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Ganz_the_Skeleton

Script Killer V1

Sep 28th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --Edited by Penien23
  8. ---NO TOOLS
  9.   plr = game.Players.LocalPlayer
  10.   repeat
  11.     wait(0.4)
  12.   until plr.Character
  13.   chr = plr.Character
  14.   human = chr:FindFirstChild("Humanoid")
  15.   chr.Humanoid.MaxHealth = math.huge
  16.   mouse = plr:GetMouse()
  17.   equipd = false
  18.   tors = chr.Torso
  19.   rarm = chr["Right Arm"]
  20.   larm = chr["Left Arm"]
  21.   rleg = chr["Right Leg"]
  22.   lleg = chr["Left Leg"]
  23.   chr.Head.face.Texture = "rbxassetid://126198982"
  24. local txt = Instance.new("BillboardGui", chr)
  25. CV="Lime green"
  26.     txt.Adornee = chr .Head
  27.     txt.Name = "_status"
  28.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  29.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  30.     local text = Instance.new("TextLabel", txt)
  31.     text.Size = UDim2.new(10, 0, 7, 0)
  32.     text.FontSize = "Size24"
  33.     text.TextScaled = true
  34.     text.TextTransparency = 0
  35.     text.BackgroundTransparency = 1
  36.     text.TextTransparency = 0
  37.     text.TextStrokeTransparency = 0
  38.     text.Font = "Bodoni"
  39.     text.TextStrokeColor3 = Color3.new(0,0,0)
  40.     text.TextColor3 = Color3.new(0,1,0)
  41.     text.Text = "I zu k u Midoriya"
  42.     v=Instance.new("Part")
  43.     v.Name = "ColorBrick"
  44.     v.Parent= plr.Character
  45.     v.FormFactor="Symmetric"
  46.     v.Anchored=true
  47.     v.CanCollide=false
  48.     v.BottomSurface="Smooth"
  49.     v.TopSurface="Smooth"
  50.     v.Size=Vector3.new(10,5,3)
  51.     v.Transparency=1
  52.     v.CFrame=chr.Torso.CFrame
  53.     v.BrickColor=BrickColor.new("Lime green")
  54.     v.Transparency=1
  55.     v.Shape="Block"
  56. chr.Shirt.ShirtTemplate = "rbxassetid://846519063"
  57. chr.Pants.PantsTemplate = "rbxassetid://848613245"
  58. for i,v in pairs(chr:children()) do
  59.     if v:IsA("Hat") then
  60.         v:Destroy()
  61.     end
  62. end
  63. for i,v in pairs(chr:children()) do
  64.     if v:IsA("Accessory") then
  65.         v:Destroy()
  66.     end
  67. end
  68. for i,v in pairs(chr:children()) do
  69.     if v:IsA("Hair") then
  70.         v:Destroy()
  71.     end
  72. end
  73. local Part = Instance.new("Part",chr)
  74. Part.BrickColor = BrickColor.new("Royal blue")
  75. Part.Size = Vector3.new(1,1,1)
  76. Part.CanCollide = false
  77. Part.Material = "Neon"
  78. local M = Instance.new("SpecialMesh",Part)
  79. M.MeshId = "rbxassetid://212966179"
  80. M.Scale = Vector3.new(1.2,1.2,1.2)
  81. M.TextureId = "rbxassetid://431984628"
  82. local Part2 = Instance.new("Weld",Part)
  83. Part2.Part0 = chr.Head
  84. Part2.Part1 = Part
  85. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  86. local Part1 = Instance.new("Part",chr)
  87. Part1.BrickColor = BrickColor.new("Really black")
  88. Part1.Size = Vector3.new(1,1,1)
  89. Part1.CanCollide = false
  90. Part1.Material = "Neon"
  91. local M1 = Instance.new("SpecialMesh",Part1)
  92. M1.MeshId = "rbxassetid://212966179"
  93. M1.Scale = Vector3.new(1.1,1.1,1.1)
  94. local Part21 = Instance.new("Weld",Part1)
  95. Part21.Part0 = chr.Head
  96. Part21.Part1 = Part1
  97. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  98.   hrp = chr.HumanoidRootPart
  99.   head = chr.Head
  100.   anim = human.Animator
  101.   activu = false
  102.   Heartbeat = Instance.new("BindableEvent")
  103.   Heartbeat.Name = "Heartbeat"
  104.   Heartbeat.Parent = script
  105.   frame = 0.03333333333333333
  106.   tf = 0
  107. --//====================================================\\--
  108. --||               CREATED BY SHACKLUSTER
  109. --\\====================================================//--
  110.  
  111.  
  112.  
  113. wait(0.2)
  114.  
  115.  
  116.  
