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- local Name="Wolfwv"
- local char=workspace[Name]
- local player=game.Players[Name]
- local d=0
- local Sh={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
- local face=char.Head.face:clone()
- if script.Parent.className~="HopperBin" then
- Staff=Instance.new("HopperBin")
- Staff.Name="Staff"
- Staff.Parent=player.Backpack
- script.Name="Staffy"
- script.Parent=Staff
- end
- Staff=script.Parent
- ta={}
- for _,v in pairs(player.Backpack:GetChildren()) do
- if v.Name=="Staff" then
- table.insert(ta,v)
- end
- end
- if #ta==2 or #ta>2 then
- ta[1]:remove()
- end
- char.Humanoid.Died:connect(function() if char:findFirstChild("Torso")~=nil then Nova() end for _,v in pairs(player:children()) do if v:IsA("Hint") then v:remove() end end function hint(msg,time)
- end end) --I HATE leftover messages.
- function makeStaff()
- local Staff=char
- Handle=Instance.new("Part")
- Handle.Size=Vector3.new(1,6,1)
- Handle.Parent=Staff
- Handle.Reflectance=0.2
- Handle.Transparency=0--.19
- Handle.Name="Handle"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType=0
- Mesh.Scale=Vector3.new(0.3,0.8,0.3)
- Mesh.Offset=Vector3.new(0,-2,0)
- Mesh.Parent=Handle
- wHy = Instance.new("Weld")
- wHy.Parent = Handle
- wHy.Part0 = wHy.Parent
- wHy.Part1 = char["Right Arm"]
- wHy.C0 = CFrame.new(0,0.25,1)*CFrame.Angles(math.rad(90),0,0)
- Ds=Instance.new("Part")
- Ds.Size=Vector3.new(1,1,1)
- Ds.BrickColor=BrickColor.new("Drak Grey")
- Ds.Transparency=0
- Ds.Reflectance=0.13
- Ds.Parent=Staff
- Meh=Instance.new("CylinderMesh")
- Meh.Scale=Vector3.new(0.7,.15,0.7)
- Meh.Parent=Ds
- w = Instance.new("Weld")
- w.Parent = Handle
- w.Part0 = w.Parent
- w.Part1 = Ds
- w.C0 = CFrame.new(0,2.3,0)
- Top=Instance.new("Part")
- Top.Size=Vector3.new(1,1,1)
- Top.BrickColor=BrickColor:Blue()
- Top.Transparency=0.25
- Top.Shape="Ball"
- Top.TopSurface="Smooth"
- Top.BottomSurface="Smooth"
- Top.Name="Top"
- Top.Reflectance=0.13
- Top.Parent=Staff
- Meh=Instance.new("SpecialMesh")
- Meh.MeshType="Sphere"
- Meh.Scale=Vector3.new(1.1,1.1,1.1)
- Meh.Parent=Top
- w = Instance.new("Weld")
- w.Parent = Handle
- w.Part0 = w.Parent
- w.Part1 = Top
- w.C0 = CFrame.new(0,2.8,0)
- Top2=Instance.new("Part")
- Top2.Size=Vector3.new(1,1,1)
- Top2.Shape="Ball"
- Top2.BrickColor=BrickColor:Black()
- Top2.Transparency=0.2
- Top2.Reflectance=0
- Top2.Parent=Staff
- local Mesh2=Instance.new("SpecialMesh")
- Mesh2.MeshType="Sphere"
- Mesh2.Scale=Vector3.new(0,0,0)
- Mesh2.Parent=Top2
- coroutine.resume(coroutine.create(function()
- while true do
- for i=1,10 do
- Mesh2.Scale=Mesh2.Scale+Vector3.new(0.1,0.1,0.1)
- wait(0.05)
- end
- wait(0.17)
- for i=10,1,-1 do
- Mesh2.Scale=Mesh2.Scale+Vector3.new(-0.1,-0.1,-0.1)
- wait(0.05)
- end
- wait()
- end
- end))
- w = Instance.new("Weld")
- w.Parent = Handle
- w.Part0 = w.Parent
- w.Part1 = Top2
- w.C0 = CFrame.new(0,2.8,0)
- for i=1,2,0.5 do
- Band1=Instance.new("Part")
- Band1.Size=Vector3.new(1,1,1)
- Band1.BrickColor=BrickColor:Blue()
- Band1.Parent=Staff
- Band1.Reflectance=0.8
- Mesh=Instance.new("CylinderMesh")
- Mesh.Scale=Vector3.new(0.31,0.05,0.31)
