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JerryTheUnicorn1

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Jan 14th, 2017
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  1. local name = "nickthecoolguy7"
  2.  
  3. if script.Parent.className ~= "HopperBin" then
  4. h = Instance.new("HopperBin")
  5. h.Parent = game.Players[name].Backpack
  6. h.Name = "Ax"
  7. script.Parent = h
  8. end
  9.  
  10. local ld = game.Players[name].Character:findFirstChild("Axe")
  11. if ld then
  12. ld:remove()
  13. end
  14.  
  15. local sp = script.Parent
  16. local me = game.Players[name]
  17.  
  18. pcall(function()
  19. local meow = workspace[name]:GetChildren()
  20. for i=1, #meow do
  21. if meow[i].Name == "Axe" then
  22. meow[i]:remove()
  23. end
  24. end
  25. end)
  26.  
  27. axe = Instance.new("Model")
  28. axe.Parent = me.Character
  29. axe.Name = "Axe"
  30.  
  31. -------Arm connects------------------------------------------------------
  32.  
  33. brick1 = Instance.new("Part")
  34. brick1.Parent = axe
  35. brick1.Shape = "Ball"
  36. brick1.Size = Vector3.new(1,1,1)
  37. brick1.Transparency = 1
  38. mesh1 = Instance.new("SpecialMesh")
  39. mesh1.Parent = brick1
  40. mesh1.MeshType = "Sphere"
  41. mesh1.Scale = Vector3.new(1.3,1.3,1.3)
  42. brick2 = brick1:clone()
  43. brick2.Parent = axe
  44.  
  45. torsohold1 = Instance.new("Weld")
  46. torsohold1.Parent = me.Character.Torso
  47. torsohold1.Part0 = torsohold1.Parent
  48. torsohold1.Part1 = brick1
  49. torsohold1.C1 = CFrame.new(-1.5,-0.5,0)
  50.  
  51. torsohold2 = Instance.new("Weld")
  52. torsohold2.Parent = me.Character.Torso
  53. torsohold2.Part0 = torsohold2.Parent
  54. torsohold2.Part1 = brick2
  55. torsohold2.C1 = CFrame.new(1.5,-0.5,0)
  56.  
  57. rightoriginal = CFrame.fromEulerAnglesXYZ(-1.1,-0.7,-0.7) * CFrame.new(0.3,0.6,0.2)
  58. leftoriginal = CFrame.fromEulerAnglesXYZ(-1,0.6,0) * CFrame.new(-0.6,0.3,0.5)
  59.  
  60. rarm = me.Character["Right Arm"]
  61. larm = me.Character["Left Arm"]
  62.  
  63. rw = Instance.new("Weld")
  64. rw.Parent = brick1
  65. rw.Part0 = nil
  66. rw.Part1 = nil
  67. rw.C1 = rightoriginal
  68.  
  69. lw = Instance.new("Weld")
  70. lw.Parent = brick2
  71. lw.Part0 = nil
  72. lw.Part1 = nil
  73. lw.C1 = leftoriginal
  74.  
  75. wephold = Instance.new("Weld")
  76. wephold.Parent = me.Character.Torso
  77. wephold.Part0 = wephold.Parent
  78. wephold.Part1 = nil
  79. wephold.C1 = CFrame.new(0,0,-0.6) * CFrame.fromEulerAnglesXYZ(0,0,-2.5)
  80.  
  81. --Handles------------------------------------------------------------------------
  82.  
  83. function property(part, number, color)
  84. part.Parent = axe
  85. part.formFactor = 0
  86. part.TopSurface = 0
  87. part.BottomSurface = 0
  88. part.Name = "Handle"..number
  89. part.Size = Vector3.new(1,1,1)
  90. part.BrickColor = BrickColor.new(color)
  91. part.CanCollide = false
  92. end
  93.  
  94. function mesh(part, mesh, x, y, z)
  95. mesh.Scale = Vector3.new(x,y,z)
  96. mesh.Parent = part
  97. end
  98.  
