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9Simplicity9

Untitled

Jun 9th, 2018
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  1. print([[
  2. ___________________________________
  3.  
  4. Kyutatsuki13's アマツミカ·スタライト script
  5. Build 0003
  6. Amatsumika Starlight the Kami of Stars
  7. Crystal5241 custom edit
  8.  
  9. ___________________________________
  10. ]])
  11.  
  12.  
  13. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  14.  
  15. local p = game:GetService("Players").LocalPlayer
  16. local plr = game:GetService("Players").LocalPlayer
  17. local player = game:GetService("Players").LocalPlayer
  18. local char = p.Character
  19. local mouse = p:GetMouse()
  20. local larm = char:WaitForChild("Left Arm")
  21. local rarm = char:WaitForChild("Right Arm")
  22. local lleg = char:WaitForChild("Left Leg")
  23. local rleg = char:WaitForChild("Right Leg")
  24. local hed = char:WaitForChild("Head")
  25. local torso = char:WaitForChild("Torso")
  26. local root = char:WaitForChild("HumanoidRootPart")
  27. local hum = char:FindFirstChildOfClass("Humanoid")
  28. local debris = game:GetService("Debris")
  29. local run = game:GetService("RunService")
  30. local rs = run.RenderStepped
  31. local cam = workspace.CurrentCamera
  32. local movement = 4
  33. local change = 0.4
  34. local DebrisModel = Instance.new("Model",char)
  35. local stealth = false
  36. local debounce = false
  37. hum.MaxHealth = 50000
  38. hum.Health = hum.MaxHealth
  39. themeid = 556122490
  40. themepitch = 1
  41. main = {r = 51;g = 255;b = 153;v = 1}
  42. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  43. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  44. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  45. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  46. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  47. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  48. pr = p:FindFirstChild("rcolor")
  49. pg = p:FindFirstChild("gcolor")
  50. pb = p:FindFirstChild("bcolor")
  51. pv = p:FindFirstChild("vcolor")
  52. idth = p:FindFirstChild("idtheme")
  53. pith = p:FindFirstChild("pitchtheme")
  54. main_color = Color3.fromRGB(main.r,main.g,main.b)
  55. explosionid = {262562442,144699494,539294959,1388740053}
  56. --919941001
  57. Prefix = "/"
  58. p.Chatted:connect(function(msg)
  59.  
  60. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  61. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  62. main.r = v
  63. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  64. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  65. main.g = v
  66. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  67. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  68. main.b = v
  69. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  70. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  71. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  72.  
  73. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  74. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  75. themeid = v
  76. music(themeid,themepitch)
  77.  
  78. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  79. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  80. themepitch = v
  81. music(themeid,themepitch)
  82.  
  83. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  84. local v = msg:sub(#Prefix+#'prefix '+1)
  85. Prefix = v
  86.  
  87. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  88. main.r = 51
  89. main.g = 255
  90. main.b = 153
  91. main.v = 1
  92. themeid = 556122490
  93. themepitch = 1
  94. music(themeid,themepitch)
  95.  
  96. end
  97.  
  98. end)
  99.  
  100.  
  101. local Humanoid = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  102.  
  103. local CurrentHealth = Humanoid.Health
  104. local Defeated = false
  105. Humanoid.Changed:connect(function()
  106. if Defeated then return end
  107. local Health = math.min(Humanoid.Health-CurrentHealth)
  108. if CurrentHealth - 0.1 < -Health then
  109. Humanoid.Health = Humanoid.MaxHealth
  110. end
  111. CurrentHealth = Humanoid.Health
  112. end)
  113.  
  114. local ff = Instance.new("ForceField",char)
  115. ff.Visible = false
  116.  
  117.  
  118. ----------------------------------------------------------------------------
  119. no_anim = false
  120. attack = false
  121. attacking = false
  122. canjump = true
  123. aiming_anim = false
  124. animid = math.random(0,1)
  125. timer = 0
  126. bg = Instance.new("BodyGyro",root)
  127. bg.P = 100000
  128. bg.D = 100
  129. ----------------------------------------------------------------------------
  130.  
  131. function rswait(value)
  132. if value ~= nil and value ~= 0 then
  133. for i=1,value do
  134. rs:wait()
  135. end
  136. else
  137. rs:wait()
  138. end
  139. end
  140.  
