Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- --posted to r/avaricious, sent in from an anonymous user
- -- who goes by the name "WhiIeTrueDo"
- -- patched by himself (WhiIeTrueDo), as there were some preventions in it
- -- enjoy!
- -- r/avaricious
- Fenrier's Sig Weapon created by:
- Fenrier: Everything.
- If you're gonna steal this, then please I ask you. Please don't forum,free model, give
- away, or anything like that to this script. Thank you very much :)
- ]]
- Player = game:GetService("Players").OniTaiji
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- attack = false
- attackdebounce = false
- attacktype = 1
- combo = 0
- damage = 3
- oridamage = 3
- walkdebounce = false
- sheathed = true
- act = {key = {}}
- walking = false
- hold=false
- MMouse=nil
- equipped=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- con1=nil
- con2=nil
- con3=nil
- mana=400
- offset=nil
- mode="Normal"
- modechange=false
- dodging=false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = it("Weld"), it("Weld")
- RW2, LW2 = it("Weld"), it("Weld")
- --what anim
- anim = "none"
- if Character:findFirstChild("Weapon",true) ~= nil then
- Character:findFirstChild("Weapon",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- Ballprt=part(1,nil,0,0.3,BrickColor.new("Black"),"Ball",vt(3,3,3))
- Ballmsh=mesh("SpecialMesh",Ballprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- Ballwld=weld(Ballprt,Ballprt,Prt4,cf(0,0,0))
- local Main=it("Model")
- Main.Parent=nil
- Main.Name="Weapon"
- Prt1=part(1,Main,0,0,BrickColor.new("Black"),"Part1",vt(1,4,1))
- Prt2=part(1,Main,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1))
- Prt3=part(1,Main,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
- Prt4=part(1,Main,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1))
- Prt5=part(1,Main,0,0,BrickColor.new("Really black"),"Part5",vt(1,1,1))
- Prt6=part(1,Main,0,0,BrickColor.new("Black"),"Part6",vt(1,1,1))
- Prt7=part(1,Main,0,0,BrickColor.new("Black"),"Part7",vt(1,1,1))
- Prt8=part(1,Main,0,0,BrickColor.new("Black"),"Part8",vt(1,1,1))
- Prt9=part(1,Main,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
- Prt10=part(1,Main,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1))
- Prt11=part(1,Main,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
- Prt12=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part12",vt(1,1,1))
- Prt13=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part13",vt(1,1,1))
- Prt14=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part14",vt(1,1,1))
- Prt15=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part15",vt(1,1,1))
- Prt16=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part16",vt(1,1,1))
- Prt17=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part17",vt(1,1,1))
- Prt18=part(1,Main,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1))
- Prt19=part(1,Main,0,0,BrickColor.new("Black"),"Part19",vt(1,1,1))
- Prt20=part(1,Main,0.5,0,BrickColor.new("Navy blue"),"Part20",vt(1,1,1))
- Prt21=part(1,Main,0.5,0,BrickColor.new("Navy blue"),"Part21",vt(1,1,1))
- Prt22=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part22",vt(1,1,1))
- Prt23=part(1,Main,0,0,BrickColor.new("Black"),"Part23",vt(1,1,1))
- Msh1=mesh("BlockMesh",Prt1,"","",vt(0,0,0),vt(1.1,1.2,1.1))
- Msh2=mesh("CylinderMesh",Prt2,"","",vt(0,0,0),vt(1.6,1,1.6))
- Msh3=mesh("BlockMesh",Prt3,"","",vt(0,0,0),vt(1.4,1,1))
- Msh4=mesh("CylinderMesh",Prt4,"","",vt(0,0,0),vt(1.7,2,1.7))
- Msh5=mesh("CylinderMesh",Prt5,"","",vt(0,0,0),vt(1.3,2,1.3))
- Msh6=mesh("SpecialMesh",Prt6,"Wedge","",vt(0,0,0),vt(0.5,1.4,0.7))
- Msh7=mesh("SpecialMesh",Prt7,"Wedge","",vt(0,0,0),vt(0.5,1,1.2))
- Msh8=mesh("SpecialMesh",Prt8,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7))
- Msh9=mesh("SpecialMesh",Prt9,"Wedge","",vt(0,0,0),vt(0.5,1,1.2))
- Msh10=mesh("SpecialMesh",Prt10,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7))
- Msh11=mesh("SpecialMesh",Prt11,"Wedge","",vt(0,0,0),vt(0.5,1,1.2))
- Msh12=mesh("CylinderMesh",Prt12,"","",vt(0,0,0),vt(1.9,0.3,1.9))
- Msh13=mesh("SpecialMesh",Prt13,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7))
- Msh14=mesh("SpecialMesh",Prt14,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7))
- Msh15=mesh("SpecialMesh",Prt15,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7))
- Msh16=mesh("BlockMesh",Prt16,"","",vt(0,0,0),vt(2,0.7,0.3))
- Msh17=mesh("BlockMesh",Prt17,"","",vt(0,0,0),vt(2,0.7,0.3))
- Msh18=mesh("BlockMesh",Prt18,"","",vt(0,0,0),vt(0.4,0.7,1))
- Msh19=mesh("BlockMesh",Prt19,"","",vt(0,0,0),vt(0.5,0.5,2))
- Msh20=mesh("BlockMesh",Prt20,"","",vt(0,0,0),vt(0.1,0.5,2))
