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Christoffer07700Extr

FE Hacker

May 29th, 2019
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  1. --edit by goodguyaiden
  2. --made by cret xd
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149. local plr = game:service'Players'.LocalPlayer
  150. print('Local User is '..plr.Name)
  151. print('Hacker Loaded')
  152. local char = plr.Character
  153. local hum = char:FindFirstChildOfClass'Humanoid'
  154. local hed = char.Head
  155. local root = char:FindFirstChild'HumanoidRootPart'
  156. local rootj = root.RootJoint
  157. local tors = char.Torso
  158. local ra = char["Right Arm"]
  159. local la = char["Left Arm"]
  160. local rl = char["Right Leg"]
  161. local ll = char["Left Leg"]
  162. local neck = tors["Neck"]
  163. local mouse = plr:GetMouse()
  164. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  165. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  166. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  167. local maincolor = BrickColor.new("Lime green")
  168. -------------------------------------------------------
  169. --Start Good Stuff--
  170. -------------------------------------------------------
  171. cam = game.Workspace.CurrentCamera
  172. CF = CFrame.new
  173. angles = CFrame.Angles
  174. attack = false
  175. Euler = CFrame.fromEulerAnglesXYZ
  176. Rad = math.rad
  177. IT = Instance.new
  178. BrickC = BrickColor.new
  179. Cos = math.cos
  180. Acos = math.acos
  181. Sin = math.sin
  182. Asin = math.asin
  183. Abs = math.abs
  184. Mrandom = math.random
  185. Floor = math.floor
  186. -------------------------------------------------------
  187. --End Good Stuff--
  188. -------------------------------------------------------
  189. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  190. RSH, LSH = nil, nil
  191. RW = Instance.new("Weld")
  192. LW = Instance.new("Weld")
  193. RH = tors["Right Hip"]
  194. LH = tors["Left Hip"]
  195. RSH = tors["Right Shoulder"]
  196. LSH = tors["Left Shoulder"]
  197. RSH.Parent = nil
  198. LSH.Parent = nil
  199. RW.Name = "RW"
  200. RW.Part0 = tors
  201. RW.C0 = CF(1.5, 0.5, 0)
  202. RW.C1 = CF(0, 0.5, 0)
  203. RW.Part1 = ra
  204. RW.Parent = tors
  205. LW.Name = "LW"
  206. LW.Part0 = tors
  207. LW.C0 = CF(-1.5, 0.5, 0)
  208. LW.C1 = CF(0, 0.5, 0)
  209. LW.Part1 = la
  210. LW.Parent = tors
  211. Effects = {}
  212. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  213. local wld = Instance.new("Weld", wp1)
  214. wld.Part0 = wp0
  215. wld.Part1 = wp1
  216. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  217. end
  218. newWeld(tors, ll, -0.5, -1, 0)
  219. ll.Weld.C1 = CFrame.new(0, 1, 0)
  220. newWeld(tors, rl, 0.5, -1, 0)
  221. rl.Weld.C1 = CFrame.new(0, 1, 0)
  222. -------------------------------------------------------
  223. --Start HeartBeat--
  224. -------------------------------------------------------
  225. ArtificialHB = Instance.new("BindableEvent", script)
  226. ArtificialHB.Name = "Heartbeat"
  227. script:WaitForChild("Heartbeat")
  228.  
  229. frame = 1 / 60
  230. tf = 0
  231. allowframeloss = false
  232. tossremainder = false
  233.  
  234.  
  235. lastframe = tick()
  236. script.Heartbeat:Fire()
  237.  
  238.  
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.Heartbeat:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.Heartbeat:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258. -------------------------------------------------------
  259. --End HeartBeat--
  260. -------------------------------------------------------
  261.  
  262. -------------------------------------------------------
  263. --Start Important Functions--
  264. -------------------------------------------------------
  265. function swait(num)
  266. if num == 0 or num == nil then
  267. game:service("RunService").Stepped:wait(0)
  268. else
  269. for i = 0, num do
  270. game:service("RunService").Stepped:wait(0)
  271. end
  272. end
  273. end
  274. function thread(f)
  275. coroutine.resume(coroutine.create(f))
  276. end
  277. function clerp(a, b, t)
  278. local qa = {
  279. QuaternionFromCFrame(a)
  280. }
  281. local qb = {
  282. QuaternionFromCFrame(b)
  283. }
  284. local ax, ay, az = a.x, a.y, a.z
  285. local bx, by, bz = b.x, b.y, b.z
  286. local _t = 1 - t
  287. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  288. end
  289. function QuaternionFromCFrame(cf)
  290. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  291. local trace = m00 + m11 + m22
  292. if trace > 0 then
  293. local s = math.sqrt(1 + trace)
  294. local recip = 0.5 / s
  295. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  296. else
  297. local i = 0
  298. if m00 < m11 then
  299. i = 1
  300. end
  301. if m22 > (i == 0 and m00 or m11) then
  302. i = 2
  303. end
  304. if i == 0 then
  305. local s = math.sqrt(m00 - m11 - m22 + 1)
  306. local recip = 0.5 / s
  307. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  308. elseif i == 1 then
  309. local s = math.sqrt(m11 - m22 - m00 + 1)
  310. local recip = 0.5 / s
  311. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  312. elseif i == 2 then
  313. local s = math.sqrt(m22 - m00 - m11 + 1)
  314. local recip = 0.5 / s
  315. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  316. end
  317. end
  318. end
  319. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  320. local xs, ys, zs = x + x, y + y, z + z
  321. local wx, wy, wz = w * xs, w * ys, w * zs
  322. local xx = x * xs
  323. local xy = x * ys
  324. local xz = x * zs
  325. local yy = y * ys
  326. local yz = y * zs
  327. local zz = z * zs
  328. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  329. end
  330. local lerp = function(a, b, t)
  331. return a * (1 - t) + b * t
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336. local startInterp, finishInterp
  337. if cosTheta >= 1.0E-4 then
  338. if 1 - cosTheta > 1.0E-4 then
  339. local theta = math.acos(cosTheta)
  340. local invSinTheta = 1 / Sin(theta)
  341. startInterp = Sin((1 - t) * theta) * invSinTheta
  342. finishInterp = Sin(t * theta) * invSinTheta
  343. else
  344. startInterp = 1 - t
  345. finishInterp = t
  346. end
  347. elseif 1 + cosTheta > 1.0E-4 then
  348. local theta = math.acos(-cosTheta)
  349. local invSinTheta = 1 / Sin(theta)
  350. startInterp = Sin((t - 1) * theta) * invSinTheta
  351. finishInterp = Sin(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  357. end
  358. function rayCast(Position, Direction, Range, Ignore)
  359. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  360. end
  361. local RbxUtility = LoadLibrary("RbxUtility")
  362. local Create = RbxUtility.Create
  363.  
  364. -------------------------------------------------------
  365. --Start Damage Function--
  366. -------------------------------------------------------
  367. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  368. if hit.Parent == nil then
  369. return
  370. end
  371. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  372. for _, v in pairs(hit.Parent:children()) do
  373. if v:IsA("Humanoid") then
  374. h = v
  375. end
  376. end
  377. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  378.  
  379. hit.Parent:FindFirstChild("Head"):BreakJoints()
  380. end
  381.  
  382. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  383. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  384. if hit.Parent.DebounceHit.Value == true then
  385. return
  386. end
  387. end
  388. if insta == true then
  389. hit.Parent:FindFirstChild("Head"):BreakJoints()
  390. end
  391. local c = Create("ObjectValue"){
  392. Name = "creator",
  393. Value = game:service("Players").LocalPlayer,
  394. Parent = h,
  395. }
  396. game:GetService("Debris"):AddItem(c, .5)
  397. if HitSound ~= nil and HitPitch ~= nil then
  398. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  399. end
  400. local Damage = math.random(minim, maxim)
  401. local blocked = false
  402. local block = hit.Parent:findFirstChild("Block")
  403. if block ~= nil then
  404. if block.className == "IntValue" then
  405. if block.Value > 0 then
  406. blocked = true
  407. block.Value = block.Value - 1
  408. print(block.Value)
  409. end
  410. end
  411. end
  412. if blocked == false then
  413. h.Health = h.Health - Damage
  414. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  415. else
  416. h.Health = h.Health - (Damage / 2)
  417. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  418. end
  419. if Type == "Knockdown" then
  420. local hum = hit.Parent.Humanoid
  421. hum.PlatformStand = true
  422. coroutine.resume(coroutine.create(function(HHumanoid)
  423. swait(1)
  424. HHumanoid.PlatformStand = false
  425. end), hum)
  426. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  427. local bodvol = Create("BodyVelocity"){
  428. velocity = angle * knockback,
  429. P = 5000,
  430. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  431. Parent = hit,
  432. }
  433. local rl = Create("BodyAngularVelocity"){
  434. P = 3000,
  435. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  436. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  437. Parent = hit,
  438. }
  439. game:GetService("Debris"):AddItem(bodvol, .5)
  440. game:GetService("Debris"):AddItem(rl, .5)
  441. elseif Type == "Normal" then
  442. local vp = Create("BodyVelocity"){
  443. P = 500,
  444. maxForce = Vector3.new(math.huge, 0, math.huge),
  445. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  446. }
  447. if knockback > 0 then
  448. vp.Parent = hit.Parent.Torso
  449. end
  450. game:GetService("Debris"):AddItem(vp, .5)
  451. elseif Type == "Up" then
  452. local bodyVelocity = Create("BodyVelocity"){
  453. velocity = Vector3.new(0, 20, 0),
  454. P = 5000,
  455. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  456. Parent = hit,
  457. }
  458. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  459. elseif Type == "DarkUp" then
  460. coroutine.resume(coroutine.create(function()
  461. for i = 0, 1, 0.1 do
  462. swait()
  463. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  464. end
  465. end))
  466. local bodyVelocity = Create("BodyVelocity"){
  467. velocity = Vector3.new(0, 20, 0),
  468. P = 5000,
  469. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  470. Parent = hit,
  471. }
  472. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  473. elseif Type == "Snare" then
  474. local bp = Create("BodyPosition"){
  475. P = 2000,
  476. D = 100,
  477. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  478. position = hit.Parent.Torso.Position,
  479. Parent = hit.Parent.Torso,
  480. }
  481. game:GetService("Debris"):AddItem(bp, 1)
  482. elseif Type == "Freeze" then
  483. local BodPos = Create("BodyPosition"){
  484. P = 50000,
  485. D = 1000,
  486. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  487. position = hit.Parent.Torso.Position,
  488. Parent = hit.Parent.Torso,
  489. }
  490. local BodGy = Create("BodyGyro") {
  491. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  492. P = 20e+003,
  493. Parent = hit.Parent.Torso,
  494. cframe = hit.Parent.Torso.CFrame,
  495. }
  496. hit.Parent.Torso.Anchored = true
  497. coroutine.resume(coroutine.create(function(Part)
  498. swait(1.5)
  499. Part.Anchored = false
  500. end), hit.Parent.Torso)
  501. game:GetService("Debris"):AddItem(BodPos, 3)
  502. game:GetService("Debris"):AddItem(BodGy, 3)
  503. end
  504. local debounce = Create("BoolValue"){
  505. Name = "DebounceHit",
  506. Parent = hit.Parent,
  507. Value = true,
  508. }
  509. game:GetService("Debris"):AddItem(debounce, Delay)
  510. c = Create("ObjectValue"){
  511. Name = "creator",
  512. Value = Player,
  513. Parent = h,
  514. }
  515. game:GetService("Debris"):AddItem(c, .5)
  516. end
  517. end
  518. -------------------------------------------------------
  519. --End Damage Function--
  520. -------------------------------------------------------
  521.  
