DarkScriptZEditors

UMMM

Dec 25th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Alder","Alder"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://332223043"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://332223043"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. CV="Eggplant"
  316. p = game.Players.LocalPlayer
  317. char = p.Character
  318. local txt = Instance.new("BillboardGui", char)
  319. txt.Adornee = char .Head
  320. txt.Name = "_status"
  321. txt.Size = UDim2.new(2, 0, 1.2, 0)
  322. txt.StudsOffset = Vector3.new(-9, 8, 0)
  323. local text = Instance.new("TextLabel", txt)
  324. text.Size = UDim2.new(10, 0, 7, 0)
  325. text.FontSize = "Size24"
  326. text.TextScaled = true
  327. text.TextTransparency = 0
  328. text.BackgroundTransparency = 1
  329. text.TextTransparency = 0
  330. text.TextStrokeTransparency = 0
  331. text.Font = "Arcade"
  332. text.TextStrokeColor3 = Color3.new(255,255,255)
  333.  
  334. v=Instance.new("Part")
  335. v.Name = "ColorBrick"
  336. v.Parent=p.Character
  337. v.FormFactor="Symmetric"
  338. v.Anchored=true
  339. v.CanCollide=false
  340. v.BottomSurface="Smooth"
  341. v.TopSurface="Smooth"
  342. v.Size=Vector3.new(10,5,3)
  343. v.Transparency=1
  344. v.CFrame=char.Torso.CFrame
  345. v.BrickColor=BrickColor.new(CV)
  346. v.Transparency=1
  347. text.TextColor3 = Color3.new(0,0,0)
  348. v.Shape="Block"
  349. wait()
  350. text.Text = "IM THE MASTER OF CARDS"
  351. wait(3)
  352. text.Text = "WANT PLAY TOO?";
  353. wait(4)
  354. text.Text = "Sans The Card Master";
  355.  
  356. function makeblockytrail()
  357. coroutine.wrap(function()
  358. while true do
  359. for i,v in pairs(blocktrail) do
  360. smke = Instance.new("Part",v)
  361. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  362. smke.Material = "Neon"
  363. smke.Anchored = true
  364. smke.CanCollide = false
  365. removeuseless:AddItem(smke,2)
  366. end
  367. swait()
  368. end
  369. end)()
  370. end
  371.  
  372. local function ci(x, c, y, n)
  373. so = Instance.new("Sound", x)
  374. so.SoundId = c
  375. so.Volume = y
  376. so.Looped = n
  377. end
  378.  
  379. function ghost()
  380. fakeeyo2 = Instance.new("Part",Head)
  381. fakeeyo2.BrickColor = BrickColor.new("While")
  382. fakeeyo2.Material = "Neon"
  383. fakeeyo2.Shape = "Ball"
  384. fakeeyo2.Anchored = true
  385. fakeeyo2.CFrame = eyo2.CFrame
  386. fakeeyo2.CanCollide = false
  387. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  388. table.insert(ghosttable,fakeeyo2)
  389. removeuseless:AddItem(fakeeyo2,3)
  390.  
  391. fakeeyo1 = Instance.new("Part",Head)
  392. fakeeyo1.BrickColor = BrickColor.new("While")
  393. fakeeyo1.Material = "Neon"
  394. fakeeyo1.Shape = "Ball"
  395. fakeeyo1.CanCollide = false
  396. fakeeyo1.Anchored = true
  397. fakeeyo1.CFrame = eyo1.CFrame
  398. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  399. table.insert(ghosttable,fakeeyo1)
  400. removeuseless:AddItem(fakeeyo1,3)
  401.  
  402. fakemask = Instance.new("Part",Character)
  403. fakemask.Size = Vector3.new(1,1,1)
  404. fakemask.CFrame = mask.CFrame
  405. fakemask.Material = "Neon"
  406. fakemask.CanCollide = false
  407. fakemask.Anchored = true
  408. fakemask.BrickColor = BrickColor.new("While")
  409. fakemask.Transparency = .5
  410. mfMask = Instance.new("SpecialMesh", fakemask)
  411. mfMask.MeshType = "FileMesh"
  412. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  413. mfMask.MeshId = 'http://www.roblox.com/asset/?id=0'
  414. table.insert(ghosttable,fakemask)
  415. removeuseless:AddItem(fakemask,3)
  416.  
  417.  
  418. fakejester = Instance.new("Part",Character)
  419. fakejester.Size = Vector3.new(2,2,2)
  420. fakejester.CFrame = jester.CFrame
  421. fakejester.CanCollide = false
  422. fakejester.Transparency = .5
  423. fakejester.Anchored = true
  424. fakejester.BrickColor = BrickColor.new("While")
  425. fakejesterm = Instance.new("SpecialMesh", fakejester)
  426. fakejesterm.MeshType = "FileMesh"
  427. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  428. fakejesterm.MeshId = 'rbxassetid://0'
  429. table.insert(ghosttable,fakejester)
  430. removeuseless:AddItem(fakejester,3)
  431.  
  432.  
  433. fakehead = Instance.new("Part",Character)
  434. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  435. fakehead.Anchored = true
  436. fakehead.CanCollide = false
  437. fakehead.Transparency = .5
  438. fakehead.BrickColor = BrickColor.new("While")
  439. fakehead.Material = "Neon"
  440. fakehead.CFrame = Head.CFrame
  441. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  442. fakeheadmesh.MeshType = "Head"
  443. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  444. table.insert(ghosttable,fakehead)
  445. removeuseless:AddItem(fakehead,3)
  446.  
  447.  
  448. fakelarm = Instance.new("Part",Character)
  449. fakelarm.CFrame = LeftArm.CFrame
  450. fakelarm.Size = Vector3.new(1,2,1)
  451. fakelarm.CanCollide = false
  452. fakelarm.Transparency = .5
  453. fakelarm.Material = "Neon"
  454. fakelarm.Anchored = true
  455. table.insert(ghosttable,fakelarm)
  456. removeuseless:AddItem(fakelarm,3)
  457.  
  458.  
  459. fakerarm = Instance.new("Part",Character)
  460. fakerarm.CFrame = RightArm.CFrame
  461. fakerarm.Size = Vector3.new(1,2,1)
  462. fakerarm.Transparency = .5
  463. fakerarm.CanCollide = false
  464. fakerarm.Material = "Neon"
  465. fakerarm.Anchored = true
  466. table.insert(ghosttable,fakerarm)
  467. removeuseless:AddItem(fakerarm,3)
  468.  
  469.  
  470. fakelleg = Instance.new("Part",Character)
  471. fakelleg.CFrame = LeftLeg.CFrame
  472. fakelleg.Size = Vector3.new(1,2,1)
  473. fakelleg.Transparency = .5
  474. fakelleg.CanCollide = false
  475. fakelleg.Material = "Neon"
  476. fakelleg.Anchored = true
  477. table.insert(ghosttable,fakelleg)
  478. removeuseless:AddItem(fakelleg,3)
  479.  
  480.  
  481. fakerleg = Instance.new("Part",Character)
  482. fakerleg.CFrame = RightLeg.CFrame
  483. fakerleg.Size = Vector3.new(1,2,1)
  484. fakerleg.Transparency = .5
  485. fakerleg.CanCollide = false
  486. fakerleg.Material = "Neon"
  487. fakerleg.Anchored = true
  488. table.insert(ghosttable,fakerleg)
  489. removeuseless:AddItem(fakerleg,3)
  490.  
  491.  
  492. fakeTorso = Instance.new("Part",Character)
  493. fakeTorso.CFrame = Torso.CFrame
  494. fakeTorso.Size = Vector3.new(2,2,1)
  495. fakeTorso.Transparency = .5
  496. fakeTorso.CanCollide = false
  497. fakeTorso.Material = "Neon"
  498. fakeTorso.Anchored = true
  499. table.insert(ghosttable,fakeTorso)
  500. removeuseless:AddItem(fakeTorso,3)
  501. end
  502.  
  503. ghosttable={}
  504. coroutine.wrap(function()
  505. while true do
  506. for i,v in pairs(ghosttable) do
  507. v.Transparency = v.Transparency + 0.025
  508. end
  509. wait()
  510. end
  511. end)()
  512.  
  513. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  514. A = Instance.new("Attachment", PARENT)
  515. A.Position = POSITION1
  516. A.Name = "A"
  517. B = Instance.new("Attachment", PARENT)
  518. B.Position = POSITION2
  519. B.Name = "B"
  520. tr1 = Instance.new("Trail", PARENT)
  521. tr1.Attachment0 = A
  522. tr1.Attachment1 = B
  523. tr1.Enabled = true
  524. tr1.Lifetime = LIFETIME
  525. tr1.TextureMode = "Static"
  526. tr1.LightInfluence = 0
  527. tr1.Color = COLOR
  528. tr1.Transparency = NumberSequence.new(0, 1)
  529. end
  530.  
  531. function clean()
  532. damageall={}
  533. Repeater={}
  534. Repeater2={}
  535. nonmeshRepeater={}
  536. nonmeshRepeater2={}
  537. dmgii={}
  538. DamageAll2={}
  539. SlowlyFade={}
  540. th1={}
  541. th2={}
  542. th3={}
  543. Extreme={}
  544. ExtremeM={}
  545. ExtremeM2={}
  546. m3={}
  547. th4={}
  548. th5={}
  549. UpMover={}
  550. openshocktable={}
  551. LessSize={}
  552. ForwardMover={}
  553. FadeIn={}
  554. signtransparency={}
  555. signmover={}
  556. signrotator={}
  557. end
  558.  
  559. coroutine.wrap(function()
  560. while wait() do
  561. hum.WalkSpeed = ws
  562. LeftArm.BrickColor = BrickColor.new("While")
  563. RightArm.BrickColor = BrickColor.new("While")
  564. Head.BrickColor = BrickColor.new("While")
  565. end
  566. end)()
  567. godmode = coroutine.wrap(function()
  568. for i,v in pairs(Character:GetChildren()) do
  569. if v:IsA("BasePart") and v ~= Root then
  570. v.Anchored = false
  571. end
  572. end
  573. while true do
  574. hum.MaxHealth = math.huge
  575. wait(0.0000001)
  576. hum.Health = math.huge
  577. wait()
  578. end
  579. end)
  580. godmode()
  581. ff = Instance.new("ForceField", Character)
  582. ff.Visible = false
  583.  
  584. coroutine.wrap(function()
  585. for i,v in pairs(Character:GetChildren()) do
  586. if v.Name == "Animate" then v:Remove()
  587. end
  588. end
  589. end)()
  590.  
  591. function damagealll(Radius,Position)
  592. local Returning = {}
  593. for _,v in pairs(workspace:GetChildren()) do
  594. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  595. if v:FindFirstChild("Torso") then
  596. local Mag = (v.Torso.Position - Position).magnitude
  597. if Mag < Radius then
  598. table.insert(Returning,v)
  599. end
  600. elseif v:FindFirstChild("UpperTorso") then
  601. local Mag = (v.UpperTorso.Position - Position).magnitude
  602. if Mag < Radius then
  603. table.insert(Returning,v)
  604. end
  605. end
  606. end
  607. end
  608. return Returning
  609. end
  610.  
  611. ArtificialHB = Instance.new("BindableEvent", script)
  612. ArtificialHB.Name = "Heartbeat"
  613. script:WaitForChild("Heartbeat")
  614.  
  615. frame = 1 / 60
  616. tf = 0
  617. allowframeloss = false
  618. tossremainder = false
  619.  
  620.  
  621. lastframe = tick()
  622. script.Heartbeat:Fire()
  623.  
  624.  
  625. game:GetService("RunService").Heartbeat:connect(function(s, p)
  626. tf = tf + s
  627. if tf >= frame then
  628. if allowframeloss then
  629. script.Heartbeat:Fire()
  630. lastframe = tick()
  631. else
  632. for i = 1, math.floor(tf / frame) do
  633. script.Heartbeat:Fire()
  634. end
  635. lastframe = tick()
  636. end
  637. if tossremainder then
  638. tf = 0
  639. else
  640. tf = tf - frame * math.floor(tf / frame)
  641. end
  642. end
  643. end)
  644.  
  645. function swait(num)
  646. if num == 0 or num == nil then
  647. game:service("RunService").Stepped:wait(0)
  648. else
  649. for i = 0, num do
  650. game:service("RunService").Stepped:wait(0)
  651. end
  652. end
  653. end
  654.  
  655. doomtheme = Instance.new("Sound", Torso)
  656. doomtheme.Volume = 3
  657. doomtheme.Name = "doomtheme"
  658. doomtheme.Looped = true
  659. doomtheme.SoundId = "rbxassetid://360562323"
  660. doomtheme:Play()
  661.  
  662. Torso.ChildRemoved:connect(function(removed)
  663. if removed.Name == "doomtheme" then
  664. if levitate then
  665. doomtheme = Instance.new("Sound", Torso)
  666. doomtheme.Volume = 3
  667. doomtheme.Name = "doomtheme"
  668. doomtheme.Looped = true
  669. doomtheme.SoundId = "rbxassetid://418002256"
  670. doomtheme:Play()
  671. doomtheme.TimePosition = 20.7
  672. else
  673. doomtheme = Instance.new("Sound", Torso)
  674. doomtheme.Volume = 3
  675. doomtheme.Name = "doomtheme"
  676. doomtheme.Looped = true
  677. doomtheme.SoundId = "rbxassetid://360562323"
  678. doomtheme:Play()
  679. end
  680. end
  681. end)
  682.  
