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HenloMyDude

overdrive

Jan 28th, 2020
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  1.  
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. plr = owner
  7. char = plr.Character
  8. tors = char.Torso
  9. ra = char["Right Arm"]
  10. la = char["Left Arm"]
  11. rl = char["Right Leg"]
  12. ll = char["Left Leg"]
  13. hed = char.Head
  14. root = char.HumanoidRootPart
  15. hum = char.Humanoid
  16.  
  17. clerp = function(toclerp, cf, number)
  18. local joint = toclerp
  19. joint.C0 = joint.C0:Lerp(cf, number)
  20. end
  21.  
  22. clerp2 = function(toclerp, cf)
  23. local joint = toclerp
  24. joint.C0 = cf
  25. end
  26.  
  27. clerp3 = function(toclerp, cf, number)
  28. local joint = toclerp
  29. joint.C1 = joint.C1:Lerp(cf, number)
  30. end
  31.  
  32. Swait,swait = function(number)
  33. if number == 0 or number == nil then
  34. game:GetService("RunService").Heartbeat:Wait()
  35. else
  36. for i = 1,number do
  37. game:GetService("RunService").Heartbeat:Wait()
  38. end
  39. end
  40. end
  41.  
  42. ezweld = function(p, a, b, cf)
  43. local weld = Instance.new("Weld",p)
  44. weld.Part0 = a
  45. weld.Part1 = b
  46. weld.C0 = cf
  47. return weld
  48. end
  49.  
  50. NewSound = function(p, id, pit, vol, loop)
  51. local Sound = Instance.new("Sound",p)
  52. Sound.Pitch = pit
  53. Sound.Volume = vol
  54. Sound.SoundId = "rbxassetid://" ..id
  55. Sound.Looped = loop
  56. Sound:Play()
  57. return Sound
  58. end
  59.  
  60. IT = Instance.new
  61. Rad = math.rad
  62. Cos = math.cos
  63. Sin = math.sin
  64. BrickC = BrickColor.new
  65. C3 = Color3.new
  66. VT = Vector3.new
  67.  
  68. anim = "Idle"
  69. attack = false
  70. local RS = char.Torso["Right Shoulder"]
  71. local LS = char.Torso["Left Shoulder"]
  72. local RH = char.Torso["Right Hip"]
  73. local LH = char.Torso["Left Hip"]
  74. local neck = char.Torso["Neck"]
  75. local anim = "Idle"
  76. local animate = char.Animate
  77. local root = char.HumanoidRootPart
  78. local rootj = root.RootJoint
  79. local timepos = 0
  80. local sine = 0
  81. local RSnor = RS.C0
  82. local LSnor = LS.C0
  83. local RHnor = RH.C0
  84. local LHnor = LH.C0
  85. local RSnor2 = RS.C1
  86. local LSnor2 = LS.C1
  87. local RHnor2 = RH.C1
  88. local LHnor2 = LH.C1
  89. local rootjnor = rootj.C0
  90. local necknor = neck.C0
  91. local tors = char.Torso
  92. hum.Animator:remove()
  93. mouse = plr:GetMouse()
  94. hold = false
  95. Debris = game:GetService("Debris")
  96.  
  97. local dustp = Instance.new("Part",char)
  98. dustp.Transparency = 1
  99. dustp.Size = Vector3.new(0.1, 0.1, 0.1)
  100. dustp.CanCollide = false
  101. dustp.Locked = true
  102. local dustj = ezweld(char, root, dustp, CFrame.new(0, -tors.Size.y - 0.5, 0))
  103. local dust = Instance.new("ParticleEmitter",dustp)
  104. dust.Rate = 3
  105. dust.Lifetime = NumberRange.new(0.35)
  106. dust.Texture = "rbxassetid://420061161"
  107. dust.Speed = NumberRange.new(2)
  108. dust.EmissionDirection = "Back"
  109. dust.Rotation = NumberRange.new(155)
  110. dust.RotSpeed = NumberRange.new(15)
  111. dust.Enabled = false
  112. dust.Size = NumberSequence.new(tors.Size.y - 1.5, tors.Size.y - 0.75)
  113. dust.Transparency = NumberSequence.new(0.25, 1)
  114. sped = 16
  115. hee = 15
  116. ae = false
  117. emrad = 0
  118.  
