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Zebula_The_Scripter

Main Core (REMADE)

Sep 22nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  3. --\\====================================================//--
  4. --Thanks to XXUNORIBOASXX for help me on some moves
  5. script.Name = "Main core"
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. local sick = Instance.new("Sound",Character)
  30. sick.SoundId = "rbxassetid://1547042045"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 1
  34. sick:Play()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52. local CLOAKED = false
  53. local KILLINSTINCT = 0
  54.  
  55. --//=================================\\
  56. --|| SOME OTHER STUFF
  57. --\\=================================//
  58. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  59. ff.Visible = false
  60. Humanoid.Name = "Core"
  61.  
  62.  
  63. --//=================================\\
  64. --|| USEFUL VALUES
  65. --\\=================================//
  66.  
  67. Animation_Speed = 3
  68. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  69. local Speed = 16
  70. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  73. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  74. local DAMAGEMULTIPLIER = 1
  75. local ANIM = "Idle"
  76. local ATTACK = false
  77. local EQUIPPED = false
  78. local HOLD = false
  79. local COMBO = 1
  80. local Rooted = false
  81. local SINE = 0
  82. local KEYHOLD = false
  83. local CHANGE = 2 / Animation_Speed
  84. local WALKINGANIM = false
  85. local VALUE1 = false
  86. local CORMOD = false
  87. local COR1 = false
  88. local FIRE1 = false
  89. local FROZ1 = false
  90. local VOID1 = false
  91. local VOI = false
  92. local SVAL = false
  93. local VALUE2 = false
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. --ROBLOXIDLEANIMATION.Parent = Humanoid
  98. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  99. WEAPONGUI.Name = "Weapon GUI"
  100. local Weapon = IT("Model")
  101. Weapon.Name = "Adds"
  102. local Effects = IT("Folder", Weapon)
  103. Effects.Name = "Effects"
  104. local ANIMATOR = Humanoid.Animator
  105. local ANIMATE = Character.Animate
  106. local UNANCHOR = true
  107. local ENERGYSOUND = 1417051162
  108. local BEAMSOUND = 1417056781
  109. local EXPLOSIONSOUND = 1417056081
  110. local CHOSENBRICK = "Really red"
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114. local asd = Instance.new("ParticleEmitter")
  115. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  116. asd.LightEmission = .1
  117. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  118. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  119. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  120. asd.Transparency = bbb
  121. asd.Size = aaa
  122. asd.ZOffset = .9
  123. asd.Acceleration = Vector3.new(0, -15, 0)
  124. asd.LockedToPart = false
  125. asd.EmissionDirection = "Back"
  126. asd.Lifetime = NumberRange.new(1, 2)
  127. asd.Rotation = NumberRange.new(-100, 100)
  128. asd.RotSpeed = NumberRange.new(-100, 100)
  129. asd.Speed = NumberRange.new(10)
  130. asd.Enabled = false
  131. asd.VelocitySpread = 999
  132.  
  133. function getbloody(victim,amount)
  134. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  135. PART.CFrame = victim.CFrame
  136. local HITPLAYERSOUNDS = {"356551938","264486467"}
  137. Debris:AddItem(PART,5)
  138. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  139. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  140. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  141. local prtcl = asd:Clone()
  142. prtcl.Parent = PART
  143. prtcl:Emit(amount*10)
  144. end
  145.  
  146. --//=================================\\
  147. --|| SAZERENOS ARTIFICIAL HEARTBEAT
  148. --\\=================================//
  149.  
  150. ArtificialHB = Instance.new("BindableEvent", script)
  151. ArtificialHB.Name = "ArtificialHB"
  152.  
  153. script:WaitForChild("ArtificialHB")
  154.  
  155. frame = Frame_Speed
  156. tf = 0
  157. allowframeloss = false
  158. tossremainder = false
  159. lastframe = tick()
  160. script.ArtificialHB:Fire()
  161.  
  162. game:GetService("RunService").Heartbeat:connect(function(s, p)
  163. tf = tf + s
  164. if tf >= frame then
  165. if allowframeloss then
  166. script.ArtificialHB:Fire()
  167. lastframe = tick()
  168. else
  169. for i = 1, math.floor(tf / frame) do
  170. script.ArtificialHB:Fire()
  171. end
  172. lastframe = tick()
  173. end
  174. if tossremainder then
  175. tf = 0
  176. else
  177. tf = tf - frame * math.floor(tf / frame)
  178. end
  179. end
  180. end)
  181.  
  182. --//=================================\\
  183. --\\=================================//
  184. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  185. ff.Visible = false
  186. Humanoid.Name = "God Mode"
  187.  
  188.  
  189. --//=================================\\
  190. --|| SOME FUNCTIONS
  191. --\\=================================//
  192.  
  193. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  194. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  195. end
  196.  
  197. function PositiveAngle(NUMBER)
  198. if NUMBER >= 0 then
  199. NUMBER = 0
  200. end
  201. return NUMBER
  202. end
  203.  
  204. function NegativeAngle(NUMBER)
  205. if NUMBER <= 0 then
  206. NUMBER = 0
  207. end
  208. return NUMBER
  209. end
  210.  
  211. function Swait(NUMBER)
  212. if NUMBER == 0 or NUMBER == nil then
  213. ArtificialHB.Event:wait()
  214. else
  215. for i = 1, NUMBER do
  216. ArtificialHB.Event:wait()
  217. end
  218. end
  219. end
  220.  
  221. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  222. local NEWMESH = IT(MESH)
  223. if MESH == "SpecialMesh" then
  224. NEWMESH.MeshType = MESHTYPE
  225. if MESHID ~= "nil" and MESHID ~= "" then
  226. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  227. end
  228. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  229. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  230. end
  231. end
  232. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  233. NEWMESH.Scale = SCALE
  234. NEWMESH.Parent = PARENT
  235. return NEWMESH
  236. end
  237.  
  238. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  239. local NEWPART = IT("Part")
  240. NEWPART.formFactor = FORMFACTOR
  241. NEWPART.Reflectance = REFLECTANCE
  242. NEWPART.Transparency = TRANSPARENCY
  243. NEWPART.CanCollide = false
  244. NEWPART.Locked = true
  245. NEWPART.Anchored = true
  246. if ANCHOR == false then
  247. NEWPART.Anchored = false
  248. end
  249. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  250. NEWPART.Name = NAME
  251. NEWPART.Size = SIZE
  252. NEWPART.Position = Torso.Position
  253. NEWPART.Material = MATERIAL
  254. NEWPART:BreakJoints()
  255. NEWPART.Parent = PARENT
  256. return NEWPART
  257. end
  258.  
  259. local function weldBetween(a, b)
  260. local weldd = Instance.new("ManualWeld")
  261. weldd.Part0 = a
  262. weldd.Part1 = b
  263. weldd.C0 = CFrame.new()
  264. weldd.C1 = b.CFrame:inverse() * a.CFrame
  265. weldd.Parent = a
  266. return weldd
  267. end
  268.  
  269.  
  270. function QuaternionFromCFrame(cf)
  271. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  272. local trace = m00 + m11 + m22
  273. if trace > 0 then
  274. local s = math.sqrt(1 + trace)
  275. local recip = 0.5 / s
  276. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  277. else
  278. local i = 0
  279. if m11 > m00 then
  280. i = 1
  281. end
  282. if m22 > (i == 0 and m00 or m11) then
  283. i = 2
  284. end
  285. if i == 0 then
  286. local s = math.sqrt(m00 - m11 - m22 + 1)
  287. local recip = 0.5 / s
  288. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  289. elseif i == 1 then
  290. local s = math.sqrt(m11 - m22 - m00 + 1)
  291. local recip = 0.5 / s
  292. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  293. elseif i == 2 then
  294. local s = math.sqrt(m22 - m00 - m11 + 1)
  295. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  296. end
  297. end
  298. end
  299.  
