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- [...]
- Death:
- TNT1 A 0 Thing_ChangeTID (0, 0)
- TNT1 A 0 A_Quake (8, 18, 0, 512, "") // Shake the ground
- //TNT1 A 0 A_SpawnItem ("BFGShockwave") // Spawn a shockwave
- TNT1 A 0 A_Explode (256, 256) // Explode with a radius of 256 and damage of 256
- TNT1 A 0 A_SetScale (2.0) // Set scale to 2.0
- TNT1 A 0 A_PlaySound ("BFG/Explode", 5, 1.0, 0, 0.0) // Play "BFG/Explode" in channel 5 with full volume everywhere
- TNT1 A 0 A_RemoveChildren // Remove any secondary effect actor still alive
- TNT1 AAAAAAAA 0 A_SpawnItemEx ("BFGTrail", 0.0, 0.0, 0.0, 0.0, random (-3.0, 3.0), random (-3.0, 3.0))
- //BFE1 ABCDEF 3 Bright
- Stop
- [...]
- Actor BFGTrail {
- Alpha 0.75
- Scale 0.5
- RenderStyle Add
- +ForceXYBillboard +NoGravity
- States {
- Spawn:
- ENR1 C 8 Bright
- Fade:
- ENR1 C 1 Bright A_FadeOut (0.1)
- Wait
- }
- }
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