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NoHackJustStevePlayz

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Oct 20th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. if script.ClassName~="LocalScript" then wait(math.huge) end
  145. peron = game.Players["lifeepic"]
  146. Player=peron
  147. player=peron
  148. person=peron
  149. Person=peron
  150. script.Parent=peron
  151. FF=false
  152. FF2=Instance.new("ForceField")
  153. --if peron.Backpack:findFirstChild("Chair") == nil then
  154. -- local h = Instance.new("HopperBin")
  155. -- h.Name = "Chair" h.Parent = peron.Backpack
  156. -- script.Parent = h
  157. -- p = Instance.new("IntValue")
  158. -- p.Name = "Damage" p.Parent = h
  159. -- p.Value = 75
  160. -- wait(math.huge)
  161. -- end
  162. range = 50
  163. speed = 15
  164. function chair()
  165. local h = Instance.new("HopperBin")
  166. FIRE=false
  167. h.Name = "Chair" h.Parent = peron.Backpack
  168. p = Instance.new("IntValue")
  169. p.Name = "Damage" p.Parent = h
  170. p.Value = 75
  171. wait(1)
  172. local bin = peron.Backpack.Chair
  173. me1 = peron me = peron.Character
  174. distance = 3/2
  175. follow = false
  176. damage = bin.Damage
  177. p = Instance.new("IntValue")
  178. p.Name = "Safe" p.Parent = me
  179. if me:findFirstChild("part1") == nil then
  180. local part1 = Instance.new("Seat")
  181. part1.BrickColor = BrickColor.new("Black")
  182. part1.Transparency = 0 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Reflectance = math.huge part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = false part1.Shape = 0 part1.CanCollide = false part1.Name = "part1"
  183. local mesh = Instance.new("SpecialMesh") mesh.Parent = part1 part1.Reflectance=math.huge mesh.Scale = Vector3.new(2,1.75,2) mesh.MeshType = "Sphere"
  184. bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  185. bp.Parent = part1
  186. bp.position=peron.Character.Torso.Position
  187. part1.CFrame=peron.Character.Torso.CFrame
  188. local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.Parent = part1
  189. main = part1:Clone()
  190. local part2 = Instance.new("Part") part2.BrickColor = BrickColor.new("White") part2.Transparency = 0 part2.TopSurface = 0 part2.BottomSurface = 0 part2.Locked = true part2.Size = Vector3.new(1,1,1) part2.Anchored = false part2.Shape = 0 part2.CanCollide = false part2.Name = "part2"
  191. local mesh = Instance.new("BlockMesh") mesh.Parent = part2 mesh.Scale = Vector3.new(3,0.75,3)
  192. local part3 = Instance.new("Part") part3.BrickColor = BrickColor.new("White") part3.Transparency = 0 part3.TopSurface = 0 part3.BottomSurface = 0 part3.Locked = true part3.Size = Vector3.new(1,0.5,1) part3.Anchored = false part3.Shape = 0 part3.CanCollide = false part3.Name = "part3"
  193. local mesh = Instance.new("CylinderMesh") mesh.Parent = part3 mesh.Scale = Vector3.new(2.5,0.5,2.5)
  194. local part4 = Instance.new("Part") part4.BrickColor = BrickColor.new("White") part4.Transparency = 0 part4.TopSurface = 0 part4.BottomSurface = 0 part4.Locked = true part4.Size = Vector3.new(1,1,1) part4.Anchored = false part4.Shape = 0 part4.CanCollide = false part4.Name = "part4"
  195. local mesh = Instance.new("BlockMesh") mesh.Parent = part4 mesh.Scale = Vector3.new(3,3,0.5)
  196. local part5 = Instance.new("Part") part5.BrickColor = BrickColor.new("White") part5.Transparency = 0 part5.TopSurface = 0 part5.BottomSurface = 0 part5.Locked = true part5.Size = Vector3.new(1,0.5,1) part5.Anchored = false part5.Shape = 0 part5.CanCollide = false part5.Name = "part5"
  197. local mesh = Instance.new("CylinderMesh") mesh.Parent = part5 mesh.Scale = Vector3.new(1.5,0.5,1.5)
  198. local part6 = Instance.new("Part") part6.BrickColor = BrickColor.new("Black") part6.Transparency = 0 part6.TopSurface = 0 part6.BottomSurface = 0 part6.Locked = true part6.Size = Vector3.new(1,1,1) part6.Anchored = false part6.Shape = 0 part6.CanCollide = false part6.Name = "part6"
  199. local mesh1 = Instance.new("SpecialMesh") mesh1.Parent = part6 part6.Reflectance=math.huge mesh1.Scale = Vector3.new(1,1,1) mesh1.MeshType = "Sphere"
  200. local part7 = Instance.new("Part") part7.BrickColor = BrickColor.new("White") part7.Transparency = 0 part7.TopSurface = 0 part7.BottomSurface = 0 part7.Locked = true part7.Size = Vector3.new(1,1,1) part7.Anchored = false part7.Shape = 0 part7.CanCollide = false part7.Name = "part7"