  300. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  301. local xs, ys, zs = x + x, y + y, z + z
  302. local wx, wy, wz = w * xs, w * ys, w * zs
  303. local xx = x * xs
  304. local xy = x * ys
  305. local xz = x * zs
  306. local yy = y * ys
  307. local yz = y * zs
  308. local zz = z * zs
  309. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  310. end
  311.  
  312. function QuaternionSlerp(a, b, t)
  313. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314. local startInterp, finishInterp;
  315. if cosTheta >= 0.0001 then
  316. if (1 - cosTheta) > 0.0001 then
  317. local theta = ACOS(cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((1 - t) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = 1 - t
  323. finishInterp = t
  324. end
  325. else
  326. if (1 + cosTheta) > 0.0001 then
  327. local theta = ACOS(-cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((t - 1) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = t - 1
  333. finishInterp = t
  334. end
  335. end
  336. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  337. end
  338.  
  339. function Clerp(a, b, t)
  340. local qa = {QuaternionFromCFrame(a)}
  341. local qb = {QuaternionFromCFrame(b)}
  342. local ax, ay, az = a.x, a.y, a.z
  343. local bx, by, bz = b.x, b.y, b.z
  344. local _t = 1 - t
  345. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  346. end
  347.  
  348. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  349. local frame = IT("Frame")
  350. frame.BackgroundTransparency = TRANSPARENCY
  351. frame.BorderSizePixel = BORDERSIZEPIXEL
  352. frame.Position = POSITION
  353. frame.Size = SIZE
  354. frame.BackgroundColor3 = COLOR
  355. frame.BorderColor3 = BORDERCOLOR
  356. frame.Name = NAME
  357. frame.Parent = PARENT
  358. return frame
  359. end
  360.  
  361. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  362. local label = IT("TextLabel")
  363. label.BackgroundTransparency = 1
  364. label.Size = UD2(1, 0, 1, 0)
  365. label.Position = UD2(0, 0, 0, 0)
  366. label.TextColor3 = TEXTCOLOR
  367. label.TextStrokeTransparency = STROKETRANSPARENCY
  368. label.TextTransparency = TRANSPARENCY
  369. label.FontSize = TEXTFONTSIZE
  370. label.Font = TEXTFONT
  371. label.BorderSizePixel = BORDERSIZEPIXEL
  372. label.TextScaled = false
  373. label.Text = TEXT
  374. label.Name = NAME
  375. label.Parent = PARENT
  376. return label
  377. end
  378.  
  379. function NoOutlines(PART)
  380. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  381. end
  382.  
  383. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  384. local NEWWELD = IT(TYPE)
  385. NEWWELD.Part0 = PART0
  386. NEWWELD.Part1 = PART1
  387. NEWWELD.C0 = C0
  388. NEWWELD.C1 = C1
  389. NEWWELD.Parent = PARENT
  390. return NEWWELD
  391. end
  392.  
  393. local S = IT("Sound")
  394. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  395. local NEWSOUND = nil
  396. coroutine.resume(coroutine.create(function()
  397. NEWSOUND = S:Clone()
  398. NEWSOUND.Parent = PARENT
  399. NEWSOUND.Volume = VOLUME
  400. NEWSOUND.Pitch = PITCH
  401. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  402. NEWSOUND:play()
  403. if DOESLOOP == true then
  404. NEWSOUND.Looped = true
  405. else
  406. repeat wait(1) until NEWSOUND.Playing == false
  407. NEWSOUND:remove()
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414. local right = top:Cross(back)
  415. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  419. function WACKYEFFECT(Table)
  420. local TYPE = (Table.EffectType or "Sphere")
  421. local SIZE = (Table.Size or VT(1,1,1))
  422. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  423. local TRANSPARENCY = (Table.Transparency or 0)
  424. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  425. local CFRAME = (Table.CFrame or Torso.CFrame)
  426. local MOVEDIRECTION = (Table.MoveToPos or nil)
  427. local ROTATION1 = (Table.RotationX or 0)
  428. local ROTATION2 = (Table.RotationY or 0)
  429. local ROTATION3 = (Table.RotationZ or 0)
  430. local MATERIAL = (Table.Material or "Neon")
  431. local COLOR = (Table.Color or C3(1,1,1))
  432. local TIME = (Table.Time or 45)
  433. local SOUNDID = (Table.SoundID or nil)
  434. local SOUNDPITCH = (Table.SoundPitch or nil)
  435. local SOUNDVOLUME = (Table.SoundVolume or nil)
  436. coroutine.resume(coroutine.create(function()
  437. local PLAYSSOUND = false
  438. local SOUND = nil
  439. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  440. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  441. PLAYSSOUND = true
  442. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  443. end
  444. EFFECT.Color = COLOR
  445. local MSH = nil
  446. if TYPE == "Sphere" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  448. elseif TYPE == "Block" then
  449. MSH = IT("BlockMesh",EFFECT)
  450. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  451. elseif TYPE == "Wave" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  453. elseif TYPE == "Ring" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  455. elseif TYPE == "Slash" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  457. elseif TYPE == "Round Slash" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  459. elseif TYPE == "Swirl" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  461. elseif TYPE == "Skull" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Crystal" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  465. end
  466. if MSH ~= nil then
  467. local MOVESPEED = nil
  468. if MOVEDIRECTION ~= nil then
  469. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  470. end
  471. local GROWTH = SIZE - ENDSIZE
  472. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  473. if TYPE == "Block" then
  474. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  475. else
  476. EFFECT.CFrame = CFRAME
  477. end
  478. for LOOP = 1, TIME+1 do
  479. Swait()
  480. MSH.Scale = MSH.Scale - GROWTH/TIME
  481. if TYPE == "Wave" then
  482. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  483. end
  484. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  485. if TYPE == "Block" then
  486. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  487. else
  488. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  489. end
  490. if MOVEDIRECTION ~= nil then
  491. local ORI = EFFECT.Orientation
  492. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  493. EFFECT.Orientation = ORI
  494. end
  495. end
  496. if PLAYSSOUND == false then
  497. EFFECT:remove()
  498. else
  499. repeat Swait() until SOUND.Playing == false
  500. EFFECT:remove()
  501. end
  502. else
  503. if PLAYSSOUND == false then
  504. EFFECT:remove()
  505. else
  506. repeat Swait() until SOUND.Playing == false
  507. EFFECT:remove()
  508. end
  509. end
  510. end))
  511. end
  512. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  513. for _, c in pairs(PARENT:GetChildren()) do
  514. if c.ClassName == "Model" then
  515. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  516. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  517. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  518. if DIST > (TORSO.Position - FROM).Magnitude then
  519. table.insert(TABLE, c)
  520. end
  521. AddChildrenToTable(FROM, c, DIST, TABLE)
  522. elseif c.ClassName == "Folder" then
  523. AddChildrenToTable(FROM, c, DIST, TABLE)
  524. end
  525. end
  526. end
  527. end
  528. function MakeForm(PART,TYPE)
  529. if TYPE == "Cyl" then
  530. local MSH = IT("CylinderMesh",PART)
  531. elseif TYPE == "Ball" then
  532. local MSH = IT("SpecialMesh",PART)
  533. MSH.MeshType = "Sphere"
  534. elseif TYPE == "Wedge" then
  535. local MSH = IT("SpecialMesh",PART)
  536. MSH.MeshType = "Wedge"
  537. end
  538. end
  539.  