  117. Player = game:GetService("Players").LocalPlayer
  118. PlayerGui = Player.PlayerGui
  119. Cam = workspace.CurrentCamera
  120. Backpack = Player.Backpack
  121. Character = Player.Character
  122. Humanoid = Character.Humanoid
  123. Mouse = Player:GetMouse()
  124. RootPart = Character["HumanoidRootPart"]
  125. Torso = Character["Torso"]
  126. Head = Character["Head"]
  127. RightArm = Character["Right Arm"]
  128. LeftArm = Character["Left Arm"]
  129. RightLeg = Character["Right Leg"]
  130. LeftLeg = Character["Left Leg"]
  131. RootJoint = RootPart["RootJoint"]
  132. Neck = Torso["Neck"]
  133. RightShoulder = Torso["Right Shoulder"]
  134. LeftShoulder = Torso["Left Shoulder"]
  135. RightHip = Torso["Right Hip"]
  136. LeftHip = Torso["Left Hip"]
  137. local sick = Instance.new("Sound",Character)
  138. sick.SoundId = "http://www.roblox.com/asset/?id=513429715"
  139. sick.Looped = true
  140. sick.Pitch = 1
  141. sick.Volume = 50
  142. sick:Play()
  143.  
  144. IT = Instance.new
  145. CF = CFrame.new
  146. VT = Vector3.new
  147. RAD = math.rad
  148. C3 = Color3.new
  149. UD2 = UDim2.new
  150. BRICKC = BrickColor.new
  151. ANGLES = CFrame.Angles
  152. EULER = CFrame.fromEulerAnglesXYZ
  153. COS = math.cos
  154. ACOS = math.acos
  155. SIN = math.sin
  156. ASIN = math.asin
  157. ABS = math.abs
  158. MRANDOM = math.random
  159. FLOOR = math.floor
  160.  
  161. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  162.     local NEWMESH = IT(MESH)
  163.     if MESH == "SpecialMesh" then
  164.         NEWMESH.MeshType = MESHTYPE
  165.         if MESHID ~= "nil" and MESHID ~= "" then
  166.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  167.         end
  168.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  169.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  170.         end
  171.     end
  172.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  173.     NEWMESH.Scale = SCALE
  174.     NEWMESH.Parent = PARENT
  175.     return NEWMESH
  176. end
  177.  
  178. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  179.     local NEWPART = IT("Part")
  180.     NEWPART.formFactor = FORMFACTOR
  181.     NEWPART.Reflectance = REFLECTANCE
  182.     NEWPART.Transparency = TRANSPARENCY
  183.     NEWPART.CanCollide = false
  184.     NEWPART.Locked = true
  185.     NEWPART.Anchored = true
  186.     if ANCHOR == false then
  187.         NEWPART.Anchored = false
  188.     end
  189.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  190.     NEWPART.Name = NAME
  191.     NEWPART.Size = SIZE
  192.     NEWPART.Position = Torso.Position
  193.     NEWPART.Material = MATERIAL
  194.     NEWPART:BreakJoints()
  195.     NEWPART.Parent = PARENT
  196.     return NEWPART
  197. end
  198.  
  199. --//=================================\\
  200. --||          CUSTOMIZATION
  201. --\\=================================//
  202.  
  203. Player_Size = 1 --Size of the player.
  204. Animation_Speed = 1
  205. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  206.  
  207. local Speed = 120
  208. local Effects2 = {}
  209.  
  210. --//=================================\\
  211. --||      END OF CUSTOMIZATION
  212. --\\=================================//
  213.  
  214.     local function weldBetween(a, b)
  215.         local weldd = Instance.new("ManualWeld")
  216.         weldd.Part0 = a
  217.         weldd.Part1 = b
  218.         weldd.C0 = CFrame.new()
  219.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  220.         weldd.Parent = a
  221.         return weldd
  222.     end
  223.  
  224. --//=================================\\
  225. --||          USEFUL VALUES
  226. --\\=================================//
  227.  
  228. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  231. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  232. local CHANGEDEFENSE = 0
  233. local CHANGEDAMAGE = 0
  234. local CHANGEMOVEMENT = 0
  235. local ANIM = "Idle"
  236. local ATTACK = false
  237. local EQUIPPED = false
  238. local HOLD = false
  239. local COMBO = 1
  240. local Rooted = false
  241. local SINE = 0
  242. local KEYHOLD = false
  243. local CHANGE = 1 / Animation_Speed
  244. local WALKINGANIM = false
  245. local WALK = 0
  246. local VALUE1 = false
  247. local VALUE2 = false
  248. local ROBLOXIDLEANIMATION = IT("Animation")
  249. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  250. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  251. --ROBLOXIDLEANIMATION.Parent = Humanoid
  252. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  253. WEAPONGUI.Name = "Weapon GUI"
  254. local Weapon = IT("Model")
  255. Weapon.Name = "Adds"
  256. local HITFLOOR = nil
  257. local Effects = IT("Folder", Weapon)
  258. Effects.Name = "Effects"
  259. local ANIMATOR = Humanoid.Animator
  260. local ANIMATE = Character.Animate
  261. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  262. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  263. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  264. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  265. local UNANCHOR = true
  266.  
  267. local SKILLTEXTCOLOR = C3(0,255/255,0)
  268.  
  269. --//=================================\\
  270. --\\=================================//
  271.  
