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Oct 12th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. ---IS THIS A JOJO SCRIPT?!?!!?!?
  87. ---Star Platinum Over Heaven
  88. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  89. ---Happy halloween
  90. ---Last script probably
  91.  
  92. ---I couldnt make a GUI cuz im lazy so
  93. -----KEYDOWNS------
  94. --- E(Hold) - OverHeaven Ora Barrages
  95. --- R - OverHeaven Strong Hit
  96. --- T - OverHeaven Blast
  97. --- F - TimeStop
  98. --- Z(Can be Spammed) - Stand Jump
  99. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  100. ------This is a Play Fair script(None of that one shot stuff)
  101.  
  102.  
  103. wait(0.1)
  104. local Player = owner
  105. local Character = Player.Character
  106. local Humanoid = Character.Humanoid
  107. local LeftArm = Character["Left Arm"]
  108. local RightArm = Character["Right Arm"]
  109. local LeftLeg = Character["Left Leg"]
  110. local RightLeg = Character["Right Leg"]
  111. local Head = Character.Head
  112. local Torso = Character.Torso
  113. local Camera = game.Workspace.CurrentCamera
  114. local RootPart = Character.HumanoidRootPart
  115. local RootJoint = RootPart.RootJoint
  116. local Pause = false
  117. local attack = false
  118. local Change = false
  119. local DDZ = false
  120. local LOL = false
  121. local Anim = 'Idle'
  122. local attacktype = 1
  123. local delays = false
  124. local play = true
  125. local Time = 7
  126. local targetted = nil
  127. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  128. local velocity = RootPart.Velocity.y
  129. local sine = 0
  130. local change = 1
  131. local D = false
  132. Loop = false
  133. local DD = false
  134. local doe = 0
  135. local Create = LoadLibrary("RbxUtility").Create
  136. local Stand = Instance.new("Model",Character)
  137. Stand.Name = "Stand"
  138. local ST = Instance.new("Part",Stand)
  139. ST.Size = Vector3.new(2,2,1)
  140. ST.BrickColor = BrickColor.new("White")
  141. ST.CanCollide = false
  142. local ST2 = Instance.new("SpecialMesh",ST)
  143. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  144. ST2.Scale = Vector3.new(1,1,1)
  145. local ST3 = Instance.new("Weld",ST)
  146. ST3.Part0 = RootPart
  147. ST3.Part1 = ST
  148. ST3.C0 = CFrame.new(0,0,0)
  149. local SH = Instance.new("Part",Stand)
  150. SH.Size = Vector3.new(1.25,1.25,1.25)
  151. SH.CanCollide = false
  152. SH.BrickColor = BrickColor.new("White")
  153. local SH2 = Instance.new("SpecialMesh",SH)
  154. SH2.MeshType = "Head"
  155. SH2.Scale = Vector3.new(1,1,1)
  156. local SH2 = Instance.new("Weld",SH)
  157. SH2.Part0 = ST
  158. SH2.Part1 = SH
  159. SH2.C0 = CFrame.new(0,1.5,0)
  160. local SRA = Instance.new("Part",Stand)
  161. SRA.Size = Vector3.new(1,2,1)
  162. SRA.CanCollide = false
  163. SRA.BrickColor = BrickColor.new("White")
  164. local SRA2 = Instance.new("SpecialMesh",SRA)
  165. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  166. SRA2.Scale = Vector3.new(1,1,1)
  167. local SRA3 = Instance.new("Weld",SRA)
  168. SRA3.Part0 = ST
  169. SRA3.Part1 = SRA
  170. SRA3.C0 = CFrame.new(1.5,0,0)
  171. local SLA = Instance.new("Part",Stand)
  172. SLA.Size = Vector3.new(1,2,1)
  173. SLA.CanCollide = false
  174. SLA.BrickColor = BrickColor.new("White")
  175. local SLA2 = Instance.new("SpecialMesh",SLA)
  176. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  177. SLA2.Scale = Vector3.new(1,1,1)
  178. local SLA3 = Instance.new("Weld",SLA)
  179. SLA3.Part0 = ST
  180. SLA3.Part1 = SLA
  181. SLA3.C0 = CFrame.new(-1.5,0,0)
  182. local SRL = Instance.new("Part",Stand)
  183. SRL.Size = Vector3.new(1,2,1)
  184. SRL.CanCollide = false
  185. SRL.BrickColor = BrickColor.new("White")
  186. local SRL2 = Instance.new("SpecialMesh",SRL)
  187. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  188. SRL2.Scale = Vector3.new(1,1,1)
  189. local SRL3 = Instance.new("Weld",SRL)
  190. SRL3.Part0 = ST
  191. SRL3.Part1 = SRL
  192. SRL3.C0 = CFrame.new(0.5,-2,0)
  193. local SLL = Instance.new("Part",Stand)
  194. SLL.Size = Vector3.new(1,2,1)
  195. SLL.CanCollide = false
  196. SLL.BrickColor = BrickColor.new("White")
  197. local SLL2 = Instance.new("SpecialMesh",SLL)
  198. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  199. SLL2.Scale = Vector3.new(1,1,1)
  200. local SLL3 = Instance.new("Weld",SLL)
  201. SLL3.Part0 = ST
  202. SLL3.Part1 = SLL
  203. SLL3.C0 = CFrame.new(-0.5,-2,0)
  204. local FlA = Instance.new("ParticleEmitter",SRA)
  205. FlA.Texture = "rbxassetid://263837009"
  206. FlA.Size = NumberSequence.new(0.6)
  207. FlA.Rotation = NumberRange.new(-100, 100)
  208. FlA.RotSpeed = NumberRange.new(-200, 200)
  209. FlA.Transparency = NumberSequence.new(0,1)
  210. FlA.Speed = NumberRange.new(0.1)
  211. FlA.ZOffset = -0.1
  212. FlA.Lifetime = NumberRange.new(1)
  213. FlA.Rate = 1111
  214. FlA.LockedToPart = true
  215. FlA.LightEmission = 1
  216. FlA.VelocitySpread = 12121
  217. local ZZA = Instance.new("ParticleEmitter",SRA)
  218. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  219. ZZA.Size = NumberSequence.new(0.005)
  220. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  221. ZZA.RotSpeed = NumberRange.new(-200, 200)
  222. ZZA.Transparency = NumberSequence.new(0.7)
  223. ZZA.Lifetime = NumberRange.new(1)
  224. ZZA.Speed = NumberRange.new(0.48)
  225. ZZA.Rate = 1231231
  226. ZZA.ZOffset = 0.1
  227. ZZA.LockedToPart = true
  228. ZZA.LightEmission = 1e9
  229. ZZA.LightInfluence = 1e9
  230. local FlA1 = Instance.new("ParticleEmitter",SLA)
  231. FlA1.Texture = "rbxassetid://263837009"
  232. FlA1.Size = NumberSequence.new(0.6)
  233. FlA1.Rotation = NumberRange.new(-100, 100)
  234. FlA1.RotSpeed = NumberRange.new(-200, 200)
  235. FlA1.Transparency = NumberSequence.new(0,1)
  236. FlA1.Speed = NumberRange.new(0.1)
  237. FlA1.ZOffset = -0.1
  238. FlA1.Lifetime = NumberRange.new(1)
  239. FlA1.Rate = 1111
  240. FlA1.LockedToPart = true
  241. FlA1.LightEmission = 1
  242. FlA1.VelocitySpread = 12121
  243. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  244. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  245. ZZA1.Size = NumberSequence.new(0.005)
  246. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  247. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  248. ZZA1.Transparency = NumberSequence.new(0.7)
  249. ZZA1.Lifetime = NumberRange.new(1)
  250. ZZA1.Speed = NumberRange.new(0.48)
  251. ZZA1.Rate = 1231231
  252. ZZA1.ZOffset = 0.1
  253. ZZA1.LockedToPart = true
  254. ZZA1.LightEmission = 1e9
  255. ZZA1.LightInfluence = 1e9
  256. local FlA2 = Instance.new("ParticleEmitter",ST)
  257. FlA2.Texture = "rbxassetid://263837009"
  258. FlA2.Size = NumberSequence.new(0.6)
  259. FlA2.Rotation = NumberRange.new(-100, 100)
  260. FlA2.RotSpeed = NumberRange.new(-200, 200)
  261. FlA2.Transparency = NumberSequence.new(0,1)
  262. FlA2.Speed = NumberRange.new(0.1)
  263. FlA2.ZOffset = -0.1
  264. FlA2.Lifetime = NumberRange.new(1)
  265. FlA2.Rate = 1111
  266. FlA2.LockedToPart = true
  267. FlA2.LightEmission = 1
  268. FlA2.VelocitySpread = 12121
  269. local ZZA2 = Instance.new("ParticleEmitter",ST)
  270. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  271. ZZA2.Size = NumberSequence.new(0.005)
  272. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  273. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  274. ZZA2.Transparency = NumberSequence.new(0.7)
  275. ZZA2.Lifetime = NumberRange.new(1)
  276. ZZA2.Speed = NumberRange.new(0.48)
  277. ZZA2.Rate = 1231231
  278. ZZA2.ZOffset = 0.1
  279. ZZA2.LockedToPart = true
  280. ZZA2.LightEmission = 1e9
  281. ZZA2.LightInfluence = 1e9
  282. local FlA3 = Instance.new("ParticleEmitter",SRL)
  283. FlA3.Texture = "rbxassetid://263837009"
  284. FlA3.Size = NumberSequence.new(0.6)
  285. FlA3.Rotation = NumberRange.new(-100, 100)
  286. FlA3.RotSpeed = NumberRange.new(-200, 200)
  287. FlA3.Transparency = NumberSequence.new(0,1)
  288. FlA3.Speed = NumberRange.new(0.1)
  289. FlA3.ZOffset = -0.1
  290. FlA3.Lifetime = NumberRange.new(1)
  291. FlA3.Rate = 1111
  292. FlA3.LockedToPart = true
  293. FlA3.LightEmission = 1
  294. FlA3.VelocitySpread = 12121
  295. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  296. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  297. ZZA3.Size = NumberSequence.new(0.005)
  298. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  299. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  300. ZZA3.Transparency = NumberSequence.new(0.7)
  301. ZZA3.Lifetime = NumberRange.new(1)
  302. ZZA3.Speed = NumberRange.new(0.48)
  303. ZZA3.Rate = 1231231
  304. ZZA3.ZOffset = 0.1
  305. ZZA3.LockedToPart = true
  306. ZZA3.LightEmission = 1e9
  307. ZZA3.LightInfluence = 1e9
  308. local FlA4 = Instance.new("ParticleEmitter",SLL)
  309. FlA4.Texture = "rbxassetid://263837009"
  310. FlA4.Size = NumberSequence.new(0.6)
  311. FlA4.Rotation = NumberRange.new(-100, 100)
  312. FlA4.RotSpeed = NumberRange.new(-200, 200)
  313. FlA4.Transparency = NumberSequence.new(0,1)
  314. FlA4.Speed = NumberRange.new(0.1)
  315. FlA4.ZOffset = -0.1
  316. FlA4.Lifetime = NumberRange.new(1)
  317. FlA4.Rate = 1111
  318. FlA4.LockedToPart = true
  319. FlA4.LightEmission = 1
  320. FlA4.VelocitySpread = 12121
  321. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  322. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  323. ZZA4.Size = NumberSequence.new(0.005)
  324. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  325. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  326. ZZA4.Transparency = NumberSequence.new(0.7)