  540. Debris = game:GetService("Debris")
  541.  
  542. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  543. local DIRECTION = CF(StartPos,EndPos).lookVector
  544. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  545. end
  546.  
  547. function turnto(position)
  548. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  549. end
  550. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  551. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  552. local mesh = IT("SpecialMesh",wave)
  553. mesh.MeshType = "Sphere"
  554. mesh.Scale = SIZE
  555. mesh.Offset = VT(0,0,0)
  556. wave.CFrame = CFRAME
  557. coroutine.resume(coroutine.create(function(PART)
  558. for i = 1, WAIT do
  559. Swait()
  560. mesh.Scale = mesh.Scale + GROW
  561. wave.Transparency = wave.Transparency + (1/WAIT)
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  570. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  571. wave.CFrame = CFRAME
  572. coroutine.resume(coroutine.create(function(PART)
  573. for i = 1, WAIT do
  574. Swait()
  575. mesh.Scale = mesh.Scale + GROW
  576. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  577. if DOESROT == true then
  578. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  579. end
  580. wave.Transparency = wave.Transparency + 0.5 / WAIT
  581. if wave.Transparency > 0.99 then
  582. wave:remove()
  583. end
  584. end
  585. end))
  586. end
  587. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  588. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  589. wave.Color = COLOR
  590. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  591. wave.CFrame = CFRAME
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, WAIT do
  594. Swait()
  595. mesh.Scale = mesh.Scale + GROW
  596. wave.Transparency = wave.Transparency + 1 / WAIT
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  604. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  605. local mesh
  606. if KIND == "Base" then
  607. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  608. elseif KIND == "Thin" then
  609. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  610. elseif KIND == "Round" then
  611. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  612. end
  613. wave.CFrame = CFRAME
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW / 10
  618. wave.Transparency = wave.Transparency + 0.5 / WAIT
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625. --//=================================\\
  626. --|| WEAPON CREATION
  627. --\\=================================//
  628.  
  629. --[[
  630. Thanks for using Build-To-Lua by jarredbcv.
  631. ]]--
  632.  
  633. New = function(Object, Parent, Name, Data)
  634. local Object = Instance.new(Object)
  635. for Index, Value in pairs(Data or {}) do
  636. Object[Index] = Value
  637. end
  638. Object.Parent = Parent
  639. Object.Name = Name
  640. return Object
  641. end
  642.  
  643. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  644. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  645. MakeForm(Part,"Wedge")
  646.  
  647. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  648. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  649. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  650. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  651. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  652. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  654. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  656. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657.  
  658. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  659. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  661. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  663. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  664. MakeForm(Part,"Wedge")
  665.  
  666. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  667. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  668. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  669. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  670.  
  671. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  672. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  673. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  674. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  675. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  676. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  677. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  678. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  679. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  680. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  681. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  682. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  683. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  684. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  685. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  686. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  687.  
  688. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  689. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  690.  
  691.  
  692.  
  693.  
  694. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false)
  695. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  696.  
  697. for i = 1, 3 do
  698. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false)
  699. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  700. MakeForm(Part,"Cyl")
  701. end
  702. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  703. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  704. MakeForm(Part,"Wedge")
  705. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  706. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  707. MakeForm(Part,"Wedge")
  708. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  709. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  710. MakeForm(Part,"Wedge")
  711. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  712. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  713. MakeForm(Part,"Wedge")
  714.  
  715. BODY = {}
  716. for _, c in pairs(Character:GetDescendants()) do
  717. if c:IsA("BasePart") then
  718. table.insert(BODY, {
  719. c,
  720. c.Parent,
  721. c.Material,
  722. c.Color
  723. })
  724. elseif c:IsA("JointInstance") then
  725. table.insert(BODY, {
  726. c,
  727. c.Parent,
  728. nil,
  729. nil
  730. })
  731. end
  732. end
  733. for _, c in pairs(Weapon:GetChildren()) do
  734. if c.ClassName == "Part" then
  735. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  736. end
  737. end
  738. for _, c in pairs(Character:GetDescendants()) do
  739. if c:IsA("BasePart") then
  740. table.insert(BODY, {
  741. c,
  742. c.Parent,
  743. c.Material,
  744. c.Color
  745. })
  746. elseif c:IsA("JointInstance") then
  747. table.insert(BODY, {
  748. c,
  749. c.Parent,
  750. nil,
  751. nil
  752. })
  753. end
  754. end
  755. for e = 1, #BODY do
  756. if BODY[e] ~= nil then
  757. do
  758. local STUFF = BODY[e]
  759. local PART = STUFF[1]
  760. local PARENT = STUFF[2]
  761. local MATERIAL = STUFF[3]
  762. local COLOR = STUFF[4]
  763. PART.AncestryChanged:Connect(function()
  764. if PART.ClassName == "Part" then
  765. PART.Material = MATERIAL
  766. PART.Color = COLOR
  767. end
  768. PART.Parent = PARENT
  769. end)
  770. end
  771. end
  772. end
  773. function refit()
  774. Weapon.Parent = Character
  775. Character.Parent = workspace
  776. for e = 1, #BODY do
  777. if BODY[e] ~= nil then
  778. local STUFF = BODY[e]
  779. local PART = STUFF[1]
  780. local PARENT = STUFF[2]
  781. local MATERIAL = STUFF[3]
  782. local COLOR = STUFF[4]
  783. if PART.Parent ~= PARENT then
  784. Humanoid:remove()
  785. if PART.ClassName == "Part" then
  786. PART.Material = MATERIAL
  787. PART.Color = COLOR
  788. end
  789. PART.Parent = PARENT
  790. Humanoid = IT("Humanoid", Character)
  791. end
  792. end
  793. end
  794. end
  795.  
  796.  
  797.  
  798.  
  799. local SKILLTEXTCL = BRICKC"Bright red".Color
  800. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  801. local SKILLTEXTCOL = BRICKC"Light blue".Color
  802. local SKILLFONT = "Bodoni"
  803. local SKILLTEXTSIZE = 7
  804.  
  805. Weapon.Parent = Character
  806.  
  807. Humanoid.Died:connect(function()
  808. refit()
  809. end)
  810.  
  811.  
  812.  
  813. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  814. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  815. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  816.  
  817. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lava outburst", SKILLTEXTCL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  818. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Cooldown", SKILLTEXTCOL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  819. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[B] Core Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  820.  
  821. --//=================================\\
  822. --|| DAMAGE FUNCTIONS
  823. --\\=================================//
  824.  
  825. function StatLabel(CFRAME, TEXT, COLOR)
  826. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  827. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  828. local BODYGYRO = IT("BodyGyro", STATPART)
  829. game:GetService("Debris"):AddItem(STATPART ,5)
  830. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  831. BILLBOARDGUI.Adornee = STATPART
  832. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  833. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  834. BILLBOARDGUI.AlwaysOnTop = false
  835. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  836. TEXTLABEL.BackgroundTransparency = 1
  837. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  838. TEXTLABEL.Text = TEXT
  839. TEXTLABEL.Font = SKILLFONT
  840. TEXTLABEL.FontSize="Size42"
  841. TEXTLABEL.TextColor3 = COLOR
  842. TEXTLABEL.TextStrokeTransparency = 0
  843. TEXTLABEL.TextScaled = true
  844. TEXTLABEL.TextWrapped = true
  845. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  846. for i = 1, 50 do
  847. Swait()
  848. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  849. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  850. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  851. end
  852. THEPART.Parent = nil
  853. end),STATPART, TEXTLABEL)
  854. end
  855.  
