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- Loch Sealeo
- Level 4 WATER Sea Serpent/Effect
- 1600/1600
- If this card battles, it gains 400 ATK during the Damage Step only. You can only use each of the following effects of "Loch Sealeo" once per turn. If this card is Normal or Special Summoned: You can add 1 "Loch" monster from your Deck to your hand, except "Loch Sealeo". While this card is equipped to a monster: You can Special Summon this card.
- Loch Seatiger
- Level 4 WATER Sea Serpent/Effect
- 1800/0
- If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Loch" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. While this card is equipped to a monster: You can Special Summon this card. You can only use each effect of "Loch Seatiger" once per turn.
- Loch Seamammoth
- Level 4 WATER Sea Serpent/Effect
- 1600/1900
- Your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Loch Seamammoth" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Sea Serpent monster from your hand in Defense Position. While this card is equipped to a monster: You can Special Summon this card.
- Loch Seabull
- Level 4 WATER Sea Serpent/Effect
- 1100/100
- The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Loch Seabull" once per turn. If this card is Normal or Special Summoned: You can add 1 "Loch" Spell/Trap from your Deck to your hand. While this card is equipped to a monster: You can Special Summon this card.
- Loch Seawolf
- Level 4 WATER Sea Serpent/Effect
- 1600/1600
- You can target 1 "Loch" card in your GY, except "Loch Seawolf"; Special Summon this card from your hand, and if you do, add that card to your hand. While this card is equipped to a monster: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Loch Seawolf" once per turn.
- Loch Seagle
- Level 4 WATER Sea Serpent/Effect
- 1100/1500
- If this card is in your hand: You can target 1 "Loch" monster you control, except "Loch Seagle"; return it to the hand, and if you do, Special Summon this card in Defense Position. While this card is equipped to a monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Loch Seagle" once per turn.
- Loch Seadog
- Level 4 WATER Sea Serpent/Effect
- 1900/1000
- When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Loch" monster from your Deck. While this card is equipped to a monster: You can target 1 card in your opponent's GY; banish it. You can only use this effect of "Loch Seadog" once per turn.
- Loch Aqualisk
- Level 6 WATER Sea Serpent/Effect
- 2200/1600
- You can send 1 Sea Serpent monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can only use this effect of "Loch Aqualisk" once per turn. Once per turn, while this card is equipped to a monster, negate the first Spell Card or effect activated on your opponent's field, when it resolves.
- Loch Aquamander
- Level 6 WATER Sea Serpent/Effect
- 0/3000
- You can banish 1 Sea Serpent monster from your GY; Special Summon this card from your hand. You can only use this effect of "Loch Aquamander" once per turn. Once per turn, while this card is equipped to a monster, negate the first Trap Card or effect activated on your opponent's field, when it resolves.
- Loch Okeanoni
- Level 7 WATER Sea Serpent/Effect
- 2400/2000
- If you control a "Loch" monster, you can Special Summon this card (from your hand). You can only Special Summon "Loch Okeanoni" once per turn this way. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Loch" Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Loch Okeanoni" once per turn. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.
- Loch Hydroliger
- Level 7 WATER Sea Serpent/Fusion/Effect
- 2400/1600
- 2 Sea Serpent monsters
- If this card is Fusion Summoned: You can target 2 Sea Serpent monsters in your GY; equip them to this card. During your Main Phase: You can destroy both 1 card equipped to this card and 1 card on the field. When an opponent's monster declares an attack: You can banish 1 "Loch" monster from your field or GY, and if you do, your "Loch" monsters cannot be destroyed by battle this turn. You can only use each effect of "Loch Hydroliger" once per turn.
- Loch Hydromera
- Level 9 WATER Spellcaster/Fusion/Effect
- 2800/2500
- 1 Level 5 or higher Sea Serpent monster + 1+ "Loch" monsters
- If this card is Fusion Summoned: You can target a number of Sea Serpent monsters in your GY equal to the number of monsters used for this card's Fusion Summon; equip them to this card. During the Main Phase (Quick Effect): You can destroy both 1 card equipped to this card and 1 card on the field. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 other "Loch" monster, then target 1 card on the field; destroy it. You can only use each effect of "Loch Hydromera" once per turn.
- Loch Fusion
- Normal Spell
- Fusion Summon 1 Fusion Monster from your Extra Deck, using Sea Serpent monsters from your hand or field as Fusion Material.
- Loch Force
- Equip Spell
- Equip only to a "Loch" Fusion Monster. During your Main Phase: You can make all other monsters you currently control gain ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can Special Summon 1 Level 5 or higher "Loch" monster from your Deck. You can only use each effect of "Loch Force" once per turn.
- Loch Fables
- Normal Spell
- Add 1 "Loch" monster from your Deck to your hand with a different name from the cards you control.
- Loch, the Magical Lake
- Field Spell
- All "Loch" monsters on the field gain 400 ATK/DEF. You can only use each of the following effects of "Loch, the Magical Lake" once per turn. You can target 1 Sea Serpent Fusion Monster you control; equip 1 "Loch" monster from your hand or GY to it. You can target 1 "Loch" Monster Card equipped to a Sea Serpent Fusion Monster you control; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster.
- Loch, the Magical Spring
- Continuous Trap
- If a face-up "Loch" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY, then target 1 Sea Serpent Fusion Monster you control; equip 1 "Loch" monster from your hand or Deck to it. You can only use each effect of "Loch, the Magical Spring" once per turn.
- Loch Wall
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Loch" Fusion Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Loch Wall" per turn.
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