  272.  
  273. --//=================================\\
  274. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  275. --\\=================================//
  276.  
  277. ArtificialHB = Instance.new("BindableEvent", script)
  278. ArtificialHB.Name = "ArtificialHB"
  279.  
  280. script:WaitForChild("ArtificialHB")
  281.  
  282. frame = Frame_Speed
  283. tf = 0
  284. allowframeloss = false
  285. tossremainder = false
  286. lastframe = tick()
  287. script.ArtificialHB:Fire()
  288.  
  289. game:GetService("RunService").Heartbeat:connect(function(s, p)
  290.     tf = tf + s
  291.     if tf >= frame then
  292.         if allowframeloss then
  293.             script.ArtificialHB:Fire()
  294.             lastframe = tick()
  295.         else
  296.             for i = 1, math.floor(tf / frame) do
  297.                 script.ArtificialHB:Fire()
  298.             end
  299.         lastframe = tick()
  300.         end
  301.         if tossremainder then
  302.             tf = 0
  303.         else
  304.             tf = tf - frame * math.floor(tf / frame)
  305.         end
  306.     end
  307. end)
  308.  
  309. --//=================================\\
  310. --\\=================================//
  311.  
  312.  
  313.  
  314.  
  315.  
  316. --//=================================\\
  317. --||          SOME FUNCTIONS
  318. --\\=================================//
  319.  
  320. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  321.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  322. end
  323.  
  324. function PositiveAngle(NUMBER)
  325.     if NUMBER >= 0 then
  326.         NUMBER = 0
  327.     end
  328.     return NUMBER
  329. end
  330.  
  331. function NegativeAngle(NUMBER)
  332.     if NUMBER <= 0 then
  333.         NUMBER = 0
  334.     end
  335.     return NUMBER
  336. end
  337.  
  338. function Swait(NUMBER)
  339.     if NUMBER == 0 or NUMBER == nil then
  340.         ArtificialHB.Event:wait()
  341.     else
  342.         for i = 1, NUMBER do
  343.             ArtificialHB.Event:wait()
  344.         end
  345.     end
  346. end
  347.  
  348. function QuaternionFromCFrame(cf)
  349.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350.     local trace = m00 + m11 + m22
  351.     if trace > 0 then
  352.         local s = math.sqrt(1 + trace)
  353.         local recip = 0.5 / s
  354.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  355.     else
  356.         local i = 0
  357.         if m11 > m00 then
  358.             i = 1
  359.         end
  360.         if m22 > (i == 0 and m00 or m11) then
  361.             i = 2
  362.         end
  363.         if i == 0 then
  364.             local s = math.sqrt(m00 - m11 - m22 + 1)
  365.             local recip = 0.5 / s
  366.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  367.         elseif i == 1 then
  368.             local s = math.sqrt(m11 - m22 - m00 + 1)
  369.             local recip = 0.5 / s
  370.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  371.         elseif i == 2 then
  372.             local s = math.sqrt(m22 - m00 - m11 + 1)
  373.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  374.         end
  375.     end
  376. end
  377.  
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379.     local xs, ys, zs = x + x, y + y, z + z
  380.     local wx, wy, wz = w * xs, w * ys, w * zs
  381.     local xx = x * xs
  382.     local xy = x * ys
  383.     local xz = x * zs
  384.     local yy = y * ys
  385.     local yz = y * zs
  386.     local zz = z * zs
  387.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  388. end
  389.  
  390. function QuaternionSlerp(a, b, t)
  391.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  392.     local startInterp, finishInterp;
  393.     if cosTheta >= 0.0001 then
  394.         if (1 - cosTheta) > 0.0001 then
  395.             local theta = ACOS(cosTheta)
  396.             local invSinTheta = 1 / SIN(theta)
  397.             startInterp = SIN((1 - t) * theta) * invSinTheta
  398.             finishInterp = SIN(t * theta) * invSinTheta
  399.         else
  400.             startInterp = 1 - t
  401.             finishInterp = t
  402.         end
  403.     else
  404.         if (1 + cosTheta) > 0.0001 then
  405.             local theta = ACOS(-cosTheta)
  406.             local invSinTheta = 1 / SIN(theta)
  407.             startInterp = SIN((t - 1) * theta) * invSinTheta
  408.             finishInterp = SIN(t * theta) * invSinTheta
  409.         else
  410.             startInterp = t - 1
  411.             finishInterp = t
  412.         end
  413.     end
  414.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  415. end
  416.  
  417. function Clerp(a, b, t)
  418.     local qa = {QuaternionFromCFrame(a)}
  419.     local qb = {QuaternionFromCFrame(b)}
  420.     local ax, ay, az = a.x, a.y, a.z
  421.     local bx, by, bz = b.x, b.y, b.z
  422.     local _t = 1 - t
  423.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  424. end
  425.  