  683. for _,n in pairs(Character:GetChildren()) do
  684. if n:IsA("Accessory") then n:Remove() end
  685. end
  686. for _,x in pairs(Character:GetChildren()) do
  687. if x:IsA("Decal") then x:Remove() end
  688. end
  689.  
  690. glow = Instance.new("Part",Head)
  691. glow.Size = Vector3.new(.488,.3,.1)
  692. glow.CanCollide = false
  693. glow.Material = "Neon"
  694. glow.Transparency = 1
  695. glow.BrickColor = BrickColor.new("While")
  696. glowweld = weldBetween(glow,Head)
  697. glowweld.C0 = CFrame.new(0,.2,.565)
  698.  
  699. leftlocation = Instance.new("Part",LeftArm)
  700. leftlocation.Size = Vector3.new(1,1,1)
  701. leftlocation.Transparency = 1
  702. leftlocationweld = weldBetween(leftlocation,LeftArm)
  703. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  704. rightlocation = Instance.new("Part",RightArm)
  705. rightlocation.Size = Vector3.new(1,1,1)
  706. rightlocation.Transparency = 1
  707. rightlocationweld = weldBetween(rightlocation,RightArm)
  708. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  709.  
  710. shirt = Instance.new("Shirt", Character)
  711. shirt.Name = "Shirt"
  712. pants = Instance.new("Pants", Character)
  713. pants.Name = "Pants"
  714. Character.Shirt.ShirtTemplate = "rbxassetid://357134154"----lol
  715. Character.Pants.PantsTemplate = "rbxassetid://343128365"
  716.  
  717. fakehed = Instance.new("Part",Character)
  718. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  719. fakehed.Anchored = false
  720. fakehed.CanCollide = false
  721. fakehed.Transparency = 0
  722. fakehed.BrickColor = BrickColor.new("While")
  723. fakehed.Material = "Neon"
  724. fakehed.CFrame = Head.CFrame
  725. fakehedweld = weldBetween(fakehed,Head)
  726. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  727. fakehedmesh.MeshType = "Head"
  728. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  729.  
  730. jester = Instance.new("Part",Character)
  731. jester.Size = Vector3.new(2,2,2)
  732. jester.CFrame = Head.CFrame
  733. jester.CanCollide = false
  734. jesterWeld = Instance.new("Weld",jester)
  735. jesterWeld.Part0 = jester
  736. jesterWeld.Part1 = Head
  737. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  738. mjester = Instance.new("SpecialMesh", jester)
  739. mjester.MeshType = "FileMesh"
  740. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  741. mjester.MeshId,mjester.TextureId = 'rbxassetid://0','rbxassetid://0'
  742.  
  743. mask = Instance.new("Part",Character)
  744. mask.Size = Vector3.new(1,1,1)
  745. mask.CFrame = Head.CFrame
  746. mask.CanCollide = false
  747. maskweld = weldBetween(mask,Head)
  748. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  749. mMask = Instance.new("SpecialMesh", mask)
  750. mMask.MeshType = "FileMesh"
  751. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  752. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  753.  
  754. eyo1 = Instance.new("Part",Head)
  755. eyo1.BrickColor = BrickColor.new("While")
  756. eyo1.Material = "Neon"
  757. eyo1.Shape = "Ball"
  758. eyo1.Name = "eyo1"
  759. eyo1.CanCollide = false
  760. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  761. eyo1weld = weldBetween(eyo1,Head)
  762. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  763.  
  764. light = Instance.new("PointLight", eyo1)
  765. light.Color = Color3.new(1,1,1)
  766. light.Range = 3
  767. light.Brightness = 4
  768. light.Enabled = true
  769.  
  770. eyo2 = Instance.new("Part",Head)
  771. eyo2.BrickColor = BrickColor.new("While")
  772. eyo2.Material = "Neon"
  773. eyo2.Shape = "Ball"
  774. eyo2.Name = "eyo2"
  775. eyo2.CanCollide = false
  776. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  777. eyo2weld = weldBetween(eyo2,Head)
  778. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  779.  
  780. light2 = Instance.new("PointLight", eyo2)
  781. light2.Color = Color3.new(1,1,1)
  782. light2.Range = 3
  783. light2.Brightness = 4
  784. light2.Enabled = true
  785.  
  786. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  787. so = Instance.new("Sound")
  788. so.Parent = PARENT
  789. so.SoundId = "rbxassetid://"..ID
  790. so.Volume = VOL
  791. so.Looped = LOOP
  792. so:Play()
  793. removeuseless:AddItem(so,REMOVE)
  794. end
  795.  
  796.  
  797. mouse.KeyDown:connect(function(Press)
  798. Press=Press:lower()
  799. if Press=='r' then
  800. if levitate then return end
  801. if debounce then return end
  802. debounce = true
  803. attacking = true
  804. appi = true
  805. ws = 0
  806. coroutine.wrap(function()
  807. while appi do
  808. wait()
  809. if Root.Velocity.Magnitude < 2 and attacking == true then
  810. position = "Idle2"
  811. end
  812. end
  813. end)()
  814. coroutine.wrap(function()
  815. while appi do
  816. wait()
  817. settime = 0.05
  818. sine = sine + change
  819. if position == "Idle2" and attacking == true and appi == true then
  820. change = .4
  821. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  822. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  823. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  824. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  825. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  826. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  827. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  828. end
  829. end
  830. end)()
  831. for i = 1, 20 do
  832. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  833. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  834. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  835. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  836. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  837. swait()
  838. end
  839. SOUND(RightArm,342337569,6,false,1)
  840. coroutine.wrap(function()
  841. for i = 1, 9 do
  842. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  843. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  844. swait()
  845. end
  846. for i = 1, 9 do
  847. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  848. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  849. swait()
  850. end
  851. end)()
  852. shockwave = Instance.new("Part",Torso)
  853. shockwave.Shape = "Ball"
  854. shockwave.Size = Vector3.new(1,1,1)
  855. shockwave.BrickColor = BrickColor.new("Green")
  856. shockwave.Material = "Neon"
  857. shockwave.CFrame = Torso.CFrame
  858. shockwave.CanCollide = false
  859. shockwave.Anchored = true
  860. coroutine.wrap(function()
  861. for i = 1, 20 do
  862. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  863. shockwave.Transparency = shockwave.Transparency + 0.05
  864. wait()
  865. end
  866. end)()
  867. SOUND(Torso,1072606965,0,false,10)
  868. coroutine.wrap(function()
  869. for i = 1, 10 do
  870. so.Volume = so.Volume + 0.3
  871. wait()
  872. end
  873. end)()
  874. for i = 1, 35 do
  875. local Hit = damagealll(22,Torso.Position)
  876. for _,v in pairs(Hit) do
  877. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  878. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  879. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  880. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  881. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  882. removeuseless:AddItem(vel,.1)
  883. end
  884. wave = Instance.new("Part", Torso)
  885. wave.Size = Vector3.new(1, 1, 1)
  886. wave.Transparency = 0
  887. wave.BrickColor = BrickColor.new("While")
  888. wave.Anchored = true
  889. wave.CanCollide = false
  890. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  891. wavemesh = Instance.new("SpecialMesh", wave)
  892. wavemesh.MeshId = "rbxassetid://20329976"
  893. wavemesh.Scale = Vector3.new(1, 1, 1)
  894. table.insert(th2,wave)
  895. table.insert(SlowlyFade,wave)
  896. table.insert(th5,wavemesh)
  897. removeuseless:AddItem(wave,2)
  898. CardStorm = Instance.new("Part",Torso)
  899. CardStorm.Size = Vector3.new(.1,.1,.1)
  900. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  901. CardStorm.Anchored = true
  902. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  903. CardStormMesh.Scale = Vector3.new(1,1,1)
  904. CardStormMesh.MeshId = "rbxassetid://6512150"
  905. CardStormMesh.TextureId = "rbxassetid://55364685"
  906. table.insert(SlowlyFade,CardStorm)
  907. table.insert(m3,CardStormMesh)
  908. table.insert(th1,CardStorm)
  909. removeuseless:AddItem(CardStorm,3)
  910. wait(.1)
  911. end
  912. coroutine.wrap(function()
  913. for i = 1, 10 do
  914. so.Volume = so.Volume - 0.3
  915. wait()
  916. end
  917. end)()
  918. wait(1)
  919. ws = 10
  920. clean()
  921. attacking = false
  922. debounce = false
  923. appi = false
  924. end
  925. end)
  926.  
  927. mouse.KeyDown:connect(function(Press)
  928. Press=Press:lower()
  929. if Press=='e' then
  930. if levitate then return end
  931. if debounce then return end
  932. attacking = true
  933. debounce = true
  934. damagedebounce = false
  935. clickdisallowance = true
  936. clickdebounce = false
  937. notallowed = true
  938. appi = true
  939. ws = 0
  940. coroutine.wrap(function()
  941. while appi do
  942. wait()
  943. if Root.Velocity.y > 1 and attacking == true then
  944. position = "Jump2"
  945. elseif Root.Velocity.y < -1 and attacking == true then
  946. position = "Falling2"
  947. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  948. position = "Idle2"
  949. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  950. position = "Walking2"
  951. end
  952. end
  953. end)()
  954. coroutine.wrap(function()
  955. while appi do
  956. wait()
  957. settime = 0.05
  958. sine = sine + change
  959. if position == "Jump2" and attacking == true and appi == true then
  960. change = 1
  961. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  962. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  963. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  964. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  965. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  966. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  967. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  968. elseif position == "Falling2" and attacking == true and appi == true then
  969. change = 1
  970. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  971. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  972. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  973. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  974. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  975. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  976. elseif position == "Idle2" and attacking == true and appi == true then
  977. change = .4
  978. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  979. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  980. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  981. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  982. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  983. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  984. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  985. elseif position == "Walking2" and attacking == true and appi == true then
  986. change = .8
  987. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  988. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  989. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  990. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  991. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  992. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  993. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  994. end
  995. end
  996. end)()
  997. coroutine.wrap(function()
  998. for i = 1, 40 do
  999. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  1000. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  1001. swait()
  1002. end
  1003. end)()
  1004. haloh = Instance.new("Part", Torso)
  1005. haloh.Size = Vector3.new(1,1,1)
  1006. haloh.Anchored = false
  1007. haloh.Transparency = 1
  1008. haloh.CanCollide = false
  1009. halohweld = weldBetween(haloh,Torso)
  1010. halohweld.C0 = CFrame.new(0,0,0)
  1011. n = 0
  1012. x = 0
  1013. tab={}
  1014. tab2={}
  1015. SOUND(Torso,1882057730,6,false,2)
  1016. for i = 1, 20 do
  1017. n = n + 20
  1018. x = x + 5
  1019. halo = Instance.new("Part", Torso)
  1020. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  1021. halo.Transparency = 1
  1022. halo.CanCollide = false
  1023. halo.Material = "Neon"
  1024. halo.BrickColor = BrickColor.new("While")
  1025. halow = weldBetween(halo,haloh)
  1026. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  1027. table.insert(FadeIn,halo)
  1028. table.insert(tab,halow)
  1029. table.insert(tab2,halo)
  1030. wait()
  1031. end
  1032. ws = 10
  1033. clickdisallowance = false
  1034. coroutine.wrap(function()
  1035. g1 = Instance.new("BodyGyro", Root)
  1036. g1.D = 175
  1037. g1.P = 20000
  1038. g1.MaxTorque = Vector3.new(0,9000,0)
  1039. while notallowed do
  1040. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1041. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1042. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1043. swait()
  1044. end
  1045. end)()
  1046. coroutine.wrap(function()
  1047. mouse.Button1Down:connect(function()
  1048. if clickdisallowance then return end
  1049. if clickdebounce then return end
  1050. wait(.2)
  1051. clickdebounce = true
  1052. notallowed = false
  1053. end)
  1054. end)()
  1055. while notallowed do
  1056. for i,v in pairs(tab) do
  1057. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1058. end
  1059. swait()
  1060. end
  1061. appi = false
  1062. ws = 0
  1063. for i = 1, 15 do
  1064. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1065. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1066. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1067. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1068. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1069. swait()
  1070. end
  1071. for i,v in pairs(tab) do
  1072. v:Remove()
  1073. end
  1074. for i,v in pairs(tab2) do
  1075. removeuseless:AddItem(v,6)
  1076. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("While").Color,BrickColor.new("While").Color))
  1077. BodyGyro=Instance.new('BodyGyro',v)
  1078. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1079. BodyGyro.P=2e4
  1080. removeuseless:AddItem(BodyGyro,.1)
  1081. PB2 = Instance.new("BodyVelocity", v)
  1082. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1083. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1084. PB2.Velocity = v.CFrame.lookVector * 80
  1085. end
  1086. SOUND(Torso,1499747506,3,false,1)
  1087. for i,v in pairs(tab2) do
  1088. v.Touched:connect(function(hit)
  1089. if hit.Parent:IsA("Part") then
  1090. elseif hit.Parent:IsA("SpecialMesh") then
  1091. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1092. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1093. if damagedebounce == true then return end
  1094. damagedebounce = true
  1095. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1096. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1097. Slachtoffer:TakeDamage(math.random(17,35))
  1098. SOUND(tor,694703797,6,false,1)
  1099. wait(.1)
  1100. damagedebounce = false
  1101. end
  1102. end)
  1103. end
  1104. for i = 1, 20 do
  1105. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1106. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1107. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1108. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1109. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1110. swait()
  1111. end
  1112. clean()
  1113. g1:Remove()
  1114. haloh:Remove()
  1115. attacking = false
  1116. debounce = false
  1117. damagedebounce = false
  1118. clickdebounce = false
  1119. appi = false
  1120. ws = 10
  1121. end
  1122. end)
  1123.  