  856. --//=================================\\
  857. --|| DAMAGING
  858. --\\=================================//
  859.  
  860.  
  861. function Freeze(position, range)
  862. for i, v in ipairs(workspace:GetChildren()) do
  863. local body = v:GetChildren()
  864. for part = 1, #body do
  865. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  866. v:BreakJoints()
  867. body[part].Material = "Ice"
  868. body[part].BrickColor = BRICKC("Medium blue")
  869. body[part].Anchored = true
  870. end
  871. end
  872. end
  873. end
  874. function Petrify(Foe)
  875. local STONEMODEL = IT("Model", Effects)
  876. local CHILDREN = Foe:GetDescendants()
  877. for index, CHILD in pairs(CHILDREN) do
  878. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  879. CHILD.Parent = STONEMODEL
  880. CHILD.Material = "Slate"
  881. CHILD.Color = C3(0 , 0, 0)
  882. MagicSphere(VT(0,0,0),45,CHILD.CFrame,C3(1,0,0),VT(0.2,0.2,0.2))
  883. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  884. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  885. mesh.TextureId = ""
  886. end
  887. if CHILD:FindFirstChildOfClass("Decal") then
  888. local mesh = CHILD:FindFirstChildOfClass("Decal")
  889. mesh:remove()
  890. end
  891. if CHILD.ClassName == "MeshPart" then
  892. CHILD.TextureID = ""
  893. end
  894. if CHILD.ClassName == "UnionOperation" then
  895. CHILD.UsePartColor = true
  896. end
  897. CHILD.CanCollide = true
  898. end
  899. end
  900. Debris:AddItem(STONEMODEL, 5)
  901. end
  902. function ApplyAoE(POSITION,RANGE,BRUTAL,ICE)
  903. local CHILDREN = workspace:GetDescendants()
  904. for index, CHILD in pairs(CHILDREN) do
  905. if CHILD.ClassName == "Model" and CHILD ~= Character then
  906. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  907. if HUM then
  908. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  909. if TORSO then
  910. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  911. if BRUTAL == true then
  912. Petrify(CHILD)
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920.  
  921. --//=================================\\
  922. --|| ATTACK FUNCTIONS AND STUFF
  923. --\\=================================//
  924.  
  925. function Charge(TIME,GYRO)
  926. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  927. local G = nil
  928. if GYRO == true then
  929. G = IT("BodyGyro",RootPart)
  930. G.D = 250
  931. G.P = 200000
  932. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  933. end
  934. for i=0, TIME, 0.1 / Animation_Speed do
  935. Swait()
  936. if G then
  937. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  938. end
  939. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946. end
  947. SND:remove()
  948. if G then
  949. return G
  950. end
  951. end
  952.  
  953. function Beam()
  954. ATTACK = true
  955. Rooted = false
  956. VALUE2 = true
  957. local GYRO = IT("BodyGyro", RootPart)
  958. GYRO.D = 20
  959. GYRO.P = 4000
  960. GYRO.MaxTorque = VT(0, 40000, 0)
  961. local POS = RootPart.Position + VT(0, 25, 0)
  962. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  969. coroutine.resume(coroutine.create(function()
  970. local E = 0
  971. repeat
  972. E = E + 5
  973. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  974. Swait()
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  981. until ATTACK == false
  982. GYRO:remove()
  983. end))
  984. for i = 1, 50 do
  985. Swait()
  986. end
  987. for i = 1, 25 do
  988. Swait()
  989. WACKYEFFECT({
  990. Time = 15,
  991. EffectType = "Sphere",
  992. Size = VT(4, 4, 4),
  993. Size2 = VT(0, 0, 0),
  994. Transparency = 1,
  995. Transparency2 = 0,
  996. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  997. MoveToPos = Eon.Position,
  998. RotationX = 0,
  999. RotationY = 0,
  1000. RotationZ = 0,
  1001. Material = "Neon",
  1002. Color = C3(1, 0, 0),
  1003. SoundID = nil,
  1004. SoundPitch = nil,
  1005. SoundVolume = nil
  1006. })
  1007. end
  1008. local LOOP = 0
  1009. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  1010. MakeForm(BEAMO, "Ball")
  1011. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beam", VT(0, 0, 0), true)
  1012. MakeForm(BEAM, "Cyl")
  1013. repeat
  1014. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  1015. if DISTANCE < 2000 then
  1016. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  1017. BEAMO.CFrame = CF(Eon.Position)
  1018. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  1019. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1020. ApplyAoE(Mouse.Hit.p, 14,true,false)
  1021. WACKYEFFECT({
  1022. Time = 35,
  1023. EffectType = "Sphere",
  1024. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  1025. Size2 = VT(5, 75, 5),
  1026. Transparency = 0,
  1027. Transparency2 = 1,
  1028. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1029. MoveToPos = nil,
  1030. RotationX = 0,
  1031. RotationY = 0,
  1032. RotationZ = 0,
  1033. Material = "Neon",
  1034. Color = C3(1, 0, 0),
  1035. SoundID = nil,
  1036. SoundPitch = MRANDOM(9, 12) / 10,
  1037. SoundVolume = 10
  1038. })
  1039. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1040. Swait()
  1041. LOOP = LOOP + 1
  1042. end
  1043. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1044. coroutine.resume(coroutine.create(function()
  1045. for i = 1, 15 do
  1046. Swait()
  1047. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  1048. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  1049. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1050. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  1051. end
  1052. BEAM:remove()
  1053. BEAMO:remove()
  1054. end))
  1055. ATTACK = false
  1056. Rooted = false
  1057. VALUE2 = false
  1058. end
  1059.  
  1060. function Cooldown()
  1061. ATTACK = true
  1062. Rooted = true
  1063. CHOSENBRICK = "Pastel light blue"
  1064. CreateSound("214954135", Effects, 35, MRANDOM(9, 10) / 10)
  1065. for i=0, 2, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1073. end
  1074. ATTACK = false
  1075. Rooted = false
  1076. VALUE2 = true
  1077. for i = 1, 15 do
  1078. for i = 1, 45 do
  1079. Swait()
  1080. Slice("Round",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Pearl",VT(0.1,0,0.1))
  1081. MagicSphere(VT(0, 0, 0), 15, Eon.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  1082. end
  1083. Freeze(Torso.Position,45)
  1084. for i = 1, 6 do
  1085. Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Pearl",VT(0.1,0,0.1))
  1086. end
  1087. end
  1088. VALUE2 = false
  1089. CHOSENBRICK = "Lime green"
  1090. end
  1091. local Player_Size = 1
  1092. function CorMode()
  1093. CORMODE = true
  1094. end
  1095.  
