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Zebula_The_Scripter

Shadow Pandora

Oct 6th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local SIZE = 1.4
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 1382488262
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 1
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141. --//=================================\\
  142. --|| SOME FUNCTIONS
  143. --\\=================================//
  144.  
  145. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  146. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  147. end
  148.  
  149. function PositiveAngle(NUMBER)
  150. if NUMBER >= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function NegativeAngle(NUMBER)
  157. if NUMBER <= 0 then
  158. NUMBER = 0
  159. end
  160. return NUMBER
  161. end
  162.  
  163. function Swait(NUMBER)
  164. if NUMBER == 0 or NUMBER == nil then
  165. ArtificialHB.Event:wait()
  166. else
  167. for i = 1, NUMBER do
  168. ArtificialHB.Event:wait()
  169. end
  170. end
  171. end
  172.  
  173. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  174. local NEWMESH = IT(MESH)
  175. if MESH == "SpecialMesh" then
  176. NEWMESH.MeshType = MESHTYPE
  177. if MESHID ~= "nil" and MESHID ~= "" then
  178. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  179. end
  180. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  181. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  182. end
  183. end
  184. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  185. NEWMESH.Scale = SCALE
  186. NEWMESH.Parent = PARENT
  187. return NEWMESH
  188. end
  189.  
  190. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  191. local NEWPART = IT("Part")
  192. NEWPART.formFactor = FORMFACTOR
  193. NEWPART.Reflectance = REFLECTANCE
  194. NEWPART.Transparency = TRANSPARENCY
  195. NEWPART.CanCollide = false
  196. NEWPART.Locked = true
  197. NEWPART.Anchored = true
  198. if ANCHOR == false then
  199. NEWPART.Anchored = false
  200. end
  201. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  202. NEWPART.Name = NAME
  203. NEWPART.Size = SIZE
  204. NEWPART.Position = Torso.Position
  205. NEWPART.Material = MATERIAL
  206. NEWPART:BreakJoints()
  207. NEWPART.Parent = PARENT
  208. return NEWPART
  209. end
  210.  
  211. local function weldBetween(a, b)
  212. local weldd = Instance.new("ManualWeld")
  213. weldd.Part0 = a
  214. weldd.Part1 = b
  215. weldd.C0 = CFrame.new()
  216. weldd.C1 = b.CFrame:inverse() * a.CFrame
  217. weldd.Parent = a
  218. return weldd
  219. end
  220.  
  221.  
  222. function QuaternionFromCFrame(cf)
  223. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  224. local trace = m00 + m11 + m22
  225. if trace > 0 then
  226. local s = math.sqrt(1 + trace)
  227. local recip = 0.5 / s
  228. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  229. else
  230. local i = 0
  231. if m11 > m00 then
  232. i = 1
  233. end
  234. if m22 > (i == 0 and m00 or m11) then
  235. i = 2
  236. end
  237. if i == 0 then
  238. local s = math.sqrt(m00 - m11 - m22 + 1)
  239. local recip = 0.5 / s
  240. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  241. elseif i == 1 then
  242. local s = math.sqrt(m11 - m22 - m00 + 1)
  243. local recip = 0.5 / s
  244. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  245. elseif i == 2 then
  246. local s = math.sqrt(m22 - m00 - m11 + 1)
  247. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  248. end
  249. end
  250. end
  251.  
  252. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  253. local xs, ys, zs = x + x, y + y, z + z
  254. local wx, wy, wz = w * xs, w * ys, w * zs
  255. local xx = x * xs
  256. local xy = x * ys
  257. local xz = x * zs
  258. local yy = y * ys
  259. local yz = y * zs
  260. local zz = z * zs
  261. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  262. end
  263.  
  264. function QuaternionSlerp(a, b, t)
  265. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  266. local startInterp, finishInterp;
  267. if cosTheta >= 0.0001 then
  268. if (1 - cosTheta) > 0.0001 then
  269. local theta = ACOS(cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((1 - t) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = 1 - t
  275. finishInterp = t
  276. end
  277. else
  278. if (1 + cosTheta) > 0.0001 then
  279. local theta = ACOS(-cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((t - 1) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = t - 1
  285. finishInterp = t
  286. end
  287. end
  288. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  289. end
  290.  
  291. function Clerp(a, b, t)
  292. local qa = {QuaternionFromCFrame(a)}
  293. local qb = {QuaternionFromCFrame(b)}
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1 - t
  297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299.  
  300. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  301. local frame = IT("Frame")
  302. frame.BackgroundTransparency = TRANSPARENCY
  303. frame.BorderSizePixel = BORDERSIZEPIXEL
  304. frame.Position = POSITION
  305. frame.Size = SIZE
  306. frame.BackgroundColor3 = COLOR
  307. frame.BorderColor3 = BORDERCOLOR
  308. frame.Name = NAME
  309. frame.Parent = PARENT
  310. return frame
  311. end
  312.  
  313. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  314. local label = IT("TextLabel")
  315. label.BackgroundTransparency = 1
  316. label.Size = UD2(1, 0, 1, 0)
  317. label.Position = UD2(0, 0, 0, 0)
  318. label.TextColor3 = TEXTCOLOR
  319. label.TextStrokeTransparency = STROKETRANSPARENCY
  320. label.TextTransparency = TRANSPARENCY
  321. label.FontSize = TEXTFONTSIZE
  322. label.Font = TEXTFONT
  323. label.BorderSizePixel = BORDERSIZEPIXEL
  324. label.TextStrokeColor3 = C3(1,1,1)
  325. label.TextScaled = false
  326. label.Text = TEXT
  327. label.Name = NAME
  328. label.Parent = PARENT
  329. return label
  330. end
  331.  
  332. function NoOutlines(PART)
  333. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  334. end
  335.  
  336. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  337. local NEWWELD = IT(TYPE)
  338. NEWWELD.Part0 = PART0
  339. NEWWELD.Part1 = PART1
  340. NEWWELD.C0 = C0
  341. NEWWELD.C1 = C1
  342. NEWWELD.Parent = PARENT
  343. return NEWWELD
  344. end
  345.  
  346. local S = IT("Sound")
  347. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  348. local NEWSOUND = nil
  349. coroutine.resume(coroutine.create(function()
  350. NEWSOUND = S:Clone()
  351. NEWSOUND.Parent = PARENT
  352. NEWSOUND.Volume = VOLUME
  353. NEWSOUND.Pitch = PITCH
  354. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  355. NEWSOUND:play()
  356. if DOESLOOP == true then
  357. NEWSOUND.Looped = true
  358. else
  359. repeat wait(1) until NEWSOUND.Playing == false
  360. NEWSOUND:remove()
  361. end
  362. end))
  363. return NEWSOUND
  364. end
  365.  
  366. function CFrameFromTopBack(at, top, back)
  367. local right = top:Cross(back)
  368. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  369. end
  370.  