  522. -------------------------------------------------------
  523. --Start Damage Function Customization--
  524. -------------------------------------------------------
  525. function ShowDamage(Pos, Text, Time, Color)
  526. local Rate = (1 / 30)
  527. local Pos = (Pos or Vector3.new(0, 0, 0))
  528. local Text = (Text or "")
  529. local Time = (Time or 2)
  530. local Color = (Color or Color3.new(1, 0, 1))
  531. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  532. EffectPart.Anchored = true
  533. local BillboardGui = Create("BillboardGui"){
  534. Size = UDim2.new(3, 0, 3, 0),
  535. Adornee = EffectPart,
  536. Parent = EffectPart,
  537. }
  538. local TextLabel = Create("TextLabel"){
  539. BackgroundTransparency = 1,
  540. Size = UDim2.new(1, 0, 1, 0),
  541. Text = Text,
  542. Font = "Bodoni",
  543. TextColor3 = Color,
  544. TextScaled = true,
  545. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  546. Parent = BillboardGui,
  547. }
  548. game.Debris:AddItem(EffectPart, (Time))
  549. EffectPart.Parent = game:GetService("Workspace")
  550. delay(0, function()
  551. local Frames = (Time / Rate)
  552. for Frame = 1, Frames do
  553. wait(Rate)
  554. local Percent = (Frame / Frames)
  555. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  556. TextLabel.TextTransparency = Percent
  557. end
  558. if EffectPart and EffectPart.Parent then
  559. EffectPart:Destroy()
  560. end
  561. end)
  562. end
  563. -------------------------------------------------------
  564. --End Damage Function Customization--
  565. -------------------------------------------------------
  566.  
  567. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  568. for _, c in pairs(workspace:children()) do
  569. local hum = c:findFirstChild("Humanoid")
  570. if hum ~= nil then
  571. local head = c:findFirstChild("Head")
  572. if head ~= nil then
  573. local targ = head.Position - Part.Position
  574. local mag = targ.magnitude
  575. if magni >= mag and c.Name ~= plr.Name then
  576. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  577. end
  578. end
  579. end
  580. end
  581. end
  582.  
  583.  
  584. CFuncs = {
  585. Part = {
  586. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  587. local Part = Create("Part")({
  588. Parent = Parent,
  589. Reflectance = Reflectance,
  590. Transparency = Transparency,
  591. CanCollide = false,
  592. Locked = true,
  593. BrickColor = BrickColor.new(tostring(BColor)),
  594. Name = Name,
  595. Size = Size,
  596. Material = Material
  597. })
  598. RemoveOutlines(Part)
  599. return Part
  600. end
  601. },
  602. Mesh = {
  603. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  604. local Msh = Create(Mesh)({
  605. Parent = Part,
  606. Offset = OffSet,
  607. Scale = Scale
  608. })
  609. if Mesh == "SpecialMesh" then
  610. Msh.MeshType = MeshType
  611. Msh.MeshId = MeshId
  612. end
  613. return Msh
  614. end
  615. },
  616. Mesh = {
  617. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  618. local Msh = Create(Mesh)({
  619. Parent = Part,
  620. Offset = OffSet,
  621. Scale = Scale
  622. })
  623. if Mesh == "SpecialMesh" then
  624. Msh.MeshType = MeshType
  625. Msh.MeshId = MeshId
  626. end
  627. return Msh
  628. end
  629. },
  630. Weld = {
  631. Create = function(Parent, Part0, Part1, C0, C1)
  632. local Weld = Create("Weld")({
  633. Parent = Parent,
  634. Part0 = Part0,
  635. Part1 = Part1,
  636. C0 = C0,
  637. C1 = C1
  638. })
  639. return Weld
  640. end
  641. },
  642. Sound = {
  643. Create = function(id, par, vol, pit)
  644. coroutine.resume(coroutine.create(function()
  645. local S = Create("Sound")({
  646. Volume = vol,
  647. Pitch = pit or 1,
  648. SoundId = id,
  649. Parent = par or workspace
  650. })
  651. wait()
  652. S:play()
  653. game:GetService("Debris"):AddItem(S, 6)
  654. end))
  655. end
  656. },
  657. ParticleEmitter = {
  658. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  659. local fp = Create("ParticleEmitter")({
  660. Parent = Parent,
  661. Color = ColorSequence.new(Color1, Color2),
  662. LightEmission = LightEmission,
  663. Size = Size,
  664. Texture = Texture,
  665. Transparency = Transparency,
  666. ZOffset = ZOffset,
  667. Acceleration = Accel,
  668. Drag = Drag,
  669. LockedToPart = LockedToPart,
  670. VelocityInheritance = VelocityInheritance,
  671. EmissionDirection = EmissionDirection,
  672. Enabled = Enabled,
  673. Lifetime = LifeTime,
  674. Rate = Rate,
  675. Rotation = Rotation,
  676. RotSpeed = RotSpeed,
  677. Speed = Speed,
  678. VelocitySpread = VelocitySpread
  679. })
  680. return fp
  681. end
  682. }
  683. }
  684. function RemoveOutlines(part)
  685. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  686. end
  687. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  688. local Part = Create("Part")({
  689. formFactor = FormFactor,
  690. Parent = Parent,
  691. Reflectance = Reflectance,
  692. Transparency = Transparency,
  693. CanCollide = false,
  694. Locked = true,
  695. BrickColor = BrickColor.new(tostring(BColor)),
  696. Name = Name,
  697. Size = Size,
  698. Material = Material
  699. })
  700. RemoveOutlines(Part)
  701. return Part
  702. end
  703. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  704. local Msh = Create(Mesh)({
  705. Parent = Part,
  706. Offset = OffSet,
  707. Scale = Scale
  708. })
  709. if Mesh == "SpecialMesh" then
  710. Msh.MeshType = MeshType
  711. Msh.MeshId = MeshId
  712. end
  713. return Msh
  714. end
  715. function CreateWeld(Parent, Part0, Part1, C0, C1)
  716. local Weld = Create("Weld")({
  717. Parent = Parent,
  718. Part0 = Part0,
  719. Part1 = Part1,
  720. C0 = C0,
  721. C1 = C1
  722. })
  723. return Weld
  724. end
  725.  
  726.  
  727. -------------------------------------------------------
  728. --Start Effect Function--
  729. -------------------------------------------------------
  730. EffectModel = Instance.new("Model", char)
  731. Effects = {
  732. Block = {
  733. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  734. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  735. prt.Anchored = true
  736. prt.CFrame = cframe
  737. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  738. game:GetService("Debris"):AddItem(prt, 10)
  739. if Type == 1 or Type == nil then
  740. table.insert(Effects, {
  741. prt,
  742. "Block1",
  743. delay,
  744. x3,
  745. y3,
  746. z3,
  747. msh
  748. })
  749. elseif Type == 2 then
  750. table.insert(Effects, {
  751. prt,
  752. "Block2",
  753. delay,
  754. x3,
  755. y3,
  756. z3,
  757. msh
  758. })
  759. else
  760. table.insert(Effects, {
  761. prt,
  762. "Block3",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. end
  770. end
  771. },
  772. Sphere = {
  773. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  774. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  775. prt.Anchored = true
  776. prt.CFrame = cframe
  777. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  778. game:GetService("Debris"):AddItem(prt, 10)
  779. table.insert(Effects, {
  780. prt,
  781. "Cylinder",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. end
  789. },
  790. Cylinder = {
  791. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  792. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  793. prt.Anchored = true
  794. prt.CFrame = cframe
  795. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  796. game:GetService("Debris"):AddItem(prt, 10)
  797. table.insert(Effects, {
  798. prt,
  799. "Cylinder",
  800. delay,
  801. x3,
  802. y3,
  803. z3,
  804. msh
  805. })
  806. end
  807. },
  808. Wave = {
  809. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  810. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  811. prt.Anchored = true
  812. prt.CFrame = cframe
  813. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  814. game:GetService("Debris"):AddItem(prt, 10)
  815. table.insert(Effects, {
  816. prt,
  817. "Cylinder",
  818. delay,
  819. x3 / 60,
  820. y3 / 60,
  821. z3 / 60,
  822. msh
  823. })
  824. end
  825. },
  826. Ring = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Cylinder",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. end
  843. },
  844. Break = {
  845. Create = function(brickcolor, cframe, x1, y1, z1)
  846. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  847. prt.Anchored = true
  848. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. local num = math.random(10, 50) / 1000
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Shatter",
  855. num,
  856. prt.CFrame,
  857. math.random() - math.random(),
  858. 0,
  859. math.random(50, 100) / 100
  860. })
  861. end
  862. },
  863. Spiral = {
  864. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  865. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. table.insert(Effects, {
  871. prt,
  872. "Cylinder",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. end
  880. },
  881. Push = {
  882. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  883. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  884. prt.Anchored = true
  885. prt.CFrame = cframe
  886. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887. game:GetService("Debris"):AddItem(prt, 10)
  888. table.insert(Effects, {
  889. prt,
  890. "Cylinder",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. }
  899. }
  900. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  901. local fp = IT("Part")
  902. fp.formFactor = formfactor
  903. fp.Parent = parent
  904. fp.Reflectance = reflectance
  905. fp.Transparency = transparency
  906. fp.CanCollide = false
  907. fp.Locked = true
  908. fp.BrickColor = brickcolor
  909. fp.Name = name
  910. fp.Size = size
  911. fp.Position = tors.Position
  912. RemoveOutlines(fp)
  913. fp.Material = "SmoothPlastic"
  914. fp:BreakJoints()
  915. return fp
  916. end
  917.  