  426. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  427.     local frame = IT("Frame")
  428.     frame.BackgroundTransparency = TRANSPARENCY
  429.     frame.BorderSizePixel = BORDERSIZEPIXEL
  430.     frame.Position = POSITION
  431.     frame.Size = SIZE
  432.     frame.BackgroundColor3 = COLOR
  433.     frame.BorderColor3 = BORDERCOLOR
  434.     frame.Name = NAME
  435.     frame.Parent = PARENT
  436.     return frame
  437. end
  438.  
  439. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  440.     local label = IT("TextLabel")
  441.     label.BackgroundTransparency = 1
  442.     label.Size = UD2(1, 0, 1, 0)
  443.     label.Position = UD2(0, 0, 0, 0)
  444.     label.TextColor3 = TEXTCOLOR
  445.     label.TextStrokeTransparency = STROKETRANSPARENCY
  446.     label.TextTransparency = TRANSPARENCY
  447.     label.FontSize = TEXTFONTSIZE
  448.     label.Font = TEXTFONT
  449.     label.BorderSizePixel = BORDERSIZEPIXEL
  450.     label.TextScaled = false
  451.     label.Text = TEXT
  452.     label.Name = NAME
  453.     label.Parent = PARENT
  454.     return label
  455. end
  456.  
  457. function NoOutlines(PART)
  458.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  459. end
  460.  
  461.  
  462. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  463.     local NEWWELD = IT(TYPE)
  464.     NEWWELD.Part0 = PART0
  465.     NEWWELD.Part1 = PART1
  466.     NEWWELD.C0 = C0
  467.     NEWWELD.C1 = C1
  468.     NEWWELD.Parent = PARENT
  469.     return NEWWELD
  470. end
  471.  
  472. function CreateSound(ID, PARENT, VOLUME, PITCH)
  473.     local NEWSOUND = nil
  474.     coroutine.resume(coroutine.create(function()
  475.         NEWSOUND = IT("Sound", PARENT)
  476.         NEWSOUND.Volume = VOLUME
  477.         NEWSOUND.Pitch = PITCH
  478.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  479.         Swait()
  480.         NEWSOUND:play()
  481.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  482.     end))
  483.     return NEWSOUND
  484. end
  485.  
  486. function CFrameFromTopBack(at, top, back)
  487.     local right = top:Cross(back)
  488.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  489. end
  490.  
  491. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  492.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  493.     local mesh = IT("SpecialMesh",wave)
  494.     mesh.MeshType = "FileMesh"
  495.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  496.     mesh.Scale = SIZE
  497.     mesh.Offset = VT(0,0,-SIZE.X/8)
  498.     wave.CFrame = CFRAME
  499.     coroutine.resume(coroutine.create(function(PART)
  500.         for i = 1, WAIT do
  501.             Swait()
  502.             mesh.Scale = mesh.Scale + GROW
  503.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  504.             if DOESROT == true then
  505.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  506.             end
  507.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  508.             if wave.Transparency > 0.99 then
  509.                 wave:remove()
  510.             end
  511.         end
  512.     end))
  513. end
  514.  
  515. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  516.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  517.     local mesh = IT("SpecialMesh",wave)
  518.     mesh.MeshType = "FileMesh"
  519.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  520.     mesh.Scale = SIZE
  521.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  522.     wave.CFrame = CFRAME
  523.     coroutine.resume(coroutine.create(function(PART)
  524.         for i = 1, WAIT do
  525.             Swait()
  526.             mesh.Scale = mesh.Scale + GROW
  527.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  528.             if DOESROT == true then
  529.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  530.             end
  531.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  532.             if wave.Transparency > 0.99 then
  533.                 wave:remove()
  534.             end
  535.         end
  536.     end))
  537. end
  538.  
  539. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  540.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  541.     local mesh = IT("SpecialMesh",wave)
  542.     mesh.MeshType = "FileMesh"
  543.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  544.     mesh.Scale = SIZE
  545.     wave.CFrame = CFRAME
  546.     coroutine.resume(coroutine.create(function(PART)
  547.         for i = 1, WAIT do
  548.             Swait()
  549.             mesh.Scale = mesh.Scale + GROW
  550.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  551.             if DOESROT == true then
  552.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  553.             end
  554.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  555.             if wave.Transparency > 0.99 then
  556.                 wave:remove()
  557.             end
  558.         end
  559.     end))
  560. end
  561.  
  562.  
  563. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  564.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  565.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  566.     wave.CFrame = CFRAME
  567.     coroutine.resume(coroutine.create(function(PART)
  568.         for i = 1, WAIT do
  569.             Swait()
  570.             mesh.Scale = mesh.Scale * GROW
  571.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  572.             if wave.Transparency > 0.99 then
  573.                 wave:remove()
  574.             end
  575.         end
  576.     end))
  577. end
  578.  