  371. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  372. function WACKYEFFECT(Table)
  373. local TYPE = (Table.EffectType or "Sphere")
  374. local SIZE = (Table.Size or VT(1,1,1))
  375. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  376. local TRANSPARENCY = (Table.Transparency or 0)
  377. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  378. local CFRAME = (Table.CFrame or Torso.CFrame)
  379. local MOVEDIRECTION = (Table.MoveToPos or nil)
  380. local ROTATION1 = (Table.RotationX or 0)
  381. local ROTATION2 = (Table.RotationY or 0)
  382. local ROTATION3 = (Table.RotationZ or 0)
  383. local MATERIAL = (Table.Material or "Neon")
  384. local COLOR = (Table.Color or C3(1,1,1))
  385. local TIME = (Table.Time or 45)
  386. local SOUNDID = (Table.SoundID or nil)
  387. local SOUNDPITCH = (Table.SoundPitch or nil)
  388. local SOUNDVOLUME = (Table.SoundVolume or nil)
  389. coroutine.resume(coroutine.create(function()
  390. local PLAYSSOUND = false
  391. local SOUND = nil
  392. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  393. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  394. PLAYSSOUND = true
  395. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  396. end
  397. EFFECT.Color = COLOR
  398. local MSH = nil
  399. if TYPE == "Sphere" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Block" then
  402. MSH = IT("BlockMesh",EFFECT)
  403. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  404. elseif TYPE == "Wave" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406. elseif TYPE == "Ring" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  408. elseif TYPE == "Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Round Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Swirl" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Skull" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Crystal" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  418. end
  419. if MSH ~= nil then
  420. local MOVESPEED = nil
  421. if MOVEDIRECTION ~= nil then
  422. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  423. end
  424. local GROWTH = SIZE - ENDSIZE
  425. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = CFRAME
  430. end
  431. for LOOP = 1, TIME+1 do
  432. Swait()
  433. MSH.Scale = MSH.Scale - GROWTH/TIME
  434. if TYPE == "Wave" then
  435. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  436. end
  437. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442. end
  443. if MOVEDIRECTION ~= nil then
  444. local ORI = EFFECT.Orientation
  445. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  446. EFFECT.Orientation = ORI
  447. end
  448. end
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. else
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. repeat Swait() until SOUND.Playing == false
  460. EFFECT:remove()
  461. end
  462. end
  463. end))
  464. end
  465.  
  466. function MakeForm(PART,TYPE)
  467. if TYPE == "Cyl" then
  468. local MSH = IT("CylinderMesh",PART)
  469. elseif TYPE == "Ball" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Sphere"
  472. elseif TYPE == "Wedge" then
  473. local MSH = IT("SpecialMesh",PART)
  474. MSH.MeshType = "Wedge"
  475. end
  476. end
  477.  
  478. Debris = game:GetService("Debris")
  479.  
  480. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  481. local DIRECTION = CF(StartPos,EndPos).lookVector
  482. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  483. end
  484.  
  485. function turnto(position)
  486. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  487. end
  488.  
  489. --//=================================\\
  490. --|| WEAPON CREATION
  491. --\\=================================//
  492.  
  493. Humanoid.Parent = nil
  494. RootPart.Size = RootPart.Size*SIZE
  495. Torso.Size = Torso.Size*SIZE
  496. RightArm.Size = RightArm.Size*SIZE
  497. RightLeg.Size = RightLeg.Size*SIZE
  498. LeftArm.Size = LeftArm.Size*SIZE
  499. LeftLeg.Size = LeftLeg.Size*SIZE
  500. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  502. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  504. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  505. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  506. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  508. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. Head.Size = Head.Size*SIZE
  511. RootJoint.Parent = RootPart
  512. Neck.Parent = Torso
  513. RightShoulder.Parent = Torso
  514. LeftShoulder.Parent = Torso
  515. RightHip.Parent = Torso
  516. LeftHip.Parent = Torso
  517.  
  518. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  519. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  520. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  521. MakeForm(Sphere,"Ball")
  522. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  523. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0.3,0.3,0.1),false)
  524. MakeForm(LaserPart,"Ball")
  525. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  526. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  527. MakeForm(Bump,"Ball")
  528. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  529. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0.4,0,0.4),false)
  530. MakeForm(BottomLaser,"Cyl")
  531. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  532. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.5,0.5),false)
  533. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  534. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.5,0.5),false)
  535. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  536. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.5,0.5),false)
  537. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  538. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.56,0.5),false)
  539. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  540. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.56,0.5),false)
  541. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  542. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.25,0.5),false)
  543. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  544. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(0,0.3,0.5),false)
  545. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  546. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional whited", "Part", VT(1.4,0,1.4),false)
  547. MakeForm(Part,"Cyl")
  548. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  549. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Part", VT(1.4,0,1.4),false)
  550. MakeForm(Part,"Cyl")
  551. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  552. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  553. MakeForm(Sphere,"Ball")
  554. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  555.  
  556. Humanoid.DisplayDistanceType = "None"
  557. local naeeym2 = IT("BillboardGui",Character)
  558. naeeym2.AlwaysOnTop = true
  559. naeeym2.Size = UDim2.new(5,35,2,15)
  560. naeeym2.StudsOffset = Vector3.new(0,2,0)
  561. naeeym2.MaxDistance = 75
  562. naeeym2.Adornee = Character.Head
  563. naeeym2.Name = "Name"
  564. naeeym2.PlayerToHideFrom = Player
  565. local tecks2 = IT("TextLabel",naeeym2)
  566. tecks2.BackgroundTransparency = 1
  567. tecks2.TextScaled = true
  568. tecks2.BorderSizePixel = 0
  569. tecks2.Text = "Shadow Pandora"
  570. tecks2.Font = "Cartoon"
  571. tecks2.TextSize = 30
  572. tecks2.TextStrokeTransparency = 0
  573. tecks2.TextColor3 = C3(1,1,1)
  574. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  575. tecks2.Size = UDim2.new(1,0,0.5,0)
  576. tecks2.Parent = naeeym2
  577. local top = Instance.new("Shirt")
  578. top.ShirtTemplate = "rbxassetid://276792537"
  579. top.Parent = Character
  580. top.Name = "Cloth"
  581. local bottom = Instance.new("Pants")
  582. bottom.PantsTemplate = "rbxassetid://276792689"
  583. bottom.Parent = Character
  584. bottom.Name = "Cloth"
  585. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  586. PRT.Color = C3(0,0,0)
  587. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  588. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  589. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  590. PRT.Color = C3(1,1,1)
  591. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  592. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  593. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  594. PRT.Color = C3(159/255, 111/255, 183/255)
  595. MakeForm(PRT,"Ball")
  596. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  597. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  598. PRT.Color = C3(159/255, 111/255, 183/255)
  599. MakeForm(PRT,"Ball")
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  601. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  602. PRT.Color = C3(159/255, 111/255, 183/255)
  603. MakeForm(PRT,"Ball")
  604. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  605. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  606. PRT.Color = C3(159/255, 111/255, 183/255)
  607. MakeForm(PRT,"Ball")
  608. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  609. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  610. PRT.Color = C3(159/255, 111/255, 183/255)
  611. MakeForm(PRT,"Ball")
  612. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  613. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  614. PRT.Color = C3(159/255, 111/255, 183/255)
  615. MakeForm(PRT,"Ball")
  616. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  617.  
  618. local LASTPART = Head
  619. for i = 1, 24 do
  620. local MATH = (1-(i/30))
  621. if LASTPART == Head then
  622. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  626.  