  918. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  919. local mesh = IT(Mesh)
  920. mesh.Parent = part
  921. if Mesh == "SpecialMesh" then
  922. mesh.MeshType = meshtype
  923. if meshid ~= "nil" then
  924. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  925. end
  926. end
  927. mesh.Offset = offset
  928. mesh.Scale = scale
  929. return mesh
  930. end
  931.  
  932. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  933. local type = type
  934. local rng = Instance.new("Part", char)
  935. rng.Anchored = true
  936. rng.BrickColor = color
  937. rng.CanCollide = false
  938. rng.FormFactor = 3
  939. rng.Name = "Ring"
  940. rng.Material = "Neon"
  941. rng.Size = Vector3.new(1, 1, 1)
  942. rng.Transparency = 0
  943. rng.TopSurface = 0
  944. rng.BottomSurface = 0
  945. rng.CFrame = pos
  946. local rngm = Instance.new("SpecialMesh", rng)
  947. rngm.MeshType = MType
  948. rngm.Scale = scale
  949. local scaler2 = 1
  950. if type == "Add" then
  951. scaler2 = 1 * value
  952. elseif type == "Divide" then
  953. scaler2 = 1 / value
  954. end
  955. coroutine.resume(coroutine.create(function()
  956. for i = 0, 10 / bonuspeed, 0.1 do
  957. swait()
  958. if type == "Add" then
  959. scaler2 = scaler2 - 0.01 * value / bonuspeed
  960. elseif type == "Divide" then
  961. scaler2 = scaler2 - 0.01 / value * bonuspeed
  962. end
  963. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  964. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  965. end
  966. rng:Destroy()
  967. end))
  968. end
  969.  
  970. function Eviscerate(dude)
  971. if dude.Name ~= char then
  972. local bgf = IT("BodyGyro", dude.Head)
  973. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  974. local val = IT("BoolValue", dude)
  975. val.Name = "IsHit"
  976. local ds = coroutine.wrap(function()
  977. dude:WaitForChild("Head"):BreakJoints()
  978. wait(0.5)
  979. target = nil
  980. coroutine.resume(coroutine.create(function()
  981. for i, v in pairs(dude:GetChildren()) do
  982. if v:IsA("Accessory") then
  983. v:Destroy()
  984. end
  985. if v:IsA("Humanoid") then
  986. v:Destroy()
  987. end
  988. if v:IsA("CharacterMesh") then
  989. v:Destroy()
  990. end
  991. if v:IsA("Model") then
  992. v:Destroy()
  993. end
  994. if v:IsA("Part") or v:IsA("MeshPart") then
  995. for x, o in pairs(v:GetChildren()) do
  996. if o:IsA("Decal") then
  997. o:Destroy()
  998. end
  999. end
  1000. coroutine.resume(coroutine.create(function()
  1001. v.Material = "Neon"
  1002. v.CanCollide = false
  1003. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  1004. PartEmmit1.LightEmission = 1
  1005. PartEmmit1.Texture = "rbxassetid://294291785"
  1006. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1007. PartEmmit1.Rate = 150
  1008. PartEmmit1.Lifetime = NumberRange.new(1)
  1009. PartEmmit1.Size = NumberSequence.new(1,0)
  1010. PartEmmit1.Transparency = NumberSequence.new({
  1011. NumberSequenceKeypoint.new(0, 0, 0),
  1012. NumberSequenceKeypoint.new(1, 1, 0)
  1013. })
  1014. PartEmmit1.Speed = NumberRange.new(0, 0)
  1015. PartEmmit1.VelocitySpread = 30000
  1016. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1017. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  1018. local BodPoss = IT("BodyPosition", v)
  1019. BodPoss.P = 3000
  1020. BodPoss.D = 1000
  1021. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1022. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1023. v.Color = maincolor.Color
  1024. coroutine.resume(coroutine.create(function()
  1025. for i = 0, 49 do
  1026. swait(1)
  1027. v.Transparency = v.Transparency + 0.03
  1028. end
  1029. wait(0.5)
  1030. --PartEmmit1.Enabled = false
  1031. wait(3)
  1032. v:Destroy()
  1033. dude:Destroy()
  1034. end))
  1035. end))
  1036. end
  1037. end
  1038. end))
  1039. end)
  1040. ds()
  1041. end
  1042. end
  1043.  
  1044. function FindNearestHead(Position, Distance, SinglePlayer)
  1045. if SinglePlayer then
  1046. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1047. end
  1048. local List = {}
  1049. for i, v in pairs(workspace:GetChildren()) do
  1050. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1051. table.insert(List, v)
  1052. end
  1053. end
  1054. return List
  1055. end
  1056.  
  1057. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1058. local type = type
  1059. local rng = Instance.new("Part", char)
  1060. rng.Anchored = true
  1061. rng.BrickColor = color
  1062. rng.CanCollide = false
  1063. rng.FormFactor = 3
  1064. rng.Name = "Ring"
  1065. rng.Material = "Neon"
  1066. rng.Size = Vector3.new(1, 1, 1)
  1067. rng.Transparency = 0
  1068. rng.TopSurface = 0
  1069. rng.BottomSurface = 0
  1070. rng.CFrame = pos
  1071. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1072. local rngm = Instance.new("SpecialMesh", rng)
  1073. rngm.MeshType = MType
  1074. rngm.Scale = Vector3.new(x1, y1, z1)
  1075. local scaler2 = 1
  1076. local speeder = FastSpeed
  1077. if type == "Add" then
  1078. scaler2 = 1 * value
  1079. elseif type == "Divide" then
  1080. scaler2 = 1 / value
  1081. end
  1082. coroutine.resume(coroutine.create(function()
  1083. for i = 0, 10 / bonuspeed, 0.1 do
  1084. swait()
  1085. if type == "Add" then
  1086. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1087. elseif type == "Divide" then
  1088. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1089. end
  1090. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1091. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1092. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1093. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1094. end
  1095. rng:Destroy()
  1096. end))
  1097. end
  1098.  
  1099. function SoulSteal(dude)
  1100. if dude.Name ~= char then
  1101. local bgf = IT("BodyGyro", dude.Head)
  1102. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1103. local val = IT("BoolValue", dude)
  1104. val.Name = "IsHit"
  1105. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1106. local soulst = coroutine.wrap(function()
  1107. local soul = Instance.new("Part",dude)
  1108. soul.Size = Vector3.new(1,1,1)
  1109. soul.CanCollide = false
  1110. soul.Anchored = false
  1111. soul.Position = torso.Position
  1112. soul.Transparency = 1
  1113. local PartEmmit1 = IT("ParticleEmitter", soul)
  1114. PartEmmit1.LightEmission = 1
  1115. PartEmmit1.Texture = "rbxassetid://569507414"
  1116. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1117. PartEmmit1.Rate = 250
  1118. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1119. PartEmmit1.Size = NumberSequence.new({
  1120. NumberSequenceKeypoint.new(0, 1, 0),
  1121. NumberSequenceKeypoint.new(1, 0, 0)
  1122. })
  1123. PartEmmit1.Transparency = NumberSequence.new({
  1124. NumberSequenceKeypoint.new(0, 0, 0),
  1125. NumberSequenceKeypoint.new(1, 1, 0)
  1126. })
  1127. PartEmmit1.Speed = NumberRange.new(0, 0)
  1128. PartEmmit1.VelocitySpread = 30000
  1129. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1130. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1131. local BodPoss = IT("BodyPosition", soul)
  1132. BodPoss.P = 3000
  1133. BodPoss.D = 1000
  1134. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1135. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1136. wait(1.6)
  1137. soul.Touched:connect(function(hit)
  1138. if hit.Parent == char then
  1139. soul:Destroy()
  1140. end
  1141. end)
  1142. wait(1.2)
  1143. while soul do
  1144. swait()
  1145. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1146. BodPoss.Position = tors.Position
  1147. end
  1148. end)
  1149. soulst()
  1150. end
  1151. end
  1152. function FaceMouse()
  1153. local Cam = workspace.CurrentCamera
  1154. return {
  1155. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1156. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1157. }
  1158. end
  1159. Effects = {
  1160. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1161. local p = Instance.new("Part",EffectModel)
  1162. p.BrickColor = BrickColor.new(colour)
  1163. p.Size = partsize
  1164. p.Anchored = true
  1165. p.CanCollide = false
  1166. p.Material = matr
  1167. p.CFrame = cf
  1168. if inverse == true then
  1169. p.Transparency = 1
  1170. else
  1171. p.Transparency = 0
  1172. end
  1173. local m = Instance.new("BlockMesh",p)
  1174. m.Scale = meshstart
  1175. coroutine.wrap(function()
  1176. for i = 0, 1, factor do
  1177. swait()
  1178. if inverse == true then
  1179. p.Transparency = 1-i
  1180. else
  1181. p.Transparency = i
  1182. end
  1183. m.Scale = m.Scale + meshadd
  1184. if spin == true then
  1185. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1186. end
  1187. end
  1188. p:Destroy()
  1189. end)()
  1190. return p
  1191. end,
  1192. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1193. local p = Instance.new("Part",EffectModel)
  1194. p.BrickColor = BrickColor.new(colour)
  1195. p.Size = partsize
  1196. p.Anchored = true
  1197. p.CanCollide = false
  1198. p.Material = matr
  1199. p.CFrame = cf
  1200. if inverse == true then
  1201. p.Transparency = 1
  1202. else
  1203. p.Transparency = 0
  1204. end
  1205. local m = Instance.new("SpecialMesh",p)
  1206. m.MeshType = "Sphere"
  1207. m.Scale = meshstart
  1208. coroutine.wrap(function()
  1209. for i=0,1,factor do
  1210. swait()
  1211. if inverse == true then
  1212. p.Transparency = 1-i
  1213. else
  1214. p.Transparency = i
  1215. end
  1216. m.Scale = m.Scale + meshadd
  1217. end
  1218. p:Destroy()
  1219. end)()
  1220. return p
  1221. end,
  1222.  