  141. ----------------------------------------------------------------------------
  142. local maincolor = BrickColor.new("Institutional white")
  143. function Eviscerate(dude)
  144. if dude.Name ~= char.Name then
  145. local bgf = Instance.new("BodyGyro", dude.Head)
  146. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  147. local val = Instance.new("BoolValue", dude)
  148. val.Name = "IsHit"
  149. local ds = coroutine.wrap(function()
  150. dude:WaitForChild("Head"):BreakJoints()
  151. wait(0.5)
  152. coroutine.resume(coroutine.create(function()
  153. for i, v in pairs(dude:GetChildren()) do
  154. if v:IsA("Accessory") then
  155. v:Destroy()
  156. end
  157. if v:IsA("Humanoid") then
  158. v:Destroy()
  159. end
  160. if v:IsA("CharacterMesh") then
  161. v:Destroy()
  162. end
  163. if v:IsA("Model") then
  164. v:Destroy()
  165. end
  166. if v:IsA("Part") or v:IsA("MeshPart") then
  167. for x, o in pairs(v:GetChildren()) do
  168. if o:IsA("Decal") then
  169. o:Destroy()
  170. end
  171. end
  172. coroutine.resume(coroutine.create(function()
  173. v.Material = "Neon"
  174. v.CanCollide = false
  175. local PartEmmit1 = Instance.new("ParticleEmitter", v)
  176. PartEmmit1.LightEmission = 1
  177. PartEmmit1.Texture = "rbxassetid://284205403"
  178. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  179. PartEmmit1.Rate = 150
  180. PartEmmit1.Lifetime = NumberRange.new(1)
  181. PartEmmit1.Size = NumberSequence.new({
  182. NumberSequenceKeypoint.new(0, 0.75, 0),
  183. NumberSequenceKeypoint.new(1, 0, 0)
  184. })
  185. PartEmmit1.Transparency = NumberSequence.new({
  186. NumberSequenceKeypoint.new(0, 0, 0),
  187. NumberSequenceKeypoint.new(1, 1, 0)
  188. })
  189. PartEmmit1.Speed = NumberRange.new(0, 0)
  190. PartEmmit1.VelocitySpread = 30000
  191. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  192. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  193. local BodPoss = Instance.new("BodyPosition", v)
  194. BodPoss.P = 3000
  195. BodPoss.D = 1000
  196. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  197. BodPoss.position = v.Position + Vector3.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
  198. v.Color = maincolor.Color
  199. v.CanCollide = false
  200. coroutine.resume(coroutine.create(function()
  201. for i = 0, 49 do
  202. rswait()
  203. v.Transparency = v.Transparency + 0.08
  204. end
  205. wait(0.5)
  206. PartEmmit1.Enabled = false
  207. wait(3)
  208. v:Destroy()
  209. dude:Destroy()
  210. end))
  211. end))
  212. end
  213. end
  214. end))
  215. end)
  216. ds()
  217. end
  218. end
  219. -------------------------
  220. local RootPart = char.HumanoidRootPart
  221. local Torso = char.Torso
  222. local Head = char.Head
  223. local RightArm = char['Right Arm']
  224. local LeftArm = char['Left Arm']
  225. local RightLeg = char['Right Leg']
  226. local LeftLeg = char['Left Leg']
  227.  
  228. local BODY = {}
  229. for _, c in pairs(char:GetDescendants()) do
  230. if c:IsA("BasePart") and c.Name ~= "Handle" then
  231. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  232. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  233. end
  234. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  235. elseif c:IsA("JointInstance") then
  236. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  237. end
  238. end
  239. for e = 1, #BODY do
  240. if BODY[e] ~= nil then
  241. local STUFF = BODY[e]
  242. local PART = STUFF[1]
  243. local PARENT = STUFF[2]
  244. local MATERIAL = STUFF[3]
  245. local COLOR = STUFF[4]
  246. local TRANSPARENCY = STUFF[5]
  247. if PART.ClassName == "Part" and PART ~= RootPart then
  248. PART.Material = MATERIAL
  249. PART.Color = COLOR
  250. PART.Transparency = TRANSPARENCY
  251. end
  252. PART.AncestryChanged:Connect(function()
  253. PART.Parent = PARENT
  254. end)
  255. end
  256. end
  257.  
  258. local EXTRATRANS = 0
  259. function refit()
  260. char.Parent = workspace
  261. for e = 1, #BODY do
  262. if BODY[e] ~= nil then
  263. local STUFF = BODY[e]
  264. local PART = STUFF[1]
  265. local PARENT = STUFF[2]
  266. local MATERIAL = STUFF[3]
  267. local COLOR = STUFF[4]
  268. local TRANSPARENCY = STUFF[5]
  269. if PART:IsA("BasePart") and PART ~= RootPart then
  270. PART.Material = MATERIAL
  271. PART.Color = COLOR
  272. PART.Transparency = TRANSPARENCY + EXTRATRANS
  273. end
  274. if PART.Parent ~= PARENT then
  275. Humanoid:Destroy()
  276. PART.Parent = PARENT
  277. Humanoid = Instance.new("Humanoid", char)
  278. end
  279. end
  280. end
  281. end
  282.  
  283. Humanoid.Died:connect(function()
  284. refit()
  285. end)
  286.  
  287. --------------------------------------
  288.  
  289. max = 0
  290. function music(id,pitch)
  291. max = 0
  292. if id == "Stop" then
  293. if not torso:FindFirstChild("MusicRuin") then
  294. soundz = Instance.new("Sound",torso)
  295. end
  296. soundz:Stop()
  297. else
  298. if not torso:FindFirstChild("MusicRuin") then
  299. soundz = Instance.new("Sound",torso)
  300. end
  301. soundz.MaxDistance = 150*5
  302. soundz.EmitterSize = 150/5
  303. soundz.Volume = 10
  304. soundz.Name = "MusicRuin"
  305. soundz.Looped = true
  306. soundz.PlaybackSpeed = pitch
  307. soundz.SoundId = "rbxassetid://"..id
  308. soundz:Stop()
  309. soundz:Play()
  310. end
  311. end
  312.  
  313. ----------------------------------------------------------------------------
  314.  
  315. function lerp(a, b, t)
  316. return a + (b - a)*t
  317. end
  318.  
  319. ----------------------------------------------------------------------------
  320.  
  321. function Lerp(c1,c2,al)
  322. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  323. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  324. for i,v in pairs(com1) do
  325. com1[i] = v+(com2[i]-v)*al
  326. end
  327. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  328. end
  329.  
  330. ----------------------------------------------------------------------------
  331.  
