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Untitled

Dec 15th, 2018
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  1.  
  2. script:ClearAllChildren()
  3. wait(0.2)
  4.  
  5. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  6. local FireSound = "904051531"
  7. local LAUGHS = {834001699,834001752,834001797,834001828}
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. local sick = Instance.new("Sound",Character)
  23. q = Character:GetChildren()
  24. for u = 1, #q do
  25. if q[u].ClassName == "Accessory" then
  26. q[u]:Destroy()
  27. elseif q[u].ClassName == "CharacterMesh" then
  28. q[u]:Destroy()
  29. end
  30. end
  31. Head.face:Destroy()
  32. Head.Mesh:Destroy()
  33. newmesh = Instance.new("SpecialMesh")
  34. newmesh.Scale = Vector3.new(1.1,1.1,1.1)
  35. newmesh.MeshId = "http://www.roblox.com/asset/?id=0"
  36. newmesh.TextureId = "http://www.roblox.com/asset/?id=0"
  37. newmesh.Parent = Head
  38.  
  39. local function weldBetween(a, b)
  40. local weldd = Instance.new("ManualWeld")
  41. weldd.Part0 = a
  42. weldd.Part1 = b
  43. weldd.C0 = CFrame.new()
  44. weldd.C1 = b.CFrame:inverse() * a.CFrame
  45. weldd.Parent = a
  46. return weldd
  47. end
  48. RootJoint = RootPart["RootJoint"]
  49. Neck = Torso["Neck"]
  50. RightShoulder = Torso["Right Shoulder"]
  51. LeftShoulder = Torso["Left Shoulder"]
  52. RightHip = Torso["Right Hip"]
  53. LeftHip = Torso["Left Hip"]
  54. local TIME = 0
  55. local sick = Instance.new("Sound",Torso)
  56.  
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73.  
  74.  
  75. it = Instance.new
  76.  
  77. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  78. local fp=it("Part")
  79. fp.formFactor=formfactor
  80. fp.Parent=parent
  81. fp.Reflectance=reflectance
  82. fp.Transparency=transparency
  83. fp.CanCollide=false
  84. fp.Locked=true
  85. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  86. fp.Name=name
  87. fp.Size=size
  88. fp.Position=Character.Torso.Position
  89. fp.Material=material
  90. fp:BreakJoints()
  91. return fp
  92. end
  93.  
  94. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  95. local mesh=it(Mesh)
  96. mesh.Parent=part
  97. if Mesh=="SpecialMesh" then
  98. mesh.MeshType=meshtype
  99. mesh.MeshId=meshid
  100. end
  101. mesh.Offset=offset
  102. mesh.Scale=scale
  103. return mesh
  104. end
  105.  
  106. function weld(parent,part0,part1,c0,c1)
  107. local weld=it("Weld")
  108. weld.Parent=parent
  109. weld.Part0=part0
  110. weld.Part1=part1
  111. weld.C0=c0
  112. weld.C1=c1
  113. return weld
  114. end
  115.  
  116. q = "Really black"
  117. Claw1=part(Enum.FormFactor.Custom,Character,Enum.Material.SmoothPlastic,0,0,q,"Claw",Vector3.new(0.400000006, 0.400000036, 0.400000006))
  118. Claw1weld=weld(Character,RightArm,Claw1,CFrame.new(0.25, -2.3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00980377197, -0.0303750038, 0.719708443, -5, 3.10001451e-005, 3.09999632e-005, 3.10008145e-005, 0, 0, 0, -4, -1))
  119. mesh("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=10681506",Vector3.new(0, 0, 0),Vector3.new(-1,-1.8,-1))
  120. Claw2=part(Enum.FormFactor.Custom,Character,Enum.Material.SmoothPlastic,0,0,q,"Claw",Vector3.new(0.400000006, 0.400000036, 0.400000006))
  121. Claw2weld=weld(Character,LeftArm,Claw2,CFrame.new(-0.25, -2.3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00980377197, -0.0303750038, 0.719708443, 5, 3.10001451e-005, 3.09999632e-005, 3.10008145e-005, 0, 0, 0, -4, -1))
  122. mesh("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=10681506",Vector3.new(0, 0, 0),Vector3.new(-1,-1.8,-1))
  123.  
  124. --//=================================\\
  125. --|| USEFUL VALUES
  126. --\\=================================//
  127.  
  128. Animation_Speed = 3
  129. local FORCERESET = false
  130. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  131. local Speed = 16
  132. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  135. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  136. local DAMAGEMULTIPLIER = 1
  137. local ANIM = "Idle"
  138. local ATTACK = false
  139. local EQUIPPED = false
  140. local HOLD = false
  141. local COMBO = 1
  142. local COMBO2 = 1
  143. local Rooted = false
  144. local SINE = 0
  145. local STAGGERHITANIM = false
  146. local STAGGERANIM = false
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local NOWALK = false
  152. local VALUE2 = false
  153. local INTRO = false
  154. local TRANSFORMED = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "BanishV3Gui"
  161. local Weapon = IT("Model")
  162. Weapon.Name = "Adds"
  163. local Effects = IT("Folder", Weapon)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character:FindFirstChild("Animate")
  167. local UNANCHOR = true
  168. local TOBANISH = {}
  169. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  170. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  171. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  172. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  173. script.Parent = PlayerGui
  174.  
  175. --//=================================\\
  176. --\\=================================//
  177.  
  178.  
  179. --//=================================\\
  180. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  181. --\\=================================//
  182.  
  183.  
  184. Class_Name = "Beserker"
  185. Weapon_Name = "Claws"
  186.  
  187. Custom_Colors = {
  188. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  189. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  190.  
  191. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  192. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  193. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  194. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  195. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  196.  
  197. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  198. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  199. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  200. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  201. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  202. }
  203.  
  204. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  205. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  206. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  207. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  208. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  209. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  210.  
  211. Player_Size = 1 --Size of the player.
  212. Animation_Speed = 2
  213. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  214.  
  215. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  216. Enable_Stats = false --Enables or disables stats.
  217. Put_Stats_In_Character = false --Places stats in Character.
  218. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  219. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  220. Enable_Stagger = false --Enables or disables staggering.
  221. Enable_Stun = false --Enables or disables the stun mechanic.
  222. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  223. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  224.  
  225. Start_Equipped = false --Starts the player equipped with their weapon.
  226. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  227. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  228. Disable_Animator = true --Disables the Animator in the humanoid.
  229. Disable_Animate = true --Disables the Animate script in the character.
  230. Disable_Moving_Arms = false --Keeps the arms from moving around.
  231. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  232. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  233. Disable_Jump = false --Disables jumping.
  234. Use_HopperBin = true --Uses a hopperbin to do things.
  235.  
  236. Player_Size = 1 --Size of the player.
  237. Animation_Speed = 2
  238. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  239.  
  240. Cooldown_1 = 0 --Cooldowns for abilites.
  241. Cooldown_2 = 0
  242. Cooldown_3 = 0
  243. Cooldown_4 = 0
  244. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  245. Skill_2_Mana_Cost = 0
  246. Skill_3_Mana_Cost = 0
  247. Skill_4_Mana_Cost = 0
  248. Max_Mana = 0 --Maximum amount of mana you can have.
  249. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  250. Mana_Name = "Mana" --Name for the mana bar.
  251. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  252. Max_Stun = 1 --Maximum amount of stun you can have.
  253. Recover_Mana = 0 --How much mana you gain.
  254. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  255. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  256. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  257. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  258. Lose_Stun = 0 --How much stun you lose.
  259. Stun_Wait = 0 --Delay between losing stun.
  260. Mana_Wait = 0 --Delay between gaining mana.
  261. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  262. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  263. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  264. Show_Stats = false --Hides or shows stats.
  265. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  266.  
  267. ArtificialHB = Instance.new("BindableEvent", script)
  268. ArtificialHB.Name = "ArtificialHB"
  269.  
  270. script:WaitForChild("ArtificialHB")
  271.  
  272. frame = Frame_Speed
  273. tf = 0
  274. allowframeloss = false
  275. tossremainder = false
  276. lastframe = tick()
  277. script.ArtificialHB:Fire()
  278.  
  279. game:GetService("RunService").Heartbeat:connect(function(s, p)
  280. tf = tf + s
  281. if tf >= frame then
  282. if allowframeloss then
  283. script.ArtificialHB:Fire()
  284. lastframe = tick()
  285. else
  286. for i = 1, math.floor(tf / frame) do
  287. script.ArtificialHB:Fire()
  288. end
  289. lastframe = tick()
  290. end
  291. if tossremainder then
  292. tf = 0
  293. else
  294. tf = tf - frame * math.floor(tf / frame)
  295. end
  296. end
  297. end)
  298.  
  299. --//=================================\\
  300. --\\=================================//
  301.  
  302. --//=================================\\
  303. --|| SOME FUNCTIONS
  304. --\\=================================//
  305.  
  306. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  307. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  308. end
  309.  
  310. function PositiveAngle(NUMBER)
  311. if NUMBER >= 0 then
  312. NUMBER = 0
  313. end
  314. return NUMBER
  315. end
  316.  
  317. function NegativeAngle(NUMBER)
  318. if NUMBER <= 0 then
  319. NUMBER = 0
  320. end
  321. return NUMBER
  322. end
  323.  