  327. ZZA4.Lifetime = NumberRange.new(1)
  328. ZZA4.Speed = NumberRange.new(0.48)
  329. ZZA4.Rate = 1231231
  330. ZZA4.ZOffset = 0.1
  331. ZZA4.LockedToPart = true
  332. ZZA4.LightEmission = 1e9
  333. ZZA4.LightInfluence = 1e9
  334. local FlA5 = Instance.new("ParticleEmitter",SH)
  335. FlA5.Texture = "rbxassetid://263837009"
  336. FlA5.Size = NumberSequence.new(0.6)
  337. FlA5.Rotation = NumberRange.new(-100, 100)
  338. FlA5.RotSpeed = NumberRange.new(-200, 200)
  339. FlA5.Transparency = NumberSequence.new(0,1)
  340. FlA5.Speed = NumberRange.new(0.1)
  341. FlA5.ZOffset = -0.1
  342. FlA5.Lifetime = NumberRange.new(1)
  343. FlA5.Rate = 20
  344. FlA5.LockedToPart = true
  345. FlA5.LightEmission = 1
  346. FlA5.VelocitySpread = 12121
  347. local ZZA5 = Instance.new("ParticleEmitter",SH)
  348. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  349. ZZA5.Size = NumberSequence.new(0.005)
  350. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  351. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  352. ZZA5.Transparency = NumberSequence.new(0.7)
  353. ZZA5.Lifetime = NumberRange.new(1)
  354. ZZA5.Speed = NumberRange.new(0.48)
  355. ZZA5.Rate = 1231233
  356. ZZA5.ZOffset = 0.1
  357. ZZA5.LockedToPart = true
  358. ZZA5.LightEmission = 1e9
  359. ZZA5.LightInfluence = 1e9
  360. FlA.Enabled = false
  361. FlA1.Enabled = false
  362. FlA2.Enabled = false
  363. FlA3.Enabled = false
  364. FlA4.Enabled = false
  365. FlA5.Enabled = false
  366. ZZA.Enabled= false
  367. ZZA1.Enabled = false
  368. ZZA2.Enabled = false
  369. ZZA3.Enabled = false
  370. ZZA4.Enabled = false
  371. ZZA5.Enabled = false
  372. local Face = Instance.new("Decal",SH)
  373. Face.Face = "Front"
  374. Face.Texture = "rbxassetid://1692604813"
  375. local StarH = Instance.new("Part",Stand)
  376. StarH.BrickColor = BrickColor.new("Institutional white")
  377. StarH.CanCollide = false
  378. local StarH2 = Instance.new("SpecialMesh",StarH)
  379. StarH2.MeshId = "rbxassetid://874044556"
  380. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  381. local StarH3 = Instance.new("Weld",StarH)
  382. StarH3.Part0 = SH
  383. StarH3.Part1 = StarH
  384. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  385. local Scarf = Instance.new("Part",Stand)
  386. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  387. Scarf.CanCollide = false
  388. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  389. Scarf2.MeshId = "rbxassetid://873798502"
  390. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  391. local Scarf3 = Instance.new("Weld",Scarf)
  392. Scarf3.Part0 = SH
  393. Scarf3.Part1 = Scarf
  394. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  395. local Clot = Instance.new("Part",Stand)
  396. Clot.BrickColor = BrickColor.new("Pastel yellow")
  397. Clot.CanCollide = false
  398. local Clot2 = Instance.new("SpecialMesh",Clot)
  399. Clot2.MeshId = "rbxassetid://874045262"
  400. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  401. local Clot3 = Instance.new("Weld",Clot)
  402. Clot3.Part0 = ST
  403. Clot3.Part1 = Clot
  404. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  405. local BClot = Instance.new("Part",Stand)
  406. BClot.BrickColor = BrickColor.new("Pastel yellow")
  407. BClot.CanCollide = false
  408. local BClot2 = Instance.new("SpecialMesh",BClot)
  409. BClot2.MeshId = "rbxassetid://874045262"
  410. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  411. local BClot3 = Instance.new("Weld",BClot)
  412. BClot3.Part0 = ST
  413. BClot3.Part1 = BClot
  414. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  415. local Shoulder = Instance.new("Part",Stand)
  416. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  417. Shoulder.CanCollide = false
  418. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  419. Shoulder2.MeshId = "rbxassetid://874040321"
  420. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  421. local Shoulder3 = Instance.new("Weld",Shoulder)
  422. Shoulder3.Part0 = SRA
  423. Shoulder3.Part1 = Shoulder
  424. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  425. local OtShoulder = Instance.new("Part",Stand)
  426. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  427. OtShoulder.CanCollide = false
  428. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  429. OtShoulder2.MeshId = "rbxassetid://874040321"
  430. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  431. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  432. OtShoulder3.Part0 = SLA
  433. OtShoulder3.Part1 = OtShoulder
  434. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  435. local Abs = Instance.new("Part",Stand)
  436. Abs.BrickColor = BrickColor.new("Institutional white")
  437. Abs.CanCollide = false
  438. local Abs2 = Instance.new("SpecialMesh",Abs)
  439. Abs2.MeshId = "rbxassetid://958074736"
  440. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  441. local Abs3 = Instance.new("Weld",Abs)
  442. Abs3.Part0 = ST
  443. Abs3.Part1 = Abs
  444. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  445. Humanoid.Animator.Parent = nil
  446. Character.Animate.Parent = nil
  447. mas = Instance.new("Model",game:GetService("Lighting"))
  448. WeldConstraint0 = Instance.new("WeldConstraint")
  449. WeldConstraint1 = Instance.new("WeldConstraint")
  450. WeldConstraint2 = Instance.new("WeldConstraint")
  451. WeldConstraint3 = Instance.new("WeldConstraint")
  452. WeldConstraint4 = Instance.new("WeldConstraint")
  453. WeldConstraint5 = Instance.new("WeldConstraint")
  454. WeldConstraint6 = Instance.new("WeldConstraint")
  455. WeldConstraint7 = Instance.new("WeldConstraint")
  456. WeldConstraint8 = Instance.new("WeldConstraint")
  457. WeldConstraint9 = Instance.new("WeldConstraint")
  458. WeldConstraint10 = Instance.new("WeldConstraint")
  459. WeldConstraint11 = Instance.new("WeldConstraint")
  460. WeldConstraint12 = Instance.new("WeldConstraint")
  461. WeldConstraint13 = Instance.new("WeldConstraint")
  462. Part14 = Instance.new("Part")
  463. Part15 = Instance.new("Part")
  464. WeldConstraint16 = Instance.new("WeldConstraint")
  465. WeldConstraint17 = Instance.new("WeldConstraint")
  466. WeldConstraint18 = Instance.new("WeldConstraint")
  467. WeldConstraint19 = Instance.new("WeldConstraint")
  468. WeldConstraint20 = Instance.new("WeldConstraint")
  469. WeldConstraint21 = Instance.new("WeldConstraint")
  470. WeldConstraint22 = Instance.new("WeldConstraint")
  471. WeldConstraint23 = Instance.new("WeldConstraint")
  472. WeldConstraint24 = Instance.new("WeldConstraint")
  473. WeldConstraint25 = Instance.new("WeldConstraint")
  474. WeldConstraint26 = Instance.new("WeldConstraint")
  475. WeldConstraint27 = Instance.new("WeldConstraint")
  476. WeldConstraint28 = Instance.new("WeldConstraint")
  477. WeldConstraint29 = Instance.new("WeldConstraint")
  478. Part30 = Instance.new("Part")
  479. Part31 = Instance.new("Part")
  480. Part32 = Instance.new("Part")
  481. Part33 = Instance.new("Part")
  482. Part34 = Instance.new("Part")
  483. Part35 = Instance.new("Part")
  484. Part36 = Instance.new("Part")
  485. Part37 = Instance.new("Part")
  486. Part38 = Instance.new("Part")
  487. Part39 = Instance.new("Part")
  488. Part40 = Instance.new("Part")
  489. Part41 = Instance.new("Part")
  490. Part42 = Instance.new("Part")
  491. WeldConstraint20.Parent = Part15
  492. WeldConstraint20.Part0 = Part15
  493. WeldConstraint20.Part1 = Part33
  494. WeldConstraint22.Parent = Part15
  495. WeldConstraint22.Part0 = Part15
  496. WeldConstraint22.Part1 = Part35
  497. WeldConstraint21.Parent = Part15
  498. WeldConstraint21.Part0 = Part15
  499. WeldConstraint21.Part1 = Part34
  500. WeldConstraint23.Parent = Part15
  501. WeldConstraint23.Part0 = Part15
  502. WeldConstraint23.Part1 = Part36
  503. WeldConstraint24.Parent = Part15
  504. WeldConstraint24.Part0 = Part15
  505. WeldConstraint24.Part1 = Part37
  506. WeldConstraint25.Parent = Part15
  507. WeldConstraint25.Part0 = Part15
  508. WeldConstraint25.Part1 = Part38
  509. WeldConstraint26.Parent = Part15
  510. WeldConstraint26.Part0 = Part15
  511. WeldConstraint26.Part1 = Part39
  512. WeldConstraint27.Parent = Part15
  513. WeldConstraint27.Part0 = Part15
  514. WeldConstraint27.Part1 = Part40
  515. WeldConstraint29.Parent = Part15
  516. WeldConstraint29.Part0 = Part15
  517. WeldConstraint29.Part1 = Part42
  518. WeldConstraint28.Parent = Part15
  519. WeldConstraint28.Part0 = Part15
  520. WeldConstraint28.Part1 = Part41
  521. WeldConstraint16.Parent = Part15
  522. WeldConstraint16.Part0 = Part15
  523. WeldConstraint16.Part1 = Part14
  524. WeldConstraint17.Parent = Part15
  525. WeldConstraint17.Part0 = Part15
  526. WeldConstraint17.Part1 = Part30
  527. WeldConstraint18.Parent = Part15
  528. WeldConstraint18.Part0 = Part15
  529. WeldConstraint18.Part1 = Part31
  530. WeldConstraint19.Parent = Part15
  531. WeldConstraint19.Part0 = Part15
  532. WeldConstraint19.Part1 = Part32
  533. Part14.Name = "Glove"
  534. Part14.Parent = mas
  535. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  536. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  537. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  538. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  539. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  540. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  541. Part14.BottomSurface = Enum.SurfaceType.Smooth
  542. Part14.BrickColor = BrickColor.new("Pastel yellow")
  543. Part14.CanCollide = false
  544. Part14.Material = Enum.Material.SmoothPlastic