  332. function slerp(a, b, t)
  333. dot = a:Dot(b)
  334. if dot > 0.99999 or dot < -0.99999 then
  335. return t <= 0.5 and a or b
  336. else
  337. r = math.acos(dot)
  338. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  339. end
  340. end
  341.  
  342. ----------------------------------------------------------------------------
  343.  
  344. function clerp(c1,c2,al)
  345.  
  346. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  347.  
  348. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  349.  
  350. for i,v in pairs(com1) do
  351.  
  352. com1[i] = lerp(v,com2[i],al)
  353.  
  354. end
  355.  
  356. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  357.  
  358. end
  359.  
  360. ----------------------------------------------------------------------------
  361.  
  362. function findAllNearestTorso(pos,dist)
  363. local list = game.Workspace:children()
  364. local torso = {}
  365. local temp = nil
  366. local human = nil
  367. local temp2 = nil
  368. for x = 1, #list do
  369. temp2 = list[x]
  370. if (temp2.className == "Model") and (temp2 ~= char) then
  371. local nayem = "Torso"
  372. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  373. temp = temp2:findFirstChild(nayem)
  374. human = temp2:findFirstChildOfClass("Humanoid")
  375. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  376. if (temp.Position - pos).magnitude < dist then
  377. table.insert(torso,temp)
  378. dist = (temp.Position - pos).magnitude
  379. end
  380. end
  381. end
  382. end
  383. return torso
  384. end
  385.  
  386. ----------------------------------------------------------------------------
  387.  
  388. local isAPlayer
  389. function checkIfNotPlayer(model)
  390. coroutine.resume(coroutine.create(function()
  391. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  392. isAPlayer = true
  393. else
  394. isAPlayer = false
  395. end
  396. end))
  397. return isAPlayer
  398. end
  399.  
  400. ----------------------------------------------------------------------------
  401.  
  402. function computeDirection(vec)
  403. local lenSquared = vec.magnitude * vec.magnitude
  404. local invSqrt = 1 / math.sqrt(lenSquared)
  405. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  406. end
  407.  
  408. ----------------------------------------------------------------------------
  409.  
  410. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  411.  
  412. local wld = Instance.new("Weld", wp1)
  413.  
  414. wld.Part0 = wp0
  415.  
  416. wld.Part1 = wp1
  417.  
  418. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  419.  
  420. return wld
  421.  
  422. end
  423.  
  424. ----------------------------------------------------------------------------
  425.  
  426. function weld(model)
  427. local parts,last = {}
  428. local function scan(parent)
  429. for _,v in pairs(parent:GetChildren()) do
  430. if (v:IsA("BasePart")) then
  431. if (last) then
  432. local w = Instance.new("Weld")
  433. w.Name = ("%s_Weld"):format(v.Name)
  434. w.Part0,w.Part1 = last,v
  435. w.C0 = last.CFrame:inverse()
  436. w.C1 = v.CFrame:inverse()
  437. w.Parent = last
  438. end
  439. last = v
  440. table.insert(parts,v)
  441. end
  442. scan(v)
  443. end
  444. end
  445. scan(model)
  446. for _,v in pairs(parts) do
  447. v.Anchored = false
  448. v.Locked = true
  449. end
  450. end
  451.  
  452. ----------------------------------------------------------------------------
  453.  
  454. function sound(id,position,vol,pitch,dist,start,finish)
  455. coroutine.resume(coroutine.create(function()
  456.  
  457. local part = Instance.new("Part",DebrisModel)
  458. part.Anchored = true
  459. part.Position = position
  460. part.Size = Vector3.new(0,0,0)
  461. part.CanCollide = false
  462. part.Transparency = 1
  463.  
  464. soundasd = Instance.new("Sound",part)
  465.  
  466. soundasd.SoundId = "rbxassetid://"..id
  467.  
  468. if vol ~= nil then
  469. soundasd.Volume = vol
  470. end
  471.  
  472. if pitch ~= nil then
  473. soundasd.PlaybackSpeed = pitch
  474. end
  475.  
  476. if dist ~= nil then
  477. soundasd.MaxDistance = dist*5
  478. soundasd.EmitterSize = dist/5
  479. end
  480.  
  481. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  482.  
  483. soundasd:Play()
  484.  
  485. end))
  486. return soundasd
  487. end
  488.  
  489. function createsound(id,parent)
  490.  
  491. local soundz = Instance.new("Sound",parent)
  492.  
  493. soundz.SoundId = "rbxassetid://"..id
  494.  
  495. return soundz
  496.  
  497. end
  498.  
  499. function playsound(sond,vol,pitch,start)
  500.  
  501. if vol ~= nil then
  502. sond.Volume = vol
  503. end
  504.  
  505. if pitch ~= nil then
  506. sond.PlaybackSpeed = pitch
  507. end
  508.  
  509. if start ~= nil then
  510. sond.TimePosition = start
  511. end
  512.  
  513. sond:Play()
  514.  
  515. end
  516.  
  517. ----------------------------------------------------------------------------
  518. eColors={"Pastel green","Toothpaste"}
  519. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  520. local magz = (Part0 - Part1).magnitude
  521. local curpos = Part0
  522. local trz = {-Offset,Offset}
  523. for i=1,Times do
  524. local li = Instance.new("Part", DebrisModel)
  525. li.TopSurface =0
  526. li.Material = Enum.Material.Neon
  527. li.BottomSurface = 0
  528. li.Anchored = true
  529. li.Locked = true
  530. li.Transparency = Trans or 0.4
  531. li.BrickColor = BrickColor.new(Color)
  532. li.formFactor = "Custom"
  533. li.CanCollide = false
  534. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  535. local lim = Instance.new("BlockMesh",li)
  536. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  537. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  538. if Times == i then
  539. local magz2 = (curpos - Part1).magnitude
  540. li.Size = Vector3.new(Thickness,Thickness,magz2)
  541. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  542. else
  543. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  544. end
  545. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  546. li.Name = "LIGHTNING"
  547. end
  548. end
  549.  
