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- local ui = {}
- if game.CoreGui:FindFirstChild("卡密系统") then
- game.CoreGui["卡密系统"]:Destroy()
- end
- function ui:Create(title,key,group,func)
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local UI = Instance.new("UICorner")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextBox = Instance.new("TextBox")
- local TextButton = Instance.new("TextButton")
- ScreenGui.Name = "卡密系统"
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Name = "卡密系统框架"
- Frame.Parent = ScreenGui
- Frame.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame.BackgroundColor3 = Color3.fromRGB(61, 61, 61)
- Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
- Frame.Size = UDim2.new(0.349999994, 0, 0.699999988, 0)
- TextLabel.Name = "标题"
- TextLabel.Parent = Frame
- TextLabel.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.BackgroundTransparency = 1.000
- TextLabel.Position = UDim2.new(0.5, 0, 0.0500000007, 0)
- TextLabel.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = title
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- TextLabel_2.Name = "状态"
- TextLabel_2.Parent = Frame
- TextLabel_2.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.BackgroundTransparency = 1.000
- TextLabel_2.Position = UDim2.new(0.5, 0, 0.800000012, 0)
- TextLabel_2.Size = UDim2.new(0.699999988, 0, 0.0500000007, 0)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = "状态"
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14.000
- TextLabel_2.TextWrapped = true
- UI.CornerRadius = UDim.new(0, 50)
- UI.Name = "UI圆润"
- UI.Parent = Frame
- TextLabel_3.Name = "状态框"
- TextLabel_3.Parent = Frame
- TextLabel_3.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_3.BorderSizePixel = 10
- TextLabel_3.Position = UDim2.new(0.5, 0, 0.899999976, 0)
- TextLabel_3.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- TextLabel_3.Font = Enum.Font.SourceSans
- TextLabel_3.Text = "状态: 输入卡密中..."
- TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14.000
- TextLabel_3.TextWrapped = true
- TextBox.Name = "卡密输入框"
- TextBox.Parent = Frame
- TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
- TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextBox.Position = UDim2.new(0.400000006, 0, 0.600000024, 0)
- TextBox.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.Text = ""
- TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextBox.TextScaled = true
- TextBox.TextSize = 14.000
- TextBox.TextWrapped = true
- TextButton.Parent = Frame
- TextButton.AnchorPoint = Vector2.new(0.5, 0.5)
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.Position = UDim2.new(0.899999976, 0, 0.600000024, 0)
- TextButton.Size = UDim2.new(0.119999997, 0, 0.100000001, 0)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "确认"
- TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- TextButton.MouseButton1Click:Connect(function()
- _G.EnterKey = TextBox.Text
- if _G.EnterKey == key then
- TextLabel_3.Text = "状态: 卡密正确!!!"
- wait(2)
- for t = 1,0,0.1 do
- wait(0.03)
- Frame.Transparency = t
- end
- wait(1)
- ScreenGui:Destroy()
- func()
- else
- TextLabel_3.Text = "状态: 卡密错误!"..group
- wait(3)
- TextLabel_3.Text = "状态: 输入卡密中..."
- end
- end)
- end
- return ui
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