  1223. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1224. local p = Instance.new("Part",EffectModel)
  1225. p.BrickColor = BrickColor.new(colour)
  1226. p.Size = partsize
  1227. p.Anchored = true
  1228. p.CanCollide = false
  1229. p.Material = matr
  1230. p.CFrame = cf
  1231. if inverse == true then
  1232. p.Transparency = 1
  1233. else
  1234. p.Transparency = 0
  1235. end
  1236. local m = Instance.new("CylinderMesh",p)
  1237. m.Scale = meshstart
  1238. coroutine.wrap(function()
  1239. for i=0,1,factor do
  1240. swait()
  1241. if inverse == true then
  1242. p.Transparency = 1-i
  1243. else
  1244. p.Transparency = i
  1245. end
  1246. m.Scale = m.Scale + meshadd
  1247. end
  1248. p:Destroy()
  1249. end)()
  1250. return p
  1251. end,
  1252.  
  1253. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1254. local p = Instance.new("Part",EffectModel)
  1255. p.BrickColor = BrickColor.new(colour)
  1256. p.Size = Vector3.new()
  1257. p.Anchored = true
  1258. p.CanCollide = false
  1259. p.CFrame = cf
  1260. if inverse == true then
  1261. p.Transparency = 1
  1262. else
  1263. p.Transparency = 0
  1264. end
  1265. local m = Instance.new("SpecialMesh",p)
  1266. m.MeshId = "rbxassetid://20329976"
  1267. m.Scale = meshstart
  1268. coroutine.wrap(function()
  1269. for i=0,1,factor do
  1270. swait()
  1271. if inverse == true then
  1272. p.Transparency = 1-i
  1273. else
  1274. p.Transparency = i
  1275. end
  1276. m.Scale = m.Scale + meshadd
  1277. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1278. end
  1279. p:Destroy()
  1280. end)()
  1281. return p
  1282. end,
  1283.  
  1284. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1285. local p = Instance.new("Part",EffectModel)
  1286. p.BrickColor = BrickColor.new(colour)
  1287. p.Size = Vector3.new()
  1288. p.Anchored = true
  1289. p.CanCollide = false
  1290. p.CFrame = cf
  1291. if inverse == true then
  1292. p.Transparency = 1
  1293. else
  1294. p.Transparency = 0
  1295. end
  1296. local m = Instance.new("SpecialMesh",p)
  1297. m.MeshId = "rbxassetid://3270017"
  1298. m.Scale = meshstart
  1299. coroutine.wrap(function()
  1300. for i=0,1,factor do
  1301. swait()
  1302. if inverse == true then
  1303. p.Transparency = 1-i
  1304. else
  1305. p.Transparency = i
  1306. end
  1307. m.Scale = m.Scale + meshadd
  1308. end
  1309. p:Destroy()
  1310. end)()
  1311. return p
  1312. end,
  1313.  
  1314. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1315. local p = Instance.new("Part",EffectModel)
  1316. p.BrickColor = BrickColor.new(colour)
  1317. p.Size = Vector3.new()
  1318. p.Anchored = true
  1319. p.CanCollide = false
  1320. p.CFrame = cf
  1321. if inverse == true then
  1322. p.Transparency = 1
  1323. else
  1324. p.Transparency = 0
  1325. end
  1326. local m = Instance.new("SpecialMesh",p)
  1327. m.MeshId = meshid
  1328. m.TextureId = textid
  1329. m.Scale = meshstart
  1330. coroutine.wrap(function()
  1331. for i=0,1,factor do
  1332. swait()
  1333. if inverse == true then
  1334. p.Transparency = 1-i
  1335. else
  1336. p.Transparency = i
  1337. end
  1338. m.Scale = m.Scale + meshadd
  1339. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1340. end
  1341. p:Destroy()
  1342. end)()
  1343. return p
  1344. end,
  1345.  
  1346. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1347. local p = Instance.new("Part",EffectModel)
  1348. p.BrickColor = BrickColor.new(colour)
  1349. p.Size = partsize
  1350. p.Anchored = true
  1351. p.CanCollide = false
  1352. p.Material = matr
  1353. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1354. if inverse == true then
  1355. p.Transparency = 1
  1356. else
  1357. p.Transparency = 0
  1358. end
  1359. local m = Instance.new("SpecialMesh",p)
  1360. m.MeshType = "Sphere"
  1361. m.Scale = meshstart
  1362. coroutine.wrap(function()
  1363. for i=0,1,factor do
  1364. swait()
  1365. if inverse == true then
  1366. p.Transparency = 1-i
  1367. else
  1368. p.Transparency = i
  1369. end
  1370. m.Scale = m.Scale + meshadd
  1371. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1372. end
  1373. p:Destroy()
  1374. end)()
  1375. return p
  1376. end,
  1377.  
  1378. }
  1379. -------------------------------------------------------
  1380. --End Effect Function--
  1381. -------------------------------------------------------
  1382. function Cso(ID, PARENT, VOLUME, PITCH)
  1383. local NSound = nil
  1384. coroutine.resume(coroutine.create(function()
  1385. NSound = IT("Sound", PARENT)
  1386. NSound.Volume = VOLUME
  1387. NSound.Pitch = PITCH
  1388. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1389. swait()
  1390. NSound:play()
  1391. game:GetService("Debris"):AddItem(NSound, 10)
  1392. end))
  1393. return NSound
  1394. end
  1395. function CamShake(Length, Intensity)
  1396. coroutine.resume(coroutine.create(function()
  1397. local intensity = 1 * Intensity
  1398. local rotM = 0.01 * Intensity
  1399. for i = 0, Length, 0.1 do
  1400. swait()
  1401. intensity = intensity - 0.05 * Intensity / Length
  1402. rotM = rotM - 5.0E-4 * Intensity / Length
  1403. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1404. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1405. end
  1406. hum.CameraOffset = Vector3.new(0, 0, 0)
  1407. end))
  1408. end
  1409. NewInstance = function(instance,parent,properties)
  1410. local inst = Instance.new(instance)
  1411. inst.Parent = parent
  1412. if(properties)then
  1413. for i,v in next, properties do
  1414. pcall(function() inst[i] = v end)
  1415. end
  1416. end
  1417. return inst;
  1418. end
  1419. function Smooth(Part)
  1420. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1421. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1422. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1423. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1424. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1425. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1426. end
  1427. hum.MaxHealth = 1.0E298
  1428. hum.Health = 1.0E298
  1429. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1430. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1431. hum.MaxHealth = 1.0E298
  1432. hum.Health = 1.0E298
  1433. end
  1434. end)
  1435. -------------------------------------------------------
  1436. --End Important Functions--
  1437. -------------------------------------------------------
  1438.  
  1439.  
  1440. -------------------------------------------------------
  1441. --Start Customization--
  1442. -------------------------------------------------------
  1443. local Player_Size = 1
  1444. if Player_Size ~= 1 then
  1445. root.Size = root.Size * Player_Size
  1446. tors.Size = tors.Size * Player_Size
  1447. hed.Size = hed.Size * Player_Size
  1448. ra.Size = ra.Size * Player_Size
  1449. la.Size = la.Size * Player_Size
  1450. rl.Size = rl.Size * Player_Size
  1451. ll.Size = ll.Size * Player_Size
  1452. ----------------------------------------------------------------------------------
  1453. rootj.Parent = root
  1454. neck.Parent = tors
  1455. RW.Parent = tors
  1456. LW.Parent = tors
  1457. RH.Parent = tors
  1458. LH.Parent = tors
  1459. -------------------------------------------------------------------- --------------
  1460. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1461. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1462. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1463. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1464. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1465. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1466. ----------------------------------------------------------------------------------
  1467. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1468. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1469. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1470. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1471. --hat.Parent = Character
  1472. end
  1473. ----------------------------------------------------------------------------------
  1474. local SONG = 2007066385
  1475. if plr.Name == "KillerDarkness0105" then
  1476. SONG = 1837185092
  1477.  
  1478.  
  1479.  
  1480. for _, v in pairs(char:GetDescendants()) do
  1481. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1482. v.Material = "Neon"
  1483. v.Color = Color3.new(0,0,0)
  1484. if v:FindFirstChildOfClass("SpecialMesh") then
  1485. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1486. end
  1487. end
  1488. end
  1489.  
  1490.  