  579. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  580.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  581.     local mesh = IT("SpecialMesh",wave)
  582.     mesh.MeshType = "Sphere"
  583.     mesh.Scale = SIZE
  584.     mesh.Offset = VT(0,0,0)
  585.     wave.CFrame = CFRAME
  586.     coroutine.resume(coroutine.create(function(PART)
  587.         for i = 1, WAIT do
  588.             Swait()
  589.             mesh.Scale = mesh.Scale + GROW
  590.             wave.Transparency = wave.Transparency + (1/WAIT)
  591.             if wave.Transparency > 0.99 then
  592.                 wave:remove()
  593.             end
  594.         end
  595.     end))
  596. end
  597.  
  598. function MakeForm(PART,TYPE)
  599.     if TYPE == "Cyl" then
  600.         local MSH = IT("CylinderMesh",PART)
  601.     elseif TYPE == "Ball" then
  602.         local MSH = IT("SpecialMesh",PART)
  603.         MSH.MeshType = "Sphere"
  604.     elseif TYPE == "Wedge" then
  605.         local MSH = IT("SpecialMesh",PART)
  606.         MSH.MeshType = "Wedge"
  607.     end
  608. end
  609.  
  610. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  611.     if FLOOR ~= nil then
  612.         coroutine.resume(coroutine.create(function()
  613.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  614.             PART.CFrame = CF(POSITION)
  615.             for i = 1, 45 do
  616.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  617.                 RingPiece.Material = FLOOR.Material
  618.                 RingPiece.Color = FLOOR.Color
  619.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  620.                 Debris:AddItem(RingPiece,SWAIT/100)
  621.             end
  622.             PART:remove()
  623.         end))
  624.     end
  625. end
  626.  
  627. function CheckTableForString(Table, String)
  628.     for i, v in pairs(Table) do
  629.         if string.find(string.lower(String), string.lower(v)) then
  630.             return true
  631.         end
  632.     end
  633.     return false
  634. end
  635.  
  636. function CheckIntangible(Hit)
  637.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  638.     if Hit and Hit.Parent then
  639.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  640.             return true
  641.         end
  642.     end
  643.     return false
  644. end
  645.  
  646. Debris = game:GetService("Debris")
  647.  
  648. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  649.     local Direction = CFrame.new(StartPos, Vec).lookVector
  650.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  651.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  652.     if RayHit and CheckIntangible(RayHit) then
  653.         if DelayIfHit then
  654.             wait()
  655.         end
  656.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  657.     end
  658.     return RayHit, RayPos, RayNormal
  659. end
  660.  
  661. function turnto(position)
  662.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  663. end
  664.  
  665. --//=================================\\
  666. --||         WEAPON CREATION
  667. --\\=================================//
  668.  
  669. for _, c in pairs(Weapon:GetChildren()) do
  670.    if c.ClassName == "Part" then
  671.        c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  672.    end
  673. end
  674.  
  675. Weapon.Parent = Character
  676.  
  677. Humanoid.Died:connect(function()
  678.    ATTACK = true
  679. end)
  680.  
  681. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  682. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  683. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  684. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  685.  
  686. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] SMASH!!!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  687. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] DETROIT SMASH!!!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  688. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] TELEPORT!!!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  689. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] TEAXS SMASH!!!", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  690.  
  691. --//=================================\\
  692. --||         DAMAGE FUNCTIONS
  693. --\\=================================//
  694.  
  695. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  696.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  697.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  698.     local BODYGYRO = IT("BodyGyro", STATPART)
  699.     local BODYPOSITION = IT("BodyPosition", STATPART)
  700.     BODYPOSITION.P = 2000
  701.     BODYPOSITION.D = 100
  702.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  703.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  704.     game:GetService("Debris"):AddItem(STATPART ,5)
  705.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  706.     BILLBOARDGUI.Adornee = STATPART
  707.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  708.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  709.     BILLBOARDGUI.AlwaysOnTop = false
  710.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  711.     TEXTLABEL.BackgroundTransparency = 1
  712.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  713.     TEXTLABEL.Text = TEXT
  714.     TEXTLABEL.Font = "SciFi"
  715.     TEXTLABEL.FontSize="Size42"
  716.     TEXTLABEL.TextColor3 = COLOR
  717.     TEXTLABEL.TextStrokeTransparency = 1
  718.     TEXTLABEL.TextScaled = true
  719.     TEXTLABEL.TextWrapped = true
  720.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  721.         if LABELTYPE == "Normal" then
  722.             for i = 1, 30 do
  723.                 Swait()
  724.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  725.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  726.             end
  727.         elseif LABELTYPE == "Debuff" then
  728.             for i = 1, 30 do
  729.                 Swait()
  730.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  731.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  732.             end
  733.         elseif LABELTYPE == "Shock" then
  734.             local ORIGIN = STATPART.Position
  735.             for i = 1, 30 do
  736.                 Swait()
  737.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  738.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  739.             end
  740.         end
  741.         THEPART.Parent = nil
  742.     end),STATPART, BODYPOSITION, TEXTLABEL)
  743. end
  744.  
  745. --//=================================\\
  746. --||            DAMAGING
  747. --\\=================================//
  748.  
