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scp 106 remake

Jan 11th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --//====================================================\\--
  145. --|| CREATED BY Rozza118
  146. --\\====================================================//--
  147.  
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local sick = Instance.new("Sound",Torso)
  171.  
  172. local ORA = Instance.new("Sound",Torso)
  173. ORA.SoundId = "rbxassetid://791374350"
  174. ORA.Looped = false
  175. ORA.Pitch = 1
  176. ORA.Volume = 10
  177. ORA.Parent = Torso
  178.  
  179. local muda = Instance.new("Sound",Torso)
  180.  
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. Mrandom = math.random
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198. Effects = {}
  199. local RbxUtility = LoadLibrary("RbxUtility")
  200. local Create = RbxUtility.Create
  201.  
  202. --//=================================\\
  203. --|| USEFUL VALUES
  204. --\\=================================//
  205.  
  206. Animation_Speed = 3
  207. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  208. local Speed = 6
  209. local SIZE = 1.1
  210. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  211. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  213. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  214. local ANIM = "Idle"
  215. local ATTACK = false
  216. local COMBO = 1
  217. local Rooted = false
  218. local SINE = 0
  219. local CHANGE = 2 / Animation_Speed
  220. local ROBLOXIDLEANIMATION = IT("Animation")
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "Big Boie Squad"
  223. local ANIMATOR = Humanoid.Animator
  224. local ANIMATE = Character.Animate
  225. local UNANCHOR = true
  226. local KILLCOUNT = 0
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232. --//=================================\\
  233. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  234. --\\=================================//
  235.  
  236. ArtificialHB = Instance.new("BindableEvent", script)
  237. ArtificialHB.Name = "ArtificialHB"
  238.  
  239. script:WaitForChild("ArtificialHB")
  240.  
  241. frame = Frame_Speed
  242. tf = 0
  243. allowframeloss = false
  244. tossremainder = false
  245. lastframe = tick()
  246. script.ArtificialHB:Fire()
  247.  
  248. game:GetService("RunService").Heartbeat:connect(function(s, p)
  249. tf = tf + s
  250. if tf >= frame then
  251. if allowframeloss then
  252. script.ArtificialHB:Fire()
  253. lastframe = tick()
  254. else
  255. for i = 1, math.floor(tf / frame) do
  256. script.ArtificialHB:Fire()
  257. end
  258. lastframe = tick()
  259. end
  260. if tossremainder then
  261. tf = 0
  262. else
  263. tf = tf - frame * math.floor(tf / frame)
  264. end
  265. end
  266. end)
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271. --//=================================\\
  272. --|| SOME FUNCTIONS
  273. --\\=================================//
  274.  
  275. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  276. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  277. end
  278.  
  279. function PositiveAngle(NUMBER)
  280. if NUMBER >= 0 then
  281. NUMBER = 0
  282. end
  283. return NUMBER
  284. end
  285.  
  286. function NegativeAngle(NUMBER)
  287. if NUMBER <= 0 then
  288. NUMBER = 0
  289. end
  290. return NUMBER
  291. end
  292.  
  293. function Swait(NUMBER)
  294. if NUMBER == 0 or NUMBER == nil then
  295. ArtificialHB.Event:wait()
  296. else
  297. for i = 1, NUMBER do
  298. ArtificialHB.Event:wait()
  299. end
  300. end
  301. end
  302.  
  303. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  304. local NEWMESH = IT(MESH)
  305. if MESH == "SpecialMesh" then
  306. NEWMESH.MeshType = MESHTYPE
  307. if MESHID ~= "nil" and MESHID ~= "" then
  308. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  309. end
  310. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  311. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  312. end
  313. end
  314. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  315. NEWMESH.Scale = SCALE
  316. NEWMESH.Parent = PARENT
  317. return NEWMESH
  318. end
  319.  
