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Oct 19th, 2018
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  1.  
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. do
  6. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  7. script.Parent = Player.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent and t.Function then
  33. t.Function(...)
  34. end
  35. end
  36. m.TrigEvent = te
  37. UIS.TrigEvent = te
  38.  
  39. Event.OnServerEvent:Connect(function(plr,io)
  40. if plr~=Player then return end
  41. if io.isMouse then
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. else
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = owner
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local UIS = game:GetService("UserInputService")
  65. local input = function(io,a)
  66. if a then return end
  67. --Since InputObject is a client-side instance, we create and pass table instead
  68. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  69. end
  70. UIS.InputBegan:Connect(input)
  71. UIS.InputEnded:Connect(input)
  72.  
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84.  
  85. --//====================================================\\--
  86. --|| CREATED BY SHACKLUSTER
  87. --\\====================================================//--
  88.  
  89.  
  90.  
  91. wait(0.2)
  92.  
  93.  
  94.  
  95. Player = owner
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local sick = nil
  115. if sick == nil then
  116. sick = Instance.new("Sound",Character)
  117. sick.SoundId = "rbxassetid://1073360199"
  118. sick.Looped = true
  119. sick.Pitch = 1
  120. sick.Volume = 0.5
  121. sick:Play()
  122. end
  123. Taunts = {907330619,907332856,907329893}
  124. ALONE = 907328147
  125. script.Parent = workspace
  126. HASDIED = false
  127.  
  128. IT = Instance.new
  129. CF = CFrame.new
  130. VT = Vector3.new
  131. RAD = math.rad
  132. C3 = Color3.new
  133. UD2 = UDim2.new
  134. BRICKC = BrickColor.new
  135. ANGLES = CFrame.Angles
  136. EULER = CFrame.fromEulerAnglesXYZ
  137. COS = math.cos
  138. ACOS = math.acos
  139. SIN = math.sin
  140. ASIN = math.asin
  141. ABS = math.abs
  142. MRANDOM = math.random
  143. FLOOR = math.floor
  144.  
  145. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  146. local NEWMESH = IT(MESH)
  147. if MESH == "SpecialMesh" then
  148. NEWMESH.MeshType = MESHTYPE
  149. if MESHID ~= "nil" and MESHID ~= "" then
  150. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  151. end
  152. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  153. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  154. end
  155. end
  156. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  157. NEWMESH.Scale = SCALE
  158. NEWMESH.Parent = PARENT
  159. return NEWMESH
  160. end
  161.  
  162. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  163. local NEWPART = IT("Part")
  164. NEWPART.formFactor = FORMFACTOR
  165. NEWPART.Reflectance = REFLECTANCE
  166. NEWPART.Transparency = TRANSPARENCY
  167. NEWPART.CanCollide = false
  168. NEWPART.Locked = true
  169. NEWPART.Anchored = true
  170. if ANCHOR == false then
  171. NEWPART.Anchored = false
  172. end
  173. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  174. NEWPART.Name = NAME
  175. NEWPART.Size = SIZE
  176. NEWPART.Position = Torso.Position
  177. NEWPART.Material = MATERIAL
  178. NEWPART:BreakJoints()
  179. NEWPART.Parent = PARENT
  180. return NEWPART
  181. end
  182.  
  183. --//=================================\\
  184. --|| CUSTOMIZATION
  185. --\\=================================//
  186.  
  187. Player_Size = 1 --Size of the player.
  188. Animation_Speed = 3
  189. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  190.  
  191. local Speed = 16
  192. local Effects2 = {}
  193.  
  194. --//=================================\\
  195. --|| END OF CUSTOMIZATION
  196. --\\=================================//
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = Instance.new("ManualWeld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CFrame.new()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  209. local acs = Instance.new("Part")
  210. acs.CanCollide = false
  211. acs.Anchored = false
  212. acs.Size = Vector3.new(0,0,0)
  213. acs.CFrame = attachmentpart.CFrame
  214. acs.Parent = Character
  215. acs.BrickColor = color
  216. local meshs = Instance.new("SpecialMesh")
  217. meshs.MeshId = mesh
  218. meshs.TextureId = texture
  219. meshs.Parent = acs
  220. meshs.Scale = scale
  221. meshs.Offset = offset
  222. weldBetween(attachmentpart,acs)
  223. end
  224.  
  225. --//=================================\\
  226. --|| USEFUL VALUES
  227. --\\=================================//
  228.  
  229. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  231. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  232. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  233. local CHANGEDEFENSE = 0
  234. local CHANGEDAMAGE = 0
  235. local CHANGEMOVEMENT = 0
  236. local ANIM = "Idle"
  237. local ATTACK = false
  238. local EQUIPPED = false
  239. local HOLD = false
  240. local COMBO = 1
  241. local Rooted = false
  242. local SINE = 0
  243. local KEYHOLD = false
  244. local CHANGE = 2 / Animation_Speed
  245. local WALKINGANIM = false
  246. local WALK = 0
  247. local VALUE1 = false
  248. local VALUE2 = false
  249. local ROBLOXIDLEANIMATION = IT("Animation")
  250. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  251. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  252. --ROBLOXIDLEANIMATION.Parent = Humanoid
  253. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  254. WEAPONGUI.Name = "Weapon GUI"
  255. local Weapon = IT("Model")
  256. Weapon.Name = "Adds"
  257. local Tail = IT("Model",Weapon)
  258. Tail.Name = "Tail"
  259. local Minions = IT("Model",Character)
  260. Minions.Name = "MinionFolder"
  261. local Effects = IT("Folder", Weapon)
  262. Effects.Name = "Effects"
  263. local ANIMATOR = Humanoid.Animator
  264. local ANIMATE = Character.Animate
  265. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  266. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  267. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  268. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  269. local UNANCHOR = true
  270.  
  271. local SKILLTEXTCOLOR = C3(1,1,1)
  272.  
  273. --//=================================\\
  274. --\\=================================//
  275.  
  276.  
  277. --//=================================\\
  278. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  279. --\\=================================//
  280.  
  281. ArtificialHB = Instance.new("BindableEvent", script)
  282. ArtificialHB.Name = "ArtificialHB"
  283.  
  284. script:WaitForChild("ArtificialHB")
  285.  
  286. frame = Frame_Speed
  287. tf = 0
  288. allowframeloss = false
  289. tossremainder = false
  290. lastframe = tick()
  291. script.ArtificialHB:Fire()
  292.  
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294. tf = tf + s
  295. if tf >= frame then
  296. if allowframeloss then
  297. script.ArtificialHB:Fire()
  298. lastframe = tick()
  299. else
  300. for i = 1, math.floor(tf / frame) do
  301. script.ArtificialHB:Fire()
  302. end
  303. lastframe = tick()
  304. end
  305. if tossremainder then
  306. tf = 0
  307. else
  308. tf = tf - frame * math.floor(tf / frame)
  309. end
  310. end
  311. end)
  312.  