- Msh21=mesh("SpecialMesh",Prt21,"Wedge","",vt(0,0,0),vt(0.1,0.5,0.5))
- Msh22=mesh("BlockMesh",Prt22,"","",vt(0,0,0),vt(0.6,0.3,1.8))
- Msh23=mesh("BlockMesh",Prt23,"","",vt(0,0,0),vt(1,0.6,1))
- Wld1=weld(Main,Prt1,RightArm,cf(0,1.8,0))
- Wld2=weld(Main,Prt2,Prt1,cf(0,-1,0)*euler(0,0,0))
- Wld3=weld(Main,Prt3,Prt2,cf(0,0.3,0)*euler(1.57,0,0))
- Wld4=weld(Main,Prt4,Prt1,cf(0,1.4,0)*euler(0,0,0))
- Wld5=weld(Main,Prt5,Prt1,cf(0,1.41,0)*euler(0,0,0))
- Wld6=weld(Main,Prt6,Prt1,euler(0,-1.57,0)*cf(1,1,0))
- Wld7=weld(Main,Prt7,Prt1,euler(1.57,-1.57,0)*cf(1.3,2.2,0))
- Wld8=weld(Main,Prt8,Prt1,euler(0,1.57,0)*cf(-1,1,0))
- Wld9=weld(Main,Prt9,Prt1,euler(1.57,1.57,0)*cf(-1.3,2.2,0))
- Wld10=weld(Main,Prt10,Prt1,euler(0,0,0)*cf(0,1,1))
- Wld11=weld(Main,Prt11,Prt1,euler(1.57,0,0)*cf(0,2.2,1.3))
- Wld12=weld(Main,Prt12,Prt4,euler(0,0,0)*cf(0,0.7,0))
- Wld13=weld(Main,Prt13,Prt1,euler(1.57,-1.57,0)*cf(0.8,0.3,0))
- Wld14=weld(Main,Prt14,Prt1,euler(1.57,1.57,0)*cf(-0.8,0.3,0))
- Wld15=weld(Main,Prt15,Prt1,euler(1.57,0,0)*cf(0,0.3,0.8))
- Wld16=weld(Main,Prt16,Prt4,euler(0,0.785,0)*cf(0,-0.5,0))
- Wld17=weld(Main,Prt17,Prt4,euler(0,-0.785,0)*cf(0,-0.5,0))
- Wld18=weld(Main,Prt18,Prt4,euler(0.785,0,0)*cf(0,0.5,-0.9))
- Wld19=weld(Main,Prt19,Prt18,euler(0.785,0,0)*cf(0,0.4,-0.2))
- Wld20=weld(Main,Prt20,Prt19,euler(0,0,0)*cf(0,0.1,0.1))
- Wld21=weld(Main,Prt21,Prt20,euler(0,0,3.14)*cf(0,0,1.25))
- Wld22=weld(Main,Prt22,Prt19,euler(0,0,0)*cf(0,0,0))
- Wld23=weld(Main,Prt23,Prt4,euler(0,0,0)*cf(0,-0.4,-1))
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = it("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Mana("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = it("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = it("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- local bg = it("BodyGyro")
- bg.Parent = nil
- if (script.Parent.className ~= "HopperBin") then
- Tool = it("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Rock Shooter"
- script.Parent = Tool
- end
- Bin = script.Parent
- function unequipweld()
- Main.Parent=nil
- end
- function equipweld()
- Main.Parent=Character
- Wld1.Parent=Main
- end
- function hideanim()
- equipped = false
- bg.Parent=nil
- unequipweld()
- for i = 0 , 1 , 0.1 do
- wait(0)
- Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Torso.Neck.C0=necko*euler(0,0,0)
- end
- function equipanim(mouse)
- equipped = true
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(3.14*i,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,2,0.05 do
- wait()
- MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Black"))
- MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Navy blue"))
- end
- equipweld()
- for i = 0,1,0.1 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(3.14-1.9*i,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,0)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- Stance()
- end
- function Stance()
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = vt(math.huge,math.huge,math.huge)
- bg.P = 5000
- bg.Parent = Torso
- while equipped==true and walking==false and attack==false do
- wait()
- if modechange==false then
- Torso.Neck.C0=necko*euler(0,0,1)
- end
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- if mode=="Shoot" then
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- Torso.Neck.C0=necko*euler(0,-offset,-1.57)
- if dodging==false then
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0)
- bg.Parent = Torso
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- else
- if modechange==false then
- bg.cframe = cf(Torso.Position,pos4)*euler(0,-1,0)*cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
- end
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- end
- Torso.Neck.C0=necko*euler(0,0,0)
- bg.Parent=nil
- end))
- end
- function Walking()
- attack=true
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- walking=true
- attack=false
- end
- function Mode()
- modechange=true
- attack=true
- if mode=="Normal" then
- mode="Shoot"
- Humanoid.WalkSpeed=0
- for i = 0,1,0.1 do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0)
- bg.Parent = Torso
- Torso.Neck.C0=necko*euler(0,0,1-2.57*i)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(1.24+0.33*i,0,0.5+1.07*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait()
- elseif mode=="Shoot" then
- mode="Normal"
- Humanoid.WalkSpeed=16
- end
- attack=false
- modechange=false
- Stance()
- end
- function DodgeUp()
- CF=Torso.CFrame*euler(0,-1.57,0)
- local vel=Instance.new("BodyVelocity")
- vel.Parent=Torso
- vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity=CF.lookVector*30