  320. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  321. local NEWPART = IT("Part")
  322. NEWPART.formFactor = FORMFACTOR
  323. NEWPART.Reflectance = REFLECTANCE
  324. NEWPART.Transparency = TRANSPARENCY
  325. NEWPART.CanCollide = false
  326. NEWPART.Locked = true
  327. NEWPART.Anchored = true
  328. if ANCHOR == false then
  329. NEWPART.Anchored = false
  330. end
  331. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  332. NEWPART.Name = NAME
  333. NEWPART.Size = SIZE
  334. NEWPART.Position = Torso.Position
  335. NEWPART.Material = MATERIAL
  336. NEWPART:BreakJoints()
  337. NEWPART.Parent = PARENT
  338. return NEWPART
  339. end
  340.  
  341. local function weldBetween(a, b)
  342. local weldd = Instance.new("ManualWeld")
  343. weldd.Part0 = a
  344. weldd.Part1 = b
  345. weldd.C0 = CFrame.new()
  346. weldd.C1 = b.CFrame:inverse() * a.CFrame
  347. weldd.Parent = a
  348. return weldd
  349. end
  350.  
  351.  
  352. function QuaternionFromCFrame(cf)
  353. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  354. local trace = m00 + m11 + m22
  355. if trace > 0 then
  356. local s = math.sqrt(1 + trace)
  357. local recip = 0.5 / s
  358. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  359. else
  360. local i = 0
  361. if m11 > m00 then
  362. i = 1
  363. end
  364. if m22 > (i == 0 and m00 or m11) then
  365. i = 2
  366. end
  367. if i == 0 then
  368. local s = math.sqrt(m00 - m11 - m22 + 1)
  369. local recip = 0.5 / s
  370. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  371. elseif i == 1 then
  372. local s = math.sqrt(m11 - m22 - m00 + 1)
  373. local recip = 0.5 / s
  374. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  375. elseif i == 2 then
  376. local s = math.sqrt(m22 - m00 - m11 + 1)
  377. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  378. end
  379. end
  380. end
  381.  
  382. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  383. local xs, ys, zs = x + x, y + y, z + z
  384. local wx, wy, wz = w * xs, w * ys, w * zs
  385. local xx = x * xs
  386. local xy = x * ys
  387. local xz = x * zs
  388. local yy = y * ys
  389. local yz = y * zs
  390. local zz = z * zs
  391. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  392. end
  393.  
  394. function QuaternionSlerp(a, b, t)
  395. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  396. local startInterp, finishInterp;
  397. if cosTheta >= 0.0001 then
  398. if (1 - cosTheta) > 0.0001 then
  399. local theta = ACOS(cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((1 - t) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = 1 - t
  405. finishInterp = t
  406. end
  407. else
  408. if (1 + cosTheta) > 0.0001 then
  409. local theta = ACOS(-cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((t - 1) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = t - 1
  415. finishInterp = t
  416. end
  417. end
  418. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  419. end
  420.  
  421. function Clerp(a, b, t)
  422. local qa = {QuaternionFromCFrame(a)}
  423. local qb = {QuaternionFromCFrame(b)}
  424. local ax, ay, az = a.x, a.y, a.z
  425. local bx, by, bz = b.x, b.y, b.z
  426. local _t = 1 - t
  427. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  428. end
  429.  