  550. ----------------------------------------------------------------------------
  551.  
  552. local HBill = Instance.new("BillboardGui",hed)
  553. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  554. local HName = Instance.new("TextLabel")
  555. HBill.Size = UDim2.new(15,0,2.2,0)
  556. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  557. HBill.AlwaysOnTop = true
  558. HBill.Enabled = true
  559. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  560. HMain.BackgroundTransparency = 1
  561. HMain.Size = UDim2.new(.5,0,.2,0)
  562. HName.Parent = HMain
  563. HName.BackgroundTransparency = 1
  564. HName.BackgroundColor3 = Color3.new(255,255,255)
  565. HName.BorderColor3 = Color3.new(0,0,0)
  566. HName.BorderSizePixel = 2
  567. HName.Size = UDim2.new(1,0,.75,0)
  568. HName.Font = "Code"
  569. HName.Text = "Infinity God Mode"
  570. HName.TextScaled = true
  571. HName.TextColor3 = Color3.new(0,255,255)
  572. local cR=255
  573. local cG=0
  574. local cB=0
  575. local flg5=1 local omgidk=1
  576. local add=15
  577. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  578. if omgidk>10000 then omgidk=0 end
  579. omgidk=omgidk+1
  580. if cR>=255 then flg5=1 end
  581. if cG>=255 then flg5=2 end
  582. if cB>=255 then flg5=3 end
  583. if flg5==1 then cR=cR-add cG=cG+add end
  584. if flg5==2 then cG=cG-add cB=cB+add end
  585. if flg5==3 then cB=cB-add cR=cR+add end
  586. color=Color3.fromRGB(cR,cG,cB)
  587. HName.TextStrokeColor3 = color
  588. HName.TextStrokeTransparency = 0
  589. HName.TextYAlignment = "Bottom"
  590. end)
  591.  
  592. local HBill = Instance.new("BillboardGui",hed)
  593. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  594. local HName = Instance.new("TextLabel")
  595. HBill.Size = UDim2.new(15,0,2.2,0)
  596. HBill.StudsOffset = Vector3.new(3.675,2,0)
  597. HBill.AlwaysOnTop = true
  598. HBill.Enabled = true
  599. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  600. HMain.BackgroundTransparency = 1
  601. HMain.Size = UDim2.new(.5,0,.5,0)
  602. HName.Parent = HMain
  603. HName.BackgroundTransparency = 1
  604. HName.BackgroundColor3 = Color3.new(255,255,255)
  605. HName.BorderColor3 = Color3.new(0,0,0)
  606. HName.BorderSizePixel = 2
  607. HName.Size = UDim2.new(1,0,.75,0)
  608. HName.Font = "Code"
  609. HName.Text = player.Name.. ", The Infinite All-Seeing Starlight OmniGod Guardian"
  610. HName.TextScaled = true
  611. HName.TextColor3 = Color3.new(51,255,153)
  612. HName.TextStrokeColor3 = Color3.new(255,255,255)
  613. HName.TextStrokeTransparency = 0
  614. HName.TextYAlignment = "Bottom"
  615.  
  616. ---------- BIG BOOM REKT
  617.  
  618.  
  619. function bigboomrektxd()
  620. coroutine.resume(coroutine.create(function()
  621. local magnitude = nil
  622. local Position = nil
  623. if animid == 0 then
  624. Position = larm.Position
  625. else
  626. Position = rarm.Position
  627. end
  628. --sound(743499393,Position,10,math.random(6,8)/10)
  629. sound(440145223,Position,10,math.random(10,12)/10,50)
  630.  
  631. local Part1 = Instance.new("Part")
  632. local mesh2 = Instance.new("SpecialMesh",Part1)
  633. mesh2.MeshId = "rbxassetid://559831844"
  634. mesh2.Scale = Vector3.new(0,0,0.4)
  635. Part1.Material = Enum.Material.Neon
  636. Part1.CanCollide = false
  637. Part1.Color = Color3.fromHSV(0,0,main.v)
  638. Part1.Parent = DebrisModel
  639. Part1.Size = Vector3.new(0,0,0)
  640. Part1.Anchored = true
  641. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  642. Part1.Name = "EXPLOSION2"
  643.  
  644. local Part0 = Instance.new("Part",DebrisModel)
  645. local PointLight2 = Instance.new("PointLight")
  646. Part0.Name = "Bullet"
  647. Part0.Material = Enum.Material.Neon
  648. Part0.Color = Color3.ffromHSV(0,0,main.v)
  649. Part0.Anchored = false
  650. Part0.Size = Vector3.new(5, 5, 5)
  651. local mesh = Instance.new("SpecialMesh",Part0)
  652. mesh.MeshType = Enum.MeshType.Sphere
  653. local bforce = Instance.new("BodyForce",Part0)
  654. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  655. Part0.CanCollide = false
  656. PointLight2.Parent = Part0
  657. PointLight2.Color = Part0.Color
  658. local Target = mouse.Hit.p
  659. local direction = Target - Position
  660. local direction = computeDirection(direction)
  661. local pos = Position + (direction * 2)
  662. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  663. Part0.Velocity = direction * 60
  664. local asd = nil
  665. local loop = nil
  666. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  667. loop = rs:connect(function()
  668. local asdf = math.random(500,1000)/1000
  669. local Part1 = Instance.new("Part")
  670. local mesh2 = Instance.new("SpecialMesh",Part1)
  671. mesh2.MeshType = Enum.MeshType.Sphere
  672. Part1.Material = Enum.Material.Neon
  673. Part1.CanCollide = false
  674. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  675. Part1.Parent = DebrisModel
  676. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  677. Part1.Anchored = true
  678. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  679. Part1.Name = "SMOKE"
  680. end)
  681. asd = Part0.Touched:connect(function(ht)
  682. local hit=ht.Parent
  683. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  684. asd:disconnect()
  685. loop:disconnect()
  686. Part0:Destroy()
  687.  