  119. function RayCast(Position, Direction, Range, Ignore)
  120. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  121. end
  122.  
  123. function clerpie(a, b, t)
  124. return a:lerp(b, t)
  125. end
  126.  
  127. function thread(f)
  128. return coroutine.resume(coroutine.create(f))
  129. end
  130.  
  131. function trip(h, t)
  132. if h.PlatformStand ~= true then
  133. h.PlatformStand = true
  134. thread(function()
  135. wait(t)
  136. h.PlatformStand = false
  137. end)
  138. end
  139. end
  140.  
  141. function chatFunc(msg, timr, col, size)
  142. spawn(function()
  143. local namebillboard = Instance.new("BillboardGui")
  144. local textt = Instance.new("TextLabel")
  145. namebillboard.Size = UDim2.new(9/1.5, 0, 1, 0)
  146. namebillboard.Name = "NameBillboard"
  147. namebillboard.StudsOffset = Vector3.new(0, 0.75, 2)
  148. namebillboard.Parent = char.Head
  149. namebillboard.Adornee = hed
  150. textt.TextWrapped = true
  151. textt.BackgroundTransparency = 1
  152. textt.BackgroundColor3 = Color3.new(1, 1, 1)
  153. textt.TextSize = size or 14
  154. textt.TextScaled = true
  155. textt.Font = Enum.Font.Fantasy
  156. textt.Text = msg or ''
  157. textt.TextStrokeTransparency = 0
  158. textt.TextStrokeColor3 = Color3.new(0,0,0)
  159. textt.TextColor = col
  160. textt.Size = UDim2.new(1, 0, 1, 0)
  161. textt.Parent = namebillboard
  162. local RM = math.random(1,2)
  163. local DR = 0
  164. for i=1,timr do Swait()
  165. if RM == 1 then
  166. DR = DR + 1
  167. namebillboard.StudsOffset = Vector3.new(0, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
  168. textt.TextStrokeTransparency = i/timr
  169. textt.TextTransparency = i/timr
  170. textt.Rotation = 7.5*math.cos(DR/(timr/2))
  171. elseif RM == 2 then
  172. DR = DR + 1
  173. namebillboard.StudsOffset = Vector3.new(0, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
  174. textt.TextStrokeTransparency = i/timr
  175. textt.TextTransparency = i/timr
  176. textt.Rotation = 7.5*-math.cos(DR/(timr/2))
  177. end
  178. end
  179. namebillboard:Destroy()
  180. end)
  181. end
  182.  
  183. function deds(model, E)
  184. model.Archivable = true
  185. local clone = model:Clone()
  186. clone:FindFirstChildOfClass("Humanoid").Health = 100
  187. clone:FindFirstChildOfClass("Humanoid").MaxHealth = 100
  188. clone.Parent = workspace
  189. --WhenHit(clone:FindFirstChildOfClass("Humanoid"), E, '')
  190. --Ragdoll(clone)
  191. for i,v in pairs (model:children()) do
  192. if v:IsA("Part") then
  193. v:remove()
  194. end
  195. end
  196. Debris:AddItem(clone, 7)
  197. end
  198.  
  199. Player_Size = 1
  200. angles = CFrame.Angles
  201. CF = CFrame.new
  202. script.Parent = char
  203.  
  204. chatFunc("できました! あなたの人生のために走ります!", 55, BrickColor.new("Royal purple"), 14)
  205.  
  206. plr.Chatted:connect(function(msg)
  207. chatFunc(msg, 45, BrickColor.new("Royal purple"), 14)
  208. end)
  209.  
