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- local Debug = false -- Set this to true if you want my debug output.
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer or Players.PlayerAdded:Wait()
- local Remotes = ReplicatedStorage:WaitForChild("Remotes", 9e9) -- A second argument in waitforchild what could it mean?
- local Balls = workspace:WaitForChild("Balls", 9e9)
- -- Functions
- local function print(...) -- Debug print.
- if Debug then
- warn(...)
- end
- end
- local function VerifyBall(Ball) -- Returns nil if the ball isn't a valid projectile; true if it's the right ball.
- if typeof(Ball) == "Instance" and Ball:IsA("BasePart") and Ball:IsDescendantOf(Balls) and Ball:GetAttribute("realBall") == true then
- return true
- end
- end
- local function IsTarget() -- Returns true if we are the current target.
- return (Player.Character and Player.Character:FindFirstChild("Highlight"))
- end
- local function Parry() -- Parries.
- Remotes:WaitForChild("ParryButtonPress"):Fire()
- end
- -- The actual code
- Balls.ChildAdded:Connect(function(Ball)
- if not VerifyBall(Ball) then
- return
- end
- print(`Ball Spawned: {Ball}`)
- local OldPosition = Ball.Position
- local OldTick = tick()
- Ball:GetPropertyChangedSignal("Position"):Connect(function()
- if IsTarget() then -- No need to do the math if we're not being attacked.
- local Distance = (Ball.Position - workspace.CurrentCamera.Focus.Position).Magnitude
- local Velocity = (OldPosition - Ball.Position).Magnitude -- Fix for .Velocity not working. Yes I got the lowest possible grade in accuplacer math.
- print(`Distance: {Distance}\nVelocity: {Velocity}\nTime: {Distance / Velocity}`)
- if (Distance / Velocity) <= 10 then -- Sorry for the magic number. This just works. No, you don't get a slider for this because it's 2am.
- Parry()
- end
- end
- if (tick() - OldTick >= 1/60) then -- Don't want it to update too quickly because my velocity implementation is aids. Yes, I tried Ball.Velocity. No, it didn't work.
- OldTick = tick()
- OldPosition = Ball.Position
- end
- end)
- end)
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