  324. function Swait(NUMBER)
  325. if NUMBER == 0 or NUMBER == nil then
  326. ArtificialHB.Event:wait()
  327. else
  328. for i = 1, NUMBER do
  329. ArtificialHB.Event:wait()
  330. end
  331. end
  332. end
  333.  
  334. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  335. local NEWMESH = IT(MESH)
  336. if MESH == "SpecialMesh" then
  337. NEWMESH.MeshType = MESHTYPE
  338. if MESHID ~= "nil" and MESHID ~= "" then
  339. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  340. end
  341. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  342. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  343. end
  344. end
  345. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  346. NEWMESH.Scale = SCALE
  347. NEWMESH.Parent = PARENT
  348. return NEWMESH
  349. end
  350.  
  351. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  352. local NEWPART = IT("Part")
  353. NEWPART.formFactor = FORMFACTOR
  354. NEWPART.Reflectance = REFLECTANCE
  355. NEWPART.Transparency = TRANSPARENCY
  356. NEWPART.CanCollide = false
  357. NEWPART.Locked = true
  358. NEWPART.Anchored = true
  359. if ANCHOR == false then
  360. NEWPART.Anchored = false
  361. end
  362. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  363. NEWPART.Name = NAME
  364. NEWPART.Size = SIZE
  365. NEWPART.Position = Torso.Position
  366. NEWPART.Material = MATERIAL
  367. NEWPART:BreakJoints()
  368. NEWPART.Parent = PARENT
  369. return NEWPART
  370. end
  371.  
  372. local function weldBetween(a, b)
  373. local weldd = Instance.new("ManualWeld")
  374. weldd.Part0 = a
  375. weldd.Part1 = b
  376. weldd.C0 = CFrame.new()
  377. weldd.C1 = b.CFrame:inverse() * a.CFrame
  378. weldd.Parent = a
  379. return weldd
  380. end
  381.  
  382.  
  383. function QuaternionFromCFrame(cf)
  384. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  385. local trace = m00 + m11 + m22
  386. if trace > 0 then
  387. local s = math.sqrt(1 + trace)
  388. local recip = 0.5 / s
  389. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  390. else
  391. local i = 0
  392. if m11 > m00 then
  393. i = 1
  394. end
  395. if m22 > (i == 0 and m00 or m11) then
  396. i = 2
  397. end
  398. if i == 0 then
  399. local s = math.sqrt(m00 - m11 - m22 + 1)
  400. local recip = 0.5 / s
  401. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  402. elseif i == 1 then
  403. local s = math.sqrt(m11 - m22 - m00 + 1)
  404. local recip = 0.5 / s
  405. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  406. elseif i == 2 then
  407. local s = math.sqrt(m22 - m00 - m11 + 1)
  408. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  409. end
  410. end
  411. end
  412.  
  413. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  414. local xs, ys, zs = x + x, y + y, z + z
  415. local wx, wy, wz = w * xs, w * ys, w * zs
  416. local xx = x * xs
  417. local xy = x * ys
  418. local xz = x * zs
  419. local yy = y * ys
  420. local yz = y * zs
  421. local zz = z * zs
  422. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  423. end
  424.  
  425. function QuaternionSlerp(a, b, t)
  426. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  427. local startInterp, finishInterp;
  428. if cosTheta >= 0.0001 then
  429. if (1 - cosTheta) > 0.0001 then
  430. local theta = ACOS(cosTheta)
  431. local invSinTheta = 1 / SIN(theta)
  432. startInterp = SIN((1 - t) * theta) * invSinTheta
  433. finishInterp = SIN(t * theta) * invSinTheta
  434. else
  435. startInterp = 1 - t
  436. finishInterp = t
  437. end
  438. else
  439. if (1 + cosTheta) > 0.0001 then
  440. local theta = ACOS(-cosTheta)
  441. local invSinTheta = 1 / SIN(theta)
  442. startInterp = SIN((t - 1) * theta) * invSinTheta
  443. finishInterp = SIN(t * theta) * invSinTheta
  444. else
  445. startInterp = t - 1
  446. finishInterp = t
  447. end
  448. end
  449. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  450. end
  451.  
  452. function Clerp(a, b, t)
  453. local qa = {QuaternionFromCFrame(a)}
  454. local qb = {QuaternionFromCFrame(b)}
  455. local ax, ay, az = a.x, a.y, a.z
  456. local bx, by, bz = b.x, b.y, b.z
  457. local _t = 1 - t
  458. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  459. end
  460.  
  461. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  462. local frame = IT("Frame")
  463. frame.BackgroundTransparency = TRANSPARENCY
  464. frame.BorderSizePixel = BORDERSIZEPIXEL
  465. frame.Position = POSITION
  466. frame.Size = SIZE
  467. frame.BackgroundColor3 = COLOR
  468. frame.BorderColor3 = BORDERCOLOR
  469. frame.Name = NAME
  470. frame.Parent = PARENT
  471. return frame
  472. end
  473.  
  474.  
  475. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  476. local label = IT("TextLabel")
  477. label.BackgroundTransparency = 1
  478. label.Size = UD2(1, 0, 1, 0)
  479. label.Position = UD2(0, 0, 0, 0)
  480. label.TextColor3 = TEXTCOLOR
  481. label.TextStrokeTransparency = STROKETRANSPARENCY
  482. label.TextTransparency = TRANSPARENCY
  483. label.FontSize = TEXTFONTSIZE
  484. label.Font = TEXTFONT
  485. label.BorderSizePixel = BORDERSIZEPIXEL
  486. label.TextScaled = false
  487. label.Text = TEXT
  488. label.Name = NAME
  489. label.Parent = PARENT
  490. return label
  491. end
  492.  
  493. function NoOutlines(PART)
  494. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  495. end
  496.  
  497. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  498. local NEWWELD = IT(TYPE)
  499. NEWWELD.Part0 = PART0
  500. NEWWELD.Part1 = PART1
  501. NEWWELD.C0 = C0
  502. NEWWELD.C1 = C1
  503. NEWWELD.Parent = PARENT
  504. return NEWWELD
  505. end
  506.  
  507. local S = IT("Sound")
  508. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  509. local NEWSOUND = nil
  510. coroutine.resume(coroutine.create(function()
  511. NEWSOUND = S:Clone()
  512. NEWSOUND.Parent = PARENT
  513. NEWSOUND.Volume = VOLUME
  514. NEWSOUND.Pitch = PITCH
  515. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  516. NEWSOUND:play()
  517. if DOESLOOP == true then
  518. NEWSOUND.Looped = true
  519. else
  520. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  521. NEWSOUND:remove()
  522. end
  523. end))
  524. return NEWSOUND
  525. end
  526.  
  527. function CFrameFromTopBack(at, top, back)
  528. local right = top:Cross(back)
  529. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  530. end
  531.  
  532. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  533. function WACKYEFFECT(Table)
  534. local TYPE = (Table.EffectType or "Sphere")
  535. local SIZE = (Table.Size or VT(1,1,1))
  536. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  537. local TRANSPARENCY = (Table.Transparency or 0)
  538. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  539. local CFRAME = (Table.CFrame or Torso.CFrame)
  540. local MOVEDIRECTION = (Table.MoveToPos or nil)
  541. local ROTATION1 = (Table.RotationX or 0)
  542. local ROTATION2 = (Table.RotationY or 0)
  543. local ROTATION3 = (Table.RotationZ or 0)
  544. local MATERIAL = (Table.Material or "Neon")
  545. local COLOR = (Table.Color or C3(1,1,1))
  546. local TIME = (Table.Time or 45)
  547. local SOUNDID = (Table.SoundID or nil)
  548. local SOUNDPITCH = (Table.SoundPitch or nil)
  549. local SOUNDVOLUME = (Table.SoundVolume or nil)
  550. coroutine.resume(coroutine.create(function()
  551. local PLAYSSOUND = false
  552. local SOUND = nil
  553. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  554. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  555. PLAYSSOUND = true
  556. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  557. end
  558. EFFECT.Color = COLOR
  559. local MSH = nil
  560. if TYPE == "Sphere" then
  561. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  562. elseif TYPE == "Block" then
  563. MSH = IT("BlockMesh",EFFECT)
  564. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  565. elseif TYPE == "Wave" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  567. elseif TYPE == "Ring" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  569. elseif TYPE == "Slash" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  571. elseif TYPE == "Round Slash" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  573. elseif TYPE == "Swirl" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  575. elseif TYPE == "Skull" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  577. elseif TYPE == "Crystal" then
  578. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  579. end
  580. if MSH ~= nil then
  581. local MOVESPEED = nil
  582. if MOVEDIRECTION ~= nil then
  583. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  584. end
  585. local GROWTH = SIZE - ENDSIZE
  586. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  587. if TYPE == "Block" then
  588. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  589. else
  590. EFFECT.CFrame = CFRAME
  591. end
  592. for LOOP = 1, TIME+1 do
  593. Swait()
  594. MSH.Scale = MSH.Scale - GROWTH/TIME
  595. if TYPE == "Wave" then
  596. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  597. end
  598. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  599. if TYPE == "Block" then
  600. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  601. else
  602. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  603. end
  604. if MOVEDIRECTION ~= nil then
  605. local ORI = EFFECT.Orientation
  606. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  607. EFFECT.Orientation = ORI
  608. end
  609. end
  610. if PLAYSSOUND == false then
  611. EFFECT:remove()
  612. else
  613. SOUND.Stopped:Connect(function()
  614. EFFECT:remove()
  615. end)
  616. end
  617. else
  618. if PLAYSSOUND == false then
  619. EFFECT:remove()
  620. else
  621. repeat Swait() until SOUND.Playing == false
  622. EFFECT:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MakeForm(PART,TYPE)
  629. if TYPE == "Cyl" then
  630. local MSH = IT("CylinderMesh",PART)
  631. elseif TYPE == "Ball" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Sphere"
  634. elseif TYPE == "Wedge" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Wedge"
  637. end
  638. end
  639.  