  313. --//=================================\\
  314. --\\=================================//
  315.  
  316.  
  317.  
  318.  
  319.  
  320. --//=================================\\
  321. --|| SOME FUNCTIONS
  322. --\\=================================//
  323.  
  324. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  325. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  326. end
  327.  
  328. function PositiveAngle(NUMBER)
  329. if NUMBER >= 0 then
  330. NUMBER = 0
  331. end
  332. return NUMBER
  333. end
  334.  
  335. function NegativeAngle(NUMBER)
  336. if NUMBER <= 0 then
  337. NUMBER = 0
  338. end
  339. return NUMBER
  340. end
  341.  
  342. function Swait(NUMBER)
  343. if NUMBER == 0 or NUMBER == nil then
  344. ArtificialHB.Event:wait()
  345. else
  346. for i = 1, NUMBER do
  347. ArtificialHB.Event:wait()
  348. end
  349. end
  350. end
  351.  
  352. function QuaternionFromCFrame(cf)
  353. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  354. local trace = m00 + m11 + m22
  355. if trace > 0 then
  356. local s = math.sqrt(1 + trace)
  357. local recip = 0.5 / s
  358. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  359. else
  360. local i = 0
  361. if m11 > m00 then
  362. i = 1
  363. end
  364. if m22 > (i == 0 and m00 or m11) then
  365. i = 2
  366. end
  367. if i == 0 then
  368. local s = math.sqrt(m00 - m11 - m22 + 1)
  369. local recip = 0.5 / s
  370. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  371. elseif i == 1 then
  372. local s = math.sqrt(m11 - m22 - m00 + 1)
  373. local recip = 0.5 / s
  374. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  375. elseif i == 2 then
  376. local s = math.sqrt(m22 - m00 - m11 + 1)
  377. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  378. end
  379. end
  380. end
  381.  
  382. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  383. local xs, ys, zs = x + x, y + y, z + z
  384. local wx, wy, wz = w * xs, w * ys, w * zs
  385. local xx = x * xs
  386. local xy = x * ys
  387. local xz = x * zs
  388. local yy = y * ys
  389. local yz = y * zs
  390. local zz = z * zs
  391. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  392. end
  393.  
  394. function QuaternionSlerp(a, b, t)
  395. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  396. local startInterp, finishInterp;
  397. if cosTheta >= 0.0001 then
  398. if (1 - cosTheta) > 0.0001 then
  399. local theta = ACOS(cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((1 - t) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = 1 - t
  405. finishInterp = t
  406. end
  407. else
  408. if (1 + cosTheta) > 0.0001 then
  409. local theta = ACOS(-cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((t - 1) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = t - 1
  415. finishInterp = t
  416. end
  417. end
  418. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  419. end
  420.  
  421. function Clerp(a, b, t)
  422. local qa = {QuaternionFromCFrame(a)}
  423. local qb = {QuaternionFromCFrame(b)}
  424. local ax, ay, az = a.x, a.y, a.z
  425. local bx, by, bz = b.x, b.y, b.z
  426. local _t = 1 - t
  427. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  428. end
  429.  
  430. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  431. local frame = IT("Frame")
  432. frame.BackgroundTransparency = TRANSPARENCY
  433. frame.BorderSizePixel = BORDERSIZEPIXEL
  434. frame.Position = POSITION
  435. frame.Size = SIZE
  436. frame.BackgroundColor3 = COLOR
  437. frame.BorderColor3 = BORDERCOLOR
  438. frame.Name = NAME
  439. frame.Parent = PARENT
  440. return frame
  441. end
  442.  
  443. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  444. local label = IT("TextLabel")
  445. label.BackgroundTransparency = 1
  446. label.Size = UD2(1, 0, 1, 0)
  447. label.Position = UD2(0, 0, 0, 0)
  448. label.TextColor3 = TEXTCOLOR
  449. label.TextStrokeTransparency = STROKETRANSPARENCY
  450. label.TextTransparency = TRANSPARENCY
  451. label.FontSize = TEXTFONTSIZE
  452. label.Font = TEXTFONT
  453. label.BorderSizePixel = BORDERSIZEPIXEL
  454. label.TextScaled = false
  455. label.Text = TEXT
  456. label.Name = NAME
  457. label.Parent = PARENT
  458. return label
  459. end
  460.  
  461. function NoOutlines(PART)
  462. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  463. end
  464.  
  465.  
  466. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  467. local NEWWELD = IT(TYPE)
  468. NEWWELD.Part0 = PART0
  469. NEWWELD.Part1 = PART1
  470. NEWWELD.C0 = C0
  471. NEWWELD.C1 = C1
  472. NEWWELD.Parent = PARENT
  473. return NEWWELD
  474. end
  475.  
  476. function CreateSound(ID, PARENT, VOLUME, PITCH)
  477. local NEWSOUND = nil
  478. coroutine.resume(coroutine.create(function()
  479. NEWSOUND = IT("Sound", PARENT)
  480. NEWSOUND.Volume = VOLUME
  481. NEWSOUND.Pitch = PITCH
  482. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  483. Swait()
  484. NEWSOUND:play()
  485. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  486. end))
  487. return NEWSOUND
  488. end
  489.  
  490. function CFrameFromTopBack(at, top, back)
  491. local right = top:Cross(back)
  492. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  493. end
  494.  
  495. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  497. local mesh = IT("SpecialMesh",wave)
  498. mesh.MeshType = "FileMesh"
  499. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  500. mesh.Scale = SIZE
  501. mesh.Offset = VT(0,0,-SIZE.X/8)
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  508. if DOESROT == true then
  509. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  510. end
  511. wave.Transparency = wave.Transparency + (0.5/WAIT)
  512. if wave.Transparency > 0.99 then
  513. wave:remove()
  514. end
  515. end
  516. end))
  517. end
  518.  
  519. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  520. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  521. local mesh = IT("SpecialMesh",wave)
  522. mesh.MeshType = "FileMesh"
  523. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  524. mesh.Scale = SIZE
  525. mesh.Offset = VT(0,0,-SIZE.X/8)
  526. wave.CFrame = CFRAME
  527. coroutine.resume(coroutine.create(function(PART)
  528. for i = 1, WAIT do
  529. Swait()
  530. mesh.Scale = mesh.Scale + GROW
  531. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  532. if DOESROT == true then
  533. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  534. end
  535. wave.Transparency = wave.Transparency + (0.5/WAIT)
  536. if wave.Transparency > 0.99 then
  537. wave:remove()
  538. end
  539. end
  540. end))
  541. end
  542.  