  1096. function HCore()
  1097. ATTACK = true
  1098. COR1 = true
  1099. Rooted = true
  1100. UNANCHOR = false
  1101. RootPart.Anchored = true
  1102. sick:Stop()
  1103. for i=0, 5, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1111. WACKYEFFECT({
  1112. Time = 85,
  1113. EffectType = "Sphere",
  1114. Size = VT(0.2,0.2,0.2),
  1115. Size2 = VT(0, 1000, 0),
  1116. Transparency = 0.5,
  1117. Transparency2 = 1,
  1118. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1119. MoveToPos = nil,
  1120. RotationX = MRANDOM(-50, 50) / 10,
  1121. RotationY = MRANDOM(-50, 50) / 10,
  1122. RotationZ = MRANDOM(-50, 50) / 10,
  1123. Material = "Neon",
  1124. Color = C3(0,1,0),
  1125. SoundID = nil,
  1126. SoundPitch = nil,
  1127. SoundVolume = nil
  1128. })
  1129. end
  1130. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1131. CreateSound("1368598393", Effects, 10, 1)
  1132. for i=0, 2, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1140. WACKYEFFECT({
  1141. Time = 15,
  1142. EffectType = "Sphere",
  1143. Size = VT(4, 4, 4),
  1144. Size2 = VT(0, 0, 0),
  1145. Transparency = 1,
  1146. Transparency2 = 0,
  1147. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1148. MoveToPos = Eon.Position,
  1149. RotationX = 0,
  1150. RotationY = 0,
  1151. RotationZ = 0,
  1152. Material = "Neon",
  1153. Color = C3(1, 0, 0),
  1154. SoundID = nil,
  1155. SoundPitch = nil,
  1156. SoundVolume = nil
  1157. })
  1158. end
  1159. WACKYEFFECT({
  1160. Time = 15,
  1161. EffectType = "Sphere",
  1162. Size = VT(4, 4, 4),
  1163. Size2 = VT(0, 0, 0),
  1164. Transparency = 1,
  1165. Transparency2 = 0,
  1166. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1167. MoveToPos = Eon.Position,
  1168. RotationX = 0,
  1169. RotationY = 0,
  1170. RotationZ = 0,
  1171. Material = "Neon",
  1172. Color = C3(1, 0, 0),
  1173. SoundID = nil,
  1174. SoundPitch = nil,
  1175. SoundVolume = nil
  1176. })
  1177. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Lime green"), "CORE", VT(10,10,10))
  1178. MakeForm(CORE, "Ball")
  1179. CORE.CFrame = Eon.CFrame
  1180. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lime green"), "AURA", VT(10.1,10.1,10.1))
  1181. MakeForm(AURA, "Ball")
  1182. AURA.CFrame = Eon.CFrame
  1183. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Lime green"), "AURA1", VT(12,12,12))
  1184. MakeForm(AURA1, "Ball")
  1185. AURA1.CFrame = Eon.CFrame
  1186. CreateSound("1368583274", Effects, 10, 1)
  1187. for i=0, 6, 0.1 / Animation_Speed do
  1188. Swait()
  1189. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1190. MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1191. MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(2,2,2))
  1192. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1193. WACKYEFFECT({
  1194. Time = 15,
  1195. EffectType = "Sphere",
  1196. Size = VT(4, 4, 4),
  1197. Size2 = VT(0, 0, 0),
  1198. Transparency = 1,
  1199. Transparency2 = 0,
  1200. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1201. MoveToPos = Eon.Position,
  1202. RotationX = 0,
  1203. RotationY = 0,
  1204. RotationZ = 0,
  1205. Material = "Neon",
  1206. Color = C3(1, 0, 0),
  1207. SoundID = nil,
  1208. SoundPitch = nil,
  1209. SoundVolume = nil
  1210. })
  1211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. end
  1218. Swait(175)
  1219. CreateSound("1368605755", Effects, 10, 1)
  1220. CreateSound("1368637781", Effects, 10, 1)
  1221. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,0,0),VT(5,5,5))
  1222. for i=0, 1, 0.1 / Animation_Speed do
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1230. end
  1231. repeat
  1232. Swait()
  1233. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Lime green", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1234. SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  1235. MakeForm(SPHERE,"Ball")
  1236. coroutine.resume(coroutine.create(function()
  1237. for i = 1, 100 do
  1238. Swait()
  1239. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1240. SPHERE.Transparency = (i/100)
  1241. end
  1242. SPHERE:remove()
  1243. end))
  1244. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1245. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  1246. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  1247. ApplyAoE(CORE.Position, 15,true,false)
  1248. WACKYEFFECT({
  1249. Time = 5,
  1250. EffectType = "Round Slash",
  1251. Size = VT(0, 0, 0),
  1252. Size2 = VT(0.01, 0, 0.01),
  1253. Transparency = 0.5,
  1254. Transparency2 = 1,
  1255. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1256. MoveToPos = nil,
  1257. RotationX = MRANDOM(-50, 50) / 10,
  1258. RotationY = MRANDOM(-50, 50) / 10,
  1259. RotationZ = MRANDOM(-50, 50) / 10,
  1260. Material = "Neon",
  1261. Color = C3(1, 0, 0),
  1262. SoundID = nil,
  1263. SoundPitch = nil,
  1264. SoundVolume = nil
  1265. })
  1266. WACKYEFFECT({
  1267. Time = MRANDOM(15, 85),
  1268. EffectType = "Round Slash",
  1269. Size = VT(0, 0, 0),
  1270. Size2 = VT(0.3, 0, 0.3),
  1271. Transparency = 0.5,
  1272. Transparency2 = 1,
  1273. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1274. MoveToPos = nil,
  1275. RotationX = MRANDOM(-50, 50) / 10,
  1276. RotationY = MRANDOM(-50, 50) / 10,
  1277. RotationZ = MRANDOM(-50, 50) / 10,
  1278. Material = "Neon",
  1279. Color = C3(1, 0, 0),
  1280. SoundID = nil,
  1281. SoundPitch = nil,
  1282. SoundVolume = nil
  1283. })
  1284. WACKYEFFECT({
  1285. Time = 5,
  1286. EffectType = "Round Slash",
  1287. Size = VT(0, 0, 0),
  1288. Size2 = VT(0.01, 0, 0.01),
  1289. Transparency = 0.5,
  1290. Transparency2 = 1,
  1291. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1292. MoveToPos = nil,
  1293. RotationX = MRANDOM(-50, 50) / 10,
  1294. RotationY = MRANDOM(-50, 50) / 10,
  1295. RotationZ = MRANDOM(-50, 50) / 10,
  1296. Material = "Neon",
  1297. Color = C3(1, 0, 0),
  1298. SoundID = nil,
  1299. SoundPitch = nil,
  1300. SoundVolume = nil
  1301. })
  1302. until FIRE1 == true
  1303. if FIRE1 == true then
  1304. CreateSound("276848267", Effects, 35, 0.5)
  1305. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1306. repeat
  1307. Swait()
  1308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314. CORE.Size = CORE.Size - VT(0.05,0.05,0.05)
  1315. AURA.Size = AURA.Size + VT(0.1,0.1,0.1)
  1316. AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1)
  1317. AURA.Transparency = 0.7
  1318. AURA1.Transparency = 0.8