  640. local asd = Instance.new("ParticleEmitter")
  641. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  642. asd.LightEmission = .1
  643. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  644. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  645. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  646. asd.Transparency = bbb
  647. asd.Size = aaa
  648. asd.ZOffset = .9
  649. asd.Acceleration = Vector3.new(0, -15, 0)
  650. asd.LockedToPart = false
  651. asd.EmissionDirection = "Back"
  652. asd.Lifetime = NumberRange.new(1, 2)
  653. asd.Rotation = NumberRange.new(-100, 100)
  654. asd.RotSpeed = NumberRange.new(-100, 100)
  655. asd.Speed = NumberRange.new(10)
  656. asd.Enabled = false
  657. asd.VelocitySpread = 999
  658.  
  659. function getbloody(victim,amount)
  660. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  661. PART.CFrame = victim.CFrame
  662. local HITPLAYERSOUNDS = {"356551938","264486467"}
  663. Debris:AddItem(PART,5)
  664. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  665. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  666. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  667. local prtcl = asd:Clone()
  668. prtcl.Parent = PART
  669. prtcl:Emit(amount*10)
  670. end
  671.  
  672. local Particle = IT("ParticleEmitter",nil)
  673. Particle.Enabled = false
  674. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  675. Particle.LightEmission = 0.5
  676. Particle.Rate = 150
  677. Particle.ZOffset = 1
  678. Particle.Rotation = NumberRange.new(-180, 180)
  679. Particle.RotSpeed = NumberRange.new(-180, 180)
  680. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  681. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  682.  
  683. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  684. function ParticleEmitter(Table)
  685. local PRTCL = Particle:Clone()
  686. local Speed = Table.Speed or 5
  687. local Drag = Table.Drag or 0
  688. local Size1 = Table.Size1 or 1
  689. local Size2 = Table.Size2 or 5
  690. local Lifetime1 = Table.Lifetime1 or 1
  691. local Lifetime2 = Table.Lifetime2 or 1.5
  692. local Parent = Table.Parent or Torso
  693. local Emit = Table.Emit or 100
  694. local Offset = Table.Offset or 360
  695. local Acel = Table.Acel or VT(0,0,0)
  696. local Enabled = Table.Enabled or false
  697. PRTCL.Parent = Parent
  698. PRTCL.Size = NumberSequence.new(Size1,Size2)
  699. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  700. PRTCL.Speed = NumberRange.new(Speed)
  701. PRTCL.VelocitySpread = Offset
  702. PRTCL.Drag = Drag
  703. PRTCL.Acceleration = Acel
  704. if Enabled == false then
  705. PRTCL:Emit(Emit)
  706. Debris:AddItem(PRTCL,Lifetime2)
  707. else
  708. PRTCL.Enabled = true
  709. end
  710. return PRTCL
  711. end
  712.  
  713. function SpawnTrail(FROM,TO,BIG)
  714. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  715. MakeForm(TRAIL,"Cyl")
  716. local DIST = (FROM - TO).Magnitude
  717. if BIG == true then
  718. TRAIL.Size = VT(0.5,DIST,0.5)
  719. else
  720. TRAIL.Size = VT(0.25,DIST,0.25)
  721. end
  722. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  723. coroutine.resume(coroutine.create(function()
  724. for i = 1, 5 do
  725. Swait()
  726. TRAIL.Transparency = TRAIL.Transparency + 0.1
  727. end
  728. TRAIL:remove()
  729. end))
  730. end
  731.  
  732. Debris = game:GetService("Debris")
  733.  
  734. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  735. local DIRECTION = CF(StartPos,EndPos).lookVector
  736. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  737. end
  738.  
  739. function turnto(position)
  740. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  741. end
  742.  
  743. --//=================================\\
  744. --|| RESIZE PLAYER
  745. --\\=================================//
  746.  
  747. if Player_Size ~= 1 then
  748. RootPart.Size = RootPart.Size * Player_Size
  749. Torso.Size = Torso.Size * Player_Size
  750. Head.Size = Head.Size * Player_Size
  751. RightArm.Size = RightArm.Size * Player_Size
  752. LeftArm.Size = LeftArm.Size * Player_Size
  753. RightLeg.Size = RightLeg.Size * Player_Size
  754. LeftLeg.Size = LeftLeg.Size * Player_Size
  755. RootJoint.Parent = RootPart
  756. Neck.Parent = Torso
  757. RightShoulder.Parent = Torso
  758. LeftShoulder.Parent = Torso
  759. RightHip.Parent = Torso
  760. LeftHip.Parent = Torso
  761.  
  762. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  763. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  764. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  765. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  766. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  767. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  768. if Disable_Moving_Arms == false then
  769. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  770. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  771. else
  772. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  773. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  774. end
  775. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  776. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  777. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  778. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  779. end
  780.  
  781.  
  782. --//=================================\\
  783. --\\=================================//
  784.  
  785. --//=================================\\
  786. --|| WEAPON CREATION
  787. --\\=================================//
  788.  
  789. local PRT = CreatePart(3, char, "Fabric", 0, 0, "", "The Mask", VT(1,1,1),false)
  790. PRT.Color = C3(0,0,0)
  791. local MaskWeld = CreateWeldOrSnapOrMotor("Weld", hed, hed, PRT, CF(0,0.2,0), CF(0, 0.15, 0))
  792. CreateMesh("SpecialMesh", PRT, "FileMesh", "62146989", "145633085", VT(1.1,1.1,1.1)*1.05, VT(0,0,0))
  793.  
  794. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  795. local TORSO = Torso
  796. local HUM = Humanoid
  797. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  798. coroutine.wrap(function()
  799. VT = Vector3.new
  800. MRANDOM = math.random
  801. local A = TIME
  802. local B = INTENSITY
  803. local C = true
  804. local HUMANOID = Humanoid
  805. local TIMER = A or 35
  806. local SHAKE = B or 5
  807. local FADE = C or true
  808. if HUMANOID then
  809. local FADER = SHAKE / TIMER
  810. for i = 1, TIMER do
  811. wait()
  812. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  813. end
  814. HUMANOID.CameraOffset = VT(0, 0, 0)
  815. end
  816.  
  817. end)()
  818. end
  819. end
  820.  
  821.  
  822. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  823. PRT.Color = C3(0,0,0)
  824. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  825. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  826. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  827. PRT.Color = C3(0,0,0)
  828.  
  829. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  830. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  831. MakeForm(Part,"Wedge")
  832.  
  833. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  834. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  835. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  836. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  837. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  838. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  840. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  842. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  843.  
  844. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  845. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  846. MakeForm(Part,"Wedge")
  847.  
  848. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  849. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  851. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  852. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  853. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  854. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  855. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  857. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858.  
  859. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  860. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  861. MakeForm(Part,"Wedge")
  862.  
  863. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  864. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  866. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  867. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  868. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  869. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  870. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  872. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873.  
  874. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  875. function WACKYEFFECT(Table)
  876. local TYPE = (Table.EffectType or "Sphere")
  877. local SIZE = (Table.Size or VT(1,1,1))
  878. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  879. local TRANSPARENCY = (Table.Transparency or 0)
  880. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  881. local CFRAME = (Table.CFrame or Torso.CFrame)
  882. local MOVEDIRECTION = (Table.MoveToPos or nil)
  883. local ROTATION1 = (Table.RotationX or 0)
  884. local ROTATION2 = (Table.RotationY or 0)
  885. local ROTATION3 = (Table.RotationZ or 0)
  886. local MATERIAL = (Table.Material or "Neon")
  887. local COLOR = (Table.Color or C3(1,1,1))
  888. local TIME = (Table.Time or 45)
  889. local SOUNDID = (Table.SoundID or nil)
  890. local SOUNDPITCH = (Table.SoundPitch or nil)
  891. local SOUNDVOLUME = (Table.SoundVolume or nil)
  892. coroutine.resume(coroutine.create(function()
  893. local PLAYSSOUND = false
  894. local SOUND = nil
  895. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  896. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  897. PLAYSSOUND = true
  898. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  899. end
  900. EFFECT.Color = COLOR
  901. local MSH = nil
  902. if TYPE == "Sphere" then
  903. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  904. elseif TYPE == "Block" then
  905. MSH = IT("BlockMesh",EFFECT)
  906. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  907. elseif TYPE == "Wave" then
  908. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  909. elseif TYPE == "Ring" then
  910. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  911. elseif TYPE == "Slash" then
  912. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  913. elseif TYPE == "Round Slash" then
  914. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  915. elseif TYPE == "Swirl" then
  916. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  917. elseif TYPE == "Skull" then
  918. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  919. elseif TYPE == "Crystal" then
  920. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  921. end
  922. if MSH ~= nil then
  923. local MOVESPEED = nil
  924. if MOVEDIRECTION ~= nil then
  925. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  926. end
  927. local GROWTH = SIZE - ENDSIZE
  928. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  929. if TYPE == "Block" then
  930. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  931. else
  932. EFFECT.CFrame = CFRAME
  933. end
  934. for LOOP = 1, TIME+1 do
  935. Swait()
  936. MSH.Scale = MSH.Scale - GROWTH/TIME
  937. if TYPE == "Wave" then
  938. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  939. end
  940. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  941. if TYPE == "Block" then
  942. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  943. else
  944. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  945. end
  946. if MOVEDIRECTION ~= nil then
  947. local ORI = EFFECT.Orientation
  948. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  949. EFFECT.Orientation = ORI
  950. end
  951. end
  952. if PLAYSSOUND == false then
  953. EFFECT:remove()
  954. else
  955. SOUND.Stopped:Connect(function()
  956. EFFECT:remove()
  957. end)
  958. end
  959. else
  960. if PLAYSSOUND == false then
  961. EFFECT:remove()
  962. else
  963. repeat Swait() until SOUND.Playing == false
  964. EFFECT:remove()
  965. end
  966. end
  967. end))
  968. end
  969.  