  688. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
  689. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  690. if v.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  691. Eviscerate(v.Parent)
  692. end
  693. local Position = Part0.Position
  694. local Target = v.Position
  695. local direction = Target - Position
  696. local direction = computeDirection(direction)
  697. local bv = Instance.new("BodyVelocity",v)
  698. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  699. debris:AddItem(bv,1)
  700. end
  701. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  702. for z=1,math.random(2,3) do
  703. local asdf = math.random(-5,5)*10-(i/20)*8
  704. local Part1 = Instance.new("Part")
  705. local mesh2 = Instance.new("SpecialMesh",Part1)
  706. mesh2.MeshType = Enum.MeshType.Sphere
  707. mesh2.Scale = Vector3.new(0,0,0)
  708. Part1.Material = Enum.Material.Neon
  709. Part1.CanCollide = false
  710. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  711. Part1.Parent = DebrisModel
  712. Part1.Size = Vector3.new(asdf,asdf,asdf)
  713. Part1.Anchored = true
  714. local a = i*0.5
  715. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  716. Part1.Name = "EXPLOSION"
  717. end
  718. end
  719.  
  720. end
  721. end)
  722. end))
  723. end
  724.  
  725. holdclick=false
  726.  
  727. mouse.Button1Down:connect(function()
  728. if debounce == false then
  729. if animid == 0 then
  730. animid = 1
  731. else
  732. animid = 0
  733. end
  734. debounce = true
  735. holdclick = true
  736. aiming_anim = true
  737. wait(0.2)
  738. repeat
  739. rs:wait()
  740. timer = 150
  741. until holdclick == false
  742. bigboomrektxd()
  743.  
  744. local Position = mouse.Hit.p
  745. local Target = root.Position
  746. local direction = Target - Position
  747. local direction = computeDirection(direction)
  748. root.Velocity = direction * 150
  749.  
  750. aiming_anim = false
  751. delay(0.3,function() debounce = false end)
  752. end
  753. end)
  754.  
  755. mouse.Button1Up:connect(function()
  756. holdclick=false
  757. end)
  758.  
  759. ----------- CANCER
  760.  
  761.  
  762. function dashasdf()
  763. debounce = true
  764. coroutine.resume(coroutine.create(function()
  765. rswait(0)
  766. debounce = false
  767. end))
  768.  
  769. canjump = false
  770. attack = true
  771.  
  772. for i,v in pairs(char:GetChildren()) do
  773. if v ~= root then
  774. if v:IsA("Part") then
  775. v.Transparency = 1
  776. elseif v:IsA("Accoutrement") then
  777. v:FindFirstChildOfClass("Part").Transparency = 1
  778. end
  779. end
  780. end
  781.  
  782. local tempattachment = Instance.new("Attachment",root)
  783. tempattachment.Position = Vector3.new(0,0,-4)
  784.  
  785. for i=1,20 do rs:wait()
  786. root.Velocity = Vector3.new(0,0,0)
  787. root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
  788. local asdf = math.random(500,1000)/100
  789. local Part1 = Instance.new("Part")
  790. local mesh2 = Instance.new("SpecialMesh",Part1)
  791. mesh2.MeshType = Enum.MeshType.Sphere
  792. Part1.Material = Enum.Material.Neon
  793. Part1.CanCollide = false
  794. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  795. Part1.Parent = DebrisModel
  796. Part1.Size = Vector3.new(asdf,asdf,asdf)
  797. Part1.Anchored = true
  798. Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
  799. Part1.Name = "SMOKE"
  800. end
  801.  
  802. tempattachment:Destroy()
  803.  
  804. for i,v in pairs(char:GetChildren()) do
  805. if v ~= root then
  806. if v:IsA("Part") then
  807. v.Transparency = 0
  808. elseif v:IsA("Accoutrement") then
  809. v:FindFirstChildOfClass("Part").Transparency = 0
  810. end
  811. end
  812. end
  813.  
  814. canjump = true
  815. attack = false
  816.  
  817. delay(0.1,function() debounce = false end)
  818. end
  819.  
  820. ----------------------- LAZOR
  821.  
  822.  
  823. function laz0r()
  824.  
  825. local Position = nil
  826. if animid == 0 then
  827. Position = larm.Position
  828. else
  829. Position = rarm.Position
  830. end
  831.  
  832. local Part1 = Instance.new("Part")
  833. local mesh2 = Instance.new("SpecialMesh",Part1)
  834. mesh2.MeshId = "rbxassetid://559831844"
  835. mesh2.Scale = Vector3.new(0,0,0.4)
  836. Part1.Material = Enum.Material.Neon
  837. Part1.CanCollide = false
  838. Part1.Color = Color3.fromHSV(0,0,main.v)
  839. Part1.Parent = DebrisModel
  840. Part1.Size = Vector3.new(0,0,0)
  841. Part1.Anchored = true
  842. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  843. Part1.Name = "EXPLOSION3"
  844.  