- Mesh.Parent=Band1
- w = Instance.new("Weld")
- w.Parent = Handle
- w.Part0 = w.Parent
- w.Part1 = Band1
- w.C0 = CFrame.new(0,i,0)
- end
- for i=1,-2,-0.5 do
- Band1=Instance.new("Part")
- Band1.Size=Vector3.new(1,1,1)
- Band1.BrickColor=BrickColor:Blue()
- Band1.Parent=Staff
- Band1.Reflectance=0.8
- Mesh=Instance.new("CylinderMesh")
- Mesh.Scale=Vector3.new(0.31,0.05,0.31)
- Mesh.Parent=Band1
- w = Instance.new("Weld")
- w.Parent = Handle
- w.Part0 = w.Parent
- w.Part1 = Band1
- w.C0 = CFrame.new(0,i,0)
- end
- end
- function Ice(mouse)
- local b=Instance.new("Part")
- b.BrickColor=BrickColor:Blue()
- b.Reflectance=0.5
- b.Size=Vector3.new(2,2,2)
- b.Shape="Ball"
- b.TopSurface="Smooth"
- b.CanCollide=false
- b.Position=char.Top.Position
- b.BottomSurface="Smooth"
- b.Friction=0
- local bo=Instance.new("BodyVelocity")
- bo.maxForce=Vector3.new(9999,9999,9999)
- bo.velocity=(mouse.Hit.p-char.Top.Position).unit*300
- bo.Parent=b
- local co=b.Touched:connect(function(hit) onTouched(hit,b,co) end)
- b.Parent=workspace
- Delay(3,function() b:remove() end)
- end
- function hint(msg,de)
- local h=Instance.new("Hint")
- h.Text=tostring(msg)
- h.Parent=player
- Delay(tonumber(de),function() h:remove() end)
- end
- function onTouched(hit, part,con)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil and humanoid.Parent.Name~=Name and humanoid.Parent:findFirstChild("Torso")~=nil then
- pcall(function() part.creator.Parent=humanoid
- part.Parent = nil
- end)
- Tor=humanoid.Parent.Torso
- p=Instance.new("Part")
- p.Name="Ice"
- p.Size=Vector3.new(4,6,4)
- p.BrickColor=BrickColor:Blue()
- p.Reflectance=0.4
- p.Transparency=0.6
- p.Parent=humanoid.Parent
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Part") then
- v.Reflectance=0.5
- v.BrickColor=BrickColor.Blue()
- v.Name="Frozen"
- v.Anchored=true
- p.CFrame=Tor.CFrame
- end
- end
- wait(1)
- pcall(function() humanoid.creator.Parent=nil end)
- p.CFrame=Tor.CFrame
- end
- end
- function Fire(mouse)
- local b=Instance.new("Part")
- b.BrickColor=BrickColor:Red()
- b.Reflectance=0.1
- b.Transparency=0.3
- b.Size=Vector3.new(2,2,2)
- b.Shape="Ball"
- b.CanCollide=false
- b.TopSurface="Smooth"
- local sp=Instance.new("Sparkles")
- sp.Color=BrickColor:Red().Color
- sp.Parent=b
- local sm=Instance.new("Smoke")
- sm.Color=BrickColor:Red().Color
- sm.RiseVelocity=0
- sm.Size=2
- sm.Parent=b
- b.Position=char.Top.Position
- --b.Position=b.Position+(b.CFrame.lookVector*5)
- b.BottomSurface="Smooth"
- b.Friction=0
- local bo=Instance.new("BodyVelocity")
- bo.maxForce=Vector3.new(9999,9999,9999)
- bo.velocity=(mouse.Hit.p-char.Top.Position).unit*200
- bo.Parent=b
- local co=b.Touched:connect(function(hit) if hit.Parent.Name~=Name and hit.Name~="Base" and hit.Name~="Handle" and hit.Parent.Parent.Name~=Name then hit.BrickColor=BrickColor:Black()
- for i=1,10 do hit.Transparency=i/10 wait() end pcall(function() hit:remove() end) end end)
- b.Parent=workspace
- Delay(3,function() b:remove() end)
- end
- function Lazer(mouse)
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Red()
- Laz.Reflectance=0
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.CFrame=CFrame.new((char.Top.Position+mouse.Hit.p)/2,mouse.Hit.p)