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- vel.Parent=nil
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5+0.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- --wait(0.2)
- end
- function DodgeLeft()
- CF=Torso.CFrame*euler(0,0,0)
- local vel=Instance.new("BodyVelocity")
- vel.Parent=Torso
- vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity=CF.lookVector*30
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.5*i,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5*i,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- vel.Parent=nil
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5+0.5*i,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- --wait(0.2)
- end
- function DodgeRight()
- CF=Torso.CFrame*euler(0,1.57,0)
- local vel=Instance.new("BodyVelocity")
- vel.Parent=Torso
- vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity=CF.lookVector*30
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(0.7*i,0,-0.5+2*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- vel.Parent=nil
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(0.7-0.7*i,0,-0.5+2-2*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- --wait(0.2)
- end
- function DodgeDown()
- CF=Torso.CFrame*euler(0,3.14,0)
- local vel=Instance.new("BodyVelocity")
- vel.Parent=Torso
- vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity=CF.lookVector*30
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0.5*i,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0.5*i,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- vel.Parent=nil
- for i=0,1,0.2 do
- wait()
- LW.C0 = cf(-1.5,0.5,0) * euler(0.5-0.5*i,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0.5-0.5*i,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0)
- end
- --wait(0.2)
- end
- function OverchargeBlast()
- attack=true
- for i=0,1,0.1 do
- wait()
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- Torso.Neck.C0=necko*euler(0,0,1-1*i)
- bg.cframe = cf(Torso.Position,pos4)*euler(0,-1+1*i,0)*cf(0,0,0)
- bg.Parent = Torso
- LW.C0 = cf(-1.5+0.8*i,0.5+0.3*i,-0.5*i) * euler(2.8*i,0,-0.5+1.5*i)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(1.24+1.26*i,0,0.5-0.5*i)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.2)
- Ballprt.Parent=Main
- Ballwld.Parent=Main
- Ballwld.Part0=Ballprt
- Ballwld.Part1=Prt4
- Ballwld.C0=cf(0,3,0)
- for i=0,1,0.1 do
- wait()
- MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
- EVENMOARMAGIX(Ballprt,1,1,1,0,0,0,0,0,0,BrickColor.new("Black"))
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0)
- bg.Parent = Torso
- LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(2.8-1*i,0,1)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(2.5-1*i,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- end
- for i=0,10,0.1 do
- wait()
- MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
- EVENMOARMAGIX(Ballprt,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
- MOREMAGIX(Ballprt,0,2,2,2,BrickColor.new("Navy blue"))
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0)
- bg.Parent = Torso
- offset=(Torso.Position.y-MMouse.Hit.p.y)/60
- mag=(Torso.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- Torso.Neck.C0=necko*euler(offset,0,0)
- LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(1.8,0,1)
- LW.C1 = cf(0, 0.5, 0) * euler(offset,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(1.57,0,0)
- RW.C1 = cf(0, 0.5, 0) * euler(offset,0,0)
- end
- Ballwld.Part1=nil
- Ballprt.Parent=nil
- wait(0.4)
- shoottrail3(Prt4,20)
- wait(1)
- attack=false
- end
- function ss(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function charge(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function bewm(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function abscond(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function distort(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function fire1(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697431"
- SlashSound.Parent = workspace
- SlashSound.Volume = 0.3
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function fire2(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=48618802 "
- SlashSound.Parent = workspace
- SlashSound.Volume = 0.5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function grip(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "rbxasset://sounds/swordslash.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function reload(pitch)
- local SlashSound = it("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295"
- SlashSound.Parent = workspace
- SlashSound.Volume = 1