  201. local mesh = Instance.new("BlockMesh") mesh.Parent = part7 mesh.Scale = Vector3.new(1,0.25,1)
  202. local part8 = Instance.new("Part") part8.BrickColor = BrickColor.new("White") part8.Transparency = 0 part8.TopSurface = 0 part8.BottomSurface = 0 part8.Locked = true part8.Size = Vector3.new(1,1,1) part8.Anchored = false part8.Shape = 0 part8.CanCollide = false part8.Name = "part8"
  203. local mesh = Instance.new("BlockMesh") mesh.Parent = part8 mesh.Scale = Vector3.new(1,0.25,1)
  204. local part9 = Instance.new("Part") part9.BrickColor = BrickColor.new("White") part9.Transparency = 0 part9.TopSurface = 0 part9.BottomSurface = 0 part9.Locked = true part9.Size = Vector3.new(1,1,1) part9.Anchored = false part9.Shape = 0 part9.CanCollide = false part9.Name = "part9"
  205. local mesh = Instance.new("BlockMesh") mesh.Parent = part9 mesh.Scale = Vector3.new(1,0.25,3)
  206. local part10 = Instance.new("Part") part10.BrickColor = BrickColor.new("White") part10.Transparency = 0 part10.TopSurface = 0 part10.BottomSurface = 0 part10.Locked = true part10.Size = Vector3.new(1,1,1) part10.Anchored = false part10.Shape = 0 part10.CanCollide = false part10.Name = "part10"
  207. local mesh = Instance.new("BlockMesh") mesh.Parent = part10 mesh.Scale = Vector3.new(1,0.25,3)
  208. part11 = Instance.new("Part") part11.BrickColor = BrickColor.new("Black") part11.Transparency = 0 part11.TopSurface = 0 part11.BottomSurface = 0 part11.Locked = true part11.Size = Vector3.new(1,1,1) part11.Anchored = false part11.Shape = 0 part11.CanCollide = false part11.Name = "part11"
  209. local mesh = Instance.new("BlockMesh") mesh.Parent = part11 mesh.Scale = Vector3.new(0.2,0.2,0.5)
  210. part12 = Instance.new("Part") part12.BrickColor = BrickColor.new("Black") part12.Transparency = 0 part12.TopSurface = 0 part12.BottomSurface = 0 part12.Locked = true part12.Size = Vector3.new(1,1,1) part12.Anchored = false part12.Shape = 0 part12.CanCollide = false part12.Name = "part12"
  211. local mesh = Instance.new("BlockMesh") mesh.Parent = part12 mesh.Scale = Vector3.new(0.2,0.2,0.5) main.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me
  212.  
  213. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part2 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0)
  214. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part3 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  215. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part4 weld.C1 = CFrame.fromEulerAnglesXYZ(-0.1, 0, 0) * CFrame.new(0, -2, -0.75)
  216. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part5 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1)
  217. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part6 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1.25)
  218. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part7 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.75, -0.5, 0)
  219. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part8 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.75, -0.5, 0)
  220.  
  221. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part9 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.5, -1.875, 0)
  222. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part10 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, -1.875, 0)
  223.  
  224. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part11 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(2, -0.5, 0.75)
  225. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part12 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-2, -0.5, 0.75)
  226.  
  227. end
  228. beam=Instance.new("Part")
  229. beam1=Instance.new("Part")
  230. function wire(pos1,pos2,ref)
  231. local P = beam
  232. local P2 = pos1
  233. local P1 = pos2
  234. P.Parent=peron
  235. P.Name = "Beam"
  236. local Place0 = CFrame.new(P2.x,P2.y,P2.z)
  237. P.formFactor = 0
  238. --P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
  239. P.Size=Vector3.new(0.1,0.1,0.1)
  240. P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
  241. P.Parent = player.Character
  242. P.BrickColor = BrickColor.new("Bright blue")
  243. P.Transparency = 0.5
  244. P.Reflectance = ref
  245. P.Anchored = true
  246. P.CanCollide = false
  247. P.TopSurface = "Smooth"
  248. P.BottomSurface = "Smooth"
  249. local m = Instance.new("SpecialMesh")
  250. m.Parent = P
  251. m.MeshType = "Brick"
  252. m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
  253. return P
  254. end
  255.  