  545. Part14.TopSurface = Enum.SurfaceType.Smooth
  546. Part14.brickColor = BrickColor.new("Pastel yellow")
  547. Part15.Name = "LeftHandle"
  548. Part15.Parent = mas
  549. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  550. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  551. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  552. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  553. Part15.Color = Color3.new(1, 1, 0)
  554. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  555. Part15.BottomSurface = Enum.SurfaceType.Smooth
  556. Part15.BrickColor = BrickColor.new("New Yeller")
  557. Part15.CanCollide = false
  558. Part15.Material = Enum.Material.SmoothPlastic
  559. Part15.TopSurface = Enum.SurfaceType.Smooth
  560. Part15.brickColor = BrickColor.new("New Yeller")
  561. Part15.Shape = Enum.PartType.Ball
  562. WeldConstraint16.Parent = Part15
  563. WeldConstraint16.Part0 = Part15
  564. WeldConstraint16.Part1 = Part14
  565. WeldConstraint17.Parent = Part15
  566. WeldConstraint17.Part0 = Part15
  567. WeldConstraint17.Part1 = Part30
  568. WeldConstraint18.Parent = Part15
  569. WeldConstraint18.Part0 = Part15
  570. WeldConstraint18.Part1 = Part31
  571. WeldConstraint19.Parent = Part15
  572. WeldConstraint19.Part0 = Part15
  573. WeldConstraint19.Part1 = Part32
  574. WeldConstraint20.Parent = Part15
  575. WeldConstraint20.Part0 = Part15
  576. WeldConstraint20.Part1 = Part33
  577. WeldConstraint21.Parent = Part15
  578. WeldConstraint21.Part0 = Part15
  579. WeldConstraint21.Part1 = Part34
  580. WeldConstraint22.Parent = Part15
  581. WeldConstraint22.Part0 = Part15
  582. WeldConstraint22.Part1 = Part35
  583. WeldConstraint23.Parent = Part15
  584. WeldConstraint23.Part0 = Part15
  585. WeldConstraint23.Part1 = Part36
  586. WeldConstraint24.Parent = Part15
  587. WeldConstraint24.Part0 = Part15
  588. WeldConstraint24.Part1 = Part37
  589. WeldConstraint25.Parent = Part15
  590. WeldConstraint25.Part0 = Part15
  591. WeldConstraint25.Part1 = Part38
  592. WeldConstraint26.Parent = Part15
  593. WeldConstraint26.Part0 = Part15
  594. WeldConstraint26.Part1 = Part39
  595. WeldConstraint27.Parent = Part15
  596. WeldConstraint27.Part0 = Part15
  597. WeldConstraint27.Part1 = Part40
  598. WeldConstraint28.Parent = Part15
  599. WeldConstraint28.Part0 = Part15
  600. WeldConstraint28.Part1 = Part41
  601. WeldConstraint29.Parent = Part15
  602. WeldConstraint29.Part0 = Part15
  603. WeldConstraint29.Part1 = Part42
  604. Part30.Parent = mas
  605. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  606. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  607. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  608. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  609. Part30.Color = Color3.new(1, 1, 0)
  610. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  611. Part30.BottomSurface = Enum.SurfaceType.Smooth
  612. Part30.BrickColor = BrickColor.new("New Yeller")
  613. Part30.CanCollide = false
  614. Part30.Material = Enum.Material.SmoothPlastic
  615. Part30.TopSurface = Enum.SurfaceType.Smooth
  616. Part30.brickColor = BrickColor.new("New Yeller")
  617. Part30.Shape = Enum.PartType.Ball
  618. Part31.Parent = mas
  619. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  620. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  621. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  622. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  623. Part31.Color = Color3.new(1, 1, 0)
  624. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  625. Part31.BottomSurface = Enum.SurfaceType.Smooth
  626. Part31.BrickColor = BrickColor.new("New Yeller")
  627. Part31.CanCollide = false
  628. Part31.Material = Enum.Material.SmoothPlastic
  629. Part31.TopSurface = Enum.SurfaceType.Smooth
  630. Part31.brickColor = BrickColor.new("New Yeller")
  631. Part31.Shape = Enum.PartType.Ball
  632. Part32.Parent = mas
  633. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  634. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  635. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  636. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  637. Part32.Color = Color3.new(1, 1, 0)
  638. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  639. Part32.BottomSurface = Enum.SurfaceType.Smooth
  640. Part32.BrickColor = BrickColor.new("New Yeller")
  641. Part32.CanCollide = false
  642. Part32.Material = Enum.Material.SmoothPlastic
  643. Part32.TopSurface = Enum.SurfaceType.Smooth
  644. Part32.brickColor = BrickColor.new("New Yeller")
  645. Part32.Shape = Enum.PartType.Ball
  646. Part33.Parent = mas
  647. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  648. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  649. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  650. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  651. Part33.Color = Color3.new(1, 1, 0)
  652. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  653. Part33.BottomSurface = Enum.SurfaceType.Smooth
  654. Part33.BrickColor = BrickColor.new("New Yeller")
  655. Part33.CanCollide = false
  656. Part33.Material = Enum.Material.SmoothPlastic
  657. Part33.TopSurface = Enum.SurfaceType.Smooth
  658. Part33.brickColor = BrickColor.new("New Yeller")
  659. Part33.Shape = Enum.PartType.Ball
  660. Part34.Parent = mas
  661. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  662. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  663. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  664. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  665. Part34.Color = Color3.new(1, 1, 0)
  666. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  667. Part34.BottomSurface = Enum.SurfaceType.Smooth
  668. Part34.BrickColor = BrickColor.new("New Yeller")
  669. Part34.CanCollide = false
  670. Part34.Material = Enum.Material.SmoothPlastic
  671. Part34.TopSurface = Enum.SurfaceType.Smooth
  672. Part34.brickColor = BrickColor.new("New Yeller")
  673. Part34.Shape = Enum.PartType.Ball
  674. Part35.Parent = mas
  675. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  676. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  677. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  678. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  679. Part35.Color = Color3.new(1, 1, 0)
  680. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  681. Part35.BottomSurface = Enum.SurfaceType.Smooth
  682. Part35.BrickColor = BrickColor.new("New Yeller")
  683. Part35.CanCollide = false
  684. Part35.Material = Enum.Material.SmoothPlastic
  685. Part35.TopSurface = Enum.SurfaceType.Smooth
  686. Part35.brickColor = BrickColor.new("New Yeller")
  687. Part35.Shape = Enum.PartType.Ball
  688. Part36.Parent = mas
  689. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  690. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  691. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  692. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  693. Part36.Color = Color3.new(1, 1, 0)
  694. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  695. Part36.BottomSurface = Enum.SurfaceType.Smooth
  696. Part36.BrickColor = BrickColor.new("New Yeller")
  697. Part36.CanCollide = false
  698. Part36.Material = Enum.Material.SmoothPlastic
  699. Part36.TopSurface = Enum.SurfaceType.Smooth
  700. Part36.brickColor = BrickColor.new("New Yeller")
  701. Part36.Shape = Enum.PartType.Ball
  702. Part37.Parent = mas
  703. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  704. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  705. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  706. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  707. Part37.Color = Color3.new(1, 1, 0)
  708. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  709. Part37.BottomSurface = Enum.SurfaceType.Smooth
  710. Part37.BrickColor = BrickColor.new("New Yeller")
  711. Part37.CanCollide = false
  712. Part37.Material = Enum.Material.SmoothPlastic
  713. Part37.TopSurface = Enum.SurfaceType.Smooth
  714. Part37.brickColor = BrickColor.new("New Yeller")
  715. Part37.Shape = Enum.PartType.Ball
  716. Part38.Parent = mas
  717. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  718. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  719. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  720. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  721. Part38.Color = Color3.new(1, 1, 0)
  722. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  723. Part38.BottomSurface = Enum.SurfaceType.Smooth
  724. Part38.BrickColor = BrickColor.new("New Yeller")
  725. Part38.CanCollide = false
  726. Part38.Material = Enum.Material.SmoothPlastic
  727. Part38.TopSurface = Enum.SurfaceType.Smooth
  728. Part38.brickColor = BrickColor.new("New Yeller")
  729. Part38.Shape = Enum.PartType.Ball
  730. Part39.Parent = mas
  731. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  732. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  733. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  734. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  735. Part39.Color = Color3.new(1, 1, 0)
  736. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  737. Part39.BottomSurface = Enum.SurfaceType.Smooth
  738. Part39.BrickColor = BrickColor.new("New Yeller")
  739. Part39.CanCollide = false
  740. Part39.Material = Enum.Material.SmoothPlastic
  741. Part39.TopSurface = Enum.SurfaceType.Smooth
  742. Part39.brickColor = BrickColor.new("New Yeller")
  743. Part39.Shape = Enum.PartType.Ball
  744. Part40.Parent = mas