  1319. Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3)
  1320. WACKYEFFECT({
  1321. EffectType = "Wave",
  1322. Size = VT(25, 0, 25),
  1323. Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6),
  1324. Transparency = 0,
  1325. Transparency2 = 1,
  1326. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)),
  1327. MoveToPos = nil,
  1328. RotationX = 0,
  1329. RotationY = 3,
  1330. RotationZ = 0,
  1331. Material = "Neon",
  1332. Color = C3(1, 0, 0),
  1333. SoundID = nil,
  1334. SoundPitch = nil,
  1335. SoundVolume = nil
  1336. })
  1337. WACKYEFFECT({
  1338. Time = 85,
  1339. EffectType = "Sphere",
  1340. Size = VT(0.05,0.05,0.05),
  1341. Size2 = VT(0, 1000, 0),
  1342. Transparency = 0.5,
  1343. Transparency2 = 1,
  1344. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1345. MoveToPos = nil,
  1346. RotationX = MRANDOM(-50, 50) / 10,
  1347. RotationY = MRANDOM(-50, 50) / 10,
  1348. RotationZ = MRANDOM(-50, 50) / 10,
  1349. Material = "Neon",
  1350. Color = C3(1,0,0),
  1351. SoundID = nil,
  1352. SoundPitch = nil,
  1353. SoundVolume = nil
  1354. })
  1355. WACKYEFFECT({
  1356. Time = 15,
  1357. EffectType = "Sphere",
  1358. Size = VT(6,6,6),
  1359. Size2 = VT(1, 1, 1),
  1360. Transparency = 1,
  1361. Transparency2 = 0,
  1362. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1363. MoveToPos = Eon.Position,
  1364. RotationX = 0,
  1365. RotationY = 0,
  1366. RotationZ = 0,
  1367. Material = "Neon",
  1368. Color = C3(1, 0, 0),
  1369. SoundID = nil,
  1370. SoundPitch = nil,
  1371. SoundVolume = nil
  1372. })
  1373. until SOUND.Playing == false
  1374. AURA:remove()
  1375. AURA1:remove()
  1376. wait(0.5)
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. WACKYEFFECT({
  1384. Time = 285 + 5 * 1,
  1385. EffectType = "Sphere",
  1386. Size = VT(650, 650, 650),
  1387. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1388. Transparency = 0.5,
  1389. Transparency2 = 1,
  1390. CFrame = Eon.CFrame,
  1391. MoveToPos = nil,
  1392. RotationX = 0,
  1393. RotationY = 0,
  1394. RotationZ = 0,
  1395. Material = "Neon",
  1396. Color = C3(1, 0, 0),
  1397. SoundID = nil,
  1398. SoundPitch = 0,
  1399. SoundVolume = 0
  1400. })
  1401. WACKYEFFECT({
  1402. Time = 75,
  1403. EffectType = "Sphere",
  1404. Size = VT(350, 350, 350),
  1405. Size2 = VT(4500, 4500, 4500),
  1406. Transparency = 0.8,
  1407. Transparency2 = 1,
  1408. CFrame = Eon.CFrame,
  1409. MoveToPos = nil,
  1410. RotationX = 0,
  1411. RotationY = 0,
  1412. RotationZ = 0,
  1413. Material = "Neon",
  1414. Color = C3(1, 0, 0),
  1415. SoundID = nil,
  1416. SoundPitch = 0,
  1417. SoundVolume = 0
  1418. })
  1419. MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(1, 1, 1) * 2)
  1420. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 1, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1421. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 1, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1422. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 1, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1423. WACKYEFFECT({
  1424. Time = 285 + 5 * 1,
  1425. EffectType = "Sphere",
  1426. Size = VT(650, 650, 650),
  1427. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1428. Transparency = 0.5,
  1429. Transparency2 = 1,
  1430. CFrame = Eon.CFrame,
  1431. MoveToPos = nil,
  1432. RotationX = 0,
  1433. RotationY = 0,
  1434. RotationZ = 0,
  1435. Material = "Neon",
  1436. Color = C3(1, 0, 0),
  1437. SoundID = nil,
  1438. SoundPitch = 0,
  1439. SoundVolume = 0
  1440. })
  1441. end
  1442. WACKYEFFECT({
  1443. Time = 75,
  1444. EffectType = "Sphere",
  1445. Size = VT(350, 350, 350),
  1446. Size2 = VT(4500, 4500, 4500),
  1447. Transparency = 0.8,
  1448. Transparency2 = 1,
  1449. CFrame = Eon.CFrame,
  1450. MoveToPos = nil,
  1451. RotationX = 0,
  1452. RotationY = 0,
  1453. RotationZ = 0,
  1454. Material = "Neon",
  1455. Color = C3(1, 0, 0),
  1456. SoundID = nil,
  1457. SoundPitch = 0,
  1458. SoundVolume = 0
  1459. })
  1460. for i = 1, 15 do
  1461. Swait()
  1462. MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Lime green".Color,VT(i,i,i)/1.1)
  1463. MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))
  1464. MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Lime green".Color,VT(i,i,i)/1.1)
  1465. MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))
  1466. MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Lime green".Color,VT(i,i,i)/1.1)
  1467. MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i)) MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0))
  1468. WACKYEFFECT({
  1469. Time = 85,
  1470. EffectType = "Sphere",
  1471. Size = VT(75, 75, 75),
  1472. Size2 = VT(0, 2500, 0),
  1473. Transparency = 0.5,
  1474. Transparency2 = 1,
  1475. CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1476. MoveToPos = nil,
  1477. RotationX = MRANDOM(-50, 50) / 10,
  1478. RotationY = MRANDOM(-50, 50) / 10,
  1479. RotationZ = MRANDOM(-50, 50) / 10,
  1480. Material = "Neon",
  1481. Color = C3(1, 0, 0),
  1482. SoundID = nil,
  1483. SoundPitch = nil,
  1484. SoundVolume = nil
  1485. })
  1486. WACKYEFFECT({
  1487. Time = 85,
  1488. EffectType = "Sphere",
  1489. Size = VT(75, 75, 75),
  1490. Size2 = VT(0, 2500, 0),
  1491. Transparency = 0.5,
  1492. Transparency2 = 1,
  1493. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1494. MoveToPos = nil,
  1495. RotationX = MRANDOM(-50, 50) / 10,
  1496. RotationY = MRANDOM(-50, 50) / 10,
  1497. RotationZ = MRANDOM(-50, 50) / 10,
  1498. Material = "Neon",
  1499. Color = C3(255, 255, 0),
  1500. SoundID = nil,
  1501. SoundPitch = nil,
  1502. SoundVolume = nil
  1503. })
  1504. WACKYEFFECT({
  1505. EffectType = "Wave",
  1506. Size = VT(100, 0, 100),
  1507. Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6),
  1508. Transparency = 0,
  1509. Transparency2 = 1,
  1510. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)),
  1511. MoveToPos = nil,
  1512. RotationX = 0,
  1513. RotationY = 3,
  1514. RotationZ = 0,
  1515. Material = "Neon",
  1516. Color = C3(1, 0, 0),
  1517. SoundID = nil,
  1518. SoundPitch = nil,
  1519. SoundVolume = nil
  1520. })
  1521. ApplyAoE(Eon.Position, 435 + 85 * 1,true)
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1528. FIRE1 = false
  1529. CORE:remove()
  1530. end
  1531. UNANCHOR = true
  1532. RootPart.Anchored = false
  1533. COR1 = false
  1534. CORMODE = false
  1535. ATTACK = false
  1536. Rooted = false
  1537. end
  1538.  