  1124. mouse.KeyDown:connect(function(Press)
  1125. Press=Press:lower()
  1126. if Press=='y' then
  1127. if levitate then return end
  1128. if debounce then return end
  1129. clickdisallowance = true
  1130. clickdebounce = false
  1131. debounce = true
  1132. attacking = true
  1133. appi = true
  1134. ws = 0
  1135. coroutine.wrap(function()
  1136. while appi do
  1137. wait()
  1138. if Root.Velocity.y > 1 and attacking == true then
  1139. position = "Jump2"
  1140. elseif Root.Velocity.y < -1 and attacking == true then
  1141. position = "Falling2"
  1142. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1143. position = "Idle2"
  1144. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1145. position = "Walking2"
  1146. end
  1147. end
  1148. end)()
  1149. coroutine.wrap(function()
  1150. while appi do
  1151. wait()
  1152. settime = 0.05
  1153. sine = sine + change
  1154. if position == "Jump2" and attacking == true and appi == true then
  1155. change = 1
  1156. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1157. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1158. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1159. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1160. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1161. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1162. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1163. elseif position == "Falling2" and attacking == true and appi == true then
  1164. change = 1
  1165. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1166. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1167. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1168. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1169. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1170. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1171. elseif position == "Idle2" and attacking == true and appi == true then
  1172. change = .4
  1173. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1174. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1175. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1176. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1177. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1178. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1179. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1180. elseif position == "Walking2" and attacking == true and appi == true then
  1181. change = .8
  1182. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1183. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1184. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1185. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1186. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1187. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1188. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1189. end
  1190. end
  1191. end)()
  1192. bigcard = Instance.new("Part",Torso)
  1193. bigcard.Material = "Neon"
  1194. bigcard.Transparency = 1
  1195. bigcard.BrickColor = BrickColor.new("While")
  1196. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1197. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1198. bigcard.Anchored = true
  1199. SOUND(bigcard,236989198,6,false,1)
  1200. ace = aces[math.random(1,#aces)]
  1201. acer = Instance.new("Decal",bigcard)
  1202. acer.Texture = "rbxassetid://"..ace
  1203. acer.Transparency = 1
  1204. acer.Face = "Front"
  1205. ace2 = acer:Clone()
  1206. ace2.Parent = bigcard
  1207. ace2.Face = "Back"
  1208. table.insert(FadeIn,acer)
  1209. table.insert(FadeIn,ace2)
  1210. table.insert(FadeIn,bigcard)
  1211. for i = 1, 30 do
  1212. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1213. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1214. swait()
  1215. end
  1216. ws = 10
  1217. g1 = Instance.new("BodyGyro", Root)
  1218. g1.D = 175
  1219. g1.P = 20000
  1220. g1.MaxTorque = Vector3.new(0,9000,0)
  1221. clickdisallowance = false
  1222. coroutine.wrap(function()
  1223. mouse.Button1Down:connect(function()
  1224. if clickdisallowance then return end
  1225. if clickdebounce then return end
  1226. wait(.2)
  1227. clickdebounce = true
  1228. end)
  1229. end)()
  1230. while not clickdebounce do
  1231. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1232. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1233. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1234. swait()
  1235. end
  1236. g1:Remove()
  1237. ws = 0
  1238. for i = 1, 13 do
  1239. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1240. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1241. swait()
  1242. end
  1243. locationpart = Instance.new("Part",bigcard)
  1244. locationpart.Size = Vector3.new(1,1,1)
  1245. locationpart.Transparency = 1
  1246. locationpart.CanCollide = false
  1247. locationpart.Anchored = true
  1248. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1249. shockwave = Instance.new("Part", Torso)
  1250. shockwave.Size = Vector3.new(1,1,1)
  1251. shockwave.CanCollide = false
  1252. shockwave.Anchored = true
  1253. shockwave.Transparency = 0
  1254. shockwave.BrickColor = BrickColor.new("While")
  1255. shockwave.CFrame = CFrame.new(locationpart.Position)
  1256. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1257. shockwavemesh.Scale = Vector3.new(5,2,5)
  1258. shockwavemesh.MeshId = "rbxassetid://20329976"
  1259. removeuseless:AddItem(shockwave,4)
  1260. shockwave2 = Instance.new("Part", Torso)
  1261. shockwave2.Size = Vector3.new(1,1,1)
  1262. shockwave2.CanCollide = false
  1263. shockwave2.Anchored = true
  1264. shockwave2.Transparency = 0
  1265. shockwave2.BrickColor = BrickColor.new("While")
  1266. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1267. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1268. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1269. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1270. removeuseless:AddItem(shockwave2,4)
  1271. shockwave3 = Instance.new("Part", Torso)
  1272. shockwave3.Size = Vector3.new(1,1,1)
  1273. shockwave3.CanCollide = false
  1274. shockwave3.Anchored = true
  1275. shockwave3.Transparency = 0
  1276. shockwave3.BrickColor = BrickColor.new("While")
  1277. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1278. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1279. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1280. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1281. removeuseless:AddItem(shockwave3,4)
  1282. shockwave4 = Instance.new("Part", Torso)
  1283. shockwave4.Size = Vector3.new(1,1,1)
  1284. shockwave4.CanCollide = false
  1285. shockwave4.Anchored = true
  1286. shockwave4.Transparency = 0
  1287. shockwave4.BrickColor = BrickColor.new("While")
  1288. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1289. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1290. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1291. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1292. removeuseless:AddItem(shockwave4,4)
  1293. Hit = damagealll(20,locationpart.Position)
  1294. for _,v in pairs(Hit) do
  1295. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1296. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1297. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1298. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1299. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1300. removeuseless:AddItem(vel,.1)
  1301. end
  1302. coroutine.wrap(function()
  1303. for i = 1, 90 do
  1304. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1305. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1306. shockwave.Transparency = shockwave.Transparency + 0.025
  1307. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1308. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1309. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1310. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1311. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1312. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1313. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1314. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1315. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1316. swait()
  1317. end
  1318. end)()
  1319. SOUND(locationpart,765590102,6,false,2)
  1320. for i = 1, 24 do
  1321. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1322. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1323. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1324. swait()
  1325. end
  1326. for i = 1, 40 do
  1327. bigcard.Transparency = bigcard.Transparency + 0.2
  1328. acer.Transparency = acer.Transparency + .2
  1329. ace2.Transparency = ace2.Transparency + .2
  1330. swait()
  1331. end
  1332. attacking = false
  1333. debounce = false
  1334. appi = false
  1335. clickdisallowance = false
  1336. clickdebounce = false
  1337. ws = 10
  1338. bigcard:Remove()
  1339. clean()
  1340. end
  1341. end)
  1342.  
  1343. mouse.KeyDown:connect(function(Press)
  1344. Press=Press:lower()
  1345. if Press=='u' then
  1346. if levitate then return end
  1347. if mouse.Target ~= nil then end
  1348. if debounce then return end
  1349. debounce = true
  1350. attacking = true
  1351. appi = true
  1352. ws = 0
  1353. appi = true
  1354. coroutine.wrap(function()
  1355. while appi do
  1356. wait()
  1357. if Root.Velocity.y > 1 and attacking == true then
  1358. position = "Jump2"
  1359. elseif Root.Velocity.y < -1 and attacking == true then
  1360. position = "Falling2"
  1361. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1362. position = "Idle2"
  1363. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1364. position = "Walking2"
  1365. end
  1366. end
  1367. end)()
  1368. coroutine.wrap(function()
  1369. while appi do
  1370. wait()
  1371. settime = 0.05
  1372. sine = sine + change
  1373. if position == "Jump2" and attacking == true and appi == true then
  1374. change = 1
  1375. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1376. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1377. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1378. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1379. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1380. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1381. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1382. elseif position == "Falling2" and attacking == true and appi == true then
  1383. change = 1
  1384. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1385. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1386. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1387. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1388. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1389. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1390. elseif position == "Idle2" and attacking == true and appi == true then
  1391. change = .4
  1392. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1393. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1394. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1395. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1396. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1397. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1398. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1399. elseif position == "Walking2" and attacking == true and appi == true then
  1400. change = .8
  1401. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1402. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1403. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1404. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1405. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1406. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1407. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1408. end
  1409. end
  1410. end)()
  1411. g1 = Instance.new("BodyGyro", Root)
  1412. g1.D = 175
  1413. g1.P = 20000
  1414. g1.MaxTorque = Vector3.new(0,9000,0)
  1415. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1416. for i = 1, 15 do
  1417. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1418. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1419. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1420. swait()
  1421. end
  1422. cardportal = Instance.new("Part", Torso)
  1423. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1424. cardportal.Material = "Neon"
  1425. cardportal.BrickColor = BrickColor.new("While")
  1426. cardportal.Transparency = 0
  1427. cardportal.Anchored = true
  1428. cardportal.CanCollide = false
  1429. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1430. cardportalMESH.MeshType = "Cylinder"
  1431. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1432. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1433. for i = 1, 10 do
  1434. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1435. swait()
  1436. end
  1437. bigzcard = Instance.new("Part",Torso)
  1438. bigzcard.Material = "Neon"
  1439. bigzcard.Transparency = 0
  1440. bigzcard.BrickColor = BrickColor.new("While")
  1441. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1442. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1443. bigzcard.Anchored = true
  1444. SOUND(bigzcard,1888686669,6,false,1)
  1445. acer = Instance.new("Decal",bigzcard)
  1446. acer.Texture = "rbxassetid://1881287656"
  1447. acer.Transparency = 0
  1448. acer.Face = "Front"
  1449. ace2 = acer:Clone()
  1450. ace2.Parent = bigzcard
  1451. ace2.Face = "Back"
  1452. spinning = true
  1453. coroutine.wrap(function()
  1454. while spinning do
  1455. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1456. swait()
  1457. end
  1458. end)()
  1459. for i = 1, 20 do
  1460. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1461. swait()
  1462. end
  1463. coroutine.wrap(function()
  1464. for i = 1, 10 do
  1465. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1466. swait()
  1467. end
  1468. cardportal:Remove()
  1469. end)()
  1470. wait(.7)
  1471. ace3 = Instance.new("Decal",bigzcard)
  1472. ace3.Texture = "rbxassetid://1880203893"
  1473. ace3.Transparency = 1
  1474. ace3.Face = "Front"
  1475. ace4 = ace3:Clone()
  1476. ace4.Parent = bigzcard
  1477. ace4.Face = "Back"
  1478. bigzcard2 = Instance.new("Part",Torso)
  1479. bigzcard2.Material = "Neon"
  1480. bigzcard2.Transparency = 1
  1481. bigzcard2.BrickColor = BrickColor.new("While")
  1482. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1483. bigzcard2.CFrame = bigzcard.CFrame
  1484. bigzcard2.CanCollide = false
  1485. bigzcard2.Anchored = true
  1486. coroutine.wrap(function()
  1487. while spinning do
  1488. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1489. swait()
  1490. end
  1491. end)()
  1492. blz = bl[math.random(1,#bl)]
  1493. woos = Instance.new("Sound",Torso)
  1494. woos.SoundId = "rbxassetid://"..blz
  1495. woos.Volume = 4
  1496. woos:Play()
  1497. for i = 1, 20 do
  1498. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1499. bigzcard.Transparency = bigzcard.Transparency + .05
  1500. ace3.Transparency = ace3.Transparency - 0.05
  1501. ace4.Transparency = ace4.Transparency - 0.05
  1502. acer.Transparency = acer.Transparency + 0.05
  1503. ace2.Transparency = ace2.Transparency + 0.05
  1504. wait()
  1505. end
  1506. ace3.Parent = bigzcard2
  1507. ace3.Face = "Front"
