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- script.Parent = nil
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function clouds(player)
- local ring = Instance.new("Part",player.Character)
- ring.Size = Vector3.new(1,1,1)
- ring.CanCollide = false
- ring.Transparency = 0.1
- ring.BrickColor = BrickColor.new("Bright yellow")
- local mes = Instance.new("SpecialMesh",ring)
- mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mes.Scale = Vector3.new(1.4,1.4,1.4)
- ring:BreakJoints()
- local w = Instance.new("Weld")
- weld(w,player.Character.Head,player.Character.Head,ring,1.57,0,0,0,-1.2,0)
- local xd = Instance.new("BodyVelocity",player.Character.Torso)
- xd.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- xd.velocity = Vector3.new(0,10,0)
- for _,v in pairs(player.Character:children()) do
- if v.className == "Hat" then
- v:remove()
- end
- end
- local mainpos = player.Character.Torso.Position + Vector3.new(0,200,0)
- player.Character.Humanoid.PlatformStand = true
- local rw = Instance.new("Weld")
- weld(rw,player.Character.Torso,player.Character.Torso,player.Character["Right Arm"],-2.7,0.3,1,-1.8,-0.9,0)
- local lw = Instance.new("Weld")
- weld(lw,player.Character.Torso,player.Character.Torso,player.Character["Left Arm"],-2.7,-0.3,-1,1.8,-0.9,0)
- for i=1, math.random(25,60) do
- local rpx = math.random(-140,140)
- local rpz = math.random(-230,230)
- local sca = math.random(30,70)
- local cloud = Instance.new("Part",workspace)
- cloud.CanCollide = false
- cloud.Transparency = 1
- cloud.BrickColor = BrickColor.new("Light blue")
- cloud.CanCollide = false
- cloud.CFrame = CFrame.new(mainpos) * CFrame.new(rpx,math.random(-40,40),rpz)
- cloud:BreakJoints()
- local mesh = Instance.new("SpecialMesh",cloud)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- mesh.Scale = Vector3.new(sca*2,sca*1.3,sca*2.2)
- local bv = Instance.new("BodyVelocity",cloud)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- if rpz > 0 then
- bv.velocity = Vector3.new(0,0,math.random(-26,-14))
- else
- bv.velocity = Vector3.new(0,0,math.random(14,26))
- end
- coroutine.resume(coroutine.create(function()
- for o=1, 0.1, -0.04 do
- wait(0.2)
- cloud.Transparency = o
- end
- wait(6)
- bv:remove()
- cloud.Anchored = true
- wait(16)
- for o=0.1, 1, 0.05 do
- wait(0.04)
- cloud.Transparency = o
- end
- cloud:remove()
- end))
- end
- wait(26)
- xd:remove()
- ring:remove()
- end
- function goto(plr)
- local mk = true
- if plr.Character then
- local hum = plr.Character:findFirstChild("Humanoid")
- if hum ~= nil then
- hum.HealthChanged:connect(function(hp)
- if hp < 9 then
- if mk then
- mk = false
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- clouds(plr)
- wait(28)
- mk = true
- end
- end
- end)
- end
- end
- end
- function change(plr)
- plr.Changed:connect(function(prop)
- if prop == "Character" then
- goto(plr)
- end
- end)
- end
- goto(game.Players.timetodie23232223)
- change(game.Players.timetodie23232223)
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