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- --By Rufus14 (KtosNieZnajomy)
- print("Do ya need a bleach?")
- STOP = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- STOP.SoundId = "http://roblox.com/asset?id=356970690"
- STOP.Looped = true
- STOP:Play()
- STOP.Volume = 2
- STOP1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- STOP1.SoundId = "http://roblox.com/asset?id=511971271"
- STOP1.Looped = true
- STOP1.Volume = 100
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- local cough = Instance.new("Sound", workspace)
- cough.SoundId = "http://roblox.com/asset?id=178522287"
- Bleach = Instance.new("Part", char["Left Arm"])
- Bleach.CanCollide = false
- Mesh = Instance.new("SpecialMesh", Bleach)
- Mesh.MeshId = "http://roblox.com/asset?id=483388971"
- Mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
- Mesh.TextureId = "http://roblox.com/asset?id=520016684"
- Handy = Instance.new("Weld", Bleach)
- Handy.Part0 = Bleach
- Handy.Part1 = char["Left Arm"]
- Handy.C0 = CFrame.new(0.5,1.8,0)
- Handy.C1 = CFrame.Angles(0,4,1)
- drink = Instance.new("Sound", char.Head)
- drink.SoundId = "http://roblox.com/asset?id=10722059"
- misha = false
- using = false
- function cringe(key)
- key = key:lower()
- if not using then
- if key == "q" then
- using = true
- game.Chat:Chat(char.Head,"This is too cringe","Blue")
- wait(2)
- game.Chat:Chat(char.Head,"This needs to stop, now","Red")
- wait(2)
- game.Chat:Chat(char.Head,"This is cancer.","Red")
- wait(2)
- game.Chat:Chat(char.Head,"This is too strong","Red")
- wait(2)
- game.Chat:Chat(char.Head,"I need to die","Red")
- for i = 1,10 do
- wait()
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.018,0,0)
- Handy.C0 = Handy.C0 * CFrame.new(-0.05,-0.07,0.09)
- Handy.C0 = Handy.C0 * CFrame.Angles(0.12,0,0)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(0.2,0,-0.1)
- end
- STOP.Volume = 0
- drink:Play()
- for i = 1,50 do
- wait()
- char.Humanoid.Health = char.Humanoid.Health - 1
- end
- char.Humanoid.WalkSpeed = 0
- wait(2)
- for i = 1,10 do
- wait()
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.018,0,0)
- Handy.C0 = Handy.C0 * CFrame.new(0.05,0.07,-0.09)
- Handy.C0 = Handy.C0 * CFrame.Angles(-0.12,0,0)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.2,0,0.1)
- end
- char.Humanoid.WalkSpeed = 6
- cough:Play()
- for i = 1,100 do
- wait(0.05)
- char.Humanoid.Health = char.Humanoid.Health - 1
- end
- end
- end
- end
- function kys()
- cough:destroy()
- local ded = Instance.new("Sound", char.Head)
- ded.SoundId = "http://roblox.com/asset?id=393884633"
- ded:Play()
- end
- mouse.KeyDown:connect(cringe)
- char.Humanoid.Died:connect(kys)
- function mishacancur(key)
- key = key:lower()
- if key == "e" then
- misha = true
- STOP1:Play()
- while misha == true do
- wait()
- STOP.Volume = 0
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.3)
- end
- end
- if misha == false then
- STOP.Volume = 2
- STOP1:Stop()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.fromEulerAnglesXYZ(0,4.7,0)
- end
- end
- mouse.KeyDown:connect(mishacancur)
- function cure(key)
- key = key:lower()
- if key == "e" then
- misha = false
- end
- end
- mouse.KeyUp:connect(cure)
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