  745. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  746. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  747. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  748. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  749. Part40.Color = Color3.new(1, 1, 0)
  750. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  751. Part40.BottomSurface = Enum.SurfaceType.Smooth
  752. Part40.BrickColor = BrickColor.new("New Yeller")
  753. Part40.CanCollide = false
  754. Part40.Material = Enum.Material.SmoothPlastic
  755. Part40.TopSurface = Enum.SurfaceType.Smooth
  756. Part40.brickColor = BrickColor.new("New Yeller")
  757. Part41.Parent = mas
  758. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  759. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  760. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  761. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  762. Part41.Color = Color3.new(1, 1, 0)
  763. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  764. Part41.BottomSurface = Enum.SurfaceType.Smooth
  765. Part41.BrickColor = BrickColor.new("New Yeller")
  766. Part41.CanCollide = false
  767. Part41.Material = Enum.Material.SmoothPlastic
  768. Part41.TopSurface = Enum.SurfaceType.Smooth
  769. Part41.brickColor = BrickColor.new("New Yeller")
  770. Part42.Parent = mas
  771. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  772. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  773. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  774. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  775. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  776. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  777. Part42.BottomSurface = Enum.SurfaceType.Smooth
  778. Part42.BrickColor = BrickColor.new("Institutional white")
  779. Part42.CanCollide = false
  780. Part42.Material = Enum.Material.SmoothPlastic
  781. Part42.TopSurface = Enum.SurfaceType.Smooth
  782. Part42.brickColor = BrickColor.new("Institutional white")
  783. for i,v in pairs(mas:GetChildren()) do
  784. v.Parent = owner
  785. pcall(function() v:MakeJoints() end)
  786. end
  787. local Wld = Instance.new("Weld",Part15)
  788. Wld.Part0 = SLA
  789. Wld.Part1 = Part15
  790. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  791. mas2 = Instance.new("Model",game:GetService("Lighting"))
  792. WeldConstraint0 = Instance.new("WeldConstraint")
  793. WeldConstraint1 = Instance.new("WeldConstraint")
  794. WeldConstraint2 = Instance.new("WeldConstraint")
  795. WeldConstraint3 = Instance.new("WeldConstraint")
  796. WeldConstraint4 = Instance.new("WeldConstraint")
  797. WeldConstraint5 = Instance.new("WeldConstraint")
  798. WeldConstraint6 = Instance.new("WeldConstraint")
  799. WeldConstraint7 = Instance.new("WeldConstraint")
  800. WeldConstraint8 = Instance.new("WeldConstraint")
  801. WeldConstraint9 = Instance.new("WeldConstraint")
  802. WeldConstraint10 = Instance.new("WeldConstraint")
  803. WeldConstraint11 = Instance.new("WeldConstraint")
  804. WeldConstraint12 = Instance.new("WeldConstraint")
  805. WeldConstraint13 = Instance.new("WeldConstraint")
  806. Part14 = Instance.new("Part")
  807. Part15 = Instance.new("Part")
  808. WeldConstraint16 = Instance.new("WeldConstraint")
  809. WeldConstraint17 = Instance.new("WeldConstraint")
  810. WeldConstraint18 = Instance.new("WeldConstraint")
  811. WeldConstraint19 = Instance.new("WeldConstraint")
  812. WeldConstraint20 = Instance.new("WeldConstraint")
  813. WeldConstraint21 = Instance.new("WeldConstraint")
  814. WeldConstraint22 = Instance.new("WeldConstraint")
  815. WeldConstraint23 = Instance.new("WeldConstraint")
  816. WeldConstraint24 = Instance.new("WeldConstraint")
  817. WeldConstraint25 = Instance.new("WeldConstraint")
  818. WeldConstraint26 = Instance.new("WeldConstraint")
  819. WeldConstraint27 = Instance.new("WeldConstraint")
  820. WeldConstraint28 = Instance.new("WeldConstraint")
  821. WeldConstraint29 = Instance.new("WeldConstraint")
  822. Part30 = Instance.new("Part")
  823. Part31 = Instance.new("Part")
  824. Part32 = Instance.new("Part")
  825. Part33 = Instance.new("Part")
  826. Part34 = Instance.new("Part")
  827. Part35 = Instance.new("Part")
  828. Part36 = Instance.new("Part")
  829. Part37 = Instance.new("Part")
  830. Part38 = Instance.new("Part")
  831. Part39 = Instance.new("Part")
  832. Part40 = Instance.new("Part")
  833. Part41 = Instance.new("Part")
  834. Part42 = Instance.new("Part")
  835. WeldConstraint20.Parent = Part15
  836. WeldConstraint20.Part0 = Part15
  837. WeldConstraint20.Part1 = Part33
  838. WeldConstraint22.Parent = Part15
  839. WeldConstraint22.Part0 = Part15
  840. WeldConstraint22.Part1 = Part35
  841. WeldConstraint21.Parent = Part15
  842. WeldConstraint21.Part0 = Part15
  843. WeldConstraint21.Part1 = Part34
  844. WeldConstraint23.Parent = Part15
  845. WeldConstraint23.Part0 = Part15
  846. WeldConstraint23.Part1 = Part36
  847. WeldConstraint24.Parent = Part15
  848. WeldConstraint24.Part0 = Part15
  849. WeldConstraint24.Part1 = Part37
  850. WeldConstraint25.Parent = Part15
  851. WeldConstraint25.Part0 = Part15
  852. WeldConstraint25.Part1 = Part38
  853. WeldConstraint26.Parent = Part15
  854. WeldConstraint26.Part0 = Part15
  855. WeldConstraint26.Part1 = Part39
  856. WeldConstraint27.Parent = Part15
  857. WeldConstraint27.Part0 = Part15
  858. WeldConstraint27.Part1 = Part40
  859. WeldConstraint29.Parent = Part15
  860. WeldConstraint29.Part0 = Part15
  861. WeldConstraint29.Part1 = Part42
  862. WeldConstraint28.Parent = Part15
  863. WeldConstraint28.Part0 = Part15
  864. WeldConstraint28.Part1 = Part41
  865. WeldConstraint16.Parent = Part15
  866. WeldConstraint16.Part0 = Part15
  867. WeldConstraint16.Part1 = Part14
  868. WeldConstraint17.Parent = Part15
  869. WeldConstraint17.Part0 = Part15
  870. WeldConstraint17.Part1 = Part30
  871. WeldConstraint18.Parent = Part15
  872. WeldConstraint18.Part0 = Part15
  873. WeldConstraint18.Part1 = Part31
  874. WeldConstraint19.Parent = Part15
  875. WeldConstraint19.Part0 = Part15
  876. WeldConstraint19.Part1 = Part32
  877. Part14.Name = "Glove"
  878. Part14.Parent = mas2
  879. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  880. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  881. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  882. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  883. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  884. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  885. Part14.BottomSurface = Enum.SurfaceType.Smooth
  886. Part14.BrickColor = BrickColor.new("Pastel yellow")
  887. Part14.CanCollide = false
  888. Part14.Material = Enum.Material.SmoothPlastic
  889. Part14.TopSurface = Enum.SurfaceType.Smooth
  890. Part14.brickColor = BrickColor.new("Pastel yellow")
  891. Part15.Name = "LeftHandle"
  892. Part15.Parent = mas2
  893. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  894. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  895. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  896. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  897. Part15.Color = Color3.new(1, 1, 0)
  898. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  899. Part15.BottomSurface = Enum.SurfaceType.Smooth
  900. Part15.BrickColor = BrickColor.new("New Yeller")
  901. Part15.CanCollide = false
  902. Part15.Material = Enum.Material.SmoothPlastic
  903. Part15.TopSurface = Enum.SurfaceType.Smooth
  904. Part15.brickColor = BrickColor.new("New Yeller")
  905. Part15.Shape = Enum.PartType.Ball
  906. WeldConstraint16.Parent = Part15
  907. WeldConstraint16.Part0 = Part15
  908. WeldConstraint16.Part1 = Part14
  909. WeldConstraint17.Parent = Part15
  910. WeldConstraint17.Part0 = Part15
  911. WeldConstraint17.Part1 = Part30
  912. WeldConstraint18.Parent = Part15
  913. WeldConstraint18.Part0 = Part15
  914. WeldConstraint18.Part1 = Part31
  915. WeldConstraint19.Parent = Part15
  916. WeldConstraint19.Part0 = Part15
  917. WeldConstraint19.Part1 = Part32
  918. WeldConstraint20.Parent = Part15
  919. WeldConstraint20.Part0 = Part15
  920. WeldConstraint20.Part1 = Part33
  921. WeldConstraint21.Parent = Part15
  922. WeldConstraint21.Part0 = Part15
  923. WeldConstraint21.Part1 = Part34
  924. WeldConstraint22.Parent = Part15
  925. WeldConstraint22.Part0 = Part15
  926. WeldConstraint22.Part1 = Part35
  927. WeldConstraint23.Parent = Part15
  928. WeldConstraint23.Part0 = Part15
  929. WeldConstraint23.Part1 = Part36
  930. WeldConstraint24.Parent = Part15
  931. WeldConstraint24.Part0 = Part15
  932. WeldConstraint24.Part1 = Part37
  933. WeldConstraint25.Parent = Part15
  934. WeldConstraint25.Part0 = Part15
  935. WeldConstraint25.Part1 = Part38
  936. WeldConstraint26.Parent = Part15
  937. WeldConstraint26.Part0 = Part15
  938. WeldConstraint26.Part1 = Part39
  939. WeldConstraint27.Parent = Part15
  940. WeldConstraint27.Part0 = Part15
  941. WeldConstraint27.Part1 = Part40
  942. WeldConstraint28.Parent = Part15
  943. WeldConstraint28.Part0 = Part15
  944. WeldConstraint28.Part1 = Part41
  945. WeldConstraint29.Parent = Part15
  946. WeldConstraint29.Part0 = Part15
  947. WeldConstraint29.Part1 = Part42
  948. Part30.Parent = mas2
  949. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  950. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  951. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  952. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  953. Part30.Color = Color3.new(1, 1, 0)
  954. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  955. Part30.BottomSurface = Enum.SurfaceType.Smooth