  430. CFuncs = {
  431. Part = {
  432. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  433. local Part = Create("Part")({
  434. Parent = Parent,
  435. Reflectance = Reflectance,
  436. Transparency = Transparency,
  437. CanCollide = false,
  438. Locked = true,
  439. BrickColor = BrickColor.new(tostring(BColor)),
  440. Name = Name,
  441. Size = Size,
  442. Material = Material
  443. })
  444. NoOutlines(Part)
  445. return Part
  446. end
  447. },
  448. Mesh = {
  449. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  450. local Msh = Create(Mesh)({
  451. Parent = Part,
  452. Offset = OffSet,
  453. Scale = Scale
  454. })
  455. if Mesh == "SpecialMesh" then
  456. Msh.MeshType = MeshType
  457. Msh.MeshId = MeshId
  458. end
  459. return Msh
  460. end
  461. },
  462. Mesh = {
  463. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  464. local Msh = Create(Mesh)({
  465. Parent = Part,
  466. Offset = OffSet,
  467. Scale = Scale
  468. })
  469. if Mesh == "SpecialMesh" then
  470. Msh.MeshType = MeshType
  471. Msh.MeshId = MeshId
  472. end
  473. return Msh
  474. end
  475. },
  476. Weld = {
  477. Create = function(Parent, Part0, Part1, C0, C1)
  478. local Weld = Create("Weld")({
  479. Parent = Parent,
  480. Part0 = Part0,
  481. Part1 = Part1,
  482. C0 = C0,
  483. C1 = C1
  484. })
  485. return Weld
  486. end
  487. },
  488. Sound = {
  489. Create = function(id, par, vol, pit)
  490. coroutine.resume(coroutine.create(function()
  491. local S = Create("Sound")({
  492. Volume = vol,
  493. Pitch = pit or 1,
  494. SoundId = id,
  495. Parent = par or workspace
  496. })
  497. wait()
  498. S:play()
  499. game:GetService("Debris"):AddItem(S, 6)
  500. end))
  501. end
  502. },
  503. ParticleEmitter = {
  504. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  505. local fp = Create("ParticleEmitter")({
  506. Parent = Parent,
  507. Color = ColorSequence.new(Color1, Color2),
  508. LightEmission = LightEmission,
  509. Size = Size,
  510. Texture = Texture,
  511. Transparency = Transparency,
  512. ZOffset = ZOffset,
  513. Acceleration = Accel,
  514. Drag = Drag,
  515. LockedToPart = LockedToPart,
  516. VelocityInheritance = VelocityInheritance,
  517. EmissionDirection = EmissionDirection,
  518. Enabled = Enabled,
  519. Lifetime = LifeTime,
  520. Rate = Rate,
  521. Rotation = Rotation,
  522. RotSpeed = RotSpeed,
  523. Speed = Speed,
  524. VelocitySpread = VelocitySpread
  525. })
  526. return fp
  527. end
  528. }
  529. }
  530.  
  531. EffectModel = Instance.new("Model", Character)
  532. Effects = {
  533. Block = {
  534. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  535. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  536. prt.Anchored = true
  537. prt.CFrame = cframe
  538. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  539. game:GetService("Debris"):AddItem(prt, 10)
  540. if Type == 1 or Type == nil then
  541. table.insert(Effects, {
  542. prt,
  543. "Block1",
  544. delay,
  545. x3,
  546. y3,
  547. z3,
  548. msh
  549. })
  550. elseif Type == 2 then
  551. table.insert(Effects, {
  552. prt,
  553. "Block2",
  554. delay,
  555. x3,
  556. y3,
  557. z3,
  558. msh
  559. })
  560. else
  561. table.insert(Effects, {
  562. prt,
  563. "Block3",
  564. delay,
  565. x3,
  566. y3,
  567. z3,
  568. msh
  569. })
  570. end
  571. end
  572. },
  573. Sphere = {
  574. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  575. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  576. prt.Anchored = true
  577. prt.CFrame = cframe
  578. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  579. game:GetService("Debris"):AddItem(prt, 10)
  580. table.insert(Effects, {
  581. prt,
  582. "Cylinder",
  583. delay,
  584. x3,
  585. y3,
  586. z3,
  587. msh
  588. })
  589. end
  590. },
  591. Cylinder = {
  592. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  593. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  594. prt.Anchored = true
  595. prt.CFrame = cframe
  596. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  597. game:GetService("Debris"):AddItem(prt, 10)
  598. table.insert(Effects, {
  599. prt,
  600. "Cylinder",
  601. delay,
  602. x3,
  603. y3,
  604. z3,
  605. msh
  606. })
  607. end
  608. },
  609. Wave = {
  610. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  611. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  612. prt.Anchored = true
  613. prt.CFrame = cframe
  614. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  615. game:GetService("Debris"):AddItem(prt, 10)