  970.  
  971. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  972. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  973. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  974. wave.CFrame = CFRAME
  975. coroutine.resume(coroutine.create(function(PART)
  976. for i = 1, WAIT do
  977. Swait()
  978. mesh.Scale = mesh.Scale + GROW
  979. if DOESROT == true then
  980. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  981. end
  982. wave.Transparency = wave.Transparency + 0.5 / WAIT
  983. if wave.Transparency > 0.99 then
  984. wave:remove()
  985. end
  986. end
  987. end))
  988. end
  989.  
  990. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  991. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  992. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  993. wave.CFrame = CFRAME
  994. coroutine.resume(coroutine.create(function(PART)
  995. for i = 1, WAIT do
  996. Swait()
  997. mesh.Scale = mesh.Scale + GROW
  998. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  999. if DOESROT == true then
  1000. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1001. end
  1002. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1003. if wave.Transparency > 0.99 then
  1004. wave:remove()
  1005. end
  1006. end
  1007. end))
  1008. end
  1009.  
  1010. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1011. function WACKYEFFECT(Table)
  1012. local TYPE = (Table.EffectType or "Sphere")
  1013. local SIZE = (Table.Size or VT(1,1,1))
  1014. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1015. local TRANSPARENCY = (Table.Transparency or 0)
  1016. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1017. local CFRAME = (Table.CFrame or Torso.CFrame)
  1018. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1019. local ROTATION1 = (Table.RotationX or 0)
  1020. local ROTATION2 = (Table.RotationY or 0)
  1021. local ROTATION3 = (Table.RotationZ or 0)
  1022. local MATERIAL = (Table.Material or "Neon")
  1023. local COLOR = (Table.Color or C3(1,1,1))
  1024. local TIME = (Table.Time or 45)
  1025. local SOUNDID = (Table.SoundID or nil)
  1026. local SOUNDPITCH = (Table.SoundPitch or nil)
  1027. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1028. coroutine.resume(coroutine.create(function()
  1029. local PLAYSSOUND = false
  1030. local SOUND = nil
  1031. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1032. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1033. PLAYSSOUND = true
  1034. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1035. end
  1036. EFFECT.Color = COLOR
  1037. local MSH = nil
  1038. if TYPE == "Sphere" then
  1039. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1040. elseif TYPE == "Block" then
  1041. MSH = IT("BlockMesh",EFFECT)
  1042. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1043. elseif TYPE == "Wave" then
  1044. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1045. elseif TYPE == "Ring" then
  1046. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1047. elseif TYPE == "Slash" then
  1048. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1049. elseif TYPE == "Round Slash" then
  1050. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1051. elseif TYPE == "Swirl" then
  1052. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1053. elseif TYPE == "Skull" then
  1054. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1055. elseif TYPE == "Crystal" then
  1056. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1057. end
  1058. if MSH ~= nil then
  1059. local MOVESPEED = nil
  1060. if MOVEDIRECTION ~= nil then
  1061. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1062. end
  1063. local GROWTH = SIZE - ENDSIZE
  1064. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1065. if TYPE == "Block" then
  1066. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1067. else
  1068. EFFECT.CFrame = CFRAME
  1069. end
  1070. for LOOP = 1, TIME+1 do
  1071. Swait()
  1072. MSH.Scale = MSH.Scale - GROWTH/TIME
  1073. if TYPE == "Wave" then
  1074. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1075. end
  1076. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1077. if TYPE == "Block" then
  1078. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1079. else
  1080. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1081. end
  1082. if MOVEDIRECTION ~= nil then
  1083. local ORI = EFFECT.Orientation
  1084. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1085. EFFECT.Orientation = ORI
  1086. end
  1087. end
  1088. if PLAYSSOUND == false then
  1089. EFFECT:remove()
  1090. else
  1091. SOUND.Stopped:Connect(function()
  1092. EFFECT:remove()
  1093. end)
  1094. end
  1095. else
  1096. if PLAYSSOUND == false then
  1097. EFFECT:remove()
  1098. else
  1099. repeat Swait() until SOUND.Playing == false
  1100. EFFECT:remove()
  1101. end
  1102. end
  1103. end))
  1104. end
  1105.  
  1106. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1107. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1108. local mesh
  1109. if KIND == "Base" then
  1110. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1111. elseif KIND == "Thin" then
  1112. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1113. elseif KIND == "Round" then
  1114. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1115. end
  1116. wave.CFrame = CFRAME
  1117. coroutine.resume(coroutine.create(function(PART)
  1118. for i = 1, WAIT do
  1119. Swait()
  1120. mesh.Scale = mesh.Scale + GROW / 10
  1121. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1122. if wave.Transparency > 0.99 then
  1123. wave:remove()
  1124. end
  1125. end
  1126. end))
  1127. end
  1128.  
  1129. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1130. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1131. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1132. wave.CFrame = CFRAME
  1133. coroutine.resume(coroutine.create(function(PART)
  1134. for i = 1, WAIT do
  1135. Swait()
  1136. mesh.Scale = mesh.Scale + GROW
  1137. if DOESROT == true then
  1138. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1139. end
  1140. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1141. if wave.Transparency > 0.99 then
  1142. wave:remove()
  1143. end
  1144. end
  1145. end))
  1146. end
  1147. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1148. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1149. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1150. wave.CFrame = CFRAME
  1151. coroutine.resume(coroutine.create(function(PART)
  1152. for i = 1, WAIT do
  1153. Swait()
  1154. mesh.Scale = mesh.Scale + GROW
  1155. wave.Transparency = wave.Transparency + 1 / WAIT
  1156. if wave.Transparency > 0.99 then
  1157. wave:remove()
  1158. end
  1159. end
  1160. end))
  1161. end
  1162.  
  1163. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1164. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1165. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1166. wave.CFrame = CFRAME
  1167. coroutine.resume(coroutine.create(function(PART)
  1168. for i = 1, WAIT do
  1169. Swait()
  1170. mesh.Scale = mesh.Scale + GROW
  1171. wave.Transparency = wave.Transparency + 1 / WAIT
  1172. if wave.Transparency > 0.99 then
  1173. wave:remove()
  1174. end
  1175. end
  1176. end))
  1177. end
  1178.  
  1179.  
  1180. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1181. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1182. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1183. MakeForm(Part,"Wedge")
  1184. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1185. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1186. MakeForm(Part,"Wedge")
  1187. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1188. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1189. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1190. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1191. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1192. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1193. MakeForm(Part,"Cyl")
  1194. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1195. for i = 1, 8 do
  1196. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1197. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1198. end
  1199. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1200. MakeForm(Part,"Cyl")
  1201. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1202. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1203. MakeForm(Part,"Ball")
  1204. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1205. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1206. MakeForm(Part,"Wedge")
  1207. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1208. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1209. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1210. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1211. MakeForm(Part,"Cyl")
  1212. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1214. MakeForm(Part,"Cyl")
  1215. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1216. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1217. MakeForm(Part,"Cyl")
  1218. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1219. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1220. MakeForm(Part,"Wedge")
  1221. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1222. local LASTPART = Handle
  1223. for i = 1, 10 do
  1224. if LASTPART == Handle then
  1225. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1226. LASTPART = Part
  1227. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. else
  1229. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1231. LASTPART = Part
  1232. end
  1233. end
  1234.  
  1235. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1236. MakeForm(Barrel,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1239. MakeForm(Part,"Cyl")
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1241. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1242. MakeForm(Part,"Wedge")
  1243. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1244. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1245. MakeForm(Hole2,"Cyl")
  1246. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1247. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1248. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1249. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1250. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1251. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1252. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1253. coroutine.resume(coroutine.create(function()
  1254. while wait() do
  1255. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1256. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1257. end
  1258. end))
  1259.  
  1260. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1261. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1262.  
  1263. for _, c in pairs(Weapon:GetDescendants()) do
  1264. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1265. c.Material = "Glass"
  1266. c.Color = C3(0,0,0)
  1267. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1268. c.Color = C3(1,0,0)
  1269. c.Material = "Neon"
  1270. end
  1271. end
  1272.  
  1273. Weapon.Parent = Character
  1274. for _, c in pairs(Weapon:GetChildren()) do
  1275. if c.ClassName == "Part" then
  1276. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1277. end
  1278. end
  1279.  
  1280. function ParticleEmitter(Table)
  1281. local PRTCL = Particle:Clone()
  1282. local Speed = Table.Speed or 5
  1283. local Drag = Table.Drag or 0
  1284. local Size1 = Table.Size1 or 1
  1285. local Size2 = Table.Size2 or 5
  1286. local Lifetime1 = Table.Lifetime1 or 1
  1287. local Lifetime2 = Table.Lifetime2 or 1.5
  1288. local Parent = Table.Parent or Torso
  1289. local Emit = Table.Emit or 100
  1290. local Offset = Table.Offset or 360
  1291. local Acel = Table.Acel or VT(0,0,0)
  1292. local Enabled = Table.Enabled or false
  1293. PRTCL.Parent = Parent
  1294. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1295. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1296. PRTCL.Speed = NumberRange.new(Speed)
  1297. PRTCL.VelocitySpread = Offset
  1298. PRTCL.Drag = Drag
  1299. PRTCL.Acceleration = Acel
  1300. if Enabled == false then
  1301. PRTCL:Emit(Emit)
  1302. Debris:AddItem(PRTCL,Lifetime2)
  1303. else
  1304. PRTCL.Enabled = true
  1305. end
  1306. return PRTCL
  1307. end
  1308.  
  1309. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1310. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1311. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1312. MakeForm(Part,"Wedge")
  1313. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1314. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1315. MakeForm(Part,"Wedge")
  1316. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1317. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1318. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1319. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1320. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1322. MakeForm(Part,"Cyl")
  1323. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1324. for i = 1, 8 do
  1325. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1326. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1327. end
  1328. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1329. MakeForm(Part,"Cyl")
  1330. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1331. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1332. MakeForm(Part,"Ball")
  1333. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1334. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1335. MakeForm(Part,"Wedge")
  1336. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1337. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1338. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1339. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1340. MakeForm(Part,"Cyl")
  1341. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1342. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1343. MakeForm(Part,"Cyl")
  1344. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1345. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1346. MakeForm(Part,"Cyl")
  1347. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1349. MakeForm(Part,"Wedge")
  1350. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1351. local LASTPART = Handle
  1352. for i = 1, 10 do
  1353. if LASTPART == Handle then
  1354. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1355. LASTPART = Part
  1356. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1357. else
  1358. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1359. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1360. LASTPART = Part
  1361. end
  1362. end
  1363.  
  1364. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1365. MakeForm(Barrel,"Cyl")
  1366. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1367. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1368. MakeForm(Part,"Cyl")
  1369. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1370. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1371. MakeForm(Part,"Wedge")
  1372. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1373. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1374. MakeForm(Hole,"Cyl")
  1375. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1376. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1377. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1378. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1379. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1380. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1381. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1382. coroutine.resume(coroutine.create(function()
  1383. while wait() do
  1384. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1385. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1386. end
  1387. end))
  1388.  
  1389. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1390. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1391.  
  1392. for _, c in pairs(Weapon:GetDescendants()) do
  1393. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1394. c.Material = "Glass"
  1395. c.Color = C3(0,0,0)
  1396. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1397. c.Color = C3(1,0,0)
  1398. c.Material = "Neon"
  1399. end
  1400. end
  1401.  
  1402. Weapon.Parent = Character
  1403. for _, c in pairs(Weapon:GetChildren()) do
  1404. if c.ClassName == "Part" then
  1405. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1406. end
  1407. end
  1408.  
  1409. local SKILLTEXTCOLOR = C3(1,0,0)
  1410. local SKILLFONT = "Antique"
  1411. local SKILLTEXTSIZE = 7
  1412.  
  1413. Humanoid.Died:connect(function()
  1414. ATTACK = true
  1415. end)
  1416.  
  1417. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1418. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1419. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1420. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1421. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1422. ]]
  1423. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1424. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1425. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1426. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1427. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1428. ]]
  1429. function printbye(Name)
  1430. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1431. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1432. end
  1433.  
  1434. workspace.ChildAdded:connect(function(instance)
  1435. for BANISH = 1, #TOBANISH do
  1436. if TOBANISH[BANISH] ~= nil then
  1437. if instance.Name == TOBANISH[BANISH] then
  1438. coroutine.resume(coroutine.create(function()
  1439. printbye(instance.Name)
  1440. instance:ClearAllChildren()
  1441. Debris:AddItem(instance,0.0005)
  1442. end))
  1443. end
  1444. end
  1445. end
  1446. end)
  1447.  
  1448. --//=================================\\
  1449. --|| DAMAGING
  1450. --\\=================================//
  1451.  
  1452. function Banish(Foe)
  1453. if Foe then
  1454. coroutine.resume(coroutine.create(function()
  1455. --if game.Players:FindFirstChild(Foe.Name) then
  1456. table.insert(TOBANISH,Foe.Name)
  1457. printbye(Foe.Name)
  1458. --end
  1459. Foe.Archivable = true
  1460. local CLONE = Foe:Clone()
  1461. Foe:Destroy()
  1462. CLONE.Parent = Effects
  1463. CLONE:BreakJoints()
  1464. local MATERIALS = {"Glass","Neon"}
  1465. for _, c in pairs(CLONE:GetDescendants()) do
  1466. if c:IsA("BasePart") then
  1467. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1468. CreateSound(340722848, c, 10, 1, false)
  1469. end
  1470. c.Anchored = true
  1471. c.Transparency = c.Transparency + 0.2
  1472. c.Material = MATERIALS[MRANDOM(1,2)]
  1473. c.Color = C3(1,0,0)
  1474. if c.ClassName == "MeshPart" then
  1475. c.TextureID = ""
  1476. end
  1477. if c:FindFirstChildOfClass("SpecialMesh") then
  1478. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1479. end
  1480. if c:FindFirstChildOfClass("Decal") then
  1481. c:FindFirstChildOfClass("Decal"):remove()
  1482. end
  1483. c.Name = "Banished"
  1484. c.CanCollide = false
  1485. else
  1486. c:remove()
  1487. end
  1488. end
  1489. local A = false
  1490. for i = 1, 35 do
  1491. if A == false then
  1492. A = true
  1493. elseif A == true then
  1494. A = false
  1495. end
  1496. for _, c in pairs(CLONE:GetDescendants()) do
  1497. if c:IsA("BasePart") then
  1498. c.Anchored = true
  1499. c.Material = MATERIALS[MRANDOM(1,2)]
  1500. c.Transparency = c.Transparency + 0.8/35
  1501. if A == false then
  1502. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1503. elseif A == true then
  1504. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1505. end
  1506. end
  1507. end
  1508. Swait()
  1509. end
  1510. CLONE:remove()
  1511. end))
  1512. end
  1513. end
  1514.  
  1515. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1516. local CHILDREN = workspace:GetDescendants()
  1517. for index, CHILD in pairs(CHILDREN) do
  1518. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1519. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1520. if HUM then
  1521. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1522. if TORSO then
  1523. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1524. if ISBANISH == true then
  1525. Banish(CHILD)
  1526. else
  1527. if ISBANISH == "Gravity" then
  1528. HUM.PlatformStand = true
  1529. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1530. local grav = Instance.new("BodyPosition",TORSO)
  1531. grav.D = 15
  1532. grav.P = 20000
  1533. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1534. grav.position = TORSO.Position
  1535. grav.Name = "V3BanishForce"..Player.Name
  1536. else
  1537. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1538. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1539. end
  1540. else
  1541. HUM.PlatformStand = false
  1542. end
  1543. end
  1544. elseif ISBANISH == "Gravity" then
  1545. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1546. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1547. HUM.PlatformStand = false
  1548. end
  1549. end
  1550. end
  1551. end
  1552. end
  1553. end
  1554. end
  1555.  
  1556. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1557. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1558. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1559. local BODYGYRO = IT("BodyGyro", STATPART)
  1560. local BODYPOSITION = IT("BodyPosition", STATPART)
  1561. BODYPOSITION.P = 2000
  1562. BODYPOSITION.D = 100
  1563. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1564. if LABELTYPE == "Normal" then
  1565. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1566. elseif LABELTYPE == "Debuff" then
  1567. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1568. elseif LABELTYPE == "Interruption" then
  1569. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1570. end
  1571. game:GetService("Debris"):AddItem(STATPART ,5)
  1572. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1573. BILLBOARDGUI.Adornee = STATPART
  1574. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1575. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1576. BILLBOARDGUI.AlwaysOnTop = false
  1577. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1578. TEXTLABEL.BackgroundTransparency = 1
  1579. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1580. TEXTLABEL.Text = TEXT
  1581. TEXTLABEL.Font = "SourceSans"
  1582. TEXTLABEL.FontSize="Size42"
  1583. TEXTLABEL.TextColor3 = COLOR
  1584. TEXTLABEL.TextStrokeTransparency = 0
  1585. TEXTLABEL.TextScaled = true
  1586. TEXTLABEL.TextWrapped = true
  1587. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1588. wait(0.2)
  1589. for i=1, 5 do
  1590. wait()
  1591. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1592. end
  1593. wait(1.2)
  1594. for i=1, 5 do
  1595. wait()
  1596. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1597. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1598. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1599. end
  1600. THEPART.Parent = nil
  1601. end),STATPART, BODYPOSITION, TEXTLABEL)
  1602. end
  1603.  
  1604. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1605. if LOCATION:FindFirstChild("Stats") ~= nil then
  1606. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1607. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1608. return
  1609. end
  1610. end
  1611. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1612. local NewStatChange = IT("NumberValue")
  1613. NewStatChange.Value = AMOUNT
  1614. if STAT == "Defense" then
  1615. NewStatChange.Name = "ChangeDefense"
  1616. elseif STAT == "Damage" then
  1617. NewStatChange.Name = "ChangeDamage"
  1618. elseif STAT == "Movement" then
  1619. NewStatChange.Name = "ChangeMovement"
  1620. end
  1621. if SHOWTHESTAT == true then
  1622. if AMOUNT < 0 then
  1623. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1624. elseif AMOUNT > 0 then
  1625. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1626. end
  1627. end
  1628. if DURATION ~= nil and DURATION ~= 0 then
  1629. local StatDuration = IT("NumberValue")
  1630. StatDuration.Name = "Duration"
  1631. StatDuration.Value = DURATION
  1632. StatDuration.Parent = NewStatChange
  1633. end
  1634. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1635. end
  1636. end
  1637. end
  1638.  
  1639. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1640. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1641. if HIT.Parent == nil then
  1642. return
  1643. end
  1644. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1645. for _, v in pairs(HIT.Parent:GetChildren()) do
  1646. if v:IsA("Humanoid") then
  1647. HITHUMANOID = v
  1648. end
  1649. end
  1650. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1651. StaggerHit.Value = true
  1652. if Play_Hitbox_Hit_Sound == true then
  1653. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1654. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1655. end
  1656. end
  1657. return
  1658. end
  1659. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1660. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1661. end
  1662. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1663. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1664. end
  1665. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1666. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1667. if HIT.Parent.DebounceHit.Value == true then
  1668. return
  1669. end
  1670. end
  1671. if AntiTeamKill.Value == true then
  1672. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1673. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1674. return
  1675. end
  1676. end
  1677. end
  1678. if HITEVENWHENDEAD == false then
  1679. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1680. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1681. return
  1682. end
  1683. end
  1684. end
  1685. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1686. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1687. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1688. end
  1689. end
  1690. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1691. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1692. if STAGGER == true and Enable_Stagger == true then
  1693. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1694. end
  1695. end
  1696. end
  1697. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1698. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1699. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1700. HASBEENBLOCKED = true
  1701. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1702. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1703. if RANGED ~= true then
  1704. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1705. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1706. end
  1707. end
  1708. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1709. BlockDebounce.Name = "BlockDebounce"
  1710. BlockDebounce.Value = true
  1711. if RANGED ~= true then
  1712. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1713. else
  1714. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1715. end
  1716. end
  1717. if RANGED ~= true and Enable_Stagger == true then
  1718. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1719. Stagger.Value = true
  1720. end
  1721. return
  1722. end
  1723. end
  1724. end
  1725. if DECREASETHESTAT ~= nil then
  1726. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1727. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1728. end
  1729. end
  1730. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1731. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1732. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1733. if CanPenetrateArmor.Value == true then
  1734. DAMAGE = DAMAGE
  1735. else
  1736. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1737. end
  1738. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1739. DAMAGE = DAMAGE
  1740. end
  1741. end
  1742. if CanCrit.Value == true then
  1743. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1744. if CRITCHANCENUMBER == 1 then
  1745. DAMAGE = DAMAGE * 2
  1746. end
  1747. end
  1748. DAMAGE = math.floor(DAMAGE)
  1749. if HASBEENBLOCKED == false then
  1750. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1751. end
  1752. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1753. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1754. StaggerHit.Value = true
  1755. end
  1756. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1757. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1758. end
  1759. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  1760. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1761. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1762. end
  1763. end
  1764. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1765. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1766. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1767. CreateSound("296102734", HIT, 1, 1)
  1768. else
  1769. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1770. end
  1771. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  1772. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1773. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1774. CreateSound("296102734", HIT, 1, 1)
  1775. else
  1776. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1777. end
  1778. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1779. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1780. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1781. CreateSound("296102734", HIT, 1, 1)
  1782. else
  1783. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1784. end
  1785. end
  1786. if TYPE == "Normal" then
  1787. local vp = IT("BodyVelocity")
  1788. vp.P=500
  1789. vp.maxForce = VT(math.huge, 0, math.huge)
  1790. if KNOCKBACKTYPE == 1 then
  1791. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1792. elseif KNOCKBACKTYPE == 2 then
  1793. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1794. end
  1795. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1796. vp.Parent = HIT--.Parent.Torso
  1797. end
  1798. game:GetService("Debris"):AddItem(vp, 0.5)
  1799. end
  1800. HASBEENBLOCKED = false
  1801. RecentEnemy.Value = HIT.Parent
  1802. local DebounceHit = IT("BoolValue", HIT.Parent)
  1803. DebounceHit.Name = "DebounceHit"
  1804. DebounceHit.Value = true
  1805. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1806. end
  1807. end
  1808.  
  1809. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1810. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1811. for _, c in pairs(workspace:GetChildren()) do
  1812. local HUMANOID = c:FindFirstChild("Humanoid")
  1813. local HEAD = nil
  1814. if HUMANOID ~= nil then
  1815. for _, d in pairs(c:GetChildren()) do
  1816. if d.ClassName == "Model" and RANGED ~= true then
  1817. HEAD = d:FindFirstChild("Hitbox")
  1818. if HEAD ~= nil then
  1819. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1820. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1821. if Play_Hitbox_Hit_Sound == true then
  1822. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1823. HitRefpart.Anchored = true
  1824. HitRefpart.CFrame = CF(HEAD.Position)
  1825. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1826. end
  1827. if Enable_Stagger_Hit == true then
  1828. StaggerHit.Value = true
  1829. end
  1830. end
  1831. end
  1832. elseif d:IsA"BasePart" then
  1833. HEAD = d
  1834. if HEAD ~= nil then
  1835. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1836. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1837. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1838. end
  1839. end
  1840. end
  1841. end
  1842. end
  1843. end
  1844. end
  1845.  
  1846. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1847. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1848. if Player.Neutral == true then
  1849. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1850. end
  1851. for _, c in pairs(workspace:GetChildren()) do
  1852. local HUMANOID = c:FindFirstChild("Humanoid")
  1853. local THEHEAD = nil
  1854. if HUMANOID ~= nil then
  1855. if c:FindFirstChild("Torso") ~= nil then
  1856. THEHEAD = c:FindFirstChild("Torso")
  1857. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1858. THEHEAD = c:FindFirstChild("UpperTorso")
  1859. end
  1860. if THEHEAD ~= nil then
  1861. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1862. print("yes 1")
  1863. if APPLYTOOTHERSINSTEAD == true then
  1864. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1865. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1866. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1867. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1868. end
  1869. end
  1870. end
  1871. elseif APPLYTOOTHERSINSTEAD == false then
  1872. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1873. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1874. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1875. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. end
  1882. end
  1883. end
  1884.  
  1885.  
  1886.  
  1887. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1888. local dmg = math.random(min,max)
  1889. for i,v in ipairs(workspace:GetChildren()) do
  1890. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1891. local body = v:GetChildren()
  1892. for part = 1, #body do
  1893. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1894. if(body[part].Position - position).Magnitude < radius then
  1895. if v.ClassName == "Model" then
  1896. if v:FindFirstChildOfClass("Humanoid") then
  1897. if CanBeDodgedByJumping == true then
  1898. if body[part].Position.Y < position.Y+5 then
  1899. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1900. end
  1901. else
  1902. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1903. end
  1904. local bv = Instance.new("BodyVelocity")
  1905. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1906. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1907. bv.Parent = body[part]
  1908. Debris:AddItem(bv,0.2)
  1909. end
  1910. end
  1911. end
  1912. end
  1913. end
  1914. end
  1915. if v:FindFirstChild("HitBy"..Player.Name) then
  1916. v:FindFirstChild("HitBy"..Player.Name):remove()
  1917. end
  1918. end
  1919. end
  1920.  
  1921. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  1922. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1923. defence.Name = ("HitBy"..Player.Name)
  1924. game:GetService("Debris"):AddItem(defence, 0.5)
  1925. Humanoid.Health = Humanoid.Health - Damage
  1926. if Humanoid.Parent:FindFirstChild("Head") then
  1927. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1928. end
  1929. end
  1930.  
  1931.  
  1932. --//=================================\\
  1933. --|| ATTACK FUNCTIONS AND STUFF
  1934. --\\=================================//
  1935.  
  1936. function Oblivion()
  1937. ATTACK = true
  1938. Rooted = true
  1939. for i=0, 2, 0.1 / Animation_Speed do
  1940. Swait()
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1947. end
  1948. for i=0, 0.5, 0.1 / Animation_Speed do
  1949. Swait()
  1950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1956. end
  1957. for i = 1, 75 do
  1958. Swait()
  1959. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really red",VT(-0.005,-0.005,0.03),0)
  1960. end
  1961. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1962. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1963. AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true)
  1964. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Really red",VT(5,5,5))
  1965. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Lime green",VT(2.5,2.5,2.5))
  1966. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Really black",VT(6,0,6))
  1967. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1968. ATTACK = false
  1969. Rooted = false
  1970. end
  1971.  
  1972. function kiss()
  1973. ATTACK = true
  1974. Rooted = false
  1975. local HASGRABBED = false
  1976. local GRABTARGET = nil
  1977. local TORS = nil
  1978. local WELD = nil
  1979. for i=0, 1, 0.1 / Animation_Speed do
  1980. Swait()
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1987. end
  1988. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1989. if hit.Parent:FindFirstChild("Humanoid") then
  1990. if hit.Parent.Humanoid.Health ~= 0 then
  1991. UNANCHOR = false
  1992. RootPart.Anchored = true
  1993. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1994. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1995. WELD = weldBetween(RootPart,TORS)
  1996. HASGRABBED = true
  1997. Rooted = true
  1998. end
  1999. end
  2000. end)
  2001. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  2002. if hit.Parent:FindFirstChild("Humanoid") then
  2003. if hit.Parent.Humanoid.Health ~= 0 then
  2004. UNANCHOR = false
  2005. RootPart.Anchored = true
  2006. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2007. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  2008. WELD = weldBetween(RootPart,TORS)
  2009. HASGRABBED = true
  2010. Rooted = true
  2011. end
  2012. end
  2013. end)
  2014. for i=0, 1, 0.1 / Animation_Speed do
  2015. Swait()
  2016. if HASGRABBED == true then
  2017. break
  2018. end
  2019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2025. end
  2026. GRAB1:disconnect()
  2027. GRAB2:disconnect()
  2028. if HASGRABBED == true then
  2029. TORS.Anchored = false
  2030. GRABTARGET = TORS.Parent
  2031. HED = GRABTARGET:FindFirstChild("Head")
  2032. for i=0, 2, 0.1 / Animation_Speed do
  2033. Swait()
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2040. end
  2041. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Really red", "Heart", VT(1,1,1), false)
  2042. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  2043. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2044. local ECH = 0
  2045.  
  2046. for i=0, 8, 0.1 / Animation_Speed do
  2047. Swait()
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2054. end
  2055. WELD:remove()
  2056. end
  2057. UNANCHOR = true
  2058. ATTACK = false
  2059. Rooted = false
  2060. end
  2061.  
  2062. function Kick()
  2063. ATTACK = true
  2064. Rooted = false
  2065. VALUE1 = true
  2066. NOWALK = true
  2067. if COMBO2 == 1 then
  2068. COMBO2 = 2
  2069. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2070. for i=0, 0.5, 0.1 / Animation_Speed do
  2071. Swait()
  2072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2078. end
  2079. elseif COMBO2 == 2 then
  2080. COMBO2 = 1
  2081. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2082. for i=0, 0.5, 0.1 / Animation_Speed do
  2083. Swait()
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2090. end
  2091. end
  2092. NOWALK = false
  2093. VALUE1 = false
  2094. ATTACK = false
  2095. Rooted = false
  2096. end
  2097.  
  2098. function StaggerHitAnimation()
  2099. ATTACK = true
  2100. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2101. for i = 1, MRANDOM(2, 4) do
  2102. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2103. end
  2104. end
  2105. for i = 0, 1, 0.1 / Animation_Speed do
  2106. Swait()
  2107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2113. if Stagger.Value == true or Stun.Value == true then
  2114. break
  2115. end
  2116. end
  2117. ATTACK = false
  2118. end
  2119.  
  2120. function Shot()
  2121. ATTACK = true
  2122. Rooted = false
  2123. for i=0, 0.5, 0.1 / Animation_Speed do
  2124. Swait()
  2125. turnto(Mouse.Hit.p)
  2126. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2132. end
  2133. repeat
  2134. for i=0, 0.5, 0.1 / Animation_Speed do
  2135. Swait()
  2136. turnto(Mouse.Hit.p)
  2137. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2143. end
  2144. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2145. SpawnTrail(Hole2.Position,POS)
  2146. if HIT ~= nil then
  2147. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2148. Banish(HIT.Parent)
  2149. end
  2150. end
  2151. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2152. SpawnTrail(Hole.Position,POS)
  2153. if HIT ~= nil then
  2154. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2155. Banish(HIT.Parent)
  2156. end
  2157. end
  2158. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2159. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2160. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2161. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2162. CreateSound("159882477", Head, 6, 1)
  2163. for i=0, 0.5, 0.1 / Animation_Speed do
  2164. Swait()
  2165. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2171. end
  2172. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2173. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2174. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2175. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2176. until KEYHOLD == false
  2177. ATTACK = false
  2178. Rooted = false
  2179. end
  2180.  
  2181. function Punch()
  2182. ATTACK = true
  2183. Rooted = false
  2184. for i=0, 0.2, 0.1 / Animation_Speed do
  2185. Swait()
  2186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. end
  2193. VALUE1 = true
  2194. if COMBO == 1 then
  2195. COMBO = 2
  2196. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2197. for i=0, 0.3, 0.1 / Animation_Speed do
  2198. Swait()
  2199. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2206. end
  2207. elseif COMBO == 2 then
  2208. COMBO = 1
  2209. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2210. for i=0, 0.3, 0.1 / Animation_Speed do
  2211. Swait()
  2212. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2219. end
  2220. end
  2221. VALUE1 = false
  2222. ATTACK = false
  2223. Rooted = false
  2224. end
  2225.  
  2226. function AttackTemplate()
  2227. ATTACK = true
  2228. Rooted = false
  2229. for i=0, 1, 0.1 / Animation_Speed do
  2230. Swait()
  2231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2237. end
  2238. ATTACK = false
  2239. Rooted = false
  2240. end
  2241.  
  2242. function Nuke()
  2243. ATTACK = true
  2244. Rooted = true
  2245. local CHARGE = false
  2246. local BLASTS = {468991944, 468991990}
  2247. coroutine.resume(coroutine.create(function()
  2248. repeat
  2249. Swait()
  2250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2256. until CHARGE == true
  2257. for i = 0, 0.4, 0.1 / Animation_Speed do
  2258. Swait()
  2259. WACKYEFFECT({
  2260. Time = 15,
  2261. EffectType = "Sphere",
  2262. Size = VT(60, 60, 60),
  2263. Size2 = VT(0, 0, 0),
  2264. Transparency = 1,
  2265. Transparency2 = 0.7,
  2266. CFrame = CF(RootPart.Position),
  2267. MoveToPos = nil,
  2268. RotationX = 0,
  2269. RotationY = 0,
  2270. RotationZ = 0,
  2271. Material = "Neon",
  2272. Color = C3(0, 0, 0),
  2273. SoundID = nil,
  2274. SoundPitch = nil,
  2275. SoundVolume = nil
  2276. })
  2277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2283. end
  2284. coroutine.resume(coroutine.create(function()
  2285. local POS = RootPart.Position
  2286. wait(0.2)
  2287. for i = 1, 5 do
  2288. WACKYEFFECT({
  2289. Time = 65,
  2290. EffectType = "Sphere",
  2291. Size = VT(2, 2, 2),
  2292. Size2 = VT(0, 0, 500),
  2293. Transparency = 1,
  2294. Transparency2 = 0,
  2295. CFrame = CF(POS),
  2296. MoveToPos = nil,
  2297. RotationX = MRANDOM(-2, 2),
  2298. RotationY = MRANDOM(-12, 12),
  2299. RotationZ = MRANDOM(-2, 2),
  2300. Material = "Neon",
  2301. Color = C3(1, 0, 0),
  2302. SoundID = nil,
  2303. SoundPitch = nil,
  2304. SoundVolume = nil
  2305. })
  2306. end
  2307. wait(1)
  2308. SHAKECAM(POS, 9999999999, 25, 25)
  2309. ApplyAoE(POS, 450, true)
  2310. WACKYEFFECT({
  2311. Time = 85,
  2312. EffectType = "Sphere",
  2313. Size = VT(120, 120, 120),
  2314. Size2 = VT(350, 350, 350),
  2315. Transparency = 0,
  2316. Transparency2 = 1,
  2317. CFrame = CF(POS),
  2318. MoveToPos = nil,
  2319. RotationX = 0,
  2320. RotationY = 0,
  2321. RotationZ = 0,
  2322. Material = "Neon",
  2323. Color = C3(1, 1, 1),
  2324. SoundID = nil,
  2325. SoundPitch = 1,
  2326. SoundVolume = 10
  2327. })
  2328. for i = 1, 20 do
  2329. WACKYEFFECT({
  2330. Time = 85,
  2331. EffectType = "Sphere",
  2332. Size = VT(120, 120, 120),
  2333. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2334. Transparency = 0.8,
  2335. Transparency2 = 1,
  2336. CFrame = CF(POS),
  2337. MoveToPos = nil,
  2338. RotationX = 0,
  2339. RotationY = 0,
  2340. RotationZ = 0,
  2341. Material = "Neon",
  2342. Color = C3(0, 1, 0),
  2343. SoundID = nil,
  2344. SoundPitch = 1,
  2345. SoundVolume = 10
  2346. })
  2347. WACKYEFFECT({
  2348. Time = 100,
  2349. EffectType = "Wave",
  2350. Size = VT(25, 2, 25),
  2351. Size2 = VT(400, 0, 400) * 1.2,
  2352. Transparency = 0,
  2353. Transparency2 = 1,
  2354. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2355. MoveToPos = nil,
  2356. RotationX = 0,
  2357. RotationY = 0,
  2358. RotationZ = 0,