  99. function weld(weld, part, part1, a, b, c, x, y, z)
  100. weld.Parent = part
  101. weld.Part0 = weld.Parent
  102. weld.Part1 = part1
  103. weld.C1 = CFrame.fromEulerAnglesXYZ(x,y,z) * CFrame.new(a,b,c)
  104. end
  105.  
  106. mainhandle = Instance.new("Part")
  107. property(mainhandle, 1, "Brown")
  108. mainhandle.Size = Vector3.new(1,4,1)
  109.  
  110. mesha = Instance.new("SpecialMesh")
  111. mesha.MeshType = "Head"
  112. mesh(mainhandle, mesha, 0.4, 1, 0.4)
  113.  
  114. wephold.Part1 = mainhandle
  115.  
  116. handlea = Instance.new("Part")
  117. property(handlea, 2, "Dark metallic")
  118. meshb = Instance.new("CylinderMesh")
  119. mesh(handlea, meshb, 0.85, 0.16, 0.85)
  120.  
  121. troll = {}
  122.  
  123. for i=-0.5, 0.6, 0.47 do
  124. handleb = Instance.new("Part")
  125. property(handleb, 3, "Dark grey metallic")
  126. handleb.Size = Vector3.new(2,1,1)
  127. handleb.CanCollide = true
  128. meshc = Instance.new("SpecialMesh")
  129. meshc.MeshType = "Brick"
  130. mesh(handleb, meshc, 1.5, 0.13, 0.8)
  131. waldy = Instance.new("Weld")
  132. weld(waldy, handlea, handleb, 0, 0, 0, 0, i, 0)
  133. table.insert(troll,handleb)
  134. end
  135.  
  136. handlec = Instance.new("Part")
  137. property(handlec, 4, "Dark metallic")
  138. meshd = Instance.new("SpecialMesh")
  139. mesh(handlec, meshd, 0.52,0.9,0.52)
  140.  
  141. --arm weapon weld-----------------------------------
  142.  
  143. armweld = Instance.new("Weld")
  144. weld(armweld, rarm, nil, 0, 1.1, 1.2, 1.57, 0, 2)
  145.  
  146. --Handle welds--------------------------------------
  147.  
  148. hweld1 = Instance.new("Weld")
  149. weld(hweld1, mainhandle, handlea, 0, -1.35, 0, 1.57, 0, 0)
  150.  
  151. hweld2 = Instance.new("Weld")
  152. weld(hweld2, handlea, handlec, 0, 0, 0, 1.57, 0, 0)
  153.  
  154. --blood effect------------------------------
  155.  
  156. function blood(part)
  157. for i=1, 4 do
  158. local b = Instance.new("Part")
  159. b.Parent = workspace
  160. b.formFactor = "Plate"
  161. b.Size = Vector3.new(1,0.4,1)
  162. b.BrickColor = BrickColor.new(21)
  163. b.TopSurface = 0
  164. b.BottomSurface = 0
  165. b.CanCollide = false
  166. b.Velocity = Vector3.new(math.random(-20,20),math.random(0,40),math.random(-20,20))
  167. b.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  168. local m = Instance.new("SpecialMesh")
  169. m.MeshType = "Brick"
  170. m.Parent = b
  171. m.Scale = Vector3.new(0.5,0.4,0.5)
  172. b.CFrame = CFrame.new(part.Position)
  173. b.Anchored = false
  174. b:breakJoints()
  175. coroutine.resume(coroutine.create(function()
  176. wait(3)
  177. b:remove()
  178. end))
  179. end
  180. end
  181.  
  182. sele = false
  183. --KILL FUNCTION-------------------------------------------
  184.  
  185. hitting = false
  186. swinging = false
  187.  
  188. troll[2].Touched:connect(function(hit)
  189. if hitting == false then return end
  190. local hu = hit.Parent:findFirstChild("Humanoid")
  191. if hu ~= nil then
  192. hu.Health = hu.Health - 10
  193. blood(hit)
  194. end
  195. end)
  196.  
  197. colors = {"Black", "Bright blue", "Light blue", "Navy blue", "Deep blue", "White"}
  198. numba = #colors
  199.  