  627. else
  628. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  629. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  630. LASTPART = Horn
  631. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  632. local Aura = Instance.new('ParticleEmitter')
  633. Aura.Name = "Aura"
  634. Aura.Texture = "rbxassetid://845518463"
  635. Aura.Parent = Horn
  636. Aura.LightEmission = 0.8
  637. Aura.Transparency = NumberSequence.new(0,0.6,1)
  638. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  639. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  640. Aura.LockedToPart = true
  641. Aura.Lifetime = NumberRange.new(2)
  642. Aura.Rate = 25
  643. Aura.Speed = NumberRange.new(0.1)
  644. Aura.EmissionDirection = "Top"
  645. end
  646. end
  647. local LASTPART = Head
  648. for i = 1, 24 do
  649. local MATH = (1-(i/30))
  650. if LASTPART == Head then
  651. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  652. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  653. LASTPART = Horn
  654. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  655. else
  656. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  657. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  658. LASTPART = Horn
  659. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  660. end
  661. end
  662. local LASTPART = Head
  663. for i = 1, 8 do
  664. local MATH = (1-(i/14))
  665. if LASTPART == Head then
  666. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  667. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  668. LASTPART = Horn
  669. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  670. else
  671. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  672. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  673. LASTPART = Horn
  674. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  675. end
  676. end
  677. local LASTPART = Head
  678. for i = 1, 8 do
  679. local MATH = (1-(i/14))
  680. if LASTPART == Head then
  681. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  682. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  683. LASTPART = Horn
  684. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  685. else
  686. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  687. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  688. LASTPART = Horn
  689. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  690. end
  691. end
  692. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  693. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  694. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  695. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  696. MakeForm(PRT,"Cyl")
  697. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  698. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  699. MakeForm(PRT,"Cyl")
  700. PRT.Color = C3(159/255, 111/255, 183/255)
  701. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  702. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  703. MakeForm(RING,"Cyl")
  704. RING.Color = C3(0,0,0)
  705. for i = 1, 12 do
  706. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  707. PRT.Color = C3(0,0,0)
  708. local MSH = IT("BlockMesh",PRT)
  709. MSH.Scale = VT(0,0,0)
  710. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  711. end
  712. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  713. PRT.Color = C3(0,0,0)
  714. local MSH = IT("BlockMesh",PRT)
  715. MSH.Scale = VT(0,0,0)
  716. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  717. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  718. PRT.Color = C3(0,0,0)
  719. local MSH = IT("BlockMesh",PRT)
  720. MSH.Scale = VT(0.4,1,1)
  721. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  722. coroutine.resume(coroutine.create(function()
  723. while true do
  724. Swait()
  725. CLOCKLOOP = CLOCKLOOP - 35*CLOCKSPEED
  726. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  727. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  728. if CLOCKLOOP <= -150 then
  729. if VALUE1 == false then
  730. CLOCKLOOP = 0
  731. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  732. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  733. ApplyAoE(HITPOS,10,15,45,75,false)
  734. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  735. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  736. if CLOCKTARGET ~= nil then
  737. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  738. if CLOCKTARGET.Torso ~= nil then
  739. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  740. end
  741. if CLOCKTARGET.Health == 0 then
  742. CLOCKTARGET = nil
  743. end
  744. end
  745. end
  746. end
  747. end
  748. end))
  749.  
  750. for _, c in pairs(Weapon:GetChildren()) do
  751. if c.ClassName == "Part" then
  752. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  753. end
  754. end
  755.  
  756. Neck.Name = "Weld"
  757. RootJoint.Name = "Weld"
  758. RightShoulder.Name = "Weld"
  759. LeftShoulder.Name = "Weld"
  760. RightHip.Name = "Weld"
  761. LeftHip.Name = "Weld"
  762.  
  763. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  764. local SKILLFONT = "Cartoon"
  765. local SKILLTEXTSIZE = 7
  766.  
  767. Weapon.Parent = Character
  768. Humanoid.Parent = Character
  769.  
  770. Humanoid.Died:connect(function()
  771. ATTACK = true
  772. end)
  773.  
  774. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  775. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  776. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  777. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  778. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  779.  
  780. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  781. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[T] Switch Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  782. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  783. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  784. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  785.  
  786. --//=================================\\
  787. --|| DAMAGING
  788. --\\=================================//
  789.  
  790. function ApplyDamage(Humanoid,Damage,TorsoPart)
  791. local defence = Instance.new("BoolValue",Humanoid.Parent)
  792. defence.Name = ("HitBy"..Player.Name)
  793. game:GetService("Debris"):AddItem(defence, 0.001)
  794. Damage = Damage * DAMAGEMULTIPLIER
  795. if Humanoid.Health ~= 0 then
  796. local CritChance = MRANDOM(1,100)
  797. if Damage > Humanoid.Health then
  798. Damage = math.ceil(Humanoid.Health)
  799. if Damage == 0 then
  800. Damage = 0.1
  801. end
  802. end
  803. Humanoid.Health = Humanoid.Health - Damage
  804. end
  805. end
  806.  
  807. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  808. local CHILDREN = workspace:GetDescendants()
  809. for index, CHILD in pairs(CHILDREN) do
  810. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  811. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  812. if HUM then
  813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  814. if TORSO then
  815. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  816. if INSTAKILL == true then
  817. CHILD:BreakJoints()
  818. else
  819. local DMG = MRANDOM(MINDMG,MAXDMG)
  820. ApplyDamage(HUM,DMG,TORSO)
  821. end
  822. if FLING > 0 then
  823. for _, c in pairs(CHILD:GetChildren()) do
  824. if c:IsA("BasePart") then
  825. local bv = Instance.new("BodyVelocity")
  826. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  827. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  828. bv.Parent = c
  829. Debris:AddItem(bv,0.05)
  830. end
  831. end
  832. end
  833. end
  834. end
  835. end
  836. end
  837. end
  838. end
  839.  
  840. --//=================================\\
  841. --|| ATTACK FUNCTIONS AND STUFF
  842. --\\=================================//
  843.  
  844. function SwitchMode()
  845. SONG = 720243989
  846. tecks2.Text = "True Shadow"
  847. tecks2.TextColor3 = Color3.new(0,0,0)
  848. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  849. if SwitchMode ~= nil then
  850. ANIM = "SwitchModeAnim"
  851. ANIM = "Idle"
  852. if ATTACK == false then
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. if MRANDOM(1,35) == 1 then
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  861. end
  862. end
  863.  
  864. end
  865. end
  866.  