  543. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  545. local mesh = IT("SpecialMesh",wave)
  546. mesh.MeshType = "FileMesh"
  547. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  548. mesh.Scale = SIZE
  549. mesh.Offset = VT(0,0,-SIZE.X/8)
  550. wave.CFrame = CFRAME
  551. coroutine.resume(coroutine.create(function(PART)
  552. for i = 1, WAIT do
  553. Swait()
  554. mesh.Scale = mesh.Scale + GROW
  555. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  556. if DOESROT == true then
  557. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  558. end
  559. wave.Transparency = wave.Transparency + (0.5/WAIT)
  560. if wave.Transparency > 0.99 then
  561. wave:remove()
  562. end
  563. end
  564. end))
  565. end
  566.  
  567. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  568. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  569. local mesh = IT("SpecialMesh",wave)
  570. mesh.MeshType = "FileMesh"
  571. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  572. mesh.Scale = SIZE
  573. mesh.Offset = VT(0,0,-SIZE.X/8)
  574. wave.CFrame = CFRAME
  575. coroutine.resume(coroutine.create(function(PART)
  576. for i = 1, WAIT do
  577. Swait()
  578. mesh.Scale = mesh.Scale + GROW
  579. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  580. if DOESROT == true then
  581. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  582. end
  583. wave.Transparency = wave.Transparency + (0.5/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590.  
  591. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  592. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  593. local mesh = IT("SpecialMesh",wave)
  594. mesh.MeshType = "FileMesh"
  595. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  596. mesh.Scale = SIZE
  597. wave.CFrame = CFRAME
  598. coroutine.resume(coroutine.create(function(PART)
  599. for i = 1, WAIT do
  600. Swait()
  601. mesh.Scale = mesh.Scale + GROW
  602. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  603. if DOESROT == true then
  604. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  605. end
  606. wave.Transparency = wave.Transparency + (0.5/WAIT)
  607. if wave.Transparency > 0.99 then
  608. wave:remove()
  609. end
  610. end
  611. end))
  612. end
  613.  
  614. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  615. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  616. local mesh = IT("SpecialMesh",wave)
  617. mesh.MeshType = "FileMesh"
  618. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  619. mesh.Scale = SIZE
  620. wave.CFrame = CFRAME
  621. coroutine.resume(coroutine.create(function(PART)
  622. for i = 1, WAIT do
  623. Swait()
  624. mesh.Scale = mesh.Scale + GROW
  625. if DOESROT == true then
  626. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  627. end
  628. wave.Transparency = wave.Transparency + (0.5/WAIT)
  629. if wave.Transparency > 0.99 then
  630. wave:remove()
  631. end
  632. end
  633. end))
  634. end
  635.  
  636. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  637. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  638. local mesh = IT("SpecialMesh",wave)
  639. mesh.MeshType = "FileMesh"
  640. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  641. mesh.Scale = SIZE
  642. mesh.Offset = VT(0,0,0)
  643. wave.CFrame = CFRAME
  644. coroutine.resume(coroutine.create(function(PART)
  645. for i = 1, WAIT do
  646. Swait()
  647. mesh.Scale = mesh.Scale + GROW
  648. if DOESROT == true then
  649. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  650. end
  651. wave.Transparency = wave.Transparency + (0.5/WAIT)
  652. if wave.Transparency > 0.99 then
  653. wave:remove()
  654. end
  655. end
  656. end))
  657. end
  658.  
  659. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  660. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  661. local mesh = IT("SpecialMesh",wave)
  662. mesh.MeshType = "Sphere"
  663. mesh.Scale = SIZE
  664. mesh.Offset = VT(0,0,0)
  665. wave.CFrame = CFRAME
  666. coroutine.resume(coroutine.create(function(PART)
  667. for i = 1, WAIT do
  668. Swait()
  669. mesh.Scale = mesh.Scale + GROW
  670. wave.Transparency = wave.Transparency + (1/WAIT)
  671. if wave.Transparency > 0.99 then
  672. wave:remove()
  673. end
  674. end
  675. end))
  676. end
  677.  
  678. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  679. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  680. local mesh = IT("BlockMesh",wave)
  681. wave.CFrame = CFRAME
  682. coroutine.resume(coroutine.create(function(PART)
  683. for i = 1, WAIT do
  684. Swait()
  685. mesh.Scale = mesh.Scale + GROW
  686. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  687. wave.Transparency = wave.Transparency + (1/WAIT)
  688. if wave.Transparency > 0.99 then
  689. wave:remove()
  690. end
  691. end
  692. end))
  693. end
  694.  
  695. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  696. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  697. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  698. wave.CFrame = CFRAME
  699. coroutine.resume(coroutine.create(function(PART)
  700. for i = 1, WAIT do
  701. Swait()
  702. mesh.Scale = mesh.Scale * GROW
  703. wave.Transparency = wave.Transparency + (0.5/WAIT)
  704. if wave.Transparency > 0.99 then
  705. wave:remove()
  706. end
  707. end
  708. end))
  709. end
  710.  
  711. function MakeForm(PART,TYPE)
  712. if TYPE == "Cyl" then
  713. local MSH = IT("CylinderMesh",PART)
  714. elseif TYPE == "Ball" then
  715. local MSH = IT("SpecialMesh",PART)
  716. MSH.MeshType = "Sphere"
  717. elseif TYPE == "Wedge" then
  718. local MSH = IT("SpecialMesh",PART)
  719. MSH.MeshType = "Wedge"
  720. end
  721. end
  722.  
  723. function CheckTableForString(Table, String)
  724. for i, v in pairs(Table) do
  725. if string.find(string.lower(String), string.lower(v)) then
  726. return true
  727. end
  728. end
  729. return false
  730. end
  731.  
  732. function CheckIntangible(Hit)
  733. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  734. if Hit and Hit.Parent then
  735. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  736. return true
  737. end
  738. end
  739. return false
  740. end
  741.  
  742. Debris = game:GetService("Debris")
  743.  
  744. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  745. local Direction = CFrame.new(StartPos, Vec).lookVector
  746. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  747. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  748. if RayHit and CheckIntangible(RayHit) then
  749. if DelayIfHit then
  750. wait()
  751. end
  752. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  753. end
  754. return RayHit, RayPos, RayNormal
  755. end
  756.  
  757. function turnto(position)
  758. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  759. end
  760.  
  761. --//=================================\\
  762. --|| WEAPON CREATION
  763. --\\=================================//
  764.  
  765. local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  766. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  767. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  768.  
  769. local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  770. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  771. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  772.  
  773. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  775. MakeForm(part,"Ball")
  776. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  777. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  778. MakeForm(Eye,"Ball")
  779. Eye.Color = C3(0,0,0)
  780. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  781. local LASTPART = Torso
  782. for b = 1, 17 do
  783. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  784. TAIL1.Color = C3(0,0,0)
  785. local weld = nil
  786. local WAG = -1*(b/15)
  787. if LASTPART == Torso then
  788. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local FRAME = IT("CFrameValue",TAIL1)
  790. FRAME.Name = "Frame"
  791. FRAME.Value = CF(0, 0.5, -0.2)
  792. else
  793. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. local FRAME = IT("CFrameValue",TAIL1)
  795. FRAME.Name = "Frame"
  796. FRAME.Value = CF(0, 0, WAG)
  797. end
  798. local FRAME = IT("NumberValue",TAIL1)
  799. FRAME.Name = "Time"
  800. FRAME.Value = b
  801. LASTPART = TAIL1
  802. end
  803.  