  1508. ace4.Parent = bigzcard2
  1509. ace4.Face = "Back"
  1510. bigzcard:Remove()
  1511. spinning = false
  1512. blackholeactive = true
  1513. coroutine.wrap(function()
  1514. blackhole={}
  1515. orbzfade={}
  1516. for i = 1, 100 do
  1517. orbz = Instance.new("Part", Torso)
  1518. orbz.Shape = "Ball"
  1519. orbz.Material = "Neon"
  1520. orbz.BrickColor = BrickColor.new("While")
  1521. orbz.Size = Vector3.new(2,2,2)
  1522. orbz.Anchored = true
  1523. orbz.CanCollide = false
  1524. removeuseless:AddItem(orbz,1)
  1525. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1526. table.insert(blackhole,orbz)
  1527. table.insert(orbzfade,orbz)
  1528. for i,v in pairs(blackhole) do
  1529. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1530. end
  1531. for i,v in pairs(orbzfade) do
  1532. v.Transparency = v.Transparency + 0.025
  1533. end
  1534. swait()
  1535. end
  1536. end)()
  1537. coroutine.wrap(function()
  1538. while blackholeactive do
  1539. local Hit = damagealll(45,bigzcard2.Position)
  1540. for _,v in pairs(Hit) do
  1541. coroutine.wrap(function()
  1542. wait(.15)
  1543. if blackholeactive == false then return end
  1544. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1545. end)()
  1546. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1547. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1548. end
  1549. wait()
  1550. end
  1551. end)()
  1552. for i = 1, 100 do
  1553. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1554. cataclysmics = Instance.new("Part", Torso)
  1555. cataclysmics.Shape = "Ball"
  1556. cataclysmics.Material = "Neon"
  1557. cataclysmics.BrickColor = BrickColor.new("While")
  1558. cataclysmics.Size = Vector3.new(11,11,11)
  1559. cataclysmics.Transparency = .3
  1560. cataclysmics.Anchored = true
  1561. cataclysmics.CanCollide = false
  1562. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1563. table.insert(LessSize,cataclysmics)
  1564. table.insert(keyYtransparency,cataclysmics)
  1565. removeuseless:AddItem(cataclysmics,1)
  1566. swait()
  1567. end
  1568. coroutine.wrap(function()
  1569. for i = 1, 20 do
  1570. for i,v in pairs(orbzfade) do
  1571. v.Transparency = v.Transparency + 0.05
  1572. end
  1573. swait()
  1574. end
  1575. end)()
  1576. explosiontable={}
  1577. ringtable={}
  1578. ringtable2={}
  1579. soundboks = Instance.new("Part",Torso)
  1580. soundboks.CanCollide = false
  1581. soundboks.Anchored = true
  1582. soundboks.Transparency = 1
  1583. soundboks.CFrame = bigzcard2.CFrame
  1584. removeuseless:AddItem(soundboks,6)
  1585. SOUND(soundboks,472579737,6,false,1)
  1586. blackholeactive = false
  1587. bigzcard2:Remove()
  1588. Hit = damagealll(60,soundboks.Position)
  1589. for _,v in pairs(Hit) do
  1590. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1591. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1592. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1593. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1594. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1595. removeuseless:AddItem(vel,.1)
  1596. end
  1597. coroutine.wrap(function()
  1598. shockwave = Instance.new("Part", Torso)
  1599. shockwave.Size = Vector3.new(1,1,1)
  1600. shockwave.CanCollide = false
  1601. shockwave.Anchored = true
  1602. shockwave.Transparency = 0
  1603. shockwave.BrickColor = BrickColor.new("While")
  1604. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1605. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1606. shockwavemesh.Scale = Vector3.new(5,2,5)
  1607. shockwavemesh.MeshId = "rbxassetid://20329976"
  1608. shockwave2 = Instance.new("Part", Torso)
  1609. shockwave2.Size = Vector3.new(1,1,1)
  1610. shockwave2.CanCollide = false
  1611. shockwave2.Anchored = true
  1612. shockwave2.Transparency = 0
  1613. shockwave2.BrickColor = BrickColor.new("While")
  1614. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1615. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1616. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1617. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1618. for i = 1, 40 do
  1619. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1620. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1621. shockwave.Transparency = shockwave.Transparency + 0.025
  1622. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1623. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1624. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1625. swait()
  1626. end
  1627. shockwave:Remove()
  1628. shockwave2:Remove()
  1629. end)()
  1630. for i = 1, 4 do
  1631. explosion = Instance.new("Part", Torso)
  1632. explosion.Shape = "Ball"
  1633. explosion.Size = Vector3.new(1,1,1)
  1634. explosion.Transparency = 0
  1635. explosion.CanCollide = false
  1636. explosion.Anchored = true
  1637. explosion.BrickColor = BrickColor.new("While")
  1638. explosion.Material = "Neon"
  1639. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1640. table.insert(ExtremeM,explosion)
  1641. table.insert(SlowlyFade,explosion)
  1642. removeuseless:AddItem(explosion,4)
  1643. ring = Instance.new("Part", Torso)
  1644. ring.Size = Vector3.new(5, 5, 5)
  1645. ring.Transparency = 0
  1646. ring.BrickColor = BrickColor.new("While")
  1647. ring.Anchored = true
  1648. ring.CanCollide = false
  1649. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1650. ringh = Instance.new("SpecialMesh", ring)
  1651. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1652. ringh.Scale = Vector3.new(2, 2, .1)
  1653. table.insert(keyYsize,ringh)
  1654. table.insert(keyYtransparency,ring)
  1655. removeuseless:AddItem(ring,4)
  1656. swait()
  1657. end
  1658. wait(1.2)
  1659. clean()
  1660. keyYsize={}
  1661. keyYtransparency={}
  1662. blackholev = false
  1663. appi = false
  1664. g1:Remove()
  1665. ws = 10
  1666. attacking = false
  1667. debounce = false
  1668. end
  1669. end)
  1670.  
  1671. mouse.KeyDown:connect(function(Press)
  1672. Press=Press:lower()
  1673. if Press=='t' then
  1674. if levitate then
  1675. if tauntdebounce then return end
  1676. tauntdebounce = true
  1677. laughing = true
  1678. coroutine.wrap(function()
  1679. while laughing do
  1680. local b1 = Instance.new("BillboardGui",Head)
  1681. b1.Size = UDim2.new(0,4,0,1.6)
  1682. b1.StudsOffset = Vector3.new(0,0,0)
  1683. b1.Name = "laff"
  1684. b1.AlwaysOnTop = true
  1685. b1.Adornee = Head
  1686. removeuseless:AddItem(b1,3)
  1687. local b2 = Instance.new("TextLabel",b1)
  1688. b2.BackgroundTransparency = 1
  1689. b2.Text = "HaHaHaHaHaHa..."
  1690. b2.Font = "Garamond"
  1691. b2.TextSize = 0
  1692. b2.Name = "lafftext"
  1693. b2.TextStrokeTransparency = 0
  1694. b2.TextColor3 = BrickColor.new("Shamrock").Color
  1695. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1696. b2.Size = UDim2.new(1,0,.5,0)
  1697. table.insert(laughingtable,b2)
  1698. removeuseless:AddItem(b1,2)
  1699. coroutine.wrap(function()
  1700. if zxc then return end
  1701. zxc = true
  1702. while true do
  1703. swait()
  1704. for i,v in pairs(Head:GetChildren()) do
  1705. if v.Name == "laff" then
  1706. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1707. end
  1708. end
  1709. for i,v in pairs(laughingtable) do
  1710. v.TextTransparency = v.TextTransparency + .025
  1711. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1712. v.TextSize = v.TextSize + 2
  1713. v.Rotation = v.Rotation + .1
  1714. end
  1715. end
  1716. end)()
  1717. swait(10)
  1718. end
  1719. end)()
  1720. laugh = laughs[math.random(1,#laughs)]
  1721. laughy = Instance.new("Sound",Head)
  1722. laughy.SoundId = "rbxassetid://"..laugh
  1723. laughy.Volume = 10
  1724. laughy:Play()
  1725. wait(1)
  1726. wait(laughy.TimeLength)
  1727. laughing = false
  1728. laughy:Remove()
  1729. tauntdebounce = false
  1730. else
  1731. if mouse.Target ~= nil then
  1732. if debounce then return end
  1733. attacking = true
  1734. ghost()
  1735. tps = Instance.new("Sound", Torso)
  1736. tps.Volume = 5
  1737. tps.SoundId = "rbxassetid://1894958339"
  1738. tps:Play()
  1739. removeuseless:AddItem(tps,2)
  1740. g1 = Instance.new("BodyGyro", Root)
  1741. g1.D = 175
  1742. g1.P = 20000
  1743. g1.MaxTorque = Vector3.new(0,9000,0)
  1744. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1745. removeuseless:AddItem(g1,.05)
  1746. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1747. wait(.1)
  1748. attacking = false
  1749. debounce = false
  1750. end
  1751. end
  1752. end
  1753. end)
  1754.  
  1755. mouse.KeyDown:connect(function(Press)
  1756. Press=Press:lower()
  1757. if Press=='q' then
  1758. if levitate then return end
  1759. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1760. if debounce then return end
  1761. debounce = true
  1762. attacking = true
  1763. appi = true
  1764. ws = 0
  1765. coroutine.wrap(function()
  1766. while appi do
  1767. wait()
  1768. if Root.Velocity.y > 1 and attacking == true then
  1769. position = "Jump2"
  1770. elseif Root.Velocity.y < -1 and attacking == true then
  1771. position = "Falling2"
  1772. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1773. position = "Idle2"
  1774. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1775. position = "Walking2"
  1776. end
  1777. end
  1778. end)()
  1779. coroutine.wrap(function()
  1780. while appi do
  1781. wait()
  1782. settime = 0.05
  1783. sine = sine + change
  1784. if position == "Jump2" and attacking == true and appi == true then
  1785. change = 1
  1786. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1787. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1788. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1789. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1791. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1792. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1793. elseif position == "Falling2" and attacking == true and appi == true then
  1794. change = 1
  1795. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1796. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1797. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1798. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1799. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1800. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1801. elseif position == "Idle2" and attacking == true and appi == true then
  1802. change = .4
  1803. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1804. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1805. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1806. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1807. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1808. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1809. elseif position == "Walking2" and attacking == true and appi == true then
  1810. change = .8
  1811. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1812. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1813. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1814. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1815. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1816. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1817. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1818. end
  1819. end
  1820. end)()
  1821. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1822. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1823. EHead = enemyhum.Parent:FindFirstChild("Head")
  1824. g1 = Instance.new("BodyGyro", Root)
  1825. g1.D = 175
  1826. g1.P = 20000
  1827. g1.MaxTorque = Vector3.new(0,9000,0)
  1828. brick = Instance.new("Part",Torso)
  1829. brick.Anchored = true
  1830. brick.CanCollide = false
  1831. brick.Material = "Neon"
  1832. brick.Transparency = 1
  1833. brick.BrickColor = BrickColor.new("While")
  1834. brick.Size = Vector3.new(8,.3,12)
  1835. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1836. SOUND(brick,1888686669,6,false,1.5)
  1837. ace = aces[math.random(1,#aces)]
  1838. acer = Instance.new("Decal",brick)
  1839. acer.Texture = "rbxassetid://1898092341"
  1840. acer.Transparency = 1
  1841. acer.Face = "Top"
  1842. coroutine.wrap(function()
  1843. for i = 1, 20 do
  1844. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1845. brick.Transparency = brick.Transparency - .05
  1846. acer.Transparency = acer.Transparency - .1
  1847. swait()
  1848. end
  1849. end)()
  1850. ETorso.Anchored = true
  1851. EHead.Anchored = true
  1852. for i = 1, 25 do
  1853. swait()
  1854. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1855. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1856. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1857. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1858. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1859. end
  1860. SOUND(brick,472214107,6,false,2)
  1861. coroutine.wrap(function()
  1862. for i = 1, 10 do
  1863. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1864. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1865. swait()
  1866. end
  1867. end)()
  1868. shockwave = Instance.new("Part", Torso)
  1869. shockwave.Size = Vector3.new(1,1,1)
  1870. shockwave.CanCollide = false
  1871. shockwave.Anchored = true
  1872. shockwave.Transparency = 0
  1873. shockwave.BrickColor = BrickColor.new("While")
  1874. shockwave.CFrame = CFrame.new(brick.Position)
  1875. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1876. shockwavemesh.Scale = Vector3.new(1,1,1)
  1877. shockwavemesh.MeshId = "rbxassetid://20329976"
  1878. removeuseless:AddItem(shockwave,4)
  1879. shockwave2 = Instance.new("Part", Torso)
  1880. shockwave2.Size = Vector3.new(1,1,1)
  1881. shockwave2.CanCollide = false
  1882. shockwave2.Anchored = true
  1883. shockwave2.Transparency = 0
  1884. shockwave2.BrickColor = BrickColor.new("While")
  1885. shockwave2.CFrame = CFrame.new(brick.Position)
  1886. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1887. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1888. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1889. removeuseless:AddItem(shockwave2,4)
  1890. for i = 1, 35 do
  1891. swait()
  1892. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1893. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1894. shockwave.Transparency = shockwave.Transparency + .05
  1895. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1896. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1897. shockwave2.Transparency = shockwave2.Transparency + .03
  1898. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1899. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1900. end
  1901. for i = 1, 8 do
  1902. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1903. swait()
  1904. end
  1905. n = 0
  1906. SOUND(brick,54111471,6,false,1)
  1907. for i = 1, 40 do
  1908. n = n + 6
  1909. brick.Transparency = brick.Transparency + .025
  1910. acer.Transparency = acer.Transparency + .075
  1911. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1912. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1913. swait()
  1914. end
  1915. ws = 10
  1916. brick:Remove()
  1917. enemyhum.Parent:Remove()
  1918. attacking = false
  1919. removeuseless:AddItem(g1,0.001)
  1920. debounce = false
  1921. appi = false
  1922. end
  1923. end
  1924. end)
  1925.  