  1539. function IceCore()
  1540. ATTACK = true
  1541. COR1 = true
  1542. Rooted = true
  1543. UNANCHOR = false
  1544. RootPart.Anchored = true
  1545. CreateSound("1225684085", Effects, 10, 4.8)
  1546. for i=0, 2, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. WACKYEFFECT({
  1555. Time = 15,
  1556. EffectType = "Sphere",
  1557. Size = VT(4, 4, 4),
  1558. Size2 = VT(0, 0, 0),
  1559. Transparency = 1,
  1560. Transparency2 = 0,
  1561. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1562. MoveToPos = Eon.Position,
  1563. RotationX = 0,
  1564. RotationY = 0,
  1565. RotationZ = 0,
  1566. Material = "Neon",
  1567. Color = C3(1, 1, 1),
  1568. SoundID = nil,
  1569. SoundPitch = nil,
  1570. SoundVolume = nil
  1571. })
  1572. WACKYEFFECT({
  1573. Time = 15,
  1574. EffectType = "Sphere",
  1575. Size = VT(4, 4, 4),
  1576. Size2 = VT(0, 0, 0),
  1577. Transparency = 1,
  1578. Transparency2 = 0,
  1579. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1580. MoveToPos = Eon.Position,
  1581. RotationX = 0,
  1582. RotationY = 0,
  1583. RotationZ = 0,
  1584. Material = "Neon",
  1585. Color = C3(1, 1, 1),
  1586. SoundID = nil,
  1587. SoundPitch = nil,
  1588. SoundVolume = nil
  1589. })
  1590.  
  1591. WACKYEFFECT({
  1592. Time = 85,
  1593. EffectType = "Sphere",
  1594. Size = VT(0.6,0.6,0.6),
  1595. Size2 = VT(0, 1000, 0),
  1596. Transparency = 0.5,
  1597. Transparency2 = 1,
  1598. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1599. MoveToPos = nil,
  1600. RotationX = MRANDOM(-50, 50) / 10,
  1601. RotationY = MRANDOM(-50, 50) / 10,
  1602. RotationZ = MRANDOM(-50, 50) / 10,
  1603. Material = "Neon",
  1604. Color = C3(1,1,1),
  1605. SoundID = nil,
  1606. SoundPitch = nil,
  1607. SoundVolume = nil
  1608. })
  1609. end
  1610. local CORE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lily white"), "CORE", VT(20,38,20))
  1611. MakeForm(CORE, "Ball")
  1612. CORE.CFrame = Eon.CFrame
  1613. local CORE1 = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "COREE", VT(24,42,24))
  1614. MakeForm(CORE1, "Ball")
  1615. CORE1.CFrame = Eon.CFrame
  1616. local CORE2 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Lily white"), "COREEE", VT(26,44,26))
  1617. MakeForm(CORE2, "Ball")
  1618. CORE2.CFrame = Eon.CFrame
  1619. local CORE3 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lily white"), "COR1", VT(300,560,300))
  1620. MakeForm(CORE3, "Ball")
  1621. CORE2.CFrame = Eon.CFrame
  1622. CreateSound("1368583274", Effects, 10, 1)
  1623. for i=0, 6, 0.1 / Animation_Speed do
  1624. Swait()
  1625. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1626. WACKYEFFECT({
  1627. Time = 15,
  1628. EffectType = "Sphere",
  1629. Size = VT(4, 4, 4),
  1630. Size2 = VT(0, 0, 0),
  1631. Transparency = 1,
  1632. Transparency2 = 0,
  1633. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1634. MoveToPos = Eon.Position,
  1635. RotationX = 0,
  1636. RotationY = 0,
  1637. RotationZ = 0,
  1638. Material = "Neon",
  1639. Color = C3(1, 1, 1),
  1640. SoundID = nil,
  1641. SoundPitch = nil,
  1642. SoundVolume = nil
  1643. })
  1644. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650. end
  1651.  
  1652. Swait(175)
  1653. CreateSound("160772554", Effects, 10, 1)
  1654. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,1,1),VT(1,5,1))
  1655. for i=0, 1, 0.1 / Animation_Speed do
  1656. Swait()
  1657. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1663. end
  1664. repeat
  1665. Swait()
  1666. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Light blue",VT(10,0.05,10))
  1667. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 28 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1668. CORE1.Size = VT(12 + 0.4 * COS(SINE / 4), 30 + 0.4 * COS(SINE / 4), 12 + 0.4 * COS(SINE / 4))
  1669. CORE2.Size = VT(14 + 0.09 * COS(SINE / 4), 32 + 0.09 * COS(SINE / 4), 14 + 0.09 * COS(SINE / 4))
  1670. Freeze(CORE.Position, 15)
  1671. MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1672. until FROZ1 == true
  1673. if FROZ1 == true then
  1674. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1675. repeat
  1676. Swait()
  1677. MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1684. CORE.Size = CORE.Size - VT(0.10,0.10,0.10)
  1685. CORE1.Size = CORE1.Size - VT(0.18,0.18,0.18)
  1686. CORE2.Size = CORE2.Size - VT(0.18,0.18,0.18)
  1687. CORE2.Size = CORE2.Size - VT(100,100,100)
  1688. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1689. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eon.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Eon.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,1,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1690. Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)),C3(1,1,1),VT(0.1,0,0.1))
  1691. until SOUND.Playing == false
  1692. CORE:remove()
  1693. CORE1:remove()
  1694. CORE2:remove()
  1695. CORE3:remove()
  1696. SOUND = CreateSound("268249319", Eon, 35, 1)
  1697. local FROZ = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "FROZ", VT(600,600,600))
  1698. MakeForm(FROZ, "Ball")
  1699. FROZ.CFrame = Eon.CFrame
  1700. local FROZz = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Light blue"), "FROZz", VT(400,400,400))
  1701. MakeForm(FROZz, "Ball")
  1702. FROZz.CFrame = Eon.CFrame
  1703. Freeze(FROZ.Position, 500)
  1704. WACKYEFFECT({
  1705. Time = 25,
  1706. EffectType = "Sphere",
  1707. Size = VT(22, 22, 22),
  1708. Size2 = VT(85, 85, 85),
  1709. Transparency = 0,
  1710. Transparency2 = 1,
  1711. CFrame = CF(Eon.Position),
  1712. MoveToPos = nil,
  1713. RotationX = 0,
  1714. RotationY = 0,
  1715. RotationZ = 0,
  1716. Material = "Neon",
  1717. Color = C3(1, 1, 1),
  1718. SoundID = nil,
  1719. SoundPitch = nil,
  1720. SoundVolume = nil
  1721. })
  1722. WACKYEFFECT({
  1723. Time = 25,
  1724. EffectType = "Sphere",
  1725. Size = VT(44, 44, 44),
  1726. Size2 = VT(85, 85, 85),
  1727. Transparency = 0,
  1728. Transparency2 = 1,
  1729. CFrame = CF(Eon.Position),
  1730. MoveToPos = nil,
  1731. RotationX = 0,
  1732. RotationY = 0,
  1733. RotationZ = 0,
  1734. Material = "Neon",
  1735. Color = C3(1, 1, 1),
  1736. SoundID = nil,
  1737. SoundPitch = nil,
  1738. SoundVolume = nil
  1739. })
  1740. local CLONE = Character:Clone()
  1741. wait(0.8)
  1742. FROZ:remove()
  1743. FROZz:remove()
  1744. end
  1745. UNANCHOR = true
  1746. RootPart.Anchored = false
  1747. COR1 = false
  1748. CORMODE = false
  1749. FROZ1 = false
  1750. ATTACK = false
  1751. Rooted = false
  1752. end
  1753.  