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0,0.3,0) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(x1,y1,z1)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=it("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=vt(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*cf(0,cframe,0)
- p2.Parent=Character
- m=it("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-vt(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*cf(dir)*euler(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function ChargeEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=modelzorz
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- f=it("BodyPosition")
- f.P=800
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=part.Position
- f.Parent=Part
- for i=0,1,0.1 do
- wait()
- Part.Transparency=Part.Transparency+0.1
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- function ChargeEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=modelzorz
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- f=it("BodyPosition")
- f.P=800
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=part.Position+vt(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- f.Parent=Part
- for i=0,1,0.1 do
- wait()
- Part.Transparency=Part.Transparency+0.1
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- print("Y U NU GIVE CREDIT.")
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.3,0.3,0.3) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.5,0.8,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = it("BlockMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame
- S.Parent=workspace
- msh1.Parent = S
- W=it("Weld")
- W.Parent=S
- W.Part0=S
- W.Part1=part
- W.C0=cf(x2,y2,z2) * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- W.Parent=nil
- S.Anchored=true
- coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
- end
- DarkRiftF=function(par) --Thank you turdulator for this :D
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- Mag=(par.Position-t.Position).magnitude/2
- t.Parent.Humanoid:TakeDamage(.6)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*5000
- rl.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- if Mag<=2 then
- t.Parent.Humanoid:TakeDamage(.3)
- else
- vl=it("BodyVelocity")
- vl.P=3000
- vl.maxForce=vt(50000000000,50000000000,50000000000)
- vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.1)
- end
- end
- wait(.08)
- end
- DBHit=function(hit,Damage) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=it("BodyVelocity")
- vl.P=4500
- vl.maxForce=vt(math.huge,math.huge,math.huge)
- -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,3,0)
- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,45,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-40,40),math.random(-40,40),math.random(-40,40))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DBHit2=function(hit,Damage) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=it("BodyVelocity")
- vl.P=4500
- vl.maxForce=vt(math.huge,math.huge,math.huge)
- -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,30,0)
- vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DOHHit=function(hit,Damage,Pos) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=it("BodyVelocity")
- vl.P=4500
- vl.maxForce=vt(math.huge,math.huge,math.huge)
- -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,60,0)
- vl.velocity=Head.CFrame.lookVector+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=it("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=vt(500000,500000,500000)*50000000000000
- rl.angularvelocity=vt(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,1)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- DOH=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- wait(1)
- DOHeffect(hit,20,30,2,0,0)
- bewm(workspace,1)
- wait(0.1)
- DOHeffect(hit,20,30,-2,0.5,0)
- bewm(workspace,1)
- wait(0.1)
- DOHeffect(hit,20,30,2,1,0)
- bewm(workspace,1)
- wait(0.1)
- DOHeffect(hit,20,30,-2,1.5,0)
- bewm(workspace,1)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=it("Model")
- m.Name=tostring(Dealt)
- h=it("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=it("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=vt(1,.4,1)
- ms=it("CylinderMesh")
- ms.Bevel=.1
- ms.Scale=vt(.8,.8,.8)
- if CRIT==true then
- ms.Scale=vt(1.25,1.5,1.25)
- ms.Bevel=.2
- end
- ms.Parent=c
- c.Reflectance=0
- it("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0))
- f=it("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=vt(math.huge,math.huge,math.huge)
- f.position=c.Position+vt(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function shoottrail2(pos1,Damage)