  256.  
  257. function wire2(pos1,pos2,ref)
  258. local P = beam1
  259. local P2 = pos1
  260. local P1 = pos2
  261. P.Name = "Beam"
  262. local Place0 = CFrame.new(P2.x,P2.y,P2.z)
  263. P.formFactor = 0
  264. P.Parent=peron
  265. --P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
  266. P.Size=Vector3.new(0.1,0.1,0.1)
  267. P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
  268. P.Parent = player.Character
  269. P.BrickColor = BrickColor.new("Bright blue")
  270. P.Transparency = 0.5
  271. P.Reflectance = ref
  272. P.Anchored = true
  273. P.CanCollide = false
  274. P.TopSurface = "Smooth"
  275. P.BottomSurface = "Smooth"
  276. local m = Instance.new("SpecialMesh")
  277. m.Parent = P
  278. m.MeshType = "Brick"
  279. m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
  280. return P
  281. end
  282.  
  283.  
  284.  
  285. function Balefire(pos, obj)
  286. hum = obj.Parent:findFirstChild("Humanoid")
  287. if hum ~= nil then
  288. local P = Instance.new("Part")
  289. P.Name = "Laser"
  290. local Place0 = me.part12.CFrame
  291. P.formFactor = 0
  292. P.Parent = game.Workspace
  293. P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
  294. P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
  295. pl = Instance.new("BlockMesh")
  296. pl.Scale = Vector3.new(0.1,0.2,1)
  297. pl.Parent = P
  298. P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude)
  299. P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
  300. if hum.Health <= 100 then
  301. hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
  302. end
  303. function Balefire1(pos, obj)
  304. hum = obj.Parent:findFirstChild("Humanoid")
  305. if hum ~= nil then
  306. local P = Instance.new("Part") P.Name = "Laser"
  307. local Place0 = me.part11.CFrame P.formFactor = 0 P.Parent = game.Workspace
  308. P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
  309. P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
  310. pl = Instance.new("BlockMesh") pl.Scale = Vector3.new(0.1,0.2,1) pl.Parent = P
  311. P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
  312. if hum.Health <= 100 then hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
  313. end
  314. function findNearestTorso(pos)
  315. local list = game.Workspace:getChildren()
  316. local torso = nil
  317. local dist = range
  318. local temp = nil
  319. local human = nil
  320. local temp2 = nil
  321. for x = 1, #list do
  322. temp2 = list[x]
  323. local safe = temp2:findFirstChild("Safe")
  324. if (temp2.className == "Model") and (safe == nil) and damage.Value > 0 then
  325. temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid")
  326. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  327. if (temp.Position - pos).magnitude < dist then
  328. torso = temp dist = (temp.Position - pos).magnitude
  329. end
  330. end
  331. end
  332. if (temp2.className == "Model") and damage.Value <= 0 then
  333. temp = temp2:findFirstChild("Torso")
  334. human = temp2:findFirstChild("Humanoid")
  335. if (temp ~= nil) and (human ~= nil) and (human.Health < 100) then
  336. if (temp.Position - pos).magnitude < dist then
  337. torso = temp
  338. dist = (temp.Position - pos).magnitude
  339. end
  340. end
  341. end
  342. end
  343. return torso
  344. end
  345. function onButton1Down(mouse)
  346. local player = peron
  347. main = me.part1
  348. main.Anchored = false
  349. me1 = peron
  350. follow = true
  351. while follow == true do
  352. distance = 3/2 mousehit = mouse.Hit.p if (main.BodyPosition.position - mousehit).magnitude >speed then
  353. main_mousehit = (main.BodyPosition.position - mousehit).unit*speed
  354. else
  355. main_mousehit = (main.BodyPosition.position - mousehit).unit*1
  356. end
  357. start1 = main.BodyPosition.position-main_mousehit
  358. main.BodyPosition.position = Vector3.new(start1.x, start1.y, start1.z)
  359. local dir = (mousehit - main.Position).unit
  360. local spawnPos = main.Position
  361. local pos = spawnPos + (dir * 1)
  362. local dir = (pos - main.Position)
  363. local Angle = ((mouse.ViewSizeX/2)-mouse.X)/100
  364. if math.abs(Angle) > 1 then if Angle > 0 then Angle = Angle - 1 else Angle = Angle + 1 end
  365.  
  366. Angle = Angle * math.abs(26) / 70 main.BodyGyro.cframe = CFrame.new(pos, pos + dir) * CFrame.fromEulerAnglesXYZ(0, 0, Angle) else main.BodyGyro.cframe = CFrame.new(pos, pos + dir) end
  367. wait() end end
  368. function onButton1Up(mouse)
  369. main = me.part1
  370. main.Anchored = false
  371. follow = false
  372. end
  373. local msg = Instance.new("Hint")
  374.  