  616. table.insert(Effects, {
  617. prt,
  618. "Cylinder",
  619. delay,
  620. x3 / 60,
  621. y3 / 60,
  622. z3 / 60,
  623. msh
  624. })
  625. end
  626. },
  627. Ring = {
  628. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  629. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  630. prt.Anchored = true
  631. prt.CFrame = cframe
  632. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  633. game:GetService("Debris"):AddItem(prt, 10)
  634. table.insert(Effects, {
  635. prt,
  636. "Cylinder",
  637. delay,
  638. x3,
  639. y3,
  640. z3,
  641. msh
  642. })
  643. end
  644. },
  645. Break = {
  646. Create = function(brickcolor, cframe, x1, y1, z1)
  647. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  648. prt.Anchored = true
  649. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  650. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  651. local num = math.random(10, 50) / 1000
  652. game:GetService("Debris"):AddItem(prt, 10)
  653. table.insert(Effects, {
  654. prt,
  655. "Shatter",
  656. num,
  657. prt.CFrame,
  658. math.random() - math.random(),
  659. 0,
  660. math.random(50, 100) / 100
  661. })
  662. end
  663. },
  664. Spiral = {
  665. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  666. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  667. prt.Anchored = true
  668. prt.CFrame = cframe
  669. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  670. game:GetService("Debris"):AddItem(prt, 10)
  671. table.insert(Effects, {
  672. prt,
  673. "Cylinder",
  674. delay,
  675. x3,
  676. y3,
  677. z3,
  678. msh
  679. })
  680. end
  681. },
  682. Push = {
  683. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  684. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  685. prt.Anchored = true
  686. prt.CFrame = cframe
  687. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  688. game:GetService("Debris"):AddItem(prt, 10)
  689. table.insert(Effects, {
  690. prt,
  691. "Cylinder",
  692. delay,
  693. x3,
  694. y3,
  695. z3,
  696. msh
  697. })
  698. end
  699. }
  700. }
  701. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  702. local fp = IT("Part")
  703. fp.formFactor = formfactor
  704. fp.Parent = parent
  705. fp.Reflectance = reflectance
  706. fp.Transparency = transparency
  707. fp.CanCollide = false
  708. fp.Locked = true
  709. fp.BrickColor = brickcolor
  710. fp.Name = name
  711. fp.Size = size
  712. fp.Position = tors.Position
  713. NoOutlines(fp)
  714. fp.Material = "SmoothPlastic"
  715. fp:BreakJoints()
  716. return fp
  717. end
  718.  
  719. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  720. local frame = IT("Frame")
  721. frame.BackgroundTransparency = TRANSPARENCY
  722. frame.BorderSizePixel = BORDERSIZEPIXEL
  723. frame.Position = POSITION
  724. frame.Size = SIZE
  725. frame.BackgroundColor3 = COLOR
  726. frame.BorderColor3 = BORDERCOLOR
  727. frame.Name = NAME
  728. frame.Parent = PARENT
  729. return frame
  730. end
  731.  
  732. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  733. local label = IT("TextLabel")
  734. label.BackgroundTransparency = 1
  735. label.Size = UD2(1, 0, 1, 0)
  736. label.Position = UD2(0, 0, 0, 0)
  737. label.TextColor3 = TEXTCOLOR
  738. label.TextStrokeTransparency = STROKETRANSPARENCY
  739. label.TextTransparency = TRANSPARENCY
  740. label.FontSize = TEXTFONTSIZE
  741. label.Font = TEXTFONT
  742. label.BorderSizePixel = BORDERSIZEPIXEL
  743. label.TextScaled = false
  744. label.Text = TEXT
  745. label.Name = NAME
  746. label.Parent = PARENT
  747. return label
  748. end
  749.  
  750. function NoOutlines(PART)
  751. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  752. end
  753.  
  754. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  755. local NEWWELD = IT(TYPE)
  756. NEWWELD.Part0 = PART0
  757. NEWWELD.Part1 = PART1
  758. NEWWELD.C0 = C0
  759. NEWWELD.C1 = C1
  760. NEWWELD.Parent = PARENT
  761. return NEWWELD
  762. end
  763.  
  764. local S = IT("Sound")
  765. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  766. local NEWSOUND = nil
  767. coroutine.resume(coroutine.create(function()
  768. NEWSOUND = S:Clone()
  769. NEWSOUND.Parent = PARENT
  770. NEWSOUND.Volume = VOLUME
  771. NEWSOUND.Pitch = PITCH
  772. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  773. NEWSOUND:play()
  774. if DOESLOOP == true then
  775. NEWSOUND.Looped = true
  776. else
  777. repeat wait(1) until NEWSOUND.Playing == false
  778. NEWSOUND:remove()
  779. end
  780. end))
  781. return NEWSOUND
  782. end
  783.  