  1491. end
  1492. if plr.Name == "LocalPlayer" then
  1493. SONG = 200602561
  1494. end
  1495. local SONG2 = 0
  1496. local Music = Instance.new("Sound",tors)
  1497. Music.Volume = 2.5
  1498. Music.Looped = true
  1499. Music.Pitch = 1 --Pitcher
  1500. ----------------------------------------------------------------------------------
  1501. local equipped = false
  1502. local idle = 0
  1503. local change = 1
  1504. local val = 0
  1505. local toim = 0
  1506. local idleanim = 0.4
  1507. local sine = 0
  1508. local Sit = 1
  1509. local WasAir = false
  1510. local InAir = false
  1511. local LandTick = 0
  1512. local movelegs = false
  1513. local FF = Instance.new("ForceField",char)
  1514. FF.Visible = false
  1515. local Speed = 16
  1516. local Screen = true
  1517. local op1 = false
  1518. local Sitt = false
  1519.  
  1520.  
  1521.  
  1522.  
  1523. --Wuss poppin B)
  1524. local RightCP = [[
  1525.  
  1526. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1527.  
  1528.  
  1529.  
  1530. >Loading Code Tracker V2.
  1531.  
  1532. ...
  1533.  
  1534.  
  1535. ...
  1536.  
  1537.  
  1538. ...
  1539.  
  1540. >BOOT_FINSHED STARTING CODETRACKERV2//
  1541.  
  1542.  
  1543.  
  1544. >Code Tracker V2 Loaded.
  1545.  
  1546.  
  1547.  
  1548. >Insert credentials
  1549. >Login: LOGIN
  1550. >Password: PASSWORD
  1551.  
  1552.  
  1553.  
  1554. ...
  1555.  
  1556.  
  1557.  
  1558. Login: Codex47
  1559. Password: **************
  1560.  
  1561.  
  1562. >Processing...
  1563.  
  1564. ...
  1565.  
  1566. ...
  1567.  
  1568. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1569.  
  1570. >PASSWORDCHECK - SUCCESSFUL
  1571.  
  1572. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1573.  
  1574.  
  1575.  
  1576. Help
  1577.  
  1578. >LOADING
  1579.  
  1580. ...
  1581.  
  1582.  
  1583. ...
  1584.  
  1585.  
  1586. >PROCESSING FINSHED
  1587.  
  1588.  
  1589. >LOADING COMMANDS
  1590.  
  1591. // WINDOW COMMANDS \\
  1592.  
  1593.  
  1594. >ASSOC Displays or modifies file extension associations.
  1595. ATTRIB Displays or changes file attributes.
  1596. BREAK Sets or clears extended CTRL+C checking.
  1597. BCDEDIT Sets properties in boot database to control boot loading.
  1598. CACLS Displays or modifies access control lists (ACLs) of files.
  1599. CALL Calls one batch program from another.
  1600. CHKNTFS Displays or modifies the checking of disk at boot time.
  1601. CLS Clears the screen.
  1602. CMD Starts a new instance of the Windows command interpreter.
  1603. COLOR Sets the default console foreground and background colors.
  1604. COMP Compares the contents of two files or sets of files.
  1605. COMPACT Displays or alters the compression of files on NTFS partitions.
  1606. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1607. current drive.
  1608. COPY Copies one or more files to another location.
  1609. DATE Displays or sets the date.
  1610. DEL Deletes one or more files.
  1611. DIR Displays a list of files and subdirectories in a directory.
  1612. FC Compares two files or sets of files, and displays the
  1613. LABEL Creates, changes, or deletes the volume label of a disk.
  1614. MD Creates a directory.
  1615. MKDIR Creates a directory.
  1616. MKLINK Creates Symbolic Links and Hard Links
  1617. MODE Configures a system device.
  1618. MORE Displays output one screen at a time.
  1619. MOVE Moves one or more files from one directory to another
  1620. directory.
  1621. OPENFILES Displays files opened by remote users for a file share.
  1622. PATH Displays or sets a search path for executable files.
  1623. PAUSE Suspends processing of a batch file and displays a message.
  1624. RECOVER Recovers readable information from a bad or defective disk.
  1625. TASKKILL Kill or stop a running process or application.
  1626. TIME Displays or sets the system time.
  1627. TITLE Sets the window title for a CMD.EXE session.
  1628. TREE Graphically displays the directory structure of a drive or
  1629. path.
  1630. TYPE Displays the contents of a text file.
  1631. VER Displays the Windows version.
  1632. VERIFY Tells Windows whether to verify that your files are written
  1633. correctly to a disk.
  1634. VOL Displays a disk volume label and serial number.
  1635. XCOPY Copies files and directory trees.
  1636. WMIC Displays WMI information inside interactive command shell.
  1637.  
  1638.  
  1639. // IP COMMANDS \\
  1640.  
  1641.  
  1642. GRAB Grabs randomly generated IP's for VPN use.
  1643. IP Displays your current IP address.
  1644. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1645. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1646. PULL Pulls data packets from other networks for faster network sending and download data.
  1647.  
  1648.  
  1649. For more information on tools see the written txt file in the download directory
  1650.  
  1651.  
  1652. Load: Code Terminal
  1653.  
  1654. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1655.  
  1656. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1657.  
  1658. >INSERT DOWNLOAD FILE CONSTRAINT
  1659.  
  1660. CODETERM/FILE/19853/DOWNLOAD.org
  1661.  
  1662. >SUCCESSFUL CONSTRAINT
  1663.  
  1664. >LOADING TERMINAL
  1665.  
  1666.  
  1667.  
  1668.  
  1669. ...
  1670.  
  1671.  
  1672. ...
  1673.  
  1674.  
  1675. ...
  1676.  
  1677.  
  1678. ...
  1679.  
  1680.  
  1681.  
  1682. ...
  1683.  
  1684.  
  1685. >Boot Failed.
  1686.  
  1687.  
  1688. ...
  1689.  
  1690.  
  1691. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1692.  
  1693. ...
  1694.  
  1695.  
  1696.  
  1697. >Restarting Code Terminal.
  1698.  
  1699. >Getting Information Please Wait.....
  1700. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1701. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1702. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1703. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1704. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1705. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1706. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1707. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1708. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1709. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1710. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1711. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1712. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1713. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1714.  
  1715. >Code Terminal Loaded.
  1716. >Welcome ...
  1717. >You're not Cod-
  1718.  
  1719.  
  1720. >Getting Information Please Wait.....
  1721. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1722. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1723. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1724. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1725. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1726. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1727. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1728.  
  1729. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1730. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1731. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1732. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1733. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1734. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1735. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1736.  
  1737. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1738. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1739. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1740. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1741. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1742. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1743. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1744. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1745. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1746. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1747. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1748. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1749. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1750. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1751.  
  1752.  
  1753. So, Trying to break into my program huh?
  1754.  
  1755. Well You got another thing coming to you bud.
  1756. Those passwords, this entire program, It was all an elaborate scam.
  1757. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1758. Now i think you have an even bigger problem.
  1759. Hell you even gave me your own ip by using the IPLOOKUP function.
  1760. Well may god help you.
  1761. Because im coming for you now kid.
  1762. See ya soon.
  1763. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1764.  
  1765.  
  1766. >Deleting System32.
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777. ...
  1778.  
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784.  
  1785.  
  1786.  
  1787.  
  1788.  
  1789. .....
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799.  
  1800. ......
  1801.  
  1802.  
  1803.  
  1804.  
  1805.  
  1806.  
  1807. >System32 Deleted. Initate System Restore.
  1808.  
  1809.  
  1810.  
  1811.  
  1812. ...
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819. ....
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825. ...
  1826.  
  1827.  
  1828.  
  1829. >System Restored.
  1830. >Welcome NEWUSER
  1831.  
  1832. >Getting Information Please Wait.....
  1833. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1834. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1835. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1836. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1837. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1838. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1839. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1840. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1841. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1842. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1843. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1844. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1845. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1846. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1847. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1848. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1849.  
  1850. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1851.  
  1852. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1853.  
  1854. You: What? How... This can't be happening. Oh shit...
  1855.  
  1856. "Codex", Heh... Perfect.
  1857.  
  1858.  
  1859. ]]
  1860.  
  1861.  
  1862.  
  1863. local idlecp = [[
  1864.  
  1865. <-- BEGINNING DELETION SEQUENCE -->
  1866. >Please note, unknown things may occur as you're going through others files.
  1867.  
  1868. >Deletion Beginning.
  1869. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1870. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1871. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1872. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1873. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1874. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1875. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1876. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1877. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1878. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1879. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1880. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1881. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1882. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1883. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1884. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1885. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1886. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1887. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1888. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1889. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1890. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1891. >KillerDarkness0105 Account Deletion.exe Active
  1892. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1893. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1894. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1895. >Account Successfully Deleted.
  1896. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1897. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1898. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1899. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1900. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1901. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1902. >Creterisk Account Deletion.exe Active
  1903. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1904. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1905. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1906. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1907. >Account Successfully Deleted
  1908. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1909. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1910. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1911. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1912. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1913. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1914. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1915. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1916. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1917. >FuntimeArtic Account Deletion.exe Active
  1918. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1919. >Error
  1920. >Unable To Read Data.
  1921. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1922. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1923. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1924. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1925. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1926. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1927. >Delete Failed
  1928. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1929. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1930. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1931. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1932. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1933. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1934. >Restarting
  1935. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1936. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1937. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1938. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1939. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1940. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1941. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1942. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1943. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1944. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1945. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1946. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1947. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1948. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1949. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1950. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1951. >MonolithicDivinity Account Deletion.exe Active
  1952. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1953. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1954. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1955. >Account Successfully Deleted.
  1956. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1957. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1958. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1959. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1960. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1961. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1962. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1963. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1964. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1965. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1966. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1967. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1968. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1969. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1970. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1971. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1972. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1973. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1974. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1975. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1976. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1977. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1978. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1979. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1980. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1981. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1982. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1983. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1984. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1985. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1986. >Nebula_Zorua Account Deletion.exe Active...
  1987. >Error Unable To Find Account.
  1988. >Restarting...
  1989. >Unable To Restart.
  1990. >Unknown Chat Detected.