  845. local Part0 = Instance.new("Part",DebrisModel)
  846. Part0.Name = "Bullet"
  847. Part0.Material = Enum.Material.Neon
  848. Part0.Color = Color3.fromHSV(0,0,main.v)
  849. Part0.Anchored = true
  850. local mesh = Instance.new("SpecialMesh",Part0)
  851. mesh.MeshType = Enum.MeshType.Sphere
  852. Part0.CanCollide = false
  853. local Target = mouse.Hit.p
  854. local direction = Target - Position
  855. local direction = computeDirection(direction)
  856. local ray = Ray.new(Position, (Target-Position).unit*1048)
  857. local part, endPoint = workspace:FindPartOnRay(ray, char)
  858. Part0.Size = Vector3.new(5,1,5)
  859. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  860. local pos = Position + (direction * (mesh.Scale.Y/2))
  861. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  862.  
  863. clashpart = Instance.new("Part",DebrisModel)
  864. clashpart.Size = Vector3.new(50,50,50)
  865. clashpart.CanCollide = false
  866. clashpart.Anchored = true
  867. clashpart.Transparency = 1
  868. clashpart.Color = main_color
  869. clashpart.Name = "StarLightClash"
  870. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  871.  
  872. sound(1177475476,Position,10,math.random(5,6)/10,300)
  873.  
  874. local z = 10
  875. for i = 1,100 do rs:wait()
  876. if animid == 0 then
  877. Position = larm.Position
  878. else
  879. Position = rarm.Position
  880. end
  881. local Target = mouse.Hit.p
  882. local direction = Target - Position
  883. local direction = computeDirection(direction)
  884. local ray = Ray.new(Position, (Target-Position).unit*1048)
  885. local part, endPoint = workspace:FindPartOnRay(ray, char)
  886. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  887. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  888. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  889. local pos = Position + (direction * (mesh.Scale.Y/2))
  890. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  891. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  892.  
  893. local Position = mouse.Hit.p
  894. local Target = root.Position
  895. local direction = Target - Position
  896. local direction = computeDirection(direction)
  897. root.Velocity = direction * 5
  898.  
  899. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  900.  
  901. Part1 = Part0:Clone()
  902. Part1.Parent = DebrisModel
  903. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  904. Part1.Name = "SMOKE2"
  905.  
  906. if part ~= nil then
  907. if part.Name == "StarLightClash" then
  908. local asdf = math.random(0,5)*20
  909. local Part1 = Instance.new("Part")
  910. local mesh2 = Instance.new("SpecialMesh",Part1)
  911. mesh2.MeshType = Enum.MeshType.Sphere
  912. mesh2.Scale = Vector3.new(0,0,0)
  913. Part1.Material = Enum.Material.Neon
  914. Part1.CanCollide = false
  915. Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
  916. Part1.Parent = DebrisModel
  917. Part1.Size = Vector3.new(asdf,asdf,asdf)
  918. Part1.Anchored = true
  919. local a = 1.5
  920. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  921. Part1.Name = "EXPLOSION"
  922. else
  923. local asdf = math.random(0,5)*10
  924. local Part1 = Instance.new("Part")
  925. local mesh2 = Instance.new("SpecialMesh",Part1)
  926. mesh2.MeshType = Enum.MeshType.Sphere
  927. mesh2.Scale = Vector3.new(0,0,0)
  928. Part1.Material = Enum.Material.Neon
  929. Part1.CanCollide = false
  930. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  931. Part1.Parent = DebrisModel
  932. Part1.Size = Vector3.new(asdf,asdf,asdf)
  933. Part1.Anchored = true
  934. local a = 1.5
  935. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  936. Part1.Name = "EXPLOSION"
  937. end
  938. end
  939.  
  940. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  941. if v.Parent:FindFirstChildOfClass("Humanoid") then
  942. Eviscerate(v.Parent)
  943. end
  944. local Position = mouse.Hit.p
  945. local Target = v.Position
  946. local direction = Target - Position
  947. local direction = computeDirection(direction)
  948. local bv = Instance.new("BodyVelocity",v)
  949. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  950. debris:AddItem(bv,1)
  951. end
  952.  
  953. end
  954. clashpart:Destroy()
  955. Part0:Destroy()
  956. wait(0.3)
  957. aiming_anim = false
  958. delay(0.3,function() debounce = false end)
  959. end
  960.  
  961. ------------------------- ULTIMATE
  962.  
  963.  
  964. function nukewelpo()
  965. coroutine.resume(coroutine.create(function()
  966. local magnitude = nil
  967. local Position = nil
  968. if animid == 0 then
  969. Position = larm.Position
  970. else
  971. Position = rarm.Position
  972. end
  973. --sound(743499393,Position,10,math.random(6,8)/10)
  974. sound(440145223,Position,10,math.random(4,5)/10,100)
  975.  
  976. local Part1 = Instance.new("Part")
  977. local mesh2 = Instance.new("SpecialMesh",Part1)
  978. mesh2.MeshId = "rbxassetid://559831844"
  979. mesh2.Scale = Vector3.new(0,0,0.4)
  980. Part1.Material = Enum.Material.Neon
  981. Part1.CanCollide = false
  982. Part1.Color = Color3.fromHSV(0,0,main.v)
  983. Part1.Parent = DebrisModel
  984. Part1.Size = Vector3.new(0,0,0)
  985. Part1.Anchored = true
  986. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  987. Part1.Name = "EXPLOSION3"
  988.  