  749. function killnearest(position,range,maxstrength,direction)
  750.     for i,v in ipairs(workspace:GetChildren()) do
  751.     local body = v:GetChildren()
  752.         for part = 1, #body do
  753.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  754.                 if(body[part].Position - position).Magnitude < range then
  755.                     if v.ClassName == "Model" then
  756.                         --v:BreakJoints()
  757.                     end
  758.                     local POS = position
  759.                     coroutine.resume(coroutine.create(function()
  760.                         body[part].Anchored = true
  761.                         body[part].Parent = Effects
  762.                         body[part].CanCollide = true
  763.                         local SIZE = body[part].Size
  764.                         body[part].Material = "Neon"
  765.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  766.                         for i = 1, 75 do
  767.                             Swait()
  768.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  769.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  770.                         end
  771.                         coroutine.resume(coroutine.create(function()
  772.                             while true do
  773.                                 Swait()
  774.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  775.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  776.                             end
  777.                         end))
  778.                         body[part].Anchored = false
  779.                         body[part].Velocity = direction.lookVector*maxstrength
  780.                     end))
  781.                 end
  782.             end
  783.         end
  784.         if v.ClassName == "Part" then
  785.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  786.                 local POS = position
  787.                 coroutine.resume(coroutine.create(function()
  788.                     v.Anchored = true
  789.                     v.Parent = Effects
  790.                     local SIZE = v.Size
  791.                     v.Material = "Neon"
  792.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  793.                     for i = 1, 75 do
  794.                         Swait()
  795.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  796.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  797.                     end
  798.                     coroutine.resume(coroutine.create(function()
  799.                         while true do
  800.                             Swait()
  801.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  802.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  803.                         end
  804.                     end))
  805.                     v.Anchored = false
  806.                     v.Velocity = direction.lookVector*maxstrength
  807.                 end))
  808.             end
  809.         end
  810.     end
  811. end
  812.  
  813. --//=================================\\
  814. --||    ATTACK FUNCTIONS AND STUFF
  815. --\\=================================//
  816.  
  817. function AttackTemplate()
  818.     ATTACK = true
  819.     Rooted = false
  820.     for i=0, 0, 0.1 / Animation_Speed do
  821.         Swait()
  822.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  823.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  824.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  825.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  826.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  828.     end
  829.     ATTACK = false
  830.     Rooted = false
  831. end
  832.  
  833. function GoldenPunch()
  834.     ATTACK = true
  835.     Rooted = false
  836.     local SPEED = Speed
  837.     Speed = 8
  838.     CreateSound("169445572", RightArm, 10, 1.1)
  839.     for i=0, 0, 0.1 / Animation_Speed do
  840.         Swait()
  841.         turnto(Mouse.Hit.p)
  842.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15))
  843.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-2/15,-2/15,-2/15))
  844.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  845.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  846.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  847.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  848.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  849.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  850.     end
  851.     for i=0, 0, 0.1 / Animation_Speed do
  852.         Swait()
  853.         turnto(Mouse.Hit.p)
  854.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  855.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  856.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  857.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  858.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  859.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  860.     end
  861.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "White", "Punch", VT(50,50,50),false)
  862.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  863.     PART.Shape = "Ball"
  864.     local bv = Instance.new("BodyVelocity")
  865.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  866.     bv.velocity = RootPart.CFrame.lookVector*600
  867.     bv.Parent = PART
  868.     bv.Name = "PROJECTILEVELOCITY"
  869.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2.5,0.2,2.5))
  870.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(3,0.2,3))
  871.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2,0.6,2))
  872.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(2.2,0.6,2.2))
  873.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  874.     coroutine.resume(coroutine.create(function()
  875.         for i = 1, 10 do
  876.             Swait()
  877.             PART.Transparency = PART.Transparency + 0.2/10
  878.             PART.Size = PART.Size + VT(5,5,5)
  879.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  880.         end
  881.         PART:Destroy()
  882.     end))
  883.     for i=0, 0, 0.1 / Animation_Speed do
  884.         Swait()
  885.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  886.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  887.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  888.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  889.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  890.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  891.     end
  892.     Speed = SPEED
  893.     ATTACK = false
  894.     Rooted = false
  895. end
  896.  
