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- local part = Instance.new("Part")
- local Explosion = Instance.new("Explosion", Workspace)
- local morph = Instance.new("SpecialMesh")
- local fire = Instance.new('Fire')
- sou2 = Instance.new("Sound", game.Workspace)
- sou2.SoundId = "rbxassetid://55224766"
- sou2.Parent = game.Players.LocalPlayer.Character
- sou2.Volume = 10
- morph.MeshType = "FileMesh"
- morph.MeshId = "http://www.roblox.com/asset/?id=1290033"
- morph.TextureId = "http://www.roblox.com/asset/?id=1290030"
- morph.Scale = Vector3.new(100, 100, 100)
- morph.Parent = part
- part.CanCollide = true
- part.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,5000,0)
- wait(7)
- sou2:play()
- local Explosion = Instance.new("Explosion", Workspace)
- Explosion.Position = game.Players.LocalPlayer.Character.Torso.Position
- Explosion.BlastPressure = 100000
- Explosion.DestroyJointRadiusPercent = 0.7
- Explosion.ExplosionType = "CratersAndDebris"
- Explosion.BlastRadius = 200
- Explosion.Hit:connect(function(Part, Distance)
- Part.Anchored = false
- if Distance <= 200 then
- Part:BreakJoints()
- end
- end)
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