- coroutine.resume(coroutine.create(function()
- spread2 = 0
- range2 = 100
- rangepower = 10
- local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
- local dir = Head.CFrame.lookVector+spreadvector
- --local dir = pos1.CFrame.lookVector+spreadvector
- local ammount = 100
- local hit2,pos = rayCast(pos1.Position,dir,10,Main)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(1,0.4,1)
- effectsg.Parent = Main
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Navy blue")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = vt(3,3,3)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("Black"))
- MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue"))
- coroutine.resume(coroutine.create(function()
- --[[for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
- end ]]
- wait()
- effectsg.Transparency = 1
- wait(2)
- effectsg.Parent = nil
- end))
- end
- local newpos = pos1.Position
- local inc = rangepower
- ammount=100
- local Damg = Damage*2
- local decr = 0
- repeat
- wait()
- decr = decr + 1
- rangepos = rangepos - 10
- dir = dir
- --dir = dir
- ammount=ammount-3
- if decr == 2 then
- Damg = Damg/2
- decr=0
- end
- hit2,pos = rayCast(newpos,dir,inc,Main)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- EVENMOARMAGIX2(cf(newpos),2,2,2,0,0,0,0,0,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - newpos;
- local mag = targ.magnitude;
- if mag <= 10 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,math.floor(Damg),0.1)
- end
- end
- end
- end
- if hit2 ~= nil then
- local effectsmsh = it("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = vt(1,1,2.5)
- effectsmsh.Scale = vt(3,3,3)
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = vt(0.2,0.2,0.2)
- effectsg.Parent = Main
- effectsg.BrickColor = BrickColor.new("Black")
- effectsmsh.Parent = effectsg
- effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2
- coroutine.resume(coroutine.create(function()
- wait(0)
- effectsg.Parent = nil
- end))
- local efwel = it("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- efwel.Parent = nil
- effectsg.Anchored = true
- --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75
- local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5)
- local CJ = cf(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- --efwel.C0 = C0
- --efwel.C1 = C1
- --efwel.Parent = effectsg
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hit2,math.floor(Damg),0.1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hum,math.floor(Damg),0.1)
- end
- end
- end))
- end
- function shoottrail3(pos1,Damage)
- coroutine.resume(coroutine.create(function()
- spread2 = 0
- range2 = 1000
- rangepower = 2
- local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
- local dir = Head.CFrame.lookVector+spreadvector
- --local dir = pos1.CFrame.lookVector+spreadvector
- local ammount = 100
- local hit2,pos = rayCast(pos1.Position,dir,10,Character)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = it("SpecialMesh")
- local Damg = Damage*2
- effectsmsh.Scale = vt(1,1,1)
- effectsmsh.MeshType="Sphere"
- effectsmsh.Name = "Mesh"
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = vt(1,0.4,1)
- effectsg.Parent = Main
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Black")
- effectsg.Reflectance = 0
- effectsg.Transparency=0.3
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = vt(3,3,3)
- effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- MMMAGIC3(effectsg.CFrame,1,6,1,0,0,0,BrickColor.new("Black"))
- EVENMOARMAGIX(effectsg,3,3,3,0,0,0,0,0,0,BrickColor.new("Black"))
- MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue"))
- coroutine.resume(coroutine.create(function()
- --[[for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
- end ]]
- wait()
- effectsg.Transparency = 1
- wait(2)
- effectsg.Parent = nil
- end))
- end
- local newpos = pos1.Position
- local inc = rangepower
- ammount=100
- local Damg = Damage*2
- local decr = 0
- repeat
- wait()
- decr = decr + 1
- rangepos = rangepos - 10
- dir = dir
- --dir = dir
- ammount=ammount-3
- hit2,pos = rayCast(newpos,dir,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("Black"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - newpos;
- local mag = targ.magnitude;
- if mag <= 30 and c[i].Name ~= Player.Name then
- attackdebounce=false
- Damagefunc1(head,math.floor(Damg),0.1)
- end
- end
- end
- end
- if hit2 ~= nil then
- print(hit2)
- local effectsmsh = it("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = vt(1,1,2.5)
- effectsmsh.Scale = vt(3,3,3)
- local effectsg = it("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = vt(0.2,0.2,0.2)