  897. function GoldenGrasp()
  898.     ATTACK = true
  899.     Rooted = false
  900.     local HASGRABBED = false
  901.     local WELD = nil
  902.     local TORS = nil
  903.     local hitting = FIST.Touched:connect(function(hit)
  904.         if hit.Parent:FindFirstChild("Humanoid") then
  905.             if hit.Parent.Humanoid.Health ~= 0 then
  906.                 UNANCHOR = false
  907.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  908.                 TORS.Anchored = true
  909.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  910.                 WELD = weldBetween(RightArm,TORS)
  911.                 HASGRABBED = true
  912.                 Rooted = true
  913.             end
  914.         end
  915.     end)
  916.     for i=0, 1, 0.1 / Animation_Speed do
  917.         Swait()
  918.         if HASGRABBED == true then
  919.             break
  920.         end
  921.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  922.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  923.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  924.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  925.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  926.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  927.     end
  928.     hitting:disconnect()
  929.     if HASGRABBED == true then
  930.         TORS.Anchored = false
  931.        RootPart.Anchored = true
  932.         for i=0, 1, 0.5 / Animation_Speed do
  933.             Swait()
  934.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  935.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  937.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  938.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  939.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940.         end
  941.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.5,0.3,0.5))
  942.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.6,0.3,0.6))
  943.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  944.         SOUNDPART.CFrame = RootPart.CFrame
  945.         Debris:AddItem(SOUNDPART,5)
  946.         CreateSound("1295446488", SOUNDPART, 2, 1)
  947.         for i = 1, 7 do
  948.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  949.         end
  950.         for i=0, 1, 0 / Animation_Speed do
  951.             Swait()
  952.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  953.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  954.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  955.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  956.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  957.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  958.         end
  959.         for i=0, 1, 0 / Animation_Speed do
  960.             Swait()
  961.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  962.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  963.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  964.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  965.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967.         end
  968.         if HITFLOOR ~= nil then
  969.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  970.         end
  971.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  972.         WELD:remove()
  973.         for i = 1, 12 do
  974.             Swait()
  975.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  976.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(0.3,3,0.3))
  977.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(1,0.4,1))
  978.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(2.3,0.3,2.3))
  979.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  980.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  981.         end
  982.     end
  983.     UNANCHOR = true
  984.     ATTACK = false
  985.     Rooted = false
  986. end
  987.  
  988. function Mach20()
  989.     local ORIGIN = RootPart.Position
  990.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  991.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  992.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  993.     SOUNDPART.CFrame = RootPart.CFrame
  994.     Debris:AddItem(SOUNDPART,5)
  995.     CreateSound("1295446488", SOUNDPART, 2, 1)
  996.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  997.     Swait()
  998.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  999.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  1000.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  1001.     SOUNDPART.CFrame = RootPart.CFrame
  1002.     Debris:AddItem(SOUNDPART,5)
  1003.     CreateSound("1295446488", SOUNDPART, 2, 1)
  1004.     if MRANDOM(1,8) == 1 then
  1005.         ATTACK = true
  1006.         Rooted = true
  1007.         local FRUITSTABLE = {
  1008.             {MeshId = "0", TextureId = "0", Color = "White"},
  1009.             {MeshId = "0", TextureId = "0", Color = "White"},
  1010.             {MeshId = "0", TextureId = "0", Color = "White"}
  1011.         }
  1012.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1013.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1014.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1015.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1016.         weldBetween(RightArm,FRUITMODEL)
  1017.         for i=0, 0, 0.1 / Animation_Speed do
  1018.             Swait()
  1019.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1022.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1023.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025.         end
  1026.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1027.         FRUITMODEL:remove()
  1028.         for i = 1, 15 do
  1029.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1030.         end
  1031.         for i=0, 0, 0.1 / Animation_Speed do
  1032.             Swait()
  1033.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1034.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1035.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1036.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1037.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1038.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039.         end
  1040.         ATTACK = false
  1041.         Rooted = false
  1042.     end
  1043. end
  1044.  
  1045. function ImplosionCollision()
  1046.     ATTACK = true
  1047.     Rooted = true
  1048.     CreateSound("169445572", RightArm, 10, 0.8)
  1049.     for i=0, 0, 0.1 / Animation_Speed do
  1050.         Swait()
  1051.         turnto(Mouse.Hit.p)
  1052.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1053.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1054.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1055.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1056.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1057.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1058.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1059.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1060.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1061.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1062.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1063.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1064.     end
  1065.     for i=0, 0, 0.1 / Animation_Speed do
  1066.         Swait()
  1067.         turnto(Mouse.Hit.p)
  1068.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1069.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1070.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074.     end
  1075.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.04,-0.04,-0.04))
  1076.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.035,-0.035,-0.035))
  1077.     coroutine.resume(coroutine.create(function()
  1078.         Swait(100)
  1079.         for i = 1, 5 do
  1080.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1081.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Whitek",VT(4.5*i,0.2,4.5*i))
  1082.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5*i,0.2,5*i))
  1083.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4*i,0.6,4*i))
  1084.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5.2*i,0.6,5.2*i))
  1085.         end
  1086.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1087.         for i = 1, 5 do
  1088.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1089.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1090.         end
  1091.         coroutine.resume(coroutine.create(function()
  1092.             for i = 1, 10 do
  1093.                 Swait()
  1094.                 for i = 1, 1 do
  1095.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5)
  1096.                 end
  1097.                 for i = 1, 4 do
  1098.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/3)
  1099.                 end
  1100.             end
  1101.         end))
  1102.     end))
  1103.     for i=0, 0, 0.01 / Animation_Speed do
  1104.         Swait()
  1105.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1106.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1107.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1108.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1109.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1110.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1111.     end
  1112.     ATTACK = false
  1113.     Rooted = false
  1114. end
  1115.  
  1116. --//=================================\\
  1117. --||      ASSIGN THINGS TO KEYS
  1118. --\\=================================//
  1119.  