  784. function CFrameFromTopBack(at, top, back)
  785. local right = top:Cross(back)
  786. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  787. end
  788.  
  789. function MakeForm(PART,TYPE)
  790. if TYPE == "Cyl" then
  791. local MSH = IT("CylinderMesh",PART)
  792. elseif TYPE == "Ball" then
  793. local MSH = IT("SpecialMesh",PART)
  794. MSH.MeshType = "Sphere"
  795. elseif TYPE == "Wedge" then
  796. local MSH = IT("SpecialMesh",PART)
  797. MSH.MeshType = "Wedge"
  798. end
  799. end
  800.  
  801. Debris = game:GetService("Debris")
  802.  
  803. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  804. local DIRECTION = CF(StartPos,EndPos).lookVector
  805. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  806. end
  807.  
  808. --//=================================\\
  809. --|| WEAPON CREATION
  810. --\\=================================//
  811.  
  812. Humanoid.Parent = nil
  813. RootPart.Size = RootPart.Size*SIZE
  814. Torso.Size = Torso.Size*SIZE
  815. RightArm.Size = RightArm.Size*SIZE
  816. RightLeg.Size = RightLeg.Size*SIZE
  817. LeftArm.Size = LeftArm.Size*SIZE
  818. LeftLeg.Size = LeftLeg.Size*SIZE
  819. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  820. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  821. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  822. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  823. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  824. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  825. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  826. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  827. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  828. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  829. Head.Size = Head.Size*SIZE
  830. RootJoint.Parent = RootPart
  831. Neck.Parent = Torso
  832. RightShoulder.Parent = Torso
  833. LeftShoulder.Parent = Torso
  834. RightHip.Parent = Torso
  835. LeftHip.Parent = Torso
  836.  
  837. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Muscle", VT(1.4,1,0.2),false)
  838. MakeForm(PART,"Ball")
  839. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  840. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Muscle", VT(1.4,1,0.2),false)
  841. MakeForm(PART,"Ball")
  842. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  843. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Muscle", VT(1,0.7,0.2),false)
  844. MakeForm(PART,"Ball")
  845. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  846. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Muscle", VT(1,0.7,0.2),false)
  847. MakeForm(PART,"Ball")
  848. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  849. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Muscle", VT(0.75,0.5,0.2),false)
  850. MakeForm(PART,"Ball")
  851. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  852. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Muscle", VT(0.75,0.5,0.2),false)
  853. MakeForm(PART,"Ball")
  854. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  855.  
  856. Humanoid.Parent = Character
  857.  
  858. Humanoid.Died:connect(function()
  859. ATTACK = true
  860. end)
  861.  
  862. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  863.  
  864. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  865.  
  866. --//=================================\\
  867. --|| DAMAGING
  868. --\\=================================//
  869.  
  870. local EXPLOSION = IT("Explosion",nil)
  871. EXPLOSION.BlastPressure = 0
  872. function PUNCH(Fist)
  873. TOUCH = Fist.Touched:Connect(function(hit)
  874. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  875. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  876. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  877. if TORSO and HUM.Health > 0 then
  878. CreateSound(347611423,Fist,1,false)
  879. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  880. TORSO.Parent:BreakJoints()
  881. for _, c in pairs(TORSO.Parent:GetChildren()) do
  882. if c:IsA("BasePart") then
  883. local bv = Instance.new("BodyVelocity",c)
  884. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  885. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  886. Debris:AddItem(bv,0.05)
  887. end
  888. end
  889. local BOOM = EXPLOSION:Clone()
  890. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  891. BOOM.Parent = Character
  892. TOUCH:Disconnect()
  893. KILLCOUNT = KILLCOUNT + 1
  894. end
  895. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  896. hit:remove()
  897. CreateSound(347611423,Fist,1,false)
  898. local BOOM = EXPLOSION:Clone()
  899. BOOM.BlastPressure = 15
  900. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  901. BOOM.Parent = Character
  902. elseif hit.Anchored == false then
  903. CreateSound(347611423,Fist,1,false)
  904. local BOOM = EXPLOSION:Clone()
  905. BOOM.BlastPressure = 70
  906. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  907. BOOM.Parent = Character
  908. TOUCH:Disconnect()
  909. end
  910. end)
  911. return TOUCH
  912. end
  913.  