  867. function MagicMissiles()
  868. ATTACK = true
  869. Rooted = true
  870. local SELECTING = true
  871. local SPOTS = {}
  872. coroutine.resume(coroutine.create(function()
  873. local LOOP = 0
  874. repeat
  875. LOOP = LOOP + 1
  876. Swait()
  877. if LOOP >= 10 then
  878. LOOP = 0
  879. for i = 1, #SPOTS do
  880. if SPOTS[i] ~= nil then
  881. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  882. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  883. end
  884. end
  885. end
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. until SELECTING == false
  893. Rooted = false
  894. repeat
  895. LOOP = LOOP + 1
  896. Swait()
  897. if LOOP >= 10 then
  898. LOOP = 0
  899. for i = 1, #SPOTS do
  900. if SPOTS[i] ~= nil then
  901. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  902. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  903. end
  904. end
  905. end
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. until ATTACK == false
  913. end))
  914. repeat
  915. repeat Swait() until HOLD == true
  916. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  917. if DIST > 65 then
  918. DIST = 65
  919. end
  920. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  921. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  922. if HITFLOOR ~= nil then
  923. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  924. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  925. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  926. end
  927. repeat Swait() until HOLD == false
  928. until #SPOTS == 5
  929. SELECTING = false
  930. for i = 1, #SPOTS do
  931. if SPOTS[i] ~= nil then
  932. local POS = SPOTS[i]
  933. coroutine.resume(coroutine.create(function()
  934. local MISSILE = IT("Model",Effects)
  935. MISSILE.Name = "Missile"
  936. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  937. MakeForm(BASEPART,"Cyl")
  938. MISSILE.PrimaryPart = BASEPART
  939. BASEPART.CFrame = POS*CF(0,-30*3,0)
  940. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  941. MakeForm(HEAD,"Ball")
  942. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  943. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  944. MakeForm(TAIL,"Cyl")
  945. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  946. for i = 1, 10 do
  947. Swait()
  948. for _, c in pairs(MISSILE:GetChildren()) do
  949. if c.ClassName == "Part" then
  950. c.Transparency = c.Transparency - 1/10
  951. end
  952. end
  953. end
  954. for i = 1, 15*1.5 do
  955. Swait()
  956. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  957. end
  958. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  959. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  960. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  961. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  962. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  963. MISSILE:remove()
  964. end))
  965. end
  966. end
  967. wait(0.6)
  968. ATTACK = false
  969. Rooted = false
  970.  
  971.  
  972. end
  973.  
  974. function TimesUp()
  975. CLOCKTARGET = nil
  976. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  977. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  978. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  979. if TORSO then
  980. ATTACK = true
  981. Rooted = false
  982. coroutine.resume(coroutine.create(function()
  983. repeat
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. until ATTACK == false
  992. end))
  993. if Effects:FindFirstChild("NeonDoll") then
  994. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  995. end
  996. wait(0.5)
  997. local FAKECHARACTER = IT("Model",Effects)
  998. FAKECHARACTER.Name = "NeonDoll"
  999. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.3,0.3,0.15),false)
  1000. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1001. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1002. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1003. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1004. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1005. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1006. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1007. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  1008. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1009. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.15,0.15),false)
  1010. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1011.  
  1012. for i = 1, 150 do
  1013. Swait()
  1014. CLOCKSPEED = 8
  1015. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1016. if c.ClassName == "Part" then
  1017. c.Transparency = c.Transparency - 0.5/150
  1018. end
  1019. end
  1020. end
  1021. CLOCKTARGET = HUM
  1022. coroutine.resume(coroutine.create(function()
  1023. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1024. for i = 1, 25 do
  1025. Swait()
  1026. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1027. if c.ClassName == "Part" then
  1028. c.Transparency = c.Transparency + 0.5/25
  1029. end
  1030. end
  1031. end
  1032. CLOCKSPEED = 1
  1033. FAKECHARACTER:remove()
  1034. end))
  1035. wait(0.5)
  1036. ATTACK = false
  1037. Rooted = false
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function ChainPunch()
  1043. ATTACK = true
  1044. Rooted = false
  1045. local GYRO = IT("BodyGyro",RootPart)
  1046. GYRO.D = 25
  1047. GYRO.P = 2000
  1048. GYRO.MaxTorque = VT(0,40000,0)
  1049. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1050. repeat
  1051. Swait()
  1052. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. until HOLD == true
  1060. local POS = Mouse.Hit.p
  1061. local CHAINS = false
  1062. local CHAINLINKS = {}
  1063. local A = IT("Attachment",RightArm)
  1064. A.Position = VT(1,-1,0)*SIZE
  1065. A.Orientation = VT(-90, -89.982, 0)
  1066. local B = IT("Attachment",RightArm)
  1067. B.Position = VT(-1,-1,0)*SIZE
  1068. B.Orientation = VT(-90, 89.988, 0)
  1069. local C = IT("Attachment",RightArm)
  1070. C.Position = VT(0.5,-1.3,0)*SIZE
  1071. C.Orientation = VT(-90, -89.982, 0)
  1072. local D = IT("Attachment",RightArm)
  1073. D.Position = VT(-0.5,-1.3,0)*SIZE
  1074. D.Orientation = VT(-90, 89.988, 0)
  1075. local LIGHT = IT("Attachment",RightArm)
  1076. LIGHT.Position = VT(0,-1,0)*SIZE
  1077. local LIGHT2 = IT("PointLight",LIGHT)
  1078. LIGHT2.Range = 7
  1079. LIGHT2.Brightness = 5
  1080. LIGHT2.Color = SKILLTEXTCOLOR
  1081. for i = 1, 2 do
  1082. local TWIST = -2
  1083. local START = A
  1084. local END = B
  1085. if i == 1 then
  1086. START = B
  1087. END = A
  1088. end
  1089. local ChainLink = IT("Beam",Torso)
  1090. ChainLink.Texture = "rbxassetid://73042633"
  1091. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1092. ChainLink.TextureSpeed = 1
  1093. ChainLink.Width0 = 1
  1094. ChainLink.Width1 = 1
  1095. ChainLink.TextureLength = 2.5
  1096. ChainLink.Attachment0 = START
  1097. ChainLink.Attachment1 = END
  1098. ChainLink.CurveSize0 = TWIST
  1099. ChainLink.CurveSize1 = TWIST
  1100. --ChainLink.FaceCamera = true
  1101. ChainLink.Segments = 45
  1102. ChainLink.Transparency = NumberSequence.new(1)
  1103. table.insert(CHAINLINKS,ChainLink)
  1104. end
  1105. for i = 1, 2 do
  1106. local TWIST = -1
  1107. local START = C
  1108. local END = D
  1109. if i == 1 then
  1110. START = D
  1111. END = C
  1112. end
  1113. local ChainLink = IT("Beam",Torso)
  1114. ChainLink.Texture = "rbxassetid://73042633"
  1115. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1116. ChainLink.TextureSpeed = 1
  1117. ChainLink.Width0 = 1
  1118. ChainLink.Width1 = 1
  1119. ChainLink.TextureLength = 5
  1120. ChainLink.Attachment0 = START
  1121. ChainLink.Attachment1 = END
  1122. ChainLink.CurveSize0 = TWIST
  1123. ChainLink.CurveSize1 = TWIST
  1124. --ChainLink.FaceCamera = true
  1125. ChainLink.Segments = 25