  956. Part30.BrickColor = BrickColor.new("New Yeller")
  957. Part30.CanCollide = false
  958. Part30.Material = Enum.Material.SmoothPlastic
  959. Part30.TopSurface = Enum.SurfaceType.Smooth
  960. Part30.brickColor = BrickColor.new("New Yeller")
  961. Part30.Shape = Enum.PartType.Ball
  962. Part31.Parent = mas2
  963. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  964. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  965. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  966. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  967. Part31.Color = Color3.new(1, 1, 0)
  968. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  969. Part31.BottomSurface = Enum.SurfaceType.Smooth
  970. Part31.BrickColor = BrickColor.new("New Yeller")
  971. Part31.CanCollide = false
  972. Part31.Material = Enum.Material.SmoothPlastic
  973. Part31.TopSurface = Enum.SurfaceType.Smooth
  974. Part31.brickColor = BrickColor.new("New Yeller")
  975. Part31.Shape = Enum.PartType.Ball
  976. Part32.Parent = mas2
  977. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  978. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  979. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  980. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  981. Part32.Color = Color3.new(1, 1, 0)
  982. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  983. Part32.BottomSurface = Enum.SurfaceType.Smooth
  984. Part32.BrickColor = BrickColor.new("New Yeller")
  985. Part32.CanCollide = false
  986. Part32.Material = Enum.Material.SmoothPlastic
  987. Part32.TopSurface = Enum.SurfaceType.Smooth
  988. Part32.brickColor = BrickColor.new("New Yeller")
  989. Part32.Shape = Enum.PartType.Ball
  990. Part33.Parent = mas2
  991. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  992. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  993. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  994. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  995. Part33.Color = Color3.new(1, 1, 0)
  996. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  997. Part33.BottomSurface = Enum.SurfaceType.Smooth
  998. Part33.BrickColor = BrickColor.new("New Yeller")
  999. Part33.CanCollide = false
  1000. Part33.Material = Enum.Material.SmoothPlastic
  1001. Part33.TopSurface = Enum.SurfaceType.Smooth
  1002. Part33.brickColor = BrickColor.new("New Yeller")
  1003. Part33.Shape = Enum.PartType.Ball
  1004. Part34.Parent = mas2
  1005. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1006. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1007. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1008. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1009. Part34.Color = Color3.new(1, 1, 0)
  1010. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1011. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1012. Part34.BrickColor = BrickColor.new("New Yeller")
  1013. Part34.CanCollide = false
  1014. Part34.Material = Enum.Material.SmoothPlastic
  1015. Part34.TopSurface = Enum.SurfaceType.Smooth
  1016. Part34.brickColor = BrickColor.new("New Yeller")
  1017. Part34.Shape = Enum.PartType.Ball
  1018. Part35.Parent = mas2
  1019. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1020. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1021. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1022. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1023. Part35.Color = Color3.new(1, 1, 0)
  1024. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1025. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1026. Part35.BrickColor = BrickColor.new("New Yeller")
  1027. Part35.CanCollide = false
  1028. Part35.Material = Enum.Material.SmoothPlastic
  1029. Part35.TopSurface = Enum.SurfaceType.Smooth
  1030. Part35.brickColor = BrickColor.new("New Yeller")
  1031. Part35.Shape = Enum.PartType.Ball
  1032. Part36.Parent = mas2
  1033. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1034. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1035. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1036. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1037. Part36.Color = Color3.new(1, 1, 0)
  1038. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1039. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1040. Part36.BrickColor = BrickColor.new("New Yeller")
  1041. Part36.CanCollide = false
  1042. Part36.Material = Enum.Material.SmoothPlastic
  1043. Part36.TopSurface = Enum.SurfaceType.Smooth
  1044. Part36.brickColor = BrickColor.new("New Yeller")
  1045. Part36.Shape = Enum.PartType.Ball
  1046. Part37.Parent = mas2
  1047. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1048. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1049. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1050. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1051. Part37.Color = Color3.new(1, 1, 0)
  1052. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1053. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1054. Part37.BrickColor = BrickColor.new("New Yeller")
  1055. Part37.CanCollide = false
  1056. Part37.Material = Enum.Material.SmoothPlastic
  1057. Part37.TopSurface = Enum.SurfaceType.Smooth
  1058. Part37.brickColor = BrickColor.new("New Yeller")
  1059. Part37.Shape = Enum.PartType.Ball
  1060. Part38.Parent = mas2
  1061. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1062. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1063. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1064. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1065. Part38.Color = Color3.new(1, 1, 0)
  1066. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1067. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1068. Part38.BrickColor = BrickColor.new("New Yeller")
  1069. Part38.CanCollide = false
  1070. Part38.Material = Enum.Material.SmoothPlastic
  1071. Part38.TopSurface = Enum.SurfaceType.Smooth
  1072. Part38.brickColor = BrickColor.new("New Yeller")
  1073. Part38.Shape = Enum.PartType.Ball
  1074. Part39.Parent = mas2
  1075. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1076. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1077. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1078. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1079. Part39.Color = Color3.new(1, 1, 0)
  1080. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1081. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1082. Part39.BrickColor = BrickColor.new("New Yeller")
  1083. Part39.CanCollide = false
  1084. Part39.Material = Enum.Material.SmoothPlastic
  1085. Part39.TopSurface = Enum.SurfaceType.Smooth
  1086. Part39.brickColor = BrickColor.new("New Yeller")
  1087. Part39.Shape = Enum.PartType.Ball
  1088. Part40.Parent = mas2
  1089. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1090. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1091. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1092. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1093. Part40.Color = Color3.new(1, 1, 0)
  1094. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1095. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1096. Part40.BrickColor = BrickColor.new("New Yeller")
  1097. Part40.CanCollide = false
  1098. Part40.Material = Enum.Material.SmoothPlastic
  1099. Part40.TopSurface = Enum.SurfaceType.Smooth
  1100. Part40.brickColor = BrickColor.new("New Yeller")
  1101. Part41.Parent = mas2
  1102. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1103. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1104. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1105. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1106. Part41.Color = Color3.new(1, 1, 0)
  1107. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1108. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1109. Part41.BrickColor = BrickColor.new("New Yeller")
  1110. Part41.CanCollide = false
  1111. Part41.Material = Enum.Material.SmoothPlastic
  1112. Part41.TopSurface = Enum.SurfaceType.Smooth
  1113. Part41.brickColor = BrickColor.new("New Yeller")
  1114. Part42.Parent = mas2
  1115. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1116. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1117. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1118. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1119. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1120. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1121. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1122. Part42.BrickColor = BrickColor.new("Institutional white")
  1123. Part42.CanCollide = false
  1124. Part42.Material = Enum.Material.SmoothPlastic
  1125. Part42.TopSurface = Enum.SurfaceType.Smooth
  1126. Part42.brickColor = BrickColor.new("Institutional white")
  1127. for i,v in pairs(mas2:GetChildren()) do
  1128. v.Parent = owner
  1129. pcall(function() v:MakeJoints() end)
  1130. end
  1131. local Wld = Instance.new("Weld",Part15)
  1132. Wld.Part0 = SRA
  1133. Wld.Part1 = Part15
  1134. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1135. for i,v in pairs(mas:children()) do
  1136. if v:IsA("Part") then
  1137. v.Transparency = 1
  1138. end
  1139. end
  1140. for i,v in pairs(Character.Stand:children()) do
  1141. if v:IsA("Part") then
  1142. v.Transparency = 1
  1143. Face.Transparency = 1
  1144. end
  1145. end
  1146. local newMotor = function(part0, part1, c0, c1)
  1147. local w = Create('Motor'){
  1148. Parent = part0,
  1149. Part0 = part0,
  1150. Part1 = part1,
  1151. C0 = c0,
  1152. C1 = c1,
  1153. }
  1154. return w
  1155. end
  1156. function clerp(a, b, t)
  1157. return a:lerp(b, t)
  1158. end
  1159.  