  914. --//=================================\\
  915. --|| ATTACK FUNCTIONS AND STUFF
  916. --\\=================================//
  917.  
  918. function Yeet()
  919. ATTACK = true
  920. Rooted = false
  921. if COMBO == 1 then
  922. COMBO = 2
  923. for i=0, 1, 1 / Animation_Speed do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. end
  932. local FIST = PUNCH(LeftArm)
  933. CreateSound(347611423, LeftArm, 10, (MRANDOM(100,300)/100)+1, false)
  934. for i=0, 1, 1 / Animation_Speed do
  935. Swait()
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. end
  943. FIST:Disconnect()
  944. else
  945. COMBO = 1
  946. for i=0, 1, 1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. end
  955. local FIST = PUNCH(RightArm)
  956. CreateSound(347611423, RightArm, 10, (MRANDOM(100,300)/100)+1, false)
  957. for i=0, 1, 1 / Animation_Speed do
  958. Swait()
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. end
  965. FIST:Disconnect()
  966. end
  967. ATTACK = false
  968. Rooted = false
  969. end
  970.  
  971. function kICKS()
  972. ATTACK = true
  973. Rooted = false
  974. muda:Play()
  975. local KICK = PUNCH(LeftLeg)
  976. local KICK2 = PUNCH(RightLeg)
  977. for i=0, 1, 1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  982. end
  983. KICK:Disconnect()
  984. KICK2:Disconnect()
  985. muda:Stop()
  986. ATTACK = false
  987. Rooted = false
  988. end
  989.  
  990. function DORAH()
  991. ATTACK = true
  992. Rooted = false
  993. CreateSound(518230185, Torso, 10, 1, false)
  994. for i=0, 1, 0.1 / Animation_Speed do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. Effects.Wave.Create(BRICKC("Really black"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  1004. local FIST = PUNCH(LeftArm)
  1005. for _, c in pairs(Character:GetChildren()) do
  1006. if c:FindFirstChild("face") then
  1007. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  1008. end
  1009. end
  1010. CreateSound(177359995, Torso, 10, 1, false)
  1011. CreateSound(177359995, LeftArm, 2, 1, false)
  1012. for i=0, 1, 1 / Animation_Speed do
  1013. Swait()
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. FIST:Disconnect()
  1022. for i=0, 1, 1 / Animation_Speed do
  1023. Swait()
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1030. end
  1031. CreateSound(347611423, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1032. local FIST = PUNCH(LeftArm)
  1033. for i=0, 1, 1 / Animation_Speed do
  1034. Swait()
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1041. end
  1042. FIST:Disconnect()
  1043. COMBO = 1
  1044. for i=0, 1, 1 / Animation_Speed do
  1045. Swait()
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1052. end
  1053. local FIST = PUNCH(RightArm)
  1054. CreateSound(347611423, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1055. for i=0, 1, 1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1063. end
  1064. FIST:Disconnect()
  1065. for i=0, 1, 1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1073. end
  1074. CreateSound(347611423, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1075. local FIST = PUNCH(LeftArm)
  1076. for i=0, 1, 1 / Animation_Speed do
  1077. Swait()
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1084. end
  1085. FIST:Disconnect()
  1086. COMBO = 1
  1087. for i=0, 1, 1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1095. end
  1096. local FIST = PUNCH(RightArm)
  1097. CreateSound(347611423, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1098. for i=0, 1, 1 / Animation_Speed do
  1099. Swait()
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1106. end
  1107. FIST:Disconnect()
  1108. for i=0, 1, 1 / Animation_Speed do
  1109. Swait()
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1116. end
  1117. CreateSound(347611423, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1118. local FIST = PUNCH(LeftArm)
  1119. for i=0, 1, 1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1127. end
  1128. FIST:Disconnect()
  1129. COMBO = 1
  1130. for i=0, 1, 1 / Animation_Speed do
  1131. Swait()
  1132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1136. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1138. end
  1139. local FIST = PUNCH(RightArm)
  1140. CreateSound(347611423, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1141. for i=0, 1, 1 / Animation_Speed do
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1149. end
  1150. FIST:Disconnect()
  1151. for _, c in pairs(Character:GetChildren()) do
  1152. if c:FindFirstChild("face") then
  1153. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1154. end
  1155. end
  1156. ATTACK = false
  1157. Rooted = false
  1158. end
  1159.  