  1991. >Enter? Y/N
  1992. >Y
  1993. >Connecting To Chat....
  1994. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1995. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1996. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1997. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1998. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1999. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2000. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2001. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2002. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2003. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2004. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2005. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2006. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2007. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2008. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2009. Connected - 4
  2010. >You : What the hell kind of technology is this...
  2011.  
  2012. >The Broken Angel : You're close my little hacker, but still so far.
  2013.  
  2014. >Zelphix : You'll have to try harder.
  2015.  
  2016. >You : Who in the hell are you two.
  2017.  
  2018. >The Broken Angel & Zelphix : Destroyed figures.
  2019.  
  2020. >You : What about your "other friend" in here?
  2021.  
  2022. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  2023. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  2024. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  2025.  
  2026. >You : What I don't-
  2027.  
  2028. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2029. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2030. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2031. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2032. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2033. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2034. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2035. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2036. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2037. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2038. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2039. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2040. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2041. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2042.  
  2043. >Chat Disconnected
  2044.  
  2045. >You : Damnit.
  2046.  
  2047. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  2048. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  2049. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  2050. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  2051. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  2052. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  2053. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  2054. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  2055. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  2056. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  2057. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  2058. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  2059. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  2060. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  2061. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  2062. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  2063. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  2064. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  2065. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  2066. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  2067. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  2068. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  2069. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  2070. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  2071. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  2072. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  2073. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  2074. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  2075. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  2076. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  2077. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  2078. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  2079. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  2080. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  2081. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  2082. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  2083. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  2084. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  2085. >Salvo_Starly Account Deletion.exe Active
  2086. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  2087. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  2088. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  2089. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  2090. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  2091. >Connecting To Furaffinity....
  2092. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  2093. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  2094. >You : Hold on, WHAT?!
  2095. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  2096. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  2097. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2098. >You : Did the account just redirect me to this?!
  2099. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2100. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2101. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2102. >Successfully Connected.
  2103. >You : .....
  2104. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2105. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  2106. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2107. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2108. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2109. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  2110. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  2111. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  2112. >delta1035 Account Deletion.exe Active
  2113. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  2114. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  2115. >Error Line 531 - "You seem like a good type, I'll try you."
  2116. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  2117. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  2118. >Deletion Failed.
  2119. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  2120. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  2121. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  2122. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2123. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2124. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2125. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2126. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2127. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2128. >Zuu_Roku Account Deletion.exe Active
  2129. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2130. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2131. >Error
  2132. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2133. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2134. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2135. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2136. >Unable To Detect Password.
  2137. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2138. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2139. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2140. >Reason(s) Found : NANO.EXE
  2141. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2142. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2143. >Unable To Remove.
  2144. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2145. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2146. >Restarting
  2147. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2148. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2149. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2150. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2151. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2152. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2153. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2154. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2155. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2156. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2157. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2158. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2159. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2160. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2161. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2162. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2163. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2164. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2165. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2166. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2167. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2168. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2169. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2170. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2171. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2172. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2173. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2174. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2175. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2176. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2177. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2178. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2179. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2180. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2181. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2182. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2183. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2184. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2185. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2186. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2187. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2188. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2189. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2190. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2191. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2192. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2193. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2194. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2195. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2196. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2197. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2198. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2199. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2200. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2201. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2202. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2203. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2204. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2205. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2206. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2207. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2208. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2209. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2210. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2211. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2212. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2213. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2214. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2215. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2216. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2217. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2218. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2219. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2220. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2221. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2222. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2223. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2224. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2225. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2226. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2227. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2228. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2229. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2230. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2231. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2232. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2233. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2234. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2235. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2236. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2237. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2238. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2239. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2240. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2241. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2242. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2243. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2244. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2245. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2246. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2247. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2248. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2249. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2250. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2251. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2252. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2253. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2254. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2255. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2256. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2257. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2258. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2259. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2260. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2261. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2262. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2263. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2264. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2265. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2266. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2267. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2268. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2269. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2270. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2271. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2272. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2273. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2274. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2275. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2276. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2277. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2278. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2279. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2280. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2281. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2282. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2283. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2284. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2285. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2286. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2287. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2288. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2289. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2290. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2291. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2292. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2293. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2294. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2295. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2296. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2297. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2298. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2299. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2300. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2301. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2302. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2303. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2304. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2305. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2306. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2307. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2308. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2309. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2310. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2311. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2312. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2313. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2314. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2315. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2316. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2317. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2318. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2319. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2320. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2321. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2322. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2323. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2324. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2325. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2326. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2327. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2328. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2329. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2330. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2331. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2332. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2333. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2334. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2335. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2336. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2337. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2338. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2339. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2340. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2341. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2342. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2343. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2344. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2345. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2346. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2347. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2348. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2349. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2350. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2351. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2352. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2353. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2354. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2355. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2356. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2357. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2358. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2359. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2360. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2361. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2362. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2363. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2364. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2365. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2366. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2367. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2368. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2369. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2370. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2371. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2372. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2373. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2374. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2375. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2376. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2377. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2378. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2379. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2380. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2381. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2382. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2383. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2384. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2385. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2386. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2387. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2388. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2389. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2390. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2391. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2392. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2393. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2394. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2395. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2396. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2397. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2398. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2399. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2400. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2401. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2402. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2403. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2404. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2405. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2406. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2407. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2408. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2409. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2410. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2411. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2412. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2413. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2414. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2415. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2416. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2417. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2418. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2419. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2420. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2421. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2422. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2423. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2424. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2425. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2426. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2427. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2428. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2429. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2430. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2431. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2432. ]]
  2433.  
  2434.  
  2435. hum.JumpPower = 55
  2436. hum.Animator.Parent = nil
  2437. ----------------------------------------------------------------------------------
  2438. --Origianlly was going to be a screen in the middle :depressed:
  2439. local Screen2 = IT("Part")
  2440. Screen2.BrickColor = BrickC("Really black")
  2441. Screen2.Material = "Glass"
  2442. Screen2.Color = Color3.new(0,0,0)
  2443. Screen2.Transparency = 0.3
  2444. Screen2.Size = Vector3.new(6, 4, 0)
  2445. Screen2.CanCollide = false
  2446. Screen2.Locked = true
  2447. Smooth(Screen2)
  2448. local Screen2Weld = IT("Weld")
  2449. Screen2Weld.Part0 = root
  2450. Screen2Weld.Part1 = Screen2
  2451. Screen2Weld.C0 = CF(5.4, 3, -1) * angles(0.1, -0.9, 0)
  2452. Screen2Weld.Parent = Screen2
  2453. Screen2.Parent = char
  2454. ----------------------------------------------------------------------------------
  2455. local Screen3 = IT("Part")
  2456. Screen3.BrickColor = BrickC("Really black")
  2457. Screen3.Material = "Glass"
  2458. Screen3.Color = Color3.new(0,0,0)
  2459. Screen3.Transparency = 0.3
  2460. Screen3.Size = Vector3.new(6, 4, 0)
  2461. Screen3.CanCollide = false
  2462. Screen3.Locked = true
  2463. Smooth(Screen3)
  2464. local Screen3Weld = IT("Weld")
  2465. Screen3Weld.Part0 = root
  2466. Screen3Weld.Part1 = Screen3
  2467. Screen3Weld.C0 = CF(-5.4, 3, -1) * angles(0.1, 0.9, 0)
  2468. Screen3Weld.Parent = Screen3
  2469. Screen3.Parent = char
  2470. ----------------------------------------------------------------------------------
  2471. --Credit to Noobygames12 for this Hot gui that I totally stole
  2472. local Base = IT("GuiMain")
  2473. Base.Parent = plr.PlayerGui
  2474. local GUIFrame = IT("Frame")
  2475. GUIFrame.Parent = Base
  2476. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2477. GUIFrame.BackgroundTransparency = 1
  2478. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2479. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2480. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2481. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2482. ActualHackerText.ZIndex = 2
  2483. ActualHackerText.Font = "SciFi"
  2484. ActualHackerText.BackgroundTransparency = 1
  2485. ActualHackerText.BorderSizePixel = 0.65
  2486. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2487. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2488. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2489. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2490. ActualHackerText.TextScaled = true
  2491. ActualHackerText.TextStrokeTransparency = 0
  2492. ActualHackerText.Text = "Hacker"
  2493. ActualHackerText.TextSize = 24
  2494. ActualHackerText.Rotation = 1
  2495. ActualHackerText.TextXAlignment = "Center"
  2496. ActualHackerText.TextYAlignment = "Top"
  2497.  
  2498. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2499. FatAssAttacks1.ZIndex = 2
  2500. FatAssAttacks1.Font = "SciFi"
  2501. FatAssAttacks1.BackgroundTransparency = 1
  2502. FatAssAttacks1.BorderSizePixel = 0.65
  2503. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2504. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2505. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2506. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2507. FatAssAttacks1.TextScaled = true
  2508. FatAssAttacks1.TextStrokeTransparency = 0
  2509. FatAssAttacks1.Text = [[
  2510. Q - Relax
  2511. F - Code
  2512. Z - Screen Come / Away
  2513. X - Orbital Strike
  2514. C - EMP (WIP)
  2515. ]]
  2516. FatAssAttacks1.TextSize = 24
  2517. FatAssAttacks1.Rotation = 1
  2518. FatAssAttacks1.TextXAlignment = "Center"
  2519. FatAssAttacks1.TextYAlignment = "Bottom"
  2520. -------------------------------------------------------
  2521. --End Customization--
  2522. -------------------------------------------------------
  2523.  
  2524.  
  2525.  
  2526.  
  2527.  
  2528.  
  2529. -------------------------------------------------------
  2530. --Start Text Function--
  2531. -------------------------------------------------------
  2532. function mes(text,texttime)
  2533. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2534. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2535. end
  2536. local text = text
  2537. local SGui = Instance.new("SurfaceGui",Screen2)
  2538.  
  2539. SGui.Face = "Back"
  2540.  