  1926. mouse.KeyDown:connect(function(Press)
  1927. Press=Press:lower()
  1928. if Press=='p' then
  1929. if levitate then return end
  1930. if blocking then
  1931. if blockedoff then return end
  1932. clickallowance = false
  1933. appi = false
  1934. attacking = true
  1935. blocking = false
  1936. throwing = true
  1937. ws = 0
  1938. n = 0
  1939. blockcard.CanCollide = false
  1940. for i = 1, 35 do
  1941. n = n + 20
  1942. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1943. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1944. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1945. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1946. swait()
  1947. end
  1948. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1949. blockcard.CanCollide = false
  1950. locater1 = Instance.new("Part",blockcard)
  1951. locater1.Size = Vector3.new(1,1,1)
  1952. locater1.CanCollide = false
  1953. locater1.Anchored = true
  1954. locater1.Transparency = 1
  1955. locater2 = Instance.new("Part",blockcard)
  1956. locater2.Size = Vector3.new(1,1,1)
  1957. locater2.CanCollide = false
  1958. locater2.Transparency = 1
  1959. locater2.Anchored = true
  1960. locater3 = Instance.new("Part",blockcard)
  1961. locater3.Size = Vector3.new(1,1,1)
  1962. locater3.Transparency = 1
  1963. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1964. locater3.CanCollide = false
  1965. locater3.Anchored = true
  1966. fushfush = Instance.new("Sound",blockcard)
  1967. fushfush.SoundId = "rbxassetid://288641686"
  1968. fushfush.Volume = 8
  1969. fushfush:Play()
  1970. boosh:Play()
  1971. coroutine.wrap(function()
  1972. n = 0
  1973. for i = 1, 35 do
  1974. n = n + 10
  1975. shockwave = Instance.new("Part", Torso)
  1976. shockwave.Size = Vector3.new(1,1,1)
  1977. shockwave.CanCollide = false
  1978. shockwave.Anchored = true
  1979. shockwave.Transparency = .5
  1980. shockwave.BrickColor = BrickColor.new("While")
  1981. shockwave.CFrame = locater3.CFrame
  1982. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1983. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1984. shockwavemesh.MeshId = "rbxassetid://20329976"
  1985. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1986. removeuseless:AddItem(shockwave,1)
  1987. table.insert(lolzor2,shockwave)
  1988. for i,v in pairs(lolzor2) do
  1989. v.Transparency = v.Transparency + .1
  1990. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1991. end
  1992. swait()
  1993. end
  1994. end)()
  1995. for i = 1, 35 do
  1996. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1997. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1998. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1999. fushfush.Volume = fushfush.Volume - .2
  2000. Hit = damagealll(20,blockcard.Position)
  2001. for _,v in pairs(Hit) do
  2002. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  2003. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2004. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2005. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2006. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  2007. removeuseless:AddItem(vel,.1)
  2008. end
  2009. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  2010. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  2011. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  2012. grassblocks = Instance.new("Part",Torso)
  2013. grassblocks.Size = Vector3.new(4,4,4)
  2014. grassblocks.Material = "Grass"
  2015. grassblocks.Anchored = true
  2016. grassblocks.BrickColor = BrickColor.new("While")
  2017. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2018. removeuseless:AddItem(grassblocks,5)
  2019. grassblocks2 = Instance.new("Part",Torso)
  2020. grassblocks2.Size = Vector3.new(4,4,4)
  2021. grassblocks2.Material = "Grass"
  2022. grassblocks2.Anchored = true
  2023. grassblocks2.BrickColor = BrickColor.new("While")
  2024. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2025. removeuseless:AddItem(grassblocks2,5)
  2026. blockcardshadow = Instance.new("Part",Torso)
  2027. blockcardshadow.Transparency = .5
  2028. blockcardshadow.Anchored = true
  2029. blockcardshadow.Material = "Neon"
  2030. blockcardshadow.BrickColor = BrickColor.new("While")
  2031. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2032. blockcardshadow.CanCollide = false
  2033. blockcardshadow.CFrame = blockcard.CFrame
  2034. removeuseless:AddItem(blockcardshadow,2)
  2035. table.insert(lolzor,blockcardshadow)
  2036. for i,v in pairs(lolzor) do
  2037. v.Transparency = v.Transparency + 0.05
  2038. end
  2039. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2040. swait()
  2041. end
  2042. blockcard.Name = "Getthisshitoutofhere"
  2043. for i = 1, 10 do
  2044. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2045. blockcard.Transparency = blockcard.Transparency + .1
  2046. acer.Transparency = blockcard.Transparency
  2047. ace2.Transparency = blockcard.Transparency
  2048. for i,v in pairs(lolzor) do
  2049. v.Transparency = v.Transparency + .05
  2050. end
  2051. for i,v in pairs(lolzor2) do
  2052. v.Transparency = v.Transparency + .1
  2053. end
  2054. swait()
  2055. end
  2056. lolzor={}
  2057. lolzor2={}
  2058. attacking = false
  2059. debounce = false
  2060. blocking = false
  2061. throwing = false
  2062. fushfush:Remove()
  2063. clickallowance = false
  2064. appi = false
  2065. blockcard:Remove()
  2066. g1:Remove()
  2067. ws = 10
  2068. else
  2069. if debounce then return end
  2070. if throwing then return end
  2071. debounce = true
  2072. ws = 10
  2073. attacking = true
  2074. blocking = true
  2075. boosh = Instance.new("Sound",nil)
  2076. boosh.SoundId = "rbxassetid://413682983"
  2077. boosh.Volume = 6
  2078. appi = true
  2079. coroutine.wrap(function()
  2080. while appi do
  2081. wait()
  2082. if Root.Velocity.y > 1 and attacking == true then
  2083. position = "Jump2"
  2084. elseif Root.Velocity.y < -1 and attacking == true then
  2085. position = "Falling2"
  2086. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2087. position = "Idle2"
  2088. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2089. position = "Walking2"
  2090. end
  2091. end
  2092. end)()
  2093. coroutine.wrap(function()
  2094. while appi do
  2095. wait()
  2096. settime = 0.05
  2097. sine = sine + change
  2098. if position == "Jump2" and attacking == true and appi == true then
  2099. change = 1
  2100. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2101. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2102. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2103. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2104. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2105. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2106. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2107. elseif position == "Falling2" and attacking == true and appi == true then
  2108. change = 1
  2109. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2110. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2111. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2112. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2113. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2114. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2115. elseif position == "Idle2" and attacking == true and appi == true then
  2116. change = .4
  2117. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2118. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2119. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2120. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2121. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2122. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2123. elseif position == "Walking2" and attacking == true and appi == true then
  2124. change = .8
  2125. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2126. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2127. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2128. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2129. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2130. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2131. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2132. end
  2133. end
  2134. end)()
  2135. blockcard = Instance.new("Part",Torso)
  2136. blockcard.Material = "Neon"
  2137. blockcard.Transparency = 1
  2138. blockcard.BrickColor = BrickColor.new("While")
  2139. blockcard.Size = Vector3.new(8, 13, 0.3)
  2140. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2141. blockcard.Anchored = true
  2142. boosh.Parent = blockcard
  2143. SOUND(blockcard,236989198,6,false,1)
  2144. ace = aces[math.random(1,#aces)]
  2145. acer = Instance.new("Decal",blockcard)
  2146. acer.Texture = "rbxassetid://"..ace
  2147. acer.Transparency = 1
  2148. acer.Face = "Front"
  2149. ace2 = acer:Clone()
  2150. ace2.Parent = blockcard
  2151. ace2.Face = "Back"
  2152. coroutine.wrap(function()
  2153. for i = 1, 20 do
  2154. blockcard.Transparency = blockcard.Transparency - 0.05
  2155. acer.Transparency = blockcard.Transparency
  2156. ace2.Transparency = blockcard.Transparency
  2157. swait()
  2158. end
  2159. clickallowance = true
  2160. end)()
  2161. g1 = Instance.new("BodyGyro", Root)
  2162. g1.D = 175
  2163. g1.P = 20000
  2164. g1.MaxTorque = Vector3.new(0,9000,0)
  2165. coroutine.wrap(function()
  2166. while blocking do
  2167. if not blockedoff then
  2168. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2169. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2170. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2171. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2172. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2173. end
  2174. swait()
  2175. end
  2176. end)()
  2177. wait(1)
  2178. mouse.Button1Down:connect(function()
  2179. if throwing then return end
  2180. if not clickallowance then return end
  2181. clickallowance = false
  2182. blockedoff = true
  2183. ws = 0
  2184. for i = 1, 15 do
  2185. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2186. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2187. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2188. swait()
  2189. end
  2190. boosh:Play()
  2191. hitdebounce = false
  2192. blockcard.Touched:connect(function(hit)
  2193. if hit.Parent:IsA("Part") then
  2194. elseif hit.Parent:IsA("SpecialMesh") then
  2195. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2196. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2197. for i,v in pairs(hit.Parent:GetChildren()) do
  2198. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2199. if hitdebounce then return end
  2200. hitdebounce = true
  2201. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2202. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2203. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2204. tors = hit.Parent:FindFirstChild("UpperTorso")
  2205. else
  2206. tors = hit.Parent:FindFirstChild("Torso")
  2207. end
  2208. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2209. removeuseless:AddItem(vel,.1)
  2210. Slachtoffer:TakeDamage(math.random(23,44))
  2211. end
  2212. end
  2213. end)
  2214. for i = 1, 10 do
  2215. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2216. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2217. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2218. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2219. swait()
  2220. end
  2221. for i = 1, 10 do
  2222. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2223. swait()
  2224. end
  2225. hitdebounce = true
  2226. ws = 10
  2227. clickallowance = true
  2228. blockedoff = false
  2229. end)
  2230. end
  2231. end
  2232. end)
  2233.  
  2234.  
  2235. mouse.KeyDown:connect(function(Press)
  2236. Press=Press:lower()
  2237. if Press=='f' then
  2238. if debounce then return end
  2239. if notallowedtransform then return end
  2240. debounce = true
  2241. if levitate then
  2242. levitate = false
  2243. mjester.VertexColor = Vector3.new(1, 1, 1)
  2244. glow.Transparency = 1
  2245. blastwave = Instance.new("Part",Torso)
  2246. blastwave.CFrame = Torso.CFrame
  2247. blastwave.Anchored = true
  2248. blastwave.Material = "Neon"
  2249. blastwave.CanCollide = false
  2250. blastwave.Shape = "Ball"
  2251. blastwave.Size = Vector3.new(3,3,3)
  2252. coroutine.wrap(function()
  2253. for i = 1, 20 do
  2254. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2255. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2256. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2257. blastwave.Transparency = blastwave.Transparency + 0.05
  2258. swait()
  2259. end
  2260. blastwave:Remove()
  2261. levitatewave2:Remove()
  2262. levitatewave:Remove()
  2263. end)()
  2264. ws = 10
  2265. notallowedtransform = true
  2266. attacking = true
  2267. coroutine.wrap(function()
  2268. for i = 1, 10 do
  2269. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2270. v.Transparency = v.Transparency + 0.1
  2271. end
  2272. end
  2273. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2274. v.Transparency = v.Transparency + 0.1
  2275. end
  2276. end
  2277. wait()
  2278. end
  2279. end)()
  2280. doomtheme.SoundId = "rbxassetid://360562323"
  2281. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2282. wait(0.000001)
  2283. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2284. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2285. mjester.MeshId,mjester.TextureId = 'rbxassetid://0','rbxassetid://0'
  2286.  
  2287. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2288. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  2289. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2290. wait(0.000001)
  2291. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2292.  
  2293. eyo1 = Instance.new("Part",Head)
  2294. eyo1.BrickColor = BrickColor.new("While")
  2295. eyo1.Material = "Neon"
  2296. eyo1.Shape = "Ball"
  2297. eyo1.Name = "eyo1"
  2298. eyo1.CanCollide = false
  2299. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2300. eyo1weld = weldBetween(eyo1,Head)
  2301. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2302.  
  2303. light = Instance.new("PointLight", eyo1)
  2304. light.Color = Color3.new(1,1,1)
  2305. light.Range = 3
  2306. light.Brightness = 4
  2307. light.Enabled = true
  2308.  
  2309. eyo2 = Instance.new("Part",Head)
  2310. eyo2.BrickColor = BrickColor.new("While")
  2311. eyo2.Material = "Neon"
  2312. eyo2.Shape = "Ball"
  2313. eyo2.Name = "eyo2"
  2314. eyo2.CanCollide = false
  2315. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2316. eyo2weld = weldBetween(eyo2,Head)
  2317. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2318.  
  2319. light2 = Instance.new("PointLight", eyo2)
  2320. light2.Color = Color3.new(1,1,1)
  2321. light2.Range = 3
  2322. light2.Brightness = 4
  2323. light2.Enabled = true
  2324.  