  1160. coroutine.resume(coroutine.create(function()
  1161. while true do
  1162. Humanoid.Health = Humanoid.Health + 1.7
  1163. game:GetService("RunService").RenderStepped:wait()
  1164. end
  1165. end))
  1166. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1167. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1168.  
  1169. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1170. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1171. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1172. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1173. RootJoint.C1 = CFrame.new(0, 0, 0)
  1174. RootJoint.C0 = CFrame.new(0, 0, 0)
  1175. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1176. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1177.  
  1178. local rarmc1 = RW.C1
  1179. local larmc1 = LW.C1
  1180. local rlegc1 = RH.C1
  1181. local llegc1 = LH.C1
  1182.  
  1183. local resetc1 = false
  1184.  
  1185. function PlayAnimationFromTable(table, speed, bool)
  1186. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1187. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1188. RW.C0 = clerp(RW.C0, table[3], speed)
  1189. LW.C0 = clerp(LW.C0, table[4], speed)
  1190. RH.C0 = clerp(RH.C0, table[5], speed)
  1191. LH.C0 = clerp(LH.C0, table[6], speed)
  1192. if bool == true then
  1193. if resetc1 == false then
  1194. resetc1 = true
  1195. RootJoint.C1 = RootJoint.C1
  1196. Torso.Neck.C1 = Torso.Neck.C1
  1197. RW.C1 = rarmc1
  1198. LW.C1 = larmc1
  1199. RH.C1 = rlegc1
  1200. LH.C1 = llegc1
  1201. end
  1202. end
  1203. end
  1204.  
  1205. ArtificialHB = Create("BindableEvent", script){
  1206. Parent = script,
  1207. Name = "Heartbeat",
  1208. }
  1209.  
  1210. script:WaitForChild("Heartbeat")
  1211.  
  1212. frame = 1 / 30
  1213. tf = 0
  1214. allowframeloss = false
  1215. tossremainder = false
  1216. lastframe = tick()
  1217. script.Heartbeat:Fire()
  1218.  
  1219. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1220. tf = tf + s
  1221. if tf >= frame then
  1222. if allowframeloss then
  1223. script.Heartbeat:Fire()
  1224. lastframe = tick()
  1225. else
  1226. for i = 1, math.floor(tf / frame) do
  1227. script.Heartbeat:Fire()
  1228. end
  1229. lastframe = tick()
  1230. end
  1231. if tossremainder then
  1232. tf = 0
  1233. else
  1234. tf = tf - frame * math.floor(tf / frame)
  1235. end
  1236. end
  1237. end)
  1238.  
  1239. function swait(num)
  1240. if num == 0 or num == nil then
  1241. ArtificialHB.Event:wait()
  1242. else
  1243. for i = 0, num do
  1244. ArtificialHB.Event:wait()
  1245. end
  1246. end
  1247. end
  1248.  
  1249.  
  1250.  
  1251. Mouse.KeyDown:connect(function(key)
  1252. if key == "q" then
  1253. if Change == false then
  1254. Stand()
  1255. Change = true
  1256. elseif Change == true then
  1257. UnStand()
  1258. Change = false
  1259. end
  1260. end
  1261. end)
  1262.  
  1263.  
  1264. function Stand()
  1265. if D == false then
  1266. D = true
  1267. Pause = true
  1268. for i = 0,0.1,0.1 do
  1269. swait()
  1270. PlayAnimationFromTable({
  1271. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1274. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. }, .5, false)
  1278. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1279. end
  1280. coroutine.resume(coroutine.create(function()
  1281. for i = 0,1.2,0.1 do
  1282. swait()
  1283. PlayAnimationFromTable({
  1284. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1285. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1286. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1287. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1288. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1289. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1290. }, .5, false)
  1291. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1292. end
  1293. Pause = false
  1294. end))
  1295. local Sound = Instance.new("Sound",ST)
  1296. Sound.Pitch = 1
  1297. Sound.Volume = 121
  1298. Sound.Looped = false
  1299. Sound.SoundId = "rbxassetid://463010917"
  1300. Sound:play()
  1301. coroutine.resume(coroutine.create(function()
  1302. for i,v in pairs(mas:children()) do
  1303. if v:IsA("Part") then
  1304. coroutine.resume(coroutine.create(function()
  1305. v.Transparency = v.Transparency - 0.1
  1306. game:GetService("RunService").RenderStepped:wait()
  1307. end))
  1308. v.Transparency = 1
  1309. end
  1310. end
  1311. end))
  1312. for i,v in pairs(Character.Stand:children()) do
  1313. if v:IsA("Part") then
  1314. coroutine.resume(coroutine.create(function()
  1315. for i = 1,11 do
  1316. v.Transparency = v.Transparency - 0.1
  1317. Face.Transparency = Face.Transparency - 0.1
  1318. game:GetService("RunService").RenderStepped:wait()
  1319. end
  1320. FlA.Enabled = true
  1321. FlA1.Enabled = true
  1322. FlA2.Enabled = true
  1323. FlA3.Enabled = true
  1324. FlA4.Enabled = true
  1325. FlA5.Enabled = true
  1326. ZZA.Enabled = true
  1327. ZZA1.Enabled = true
  1328. ZZA2.Enabled = true
  1329. ZZA3.Enabled = true
  1330. ZZA4.Enabled = true
  1331. ZZA5.Enabled = true
  1332. end))
  1333. end
  1334. end
  1335. ZZZ = Mouse.KeyDown:connect(function(key)
  1336. if key == "t" then
  1337. Blast()
  1338. end
  1339. if key == "r" then
  1340. StrongOra()
  1341. end
  1342. if key == "e" then
  1343. OHOra()
  1344. end
  1345. if key == "f" then
  1346. TimeStop()
  1347. end
  1348. if key == "z" then
  1349. Jump()
  1350. end
  1351. end)
  1352. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1353. if key == "e" then
  1354. Stop()
  1355. end
  1356. end)
  1357. wait(0.5)
  1358. D = false
  1359. end
  1360. end
  1361.  
  1362. function Blast()
  1363. if D == false then
  1364. D = true
  1365. Pause = true
  1366. for i = 0,1.2,0.1 do
  1367. swait()
  1368. PlayAnimationFromTable({
  1369. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1372. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375. }, .5, false)
  1376. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1377. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1378. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1379. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1380. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1381. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1382. end
  1383. coroutine.resume(coroutine.create(function()
  1384. wait(0.7)
  1385. Pause = false
  1386. end))
  1387. local Bl = Instance.new("Part",workspace)
  1388. Bl.CanCollide = false
  1389. Bl.Material = "Neon"
  1390. Bl.Shape = "Ball"
  1391. Bl.Size = Vector3.new(20,20,20)
  1392. Bl.BrickColor = BrickColor.new("New Yeller")
  1393. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1394. local Fl = Instance.new("BodyVelocity",Bl)
  1395. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1396. Fl.Velocity = RootPart.CFrame.lookVector*160
  1397. local Ring = Instance.new("Part",RootPart)
  1398. Ring.Size = Vector3.new(1,1,1)
  1399. Ring.CanCollide = false
  1400. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1401. Ring.Anchored = true
  1402. Ring.BrickColor = BrickColor.new("Institutional white")
  1403. Ring.Transparency = 0
  1404. local Ring2 = Instance.new("SpecialMesh",Ring)
  1405. Ring2.MeshId = "rbxassetid://3270017"
  1406. Ring2.Scale = Vector3.new(1,1,0.1)
  1407. coroutine.resume(coroutine.create(function()
  1408. for i = 1,50 do
  1409. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1410. Ring.Transparency = Ring.Transparency + 0.07
  1411. game:GetService("RunService").RenderStepped:wait()
  1412. end
  1413. Ring:remove()
  1414. end))
  1415. Bl.Touched:connect(function(hit)
  1416. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1417. Bl:remove()
  1418. local S = Instance.new("Sound",hit.Parent.Head)
  1419. S.SoundId = "rbxassetid://539294959"
  1420. S.Volume = 1
  1421. S.Looped = false
  1422. S:play()
  1423. hit.Parent.Humanoid:TakeDamage(60)
  1424. hit.Parent.Humanoid.WalkSpeed = 2
  1425. local Ef = Instance.new("Part",workspace)
  1426. Ef.Size = Vector3.new(1,1,1)
  1427. Ef.CanCollide = false
  1428. Ef.Shape = "Ball"
  1429. Ef.Material = "Neon"
  1430. Ef.BrickColor = BrickColor.new("New Yeller")
  1431. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1432. Ef.Anchored = true
  1433. local Ef2 = Instance.new("SpecialMesh",Ef)
  1434. Ef2.MeshType = "Sphere"
  1435. Ef2.Scale = Vector3.new(1,1,1)
  1436. coroutine.resume(coroutine.create(function()
  1437. for i = 1,6 do
  1438. local random = math.random(-4,4)
  1439. local random2 = math.random(-4,4)
  1440. local random3 = math.random(-4,4)
  1441. local Ring = Instance.new("Part",Ef)
  1442. Ring.Size = Vector3.new(1,1,1)
  1443. Ring.CanCollide = false
  1444. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1445. Ring.Anchored = true
  1446. Ring.BrickColor = BrickColor.new("Institutional white")
  1447. Ring.Transparency = 0
  1448. local Ring2 = Instance.new("SpecialMesh",Ring)
  1449. Ring2.MeshId = "rbxassetid://3270017"
  1450. Ring2.Scale = Vector3.new(1,1,0.1)
  1451. coroutine.resume(coroutine.create(function()
  1452. for i = 1,170 do
  1453. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1454. Ring.Transparency = Ring.Transparency + 0.01
  1455. game:GetService("RunService").RenderStepped:wait()
  1456. end
  1457. Ring:remove()
  1458. end))
  1459. end
  1460. end))
  1461. for i = 1,170 do
  1462. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1463. Ef.Transparency = Ef.Transparency + 0.01
  1464. game:GetService("RunService").RenderStepped:wait()
  1465. end
  1466. Ef:remove()
  1467. end
  1468. end)
  1469. wait(1.5)
  1470. D = false
  1471. end
  1472. end
  1473.  
