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- ---Dont Mind This!
- local function create()
- mouse=game.Players.LocalPlayer:GetMouse()
- tool=Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- tool.RequiresHandle=false
- tool.Name="Click Teleport"
- tool.Activated:connect(function()
- local pos=mouse.Hit+Vector3.new(0,2.5,0)
- pos=CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=pos
- end)
- end
- create()
- game.Players.LocalPlayer.CharacterAdded:connect(create)
- ---All stand with E strongPunch
- local player = game.Players.LocalPlayer
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- player2.Backpack.StrongPunch.RemoteEvent:FireServer()
- local p = Instance.new("Part", character2.Effects)
- game.Debris:AddItem(p, 0.3)
- p.CanCollide = false
- p.Anchored = false
- local RightArm = character2["Right Arm"]
- p.Size = RightArm.Size
- p.Transparency = 1
- local w = Instance.new("Weld", p)
- w.Part0 = RightArm
- w.Part1 = p
- p.Touched:connect(function(hit)
- local ehum = hit.Parent:findFirstChild("Humanoid")
- if ehum ~= character2.Humanoid then
- player2.Backpack.StrongPunch.Damage:FireServer(hit, ehum)
- end
- end)
- end
- end)
- ---Hierophant Green
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "q" then
- player2.Backpack.EmeraldSplash.RemoteEvent:FireServer(true, 10)
- player2.Backpack.EmeraldSplash.RemoteEvent:FireServer(false, 10, Mouse.Hit.p)
- end
- end)
- local player = game.Players.LocalPlayer
- local player2 = game.Players.LocalPlayer
- character2 = player2.Character
- local Mouse = player:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- player2.Backpack.Barrier.RemoteEvent:FireServer(false, 20)
- player2.Backpack.Barrier.RemoteEvent:FireServer(true, 20)
- end
- end)
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