  1160. function ORAORA()
  1161. ATTACK = true
  1162. Rooted = false
  1163. ORA:Play()
  1164. sick.Volume = 0
  1165. for _, c in pairs(Character:GetChildren()) do
  1166. if c:FindFirstChild("face") then
  1167. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1168. end
  1169. end
  1170. repeat
  1171. if COMBO == 1 then
  1172. COMBO = 2
  1173. for i=0, 1, 1 / Animation_Speed do
  1174. Swait()
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1181. end
  1182. local FIST = PUNCH(LeftArm)
  1183. for i=0, 1, 1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1191. end
  1192. FIST:Disconnect()
  1193. else
  1194. COMBO = 1
  1195. for i=0, 1, 1 / Animation_Speed do
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1203. end
  1204. local FIST = PUNCH(RightArm)
  1205. for i=0, 1, 1 / Animation_Speed do
  1206. Swait()
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1213. end
  1214. FIST:Disconnect()
  1215. end
  1216. until ORA.Playing == false
  1217. for _, c in pairs(Character:GetChildren()) do
  1218. if c:FindFirstChild("face") then
  1219. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1220. end
  1221. end
  1222. sick.Volume = 2.5
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226.  
  1227. function YesPlease()
  1228. ATTACK = true
  1229. Rooted = true
  1230. CreateSound(956585775,Head,6,1,false)
  1231. for i=0, 4.01, 0.1 / Animation_Speed do
  1232. Swait()
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. end
  1240. ATTACK = false
  1241. Rooted = false
  1242. end
  1243.  
  1244. --//=================================\\
  1245. --|| ASSIGN THINGS TO KEYS
  1246. --\\=================================//
  1247.  
  1248. Mouse.Button1Down:connect(function(NEWKEY)
  1249. if ATTACK == false then
  1250. Yeet()
  1251. end
  1252. end)
  1253. Mouse.KeyDown:connect(function(NEWKEY)
  1254. if NEWKEY == "t" and ATTACK == false then
  1255. YesPlease()
  1256. elseif NEWKEY == "q" and ATTACK == false then
  1257. ORAORA()
  1258. elseif NEWKEY == "e" and ATTACK == false then
  1259. DORAH()
  1260. elseif NEWKEY == "r" and ATTACK == false then
  1261. kICKS()
  1262. end
  1263. end)
  1264.  
  1265. --//=================================\\
  1266. --\\=================================//
  1267.  
  1268. function unanchor()
  1269. if UNANCHOR == true then
  1270. g = Character:GetChildren()
  1271. for i = 1, #g do
  1272. if g[i].ClassName == "Part" then
  1273. g[i].Anchored = false
  1274. end
  1275. end
  1276. end
  1277. end
  1278.  
  1279. --//=================================\\
  1280. --|| WRAP THE WHOLE SCRIPT UP
  1281. --\\=================================//
  1282.  
  1283. Humanoid.Changed:connect(function(Jump)
  1284. if Jump == "Jump" and (Disable_Jump == true) then
  1285. Humanoid.Jump = false
  1286. end
  1287. end)
  1288.  
  1289. local FF = IT("ForceField",Character)
  1290. FF.Visible = false
  1291.  