  1126. ChainLink.LightEmission = 0.5
  1127. ChainLink.Transparency = NumberSequence.new(1)
  1128. table.insert(CHAINLINKS,ChainLink)
  1129. end
  1130. coroutine.resume(coroutine.create(function()
  1131. repeat
  1132. Swait()
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. until CHAINS == true
  1140. repeat
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. until ATTACK == false
  1149. for e = 1, 15 do
  1150. Swait()
  1151. for i = 1, #CHAINLINKS do
  1152. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1153. end
  1154. end
  1155. A:remove()
  1156. B:remove()
  1157. C:remove()
  1158. D:remove()
  1159. end))
  1160. CreateSound(233856115, RightArm, 5, 1.2, false)
  1161. for e = 1, 15 do
  1162. Swait()
  1163. for i = 1, #CHAINLINKS do
  1164. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1165. end
  1166. end
  1167. CHAINS = true
  1168. Rooted = true
  1169. wait(0.25)
  1170. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1171. FIST.Color = C3(1, 215/255, 1)
  1172. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1173. local LIGHT3 = IT("PointLight",FIST)
  1174. LIGHT3.Range = 7
  1175. LIGHT3.Brightness = 5
  1176. LIGHT3.Color = SKILLTEXTCOLOR
  1177. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1178. local FISTA = IT("Attachment",FIST)
  1179. FISTA.Position = VT(0.062, 0.977, 0)
  1180. local ChainLink = IT("Beam",Torso)
  1181. ChainLink.Texture = "rbxassetid://73042633"
  1182. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1183. ChainLink.TextureSpeed = 0
  1184. ChainLink.Width0 = 3
  1185. ChainLink.Width1 = 3
  1186. ChainLink.TextureLength = 12
  1187. ChainLink.Attachment0 = LIGHT
  1188. ChainLink.Attachment1 = FISTA
  1189. ChainLink.FaceCamera = true
  1190. ChainLink.Segments = 45
  1191. ChainLink.LightEmission = 0.5
  1192. ChainLink.Transparency = NumberSequence.new(0.25)
  1193. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1194. for i = 1, 85 do
  1195. Swait()
  1196. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1197. ChainLink.TextureLength = 12+(i*2)
  1198. ApplyAoE(FIST.Position,10,15,25,100,false)
  1199. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1200. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1201. if HITFLOOR ~= nil then
  1202. HITFLOOR:BreakJoints()
  1203. coroutine.resume(coroutine.create(function()
  1204. for i = 1, 15 do
  1205. Swait()
  1206. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1207. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1208. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1209. end
  1210. end))
  1211. break
  1212. end
  1213. end
  1214. coroutine.resume(coroutine.create(function()
  1215. for i = 1, 50 do
  1216. Swait()
  1217. FIST.Transparency = FIST.Transparency + 0.5/50
  1218. LIGHT3.Range = LIGHT3.Range - 7/50
  1219. end
  1220. FIST:remove()
  1221. end))
  1222. LIGHT:remove()
  1223. GYRO:remove()
  1224. ATTACK = false
  1225. Rooted = false
  1226. end
  1227.  
  1228. function WarpMeteor()
  1229. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1230. if DIST > 180 then
  1231. DIST = 180
  1232. end
  1233. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1234. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1235. if HITFLOOR then
  1236. local POS = HITPOS
  1237. ATTACK = true
  1238. Rooted = true
  1239. local WARPED = false
  1240. local SMASHED = false
  1241. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1242. coroutine.resume(coroutine.create(function()
  1243. repeat
  1244. Swait()
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. until WARPED == true
  1252. repeat
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. until SMASHED == true
  1261. repeat
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. until ATTACK == false
  1270. end))
  1271. VALUE1 = true
  1272. CreateSound(233856115, Torso, 5, 1.6, false)
  1273. for i = 1, 25 do
  1274. Swait()
  1275. for _, c in pairs(Character:GetChildren()) do
  1276. if c.ClassName == "Part" then
  1277. c.Transparency = c.Transparency + 1/25
  1278. end
  1279. end
  1280. for _, c in pairs(Weapon:GetChildren()) do
  1281. if c.ClassName == "Part" then
  1282. c.Transparency = c.Transparency + 1/25
  1283. end
  1284. end
  1285. end
  1286. UNANCHOR = false
  1287. RootPart.Anchored = true
  1288. RootPart.Velocity = VT(0,0,0)
  1289. local ROOTPOS = RootPart.Position
  1290. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1291. WARPED = true
  1292. for i = 1, 25 do
  1293. Swait()
  1294. for _, c in pairs(Character:GetChildren()) do
  1295. if c.ClassName == "Part" then
  1296. c.Transparency = c.Transparency - 1/25
  1297. end
  1298. end
  1299. for _, c in pairs(Weapon:GetChildren()) do
  1300. if c.ClassName == "Part" then
  1301. c.Transparency = c.Transparency - 1/25
  1302. end
  1303. end
  1304. end
  1305. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Part", VT(0,0,0))
  1306. SHELL.CFrame = RootPart.CFrame
  1307. MakeForm(SHELL,"Ball")
  1308. CreateSound(402981977, SHELL, 5, 1.6, false)
  1309. for i = 1, 10 do
  1310. Swait()
  1311. SHELL.Transparency = SHELL.Transparency - 1/10
  1312. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1313. end
  1314. for i = 1, math.ceil(75/2) do
  1315. Swait()
  1316. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1317. SHELL.CFrame = CF(RootPart.Position)
  1318. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1319. end
  1320. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1321. SHELL.CFrame = CF(RootPart.Position)
  1322. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1323. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1324. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1325. for i = 1, 5 do
  1326. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1327. end
  1328. SHELL:remove()
  1329. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1330. SMASHED = true
  1331. wait(1)
  1332. VALUE1 = false
  1333. UNANCHOR = true
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337. end
  1338.  
  1339. function ShadowCloak()
  1340. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1341. ATTACK = true
  1342. Rooted = false
  1343. UNANCHOR = false
  1344. coroutine.resume(coroutine.create(function()
  1345. coroutine.resume(coroutine.create(function()
  1346. for i=1, 25 do
  1347. Swait()
  1348. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1349. end
  1350. end))
  1351. repeat
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1359. until ATTACK == false
  1360. end))
  1361. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1362. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1363. for i = 1, 50 do
  1364. Swait()
  1365.  
  1366. for index, CHILD in pairs(Character:GetChildren()) do
  1367. if CHILD:IsA("BasePart") then
  1368. CHILD.Transparency = CHILD.Transparency + 1/50
  1369. elseif CHILD:IsA("Accessory") then
  1370. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1371. end
  1372. end
  1373. end
  1374. for i = 1, 25 do
  1375. Swait()
  1376.  
  1377. end
  1378. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1379. for i = 1, 5 do
  1380. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1381. end
  1382. ApplyAoE(Torso.Position,15,12,22,150,false)
  1383. CreateSound(331666014,Torso,5,1,false)
  1384. for i = 1, 12 do
  1385. Swait()
  1386.  
  1387. end
  1388. for i = 1, 50 do
  1389. Swait()
  1390.  
  1391. for index, CHILD in pairs(Character:GetChildren()) do
  1392. if CHILD:IsA("BasePart") then
  1393. CHILD.Transparency = CHILD.Transparency - 1/50
  1394. elseif CHILD:IsA("Accessory") then
  1395. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1396. end
  1397. end
  1398. end
  1399. UNANCHOR = true
  1400. ATTACK = false
  1401. Rooted = false
  1402. end
  1403. end
  1404.  