  375. function say(tehmessage)
  376. msg.Parent = me1
  377. msg.Text = tehmessage
  378. wait(2)
  379. msg.Parent = nil
  380. end
  381.  
  382. function onKeyUp(key,mouse)
  383. if (key=="e") then FIRE=false end
  384. end
  385.  
  386. function onKeyDown(key,mouse)
  387. if (key~=nil) then
  388. if (key=="f") then speed = speed+1 say("speed: "..speed)
  389. elseif (key=="c") then
  390. speed = speed-1 say("speed: "..speed)
  391. elseif (key=="g") then
  392. range = range+1 say("range: "..range)
  393. elseif (key=="x") then
  394. FF3=Instance.new("ForceField",peron.Character)
  395. main.Anchored=true
  396. X=Instance.new("Explosion")
  397. X.Parent=workspace
  398. X.BlastPressure=math.huge
  399. X.BlastRadius=10
  400. X.Position=peron.Character.Torso.Position
  401. while X.Parent do wait() end
  402. wait()
  403. FF3:remove()
  404. main.Anchored=false
  405. elseif (key=="v") then
  406. if range == 0 then return end
  407. range = range-1 say("range: "..range)
  408. elseif (key=="h") then
  409. damage.Value = damage.Value+1 say("damage: "..damage.Value)
  410. elseif (key=="m") then
  411. main.CFrame=peron.Character.Torso.CFrame
  412. main.BodyPosition.position=peron.Character.Torso.Position
  413. elseif (key=="n") then
  414. FF=not FF
  415. if FF then FF2.Parent=peron.Character else FF2.Parent=nil end
  416. elseif (key=="b") then
  417. damage.Value = damage.Value-1 say("damage: "..damage.Value)
  418. elseif (key=="r") then
  419. speed = 2 range = 0 damage.Value = 0 say("speed: "..speed) say("damage: "..damage.Value) say("range: "..range)
  420. elseif (key=="e") then
  421. FIRE=true
  422. while FIRE do
  423. wire(part11.Position,mouse.Hit.p,math.huge)
  424. wire2(part12.Position,mouse.Hit.p,math.huge)
  425. if mouse.Target then
  426. mouse.Target:breakJoints()
  427. if mouse.Target:getMass()<1000 then mouse.Target.Anchored=false end
  428. end
  429. wait()
  430. end
  431. beam.Parent=nil
  432. beam1.Parent=nil
  433. elseif (key=="q") then
  434. local target = findNearestTorso(me.Torso.Position)
  435. if target ~= nil then
  436. baned = game.Players:children()
  437. for x = 1, #baned do
  438. if baned[x].Name == peron.Name then
  439. head = target.Parent:findFirstChild("Humanoid")
  440. if head.Health ~= 0 then
  441. tag = Instance.new("ObjectValue") tag.Value = baned[x] tag.Name = "creator" tag.Parent = head
  442. Balefire(target.Position, target) Balefire1(target.Position, target)
  443. end
  444. end
  445. end
  446. end
  447. end
  448. end
  449. end
  450.  
  451. function onSelected(mouse)
  452. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  453. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  454. mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  455. mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
  456. mouse.KeyUp:connect(function(key) onKeyUp(key,mouse) end)
  457. end
  458.  
  459. bin.Selected:connect(onSelected) -- LEGO
  460. end
  461. peron.CharacterAdded:connect(function() wait() chair() end)
  462. chair()
  463.  
  464.  
  465.  
  466.  
  467.  
  468.  
  469. local HINT=Instance.new("ScreenGui",peron.PlayerGui)
  470. local Text=Instance.new("Frame",HINT)
  471. --Instance.new("ForceField",peron.Character)
  472. Text.Position=UDim2.new(0.290000057, 0, 0.00999999978, 0)
  473. Text.Size=UDim2.new(0.45, 0, 0.0399999991, 0)
  474. --Text.Style="RobloxRound"
  475. Text.BackgroundTransparency=0.5
  476. local INNER=Instance.new("TextLabel")
  477. INNER.Parent=Text
  478. INNER.Position=UDim2.new(0.5,0,0.5,0)
  479. INNER.TextColor3=Color3.new(1,1,1)
  480. while wait() do
  481. INNER.Text="HoverChair OS | F Speed: "..speed.." C | To Fire YAR LAZERS, press Q. | N for FF, M to call "
  482. Text.Parent=HINT
  483. INNER.Parent=Text
  484. HINT.Parent=peron.PlayerGui
  485. end
  486.  
  487. --mediafire gtfo password
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