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- _G.AntiTs = false -- change to true to enable
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- if _G.AntiTs == false then return end
- if game:GetService("Players").LocalPlayer.Character:FindFirstChild("InTimeStop") then
- game:GetService("Players").LocalPlayer.Character:FindFirstChild("InTimeStop"):Destroy()
- end
- end )
- end )
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