- Laz.Parent=char
- Laz.Size=Vector3.new(1,1,2)
- Laz.Transparency=0
- local Me=Instance.new("BlockMesh")
- Me.Parent=Laz
- for i=1,13 do
- Me.Scale = Vector3.new(i/26,i/26,(char.Top.Position - mouse.Hit.p).magnitude/2)
- Laz.CFrame=CFrame.new((char.Top.Position+mouse.Hit.p)/2,mouse.Hit.p)
- wait()
- end
- local ex=Instance.new("Explosion")
- ex.Position=mouse.Hit.p
- ex.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Name~="Base" and hit.Name~="Handle" and hit.Parent.Parent.Name~=Name then
- hit:BreakJoints()
- hit.Anchored=false
- hit.Velocity=(ex.Position-char.Torso.Position).unit*320
- end
- end)
- ex.BlastPressure=900000
- ex.BlastRadius=6
- ex.Parent=char
- wait()
- for i=1,3 do
- wait(0.15)
- Laz.Transparency=Laz.Transparency+0.3
- end
- Laz:remove()
- end
- function BH(mouse)
- local list={}
- function sar(v)
- for _,v in pairs(v:children()) do
- if v:IsA("Part") and v.Parent.Name~=Name and v.Parent.Parent.Name~=Name then
- table.insert(list,v)
- elseif v.Name~=Name then
- sar(v)
- end
- end
- end
- sar(workspace)
- local l=Instance.new("Part")
- l.BrickColor=BrickColor:Black()
- l.Size=Vector3.new(1,1,1)
- l.Parent=char
- l.Shape="Ball"
- l.TopSurface="Smooth"
- l.BottomSurface="Smooth"
- l.Anchored=true
- l.CFrame=char.Top.CFrame
- local m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=l
- local num=0
- for i=1,30,0.5 do
- wait()
- m.Scale=m.Scale+Vector3.new(0.5,0.5,0.5)
- if num~=4 then
- num=num+1
- else
- num=0
- for _,v in pairs(list) do
- if v.Parent~=nil and v.Name~="Base" and v.Parent.Name~=Name and (v.Position-l.Position).magnitude<m.Scale.y/2 and v.Name~="Eaten" then
- Delay(0,function()
- v.Name="Eaten"
- v.BrickColor=BrickColor:Black()
- for i=1,10 do
- wait()
- v.Transparency=i/10
- end
- pcall(function() v:remove() end)
- end)
- end
- end
- end
- end
- for i=1,30 do
- wait()
- l.Transparency=i/30
- end
- l:remove()
- end
- function Nova(mouse)
- local t = char.Torso
- for i=1,50,0.5 do
- wait()
- x = (16 + i) * math.sin(i) + t.Position.x
- y = t.Position.y
- z = (16 + i)* math.cos (i) + t.Position.z
- brick = Instance.new("Explosion")
- brick.BlastPressure=0
- brick.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Name~="Base" and hit.Name~="Handle" and hit.Parent.Parent.Name~=Name then
- hit:BreakJoints()
- hit.Anchored=false
- hit.Velocity=(hit.Position-char.Torso.Position).unit*320
- end
- end)
- brick.BlastRadius = 20
- brick.Parent = workspace
- brick.Position = Vector3.new(x,y,z)
- end
- end
- function Teleport(mouse)
- if mouse.Target~=nil then
- local mouse=mouse
- local hit=mouse.Hit
- local Band1=Instance.new("Part")
- Band1.Size=Vector3.new(1,1,1)
- Band1.BrickColor=BrickColor:Black()
- Band1.Parent=char
- Band1.Reflectance=0.2
- Band1.Transparency=0.2
- local Mesh=Instance.new("CylinderMesh")
- Mesh.Scale=Vector3.new(5.5,0.05,5.5)
- Mesh.Parent=Band1
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Band1
- w.C0 = CFrame.new(0,0,0)
- for i=1,25 do
- Mesh.Scale=Mesh.Scale+Vector3.new(0,0.25,0)
- wait()
- end
- char.Torso.CFrame=CFrame.new(hit.p)+Vector3.new(0,3,0)
- wait(0.1)
- for i=1,25 do
- Mesh.Scale=Mesh.Scale+Vector3.new(0,-0.25,0)
- wait()
- end
- Band1:remove()
- end
- end
- function Break(mouse)
- local mou=mouse
- if game.Players:getPlayerFromCharacter(mou.Target.Parent)~=nil and mou.Target.Parent:findFirstChild("Torso")~=nil and mou.Target.Parent.Name~=Name then
- m=game.Players[mou.Target.Parent.Name]
- mou.Target.Parent.Torso.Anchored=true
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0
- Laz.Shape="Ball"
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=true
- Laz.Size=Vector3.new(1,1,1)
- Laz.CFrame=mou.Target.Parent.Torso.CFrame
- Laz.Parent=workspace
- Laz.Transparency=0
- local Me=Instance.new("SpecialMesh")
- Me.MeshType="Sphere"
- Me.Parent=Laz
- for i=1,13 do
- Me.Scale = Vector3.new(i,i,i)
- wait(0.1)
- end
- pcall(function()
- m.Mode:remove()
- m.Backpack:remove()
- m.Character:remove()
- end)
- for i=1,7 do
- Laz.BrickColor=BrickColor:White()
- Laz.Reflectance=0.5
- wait()
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0.2
- wait()
- end
- for i=1,40 do
- Laz.Transparency=i/40
- wait()
- end
- Laz:remove()
- end
- end
- function Viso(mouse)
- local Laz=Instance.new("Part")
- Laz.Anchored=false
- Laz.BrickColor=BrickColor.new("Dark stone grey")
- Laz.Reflectance=0.1
- Laz.Transparency=0.1
- Laz.Shape="Ball"
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.Size=Vector3.new(1,1,1)
- Laz.CFrame=char.Torso.CFrame
- Laz.Parent=char.Torso
- Laz.Transparency=0
- w = Instance.new("Weld")
- w.Parent = Laz
- w.Part0 = w.Parent
- w.Part1 = char.Torso
- w.C0 = CFrame.new(0,0,0)
- local Me=Instance.new("SpecialMesh")
- Me.MeshType="Sphere"
- Me.Parent=Laz
- for i=1,20 do
- Me.Scale=Me.Scale+Vector3.new(0.5,0.5,0.5)
- wait()
- end
- if char:findFirstChild("Suit") then
- char.Suit:remove()
- end
- if char.Torso.Transparency==0 then
- for _,v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Transparency=1
- elseif v:IsA("Hat") and v:findFirstChild("Handle")~=nil then
- v.Handle.Transparency=1
- end
- end
- char.Head.face:remove()
- for i=1,20 do
- Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
- wait()
- end
- Laz:remove()
- else
- for _,v in pairs(char:children()) do
- if v:IsA("Part") and v.Name~="Top" then
- v.Transparency=0
- elseif v:IsA("Hat") and v:findFirstChild("Handle")~=nil then
- v.Handle.Transparency=0
- elseif v.Name=="Top" then
- v.Transparency=0.25
- end
- end
- face:clone().Parent=char.Head
- for i=1,20 do
- Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
- wait()
- end
- Laz:remove()
- end
- end
- function SuitUp(mouse)
- if char:findFirstChild("Suit") then
- char.Suit:remove()
- else
- Suit()
- end
- end
- function Swipe(mouse)
- local Cont=Handle.Touched:connect(function(h)
- if h.Parent~=nil and h.Parent.Name~=Name and game.Players:getPlayerFromCharacter(h.Parent)~=nil then
- pcall(function() cr:clone().Parent=h.Parent.Humanoid h.Parent.Shirt:remove() h.Parent.Pants:remove() end)
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("Part") then
- wait()
- b=Instance.new("BodyVelocity")
- b.Parent=v
- v:BreakJoints()
- b.velocity=(v.Position-Vector3.new(math.random(-100,100),v.Position.y,math.random(-100,100))).unit*50
- end
- end
- wait()
- pcall(function() h.Parent.Humanoid.creator:remove() end)
- for i=1,17 do
- wait()
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("Part") then
- v.BrickColor=BrickColor:Black()
- v:BreakJoints()
- v.Reflectance=0
- wait()
- v.Reflectance=0.7
- end
- end
- end
- end
- end)
- wait()
- for i=0,0.6,0.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0.05/2)
- wHy.C0=wHy.C0*CFrame.new(0,0,-0.1)
- end
- wait()
- for i=1,0,-.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,0.1/2,-.1/2)*CFrame.Angles(math.rad((90/5)/2),-.1/2,-0.05/2)
- wHy.C0=wHy.C0*CFrame.new(0,0,.175)
- end
- wait()
- for i=0,0.4,0.05 do
- wait()
- w2.C0=w2.C0*CFrame.new(0,-0.1/2,.1/2)*CFrame.Angles(math.rad((-90/5)/2),0.1/2,0)
- end
- wait()
- for i=1,3 do
- wHy.C0=wHy.C0*CFrame.new(0,0,-0.25)
- wait()
- end
- w2.C0=We
- wHy.C0 = CFrame.new(0,0.25,1)*CFrame.Angles(math.rad(90),0,0)
- Cont:disconnect()
- end
- function Bale(mouse)
- pos=mouse.Hit.p
- dir = (pos - char.Torso.CFrame.p).unit
- for i = 1, 100, 1.2 do
- wait()
- local ex = Instance.new("Explosion")
- ex.Position = char.Torso.CFrame.p + (dir * 8 * i) + (dir * 7)
- ex.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Parent.Parent.Name~=Name and hit.Name~="Base" then
- hit.Anchored=false
- hit:BreakJoints()
- hit.Velocity=(char.Torso.Position-ex.Position).unit*-250
- end
- end)
- ex.BlastRadius = 6
- ex.BlastPressure = 0
- ex.Parent = game.Workspace
- end
- end
- function Shock(mouse)
- for i=0.4,0,-.05/2 do
- wHy.C0=wHy.C0*CFrame.Angles(math.rad(i*30/2),0,0)
- wait()
- w2.C0=w2.C0*CFrame.Angles(math.rad(4/2),0,0)
- end
- wait(0.25)
- for i=1,15 do
- wait(0.25)
- local b=Instance.new("Part")
- b.BrickColor=BrickColor:White()
- b.Reflectance=0.1
- b.Transparency=0.75
- b.Size=Vector3.new(1,1,1)
- b.Shape="Ball"
- b.CanCollide=true
- b.Name="Bullet"
- b.TopSurface="Smooth"
- local sp=Instance.new("Sparkles")
- sp.Color=BrickColor:Red().Color
- sp.Parent=b
- b.Position=char.Top.Position+Vector3.new(0,1,0)
- b.BottomSurface="Smooth"
- b.Friction=0
- local bo=Instance.new("BodyVelocity")
- bo.maxForce=Vector3.new(9999,9999,9999)
- bo.velocity=(mouse.Hit.p-char.Torso.Position).unit*200
- bo.Parent=b
- local co=b.Touched:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Name~="Base" and hit.Name~="Handle" and hit.Parent.Parent.Name~=Name then
- local ex = Instance.new("Explosion")
- ex.Position = b.Position
- ex.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Parent.Parent.Name~=Name and hit.Name~="Base" then
- hit.Anchored=false
- hit:BreakJoints()
- hit.Velocity=(char.Torso.Position-ex.Position).unit*-250
- end
- end)
- ex.BlastRadius = 3
- ex.BlastPressure = 0
- ex.Parent = game.Workspace
- Delay(0,function() b:remove() end)
- end
- end)
- b.Parent=workspace
- Delay(3,function() b.Parent=nil end)
- end
- for i=0.4,0,-.05/2 do
- wHy.C0=wHy.C0*CFrame.Angles(math.rad(-i*30/2),0,0)
- wait()
- w2.C0=w2.C0*CFrame.Angles(math.rad(-5/2),0,0)
- end
- w2.C0=We
- wHy.C0=CFrame.new(0,0.25,1)*CFrame.Angles(math.rad(90),0,0)
- collectgarbage("collect")
- end
- function Charge(mouse)
- local mouset=mouse.Target
- if mouset~=nil and mouset.Parent.Name~=Name and mouset.Parent.Parent~=Name then
- for i=1,3,0.5 do
- w2.C0=w2.C0*CFrame.new(0,0,.1/4)*CFrame.Angles(math.rad(i*11/4),0,0)
- wHy.C0=wHy.C0*CFrame.Angles(math.rad(4),0,0)
- wait(0.05)
- end
- wait(0.5)
- char.Torso.Anchored=true
- local Shell=Instance.new("Part")
- Shell.BrickColor=BrickColor:Black()
- Shell.Shape="Ball"
- Shell.Size=Vector3.new(2,2,2)
- Shell.Transparency=0.6
- Shell.Reflectance=0.07
- Shell.CFrame=char.Top.CFrame
- local ShMesh=Instance.new("SpecialMesh")
- ShMesh.MeshType="Sphere"
- ShMesh.Scale=Vector3.new(0.5,0.5,0.5)
- ShMesh.Parent=Shell
- Shell.Parent=char
- local w = Instance.new("Weld")
- w.Parent = Shell
- w.Part0 = w.Parent
- w.Part1 = char.Top
- w.C0 = CFrame.new(0,0,0)
- for i=1,20 do
- wait()
- ShMesh.Scale=ShMesh.Scale+Vector3.new(0.2,0.2,0.2)
- end
- wait()
- local de=0
- co=mouse.Move:connect(function()
- if de==0 then
- de=1
- pcall(function() char.Torso.Lazer:remove() end)
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Black()
- Laz.Reflectance=0.02
- Laz.TopSurface="Smooth"
- Laz.Name="Lazer"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.CFrame=CFrame.new((mouse.Hit.p+char.Top.Position)/2,char.Top.Position)
- Laz.Parent=char.Torso
- Laz.Size=Vector3.new(1,1,2)
- Laz.Transparency=0.2
- Laz.Reflectance=0.3
- local Me=Instance.new("BlockMesh")
- Me.Bevel=0.42
- Me.Parent=Laz
- Me.Scale = Vector3.new(3.5,3.5,(mouse.Hit.p - char.Top.Position).magnitude/2)
- Delay(0,function()
- local hit=mouse.Target
- if hit.Parent.Name~=Name and hit.Parent.Parent.Name~=Name and hit.Name~="Base" and hit:GetMass()<400 then
- hit.BrickColor=BrickColor:Black()
- for i=1,10 do
- hit.Transparency=i/10
- wait()
- end
- hit:remove()
- end
- end)
- wait(0.2)
- de=0
- end
- end)
- wait(5)
- co:disconnect()
- char.Torso.Anchored=false
- for i=1,10 do
- pcall(function() char.Torso.Lazer:remove() end)
- wait()
- end
- for i=1,16 do
- ShMesh.Scale=ShMesh.Scale+Vector3.new(-0.2,-0.2,-0.2)
- wait(0.02)
- end
- wait()
- Shell:remove()
- for i=1,3,0.5 do
- w2.C0=w2.C0*CFrame.new(0,0,.1/-4)*CFrame.Angles(math.rad(i*-11/4),0,0)
- wHy.C0=wHy.C0*CFrame.Angles(math.rad(-4),0,0)
- wait(0.05)
- end
- w2.C0=We
- wHy.C0=CFrame.new(0,0.25,1)*CFrame.Angles(math.rad(90),0,0)
- end
- end
- --ToDo:
- fire={Ice,Fire,Lazer,BH,Nova,Teleport,Break,Viso,SuitUp,Swipe,Bale,Shock,Charge}
- name={"Ice","Fire","Lazer","Black Hole","Super Nova","Teleport","Sb-Break","Cloaking","Suit","Swipe","BaleFire","Minigun","Staff Happy"}
- klick={"z","x","c","v","b","n","p","m","l","k","j","h","g"}
- function Kay(ke)
- for _,v in pairs(klick) do
- if v==ke then
- return _
- end
- end
- return false
- end
- f=Staff.Selected:connect(function(mouse)
- if d==0 and char.Torso:findFirstChild("Right Shoulder")~=nil then
- pcall(function() script.Sour.Value=[[print("Hello,World!")]] end) --Nothing to see here.
- d=1
- Scrl=1
- f:disconnect()
- pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
- Sh[2].Parent=nil
- w2 = Instance.new("Weld")
- w2.Name="Right Shouldr"
- w2.Parent = char.Torso
- w2.Part0 = char["Right Arm"]
- w2.Part1 = w2.Parent
- w2.C0 = CFrame.new(-1.5,0.5,.5)*CFrame.Angles(math.rad(90*3),0,0)
- We=w2.C0
- makeStaff()
- mouse.KeyDown:connect(function(key)
- if Kay(tostring(key))~=false then
- Scrl=Kay(tostring(key))
- hint("Mode: "..tostring(name[Scrl]),2)
- end
- end)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() fire[Scrl](mouse) end) ---Down with the bloody Red Queen.
- end
- end)
- function Suit()
- color=BrickColor:White()
- color2=BrickColor.new("Dark stone grey")
- model = Instance.new("Model")
- model.Parent = char
- model.Name = "Suit"
- Tors=Instance.new("Part")
- Tors.Size=char.Torso.Size
- Tors.BrickColor=color
- Tors.Reflectance=0.75
- Tors.Transparency=0
- Tors.CanCollide=false
- Tors.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tors
- Mesh.Scale=Vector3.new(1.01,0.9,1.01)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tors
- w.C0 = CFrame.new(0,0,0)
- for _,v in pairs(char:children()) do
- if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then
- Tor=Instance.new("Part")
- Tor.Size=v.Size
- Tor.BrickColor=color
- Tor.Reflectance=0.75
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.01,0.9,1.01)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)
- end
- end
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Wing2"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.2,1,3)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0.5,0.4,1.1)*CFrame.Angles(math.rad(-40),math.rad(20),0)
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Wing1"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.2,1,3)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(-0.5,0.4,1.1)*CFrame.Angles(math.rad(-40),math.rad(-20),0)
- v=char["Left Leg"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,0.4,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.6,0)
- v=char["Right Leg"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,0.4,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.6,0)
- v=char["Left Arm"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,0.3,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.43,0)
- v=char["Right Arm"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,0.3,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.43,0)
- v=model["Wing2"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.3,1.1,0.2)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,1.3)
- v=model["Wing1"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.3,1.1,0.2)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,1.3)
- v=char["Torso"]
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0.1
- Tor.Shape="Ball"
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- --Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.7,.7,.7)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.2,0.4)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.4,0.4,0.01)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.51)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.49)*CFrame.Angles(0,0,math.rad(90))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.25,.25,.25)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0.27,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(-0.27,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
- end
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