  1120. function MouseDown(Mouse)
  1121.    if ATTACK == false then
  1122.    end
  1123. end
  1124.  
  1125. function MouseUp(Mouse)
  1126. HOLD = false
  1127. end
  1128.  
  1129. function KeyDown(Key)
  1130.    KEYHOLD = true
  1131.    if Key == "z" and ATTACK == false then
  1132.        GoldenPunch()
  1133.    end
  1134.  
  1135.    if Key == "b" and ATTACK == false then
  1136.        GoldenGrasp()
  1137.    end
  1138.  
  1139.    if Key == "c" and ATTACK == false then
  1140.        Mach20()
  1141.    end
  1142.  
  1143.    if Key == "x" and ATTACK == false then
  1144.        ImplosionCollision()
  1145.    end
  1146.  
  1147.    if Key == "p" and ATTACK == false then
  1148.        if Speed == 16 then
  1149.            Speed = 150
  1150.        elseif Speed == 150 then
  1151.            Speed = 16
  1152.        end
  1153.    end
  1154. end
  1155.  
  1156. function KeyUp(Key)
  1157.    KEYHOLD = false
  1158. end
  1159.  
  1160.    Mouse.Button1Down:connect(function(NEWKEY)
  1161.        MouseDown(NEWKEY)
  1162.    end)
  1163.    Mouse.Button1Up:connect(function(NEWKEY)
  1164.        MouseUp(NEWKEY)
  1165.    end)
  1166.    Mouse.KeyDown:connect(function(NEWKEY)
  1167.        KeyDown(NEWKEY)
  1168.    end)
  1169.    Mouse.KeyUp:connect(function(NEWKEY)
  1170.        KeyUp(NEWKEY)
  1171.    end)
  1172.  
  1173. --//=================================\\
  1174. --\\=================================//
  1175.  
  1176.  
  1177. function unanchor()
  1178.     if UNANCHOR == true then
  1179.         g = Character:GetChildren()
  1180.         for i = 1, #g do
  1181.             if g[i].ClassName == "Part" then
  1182.                 g[i].Anchored = false
  1183.             end
  1184.         end
  1185.     end
  1186. end
  1187.  
  1188.  
  1189. --//=================================\\
  1190. --||    WRAP THE WHOLE SCRIPT UP
  1191. --\\=================================//
  1192.  
  1193. Humanoid.Changed:connect(function(Jump)
  1194.     if Jump == "Jump" and (Disable_Jump == true) then
  1195.         Humanoid.Jump = false
  1196.     end
  1197. end)
  1198.  
  1199. while true do
  1200.     Swait()
  1201.     ANIMATE.Parent = nil
  1202.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1203.     IDLEANIMATION:Play()
  1204.     SINE = SINE + CHANGE
  1205.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1206.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1207.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1208.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1209.     local WALKSPEEDVALUE = 0
  1210.     if Speed < 35 then
  1211.         WALKSPEEDVALUE = 6
  1212.     else
  1213.         WALKSPEEDVALUE = 3
  1214.     end
  1215.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1216.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1217.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1218.         if Speed < 35 then
  1219.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1220.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1221.         else
  1222.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1223.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1224.         end
  1225.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1226.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230.     end
  1231.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1232.         ANIM = "Jump"
  1233.         if ATTACK == false then
  1234.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1236.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1237.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1238.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1239.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1240.         end
  1241.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1242.         ANIM = "Fall"
  1243.         if ATTACK == false then
  1244.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1246.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1247.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1248.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1249.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1250.         end
  1251.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1252.         ANIM = "Idle"
  1253.         if ATTACK == false then
  1254.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1257.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1258.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260.         end
  1261.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1262.         ANIM = "Walk"
  1263.         WALK = WALK + 1 / Animation_Speed
  1264.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1265.             WALK = 0
  1266.             if WALKINGANIM == true then
  1267.                 WALKINGANIM = false
  1268.             elseif WALKINGANIM == false then
  1269.                 WALKINGANIM = true
  1270.             end
  1271.         end
  1272.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1273.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1274.         if ATTACK == false then
  1275.             if Speed < 35 then
  1276.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1281.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1282.             else
  1283.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1288.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1289.             end
  1290.         end
  1291.     end
  1292.     unanchor()
  1293.     Humanoid.MaxHealth = "inf"
  1294.     Humanoid.Health = "inf"
  1295.     if Rooted == false then
  1296.         Disable_Jump = false
  1297.         Humanoid.WalkSpeed = Speed
  1298.     elseif Rooted == true then
  1299.         Disable_Jump = true
  1300.         Humanoid.WalkSpeed = 0
  1301.     end
  1302.     local MATHS = {"0","1"}
  1303.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1304.     Humanoid.PlatformStand = false
  1305. end
  1306.  
  1307. --//=================================\\
  1308. --\\=================================//
  1309.  
  1310.  
  1311.  
  1312.  
  1313.  
  1314. --//====================================================\\--
  1315. --||                     END OF SCRIPT
  1316. --\\====================================================//--
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