  804. Weapon.Parent = Character
  805.  
  806. Humanoid.HealthChanged:connect(function()
  807. if Humanoid.Health == 0 then
  808. Humanoid.MaxHealth = "inf"
  809. Humanoid.Health = "inf"
  810. end
  811. end)
  812.  
  813. Humanoid.Died:connect(function()
  814. ATTACK = true
  815. HASDIED = true
  816. Character.Parent = nil
  817. local corpse = Character
  818. local CFRAME = RootPart.CFrame
  819. Character = nil
  820. repeat Swait() until Player.Character ~= corpse
  821. Character = Player.Character
  822. repeat Swait() until Character:FindFirstChild("HumanoidRootPart")
  823. PlayerGui = Player.PlayerGui
  824. Cam = workspace.CurrentCamera
  825. Backpack = Player.Backpack
  826. RootPart = Character["HumanoidRootPart"]
  827. Torso = Character["Torso"]
  828. Head = Character["Head"]
  829. RightArm = Character["Right Arm"]
  830. LeftArm = Character["Left Arm"]
  831. RightLeg = Character["Right Leg"]
  832. LeftLeg = Character["Left Leg"]
  833. RootJoint = RootPart["RootJoint"]
  834. Neck = Torso["Neck"]
  835. RightShoulder = Torso["Right Shoulder"]
  836. LeftShoulder = Torso["Left Shoulder"]
  837. RightHip = Torso["Right Hip"]
  838. LeftHip = Torso["Left Hip"]
  839. Humanoid = Character.Humanoid
  840. RootPart.CFrame = CFRAME
  841. sick:remove()
  842. WEAPONGUI = IT("ScreenGui", PlayerGui)
  843. WEAPONGUI.Name = "Weapon GUI"
  844. Weapon = IT("Model",Character)
  845. Weapon.Name = "Adds"
  846. Minions = IT("Model",Character)
  847. Minions.Name = "MinionFolder"
  848. Effects = IT("Folder", Weapon)
  849. Effects.Name = "Effects"
  850. Tail = IT("Model",Weapon)
  851. Tail.Name = "Tail"
  852. wait()
  853. Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  854. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  855. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  856.  
  857. Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false)
  858. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  859. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  860. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  861. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  862. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  863. MakeForm(part,"Ball")
  864. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  865. PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  866. MakeForm(Eye,"Ball")
  867. Eye.Color = C3(0,0,0)
  868. local LASTPART = Torso
  869. for b = 1, 17 do
  870. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  871. TAIL1.Color = C3(0,0,0)
  872. local weld = nil
  873. local WAG = -1*(b/15)
  874. if LASTPART == Torso then
  875. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local FRAME = IT("CFrameValue",TAIL1)
  877. FRAME.Name = "Frame"
  878. FRAME.Value = CF(0, 0.5, -0.2)
  879. else
  880. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  881. local FRAME = IT("CFrameValue",TAIL1)
  882. FRAME.Name = "Frame"
  883. FRAME.Value = CF(0, 0, WAG)
  884. end
  885. local FRAME = IT("NumberValue",TAIL1)
  886. FRAME.Name = "Time"
  887. FRAME.Value = b
  888. LASTPART = TAIL1
  889. end
  890. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  891. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  892. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  893. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  894. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  895. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  896.  
  897. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  898. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  899. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  900. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  901. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  902. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  903. HASDIED = false
  904. ATTACK = false
  905. end)
  906.  
  907. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  908. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  909. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  910. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  911. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  912. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  913.  
  914. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  915. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  916. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  917. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  918. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  919. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  920.  
  921. --//=================================\\
  922. --|| DAMAGE FUNCTIONS
  923. --\\=================================//
  924.  
  925. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  926. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  927. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  928. local BODYGYRO = IT("BodyGyro", STATPART)
  929. local BODYPOSITION = IT("BodyPosition", STATPART)
  930. BODYPOSITION.P = 2000
  931. BODYPOSITION.D = 100
  932. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  933. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  934. game:GetService("Debris"):AddItem(STATPART ,5)
  935. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  936. BILLBOARDGUI.Adornee = STATPART
  937. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  938. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  939. BILLBOARDGUI.AlwaysOnTop = false
  940. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  941. TEXTLABEL.BackgroundTransparency = 1
  942. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  943. TEXTLABEL.Text = TEXT
  944. TEXTLABEL.Font = "SciFi"
  945. TEXTLABEL.FontSize="Size42"
  946. TEXTLABEL.TextColor3 = COLOR
  947. TEXTLABEL.TextStrokeTransparency = 1
  948. TEXTLABEL.TextScaled = true
  949. TEXTLABEL.TextWrapped = true
  950. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  951. if LABELTYPE == "Normal" then
  952. for i = 1, 30 do
  953. Swait()
  954. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  955. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  956. end
  957. elseif LABELTYPE == "Debuff" then
  958. for i = 1, 30 do
  959. Swait()
  960. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  961. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  962. end
  963. elseif LABELTYPE == "Shock" then
  964. local ORIGIN = STATPART.Position
  965. for i = 1, 30 do
  966. Swait()
  967. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  968. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  969. end
  970. end
  971. THEPART.Parent = nil
  972. end),STATPART, BODYPOSITION, TEXTLABEL)
  973. end
  974.  
  975. --//=================================\\
  976. --|| DAMAGING
  977. --\\=================================//
  978.  
  979. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  980. local dmg = math.random(min,max)
  981. for i,v in ipairs(workspace:GetChildren()) do
  982. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  983. local body = v:GetChildren()
  984. for part = 1, #body do
  985. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  986. if(body[part].Position - position).Magnitude < radius then
  987. if v.ClassName == "Model" then
  988. if v:FindFirstChild("Humanoid") then
  989. if v.Humanoid.Health ~= 0 then
  990. if CanBeDodgedByJumping == true then
  991. if body[part].Position.Y < position.Y+5 then
  992. if math.random(1,100) < critrate+1 then
  993. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  994. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  995. else
  996. v.Humanoid.Health = v.Humanoid.Health - dmg
  997. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  998. end
  999. local defence = Instance.new("BoolValue",v)
  1000. defence.Name = ("HitBy"..Player.Name)
  1001. game:GetService("Debris"):AddItem(defence, 0.01)
  1002. end
  1003. else
  1004. if beserk == true then
  1005. v.Humanoid.Health = 0
  1006. end
  1007. if math.random(1,100) < critrate+1 then
  1008. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1009. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1010. else
  1011. v.Humanoid.Health = v.Humanoid.Health - dmg
  1012. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1013. end
  1014. local defence = Instance.new("BoolValue",v)
  1015. defence.Name = ("HitBy"..Player.Name)
  1016. game:GetService("Debris"):AddItem(defence, 0.01)
  1017. end
  1018. end
  1019. end
  1020. end
  1021. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1022. end
  1023. end
  1024. end
  1025. if v.ClassName == "Part" then
  1026. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1027. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033.  