  2541. SGui.Adornee = Screen2
  2542.  
  2543. local hexertextxd = Instance.new("TextBox",SGui)
  2544. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2545. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2546. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2547. hexertextxd.BackgroundTransparency = 1
  2548. if Screen == false then
  2549. hexertextxd.TextTransparency = Screen2.Transparency
  2550. end
  2551. hexertextxd.Font = "Fantasy"
  2552. hexertextxd.MultiLine = true
  2553. hexertextxd.TextWrapped = true
  2554. hexertextxd.TextSize = 34
  2555. hexertextxd.TextXAlignment = "Left"
  2556. hexertextxd.TextYAlignment = "Top"
  2557. hexertextxd.Text = ""
  2558. local tm = coroutine.wrap(function()
  2559. for i = 1,string.len(text),1 do
  2560. swait()
  2561. hexertextxd.Text = string.sub(text,texttime,i)
  2562. end
  2563. wait(3)
  2564. for i = 0,6,0.1 do
  2565. swait()
  2566. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2567. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2568. end
  2569. SGui:Destroy()
  2570. hexertextxd:Destroy()
  2571. end)
  2572. tm()
  2573. end
  2574.  
  2575.  
  2576.  
  2577. function mes2(text,texttime)
  2578. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2579. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2580. end
  2581. local text2 = text
  2582. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2583. SGui2.Face = "Back"
  2584.  
  2585. SGui2.Adornee = Screen3
  2586.  
  2587. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2588. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2589. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2590. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2591. hexertextxd2.BackgroundTransparency = 1
  2592. hexertextxd2.Font = "Fantasy"
  2593. hexertextxd2.MultiLine = true
  2594. hexertextxd2.TextWrapped = true
  2595. hexertextxd2.TextSize = 34
  2596. if Screen == false then
  2597. hexertextxd2.TextTransparency = Screen3.Transparency
  2598. end
  2599. hexertextxd2.TextXAlignment = "Left"
  2600. hexertextxd2.TextYAlignment = "Top"
  2601. hexertextxd2.Text = ""
  2602. local tm2 = coroutine.wrap(function()
  2603. for i = 1,string.len(text2),1 do
  2604. swait()
  2605. hexertextxd2.Text = string.sub(text2,1,i)
  2606. end
  2607. wait(3)
  2608. for i = 0,6,0.1 do
  2609. swait()
  2610. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2611. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2612. end
  2613. SGui2:Destroy()
  2614. hexertextxd2:Destroy()
  2615. end)
  2616. tm2()
  2617. end
  2618.  
  2619. -------------------------------------------------------
  2620. --End Text Function--
  2621. -------------------------------------------------------
  2622.  
  2623.  
  2624.  
  2625. -------------------------------------------------------
  2626. --Start Attacks N Stuff--
  2627. -------------------------------------------------------
  2628. function AttackTemplate()
  2629. attack = true
  2630. for i = 0, 2, 0.1 do
  2631. swait()
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2633. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2634. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2635. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2636. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2638. end
  2639. attack = false
  2640. end
  2641. function Maniac()
  2642. Speed = 0
  2643. Cso("1607788178", hed, 3, 0.9)
  2644. attack = true
  2645. for i = 0, 10, 0.1 do
  2646. swait()
  2647. change = 1.5
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2649. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2650. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2651. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2652. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2653. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2654. end
  2655. attack = false
  2656. Speed = 16
  2657. end
  2658. function ScreenAway()
  2659. attack = true
  2660. Speed = 8
  2661. movelegs = true
  2662. for i = 0, 4, 0.1 do
  2663. swait()
  2664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2665. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2666. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2667. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2668. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2669. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2670. end
  2671. Cso("1184953203", tors, 3, 1)
  2672. for i = 0, 4, 0.1 do
  2673. swait()
  2674. Screen2.Transparency = Screen2.Transparency + 0.03
  2675. Screen3.Transparency = Screen3.Transparency + 0.03
  2676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2677. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2678. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2679. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2680. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2681. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2682. end
  2683. Speed = 16
  2684. Screen = false
  2685. movelegs = false
  2686. attack = false
  2687. end
  2688. function ScreenCome()
  2689. attack = true
  2690. Speed = 8
  2691. movelegs = true
  2692. for i = 0, 4, 0.1 do
  2693. swait()
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2695. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2696. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2697. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2698. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2699. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2700. end
  2701. Cso("1184953775", tors, 3, 1)
  2702. for i = 0, 4, 0.1 do
  2703. swait()
  2704. Screen2.Transparency = Screen2.Transparency - 0.03
  2705. Screen3.Transparency = Screen3.Transparency - 0.03
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2707. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2708. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2709. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2710. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2712. end
  2713. Speed = 16
  2714. Screen = true
  2715. movelegs = false
  2716. attack = false
  2717. end
  2718. function Relax()
  2719. attack = true
  2720. Speed = 0
  2721. Sitt = true
  2722. repeat
  2723. swait()
  2724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2725. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2726. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2727. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2728. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2729. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2730. until Sitt == false
  2731. Speed = 16
  2732. attack = false
  2733. end
  2734. function Orb_Strike()
  2735. attack = true
  2736. Speed = 12
  2737. movelegs = true
  2738. local RPhone = IT("Model")
  2739. RPhone.Parent = char
  2740. RPhone.Name = "RPhone"
  2741. local RHe = IT("Part")
  2742. RHe.Parent = RPhone
  2743. RHe.BrickColor = BrickColor.new("Really black")
  2744. RHe.Locked = true
  2745. RHe.CanCollide = false
  2746. RHe.Transparency = 0
  2747. RHe.formFactor = "Symmetric"
  2748. local PMesh = IT("SpecialMesh")
  2749. PMesh.MeshType = "FileMesh"
  2750. PMesh.MeshId = "rbxassetid://430345282"
  2751. PMesh.TextureId = "rbxassetid://430345284"
  2752. PMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  2753. PMesh.Parent = RHe
  2754. local RWeld = IT("Weld")
  2755. RWeld.Parent = RHe
  2756. RWeld.Part0 = RHe
  2757. RWeld.Part1 = ra
  2758. RWeld.C0 = CF(0, -0.5, 1) * angles(Rad(90), Rad(0), Rad(0))
  2759. for i = 0, 1, 0.1 do
  2760. swait()
  2761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2762. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2763. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2764. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2765. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-45), Rad(25)), 0.1)
  2766. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2767. end
  2768. if plr.Name == "KillerDarkness0105" then
  2769.  
  2770. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2771.  
  2772.  
  2773. Creterisk : Nice job. Keep doing what your doing.
  2774.  
  2775.  
  2776. Codex : Alright.
  2777.  
  2778. ]],1.35)
  2779. end
  2780. if plr.Name == "Creterisk" then
  2781.  
  2782. mes2([[Creterisk : Bout to rekt some skids.
  2783.  
  2784.  
  2785. Codex : xd we should do this more often
  2786.  
  2787.  
  2788. Creterisk : same
  2789.  
  2790. ]],1.35)
  2791. end
  2792. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2793.  
  2794. mes2([[Orbital Called Launching now.]],1.35)
  2795. end
  2796. mes("Activating: Orbital Air Strike.",0.05)
  2797. for i = 0, 1.2, 0.1 do
  2798. swait()
  2799. for i = 0, 0.2, 0.1 do
  2800. swait()
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2802. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2803. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2804. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2805. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-25), Rad(25)), 0.5)
  2806. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2807. end
  2808. Cso("515150941", RPhone, 1.2, (math.random(45,155)/150)+0.2)
  2809. for i = 0, 0.4, 0.1 do
  2810. swait()
  2811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2812. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2813. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2814. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2815. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2816. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2817. end
  2818. end
  2819. local CombineVoice = Cso("273957502", RPhone, 1, 1)
  2820. swait(2)
  2821. repeat
  2822. swait()
  2823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2824. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2825. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2826. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2827. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2828. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2829. until CombineVoice.Playing == false
  2830. attack = false
  2831. Speed = 16
  2832. movelegs = false
  2833. RPhone:Destroy()
  2834. mes("Orbital Air Strike Launched.",0.05)
  2835. coroutine.resume(coroutine.create(function()
  2836. wait(2)
  2837. Cso("2108801154", char, 7, 0.8)
  2838. for i = 0, 9 do
  2839. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2840. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2841. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2842. end
  2843. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2844. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2845. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2846. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2847. CamShake(2, 15)
  2848. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2849. if v:FindFirstChild("Head") then
  2850. Eviscerate(v)
  2851. end
  2852. end
  2853. end))
  2854. end
  2855. function Code()
  2856. Sitt = true
  2857. attack = true
  2858. Speed = 0
  2859. Cso("548337197", tors, 7, 1)
  2860. coroutine.resume(coroutine.create(function()
  2861. for i = 0,2,0.1 do
  2862. swait()
  2863. Screen2.Transparency = Screen2.Transparency + 0.02
  2864. Screen3.Transparency = Screen3.Transparency + 0.02
  2865. end
  2866. end))
  2867. local text = text
  2868. local SGui = Instance.new("SurfaceGui",Screen2)
  2869. SGui.Face = "Back"
  2870. SGui.Adornee = Screen2
  2871. local hexertextxd = Instance.new("TextBox",SGui)
  2872. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2873. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2874. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2875. hexertextxd.BackgroundTransparency = 1
  2876. if Screen == false then
  2877. hexertextxd.TextTransparency = Screen2.Transparency
  2878. end
  2879. hexertextxd.Font = "Code"
  2880. hexertextxd.MultiLine = true
  2881. hexertextxd.TextWrapped = true
  2882. hexertextxd.TextSize = 34
  2883. hexertextxd.TextXAlignment = "Center"
  2884. hexertextxd.TextYAlignment = "Center"
  2885. hexertextxd.Text = ""
  2886. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2887. SGui2.Face = "Back"
  2888. SGui2.Adornee = Screen3
  2889. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2890. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2891. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2892. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2893. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2894. hexertextxd2.BackgroundTransparency = 1
  2895. hexertextxd2.Font = "Code"
  2896. hexertextxd2.MultiLine = true
  2897. hexertextxd2.TextWrapped = true
  2898. hexertextxd2.TextSize = 34
  2899. hexertextxd2.TextTransparency = 0
  2900. hexertextxd2.TextXAlignment = "Left"
  2901. hexertextxd2.TextYAlignment = "Top"
  2902. hexertextxd2.Text = ""
  2903. local wordthing = 1
  2904. local wordthing2 = 1
  2905. while Sitt == true do
  2906. swait()
  2907. if wordthing < #idlecp then
  2908. wordthing = wordthing + 1
  2909. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2910. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2911. local newline = hexertextxd.Text:find("\n")
  2912. local newline2 = hexertextxd2.Text:find("\n")
  2913. if newline and #hexertextxd.Text > 450 then
  2914. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2915. end
  2916. if newline2 and #hexertextxd2.Text > 600 then
  2917. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2918. end
  2919.  