  210. function spark(cf, s1, s2, col, u, mat, ec)
  211. if not char:FindFirstChild("cool") then
  212. local cool = Instance.new("NumberValue", char)
  213. cool.Name = "cool"
  214. game:GetService("Debris"):AddItem(cool, ec)
  215. local spark = Instance.new("Part", script)
  216. spark.Size = s1
  217. spark.BrickColor = BrickColor.new(col)
  218. spark.Material = mat
  219. spark.CFrame = cf
  220. spark.Anchored = true
  221. spark.Locked = true
  222. spark.CanCollide = false
  223. local mesh = Instance.new("SpecialMesh", spark)
  224. mesh.MeshType = "Sphere"
  225. coroutine.resume(coroutine.create(function()
  226. for i = 1,35 do
  227. Swait()
  228. spark.Anchored = true
  229. spark.CanCollide = false
  230. spark.Transparency = spark.Transparency + 0.05
  231. spark.Size = spark.Size:Lerp(s2, 0.05)
  232. spark.CFrame = spark.CFrame * CFrame.new(0, u, 0)
  233. end
  234. spark:remove()
  235. end))
  236. end
  237. end
  238.  
  239. function sparknc(cf, s1, s2, col, u, mat, ec)
  240. --if not char:FindFirstChild("cool") then
  241. local cool = Instance.new("NumberValue", char)
  242. cool.Name = "cool"
  243. game:GetService("Debris"):AddItem(cool, ec)
  244. local spark = Instance.new("Part", script)
  245. spark.Size = s1
  246. spark.BrickColor = BrickColor.new(col)
  247. spark.Material = mat
  248. spark.CFrame = cf
  249. spark.Anchored = true
  250. spark.Locked = true
  251. spark.CanCollide = false
  252. local mesh = Instance.new("SpecialMesh", spark)
  253. mesh.MeshType = "Sphere"
  254. coroutine.resume(coroutine.create(function()
  255. for i = 1,35 do
  256. Swait()
  257. spark.Anchored = true
  258. spark.CanCollide = false
  259. spark.Transparency = spark.Transparency + 0.05
  260. spark.Size = spark.Size:Lerp(s2, 0.05)
  261. spark.CFrame = spark.CFrame * CFrame.new(0, u, 0)
  262. end
  263. spark:remove()
  264. end))
  265. --end
  266. end
  267.  
  268. function sqe(cf, s1, s2, col, col2, u, mat, ec)
  269. if not char:FindFirstChild("cool2") then
  270. local cool = Instance.new("NumberValue", char)
  271. cool.Name = "cool2"
  272. game:GetService("Debris"):AddItem(cool, ec)
  273. local spark = Instance.new("Part", script)
  274. spark.Size = s1
  275. spark.BrickColor = BrickColor.new(col)
  276. spark.Material = mat
  277. spark.CFrame = cf
  278. spark.Anchored = true
  279. spark.Locked = true
  280. spark.CanCollide = false
  281. spark.Transparency = 0
  282. coroutine.resume(coroutine.create(function()
  283. for i = 1,35 do
  284. Swait()
  285. spark.Anchored = true
  286. spark.CanCollide = false
  287. spark.Transparency = spark.Transparency + 0.05
  288. spark.Size = spark.Size:Lerp(s2, 0.05)
  289. spark.CFrame = spark.CFrame * CFrame.new(0, u, 0)
  290. spark.Color = spark.Color:lerp(BrickColor.new(col2).Color, 0.05)
  291. end
  292. spark:remove()
  293. end))
  294. end
  295. return spark
  296. end
  297.  
  298. function sqe2(cf, s1, s2, col, col2, u, mat, ec, t)
  299. if not char:FindFirstChild("cool2") then
  300. local cool = Instance.new("NumberValue", char)
  301. cool.Name = "cool2"
  302. game:GetService("Debris"):AddItem(cool, ec)
  303. local spark = Instance.new("Part", script)
  304. spark.Size = s1
  305. spark.BrickColor = BrickColor.new(col)
  306. spark.Material = mat
  307. spark.CFrame = cf
  308. spark.Anchored = true
  309. spark.Locked = true
  310. spark.CanCollide = false
  311. spark.Transparency = 0
  312. coroutine.resume(coroutine.create(function()
  313. for i = 1,35 do
  314. Swait()
  315. spark.Anchored = true
  316. spark.CanCollide = false
  317. spark.Transparency = spark.Transparency + t
  318. spark.Size = spark.Size:Lerp(s2, 0.05)
  319. spark.CFrame = spark.CFrame * CFrame.new(0, u, 0)
  320. spark.Color = spark.Color:lerp(BrickColor.new(col2).Color, 0.05)
  321. end
  322. spark:remove()
  323. end))
  324. end
  325. return spark
  326. end
  327.  