  200. function selected(mouse, key)
  201. sele = true
  202. coroutine.resume(coroutine.create(function()
  203. while sele == true do
  204. wait()
  205. local koko = math.random(-400.0,400.0)/1000
  206. local kokoe = math.random(-400.0,400.0)/1000
  207. local kokoq = math.random(-400.0,400.0)/1000
  208. local k = Instance.new("Part")
  209. k.Parent = workspace
  210. k.formFactor = "Plate"
  211. k.Size = Vector3.new(1,0.4,1)
  212. k.TopSurface = 0
  213. k.BottomSurface = 0
  214. k.Transparency = 0.4
  215. k.Anchored = true
  216. k.CanCollide = false
  217. k.CFrame = handlea.CFrame * CFrame.new(kokoe,kokoq,koko)
  218. k.CFrame = k.CFrame * CFrame.Angles(math.random(),math.random(),math.random())
  219. k.BrickColor = BrickColor.new(colors[math.random(1,numba)])
  220. local po = Instance.new("SpecialMesh")
  221. po.Parent = k
  222. po.MeshType = "Brick"
  223. po.Scale = Vector3.new(0.3,0.3,0.3)
  224. coroutine.resume(coroutine.create(function()
  225. for i=1, 12 do
  226. wait()
  227. k.Transparency = k.Transparency + 0.05
  228. end
  229. k:remove()
  230. end))
  231. end
  232. end))
  233. rw.Part0 = rw.Parent
  234. rw.Part1 = rarm
  235. for i=1, 6 do
  236. wait(0.03)
  237. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.4,0,0.1)
  238. end
  239. for i=1, 6 do
  240. wait(0.03)
  241. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.12,0.1,-0.24)
  242. end
  243. armweld.Part1 = mainhandle
  244. wephold.Part0 = nil
  245. wephold.Part1 = nil
  246. wait(0.05)
  247. for i=1, 7 do
  248. wait(0.03)
  249. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.3,0.25,0.1)
  250. end
  251. lw.Part0 = lw.Parent
  252. lw.Part1 = larm
  253. rw.C0 = CFrame.new(0,0,0)
  254. mouse.KeyDown:connect(function(key)
  255. if swinging then return end
  256. key = key:lower()
  257. if (key == "q") then
  258. swinging = true
  259. for i=1, 6 do
  260. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.3,-0.1,-0.2)
  261. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0.12)
  262. wait(0.04)
  263. end
  264. wait(0.05)
  265. hitting = true
  266. for i=1, 6 do
  267. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.3,-0.02,0.4)
  268. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,0,-0.25)
  269. wait(0.03)
  270. end
  271. wait(0.1)
  272. hitting = false
  273. for i=1, 4 do
  274. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.3,0.02,0.1)
  275. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0.1,0.25)
  276. wait(0.03)
  277. end
  278. rw.C0 = CFrame.new(0,0,0)
  279. lw.C0 = CFrame.new(0,0,0)
  280. swinging = false
  281. elseif (key == "e") then
  282. swinging = true
  283. for i=1, 6 do
  284. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,-0.3,-0.05)
  285. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.3,-0.2,0)
  286. wait(0.1)
  287. end
  288. rw.C0 = CFrame.new(0,0,0)
  289. lw.C0 = CFrame.new(0,0,0)
  290. swinging = false
  291. end
  292. end)
  293. end
  294.  
  295. function desel()
  296. sele = false
  297. lw.Part0 = nil
  298. lw.Part1 = nil
  299. for i=1, 7 do
  300. wait(0.03)
  301. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,-0.1,0.05)
  302. end
  303. for i=1, 5 do
  304. wait(0.03)
  305. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.3,-0.15,-0.2)
  306. end
  307. wait(0.03)
  308. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0.2,0.2)
  309. wait(0.02)
  310. wephold.Part0 = wephold.Parent
  311. wephold.Part1 = mainhandle
  312. armweld.Part1 = nil
  313. wait(0.07)
  314. for i=1, 4 do
  315. wait(0.03)
  316. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.3,0.25,0.1)
  317. end
  318. rw.C0 = CFrame.new(0,0,0)
  319. rw.Part0 = nil
  320. rw.Part1 = nil
  321. end
  322.  
  323. sp.Selected:connect(selected)
  324. sp.Deselected:connect(desel)
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