  989. local Part0 = Instance.new("Part",DebrisModel)
  990. local PointLight2 = Instance.new("PointLight")
  991. Part0.Name = "Bullet"
  992. Part0.Material = Enum.Material.Neon
  993. Part0.Color = Color3.fromHSV(0,0,main.v)
  994. Part0.Anchored = false
  995. Part0.Size = Vector3.new(5, 5, 5)
  996. local mesh = Instance.new("SpecialMesh",Part0)
  997. mesh.MeshType = Enum.MeshType.Sphere
  998. mesh.Scale = Vector3.new(3,3,3)
  999. local bforce = Instance.new("BodyForce",Part0)
  1000. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1001. Part0.CanCollide = false
  1002. PointLight2.Parent = Part0
  1003. PointLight2.Color = Part0.Color
  1004. local Target = mouse.Hit.p
  1005. local direction = Target - Position
  1006. local direction = computeDirection(direction)
  1007. local pos = Position + (direction * 2)
  1008. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1009. Part0.Velocity = direction * 150
  1010. local asd = nil
  1011. local loop = nil
  1012. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1013. loop = rs:connect(function()
  1014. local asdf = math.random(500,1000)/1000
  1015. local Part1 = Instance.new("Part")
  1016. local mesh2 = Instance.new("SpecialMesh",Part1)
  1017. mesh2.MeshType = Enum.MeshType.Sphere
  1018. Part1.Material = Enum.Material.Neon
  1019. Part1.CanCollide = false
  1020. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  1021. Part1.Parent = DebrisModel
  1022. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  1023. Part1.Anchored = true
  1024. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  1025. Part1.Name = "SMOKE"
  1026. end)
  1027. asd = Part0.Touched:connect(function(ht)
  1028. local hit=ht.Parent
  1029. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1030. asd:disconnect()
  1031. loop:disconnect()
  1032. Part0:Destroy()
  1033.  
  1034. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  1035. for i,v in pairs(findAllNearestTorso(mouse.Hit.p,350)) do
  1036. if v.Parent:FindFirstChildOfClass("Humanoid")then
  1037. Eviscerate(v.Parent)
  1038. end
  1039. local Position = Part0.Position
  1040. local Target = v.Position
  1041. local direction = Target - Position
  1042. local direction = computeDirection(direction)
  1043. end
  1044. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  1045. for z=1,math.random(2,3) do
  1046. local asdf = math.random(-5,5)*10-(i/20)*12
  1047. local Part1 = Instance.new("Part")
  1048. local mesh2 = Instance.new("SpecialMesh",Part1)
  1049. mesh2.MeshType = Enum.MeshType.Sphere
  1050. mesh2.Scale = Vector3.new(0,0,0)
  1051. Part1.Material = Enum.Material.Neon
  1052. Part1.CanCollide = false
  1053. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  1054. Part1.Parent = DebrisModel
  1055. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1056. Part1.Anchored = true
  1057. local a = i*5
  1058. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1059. Part1.Name = "EXPLOSION4"
  1060. end
  1061. end
  1062.  
  1063. end
  1064. end)
  1065. end))
  1066. end
  1067.  
  1068. holdq = false
  1069. holdr = false
  1070. cooldownult = false
  1071.  
  1072. ------------------- ASSIGN THINGS TO KEYS ----------------------------
  1073.  
  1074. mouse.KeyDown:connect(function(key)
  1075. if debounce == false then
  1076. if key == "e" then
  1077. dashasdf()
  1078. elseif key == "r" and cooldownult == false then
  1079. cooldownult = true
  1080. if animid == 0 then
  1081. animid = 1
  1082. else
  1083. animid = 0
  1084. end
  1085. debounce = false
  1086. holdr = true
  1087. aiming_anim = true
  1088. wait(0.2)
  1089. repeat
  1090. rs:wait()
  1091. timer = 150
  1092. until holdr == false
  1093. nukewelpo()
  1094.  
  1095. local Position = mouse.Hit.p
  1096. local Target = root.Position
  1097. local direction = Target - Position
  1098. local direction = computeDirection(direction)
  1099. root.Velocity = direction * 300
  1100.  
  1101. aiming_anim = false
  1102. delay(.5,function() cooldownult = false end)
  1103. delay(1,function() debounce = false end)
  1104.  
  1105. elseif key == "q" then
  1106. debounce = true
  1107. if animid == 0 then
  1108. animid = 1
  1109. else
  1110. animid = 0
  1111. end
  1112. holdq = true
  1113. attack = true
  1114. aiming_anim = true
  1115. repeat rs:wait() timer = 150 until holdq == false
  1116. laz0r()
  1117. attack = false
  1118. end
  1119. end
  1120. end)
  1121.  
  1122. mouse.KeyUp:connect(function(key)
  1123. if key == "q" then
  1124. holdq = false
  1125. elseif key == "r" then
  1126. holdr = false
  1127. end
  1128. end)
  1129.  