  328. function pulse()
  329. attack = true
  330. local lastcf = false
  331. local E = 0
  332. for i = 1,15 do
  333. Swait()
  334. local A = 0.35
  335. sqe2(la.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180))), Vector3.new(A, A, A), Vector3.new(8, 8, 8), "Dark indigo", "Royal purple", 0, "Neon", 0.085, 0.1)
  336. dust.Enabled = false
  337. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-3 * Sin(sine / 26)), 0, Rad(0)), 0.3)
  338. clerp(neck, necknor * CFrame.Angles(Rad(15), 0, Rad(-0)), 0.3)
  339. clerp(RH, RHnor * CFrame.Angles(Rad(-2), Rad(-7 - 0), Rad(-3 * Sin(sine / 26))) * CFrame.new(0, 0, 0), 0.3)
  340. clerp(LH, LHnor * CFrame.Angles(Rad(-1), Rad(7 + 0), Rad(3 * Sin(sine / 26))) * CFrame.new(0, 0, 0), 0.3)
  341. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-7), Rad(0)), 0.3)
  342. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(7 - 0), Rad(15)), 0.3)
  343. end
  344. for i = 1,15 do
  345. Swait()
  346. dust.Enabled = false
  347. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-3 * Sin(sine / 26)), 0, Rad(0)), 0.3)
  348. clerp(neck, necknor * CFrame.Angles(Rad(-15), 0, Rad(-0)), 0.3)
  349. clerp(RH, RHnor * CFrame.Angles(Rad(-2), Rad(-7 - 0), Rad(-3 * Sin(sine / 26))) * CFrame.new(0, 0, 0), 0.3)
  350. clerp(LH, LHnor * CFrame.Angles(Rad(-1), Rad(7 + 0), Rad(3 * Sin(sine / 26))) * CFrame.new(0, 0, 0), 0.3)
  351. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-7), Rad(0)), 0.3)
  352. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(7 - 0), Rad(-180)), 0.3)
  353. E = E - 2
  354. if lastcf == false then
  355. local a = 0
  356. local fp = sparknc(root.CFrame * CFrame.new(0, 0, 0), Vector3.new(2, 0.1, 2), Vector3.new(2, 45, 2), "Royal purple", 0, "Neon", 0)
  357. lastcf = true
  358. else
  359. local a = 0
  360. local fp = sparknc(root.CFrame * CFrame.new(0, 0, E), Vector3.new(2, 0.1, 2), Vector3.new(2, 45, 2), "Royal purple", 0, "Neon", 0)
  361. end
  362. end
  363. attack = false
  364. end
  365.  
  366. mouse.KeyDown:connect(function(key)
  367. if key == "e" then
  368. pulse()
  369. end
  370. end)
  371.  
  372. warn'so my friends web died, back to paste for now. by youngmacka123'
  373.  
