ArcDesLHK

Loch

Mar 21st, 2023 (edited)
17
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.09 KB | None | 0 0
  1. Loch Sealeo
  2. Level 4 WATER Sea Serpent/Effect
  3. 1600/1600
  4. If this card battles, it gains 400 ATK during the Damage Step only. You can only use each of the following effects of "Loch Sealeo" once per turn. If this card is Normal or Special Summoned: You can add 1 "Loch" monster from your Deck to your hand, except "Loch Sealeo". While this card is equipped to a monster: You can Special Summon this card.
  5.  
  6. Loch Seatiger
  7. Level 4 WATER Sea Serpent/Effect
  8. 1800/0
  9. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Loch" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. While this card is equipped to a monster: You can Special Summon this card. You can only use each effect of "Loch Seatiger" once per turn.
  10.  
  11. Loch Seamammoth
  12. Level 4 WATER Sea Serpent/Effect
  13. 1600/1900
  14. Your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Loch Seamammoth" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Sea Serpent monster from your hand in Defense Position. While this card is equipped to a monster: You can Special Summon this card.
  15.  
  16. Loch Seabull
  17. Level 4 WATER Sea Serpent/Effect
  18. 1100/100
  19. The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Loch Seabull" once per turn. If this card is Normal or Special Summoned: You can add 1 "Loch" Spell/Trap from your Deck to your hand. While this card is equipped to a monster: You can Special Summon this card.
  20.  
  21. Loch Seawolf
  22. Level 4 WATER Sea Serpent/Effect
  23. 1600/1600
  24. You can target 1 "Loch" card in your GY, except "Loch Seawolf"; Special Summon this card from your hand, and if you do, add that card to your hand. While this card is equipped to a monster: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Loch Seawolf" once per turn.
  25.  
  26. Loch Seagle
  27. Level 4 WATER Sea Serpent/Effect
  28. 1100/1500
  29. If this card is in your hand: You can target 1 "Loch" monster you control, except "Loch Seagle"; return it to the hand, and if you do, Special Summon this card in Defense Position. While this card is equipped to a monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Loch Seagle" once per turn.
  30.  
  31. Loch Seadog
  32. Level 4 WATER Sea Serpent/Effect
  33. 1900/1000
  34. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Loch" monster from your Deck. While this card is equipped to a monster: You can target 1 card in your opponent's GY; banish it. You can only use this effect of "Loch Seadog" once per turn.
  35.  
  36. Loch Aqualisk
  37. Level 6 WATER Sea Serpent/Effect
  38. 2200/1600
  39. You can send 1 Sea Serpent monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can only use this effect of "Loch Aqualisk" once per turn. Once per turn, while this card is equipped to a monster, negate the first Spell Card or effect activated on your opponent's field, when it resolves.
  40.  
  41. Loch Aquamander
  42. Level 6 WATER Sea Serpent/Effect
  43. 0/3000
  44. You can banish 1 Sea Serpent monster from your GY; Special Summon this card from your hand. You can only use this effect of "Loch Aquamander" once per turn. Once per turn, while this card is equipped to a monster, negate the first Trap Card or effect activated on your opponent's field, when it resolves.
  45.  
  46. Loch Okeanoni
  47. Level 7 WATER Sea Serpent/Effect
  48. 2400/2000
  49. If you control a "Loch" monster, you can Special Summon this card (from your hand). You can only Special Summon "Loch Okeanoni" once per turn this way. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Loch" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Loch Okeanoni" once per turn. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.
  50.  
  51. Loch Hydroliger
  52. Level 7 WATER Sea Serpent/Fusion/Effect
  53. 2400/1600
  54. 2 Sea Serpent monsters
  55. If this card is Fusion Summoned: You can target 2 Sea Serpent monsters in your GY; equip them to this card. During your Main Phase: You can destroy both 1 card equipped to this card and 1 card on the field. When an opponent's monster declares an attack: You can banish 1 "Loch" monster from your field or GY, and if you do, your "Loch" monsters cannot be destroyed by battle this turn. You can only use each effect of "Loch Hydroliger" once per turn.
  56.  
  57. Loch Hydromera
  58. Level 9 WATER Spellcaster/Fusion/Effect
  59. 2800/2500
  60. 1 Level 5 or higher Sea Serpent monster + 1+ "Loch" monsters
  61. If this card is Fusion Summoned: You can target a number of Sea Serpent monsters in your GY equal to the number of monsters used for this card's Fusion Summon; equip them to this card. During the Main Phase (Quick Effect): You can destroy both 1 card equipped to this card and 1 card on the field. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 other "Loch" monster, then target 1 card on the field; destroy it. You can only use each effect of "Loch Hydromera" once per turn.
  62.  
  63. Loch Fusion
  64. Normal Spell
  65. Fusion Summon 1 Fusion Monster from your Extra Deck, using Sea Serpent monsters from your hand or field as Fusion Material.
  66.  
  67. Loch Force
  68. Equip Spell
  69. Equip only to a "Loch" Fusion Monster. During your Main Phase: You can make all other monsters you currently control gain ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can Special Summon 1 Level 5 or higher "Loch" monster from your Deck. You can only use each effect of "Loch Force" once per turn.
  70.  
  71. Loch Fables
  72. Normal Spell
  73. Add 1 "Loch" monster from your Deck to your hand with a different name from the cards you control.
  74.  
  75. Loch, the Magical Lake
  76. Field Spell
  77. All "Loch" monsters on the field gain 400 ATK/DEF. You can only use each of the following effects of "Loch, the Magical Lake" once per turn. You can target 1 Sea Serpent Fusion Monster you control; equip 1 "Loch" monster from your hand or GY to it. You can target 1 "Loch" Monster Card equipped to a Sea Serpent Fusion Monster you control; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster.
  78.  
  79. Loch, the Magical Spring
  80. Continuous Trap
  81. If a face-up "Loch" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY, then target 1 Sea Serpent Fusion Monster you control; equip 1 "Loch" monster from your hand or Deck to it. You can only use each effect of "Loch, the Magical Spring" once per turn.
  82.  
  83. Loch Wall
  84. Counter Trap
  85. When a Spell/Trap Card, or monster effect, is activated while you control a "Loch" Fusion Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Loch Wall" per turn.
Add Comment
Please, Sign In to add comment