  1292. while true do
  1293. Swait()
  1294. script.Parent = WEAPONGUI
  1295. ANIMATE.Parent = nil
  1296. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1297. v:Stop();
  1298. end
  1299. SINE = SINE + CHANGE
  1300. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1301. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1302. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1303. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 6)
  1304. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1305. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1306. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1307. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1308. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1309. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1310. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1311. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. end
  1315. if HITFLOOR == nil then
  1316. ANIM = "Midair"
  1317. if ATTACK == false then
  1318. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1324. end
  1325. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1326. ANIM = "Idle"
  1327. if ATTACK == false then
  1328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. end
  1335. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1336. ANIM = "Walk"
  1337. if ATTACK == false then
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1344. end
  1345. end
  1346. unanchor()
  1347. Humanoid.MaxHealth = 5e7
  1348. Humanoid.Health = 5e7
  1349. Humanoid.Name = "BigJoJoFanBoie"
  1350. if Rooted == false then
  1351. Disable_Jump = false
  1352. Humanoid.WalkSpeed = Speed
  1353. elseif Rooted == true then
  1354. Disable_Jump = true
  1355. Humanoid.WalkSpeed = 0
  1356. end
  1357. for _, c in pairs(Character:GetChildren()) do
  1358. if c.ClassName == "Part" then
  1359. c.Material = "SmoothPlastic"
  1360. if c:FindFirstChildOfClass("ParticleEmitter") then
  1361. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1362. end
  1363. if c == Torso or c.Name == "Muscle" then
  1364. c.BrickColor = BRICKC"Really black"
  1365. elseif c == RightLeg or c == LeftLeg then
  1366. c.BrickColor = BRICKC"Really black"
  1367. else
  1368. c.BrickColor = BRICKC"Really black"
  1369. end
  1370. if c == Head and ATTACK == false then
  1371. if c:FindFirstChild("face") then
  1372. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1373. end
  1374. end
  1375. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1376. c:remove()
  1377. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1378. c:remove()
  1379. end
  1380. end
  1381. if ATTACK == false then
  1382. sick.SoundId = "rbxassetid://1747972604"
  1383. sick.Looped = true
  1384. sick.Pitch = 1
  1385. sick.Volume = 2.5
  1386. sick:Resume()
  1387. end
  1388. sick.Parent = Torso
  1389. ORA.SoundId = "rbxassetid://177339878"
  1390. ORA.Looped = false
  1391. ORA.Pitch = 1
  1392. ORA.Volume = 10
  1393. ORA.Parent = Torso
  1394. muda.SoundId = "rbxassetid://347611423"
  1395. muda.Looped = false
  1396. muda.Pitch = 1
  1397. muda.Volume = 10
  1398. muda.Parent = Torso
  1399. Humanoid.JumpPower = 0
  1400. TEXT.Text = KILLCOUNT
  1401. if 0 < #Effects then
  1402. for e = 1, #Effects do
  1403. if Effects[e] ~= nil then
  1404. local Thing = Effects[e]
  1405. if Thing ~= nil then
  1406. local Part = Thing[1]
  1407. local Mode = Thing[2]
  1408. local Delay = Thing[3]
  1409. local IncX = Thing[4]
  1410. local IncY = Thing[5]
  1411. local IncZ = Thing[6]
  1412. if 1 >= Thing[1].Transparency then
  1413. if Thing[2] == "Block1" then
  1414. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1415. local Mesh = Thing[1].Mesh
  1416. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1417. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1418. elseif Thing[2] == "Block2" then
  1419. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1420. local Mesh = Thing[7]
  1421. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1422. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1423. elseif Thing[2] == "Block3" then
  1424. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1425. local Mesh = Thing[7]
  1426. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1427. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1428. elseif Thing[2] == "Cylinder" then
  1429. local Mesh = Thing[1].Mesh
  1430. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1432. elseif Thing[2] == "Blood" then
  1433. local Mesh = Thing[7]
  1434. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1435. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1437. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1440. elseif Thing[2] == "Disappear" then
  1441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1442. elseif Thing[2] == "Shatter" then
  1443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1444. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1445. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1446. Thing[6] = Thing[6] + Thing[5]
  1447. end
  1448. else
  1449. Part.Parent = nil
  1450. table.remove(Effects, e)
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end
  1457.  
  1458. --//=================================\\
  1459. --\\=================================//
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465. --//====================================================\\--
  1466. --|| --------END-------------
  1467. --\\====================================================//--
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