  1474. function Jump()
  1475. if DD == false then
  1476. DD = true
  1477. print("ASD")
  1478. local Bod = Instance.new("BodyPosition",RootPart)
  1479. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1480. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1481. local Ef = Instance.new("Part",workspace)
  1482. Ef.Size = Vector3.new(1,1,1)
  1483. Ef.CanCollide = false
  1484. Ef.Anchored = true
  1485. Ef.BrickColor = BrickColor.new("New Yeller")
  1486. Ef.Material = "Neon"
  1487. Ef.Shape = "Ball"
  1488. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1489. coroutine.resume(coroutine.create(function()
  1490. for i = 1,30 do
  1491. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1492. Ef.Transparency = Ef.Transparency + 0.07
  1493. game:GetService("RunService").RenderStepped:wait()
  1494. end
  1495. Ef:remove()
  1496. end))
  1497. wait(0.1)
  1498. Bod:remove()
  1499. wait(1)
  1500. DD = false
  1501. end
  1502. end
  1503.  
  1504. function TimeStop()
  1505. if DDZ == false then
  1506. DDZ = true
  1507. local S = Instance.new("Sound",ST)
  1508. S.SoundId = "rbxassetid://1631612542"
  1509. S.Pitch = 1.2
  1510. S.Volume = 12312
  1511. S.Looped = false
  1512. S:play()
  1513. local Ef = Instance.new("Part",workspace)
  1514. Ef.Size = Vector3.new(1,1,1)
  1515. Ef.Material = "Neon"
  1516. Ef.BrickColor = BrickColor.new("White")
  1517. Ef.Transparency = 0.4
  1518. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1519. Ef.Anchored = true
  1520. Ef.CanCollide = false
  1521. Ef.Shape = "Ball"
  1522. local Ef2 = Instance.new("SpecialMesh",Ef)
  1523. Ef2.MeshType = "Sphere"
  1524. Ef2.Scale = Vector3.new(1,1,1)
  1525. coroutine.resume(coroutine.create(function()
  1526. for i = 1,70 do
  1527. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1528. game:GetService("RunService").RenderStepped:wait()
  1529. end
  1530. for i = 1,70 do
  1531. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1532. game:GetService("RunService").RenderStepped:wait()
  1533. end
  1534. Ef:remove()
  1535. end))
  1536. local HB = Instance.new("Part",workspace)
  1537. HB.CanCollide = false
  1538. HB.Anchored = true
  1539. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1540. HB.Size = Vector3.new(300,300,300)
  1541. HB.Transparency = 1
  1542. HB.Touched:connect(function(hit)
  1543. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1544. hit.Parent.Torso.Anchored = true
  1545. hit.Parent.Head.Anchored = true
  1546. hit.Parent["Right Arm"].Anchored = true
  1547. hit.Parent["Left Arm"].Anchored = true
  1548. hit.Parent["Right Leg"].Anchored = true
  1549. hit.Parent["Left Leg"].Anchored = true
  1550. wait(Time)
  1551. hit.Parent.Torso.Anchored = false
  1552. hit.Parent.Head.Anchored = false
  1553. hit.Parent["Right Arm"].Anchored = false
  1554. hit.Parent["Left Arm"].Anchored = false
  1555. hit.Parent["Right Leg"].Anchored = false
  1556. hit.Parent["Left Leg"].Anchored = false
  1557. end
  1558. end)
  1559. wait(32)
  1560. HB:remove()
  1561. DDZ = false
  1562. end
  1563. end
  1564.  
  1565. function StrongOra()
  1566. if D == false then
  1567. D = true
  1568. Pause = true
  1569. local HB = Instance.new("Part",SRA)
  1570. HB.CanCollide = false
  1571. HB.Transparency = 1
  1572. HB.Size = Vector3.new(1,1,1)
  1573. local HB2 = Instance.new("Weld",HB)
  1574. HB2.Part0 = SRA
  1575. HB2.Part1 = HB
  1576. HB2.C0 = CFrame.new(0,0,0)
  1577. HB.Touched:connect(function(hit)
  1578. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1579. HB:remove()
  1580. hit.Parent.Humanoid:TakeDamage(30)
  1581. hit.Parent.Humanoid.PlatformStand = true
  1582. local Ef = Instance.new("Part",workspace)
  1583. Ef.Size = Vector3.new(1,1,1)
  1584. Ef.CanCollide = false
  1585. Ef.Anchored = true
  1586. Ef.Shape = "Ball"
  1587. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1588. Ef.Material = "Neon"
  1589. Ef.BrickColor = BrickColor.new("White")
  1590. local Ef2 = Instance.new("SpecialMesh",Ef)
  1591. Ef2.MeshType = "Sphere"
  1592. Ef2.Scale = Vector3.new(1,1,1)
  1593. coroutine.resume(coroutine.create(function()
  1594. for i = 1,5 do
  1595. local random = math.random(-3,3)
  1596. local random2 = math.random(-3,3)
  1597. local random3 = math.random(-3,3)
  1598. local ZC = Instance.new("Part",workspace)
  1599. ZC.Size = Vector3.new(1,1,1)
  1600. ZC.CanCollide = false
  1601. ZC.Anchored = true
  1602. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1603. ZC.Shape = "Ball"
  1604. ZC.Material = "Neon"
  1605. ZC.BrickColor = BrickColor.new("New Yeller")
  1606. local ZC2 = Instance.new("SpecialMesh",ZC)
  1607. ZC2.MeshType = "Sphere"
  1608. ZC2.Scale = Vector3.new(1,1,1)
  1609. coroutine.resume(coroutine.create(function()
  1610. for i = 1,100 do
  1611. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1612. ZC.Transparency = ZC.Transparency + 0.03
  1613. game:GetService("RunService").RenderStepped:wait()
  1614. end
  1615. ZC:remove()
  1616. end))
  1617. end
  1618. end))
  1619. coroutine.resume(coroutine.create(function()
  1620. for i = 1,100 do
  1621. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1622. Ef.Transparency = Ef.Transparency + 0.03
  1623. game:GetService("RunService").RenderStepped:wait()
  1624. end
  1625. Ef:remove()
  1626. end))
  1627. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1628. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1629. Fl.velocity = RootPart.CFrame.lookVector*190
  1630. wait(0.3)
  1631. Fl:remove()
  1632. wait(0.5)
  1633. hit.Parent.Humanoid.PlatformStand = false
  1634. end
  1635. end)
  1636. for i = 0,0.5,0.1 do
  1637. swait()
  1638. PlayAnimationFromTable({
  1639. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1640. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1641. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1642. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1643. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1644. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1645. }, .5, false)
  1646. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1647. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1648. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1649. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1650. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1651. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1652. end
  1653. local Ora = Instance.new("Sound",ST)
  1654. Ora.SoundId = "rbxassetid://271120244"
  1655. Ora.Pitch = 1
  1656. Ora.Looped = false
  1657. Ora.Volume = 12312
  1658. Ora:play()
  1659. for i = 0,0.6,0.1 do
  1660. swait()
  1661. PlayAnimationFromTable({
  1662. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1663. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1664. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1665. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1666. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1667. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1668. }, .5, false)
  1669. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1670. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1671. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1672. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1673. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1674. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1675. end
  1676. coroutine.resume(coroutine.create(function()
  1677. wait(0.4)
  1678. HB:remove()
  1679. end))
  1680. Pause = false
  1681. wait(0.5)
  1682. D = false
  1683. end
  1684. end
  1685. function OHOra()
  1686. if D == false then
  1687. D = true
  1688. Pause = true
  1689. Loop = true
  1690. SoundZ = Instance.new("Sound",ST)
  1691. SoundZ.SoundId = "rbxassetid://791374350"
  1692. SoundZ.Volume = 2
  1693. SoundZ.Looped = true
  1694. SoundZ.Pitch = 0.95
  1695. SoundZ:play()
  1696. while Loop do
  1697. local HB = Instance.new("Part",SRA)
  1698. HB.CanCollide = false
  1699. HB.Transparency = 1
  1700. local HB2 = Instance.new("Weld",HB)
  1701. HB2.Part0 = SRA
  1702. HB2.Part1 = HB
  1703. HB2.C0 = CFrame.new(0,-1.1,0)
  1704. HB.Touched:connect(function(hit)
  1705. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1706. HB:remove()
  1707. hit.Parent.Humanoid:TakeDamage(1.5)
  1708. hit.Parent.Humanoid.WalkSpeed = 2
  1709. local random = math.random(-3,3)
  1710. local random2 = math.random(-3,3)
  1711. local random3 = math.random(-3,3)
  1712. local Ef = Instance.new("Part",workspace)
  1713. Ef.Size = Vector3.new(1,1,1)
  1714. Ef.CanCollide = false
  1715. Ef.Material = "Neon"
  1716. Ef.BrickColor = BrickColor.new("White")
  1717. Ef.Anchored = true
  1718. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1719. local Ef2 = Instance.new("SpecialMesh",Ef)
  1720. Ef2.MeshType = "Sphere"
  1721. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1722. local Part = Instance.new("Part",workspace)
  1723. Part.Size = Vector3.new(1,1,1)
  1724. Part.CanCollide = false
  1725. Part.BrickColor = BrickColor.new("New Yeller")
  1726. Part.Material = "Neon"
  1727. Part.Anchored = true
  1728. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1729. local Part2 = Instance.new("SpecialMesh",Part)
  1730. Part2.MeshType = "Sphere"
  1731. Part2.Scale = Vector3.new(1,1,1)
  1732. for i = 1,50 do
  1733. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1734. Part.Transparency = Part.Transparency + 0.07
  1735. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1736. Ef.Transparency = Ef.Transparency + 0.07
  1737. game:GetService("RunService").RenderStepped:wait()
  1738. end
  1739. Part:remove()
  1740. Ef:remove()
  1741. end
  1742. end)
  1743. for i = 0,0.15,0.1 do
  1744. swait()
  1745. PlayAnimationFromTable({