  1034. function Sink(position,radius)
  1035. for i,v in ipairs(workspace:GetChildren()) do
  1036. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  1037. local body = v:GetChildren()
  1038. for part = 1, #body do
  1039. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1040. if(body[part].Position - position).Magnitude < radius then
  1041. if v.ClassName == "Model" then
  1042. if v:FindFirstChild("Humanoid") then
  1043. local defence = Instance.new("BoolValue",v)
  1044. defence.Name = ("Hit2By"..Player.Name)
  1045. if v.Humanoid.Health ~= 0 then
  1046. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1047. if TORS ~= nil then
  1048. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  1049. coroutine.resume(coroutine.create(function()
  1050. if HITFLOOR2 ~= nil then
  1051. TORS.Anchored = true
  1052. table.insert(Effects2,{v})
  1053. repeat
  1054. Swait()
  1055. TORS.CFrame = TORS.CFrame * CF(0,-1,0)
  1056. until TORS.Position.Y<position.Y-4
  1057. v:remove()
  1058. end
  1059. end))
  1060. end
  1061. end
  1062. end
  1063. end
  1064. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1065. end
  1066. end
  1067. end
  1068. end
  1069. end
  1070. end
  1071.  
  1072. --//=================================\\
  1073. --|| ATTACK FUNCTIONS AND STUFF
  1074. --\\=================================//
  1075.  
  1076. local asd = Instance.new("ParticleEmitter")
  1077. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1078. asd.LightEmission = .1
  1079. asd.Size = NumberSequence.new(0.2)
  1080. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1081. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1082. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1083. asd.Transparency = bbb
  1084. asd.Size = aaa
  1085. asd.ZOffset = .9
  1086. asd.Acceleration = Vector3.new(0, -5, 0)
  1087. asd.LockedToPart = false
  1088. asd.EmissionDirection = "Back"
  1089. asd.Lifetime = NumberRange.new(1, 2)
  1090. asd.Rotation = NumberRange.new(-100, 100)
  1091. asd.RotSpeed = NumberRange.new(-100, 100)
  1092. asd.Speed = NumberRange.new(2)
  1093. asd.Enabled = false
  1094. asd.VelocitySpread = 10000
  1095.  
  1096. function getbloody(victim,amount)
  1097. local prtcl = asd:Clone()
  1098. prtcl.Parent = victim
  1099. prtcl:Emit(amount)
  1100. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10))
  1101. end
  1102.  
  1103. function Strike1()
  1104. ATTACK = true
  1105. Rooted = false
  1106. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1107. for i=0, 0.1, 0.1 / Animation_Speed do
  1108. Swait()
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. end
  1116. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false)
  1117. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1118. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1119. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1120. for i=0, 0.3, 0.1 / Animation_Speed do
  1121. Swait()
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1128. end
  1129. ATTACK = false
  1130. Rooted = false
  1131. end
  1132.  
  1133. function Strike2()
  1134. ATTACK = true
  1135. Rooted = true
  1136. for i=1, 50 do
  1137. Swait()
  1138. VALUE1 = true
  1139. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1147. AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1148. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1149. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1150. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01)
  1151. end
  1152. ATTACK = false
  1153. Rooted = false
  1154. end
  1155.  
  1156. function Strike3()
  1157. ATTACK = true
  1158. Rooted = false
  1159. for i = 1, 15 do
  1160. for i = 1, 2 do
  1161. Swait()
  1162. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1169. end
  1170. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1171. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1172. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1173. for i = 1, 2 do
  1174. Swait()
  1175. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1182. end
  1183. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1184. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1185. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1186. end
  1187. if KEYHOLD == true then
  1188. repeat
  1189. for i = 1, 2 do
  1190. Swait()
  1191. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1198. end
  1199. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1200. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1201. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1202. for i = 1, 2 do
  1203. Swait()
  1204. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1211. end
  1212. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1213. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1214. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01)
  1215. until KEYHOLD == false
  1216. end
  1217. ATTACK = false
  1218. Rooted = false
  1219. end
  1220.  
  1221. function FalseDenial()
  1222. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1223. local HITBODY = Mouse.Target.Parent
  1224. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1225. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1226. if TORS ~= nil and HUMAN ~= nil then
  1227. ATTACK = true
  1228. Rooted = true
  1229. RootPart.CFrame = TORS.CFrame * CF(-1,0,8)
  1230. TORS.Anchored = true
  1231. CreateSound(ALONE, Head, 10, 1)
  1232. for i=0, 1, 0.1 / Animation_Speed do
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1240. end
  1241. local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Insitutional white", "Handle", VT(0, 0, 0),false)
  1242. HandlePart.Color = C3(1,1,1)
  1243. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "", VT(1,1,1), VT(0, 3.1, 0))
  1244. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1245. local WELD = weldBetween(RightArm,HandlePart)
  1246. Rooted = true
  1247. CreateSound("289315275", HandlePart, 10, 1.5)
  1248. for i=1, 50 do
  1249. Swait()
  1250. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1251. HandlePart.Transparency = HandlePart.Transparency - (0.01)
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1258. end
  1259. for i=0, 1, 0.1 / Animation_Speed do
  1260. Swait()
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1267. end
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed)
  1274. Swait()
  1275. WELD:remove()
  1276. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1277. HandlePart.Anchored = true
  1278. local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1))
  1279. MakeForm(HEART,"Ball")
  1280. HEART.CFrame = HandlePart.CFrame*CF(0,6,0)
  1281. getbloody(HEART,2)
  1282. Swait(15)
  1283. CreateSound("289315275", HEART, 10, 3)
  1284. for i = 1, 25 do
  1285. Swait()
  1286. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1287. end
  1288. CreateSound("264486467", HEART, 10, 1)
  1289. getbloody(HEART,25)
  1290. HEART.Transparency = 1
  1291. HITBODY:BreakJoints()
  1292. TORS.Anchored = false
  1293. ATTACK = false
  1294. Rooted = false
  1295. coroutine.resume(coroutine.create(function()
  1296. Swait(15)
  1297. CreateSound("2248511", HandlePart, 10, 1)
  1298. for i = 1, 50 do
  1299. Swait()
  1300. HandlePart.Transparency = HandlePart.Transparency + (0.01)
  1301. end
  1302. HandlePart:remove()
  1303. end))
  1304. end
  1305. end
  1306. end
  1307.  