  2325. Character.Shirt.ShirtTemplate = "rbxassetid://357134154"
  2326. Character.Pants.PantsTemplate = "rbxassetid://343128365"
  2327. hum.HipHeight = 0
  2328. ws = 10
  2329. debounce = false
  2330. attacking = false
  2331. coroutine.wrap(function()
  2332. wait(3)
  2333. notallowedtransform = false
  2334. end)()
  2335. else
  2336. ws = 50
  2337. notallowedtransform = true
  2338. levitate = true
  2339. ws = 50
  2340. glow.Transparency = 0
  2341. eyo1:Remove()
  2342. eyo2:Remove()
  2343. coroutine.wrap(function()
  2344. while levitate do
  2345. for i,v in pairs(Head:GetChildren()) do
  2346. if v.Name == "eyo1" or v.Name == "eyo2" then
  2347. v:Remove()
  2348. end
  2349. end
  2350. wait()
  2351. end
  2352. end)()
  2353. mnb = 0
  2354. levitatewave = Instance.new("Part", Torso)
  2355. levitatewave.Size = Vector3.new(1,1,1)
  2356. levitatewave.CanCollide = false
  2357. levitatewave.Anchored = true
  2358. levitatewave.Transparency = .5
  2359. levitatewave.BrickColor = BrickColor.new("While")
  2360. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2361. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2362. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2363. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2364. levitatewave2 = Instance.new("Part", Torso)
  2365. levitatewave2.Size = Vector3.new(1,1,1)
  2366. levitatewave2.CanCollide = false
  2367. levitatewave2.Anchored = true
  2368. levitatewave2.Transparency = .5
  2369. levitatewave2.BrickColor = BrickColor.new("Shamrock")
  2370. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2371. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2372. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2373. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2374. blastwave = Instance.new("Part",Torso)
  2375. blastwave.CFrame = Torso.CFrame
  2376. blastwave.Anchored = true
  2377. blastwave.Material = "Neon"
  2378. blastwave.CanCollide = false
  2379. blastwave.Shape = "Ball"
  2380. blastwave.Size = Vector3.new(3,3,3)
  2381. coroutine.wrap(function()
  2382. for i = 1, 20 do
  2383. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2384. blastwave.Transparency = blastwave.Transparency + 0.05
  2385. swait()
  2386. end
  2387. blastwave:Remove()
  2388. end)()
  2389. coroutine.wrap(function()
  2390. while levitate do
  2391. mnb = mnb + 15
  2392. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2393. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2394. colors = colortable[math.random(1,#colortable)]
  2395. lmagic = Instance.new("Part",LeftArm)
  2396. lmagic.Material = "Neon"
  2397. lmagic.CanCollide = false
  2398. lmagic.Anchored = true
  2399. lmagic.BrickColor = BrickColor.new(colors)
  2400. lmagic.Size = Vector3.new(1,1,1)
  2401. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2402. removeuseless:AddItem(lmagic,2)
  2403. rmagic = Instance.new("Part",RightArm)
  2404. rmagic.Material = "Neon"
  2405. rmagic.CanCollide = false
  2406. rmagic.Anchored = true
  2407. rmagic.BrickColor = BrickColor.new(colors)
  2408. rmagic.Size = Vector3.new(1,1,1)
  2409. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2410. removeuseless:AddItem(rmagic,2)
  2411. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2412. v.Transparency = v.Transparency + 0.05
  2413. end
  2414. end
  2415. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2416. v.Transparency = v.Transparency + 0.05
  2417. end
  2418. end
  2419. swait()
  2420. end
  2421. end)()
  2422. framee = Instance.new("Frame")
  2423. framee.Parent = screenGui
  2424. framee.Position = UDim2.new(0, 8, 0, -500)
  2425. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2426. framee.BackgroundColor3 = BrickColor.new("While").Color
  2427. framee.BackgroundTransparency = 0
  2428. coroutine.wrap(function()
  2429. wait(.2)
  2430. for i = 1, 40 do
  2431. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2432. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2433. swait()
  2434. end
  2435. hum.CameraOffset = Vector3.new(0,0,0)
  2436. framee:Remove()
  2437. end)()
  2438. doomtheme.SoundId = "rbxassetid://418002256"
  2439. doomtheme:Play()
  2440. doomtheme.Volume = 2
  2441. doomtheme.TimePosition = 20.7
  2442. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2443. mjester.MeshId = "rbxassetid://0"
  2444. mjester.TextureId = "rbxassetid://0"
  2445. mjester.VertexColor = Vector3.new(1, 0, 0)
  2446. Character.Shirt.ShirtTemplate = "rbxassetid://357134154"
  2447. Character.Pants.PantsTemplate = "rbxassetid://343128365"
  2448. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2449. mMask.MeshId = "rbxassetid://0"
  2450. mMask.Scale = Vector3.new(1.1, 1, 1)
  2451. mMask.TextureId = "rbxassetid://0"
  2452. eyo1:Remove()
  2453. eyo2:Remove()
  2454. coroutine.wrap(function()
  2455. while levitate do
  2456. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2457. swait()
  2458. end
  2459. end)()
  2460. attacking = false
  2461. debounce = false
  2462. coroutine.wrap(function()
  2463. wait(3)
  2464. notallowedtransform = false
  2465. end)()
  2466. end
  2467. end
  2468. end)
  2469.  
  2470. mouse.KeyDown:connect(function(Press)
  2471. Press=Press:lower()
  2472. if Press=='.' then
  2473. hum.Parent:BreakJoints()
  2474. end
  2475. end)
  2476.  
  2477. checks1 = coroutine.wrap(function() -------Checks
  2478. while true do
  2479. if Root.Velocity.y > 1 and levitate == false then
  2480. position = "Jump"
  2481. elseif Root.Velocity.y < -1 and levitate == false then
  2482. position = "Falling"
  2483. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2484. position = "Idle"
  2485. elseif Root.Velocity.Magnitude < 2 and running == false then
  2486. position = "Idle2"
  2487. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2488. position = "Walking"
  2489. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2490. position = "Walking2"
  2491. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2492. position = "Running"
  2493. else
  2494. end
  2495. wait()
  2496. end
  2497. end)
  2498. checks1()
  2499.  
  2500. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2501. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2502. end
  2503.  
  2504. function ray2(StartPos, EndPos, Distance, Ignore)
  2505. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2506. return ray(StartPos, DIRECTION, Distance, Ignore)
  2507. end
  2508.  
  2509. OrgnC0 = Neck.C0
  2510. local movelimbs = coroutine.wrap(function()
  2511. while RunSrv.RenderStepped:wait() do
  2512. TrsoLV = Torso.CFrame.lookVector
  2513. Dist = nil
  2514. Diff = nil
  2515. if not MseGuide then
  2516. print("Failed to recognize")
  2517. else
  2518. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2519. Dist = (Head.CFrame.p-Point).magnitude
  2520. Diff = Head.CFrame.Y-Point.Y
  2521. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2522. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2523. Diff2 = LeftArm.CFrame.Y-Point.Y
  2524. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2525. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2526. end
  2527. end
  2528. end)
  2529. movelimbs()
  2530. immortal = {}
  2531. for i,v in pairs(Character:GetDescendants()) do
  2532. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2533. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2534. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2535. end
  2536. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2537. elseif v:IsA("JointInstance") then
  2538. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2539. end
  2540. end
  2541. for e = 1, #immortal do
  2542. if immortal[e] ~= nil then
  2543. local STUFF = immortal[e]
  2544. local PART = STUFF[1]
  2545. local PARENT = STUFF[2]
  2546. local MATERIAL = STUFF[3]
  2547. local COLOR = STUFF[4]
  2548. local TRANSPARENCY = STUFF[5]
  2549. if levitate then
  2550. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2551. PART.Material = MATERIAL
  2552. PART.Color = COLOR
  2553. PART.Transparency = TRANSPARENCY
  2554. end
  2555. PART.AncestryChanged:connect(function()
  2556. PART.Parent = PARENT
  2557. end)
  2558. else
  2559. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2560. PART.Material = MATERIAL
  2561. PART.Color = COLOR
  2562. PART.Transparency = TRANSPARENCY
  2563. end
  2564. PART.AncestryChanged:connect(function()
  2565. PART.Parent = PARENT
  2566. end)
  2567. end
  2568. end
  2569. end
  2570. function immortality()
  2571. for e = 1, #immortal do
  2572. if immortal[e] ~= nil then
  2573. local STUFF = immortal[e]
  2574. local PART = STUFF[1]
  2575. local PARENT = STUFF[2]
  2576. local MATERIAL = STUFF[3]
  2577. local COLOR = STUFF[4]
  2578. local TRANSPARENCY = STUFF[5]
  2579. if PART.ClassName == "Part" and PART == Root then
  2580. PART.Material = MATERIAL
  2581. PART.Color = COLOR
  2582. PART.Transparency = TRANSPARENCY
  2583. end
  2584. if PART.Parent ~= PARENT then
  2585. hum:Remove()
  2586. PART.Parent = PARENT
  2587. hum = Instance.new("Humanoid",Character)
  2588. if levitate then
  2589. eyo1:Remove()
  2590. eyo2:Remove()
  2591. end
  2592. hum.Name = "noneofurbusiness"
  2593. end
  2594. end
  2595. end
  2596. end
  2597. coroutine.wrap(function()
  2598. while true do
  2599. if hum.Health < .1 then
  2600. deadsound = Instance.new("Sound", Torso)
  2601. deadsound.Volume = 6
  2602. deadsound.SoundId = "rbxassetid://1411352723"
  2603. deadsound:Play()
  2604. immortality()
  2605. end
  2606. wait()
  2607. end
  2608. end)()
  2609.  
  2610. mouse.KeyDown:connect(function(Press)
  2611. Press=Press:lower()
  2612. if Press=='g' then
  2613. if not levitate then return end
  2614. if debounce then return end
  2615. debounce = true
  2616. attacking = true
  2617. FireBall:Play()
  2618. ws = 15
  2619. g1 = Instance.new("BodyGyro", Root)
  2620. g1.D = 175
  2621. g1.P = 20000
  2622. g1.MaxTorque = Vector3.new(0,9000,0)
  2623. for i = 1, 15 do
  2624. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2625. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2626. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2627. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2628. swait()
  2629. end
  2630. local swoosh = Instance.new("Part",Torso)
  2631. swoosh.Name = "swoosh"
  2632. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2633. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2634. swoosh.Shape = "Ball"
  2635. swoosh.Material = "Neon"
  2636. swoosh.BrickColor = BrickColor.new("While")
  2637. swoosh.CanCollide = false
  2638. swoosh.Touched:connect(function(hit)
  2639. if hit.Parent:IsA("Part") then
  2640. elseif hit.Parent:IsA("SpecialMesh") then
  2641. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2642. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2643. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2644. if Slachtoffer.Health < 1 then return end
  2645. if damagedebounce == true then return end
  2646. damagedebounce = true
  2647. swoosh:Remove()
  2648. explosion = Instance.new("Part",LeftArm)
  2649. explosion.CFrame = hit.CFrame
  2650. explosion.Anchored = true
  2651. explosion.CanCollide = false
  2652. explosion.Name = "explo"
  2653. explosion.Shape = "Ball"
  2654. explosion.BrickColor = BrickColor.new("While")
  2655. explosion.Material = "Neon"
  2656. removeuseless:AddItem(explosion,1.5)
  2657. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2658. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2659. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2660. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2661. removeuseless:AddItem(vel,.1)
  2662. SOUND(explosion,472579737,6,false,3)
  2663. coroutine.wrap(function()
  2664. if firsttime2 then return end
  2665. firsttime2 = true
  2666. while true do
  2667. for i,v in pairs(LeftArm:GetChildren()) do
  2668. if v.Name == "explo" then
  2669. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2670. v.Transparency = v.Transparency + .05
  2671. end
  2672. end
  2673. for i,v in pairs(LeftArm:GetChildren()) do
  2674. if v.Name == "shock" then
  2675. v.Transparency = v.Transparency + .05
  2676. end
  2677. end
  2678. for i,v in pairs(LeftArm:GetChildren()) do
  2679. if v.Name == "shock2" then
  2680. v.Transparency = v.Transparency + .05
  2681. end
  2682. end
  2683. swait()
  2684. end
  2685. end)()
  2686. Slachtoffer:TakeDamage(math.random(27,48))
  2687. wait(.1)
  2688. damagedebounce = false
  2689. end
  2690. end)
  2691. coroutine.wrap(function()
  2692. if firsttime then return end
  2693. firsttime = true
  2694. while wait() do
  2695. for i,v in pairs(Torso:GetChildren()) do
  2696. if v.Name == "swoosh" then
  2697. magiccc = Instance.new("Part",RightArm)
  2698. magiccc.Material = "Neon"
  2699. magiccc.CanCollide = false
  2700. magiccc.Anchored = true
  2701. magiccc.BrickColor = BrickColor.new(colors)
  2702. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2703. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2704. removeuseless:AddItem(magiccc,2)
  2705. end
  2706. end
  2707. end
  2708. end)()
  2709. bov = Instance.new("BodyVelocity",swoosh)
  2710. bov.maxForce = Vector3.new(99999,99999,99999)
  2711. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2712. bov.velocity = swoosh.CFrame.lookVector*120
  2713. removeuseless:AddItem(swoosh,4)
  2714. for i = 1, 15 do
  2715. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2716. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2717. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2718. swait()
  2719. end
  2720. ws = 50
  2721. removeuseless:AddItem(g1,0.01)
  2722. debounce = false
  2723. attacking = false
  2724. end
  2725. end)
  2726.  