  1746. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1747. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1748. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1749. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1750. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1751. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1752. }, .5, false)
  1753. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1754. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1755. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1756. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1757. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1758. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1759. end
  1760. coroutine.resume(coroutine.create(function()
  1761. wait(1)
  1762. HB:remove()
  1763. end))
  1764. local CCB = Instance.new("Part",SRA)
  1765. CCB.CanCollide = false
  1766. CCB.Transparency = 1
  1767. local CCB2 = Instance.new("Weld",CCB)
  1768. CCB2.Part0 = SRA
  1769. CCB2.Part1 = CCB
  1770. CCB2.C0 = CFrame.new(0,-1.1,0)
  1771. CCB.Touched:connect(function(hit)
  1772. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1773. CCB:remove()
  1774. hit.Parent.Humanoid:TakeDamage(1.5)
  1775. hit.Parent.Humanoid.WalkSpeed = 2
  1776. local random = math.random(-3,3)
  1777. local random2 = math.random(-3,3)
  1778. local random3 = math.random(-3,3)
  1779. local Ef = Instance.new("Part",workspace)
  1780. Ef.Size = Vector3.new(1,1,1)
  1781. Ef.CanCollide = false
  1782. Ef.Material = "Neon"
  1783. Ef.BrickColor = BrickColor.new("White")
  1784. Ef.Anchored = true
  1785. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1786. local Ef2 = Instance.new("SpecialMesh",Ef)
  1787. Ef2.MeshType = "Sphere"
  1788. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1789. local Part = Instance.new("Part",workspace)
  1790. Part.Size = Vector3.new(1,1,1)
  1791. Part.CanCollide = false
  1792. Part.BrickColor = BrickColor.new("New Yeller")
  1793. Part.Material = "Neon"
  1794. Part.Anchored = true
  1795. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1796. local Part2 = Instance.new("SpecialMesh",Part)
  1797. Part2.MeshType = "Sphere"
  1798. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1799. for i = 1,50 do
  1800. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1801. Part.Transparency = Part.Transparency + 0.07
  1802. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1803. Ef.Transparency = Ef.Transparency + 0.07
  1804. game:GetService("RunService").RenderStepped:wait()
  1805. end
  1806. Part:remove()
  1807. Ef:remove()
  1808. end
  1809. end)
  1810. for i = 0,0.15,0.1 do
  1811. swait()
  1812. PlayAnimationFromTable({
  1813. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1814. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1815. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1816. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1817. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1818. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1819. }, .5, false)
  1820. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1821. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1822. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1823. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1824. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1825. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1826. end
  1827. coroutine.resume(coroutine.create(function()
  1828. wait(1)
  1829. CCB:remove()
  1830. end))
  1831. game:GetService("RunService").RenderStepped:wait()
  1832. end
  1833. wait(0.2)
  1834. D = false
  1835. end
  1836. end
  1837.  
  1838. function Stop()
  1839. Pause = false
  1840. SoundZ:remove()
  1841. Loop = false
  1842. end
  1843.  
  1844. function UnStand()
  1845. if D == false then
  1846. D = true
  1847. FlA.Enabled = false
  1848. FlA1.Enabled = false
  1849. FlA2.Enabled = false
  1850. FlA3.Enabled = false
  1851. FlA4.Enabled = false
  1852. FlA5.Enabled = false
  1853. ZZA.Enabled= false
  1854. ZZA1.Enabled = false
  1855. ZZA2.Enabled = false
  1856. ZZA3.Enabled = false
  1857. ZZA4.Enabled = false
  1858. ZZA5.Enabled = false
  1859. Pause = true
  1860. coroutine.resume(coroutine.create(function()
  1861. for i = 0,1.2,0.1 do
  1862. swait()
  1863. PlayAnimationFromTable({
  1864. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1867. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1869. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1870. }, .5, false)
  1871. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1872. end
  1873. Pause = false
  1874. ZZZ:disconnect()
  1875. ZZZ1:disconnect()
  1876. end))
  1877. for i,v in pairs(Character.Stand:children()) do
  1878. if v:IsA("Part") then
  1879. coroutine.resume(coroutine.create(function()
  1880. for i = 1,11 do
  1881. v.Transparency = v.Transparency + 0.1
  1882. Face.Transparency = Face.Transparency + 0.1
  1883. game:GetService("RunService").RenderStepped:wait()
  1884. end
  1885. end))
  1886. end
  1887. end
  1888. wait(0.5)
  1889. D = false
  1890.  
  1891. end
  1892. end
  1893.  
  1894.  
  1895. New = function(Object, Parent, Name, Data)
  1896. local Object = Instance.new(Object)
  1897. for Index, Value in pairs(Data or {}) do
  1898. Object[Index] = Value
  1899. end
  1900. Object.Parent = Parent
  1901. Object.Name = Name
  1902. return Object
  1903. end
  1904. function rayCast(Position, Direction, Range, Ignore)
  1905. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1906. end
  1907.  
  1908.  
  1909.  
  1910.  
  1911. coroutine.wrap(function()
  1912. while 1 do
  1913. swait()
  1914. if doe <= 360 then
  1915. doe = doe + 2
  1916. else
  1917. doe = 0
  1918. end
  1919. end
  1920. end)()
  1921. while true do
  1922. swait()
  1923. for i, v in pairs(Character:GetChildren()) do
  1924. if v:IsA("Part") then
  1925. v.Material = "SmoothPlastic"
  1926. elseif v:IsA("Accessory") then
  1927. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1928. end
  1929. end
  1930.  
  1931. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1932. velocity = RootPart.Velocity.y
  1933. sine = sine + change
  1934. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1935. if RootPart.Velocity.y > 1 and hit == nil then
  1936. Anim = "Jump"
  1937. if Pause == false then
  1938. PlayAnimationFromTable({
  1939. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1940. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1941. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1942. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1943. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1944. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1945. }, .3, false)
  1946. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1947. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1948. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1949. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1950. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1951. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1952. end
  1953. elseif RootPart.Velocity.y < -1 and hit == nil then
  1954. Anim = "Fall"
  1955. if Pause == false then
  1956. PlayAnimationFromTable({
  1957. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1958. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1959. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1960. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1961. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1962. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1963. }, .3, false)
  1964. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1965. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1966. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1967. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1968. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1969. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1970. end
  1971. elseif Torsovelocity < 1 and hit ~= nil then
  1972. Anim = "Idle"
  1973. if Pause == false then
  1974. change = 1
  1975. PlayAnimationFromTable({
  1976. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1977. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1978. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1979. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1980. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1981. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1982. }, .3, false)
  1983. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1984. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1985. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1986. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1987. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1988. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1989. end
  1990. elseif Torsovelocity > 2 and hit ~= nil then
  1991. Anim = "Walk"
  1992. if Pause == false then
  1993. PlayAnimationFromTable({
  1994. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1995. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1996. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  1997. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  1998. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1999. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2000. }, .3, false)
  2001. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2002. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2003. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2004. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2005. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2006. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2007. end
  2008. end
  2009. end
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