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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local hehah = Instance.new('ScreenGui')
- local lele = owner
- hehah.Parent = lele.PlayerGui
- local scr = Instance.new('TextLabel')
- scr.Parent = hehah
- scr.Text = "Created by mustardfoot for Raindrop users. Enjoy!"
- scr.TextScaled = true
- scr.Font = Enum.Font.SciFi
- scr.TextColor = BrickColor.new(1001)
- scr.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- scr.BorderColor3 = Color3.new(0, 0, 0)
- scr.Position = UDim2.new(0.2, 0, 0.2, 0)
- scr.Size = UDim2.new(0.7, 0, 0.7, 0)
- wait(2)
- scr.text = "this garbage breaks when killing this is a 1 time use. to use again do g/r or reset."
- wait(5)
- hehah:Destroy()
- local plr = owner
- local chr = plr.Character
- local hum = chr:FindFirstChildOfClass('Humanoid')
- local Tool = nil
- local txt = Instance.new("BillboardGui", owner.Character.Head)
- txt.Adornee = owner.Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 1
- text.Font = "Cartoon"
- text.text = "WIP"
- text.TextStrokeColor3 = Color3.new(0, 0, 0)
- local music = Instance.new("Sound",owner.Character.Torso)
- music.SoundId = 'rbxassetid://2545298782'
- music.Volume = 10
- music.Pitch = 0.9
- music.Looped = true
- music:Play()
- local A=Instance.new("Animation",owner.Character)
- A.AnimationId = "rbxassetid://28090109"
- local P=owner
- local C=P.Character or P.CharacterAdded:Wait()
- local H=C:WaitForChild'Humanoid':LoadAnimation(A)
- Gibs = game.Workspace
- function Kill(Character)
- Character:BreakJoints()
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- wait(0.2)
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character = chrclone
- local Torso = Character.Torso
- local movevector = Vector3.new()
- if Torso then
- local Head = Character:FindFirstChild("Head")
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- end
- Character.Parent = Gibs
- game.Debris:AddItem(Character, 12)
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- wait()
- Torso.Velocity = Vector3.new(0,0,-100)
- Head.Velocity = movevector * 200
- end
- end
- local duh = Torso
- ee = Instance.new("Part")
- ee.Anchored = false
- ee.CanCollide = false
- ee.Parent = duh
- ee.Transparency =1
- ee.Size = Vector3.new(0.15, 0.15, 0.15)
- wee = Instance.new("Weld")
- wee.Parent = duh
- wee.Part0 = duh
- wee.Part1 = ee
- wee.C0 = CFrame.new(0, 1, 0)
- ge = Instance.new('ParticleEmitter')
- ge.Parent = ee
- ge.Texture = "rbxassetid://29712167"
- ge.Size = NumberSequence.new(0.2,0.05)
- ge.Acceleration = Vector3.new(0, -20, 0)
- ge.Rate = 100000
- ge.Speed = NumberRange.new(7,8)
- ge.Lifetime = NumberRange.new(3,4)
- ge.VelocitySpread = 10
- ge.VelocityInheritance = 0.3
- ea = Instance.new("Part")
- ea.Anchored = false
- ea.CanCollide = false
- ea.Parent = Character.Head
- ea.Transparency =1
- ea.Size = Vector3.new(0.15, 0.15, 0.15)
- wea = Instance.new("Weld")
- wea.Parent = Character.Head
- wea.Part0 = Character.Head
- wea.Part1 = ea
- wea.C0 = CFrame.new(0, -0.7, 0)
- ga = Instance.new('ParticleEmitter')
- ga.Parent = ea
- ga.Texture = "rbxassetid://29712167"
- ga.Size = NumberSequence.new(0.2,0.05)
- ga.Acceleration = Vector3.new(0, -20, 0)
- ga.Rate = 100000
- ga.Speed = NumberRange.new(7,8)
- ga.Lifetime = NumberRange.new(3,4)
- ga.VelocitySpread = 10
- ga.VelocityInheritance = 0.3
- ga.EmissionDirection = Enum.NormalId.Bottom
- end
- if plr.Backpack:FindFirstChild('Chainsaw') then
- plr.Backpack.Chainsaw:Destroy()
- elseif plr.Character:FindFirstChild('Chainsaw') then
- plr.Character.Chainsaw:Destroy()
- end
- wait()
- local hee = Instance.new('Tool',plr.Backpack)
- hee.Name = "Chainsaw"
- hee.CanBeDropped = true
- hee.GripPos = Vector3.new(0,0,1.5)
- hee.GripForward = Vector3.new(1,0,0)
- hee.GripRight = Vector3.new(1,0,0)
- hee.GripUp = Vector3.new(0,0,-1)
- local hee2 = Instance.new('Part',hee)
- hee2.Name = 'Handle'
- hee2.Size = Vector3.new(0.2,0.7,2.5)
- local hee3 = Instance.new('FileMesh',hee2)
- hee3.MeshId = 'rbxassetid://2766469'
- hee3.TextureId = 'rbxassetid://2846164587'
- Tool = hee
- local haha = false
- Tool.Activated:connect(function()
- haha = true
- --local anim = Instance.new("StringValue")
- --anim.Name = "toolanim"
- --anim.Value = "Slash"
- --anim.Parent = Tool
- local sound = Instance.new("Sound",hee2)
- sound.SoundId = 'rbxassetid://248088589'
- sound.Volume = 10
- sound:Play()
- H:Play()
- text.text = "J"
- wait()
- text.text = "Ju"
- wait()
- text.text = "Jus"
- wait()
- text.text = "Just"
- wait()
- text.text = "Just "
- wait()
- text.text = "Just d"
- wait()
- text.text = "Just di"
- wait()
- text.text = "Just die"
- wait()
- text.text = "Just die "
- wait()
- text.text = "Just die p"
- wait()
- text.text = "Just die pl"
- wait()
- text.text = "Just die ple"
- wait()
- text.text = "Just die plea"
- wait()
- text.text = "Just die pleas"
- wait()
- text.text = "Just die please"
- wait()
- text.text = "Just die please."
- wait(4)
- text.text = "WIP"
- wait(0.5)
- haha = false
- --anim:Destroy()
- sound:Destroy()
- end)
- hee2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChild('Torso') and hit.Parent:FindFirstChild('Head') and hit.Parent:FindFirstChild('haha nope') == nil and haha == true then
- Kill(hit.Parent)
- end
- end)
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