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- boot.pak
- frontend.pak
- level.pak
- Pakdata files contain sprites and other data. Two different formats, argb 1555 and argb 4444. First is 1555, then 4444.
- There are four bytes indicating texture count, then followed by however many textures. After last texture from first, another four bytes followed by textures. Finaly is last data, most likely mappings for fonts and what effect sprite is where on the 256 x 256 texture sheets.
- Last data
- First byte seems to be object count.
- 24 bytes for info?
- 288
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