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- Character = game.Players.LocalPlayer.Character
- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- ParentScript = Instance.new("Script",Workspace)
- ParentScript.Name = "WEAXSCRIPTPARENT"
- Character.Parent = Instance.new("Script",ParentScript)
- local Exceptions = {"Pinata", "WhiteTopHat", "SunSamurai", "Snowbird", "Robling"} -- These are the names of some of the hats that work with the player model!
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Hat") then
- local remov = true
- for i, V in pairs(Exceptions) do
- if v.Name == V then
- remov = false
- break
- end
- end
- if remov then
- v:Remove()
- end
- end
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- for i,v in pairs(Character.Head:GetChildren()) do
- if v:IsA("Decal") then
- v:Remove()
- end
- end
- local colors = {"Institutional white","Medium stone grey"}
- local Ecolors = {"Black", "Really red", "Dark green", "Light blue"}
- BodyColor = BrickColor.new(colors[math.random(1,#colors)])
- EyeColor = BrickColor.new(Ecolors[math.random(1,#Ecolors)])
- local BodyParts = {"Right Arm2","Left Arm2","Right Leg2","Left Leg2","Eye1","Eye2","HealCore","HealCore2","Head2","Torso2"}
- if Character:FindFirstChild("Head2")~=nil then
- for i,b in pairs(Character:GetChildren()) do
- BodyP1 = true
- for i,B in pairs(BodyParts) do
- if b.Name == B then
- BodyP1=false
- break
- end
- end
- if BodyP1 then
- b:Remove()
- end
- end
- end
- local Head = Instance.new("Part",Character)
- Head.FormFactor = "Custom"
- Head.Size = Vector3.new(1.4,1.2,1.25)
- Head.Locked = true
- Head.Name = "Head2"
- Head.BrickColor = BodyColor
- Head.TopSurface = "Smooth"
- Head.BottomSurface = "Smooth"
- Head.Material = "SmoothPlastic"
- local HeadWeld = Instance.new("Weld",Head)
- HeadWeld.Part0=Head
- HeadWeld.Part1=Character.Head
- HeadWeld.C0=CFrame.new(0,0,0)
- local Eye1=Instance.new("Part",Character)
- Eye1.FormFactor = "Custom"
- Eye1.Size = Vector3.new(0.1,0.1,0.1)
- Eye1.TopSurface = "Smooth"
- Eye1.BrickColor = EyeColor
- Eye1.BottomSurface = "Smooth"
- Eye1.Material = "SmoothPlastic"
- Eye1.Name = "Eye1"
- local Eye1Weld = Instance.new("Weld",Eye1)
- Eye1Weld.Part0=Eye1
- Eye1Weld.Part1=Head
- Eye1Weld.C0=CFrame.new(0.25,-0.2,0.53)
- local Eye2=Instance.new("Part",Character)
- Eye2.FormFactor = "Custom"
- Eye2.Size = Vector3.new(0.1,0.1,0.1)
- Eye2.TopSurface = "Smooth"
- Eye2.BrickColor = EyeColor
- Eye2.BottomSurface = "Smooth"
- Eye2.Material = "SmoothPlastic"
- Eye2.Name = "Eye2"
- local Eye2Weld = Instance.new("Weld",Eye2)
- Eye2Weld.Part0=Eye2
- Eye2Weld.Part1=Head
- Eye2Weld.C0=CFrame.new(-0.25,-0.2,0.53)
- local Torso = Instance.new("Part",Character)
- Torso.FormFactor = "Custom"
- Torso.Size = Character.Torso.Size + Vector3.new(0,0.01,0.1)
- Torso.TopSurface = "Smooth"
- Torso.BrickColor = BodyColor
- Torso.BottomSurface = "Smooth"
- Torso.Material = "SmoothPlastic"
- Torso.Name = "Torso2"
- --Torso.BrickColor = BrickColor.new("Black")
- local TorsoWeld = Instance.new("Weld",Torso)
- TorsoWeld.Part0=Torso
- TorsoWeld.Part1=Character.Torso
- TorsoWeld.C0 = CFrame.new(0,0,0)
- local Rarm = Instance.new("Part",Character)
- Rarm.FormFactor = "Custom"
- Rarm.Size = Character["Right Arm"].Size+Vector3.new(0.05,0.05,0.1)
- Rarm.TopSurface = "Smooth"
- Rarm.BrickColor = BodyColor
- Rarm.BottomSurface = "Smooth"
- Rarm.Name = "Right Arm2"
- Rarm.Material = "SmoothPlastic"
- Rarm.CanCollide = false
- local RarmWeld = Instance.new("Weld",Rarm)
- RarmWeld.Part0=Rarm
- RarmWeld.Part1=Character["Right Arm"]
- RarmWeld.C0=CFrame.new(0,0,0)
- local Larm = Instance.new("Part",Character)
- Larm.FormFactor = "Custom"
- Larm.Size = Character["Left Arm"].Size+Vector3.new(0.05,0.05,0.1)
- Larm.TopSurface = "Smooth"
- Larm.BrickColor = BodyColor
- Larm.BottomSurface = "Smooth"
- Larm.Name = "Left Arm2"
- Larm.Material = "SmoothPlastic"
- Larm.CanCollide = false
- local LarmWeld = Instance.new("Weld",Larm)
- LarmWeld.Part0=Larm