  1405. function PandorasBox()
  1406. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1407. if HITFLOOR ~= nil then
  1408. ATTACK = true
  1409. Rooted = true
  1410. local RINGSPIN = true
  1411. local CONSTRUCTING = true
  1412. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ring", VT(0,0,0))
  1413. RING.Color = C3(0,0,0)
  1414. MakeForm(RING,"Cyl")
  1415. RING.CFrame = CF(HITPOS)
  1416. CreateSound(402981977, RING, 5, 1.2, false)
  1417. coroutine.resume(coroutine.create(function()
  1418. repeat
  1419. Swait()
  1420. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. until CONSTRUCTING == false
  1428. repeat
  1429. Swait()
  1430. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1431. until RINGSPIN == false
  1432. for i = 1, 25 do
  1433. Swait()
  1434. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1435. RING.Size = RING.Size - VT(0.15,0,0.15)
  1436. --DECAL.Transparency = DECAL.Transparency + 1/25
  1437. RING.Transparency = RING.Transparency + 1/25
  1438. end
  1439. RING:remove()
  1440. end))
  1441. for i = 1, 15 do
  1442. Swait()
  1443. RING.Size = RING.Size + VT(0.75,0,0.75)
  1444. RING.Transparency = RING.Transparency - 1/15
  1445. end
  1446. local BOXSPIN = true
  1447. local PANDORASBOX = IT("Model",Effects)
  1448. PANDORASBOX.Name = "Pandora's Box"
  1449. local BOX = IT("Model",PANDORASBOX)
  1450. BOX.Name = "Body"
  1451. local LID = IT("Model",PANDORASBOX)
  1452. LID.Name = "Lid"
  1453. --BUILDING THE BOX--
  1454. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really black", "Black", VT(2,1.8,2))
  1455. BASE.Color = C3(0,0,0)
  1456. PANDORASBOX.PrimaryPart = BASE
  1457. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1458. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
  1459. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1460. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
  1461. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1462. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
  1463. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1464. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,1.9,0.2))
  1465. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1466. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
  1467. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1468. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
  1469. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1470. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
  1471. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1472. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
  1473. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1474. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
  1475. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1476. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
  1477. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1478. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
  1479. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1480. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
  1481. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1482. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1483. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1484. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1485. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1486. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1487. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1488. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1489. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1490. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1491. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1492. -------------
  1493. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", VT(2.1,0.1,2.1))
  1494. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1495. LID.PrimaryPart = LIDPART
  1496. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
  1497. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1498. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.2,0.2))
  1499. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1500. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
  1501. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1502. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(0.2,0.2,2.1))
  1503. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1504. local DECAL = IT("Decal",LIDPART)
  1505. DECAL.Face = "Top"
  1506. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1507. DECAL.Color3 = C3(0,0,0)
  1508. --BUILDING THE BOX--
  1509. coroutine.resume(coroutine.create(function()
  1510. repeat
  1511. Swait()
  1512. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1513. until BOXSPIN == false
  1514. end))
  1515. for i = 1, 25 do
  1516. Swait()
  1517. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1518. end
  1519. wait(0.5)
  1520. BOXSPIN = false
  1521. CONSTRUCTING = false
  1522. coroutine.resume(coroutine.create(function()
  1523. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1524. --[[for i = 1, 45 do
  1525. Swait()
  1526. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1527. end-
  1528. LID:remove()]]--
  1529. for _, c in pairs(LID:GetChildren()) do
  1530. if c.ClassName == "Part" then
  1531. c.Anchored = false
  1532. c.CanCollide = true
  1533. if c ~= LIDPART then
  1534. weldBetween(LIDPART,c)
  1535. end
  1536. end
  1537. end
  1538. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1539. Debris:AddItem(LID,15)
  1540. wait(0.5)
  1541. local RANDOMEFFECT = MRANDOM(1,4)
  1542. if RANDOMEFFECT == 1 then
  1543. for i = 1, 45 do
  1544. wait((2-(i/15))/15)
  1545. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1546. end
  1547. wait(1)
  1548. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1549. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1550. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1551. for i = 1, 5 do
  1552. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1553. end
  1554. ApplyAoE(BASE.Position,50,1,200,375,false)
  1555. ApplyAoE(BASE.Position,250,35,75,175,false)
  1556. elseif RANDOMEFFECT == 2 then
  1557. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Field", VT(0.3,0.3,0.3))
  1558. FIELD.CFrame = BASE.CFrame
  1559. MakeForm(FIELD,"Ball")
  1560. for i = 1, 50 do
  1561. Swait()
  1562. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1563. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1564. end
  1565. wait(0.2)
  1566. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1567. coroutine.resume(coroutine.create(function()
  1568. for i = 1, 75 do
  1569. Swait()
  1570. LOOP.Volume = LOOP.Volume + 10/75
  1571. LOOP.Parent = FIELD
  1572. local CHILDREN = workspace:GetDescendants()
  1573. for index, CHILD in pairs(CHILDREN) do
  1574. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1575. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1576. if HUM then
  1577. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1578. if TORSO then
  1579. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1580. HUM.Health = HUM.Health - 0.1
  1581. TORSO.Velocity = VT(0,5,0)
  1582. HUM.PlatformStand = true
  1583. if TORSO.RotVelocity.Magnitude < 15 then
  1584. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. FIELD.Size = FIELD.Size + VT(3,3,3)
  1592. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1593. end
  1594. for i = 1, 500 do
  1595. Swait()
  1596. LOOP.Parent = FIELD
  1597. local CHILDREN = workspace:GetDescendants()
  1598. for index, CHILD in pairs(CHILDREN) do
  1599. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1600. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1601. if HUM then
  1602. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1603. if TORSO then
  1604. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1605. TORSO.Velocity = VT(0,5,0)
  1606. HUM.Health = HUM.Health - 0.1
  1607. HUM.PlatformStand = true
  1608. if TORSO.RotVelocity.Magnitude < 15 then
  1609. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. for i = 1, 25 do
  1618. Swait()
  1619. LOOP.Volume = LOOP.Volume + 10/25
  1620. LOOP.Parent = FIELD
  1621. local CHILDREN = workspace:GetDescendants()
  1622. for index, CHILD in pairs(CHILDREN) do
  1623. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1624. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1625. if HUM then
  1626. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1627. if TORSO then
  1628. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1629. TORSO.Velocity = VT(0,5,0)
  1630. HUM.Health = HUM.Health - 0.1
  1631. HUM.PlatformStand = false
  1632. if TORSO.RotVelocity.Magnitude < 15 then
  1633. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1634. end
  1635. end
  1636. end
  1637. end
  1638. end
  1639. end
  1640. FIELD.Size = FIELD.Size - VT(3,3,3)
  1641. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1642. end
  1643. FIELD:remove()
  1644. end))
  1645. elseif RANDOMEFFECT == 3 then
  1646. for i = 1, 10 do
  1647. wait(0.15)
  1648. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1649. coroutine.resume(coroutine.create(function()