  1308. function findNearestTorso(pos)
  1309. local list = game.Workspace:children()
  1310. local torso = nil
  1311. local dist = 1000
  1312. local temp = nil
  1313. local human = nil
  1314. local temp2 = nil
  1315. for x = 1, #list do
  1316. temp2 = list[x]
  1317. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  1318. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1319. human = temp2:findFirstChildOfClass("Humanoid")
  1320. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1321. if (temp.Position - pos.Position).magnitude < dist then
  1322. torso = temp
  1323. dist = (temp.Position - pos.Position).magnitude
  1324. end
  1325. end
  1326. end
  1327. end
  1328. return torso,dist
  1329. end
  1330.  
  1331. function CreateBody()
  1332. local zombie = IT("Model",Effects)
  1333. zombie.Name = "Possessed"
  1334. local tors = IT("Part",zombie)
  1335. tors.Name = "Torso"
  1336. tors.Size = Torso.Size
  1337. tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5)
  1338. tors.Color = C3(0,0.5,0.5)
  1339. local heed = IT("Part",zombie)
  1340. heed.Size = Head.Size
  1341. heed.CFrame = tors.CFrame * CF(0,1.5,0)
  1342. heed.Name = "Head"
  1343. heed.Color = C3(255/255, 230/255, 194/255)
  1344. local face = IT("Decal",heed)
  1345. face.Texture = "http://www.roblox.com/asset/?id=149118644"
  1346. weldBetween(tors,heed)
  1347. local headmesh = IT("SpecialMesh",heed)
  1348. headmesh.Scale = VT(1.25,1.25,1.25)
  1349. local limb = IT("Part",zombie)
  1350. limb.Size = VT(1,2,1)
  1351. limb.Name = "Left Arm"
  1352. limb.CFrame = tors.CFrame * CF(-1.5,0,0)
  1353. limb.Color = C3(255/255, 230/255, 194/255)
  1354. weldBetween(tors,limb)
  1355. local limb = IT("Part",zombie)
  1356. limb.Size = VT(1,2,1)
  1357. limb.Name = "Right Arm"
  1358. limb.CFrame = tors.CFrame * CF(1.5,0,0)
  1359. limb.Color = C3(255/255, 230/255, 194/255)
  1360. weldBetween(tors,limb)
  1361. local limb = IT("Part",zombie)
  1362. limb.Size = VT(1,2,1)
  1363. limb.Name = "Right Leg"
  1364. limb.CFrame = tors.CFrame * CF(0.5,-2,0)
  1365. limb.Color = C3(0,0.5,0.5)
  1366. weldBetween(tors,limb)
  1367. local limb = IT("Part",zombie)
  1368. limb.Size = VT(1,2,1)
  1369. limb.Name = "Left Leg"
  1370. limb.CFrame = tors.CFrame * CF(-0.5,-2,0)
  1371. limb.Color = C3(0,0.5,0.5)
  1372. weldBetween(tors,limb)
  1373. local hooman = IT("Humanoid",zombie)
  1374. return zombie
  1375. end
  1376.  
  1377. function DenialPossession()
  1378. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1379. local HITBODY = Mouse.Target.Parent
  1380. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1381. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1382. if TORS ~= nil and HUMAN ~= nil then
  1383. ATTACK = true
  1384. Rooted = true
  1385. TORS.Anchored = true
  1386. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1387. for i=0, 1, 0.1 / Animation_Speed do
  1388. Swait()
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1395. end
  1396. CreateSound("289315275", TORS, 10, 3)
  1397. for i = 1, 25 do
  1398. if HITBODY:FindFirstChild("Head") then
  1399. Swait()
  1400. MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1401. if HITBODY.Head:FindFirstChildOfClass("Decal") then
  1402. HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390"
  1403. end
  1404. end
  1405. end
  1406. local CLONE = HITBODY:Clone()
  1407. if CLONE ~= nil then
  1408. CLONE.Parent = Minions
  1409. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1410. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1411. TORS.Anchored = false
  1412. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1413. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1414. end
  1415. coroutine.resume(coroutine.create(function()
  1416. while wait() do
  1417. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1418. if MAN.Health ~= 0 then
  1419. local target,dist = findNearestTorso(TORS)
  1420. if target ~= nil then
  1421. MAN:MoveTo(target.Position)
  1422. if dist < 7 then
  1423. if MRANDOM(1,5) == 1 then
  1424. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1425. end
  1426. end
  1427. end
  1428. else
  1429. CLONE.Parent = workspace
  1430. Debris:AddItem(CLONE,5)
  1431. end
  1432. end
  1433. end))
  1434. HITBODY:BreakJoints()
  1435. HITBODY.Parent = nil
  1436. else
  1437. local CLONE = CreateBody()
  1438. CLONE.Torso.CFrame = TORS.CFrame
  1439. CLONE.Parent = Minions
  1440. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1441. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1442. TORS.Anchored = false
  1443. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1444. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1445. end
  1446. for _, c in pairs(HITBODY:GetChildren()) do
  1447. if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then
  1448. c.Parent = CLONE
  1449. end
  1450. end
  1451. coroutine.resume(coroutine.create(function()
  1452. while wait() do
  1453. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1454. if MAN.Health ~= 0 then
  1455. local target,dist = findNearestTorso(TORS)
  1456. if target ~= nil then
  1457. MAN:MoveTo(target.Position)
  1458. if dist < 7 then
  1459. if MRANDOM(1,5) == 1 then
  1460. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1461. end
  1462. end
  1463. end
  1464. else
  1465. CLONE.Parent = workspace
  1466. Debris:AddItem(CLONE,5)
  1467. end
  1468. end
  1469. end))
  1470. HITBODY:BreakJoints()
  1471. HITBODY.Parent = nil
  1472. end
  1473. ATTACK = false
  1474. Rooted = false
  1475. end
  1476. end
  1477. end
  1478.  
  1479. function ForbiddenGate()
  1480. ATTACK = true
  1481. Rooted = true
  1482. CreateSound(ALONE, Head, 10, 1)
  1483. for i=0, 2, 0.1 / Animation_Speed do
  1484. Swait()
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1491. end
  1492. CreateSound("1075001850", RootPart, 10, 3)
  1493. UNANCHOR = false
  1494. RootPart.Anchored = true
  1495. local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1))
  1496. MakeForm(GATE,"Cyl")
  1497. GATE.Color = C3(0,0,0)
  1498. GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0)
  1499. for i=1, 250 do
  1500. Swait()
  1501. UNANCHOR = false
  1502. GATE.Size = GATE.Size + VT(1,0,1)
  1503. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1504. RootPart.Anchored = true
  1505. Sink(GATE.Position,GATE.Size.Z/2.2)
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1512. end
  1513. repeat Swait() until #Effects2 == 0
  1514. for i=1, 25 do
  1515. Swait()
  1516. GATE.Size = GATE.Size - VT(10,0,10)
  1517. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1524. end
  1525. GATE:remove()
  1526. RootPart.Anchored = false
  1527. UNANCHOR = true
  1528. ATTACK = false
  1529. Rooted = false
  1530. end
  1531.  
