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- --By Rufus14 (cringeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee)
- screem = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- screem.SoundId = "rbxassetid://362485838"
- screem.Volume = 30
- plr = game.Players.LocalPlayer.Character
- mouse = game.Players.LocalPlayer:GetMouse()
- function key(key)
- key = key:lower()
- if key == "q" then
- for i = 1,10 do
- wait()
- plr.Torso.Neck.C0 = plr.Torso.Neck.C0 * CFrame.Angles(-0.07,0,0)
- plr.Torso["Left Shoulder"].C0 = plr.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
- plr.Torso["Left Shoulder"].C0 = plr.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.3,0,0)
- plr.Torso["Right Shoulder"].C0 = plr.Torso["Right Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
- plr.Torso["Right Shoulder"].C0 = plr.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.3,0,0)
- end
- local boomb = Instance.new("Part", plr.Head)
- local mesh = Instance.new("SpecialMesh", boomb)
- mesh.MeshId = "http://www.roblox.com/asset/?id=192488915"
- mesh.TextureId = "http://www.roblox.com/asset/?id=192488947"
- local weld = Instance.new("Weld", boomb)
- weld.Part0 = boomb
- weld.Part1 = plr["Left Arm"]
- weld.C0 = weld.C0 * CFrame.Angles(0,0,3.3)
- weld.C0 = weld.C0 * CFrame.new(1.9,1.65,0)
- plr.Humanoid.JumpPower = 0
- plr.Humanoid.WalkSpeed = 0
- local cringe = Instance.new("Sound", boomb)
- cringe.Volume = 20
- local Math = math.random(1,4)
- if Math == 1 then
- cringe.SoundId = "rbxassetid://362485838"
- end
- if Math == 2 then
- cringe.SoundId = "rbxassetid://362485838"
- end
- if Math == 3 then
- cringe.SoundId = "rbxassetid://362485838"
- end
- if Math == 4 then
- cringe.SoundId = "rbxassetid://362485838"
- end
- cringe:Play()
- wait(8)
- screem:Play()
- for i = 1,150 do
- wait()
- plr.Torso.Neck.C0 = plr.Torso.Neck.C0 * CFrame.Angles(math.random(0.1,0.9),math.random(0.1,0.9),math.random(0.1,0.9))
- end
- local boom = Instance.new("Explosion", workspace)
- boom.BlastPressure = 2000000
- boom.BlastRadius = 50
- boom.Position = boomb.Position
- screem:Stop()
- end
- end
- mouse.KeyDown:connect(key)
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