- effectsg.Parent = Main
- effectsg.BrickColor = BrickColor.new("Black")
- effectsmsh.Parent = effectsg
- effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2
- coroutine.resume(coroutine.create(function()
- wait(0)
- effectsg.Parent = nil
- end))
- local efwel = it("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- efwel.Parent = nil
- effectsg.Anchored = true
- --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75
- local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5)
- local CJ = cf(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- --efwel.C0 = C0
- --efwel.C1 = C1
- --efwel.Parent = effectsg
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hit2,math.floor(Damg),0.1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce=false
- Damagefunc1(hum,math.floor(Damg),0.1)
- end
- end
- end))
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- hold = false
- function ob1d(mouse)
- if attack == true then return end
- hold=true
- if mode=="Shoot" then
- shoottrail2(Prt4,15)
- attack=true
- for i=0,1,0.4 do
- wait()
- Torso.Neck.C0=necko*euler(0,-offset,-1.57)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3*i,1.57,0)
- end
- for i=0,1,0.4 do
- wait()
- Torso.Neck.C0=necko*euler(0,-offset,-1.57)
- LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5)
- LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
- RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57)
- RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3+0.3*i,1.57,0)
- end
- attack=false
- Stance()
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function Key(key,mouse)
- if attack == true then return end
- if key=="f" then
- Mode()
- end
- if key=="u" then
- OverchargeBlast()
- end
- Stance()
- pcall(function() act.key[key:lower()] = true end)
- local kk = key:lower()
- coroutine.resume(coroutine.create(function()
- if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
- while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
- wait()
- end
- walking = false
- end
- end))
- if kk == "w" or kk == "a" or kk == "s" or kk == "d" then
- if walking == true then return end
- while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do
- if mode=="Normal" then
- Walking()
- elseif mode=="Shoot" then
- dodging=true
- Torso.Neck.C0=necko*euler(0,-offset,-1.57)
- if kk=="w" then
- DodgeUp()
- elseif kk=="a" then
- DodgeLeft()
- elseif kk=="s" then
- DodgeRight()
- elseif kk=="d" then
- DodgeDown()
- end
- dodging=false
- Stance()
- end
- wait()
- end
- walking = false
- Stance()
- end
- end
- function Key2(key,mouse)
- pcall(function() act.key[key:lower()] = false end)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(function(key) Key(key,mouse) end)
- --mouse.KeyDown:connect(key2)
- mouse.KeyUp:connect(function(key) Key2(key,mouse) end)
- mouse.KeyUp:connect(function(k) act.keydown = false
- pcall(function() act.key[k:lower()] = false end)
- hold = false
- end)
- MMouse = mouse
- sheathed = false
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RHP = ch.Torso["Right Hip"]
- LHP = ch.Torso["Left Hip"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0)
- RHP.C1 = cf(0, 0.5, 0)
- LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0)
- LHP.C1 = cf(0, 0.5, 0) ]]
- --
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- --[[RW2.Part0 = ch.Torso
- RW2.C0 = cf(0.5, -1.5, 0) --* euler(1.7, 0, 0.8)
- RW2.C1 = cf(0, 0.5, 0)
- RW2.Part1 = ch["Right Leg"]
- RW2.Parent = ch.Torso
- --_G.L = LW
- --
- LW2.Part0 = ch.Torso
- LW2.C0 = cf(-0.5, -1.5, 0) --* euler(1.7, 0, 0.8)
- LW2.C1 = cf(0, 0.5, 0)
- LW2.Part1 = ch["Left Leg"]
- LW2.Parent = ch.Torso
- --_G.L = LW
- -- ]]
- equipanim(mouse)
- end
- function ds(mouse)
- sheathed = true
- guardy = false
- walking = nil
- Character.Humanoid.WalkSpeed = 16
- Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5)
- --[[RHP.C0 = cf(0.5, -1.5, 0) * euler(0,math.rad(90),0)
- RHP.C1 = cf(0, 0, 0)
- LHP.C0 = cf(-0.5, -1.5, 0) * euler(0,math.rad(90),0)
- LHP.C1 = cf(0, 0, 0) ]]
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- increase=0
- --[[while true do
- wait()
- RH.Part0 = Torso
- LH.Part0 = Torso
- if mana < 0 then
- mana = 0
- end
- if mana >= 400 then
- mana=400
- end
- increase = increase + 1
- if increase == 5 then
- if mana < 400 then
- mana = mana + 1
- end
- increase = 0
- end
- fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
- fentext.Text = "Dark Energy("..mana..")"
- end ]]
- -- lego mediafire This acts as a chat filter. Don't ask why I do it. I just do >.>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement