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Qwartarz

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May 11th, 2015
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  1. for X = 1, math.huge, 0.1 do
  2. wait()
  3. game.Workspace.Qwartarz.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X)
  4. game.Workspace.Qwartarz.Torso.Neck.C1 = CFrame.new(0,0,0)
  5. end --have fun!
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