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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerController : MonoBehaviour {
- public float speed = 25.0F;
- public float jumpSpeed = 8.0F;
- public float gravity = 20.0F;
- private Vector3 moveDirection = Vector3.zero;
- private float turner;
- private float looker;
- public float sensitivity = 5;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- CharacterController controller = GetComponent<CharacterController>();
- // is the controller on the ground?
- if (controller.isGrounded) {
- //Feed moveDirection with input.
- moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
- moveDirection = transform.TransformDirection(moveDirection);
- //Multiply it by speed.
- moveDirection *= speed;
- //Jumping
- if (Input.GetButton("Jump"))
- moveDirection.y = jumpSpeed;
- }
- turner = Input.GetAxis ("Mouse X")* sensitivity;
- looker = -Input.GetAxis ("Mouse Y")* sensitivity;
- if(turner != 0){
- //Code for action on mouse moving right
- transform.eulerAngles += new Vector3 (0,turner,0);
- }
- if(looker != 0){
- //Code for action on mouse moving right
- transform.eulerAngles += new Vector3 (looker,0,0);
- }
- //Applying gravity to the controller
- moveDirection.y -= gravity * Time.deltaTime;
- //Making the character move
- controller.Move(moveDirection * Time.deltaTime);
- }
- }
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