  2727. mouse.KeyDown:connect(function(Press)
  2728. Press=Press:lower()
  2729. if Press=='h' then
  2730. if not levitate then return end
  2731. if debounce then return end
  2732. debounce = true
  2733. attacking = true
  2734. ws = 0
  2735. appi = true
  2736. coroutine.wrap(function()
  2737. while appi do
  2738. swait()
  2739. if Root.Velocity.Magnitude < 2 and attacking == true then
  2740. position = "Idle3"
  2741. end
  2742. end
  2743. end)()
  2744. coroutine.wrap(function()
  2745. while appi do
  2746. swait()
  2747. settime = 0.05
  2748. sine = sine + change
  2749. if position == "Idle3" and attacking == true and appi == true then
  2750. change = .4
  2751. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2752. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2753. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2754. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2755. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2756. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2757. end
  2758. end
  2759. end)()
  2760. coroutine.wrap(function()
  2761. for i = 1, 20 do
  2762. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2763. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2764. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2765. swait()
  2766. end
  2767. end)()
  2768. SOUND(LeftArm,1982011510,8,false,15)
  2769. blackhole={}
  2770. orbzfade={}
  2771. xz = 0
  2772. for i = 1, 220 do
  2773. xz = xz + .009
  2774. bigrmagic = Instance.new("Part",RightArm)
  2775. bigrmagic.Material = "Neon"
  2776. bigrmagic.CanCollide = false
  2777. bigrmagic.Anchored = true
  2778. bigrmagic.BrickColor = BrickColor.new(colors)
  2779. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2780. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2781. removeuseless:AddItem(bigrmagic,1)
  2782. orbz = Instance.new("Part", Torso)
  2783. orbz.Material = "Neon"
  2784. orbz.BrickColor = BrickColor.new(colors)
  2785. orbz.Size = Vector3.new(2,2,2)
  2786. orbz.Anchored = true
  2787. orbz.CanCollide = false
  2788. removeuseless:AddItem(orbz,1)
  2789. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2790. table.insert(blackhole,orbz)
  2791. table.insert(orbzfade,orbz)
  2792. for i,v in pairs(blackhole) do
  2793. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2794. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2795. end
  2796. for i,v in pairs(orbzfade) do
  2797. v.Transparency = v.Transparency + 0.025
  2798. end
  2799. swait()
  2800. end
  2801. coroutine.wrap(function()
  2802. for i = 1, 10 do
  2803. for i,v in pairs(blackhole) do
  2804. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2805. v.Transparency = v.Transparency + .1
  2806. end
  2807. swait()
  2808. end
  2809. for i,v in pairs(blackhole) do
  2810. v:Remove()
  2811. end
  2812. clean()
  2813. end)()
  2814. charging = true
  2815. coroutine.wrap(function()
  2816. while charging do
  2817. bigrmagic = Instance.new("Part",RightArm)
  2818. bigrmagic.Material = "Neon"
  2819. bigrmagic.CanCollide = false
  2820. bigrmagic.Anchored = true
  2821. bigrmagic.BrickColor = BrickColor.new(colors)
  2822. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2823. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2824. removeuseless:AddItem(bigrmagic,.2)
  2825. swait()
  2826. end
  2827. end)()
  2828. g1 = Instance.new("BodyGyro", Root)
  2829. g1.D = 175
  2830. g1.P = 20000
  2831. g1.MaxTorque = Vector3.new(0,9000,0)
  2832. BigFireBall:Play()
  2833. for i = 1, 15 do
  2834. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2835. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2836. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2837. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2838. swait()
  2839. end
  2840. coroutine.wrap(function()
  2841. for i = 1, 15 do
  2842. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2843. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2844. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2845. swait()
  2846. end
  2847. end)()
  2848. charging = false
  2849. local ballzor = Instance.new("Part",Torso)
  2850. ballzor.Name = "ballzor"
  2851. ballzor.Material = "Neon"
  2852. ballzor.BrickColor = BrickColor.new("While")
  2853. ballzor.CanCollide = false
  2854. ballzor.Size = Vector3.new(xz,xz,xz)
  2855. ballzor.Anchored = false
  2856. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2857. ballzor.Shape = "Ball"
  2858. removeuseless:AddItem(g1,.0001)
  2859. zx = xz + .05
  2860. coroutine.wrap(function()
  2861. if firsttime5 then return end
  2862. firsttime5 = true
  2863. while true do
  2864. swait()
  2865. for i,v in pairs(Torso:GetChildren()) do
  2866. if v.Name == "ballzor" then
  2867. magicccc = Instance.new("Part",RightArm)
  2868. magicccc.Material = "Neon"
  2869. magicccc.CanCollide = false
  2870. magicccc.Name = "magicccc"
  2871. magicccc.Anchored = true
  2872. magicccc.Transparency = 0
  2873. magicccc.BrickColor = BrickColor.new(colors)
  2874. magicccc.Size = Vector3.new(zx,zx,zx)
  2875. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2876. removeuseless:AddItem(magicccc,2)
  2877. end
  2878. end
  2879. for i,v in pairs(RightArm:GetChildren()) do
  2880. if v.Name == "magicccc" then
  2881. v.Transparency = v.Transparency + 0.025
  2882. end
  2883. end
  2884. end
  2885. end)()
  2886. ballzor.Touched:connect(function(hit)
  2887. if hit.Name ~= "magicccc" then
  2888. if bigball then return end
  2889. bigball = true
  2890. local explosionwave = Instance.new("Part",Torso)
  2891. explosionwave.Shape = "Ball"
  2892. explosionwave.BrickColor = BrickColor.new("While")
  2893. explosionwave.Anchored = true
  2894. explosionwave.CanCollide = false
  2895. explosionwave.Transparency = .2
  2896. explosionwave.Material = "Neon"
  2897. explosionwave.Size = Vector3.new(1,1,1)
  2898. explosionwave.CFrame = ballzor.CFrame
  2899. render = Instance.new("Sound",explosionwave)
  2900. render.SoundId = "rbxassetid://2006635781"
  2901. render.Volume = 10 * 10
  2902. render:Play()
  2903. local explosionwave2 = Instance.new("Part",Torso)
  2904. explosionwave2.Shape = "Ball"
  2905. explosionwave2.BrickColor = BrickColor.new("Shamrock")
  2906. explosionwave2.Anchored = true
  2907. explosionwave2.CanCollide = false
  2908. explosionwave2.Material = "Neon"
  2909. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2910. explosionwave2.CFrame = ballzor.CFrame
  2911. deadlywave = Instance.new("Part", explosionwave)
  2912. deadlywave.Size = Vector3.new(1,1,1)
  2913. deadlywave.CanCollide = false
  2914. deadlywave.Anchored = true
  2915. deadlywave.Transparency = .5
  2916. deadlywave.BrickColor = BrickColor.new("Shamrock")
  2917. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2918. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2919. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2920. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2921. deadlywave2 = Instance.new("Part", explosionwave)
  2922. deadlywave2.Size = Vector3.new(1,1,1)
  2923. deadlywave2.CanCollide = false
  2924. deadlywave2.Anchored = true
  2925. deadlywave2.Transparency = .5
  2926. deadlywave2.BrickColor = BrickColor.new("While")
  2927. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2928. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2929. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2930. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2931. deadlyring = Instance.new("Part", Torso)
  2932. deadlyring.Size = Vector3.new(5, 5, 5)
  2933. deadlyring.Transparency = 0.5
  2934. deadlyring.BrickColor = BrickColor.new("While")
  2935. deadlyring.Anchored = true
  2936. deadlyring.CanCollide = false
  2937. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2938. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2939. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2940. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2941. deadlyring2 = Instance.new("Part", Torso)
  2942. deadlyring2.Size = Vector3.new(5, 5, 5)
  2943. deadlyring2.Transparency = 0.5
  2944. deadlyring2.BrickColor = BrickColor.new("While")
  2945. deadlyring2.Anchored = true
  2946. deadlyring2.CanCollide = false
  2947. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2948. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2949. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2950. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2951. ballzor:Remove()
  2952. bigball = false
  2953. staybooming = true
  2954. d = 5
  2955. coroutine.wrap(function()
  2956. while staybooming do
  2957. Hit = damagealll(d,deadlywave.Position)
  2958. for _,v in pairs(Hit) do
  2959. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2960. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2961. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2962. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2963. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2964. removeuseless:AddItem(vel,.1)
  2965. end
  2966. wait(.1)
  2967. end
  2968. end)()
  2969. for i = 1, 70 do
  2970. d = d + 1
  2971. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2972. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2973. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2974. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2975. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2976. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2977. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2978. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2979. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2980. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2981. swait()
  2982. end
  2983. for i = 1, 80 do
  2984. d = d + 3
  2985. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2986. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2987. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2988. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2989. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2990. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2991. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2992. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2993. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2994. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2995. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2996. swait()
  2997. end
  2998. staybooming = false
  2999. for i = 1, 20 do
  3000. d = d + 3
  3001. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3002. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3003. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3004. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3005. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3006. deadlyring.Transparency = deadlyring.Transparency + .25
  3007. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3008. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3009. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3010. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3011. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3012. deadlywave.Transparency = deadlywave.Transparency + .25
  3013. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3014. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3015. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3016. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3017. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3018. swait()
  3019. end
  3020. hum.CameraOffset = Vector3.new(0,0,0)
  3021. explosionwave:Remove()
  3022. explosionwave2:Remove()
  3023. end
  3024. end)
  3025. bov = Instance.new("BodyVelocity",ballzor)
  3026. bov.maxForce = Vector3.new(99999,99999,99999)
  3027. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3028. bov.velocity = ballzor.CFrame.lookVector*200
  3029. removeuseless:AddItem(ballzor,4)
  3030. ws = 50
  3031. attacking = false
  3032. debounce = false
  3033. appi = false
  3034. end
  3035. end)
  3036.  
  3037. mouse.KeyDown:connect(function(Press)
  3038. Press=Press:lower()
  3039. if Press=='j' then
  3040. if not levitate then return end
  3041. if debounce then return end
  3042. debounce = true
  3043. charging = true
  3044. attacking = true
  3045. downpress = false
  3046. x = 1
  3047. ws = 0
  3048. g1 = Instance.new("BodyGyro", Root)
  3049. g1.D = 175
  3050. g1.P = 20000
  3051. g1.MaxTorque = Vector3.new(0,9000,0)
  3052. SOUND(RightArm,2014087015,8,false,3)
  3053. coroutine.wrap(function()
  3054. Charge = Instance.new("Sound",RightArm)
  3055. Charge.SoundId = "rbxassetid://101153932"
  3056. Charge.Looped = false
  3057. Charge.Volume = 8
  3058. Charge:Play()
  3059. end)()
  3060. appi = true
  3061. coroutine.wrap(function()
  3062. while appi do
  3063. swait()
  3064. if Root.Velocity.Magnitude < 2 and attacking == true then
  3065. position = "Idle3"
  3066. end
  3067. end
  3068. end)()
  3069. coroutine.wrap(function()
  3070. while appi do
  3071. swait()
  3072. settime = 0.05
  3073. sine = sine + change
  3074. if position == "Idle3" and attacking == true and appi == true then
  3075. change = .4
  3076. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3077. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3078. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3079. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3080. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3081. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3082. end
  3083. end
  3084. end)()
  3085. for i = 1, 15 do
  3086. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3087. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3088. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3089. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3090. swait()
  3091. end
  3092. for i = 1, 3 do
  3093. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3094. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3095. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3096. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3097. x = x + .1
  3098. blastborb = Instance.new("Part",Torso)
  3099. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3100. blastborb.BrickColor = BrickColor.new(colors)
  3101. blastborb.Anchored = true
  3102. blastborb.Size = Vector3.new(10,10,10)
  3103. blastborb.CanCollide = false
  3104. blastborb.Material = "Neon"
  3105. for i = 1, 5 do
  3106. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3107. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3108. swait()
  3109. end
  3110. blastborb:Remove()
  3111. swait()
  3112. end
  3113. downpress = true
  3114. while charging and x < 5 do
  3115. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3116. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3117. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3118. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3119. x = x + .1
  3120. blastborb = Instance.new("Part",Torso)
  3121. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3122. blastborb.BrickColor = BrickColor.new(colors)
  3123. blastborb.Anchored = true
  3124. blastborb.Size = Vector3.new(10,10,10)
  3125. blastborb.CanCollide = false
  3126. blastborb.Material = "Neon"
  3127. for i = 1, 5 do
  3128. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3129. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3130. swait()
  3131. end
  3132. blastborb:Remove()
  3133. swait()
  3134. end
  3135. coroutine.wrap(function()
  3136. for i = 1, 20 do
  3137. Charge.Volume = Charge.Volume - .5
  3138. swait()
  3139. end
  3140. end)()
  3141. local bigswoosh = Instance.new("Part",Torso)
  3142. bigswoosh.Name = "bigswoosh"
  3143. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3144. bigswoosh.Size = Vector3.new(1,1,1)
  3145. bigswoosh.Material = "Neon"
  3146. bigswoosh.Anchored = true
  3147. bigswoosh.Transparency = 1
  3148. bigswoosh.BrickColor = BrickColor.new("Shamrock")
  3149. bigswoosh.CanCollide = false
  3150. SOUND(bigswoosh,842332424,10,false,6)
  3151. SOUND(bigswoosh,2017948224,10,false,6)
  3152. SOUND(bigswoosh,138677306,10,false,4)
  3153. coroutine.wrap(function()
  3154. local loc1 = Instance.new("Part",bigswoosh)
  3155. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3156. loc1.Size = Vector3.new(2,2,2)
  3157. loc1.Anchored = true
  3158. loc1.Transparency = 1
  3159. loc1.CanCollide = false
  3160. local loc2 = Instance.new("Part",bigswoosh)
  3161. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3162. loc2.Size = Vector3.new(2,2,2)
  3163. loc2.Anchored = true
  3164. loc2.Transparency = 1
  3165. loc2.CanCollide = false
  3166. n = 0
  3167. nb = 0
  3168. for i = 1, 125 do
  3169. n = n + x
  3170. nb = nb - x
  3171. Hit = damagealll(n,bigswoosh.Position)
  3172. for _,v in pairs(Hit) do
  3173. if x > 4.5 then
  3174. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3175. else
  3176. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3177. end
  3178. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3179. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3180. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3181. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3182. removeuseless:AddItem(vel,.1)
  3183. end
  3184. local bigtrail = Instance.new("Part",LeftArm)
  3185. bigtrail.Size = bigswoosh.Size
  3186. bigtrail.BrickColor = BrickColor.new(colors)
  3187. bigtrail.Anchored = true
  3188. bigtrail.Material = "Neon"
  3189. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3190. bigtrail.CanCollide = false
  3191. removeuseless:AddItem(bigtrail,2)
  3192. local irritatedground = Instance.new("Part",Torso)
  3193. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3194. irritatedground.BrickColor = BrickColor.new(colors)
  3195. irritatedground.Material = "Neon"
  3196. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3197. irritatedground.CanCollide = false
  3198. irritatedground.Anchored = true
  3199. removeuseless:AddItem(irritatedground,10)
  3200. local grassblocks = Instance.new("Part",Torso)
  3201. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3202. grassblocks.Material = "Grass"
  3203. grassblocks.Anchored = true
  3204. grassblocks.Name = "grassblocks"
  3205. grassblocks.BrickColor = BrickColor.new("While")
  3206. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3207. removeuseless:AddItem(grassblocks,10)
  3208. local grassblocks2 = Instance.new("Part",Torso)
  3209. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3210. grassblocks2.Material = "Grass"
  3211. grassblocks2.Anchored = true
  3212. grassblocks2.Name = "grassblocks2"
  3213. grassblocks2.BrickColor = BrickColor.new("While")
  3214. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3215. removeuseless:AddItem(grassblocks2,10)
  3216. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3217. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3218. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3219. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3220. swait()
  3221. end
  3222. for i = 1, 20 do
  3223. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3224. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3225. swait()
  3226. end
  3227. bigswoosh:Remove()
  3228. end)()
  3229. for i = 1, 50 do
  3230. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3231. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3232. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3233. swait()
  3234. end
  3235. ws = 50
  3236. attacking = false
  3237. debounce = false
  3238. appi = false
  3239. g1:Remove()
  3240. end
  3241. end)
  3242.  