  2359. Material = "Neon",
  2360. Color = C3(0, 0, 0),
  2361. SoundID = nil,
  2362. SoundPitch = nil,
  2363. SoundVolume = nil
  2364. })
  2365. end
  2366. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2367. for i = 1, 5 do
  2368. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2369. WACKYEFFECT({
  2370. Time = 120,
  2371. EffectType = "Wave",
  2372. Size = VT(150, 2, 150),
  2373. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2374. Transparency = 0,
  2375. Transparency2 = 1,
  2376. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2377. MoveToPos = nil,
  2378. RotationX = 0,
  2379. RotationY = 0,
  2380. RotationZ = 0,
  2381. Material = "Neon",
  2382. Color = C3(1, 0, 0),
  2383. SoundID = nil,
  2384. SoundPitch = nil,
  2385. SoundVolume = nil
  2386. })
  2387. end
  2388. end))
  2389. for i = 0, 1, 0.1 / Animation_Speed do
  2390. Swait()
  2391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. end
  2398. ATTACK = false
  2399. Rooted = false
  2400. end))
  2401. for i = 1, 30 do
  2402. wait(0.01)
  2403. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2404. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2405. if HITFLOOR then
  2406. ApplyAoE(HITPOS, 65, true)
  2407. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2408. WACKYEFFECT({
  2409. Time = 25,
  2410. EffectType = "Sphere",
  2411. Size = VT(22, 22, 22),
  2412. Size2 = VT(85, 85, 85),
  2413. Transparency = 0,
  2414. Transparency2 = 1,
  2415. CFrame = CF(HITPOS),
  2416. MoveToPos = nil,
  2417. RotationX = 0,
  2418. RotationY = 0,
  2419. RotationZ = 0,
  2420. Material = "Neon",
  2421. Color = C3(0, 0, 0),
  2422. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2423. SoundPitch = MRANDOM(9, 12) / 10,
  2424. SoundVolume = 10
  2425. })
  2426. for e = 1, 3 do
  2427. WACKYEFFECT({
  2428. EffectType = "Wave",
  2429. Size = VT(25, 0, 25),
  2430. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2431. Transparency = 0,
  2432. Transparency2 = 1,
  2433. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2434. MoveToPos = nil,
  2435. RotationX = 0,
  2436. RotationY = 3,
  2437. RotationZ = 0,
  2438. Material = "Neon",
  2439. Color = C3(0, 1, 0),
  2440. SoundID = nil,
  2441. SoundPitch = nil,
  2442. SoundVolume = nil
  2443. })
  2444. WACKYEFFECT({
  2445. Time = 35,
  2446. EffectType = "Sphere",
  2447. Size = VT(22, 45, 22),
  2448. Size2 = VT(25, 45 + e * 75, 25),
  2449. Transparency = 0,
  2450. Transparency2 = 1,
  2451. CFrame = CF(HITPOS) * TURN,
  2452. MoveToPos = nil,
  2453. RotationX = 0,
  2454. RotationY = 0,
  2455. RotationZ = 0,
  2456. Material = "Neon",
  2457. Color = C3(1, 1, 1),
  2458. SoundID = nil,
  2459. SoundPitch = MRANDOM(9, 12) / 10,
  2460. SoundVolume = 10
  2461. })
  2462. end
  2463. end
  2464. end
  2465. CHARGE = true
  2466. end
  2467.  
  2468. function Taunt()
  2469. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2470. ATTACK = true
  2471. Rooted = true
  2472. for i=0, 0.3, 0.1 / Animation_Speed do
  2473. Swait()
  2474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2478. if HITFLOOR then
  2479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2481. elseif HITFLOOR == nil then
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2484. end
  2485. end
  2486. for i = 1, 8 do
  2487. for i=0, 0.2, 0.1 / Animation_Speed do
  2488. Swait()
  2489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2493. if HITFLOOR then
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2496. elseif HITFLOOR == nil then
  2497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2499. end
  2500. end
  2501. CreateSound(FireSound, Gun1, 5, 1, false)
  2502. for i=0, 0.2, 0.1 / Animation_Speed do
  2503. Swait()
  2504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2508. if HITFLOOR then
  2509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2511. elseif HITFLOOR == nil then
  2512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2514. end
  2515. end
  2516. CreateSound(FireSound, Gun2, 5, 1, false)
  2517. end
  2518. ATTACK = false
  2519. Rooted = false
  2520. end
  2521. --//=================================\\
  2522. --|| ASSIGN THINGS TO KEYS
  2523. --\\=================================//
  2524.  
  2525. function MouseDown(Mouse)
  2526. if ATTACK == false then
  2527. end
  2528. end
  2529.  
  2530. function MouseUp(Mouse)
  2531. HOLD = falseW
  2532. end
  2533.  
  2534. function KeyDown(Key)
  2535. KEYHOLD = true
  2536. if Key == "z" and ATTACK == false then
  2537. Shot()
  2538. end
  2539.  
  2540. if Key == "b" and ATTACK == false then
  2541. Kick()
  2542. end
  2543.  
  2544. if Key == "n" and ATTACK == false then
  2545. Punch()
  2546. end
  2547.  
  2548. if Key == "t" and ATTACK == false then
  2549. Taunt()
  2550. end
  2551.  
  2552. if Key == "c" and ATTACK == false then
  2553. kiss()
  2554. end
  2555.  
  2556. if Key == "v" and ATTACK == false then
  2557. Oblivion()
  2558. end
  2559.  
  2560. if Key == "x" and ATTACK == false then
  2561. Nuke()
  2562. end
  2563. end
  2564.  
  2565. function KeyUp(Key)
  2566. KEYHOLD = false
  2567. end
  2568.  
  2569. Mouse.Button1Down:connect(function(NEWKEY)
  2570. MouseDown(NEWKEY)
  2571. end)
  2572. Mouse.Button1Up:connect(function(NEWKEY)
  2573. MouseUp(NEWKEY)
  2574. end)
  2575. Mouse.KeyDown:connect(function(NEWKEY)
  2576. KeyDown(NEWKEY)
  2577. end)
  2578. Mouse.KeyUp:connect(function(NEWKEY)
  2579. KeyUp(NEWKEY)
  2580. end)
  2581.  
  2582. --//=================================\\
  2583. --\\=================================//
  2584.  
  2585.  
  2586. function unanchor()
  2587. if UNANCHOR == true then
  2588. g = Character:GetChildren()
  2589. for i = 1, #g do
  2590. if g[i].ClassName == "Part" then
  2591. g[i].Anchored = false
  2592. end
  2593. end
  2594. end
  2595. end
  2596.  
  2597.  
  2598. --//=================================\\
  2599. --|| WRAP THE WHOLE SCRIPT UP
  2600. --\\=================================//
  2601.  
  2602. Humanoid.Changed:connect(function(Jump)
  2603. if Jump == "Jump" and (Disable_Jump == true) then
  2604. Humanoid.Jump = false
  2605. end
  2606. end)
  2607.  
  2608. local CONNECT = nil
  2609.  
  2610. while true do
  2611. Swait()
  2612. ANIMATE.Parent = nil
  2613. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2614. Humanoid = IT("Humanoid",Character)
  2615. end
  2616. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2617. v:Stop();
  2618. end
  2619. SINE = SINE + CHANGE
  2620. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2621. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2622. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2623. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2624. if ANIM == "Walk" and TORSOVELOCITY > 1 and NOWALK == false then
  2625. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2626. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2627. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2628. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2629. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or NOWALK == true then
  2630. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2631. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2632. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2633. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2634. end
  2635. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2636. ANIM = "Jump"
  2637. if ATTACK == false then
  2638. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2644. end
  2645. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2646. ANIM = "Fall"
  2647. if ATTACK == false then
  2648. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2654. end
  2655. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2656. ANIM = "Idle"
  2657. if ATTACK == false then
  2658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-76), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2664. end
  2665. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2666. ANIM = "Walk"
  2667. if ATTACK == false then
  2668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2672. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2674. end
  2675. end
  2676. unanchor()
  2677. Humanoid.MaxHealth = "inf"
  2678. Humanoid.Health = "inf"
  2679. if Rooted == false then
  2680. Disable_Jump = false
  2681. Humanoid.WalkSpeed = Speed
  2682. elseif Rooted == true then
  2683. Disable_Jump = true
  2684. Humanoid.WalkSpeed = 0
  2685. end
  2686.  
  2687. sick.Parent = Torso
  2688. sick:resume()
  2689. sick.Volume = 1
  2690. sick.Pitch = 1
  2691. sick.SoundId = "rbxassetid://733456981"
  2692. sick.Name = "Un sen"
  2693. end
  2694. --//=================================\\
  2695. --\\=================================//
  2696.  
  2697.  
  2698. --//====================================================\\--
  2699. --|| END OF SCRIPT
  2700. --\\====================================================//--
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