  374. while true do
  375. Swait()
  376. sine = sine + 1
  377. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  378. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  379. local WALKSPEEDVALUE = 7 / (hum.WalkSpeed / 17)
  380. torsverticalvel = root.Velocity.y
  381. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  382. if hitfloor and attack == false then
  383. local a = 6
  384. local fp = spark(hitfloor.CFrame * CFrame.new(root.CFrame.x + math.random(-a, a), 0, root.CFrame.z + math.random(-a, a)), Vector3.new(0.45, 0.1, 0.45), Vector3.new(0.45, 45, 0.45), "Royal purple", 0, "Neon", 0.1)
  385. end
  386. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  387. anim = "Idle"
  388. if attack == false then
  389. local A = 1.25
  390. sqe(la.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180))), Vector3.new(A, A, A), Vector3.new(0.35, 0.35, 0.35), "Royal purple", "Dark indigo", 0, "Neon", 0.065)
  391. dust.Enabled = false
  392. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-3 * Sin(sine / 26)), 0, Rad(25)), 0.3)
  393. clerp(neck, necknor * CFrame.Angles(Rad(0), 0, Rad(-25)), 0.3)
  394. clerp(RH, RHnor * CFrame.Angles(Rad(-2), Rad(-7 - 15), Rad(-3 * Sin(sine / 26))) * CFrame.new(0, 0, 0), 0.3)
  395. clerp(LH, LHnor * CFrame.Angles(Rad(-1), Rad(7 + 15), Rad(3 * Sin(sine / 26))) * CFrame.new(0, 0, 0), 0.3)
  396. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(-7), Rad(0)), 0.3)
  397. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(7 - 25), Rad(-155)), 0.3)
  398. end
  399. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  400. anim = "Walk"
  401. if attack == false then
  402. local A = 1.25
  403. sqe(la.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180))), Vector3.new(A, A, A), Vector3.new(0.35, 0.35, 0.35), "Royal purple", "Dark indigo", 0, "Neon", 0.1)
  404. dust.Enabled = false
  405. rootj.C0 = clerpie(rootj.C0, rootjnor * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3.5 * Cos(sine / 7))), 0.15)
  406. --clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), 0, 0), 0.3)
  407. clerp(neck, necknor * CFrame.Angles(Rad(0), 0, Rad(-2.5 * Cos(sine / 7))), 0.3)
  408. RH.C0 = clerpie(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 15 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  409. LH.C0 = clerpie(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 15 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  410. --clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), Rad(-15 + 15 * Sin(sine / 7))) * CFrame.new(0.15 * Sin(sine / 7), (0.05 / 2) + 0.05 * Sin(sine / 3.5), 0), 0.3)
  411. --clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), Rad(15 + 15 * Sin(sine / 7))) * CFrame.new(0.15 * Sin(sine / 7), (0.05 / 2) + 0.05 * Sin(sine / 3.5), 0), 0.3)
  412. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(75.5) * Cos(sine / 7) / 2.5), 0.3)
  413. --clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(75.5) * Cos(sine / 7) / 2.5), 0.3)
  414. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-2), Rad(7), Rad(-155)), 0.3)
  415. end
  416. elseif torsverticalvel > 0.05 and hitfloor == nil then
  417. anim = "Jump"
  418. if attack == false then
  419. dust.Enabled = false
  420. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), 0, 0), 0.3)
  421. clerp(neck, necknor * CFrame.Angles(Rad(0), 0, Rad(0)), 0.3)
  422. clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(-7), 0) * CFrame.new(0.25, 0, 0), 0.3)
  423. clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(7), 0) * CFrame.new(0, 0, 0), 0.3)
  424. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(-7), 0), 0.3)
  425. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(7), 0), 0.3)
  426. end
  427. elseif torsverticalvel < 0.05 and hitfloor == nil then
  428. anim = "Fall"
  429. if attack == false then
  430. dust.Enabled = false
  431. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(15), 0, 0), 0.3)
  432. clerp(neck, necknor * CFrame.Angles(Rad(0), 0, Rad(0)), 0.3)
  433. clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(-7), 0) * CFrame.new(0.25, 0, 0), 0.3)
  434. clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(7), 0) * CFrame.new(0, 0, 0), 0.3)
  435. clerp(RS, RSnor * CFrame.new(0, 0.35, 0.75) * CFrame.Angles(Rad(-135), 0, 0), 0.3)
  436. clerp(LS, LSnor * CFrame.new(0, 0.35, 0.75) * CFrame.Angles(Rad(-135), 0, 0), 0.3)
  437. end
  438. end
  439. end
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