  3243. mouse.KeyDown:connect(function(Press)
  3244. Press=Press:lower()
  3245. if Press=='k' then
  3246. if not levitate then return end
  3247. if debounce then return end
  3248. debounce = true
  3249. attacking = true
  3250. charging = true
  3251. appi = true
  3252. coroutine.wrap(function()
  3253. while appi do
  3254. swait()
  3255. if Root.Velocity.Magnitude < 2 and attacking == true then
  3256. position = "Idle3"
  3257. end
  3258. end
  3259. end)()
  3260. coroutine.wrap(function()
  3261. while appi do
  3262. swait()
  3263. settime = 0.05
  3264. sine = sine + change
  3265. if position == "Idle3" and attacking == true and appi == true then
  3266. change = .4
  3267. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3268. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3269. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3270. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3271. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3272. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3273. end
  3274. end
  3275. end)()
  3276. ws = 0
  3277. g1 = Instance.new("BodyGyro", Root)
  3278. g1.D = 175
  3279. g1.P = 20000
  3280. g1.MaxTorque = Vector3.new(0,9000,0)
  3281. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3282. for i = 1, 15 do
  3283. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3284. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3285. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3286. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3287. swait()
  3288. end
  3289. r = 0
  3290. for i = 1, 10 do
  3291. r = r + .1
  3292. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3293. blass = Instance.new("Part",RightArm)
  3294. blass.Size = Vector3.new(r,r,r)
  3295. blass.Material = "Neon"
  3296. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3297. blass.Anchored = true
  3298. blass.CanCollide = false
  3299. blass.BrickColor = BrickColor.new(colors)
  3300. removeuseless:AddItem(blass,2)
  3301. swait()
  3302. end
  3303. while r < 16 and charging == true do
  3304. r = r + .1
  3305. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3306. blass = Instance.new("Part",RightArm)
  3307. blass.Size = Vector3.new(r,r,r)
  3308. blass.Material = "Neon"
  3309. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3310. blass.Anchored = true
  3311. blass.CanCollide = false
  3312. blass.BrickColor = BrickColor.new(colors)
  3313. removeuseless:AddItem(blass,2)
  3314. swait()
  3315. end
  3316. local TheBeam = Instance.new("Part",RightArm)
  3317. TheBeam.Name = "zebeam"
  3318. TheBeam.Size = Vector3.new(1,1,1)
  3319. TheBeam.Material = "Neon"
  3320. TheBeam.Shape = "Cylinder"
  3321. TheBeam.BrickColor = BrickColor.new("Shamrock")
  3322. TheBeam.Anchored = true
  3323. TheBeam.CanCollide = false
  3324. ws = 12
  3325. bemmo = Instance.new("Sound",RightArm)
  3326. bemmo.SoundId = "rbxassetid://1910988873"
  3327. bemmo.Volume = 8
  3328. bemmo.Looped = false
  3329. bemmo:Play()
  3330. bemmo.TimePosition = 2
  3331. for i = 1, 100 * r/3 do
  3332. if r > 15 then
  3333. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3334. end
  3335. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3336. local blass = Instance.new("Part",RightArm)
  3337. blass.Size = Vector3.new(r,r,r)
  3338. blass.Material = "Neon"
  3339. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3340. blass.Anchored = true
  3341. blass.CanCollide = false
  3342. blass.BrickColor = BrickColor.new(colors)
  3343. removeuseless:AddItem(blass,2)
  3344. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3345. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3346. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3347. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3348. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3349. boom = Instance.new("Part",RightArm)
  3350. boom.Size = Vector3.new(r,r,r)
  3351. boom.BrickColor = BrickColor.new(colors)
  3352. boom.Anchored = true
  3353. boom.CanCollide = false
  3354. boom.Material = "Neon"
  3355. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3356. removeuseless:AddItem(boom,3)
  3357. boom.Touched:connect(function(getbase)
  3358. if hitdebounce then return end
  3359. hitdebounce = true
  3360. if getbase:IsA("Part") then
  3361. damagedground = Instance.new("Part",RightArm)
  3362. damagedground.Size = Vector3.new(.1,5+r,.1)
  3363. damagedground.Material = "Neon"
  3364. damagedground.CanCollide = false
  3365. damagedground.BrickColor = BrickColor.new(colors)
  3366. damagedground.Anchored = true
  3367. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3368. removeuseless:AddItem(damagedground,2)
  3369. wait(.1)
  3370. hitdebounce = false
  3371. end
  3372. end)
  3373. Hit = damagealll(r+3,boom.Position)
  3374. for _,v in pairs(Hit) do
  3375. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3376. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3377. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3378. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3379. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3380. removeuseless:AddItem(vel,.1)
  3381. end
  3382. swait()
  3383. end
  3384. removeuseless:AddItem(g1,.001)
  3385. coroutine.wrap(function()
  3386. for i = 1, 20 do
  3387. bemmo.Volume = bemmo.Volume - 0.5
  3388. blass.Transparency = blass.Transparency + 0.05
  3389. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3390. swait()
  3391. end
  3392. bemmo:Remove()
  3393. if r > 15 then
  3394. hum.CameraOffset = Vector3.new(0,0,0)
  3395. end
  3396. blass:Remove()
  3397. TheBeam:Remove()
  3398. end)()
  3399. ws = 50
  3400. appi = false
  3401. attacking = false
  3402. debounce = false
  3403. end
  3404. end)
  3405.  
  3406. mouse.KeyUp:connect(function(Press)
  3407. Press=Press:lower()
  3408. if Press=='j' then
  3409. charging = false
  3410. end
  3411. end)
  3412.  
  3413. mouse.KeyUp:connect(function(Press)
  3414. Press=Press:lower()
  3415. if Press=='k' then
  3416. charging = false
  3417. end
  3418. end)
  3419.  
  3420. doit = coroutine.wrap(function()
  3421. while true do
  3422. for _,v in pairs(Repeater) do
  3423. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3424. end
  3425.  
  3426. for _,v in pairs(openshocktable) do
  3427. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3428. end
  3429.  
  3430. for _,v in pairs(nonmeshRepeater) do
  3431. v.Size = v.Size + Vector3.new(2, 2, 2)
  3432. end
  3433.  
  3434. for _,v in pairs(Extreme) do
  3435. v.Size = v.Size + Vector3.new(6, 6, 6)
  3436. end
  3437.  
  3438. for _,v in pairs(LessSize) do
  3439. v.Size = v.Size - Vector3.new(1, 1, 1)
  3440. end
  3441.  
  3442. for _,v in pairs(nonmeshRepeater2) do
  3443. v.Transparency = v.Transparency + 0.05
  3444. end
  3445.  
  3446. for _,v in pairs(Repeater2) do
  3447. v.Transparency = v.Transparency - 0.05
  3448. end
  3449.  
  3450. for _,v in pairs(th1) do
  3451. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3452. end
  3453.  
  3454. for _,v in pairs(th2) do
  3455. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3456. end
  3457.  
  3458. for _,v in pairs(th3) do
  3459. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3460. end
  3461.  
  3462. for _,v in pairs(th5) do
  3463. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3464. end
  3465.  
  3466. for _,v in pairs(ExtremeM) do
  3467. v.Size = v.Size + Vector3.new(8, 8, 8)
  3468. end
  3469.  
  3470. for _,v in pairs(m3) do
  3471. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3472. end
  3473.  
  3474. for _,v in pairs(ExtremeM2) do
  3475. v.Size = v.Size - Vector3.new(2,2,2)
  3476. end
  3477.  
  3478. for _,v in pairs(keyYsize) do
  3479. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3480. end
  3481.  
  3482. for _,v in pairs(th4) do
  3483. v.Transparency = v.Transparency + 0.009
  3484. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3485. end
  3486.  
  3487. for _,v in pairs(SlowlyFade) do
  3488. v.Transparency = v.Transparency + 0.05
  3489. end
  3490.  
  3491. for _,v in pairs(keyYtransparency) do
  3492. v.Transparency = v.Transparency + 0.05
  3493. end
  3494.  
  3495. for _,v in pairs(UpMover) do
  3496. v.Position = v.Position + Vector3.new(0, 3, 0)
  3497. end
  3498.  
  3499. for _,v in pairs(ForwardMover) do
  3500. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3501. end
  3502.  
  3503. for _,v in pairs(FadeIn) do
  3504. v.Transparency = v.Transparency - .05
  3505. end
  3506.  
  3507. for _,v in pairs(signtransparency) do
  3508. v.TextTransparency = v.TextTransparency + 0.025
  3509. end
  3510.  
  3511. for _,v in pairs(signmover) do
  3512. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3513. end
  3514.  
  3515. for _,v in pairs(signrotator) do
  3516. v.Rotation = v.Rotation + 2
  3517. end
  3518. swait()
  3519. end
  3520. end)
  3521. doit()
  3522. t = 0
  3523.  
  3524. mouse.KeyDown:connect(function(Press)
  3525. Press=Press:lower()
  3526. if Press=='0' then
  3527. if levitate then return end
  3528. shoov = true
  3529. if debounce then return end
  3530. ws = 50
  3531. end
  3532. end)
  3533.  
  3534. mouse.KeyUp:connect(function(Press)
  3535. Press=Press:lower()
  3536. if Press=='0' then
  3537. if levitate then return end
  3538. shoov = false
  3539. if debounce then return end
  3540. ws = 10
  3541. end
  3542. end)
  3543.  
  3544.  
  3545. local anims = coroutine.wrap(function()
  3546. while true do
  3547. settime = 0.05
  3548. sine = sine + change
  3549. if position == "Jump" and attacking == false then
  3550. change = 1
  3551. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3552. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3553. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3554. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3555. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3556. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3557. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3558. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3559. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3560. elseif position == "Jump2" and attacking == false and levitate then
  3561. change = 1
  3562. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3563. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3564. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3565. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3566. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3567. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3568. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3569. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3570. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3571. elseif position == "Falling" and attacking == false and levitate == false then
  3572. change = 1
  3573. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3574. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3575. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3576. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3577. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3578. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3579. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3580. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3581. elseif position == "Falling2" and attacking == false and levitate then
  3582. change = 1
  3583. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3584. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3585. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3586. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3587. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3588. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3589. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3590. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3591. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3592. elseif position == "Walking" and attacking == false and running == false then
  3593. change = 1
  3594. walking = true
  3595. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3596. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3597. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3598. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3599. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3600. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3601. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3602. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3603. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3604. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3605. change = .5
  3606. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3607. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3608. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3609. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3610. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3611. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3612. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3613. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3614. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3615. elseif position == "Idle2" and attacking == false and running == false then
  3616. change = .75
  3617. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3618. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3619. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3620. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3621. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3622. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3623. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3624. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3625. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3626. elseif position == "Walking2" and attacking == false and running == false then
  3627. ws = 50
  3628. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3629. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3630. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3631. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3632. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3633. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3634. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3635. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3636. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3637. elseif position == "Running" and attacking == false then
  3638. change = 1
  3639. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3640. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3641. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3642. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3643. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3644. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3645. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3646. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3647. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3648. end
  3649. swait()
  3650. end
  3651. end)
  3652. anims()
  3653. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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