  1650. local MINION = CLONE:Clone()
  1651. MINION.Parent = Effects
  1652. MINION.Name = "Shadow"
  1653. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1654. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1655. for _, c in pairs(MINION:GetChildren()) do
  1656. if c.ClassName == "Part" then
  1657. c.Material = "Neon"
  1658. c.Color = C3(0,0,0)
  1659. c.Transparency = 0.25
  1660. if c.Name == "Head" then
  1661. c:ClearAllChildren()
  1662. local MSH = IT("BlockMesh",c)
  1663. MSH.Scale = VT(0.5,1,1)
  1664. end
  1665. end
  1666. end
  1667. local TORSO = MINION.Torso
  1668. local HUMAN = MINION.Humanoid
  1669. HUMAN.WalkSpeed = 20
  1670. HUMAN.MaxHealth = math.huge
  1671. HUMAN.Health = math.huge
  1672. HUMAN.DisplayDistanceType = "None"
  1673. HUMAN.Died:connect(function()
  1674. MINION:remove()
  1675. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1676. end)
  1677. wait(1)
  1678. local findNearestTorso = function(POS)
  1679. local list = game.Workspace:GetDescendants()
  1680. local torso = nil
  1681. local dist = 500
  1682. local temp = nil
  1683. local human = nil
  1684. local temp2 = nil
  1685. for x = 1, #list do
  1686. temp2 = list[x]
  1687. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1688. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1689. human = temp2:findFirstChildOfClass("Humanoid")
  1690. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1691. if (temp.Position - POS).magnitude < dist then
  1692. torso = temp
  1693. dist = (temp.Position - POS).magnitude
  1694. end
  1695. end
  1696. end
  1697. end
  1698. return torso, dist
  1699. end
  1700. for i = 1, 40 do
  1701. if HUMAN.Health == 0 then
  1702. break
  1703. end
  1704. wait(0.3)
  1705. local target,dist= findNearestTorso(TORSO.Position)
  1706. if target then
  1707. HUMAN:MoveTo(target.Position)
  1708. if dist < 25 then
  1709. CreateSound(348663022, TORSO, 10, 1, true)
  1710. wait(2)
  1711. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1712. --ANIM:Play()
  1713. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1714. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1715. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1716. for i = 1, 5 do
  1717. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1718. end
  1719. break
  1720. end
  1721. end
  1722. end
  1723. MINION:remove()
  1724. end))
  1725. end
  1726. elseif RANDOMEFFECT == 4 then
  1727. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Field", VT(0.3,0.3,0.3))
  1728. FIELD.Color = C3(0,0,0)
  1729. FIELD.CFrame = BASE.CFrame
  1730. MakeForm(FIELD,"Ball")
  1731. FIELD.CanCollide = true
  1732. for i = 1, 50 do
  1733. Swait()
  1734. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1735. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1736. end
  1737. wait(0.2)
  1738. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1739. coroutine.resume(coroutine.create(function()
  1740. local E = 0
  1741. for i = 1, 75 do
  1742. E = E + 1
  1743. Swait()
  1744. if E >= 35 then
  1745. E = 0
  1746. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1747. end
  1748. LOOP.Volume = LOOP.Volume + 10/75
  1749. LOOP.Parent = FIELD
  1750. local CHILDREN = workspace:GetDescendants()
  1751. for index, CHILD in pairs(CHILDREN) do
  1752. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1753. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1754. if HUM then
  1755. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1756. if TORSO then
  1757. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1758. for _, c in pairs(CHILD:GetChildren()) do
  1759. if c:IsA("BasePart") then
  1760. local bv = Instance.new("BodyVelocity")
  1761. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1762. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1763. bv.Parent = c
  1764. Debris:AddItem(bv,0.05)
  1765. end
  1766. end
  1767. HUM.Health = HUM.Health - 0.3
  1768. end
  1769. end
  1770. end
  1771. end
  1772. end
  1773. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1774. end
  1775. for i = 1, 180 do
  1776. E = E + 1
  1777. Swait()
  1778. if E >= 35 then
  1779. E = 0
  1780. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1781. end
  1782. LOOP.Parent = FIELD
  1783. local CHILDREN = workspace:GetDescendants()
  1784. for index, CHILD in pairs(CHILDREN) do
  1785. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1786. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1787. if HUM then
  1788. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1789. if TORSO then
  1790. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1791. for _, c in pairs(CHILD:GetChildren()) do
  1792. if c:IsA("BasePart") then
  1793. local bv = Instance.new("BodyVelocity")
  1794. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1795. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1796. bv.Parent = c
  1797. Debris:AddItem(bv,0.05)
  1798. end
  1799. end
  1800. HUM.Health = HUM.Health - 0.3
  1801. end
  1802. end
  1803. end
  1804. end
  1805. end
  1806. end
  1807. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1808. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1809. for i = 1, 5 do
  1810. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1811. end
  1812. FIELD:remove()
  1813. end))
  1814. elseif RANDOMEFFECT == 5 then
  1815. end
  1816. wait(0.5)
  1817. for i = 1, 25 do
  1818. Swait()
  1819. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1820. end
  1821. PANDORASBOX:remove()
  1822. RINGSPIN = false
  1823. end))
  1824. ATTACK = false
  1825. Rooted = false
  1826. end
  1827. end
  1828.  
  1829. function Prison_Key()
  1830. if Mouse.Target ~= nil then
  1831. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1832. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1833. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1834. local GYRO = IT("BodyGyro",RootPart)
  1835. GYRO.D = 750
  1836. GYRO.P = 20000
  1837. GYRO.MaxTorque = VT(0,40000000,0)
  1838. local grav = Instance.new("BodyPosition",TORSO)
  1839. grav.D = 15
  1840. grav.P = 20000
  1841. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1842. grav.position = TORSO.Position
  1843. local GYRO2 = IT("BodyGyro",TORSO)
  1844. GYRO2.D = 750
  1845. GYRO2.P = 20000
  1846. GYRO2.MaxTorque = VT(0,40000000,0)
  1847. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1848. grav.Name = "Jail"
  1849. local LOCKPARTS = {}
  1850. ATTACK = true
  1851. Rooted = false
  1852. local LOCK = IT("Model",Effects)
  1853. LOCK.Name = "Lock"
  1854. local LOCK2 = IT("Model",LOCK)
  1855. LOCK2.Name = "Metal"
  1856. --CREATE LOCK--
  1857. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  1858. LOCK.PrimaryPart = BASE
  1859. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1860. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  1861. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1862. MakeForm(PRT,"Cyl")
  1863. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(1, 1, 1))
  1864. PRT.Color = C3(0,0,0)
  1865. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1866. MakeForm(PRT,"Cyl")
  1867. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(0.5, 1, 1))
  1868. PRT.Color = C3(0,0,0)
  1869. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1870. for i = 1, 45 do
  1871. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1872. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1873. end
  1874. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1875. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1876. LOCK2.PrimaryPart = PRT
  1877. ---------------
  1878. local CHILDREN = LOCK:GetDescendants()
  1879. for index, CHILD in pairs(CHILDREN) do
  1880. if CHILD:IsA("BasePart") then
  1881. CHILD.Transparency = 1
  1882. end
  1883. end
  1884. for i = 1, 75 do
  1885. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1886. Swait()
  1887. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1888. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1889. local CHILDREN = LOCK:GetDescendants()
  1890. for index, CHILD in pairs(CHILDREN) do
  1891. if CHILD:IsA("BasePart") then
  1892. CHILD.Transparency = CHILD.Transparency - 1/75
  1893. end
  1894. end
  1895. end
  1896. HUM.DisplayDistanceType = "None"
  1897. local KEY = IT("Model",Effects)
  1898. KEY.Name = "Key"
  1899. --CREATE KEY--
  1900. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  1901. KEY.PrimaryPart = KBASE
  1902. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1903. local WLD = weldBetween(RightArm,KBASE)
  1904. for i = 1, 45 do
  1905. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  1906. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1907. weldBetween(KBASE,PRT)
  1908. end
  1909. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1910. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1911. weldBetween(KBASE,PRT)
  1912. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1913. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1914. weldBetween(KBASE,PRT)
  1915. --------------
  1916. Rooted = true
  1917.  