  1130. ----------------------------------------------------------------------------
  1131. music(themeid,themepitch)
  1132. velocityYFall=0
  1133. velocityYFall2=0
  1134. velocityYFall3=0
  1135. velocityYFall4=0
  1136. neckrotY=0
  1137. neckrotY2=0
  1138. torsorotY=0
  1139. torsorotY2=0
  1140. torsoY=0
  1141. torsoY2=0
  1142. sine = 0
  1143. newWeld(torso, larm, -1.5, 0.5, 0)
  1144. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  1145. newWeld(torso, rarm, 1.5, 0.5, 0)
  1146. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  1147. newWeld(torso, hed, 0, 1.5, 0)
  1148. newWeld(torso, lleg, -0.5, -1, 0)
  1149. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  1150. newWeld(torso, rleg, 0.5, -1, 0)
  1151. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  1152. newWeld(root, torso, 0, -1, 0)
  1153. torso.Weld.C1 = CFrame.new(0, -1, 0)
  1154.  
  1155. rs:connect(function()
  1156.  
  1157. bg.MaxTorque = Vector3.new(0,0,0)
  1158.  
  1159. for i,v in pairs(DebrisModel:GetChildren()) do
  1160.  
  1161.  
  1162. if v.Name == "EXPLOSION" then
  1163. local change = 0.04-(v.Transparency*0.02)
  1164. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1165. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  1166. v.Transparency = v.Transparency + 0.02
  1167. if v.Transparency >= 1 then
  1168. v:Destroy()
  1169. end
  1170.  
  1171. elseif v.Name == "EXPLOSION2" then
  1172. local change = 0.04-(v.Transparency*0.04)
  1173. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1174. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1175. v.Transparency = v.Transparency + 0.025
  1176. if v.Transparency >= 1 then
  1177. v:Destroy()
  1178. end
  1179.  
  1180. elseif v.Name == "EXPLOSION3" then
  1181. local change = 0.5-(v.Transparency*0.5)
  1182. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1183. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1184. v.Transparency = v.Transparency + 0.1
  1185. if v.Transparency >= 1 then
  1186. v:Destroy()
  1187. end
  1188.  
  1189. elseif v.Name == "EXPLOSION4" then
  1190. local change = 0.15-(v.Transparency*0.125)
  1191. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1192. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  1193. v.Transparency = v.Transparency + 0.01
  1194. if v.Transparency >= 1 then
  1195. v:Destroy()
  1196. end
  1197.  
  1198. elseif v.Name == "SMOKE" then
  1199. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1200. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  1201. if vm.Scale.X <= 0 then
  1202. v:Destroy()
  1203. end
  1204.  
  1205. elseif v.Name == "SMOKE2" then
  1206. local change = 2-(v.Transparency*2)
  1207. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1208. local Position = nil
  1209. if animid == 0 then
  1210. Position = larm.Position
  1211. else
  1212. Position = rarm.Position
  1213. end
  1214. local Target = mouse.Hit.p
  1215. local direction = Target - Position
  1216. local direction = computeDirection(direction)
  1217. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1218. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1219. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  1220. local pos = Position + (direction * (vm.Scale.Y/2))
  1221. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1222. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  1223. v.Transparency = v.Transparency + 0.1
  1224. if v.Transparency >= 1 then
  1225. v:Destroy()
  1226. end
  1227.  
  1228.  
  1229. elseif v.Name == "LIGHTNING" then
  1230. local vm = v:FindFirstChildOfClass("BlockMesh")
  1231. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  1232. if vm.Scale.X <= 0 then
  1233. v:Destroy()
  1234. end
  1235.  
  1236. end
  1237. end
  1238.  
  1239. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  1240. velocityYFall = root.Velocity.Y/1.5
  1241. end
  1242. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1243. velocityYFall2 = root.Velocity.Y/180
  1244. end
  1245. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1246. velocityYFall3 = root.Velocity.Y/1.5
  1247. end
  1248. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1249. velocityYFall4 = root.Velocity.Y/1.5
  1250. end
  1251. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1252. neckrotY = root.RotVelocity.Y/6
  1253. end
  1254. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1255. neckrotY2 = root.RotVelocity.Y/8
  1256. end
  1257.  
  1258. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1259. torsorotY = root.RotVelocity.Y/6
  1260. end
  1261. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1262. torsorotY2 = root.RotVelocity.Y/8
  1263. end
  1264.  
  1265.  
  1266. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1267. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1268.  
  1269. if attack == true then
  1270. hum.WalkSpeed = 1
  1271. else
  1272. hum.WalkSpeed = 8
  1273. end
  1274.  
  1275. if canjump == true then
  1276. hum.JumpPower = 50
  1277. else
  1278. hum.JumpPower = 0
  1279. end
  1280.  
  1281. local jumped = false
  1282. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1283. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1284. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1285. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1286. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1287. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1288. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1289. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1290.  
  1291. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1292.  
  1293. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1294. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1295.  
  1296. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1297. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1298.  
  1299. if no_anim == false then
  1300. if hum.Health > 0 then
  1301. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1302. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1303. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  1304. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1305. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1306. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1307. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1308. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1309. elseif jumped == true then
  1310. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1311. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  1312. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  1313. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  1314. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1315. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1316. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1317. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  1318. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1319. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  1320. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  1321. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  1322. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1323. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1324. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1325. end
  1326. for i=1,5 do
  1327. if aiming_anim == true then
  1328. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1329. if jumped == false then
  1330. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1331. else
  1332. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1333. end
  1334. if animid == 0 then
  1335. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  1336. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  1337. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  1338. else
  1339. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  1340. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  1341. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  1342. end
  1343. else
  1344. if timer <= 0 then
  1345. animid = math.random(0,1)
  1346. else
  1347. timer = timer - 1
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353. if hum.Health <= 0 then
  1354. debounce = true
  1355. end
  1356. end)
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