- LarmWeld.Part1=Character["Left Arm"]
- LarmWeld.C0=CFrame.new(0,0,0)
- local Rleg = Instance.new("Part",Character)
- Rleg.FormFactor = "Custom"
- Rleg.Size = Character["Right Leg"].Size+Vector3.new(0.05,0,0.1)
- Rleg.TopSurface = "Smooth"
- Rleg.BrickColor = BodyColor
- Rleg.BottomSurface = "Smooth"
- Rleg.Name = "Right Leg2"
- Rleg.Material = "SmoothPlastic"
- Rleg.CanCollide = false
- local RlegWeld = Instance.new("Weld",Rleg)
- RlegWeld.Part0=Rleg
- RlegWeld.Part1=Character["Right Leg"]
- RlegWeld.C0=CFrame.new(0,0,0)
- local Lleg = Instance.new("Part",Character)
- Lleg.FormFactor = "Custom"
- Lleg.Size = Character["Left Leg"].Size+Vector3.new(0.05,0,0.1)
- Lleg.TopSurface = "Smooth"
- Lleg.BrickColor = BodyColor
- Lleg.BottomSurface = "Smooth"
- Lleg.Name = "Left Leg2"
- Lleg.Material = "SmoothPlastic"
- Lleg.CanCollide = false
- local LlegWeld = Instance.new("Weld",Lleg)
- LlegWeld.Part0=Lleg
- LlegWeld.Part1=Character["Left Leg"]
- LlegWeld.C0=CFrame.new(0,0,0)
- local HealCore = Instance.new("Part",Character)
- HealCore.FormFactor="Custom"
- HealCore.Size=Vector3.new(0.1,0.4,0.1)
- HealCore.BrickColor = BrickColor.new("Lime green")
- HealCore.Name="HealCore"
- HealCore.Material="SmoothPlastic"
- HealCore.TopSurface="Smooth"
- HealCore.BottomSurface="Smooth"
- HealCore2 = Instance.new("Part",Character)
- HealCore2.FormFactor="Custom"
- HealCore2.Size=Vector3.new(0.1,0.4,0.1)
- HealCore2.BrickColor = BrickColor.new("Lime green")
- HealCore2.Name="HealCore"
- HealCore2.Material="SmoothPlastic"
- HealCore2.TopSurface="Smooth"
- HealCore2.BottomSurface="Smooth"
- local HealCoreW2 = Instance.new("Weld",HealCore2)
- HealCoreW2.Part0=HealCore2
- HealCoreW2.Part1=Character.Torso
- HealCoreW2.C0=CFrame.new(0.6,-0.4,0.5)
- local HealCoreW = Instance.new("Weld",HealCore)
- HealCoreW.Part0=HealCore
- HealCoreW.Part1=Character.Torso
- HealCoreW.C0=CFrame.new(0.6,-0.4,0.5)
- local HealCoreM = Instance.new("BlockMesh",HealCore)
- local HealCoreL = Instance.new("PointLight",HealCore2)
- HealCoreL.Color = HealCore.Color
- HealCoreL.Range = 1
- HealCoreL.Brightness = 0.5
- local HealSound = Instance.new("Sound",HealCore)
- HealSound.Looped=true
- HealSound.SoundId="http://www.roblox.com/asset/?id=141484374"
- HealSound.Pitch=1.2
- HealSound.Volume = 0.6
- local Dmg = false
- coroutine.resume(coroutine.create(function()
- while true do
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(0.1,0,0)
- wait(0.1)
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(0.1,0,0)
- wait(0.1)
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(0.1,0,0)
- wait(0.1)
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(0.1,0,0)
- wait(0.2)
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(-0.1,0,0)
- wait(0.1)
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(-0.1,0,0)
- wait(0.1)
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(-0.1,0,0)
- wait(0.1)
- HealCoreM.Scale = HealCoreM.Scale+Vector3.new(-0.1,0,-0)
- wait(0.5)
- end
- end))
- coroutine.resume(coroutine.create(function()
- while wait() do
- if Character.Humanoid.Health ~= Character.Humanoid.MaxHealth then
- Character.Humanoid.Health=Character.Humanoid.Health+2
- Dmg=true
- wait()
- if HealSound.isPlaying~=true then
- HealSound:play()
- end
- else
- Dmg=false
- HealSound:stop()
- end
- end
- end))
- local musOn = true
- ID = "http://www.roblox.com/asset/?id=142277348"
- Pitch = 1
- local Mus = Instance.new("Sound",Head)
- Mus.Name = "Music"
- Mus.SoundId = ID
- Mus.Volume = 1
- Mus.Looped = true
- Mus.Pitch = Pitch
- local KeyUp = function(Ku)
- if Ku:byte() == 48 then
- Character.Humanoid.WalkSpeed = 16
- end
- end
- KeyDown = function(k)
- if k == "m" then
- if musOn then
- Mus:play()
- print(1)
- musOn = false
- else
- Mus:stop()
- print(0)
- musOn = true
- end
- elseif k:byte() == 48 then
- Character.Humanoid.WalkSpeed = 25
- elseif k == "f" then
- end
- end
- Mouse.KeyDown:connect(KeyDown)
- Mouse.KeyUp:connect(KeyUp)
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