  1918. coroutine.resume(coroutine.create(function()
  1919. for i = 1, 10 do
  1920. Swait()
  1921. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1922. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1923. end
  1924. CreateSound(1149318312,BASE,5,1,false)
  1925. CreateSound(160772554,BASE,3,1,false)
  1926. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1927. for i = 1, 4 do
  1928. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1929. end
  1930. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1931. wait(1)
  1932. TORSO.Parent.Parent = LOCK
  1933. for i = 1, 75 do
  1934. Swait()
  1935. local CHILDREN = KEY:GetDescendants()
  1936. for index, CHILD in pairs(CHILDREN) do
  1937. if CHILD:IsA("BasePart") then
  1938. CHILD.Transparency = i/25
  1939. end
  1940. end
  1941. local CHILDREN = LOCK:GetDescendants()
  1942. for index, CHILD in pairs(CHILDREN) do
  1943. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1944. CHILD.Transparency = CHILD.Transparency + 1/75
  1945. elseif CHILD.ClassName == "Decal" then
  1946. CHILD.Transparency = CHILD.Transparency + 1/75
  1947. end
  1948. end
  1949. end
  1950. TORSO.Parent:ClearAllChildren()
  1951. KEY:remove()
  1952. LOCK:remove()
  1953. end))
  1954. GYRO:remove()
  1955. ATTACK = false
  1956. Rooted = false
  1957. end
  1958. end
  1959. end
  1960.  
  1961. function Taunt()
  1962. ATTACK = true
  1963. local LAUGH = nil
  1964. coroutine.resume(coroutine.create(function()
  1965. repeat
  1966. Swait()
  1967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. until LAUGH ~= nil
  1974. repeat
  1975. Swait()
  1976. LAUGH.Parent = Head
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. until LAUGH.Playing == false
  1984. ATTACK = false
  1985. end))
  1986. wait(0.1)
  1987. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1988. end
  1989.  
  1990. --//=================================\\
  1991. --|| ASSIGN THINGS TO KEYS
  1992. --\\=================================//
  1993.  
  1994. function MouseDown(Mouse)
  1995. HOLD = true
  1996. if ATTACK == false then
  1997. end
  1998. end
  1999.  
  2000. function MouseUp(Mouse)
  2001. HOLD = false
  2002. end
  2003.  
  2004. function KeyDown(Key)
  2005. KEYHOLD = true
  2006. if Key == "z" and ATTACK == false then
  2007. MagicMissiles()
  2008. end
  2009.  
  2010. if Key == "b" and ATTACK == false then
  2011. TimesUp()
  2012. end
  2013.  
  2014. if Key == "c" and ATTACK == false then
  2015. ChainPunch()
  2016. end
  2017.  
  2018. if Key == "v" and ATTACK == false then
  2019. WarpMeteor()
  2020. end
  2021.  
  2022. if Key == "x" and ATTACK == false then
  2023. PandorasBox()
  2024. end
  2025.  
  2026. if Key == "t" and ATTACK == false then
  2027. SwitchMode()
  2028.  
  2029. if Key == "0" and ATTACK == false then
  2030. Prison_Key()
  2031. end
  2032. end
  2033. end
  2034.  
  2035. function KeyUp(Key)
  2036. KEYHOLD = false
  2037. end
  2038.  
  2039. Mouse.Button1Down:connect(function(NEWKEY)
  2040. MouseDown(NEWKEY)
  2041. end)
  2042. Mouse.Button1Up:connect(function(NEWKEY)
  2043. MouseUp(NEWKEY)
  2044. end)
  2045. Mouse.KeyDown:connect(function(NEWKEY)
  2046. KeyDown(NEWKEY)
  2047. end)
  2048. Mouse.KeyUp:connect(function(NEWKEY)
  2049. KeyUp(NEWKEY)
  2050. end)
  2051.  
  2052. --//=================================\\
  2053. --\\=================================//
  2054.  
  2055.  
  2056. function unanchor()
  2057. if UNANCHOR == true then
  2058. RootPart.Anchored = false
  2059. end
  2060. g = Character:GetChildren()
  2061. for i = 1, #g do
  2062. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2063. g[i].Anchored = false
  2064. end
  2065. end
  2066. g = Weapon:GetChildren()
  2067. for i = 1, #g do
  2068. if g[i].ClassName == "Part" then
  2069. g[i].Anchored = false
  2070. end
  2071. end
  2072. end
  2073.  
  2074.  
  2075. --//=================================\\
  2076. --|| WRAP THE WHOLE SCRIPT UP
  2077. --\\=================================//
  2078.  
  2079. Humanoid.Changed:connect(function(Jump)
  2080. if Jump == "Jump" and (Disable_Jump == true) then
  2081. Humanoid.Jump = false
  2082. end
  2083. end)
  2084.  
  2085. while true do
  2086. Swait()
  2087. script.Parent = WEAPONGUI
  2088. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2089. v:Stop();
  2090. end
  2091. ANIMATE.Parent = nil
  2092. SINE = SINE + CHANGE*1.5
  2093. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2094. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2095. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2096. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2097. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2098. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2099. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2100. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2101. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2102. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2103. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2104. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. end
  2108. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2109. ANIM = "Jump"
  2110. if ATTACK == false then
  2111. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2117. end
  2118. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2119. ANIM = "Fall"
  2120. if ATTACK == false then
  2121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2127. end
  2128. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2129. ANIM = "Idle"
  2130. if ATTACK == false then
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2137. end
  2138. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2139. ANIM = "Walk"
  2140. if ATTACK == false then
  2141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2147.  
  2148. end
  2149. end
  2150. unanchor()
  2151. Humanoid.MaxHealth = "inf"
  2152. Humanoid.Health = "inf"
  2153. if Rooted == false then
  2154. Disable_Jump = false
  2155. Humanoid.WalkSpeed = Speed
  2156. elseif Rooted == true then
  2157. Disable_Jump = true
  2158. Humanoid.WalkSpeed = 0
  2159. end
  2160. for _, c in pairs(Character:GetChildren()) do
  2161. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2162. c.Material = "Fabric"
  2163. if c:FindFirstChildOfClass("ParticleEmitter") then
  2164. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2165. end
  2166. if c ~= Head then
  2167. c.Color = C3(0,0,0)
  2168. else
  2169. c.Color = C3(1,1,1)
  2170. end
  2171. if c == Head then
  2172. if c:FindFirstChild("face") then
  2173. c.face:remove()
  2174. end
  2175. end
  2176. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2177. c:remove()
  2178. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2179. c:remove()
  2180. end
  2181. end
  2182. sick.SoundId = "rbxassetid://"..SONG
  2183. sick.Looped = true
  2184. sick.Pitch = 1
  2185. sick.Volume = 5
  2186. sick.Parent = Torso
  2187. sick:Resume()
  2188. --sick.Playing = false
  2189. Humanoid.Name = "Pandora = "..Player.Name
  2190. end
  2191.  
  2192. --//=================================\\
  2193. --\\=================================//
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199. --//====================================================\\--
  2200. --|| END OF SCRIPT
  2201. --\\====================================================//--
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