  1532. function MorphantDash()
  1533. ATTACK = true
  1534. Rooted = true
  1535. local CRAWL = true
  1536. for i=0, 1, 0.1 / Animation_Speed do
  1537. Swait()
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed)
  1544. end
  1545. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  1546. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  1547. MakeForm(part,"Ball")
  1548. UNANCHOR = false
  1549. RootPart.Anchored = true
  1550. local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false)
  1551. MakeForm(NEWTORS,"Ball")
  1552. NEWTORS.Color = C3(0,0,0)
  1553. NEWTORS.CFrame = Torso.CFrame
  1554. weldBetween(Torso,NEWTORS)
  1555. for i = 1, 15 do
  1556. Swait()
  1557. NEWTORS.Size = NEWTORS.Size * 1.2
  1558. weldBetween(Torso,NEWTORS)
  1559. end
  1560. for i = 1, 15 do
  1561. Swait()
  1562. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed)
  1563. end
  1564. local boop = false
  1565. local OFFSET = 8
  1566. for i = 1, 3 do
  1567. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1568. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0))
  1569. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1570. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1571. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1572. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0))
  1573. local ECH = OFFSET
  1574. OFFSET = OFFSET - 8
  1575. if boop == false then
  1576. boop = true
  1577. elseif boop == true then
  1578. boop = false
  1579. end
  1580. coroutine.resume(coroutine.create(function()
  1581. local twist = boop
  1582. while wait() do
  1583. if CRAWL == false then
  1584. LimbPart1:remove()
  1585. LimbPart2:remove()
  1586. LimbPart3:remove()
  1587. break
  1588. end
  1589. for i = 1, 3 do
  1590. wait()
  1591. if twist == false then
  1592. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1593. elseif twist == true then
  1594. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1595. end
  1596. if CRAWL == false then
  1597. LimbPart1:remove()
  1598. LimbPart2:remove()
  1599. LimbPart3:remove()
  1600. break
  1601. end
  1602. end
  1603. for i = 1, 3 do
  1604. wait()
  1605. if twist == true then
  1606. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1607. elseif twist == false then
  1608. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1609. end
  1610. if CRAWL == false then
  1611. LimbPart1:remove()
  1612. LimbPart2:remove()
  1613. LimbPart3:remove()
  1614. break
  1615. end
  1616. end
  1617. end
  1618. end))
  1619. end
  1620. OFFSET = 8
  1621. for i = 1, 3 do
  1622. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1623. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0))
  1624. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1625. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1626. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1627. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0))
  1628. local ECH = OFFSET
  1629. OFFSET = OFFSET - 8
  1630. if boop == false then
  1631. boop = true
  1632. elseif boop == true then
  1633. boop = false
  1634. end
  1635. coroutine.resume(coroutine.create(function()
  1636. local twist = boop
  1637. while wait() do
  1638. if CRAWL == false then
  1639. LimbPart1:remove()
  1640. LimbPart2:remove()
  1641. LimbPart3:remove()
  1642. break
  1643. end
  1644. for i = 1, 3 do
  1645. wait()
  1646. if twist == false then
  1647. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1648. elseif twist == true then
  1649. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1650. end
  1651. if CRAWL == false then
  1652. LimbPart1:remove()
  1653. LimbPart2:remove()
  1654. LimbPart3:remove()
  1655. break
  1656. end
  1657. end
  1658. for i = 1, 3 do
  1659. wait()
  1660. if twist == true then
  1661. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1662. elseif twist == false then
  1663. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1664. end
  1665. if CRAWL == false then
  1666. LimbPart1:remove()
  1667. LimbPart2:remove()
  1668. LimbPart3:remove()
  1669. break
  1670. end
  1671. end
  1672. end
  1673. end))
  1674. end
  1675. CreateSound("131060194", Head, 10, 1)
  1676. for i = 1, 350 do
  1677. Swait()
  1678. turnto(Mouse.Hit.p)
  1679. RootPart.CFrame = RootPart.CFrame * CF(0,0,-5)
  1680. AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false)
  1681. end
  1682. CRAWL = false
  1683. Swait(5)
  1684. for i = 1, 50 do
  1685. Swait()
  1686. NEWTORS.Size = NEWTORS.Size * 0.9
  1687. weldBetween(Torso,NEWTORS)
  1688. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1689. end
  1690. part:remove()
  1691. UNANCHOR = true
  1692. RootPart.Anchored = false
  1693. NEWTORS:remove()
  1694. ATTACK = false
  1695. Rooted = false
  1696. end
  1697.  
  1698. --//=================================\\
  1699. --|| ASSIGN THINGS TO KEYS
  1700. --\\=================================//
  1701.  
  1702. function MouseDown(Mouse)
  1703. if ATTACK == false then
  1704. end
  1705. end
  1706.  
  1707. function MouseUp(Mouse)
  1708. HOLD = false
  1709. end
  1710.  
  1711. function KeyDown(Key)
  1712. KEYHOLD = true
  1713. if Key == "q" and ATTACK == false then
  1714. Strike1()
  1715. end
  1716.  
  1717. if Key == "f" and ATTACK == false then
  1718. Strike2()
  1719. end
  1720.  
  1721. if Key == "g" and ATTACK == false then
  1722. Strike3()
  1723. end
  1724.  
  1725. if Key == "b" and ATTACK == false then
  1726. FalseDenial()
  1727. end
  1728.  
  1729. if Key == "v" and ATTACK == false then
  1730. DenialPossession()
  1731. end
  1732.  
  1733. if Key == "c" and ATTACK == false then
  1734. Minions:ClearAllChildren()
  1735. end
  1736.  
  1737. if Key == "k" and ATTACK == false then
  1738. MorphantDash()
  1739. end
  1740.  
  1741. if Key == "x" and ATTACK == false then
  1742. ForbiddenGate()
  1743. end
  1744.  
  1745. if Key == "p" and ATTACK == false then
  1746. if Speed == 16 then
  1747. Speed = 60
  1748. elseif Speed == 60 then
  1749. Speed = 16
  1750. end
  1751. end
  1752.  
  1753. if Key == "t" and ATTACK == false then
  1754. CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1)
  1755. end
  1756. end
  1757.  
  1758. function KeyUp(Key)
  1759. KEYHOLD = false
  1760. end
  1761.  