  2920.  
  2921. if wordthing2 < #RightCP then
  2922. wordthing2 = wordthing2 + 1
  2923. end
  2924.  
  2925. else
  2926. wordthing = 1
  2927. end
  2928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2929. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2930. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2931. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2932. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2933. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2934. end
  2935. for i = 0, 4, 0.1 do
  2936. swait()
  2937. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2938. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2939. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2940. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2942. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2943. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2944. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2945. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2947. end
  2948. coroutine.resume(coroutine.create(function()
  2949. for i = 0,2,0.1 do
  2950. swait()
  2951. Screen2.Transparency = Screen2.Transparency - 0.02
  2952. Screen3.Transparency = Screen3.Transparency - 0.02
  2953. end
  2954. end))
  2955. attack = false
  2956. Speed = 16
  2957. wordthing = 1
  2958. wordthing2 = 1
  2959. SGui:Destroy()
  2960. SGui2:Destroy()
  2961. end
  2962. function EMP()
  2963. attack = true
  2964. Speed = 0
  2965. if plr.Name == "KillerDarkness0105" then
  2966.  
  2967. mes2([[Codex : Ready to EMP.
  2968.  
  2969.  
  2970. Creterisk : Alright tell me when you're re about to hit it.
  2971.  
  2972.  
  2973. Codex : Sure thing.
  2974.  
  2975. ]],1.35)
  2976. end
  2977. if plr.Name == "Creterisk" then
  2978.  
  2979. mes2([[Creterisk : EMP
  2980.  
  2981.  
  2982. Codex : What?
  2983.  
  2984.  
  2985. Creterisk : EMP ACTIVATED!
  2986.  
  2987.  
  2988. Codex : :boi:
  2989. ]],1.35)
  2990. end
  2991. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2992.  
  2993. mes2("EMP Over and out.",1.35)
  2994. end
  2995. for i = 0, 6, 0.1 do
  2996. swait()
  2997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  2998. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2999. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3000. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3001. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  3002. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  3003. end
  3004. mes([[
  3005. EMP Activated.
  3006.  
  3007.  
  3008.  
  3009. Shatter...
  3010. ]],.05)
  3011. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3012. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3013. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3014. CamShake(5, 10)
  3015. Cso("285693895", char, 2, 1)
  3016. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3017. if v:FindFirstChild("Head") then
  3018. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3019. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3020. end
  3021. end
  3022. for i = 0, 6, 0.1 do
  3023. swait()
  3024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3025. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3026. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3027. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  3029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  3030. end
  3031. Speed = 16
  3032. attack = false
  3033. end
  3034. -------------------------------------------------------
  3035. --End Attacks N Stuff--
  3036. -------------------------------------------------------
  3037. mouse.KeyDown:connect(function(key)
  3038. if (op1 == false and attack == false) or Sitt == true then
  3039. if key == "q" then
  3040. if Sitt == false then
  3041. Relax()
  3042. elseif Sitt == true then
  3043. Sitt = false
  3044. end
  3045. end
  3046. end
  3047. if (op1 == false and attack == false) or Sitt == true then
  3048. if key == "f" then
  3049. if Sitt == false and Screen == true then
  3050. Code()
  3051. elseif Sitt == true then
  3052. Sitt = false
  3053. end
  3054. end
  3055. end
  3056. if attack == false then
  3057. if key == "t" then
  3058. Maniac()
  3059. elseif key == "z" then
  3060. if Screen == true then
  3061. ScreenAway()
  3062. else
  3063. ScreenCome()
  3064. end
  3065. elseif key == "x" then
  3066. Orb_Strike()
  3067. elseif key == "c" then
  3068. EMP()
  3069. elseif key == "1" then
  3070. SONG = 2007066385
  3071. Music.TimePosition = 0
  3072. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3073. elseif key == "2" then
  3074. SONG = 1825107283
  3075. Music.TimePosition = 0
  3076. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3077. elseif key == "3" then
  3078. SONG = 1366716306
  3079. Music.TimePosition = 0
  3080. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3081. elseif key == "4" then
  3082. SONG = 2116461106
  3083. Music.TimePosition = 0
  3084. mes("Now playing : Destroid - Annihilate",0.05)
  3085. mes2("YOU HAVE BEEN DESTROYED",0.05)
  3086. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  3087. SONG = 1837185092
  3088. Music.TimePosition = 0
  3089. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3090. elseif key == "5" and plr.Name == "Creterisk" then
  3091. SONG = 200602561
  3092. Music.TimePosition = 0
  3093. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3094. end
  3095. end
  3096. end)
  3097.  
  3098.  
  3099.  
  3100.  
  3101.  
  3102.  
  3103.  
  3104.  
  3105. -------------------------------------------------------
  3106. --Start Animations--
  3107. -------------------------------------------------------
  3108. print("By Creterisk and KillerDarkness0105")
  3109. while true do
  3110. swait()
  3111. sine = sine + change
  3112. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3113. local velderp = root.Velocity.y
  3114. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3115. if equipped == true or equipped == false then
  3116. if attack == false then
  3117. idle = idle + 1
  3118. else
  3119. idle = 0
  3120. end
  3121. local Landed = false
  3122. if(hitfloor)then
  3123. WasAir = false
  3124. else
  3125. WasAir = true
  3126. end
  3127. if(WasAir == false)then
  3128. if(InAir == true)then
  3129. LandTick = time()
  3130. Landed = true
  3131. end
  3132. end
  3133. if(time()-LandTick < .3)then
  3134. Landed = true
  3135. end
  3136. if(hitfloor)then
  3137. InAir = false
  3138. else
  3139. InAir = true
  3140. end
  3141. if(not char:FindFirstChildOfClass'Shirt')then
  3142. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  3143. else
  3144. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  3145. end
  3146. if(not char:FindFirstChildOfClass'Pants')then
  3147. NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3148. else
  3149. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3150. end
  3151. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3152. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3153. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3154. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3155. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3156. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3157. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3158. if(State == 'Jump')then
  3159. hum.JumpPower = 55
  3160. if attack == false then
  3161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3162. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3163. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3164. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3165. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3166. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3167. end
  3168. elseif(State == 'Fall')then
  3169. if attack == false then
  3170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3171. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3172. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3173. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3174. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3175. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3176. end
  3177. elseif(State == 'Land')then
  3178. hum.JumpPower = 0
  3179. if attack == false then
  3180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3181. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3182. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3183. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3184. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3185. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3186. end
  3187. elseif(State == 'Idle')then
  3188. change = 0.55
  3189. if attack == false then
  3190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3191. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3192. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3193. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3194. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3195. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3196. end
  3197. elseif(State == 'Walk')then
  3198. change = 0.76
  3199. hum.JumpPower = 55
  3200. if attack == false then
  3201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3202. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3203. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3204. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3205. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3206. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3207. elseif attack == true and movelegs == true then
  3208. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3209. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3210. end
  3211. end
  3212. end
  3213. hum.Name = "HUM"
  3214. hum.WalkSpeed = Speed
  3215. Music.SoundId = "rbxassetid://"..SONG
  3216. Music.Looped = true
  3217. Music.Pitch = 1
  3218. Music.Volume = 2
  3219. Music.Parent = tors
  3220. Music.Playing = true
  3221. if 0 < #Effects then
  3222. for e = 1, #Effects do
  3223. if Effects[e] ~= nil then
  3224. local Thing = Effects[e]
  3225. if Thing ~= nil then
  3226. local Part = Thing[1]
  3227. local Mode = Thing[2]
  3228. local Delay = Thing[3]
  3229. local IncX = Thing[4]
  3230. local IncY = Thing[5]
  3231. local IncZ = Thing[6]
  3232. if 1 >= Thing[1].Transparency then
  3233. if Thing[2] == "Block1" then
  3234. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3235. local Mesh = Thing[1].Mesh
  3236. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3237. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3238. elseif Thing[2] == "Block2" then
  3239. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3240. local Mesh = Thing[7]
  3241. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3242. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3243. elseif Thing[2] == "Block3" then
  3244. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3245. local Mesh = Thing[7]
  3246. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3247. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3248. elseif Thing[2] == "Cylinder" then
  3249. local Mesh = Thing[1].Mesh
  3250. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3251. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3252. elseif Thing[2] == "Blood" then
  3253. local Mesh = Thing[7]
  3254. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3255. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3256. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3257. elseif Thing[2] == "Elec" then
  3258. local Mesh = Thing[1].Mesh
  3259. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3260. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3261. elseif Thing[2] == "Disappear" then
  3262. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3263. elseif Thing[2] == "Shatter" then
  3264. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3265. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3266. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3267. Thing[6] = Thing[6] + Thing[5]
  3268. end
  3269. else
  3270. Part.Parent = nil
  3271. table.remove(Effects, e)
  3272. end
  3273. end
  3274. end
  3275. end
  3276. end
  3277. end
  3278. -------------------------------------------------------
  3279. --End Animations And Script--
  3280. -------------------------------------------------------
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