  1762. Mouse.Button1Down:connect(function(NEWKEY)
  1763. MouseDown(NEWKEY)
  1764. end)
  1765. Mouse.Button1Up:connect(function(NEWKEY)
  1766. MouseUp(NEWKEY)
  1767. end)
  1768. Mouse.KeyDown:connect(function(NEWKEY)
  1769. KeyDown(NEWKEY)
  1770. end)
  1771. Mouse.KeyUp:connect(function(NEWKEY)
  1772. KeyUp(NEWKEY)
  1773. end)
  1774.  
  1775. --//=================================\\
  1776. --\\=================================//
  1777.  
  1778.  
  1779. function unanchor()
  1780. if UNANCHOR == true then
  1781. g = Character:GetChildren()
  1782. for i = 1, #g do
  1783. if g[i].ClassName == "Part" then
  1784. g[i].Anchored = false
  1785. end
  1786. end
  1787. end
  1788. end
  1789.  
  1790.  
  1791. --//=================================\\
  1792. --|| WRAP THE WHOLE SCRIPT UP
  1793. --\\=================================//
  1794.  
  1795. Humanoid.Changed:connect(function(Jump)
  1796. if Jump == "Jump" and (Disable_Jump == true) then
  1797. Humanoid.Jump = false
  1798. end
  1799. end)
  1800.  
  1801. local WAG = 20
  1802.  
  1803. coroutine.resume(coroutine.create(function()
  1804. while wait() do
  1805. for i = 1, 50 do
  1806. Swait()
  1807. WAG = WAG - 0.8
  1808. end
  1809. for i = 1, 50 do
  1810. Swait()
  1811. WAG = WAG + 0.8
  1812. end
  1813. end
  1814. end))
  1815.  
  1816. local LOOP = 0
  1817.  
  1818. while true do
  1819. Swait()
  1820. if HASDIED == false then
  1821. ANIMATE.Parent = nil
  1822. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1823. IDLEANIMATION:Play()
  1824. SINE = SINE + CHANGE
  1825. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1826. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1827. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1828. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1829. local WALKSPEEDVALUE = 6
  1830. if ATTACK == true then
  1831. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1832. end
  1833. if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then
  1834. for _, c in pairs(Tail:GetChildren()) do
  1835. if c.ClassName == "Part" then
  1836. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1837. c.Color = C3(0,0,0)
  1838. local WELD = c:FindFirstChild("Weld")
  1839. if WELD ~= nil then
  1840. coroutine.resume(coroutine.create(function()
  1841. local EGG = WAG
  1842. wait(c.Time.Value/25)
  1843. if VALUE1 == false then
  1844. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed)
  1845. end
  1846. end))
  1847. end
  1848. end
  1849. end
  1850. else
  1851. for _, c in pairs(Tail:GetChildren()) do
  1852. if c.ClassName == "Part" then
  1853. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1854. c.Color = C3(0,0,0)
  1855. local WELD = c:FindFirstChild("Weld")
  1856. if WELD ~= nil then
  1857. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1858. end
  1859. end
  1860. end
  1861. end
  1862. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1863. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1864. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed)
  1865. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1866. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1867. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1868. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1869. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1870. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1871. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1872. end
  1873. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1874. if ANIM ~= "Jump" then
  1875. LOOP = 0
  1876. end
  1877. ANIM = "Jump"
  1878. if ATTACK == false then
  1879. LOOP = LOOP + 1
  1880. VALUE1 = false
  1881. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1887. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1888. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1889. end
  1890. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1891. ANIM = "Fall"
  1892. if ATTACK == false then
  1893. VALUE1 = false
  1894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1900. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1901. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1902. end
  1903. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1904. ANIM = "Idle"
  1905. if ATTACK == false then
  1906. VALUE1 = false
  1907. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed)
  1914. end
  1915. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1916. ANIM = "Walk"
  1917. WALK = WALK + 1 / Animation_Speed
  1918. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1919. WALK = 0
  1920. if WALKINGANIM == true then
  1921. WALKINGANIM = false
  1922. elseif WALKINGANIM == false then
  1923. WALKINGANIM = true
  1924. end
  1925. end
  1926. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1927. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1928. if ATTACK == false then
  1929. if Speed < 30 then
  1930. VALUE1 = false
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1937. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1938. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1939. elseif Speed >= 30 then
  1940. VALUE1 = true
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  1947. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1948. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1949. end
  1950. end
  1951. end
  1952. unanchor()
  1953. Humanoid.MaxHealth = "inf"
  1954. Humanoid.Health = "inf"
  1955. Humanoid.JumpPower = 150
  1956. if Rooted == false then
  1957. Disable_Jump = false
  1958. if ANIM == "Jump" or ANIM == "Fall" then
  1959. Humanoid.WalkSpeed = Speed*5
  1960. else
  1961. Humanoid.WalkSpeed = Speed
  1962. end
  1963. elseif Rooted == true then
  1964. Disable_Jump = true
  1965. Humanoid.WalkSpeed = 0
  1966. end
  1967. q = Character:GetChildren()
  1968. for u = 1, #q do
  1969. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1970. q[u]:remove()
  1971. elseif q[u].ClassName == "Shirt" then
  1972. q[u]:Destroy()
  1973. elseif q[u].ClassName == "Pants" then
  1974. q[u]:Destroy()
  1975. elseif q[u].ClassName == "CharacterMesh" then
  1976. q[u]:remove()
  1977. elseif q[u].ClassName == "ShirtGraphic" then
  1978. q[u]:remove()
  1979. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1980. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1981. if q[u]:FindFirstChildOfClass("ParticleEmitter")then
  1982. q[u]:FindFirstChildOfClass("ParticleEmitter"):remove()
  1983. end
  1984. end
  1985. end
  1986. if Head:FindFirstChild("face") then
  1987. Head.face:remove()
  1988. end
  1989. local MATHS = {"0","1"}
  1990. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1991. Humanoid.PlatformStand = false
  1992. if sick ~= nil then
  1993. sick.Parent = Character
  1994. end
  1995. else
  1996. if sick ~= nil then
  1997. sick.Parent = workspace
  1998. end
  1999. end
  2000. script.Parent = workspace
  2001. if Character ~= nil then
  2002. Character.Parent = workspace
  2003. end
  2004. for _, c in pairs(Weapon:GetChildren()) do
  2005. if c.ClassName == "Part" then
  2006. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2007. end
  2008. end
  2009. Humanoid.DisplayDistanceType = "None"
  2010. if #Effects2>0 then
  2011. for e=1,#Effects2 do
  2012. if Effects2[e]~=nil then
  2013. local Thing=Effects2[e]
  2014. if Thing~=nil then
  2015. local Part=Thing[1]
  2016. if Part.Parent == nil then
  2017. table.remove(Effects2,e)
  2018. end
  2019. end
  2020. end
  2021. end
  2022. end
  2023. end
  2024.  
  2025. --//=================================\\
  2026. --\\=================================//
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032. --//====================================================\\--
  2033. --|| END OF SCRIPT
  2034. --\\====================================================//--
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