  1754. function FLCore()
  1755. ATTACK = true
  1756. Rooted = true
  1757. COR1 = true
  1758. CHOSENBRICK = "Lime green"
  1759. local CHARGE = false
  1760. local BLASTS = {468991944, 468991990}
  1761. for i = 1, 30 do
  1762. wait(0.01)
  1763. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1764. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1765. if HITFLOOR then
  1766. ApplyAoE(HITPOS, 65)
  1767. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1768. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1769. WACKYEFFECT({
  1770. Time = 25,
  1771. EffectType = "Sphere",
  1772. Size = VT(22, 22, 22),
  1773. Size2 = VT(85, 85, 85),
  1774. Transparency = 0,
  1775. Transparency2 = 1,
  1776. CFrame = CF(HITPOS),
  1777. MoveToPos = Torso.Position,
  1778. RotationX = 0,
  1779. RotationY = 0,
  1780. RotationZ = 0,
  1781. Material = "Neon",
  1782. Color = C3(0, 0, 0),
  1783. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1784. SoundPitch = MRANDOM(9, 12) / 10,
  1785. SoundVolume = 10
  1786. })
  1787. for e = 1, 3 do
  1788. WACKYEFFECT({
  1789. EffectType = "Wave",
  1790. Size = VT(25, 0, 25),
  1791. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1792. Transparency = 0,
  1793. Transparency2 = 1,
  1794. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1795. MoveToPos = nil,
  1796. RotationX = 0,
  1797. RotationY = 0,
  1798. RotationZ = 0,
  1799. Material = "Neon",
  1800. Color = C3(0, 0, 0),
  1801. SoundID = nil,
  1802. SoundPitch = nil,
  1803. SoundVolume = nil
  1804. })
  1805. WACKYEFFECT({
  1806. Time = 35,
  1807. EffectType = "Sphere",
  1808. Size = VT(22, 45, 22),
  1809. Size2 = VT(25, 45 + e * 75, 25),
  1810. Transparency = 0,
  1811. Transparency2 = 1,
  1812. CFrame = CF(HITPOS) * TURN,
  1813. MoveToPos = Torso.Position,
  1814. RotationX = 0,
  1815. RotationY = 0,
  1816. RotationZ = 0,
  1817. Material = "Neon",
  1818. Color = C3(0, 0, 0),
  1819. SoundID = nil,
  1820. SoundPitch = MRANDOM(9, 12) / 10,
  1821. SoundVolume = 10
  1822. })
  1823. end
  1824. end
  1825. end
  1826. repeat
  1827. Swait()
  1828. WACKYEFFECT({
  1829. Time = 15,
  1830. EffectType = "Sphere",
  1831. Size = VT(60, 60, 60),
  1832. Size2 = VT(5, 5, 5),
  1833. Transparency = 1,
  1834. Transparency2 = 0,
  1835. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  1836. MoveToPos = nil,
  1837. RotationX = MRANDOM(-5,5),
  1838. RotationY = MRANDOM(-5,5),
  1839. RotationZ = MRANDOM(-5,5),
  1840. Material = "Neon",
  1841. Color = C3(0, 0, 0),
  1842. SoundID = nil,
  1843. SoundPitch = nil,
  1844. SoundVolume = nil
  1845. })
  1846. Swait()
  1847. WACKYEFFECT({
  1848. Time = 15,
  1849. EffectType = "Sphere",
  1850. Size = VT(60, 60, 60),
  1851. Size2 = VT(0, 0, 0),
  1852. Transparency = 1,
  1853. Transparency2 = 0.7,
  1854. CFrame = CF(RootPart.Position),
  1855. MoveToPos = nil,
  1856. RotationX = 0,
  1857. RotationY = 0,
  1858. RotationZ = 0,
  1859. Material = "Neon",
  1860. Color = C3(0, 0, 0),
  1861. SoundID = nil,
  1862. SoundPitch = nil,
  1863. SoundVolume = nil
  1864. })
  1865. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. until VOID1 == true
  1872.  
  1873. if VOID1 == true then
  1874. local POS = RootPart.Position
  1875. wait(0.2)
  1876. for i = 1, 5 do
  1877. WACKYEFFECT({
  1878. Time = 65,
  1879. EffectType = "Sphere",
  1880. Size = VT(2, 2, 2),
  1881. Size2 = VT(0, 0, 500),
  1882. Transparency = 1,
  1883. Transparency2 = 0,
  1884. CFrame = CF(POS),
  1885. MoveToPos = nil,
  1886. RotationX = MRANDOM(-2, 2),
  1887. RotationY = MRANDOM(-12, 12),
  1888. RotationZ = MRANDOM(-2, 2),
  1889. Material = "Neon",
  1890. Color = C3(0, 0, 0),
  1891. SoundID = nil,
  1892. SoundPitch = nil,
  1893. SoundVolume = nil
  1894. })
  1895. WACKYEFFECT({
  1896. Time = 65,
  1897. EffectType = "Sphere",
  1898. Size = VT(2, 2, 2),
  1899. Size2 = VT(0, 0, 500),
  1900. Transparency = 1,
  1901. Transparency2 = 0,
  1902. CFrame = CF(POS),
  1903. MoveToPos = nil,
  1904. RotationX = MRANDOM(-2, 2),
  1905. RotationY = MRANDOM(-12, 12),
  1906. RotationZ = MRANDOM(-2, 2),
  1907. Material = "Neon",
  1908. Color = C3(0, 0, 0),
  1909. SoundID = nil,
  1910. SoundPitch = nil,
  1911. SoundVolume = nil
  1912. })
  1913. WACKYEFFECT({
  1914. Time = 65,
  1915. EffectType = "Sphere",
  1916. Size = VT(2, 2, 2),
  1917. Size2 = VT(0, 0, 500),
  1918. Transparency = 1,
  1919. Transparency2 = 0,
  1920. CFrame = CF(POS),
  1921. MoveToPos = nil,
  1922. RotationX = MRANDOM(-2, 2),
  1923. RotationY = MRANDOM(-12, 12),
  1924. RotationZ = MRANDOM(-2, 2),
  1925. Material = "Neon",
  1926. Color = C3(0, 0, 0),
  1927. SoundID = nil,
  1928. SoundPitch = nil,
  1929. SoundVolume = nil
  1930. })
  1931. WACKYEFFECT({
  1932. Time = 65,
  1933. EffectType = "Sphere",
  1934. Size = VT(2, 2, 2),
  1935. Size2 = VT(0, 0, 500),
  1936. Transparency = 1,
  1937. Transparency2 = 0,
  1938. CFrame = CF(POS),
  1939. MoveToPos = nil,
  1940. RotationX = MRANDOM(-2, 2),
  1941. RotationY = MRANDOM(-12, 12),
  1942. RotationZ = MRANDOM(-2, 2),
  1943. Material = "Neon",
  1944. Color = C3(0, 0, 0),
  1945. SoundID = nil,
  1946. SoundPitch = nil,
  1947. SoundVolume = nil
  1948. })
  1949. WACKYEFFECT({
  1950. Time = 65,
  1951. EffectType = "Sphere",
  1952. Size = VT(2, 2, 2),
  1953. Size2 = VT(0, 0, 500),
  1954. Transparency = 1,
  1955. Transparency2 = 0,
  1956. CFrame = CF(POS),
  1957. MoveToPos = nil,
  1958. RotationX = MRANDOM(-2, 2),
  1959. RotationY = MRANDOM(-12, 12),
  1960. RotationZ = MRANDOM(-2, 2),
  1961. Material = "Neon",
  1962. Color = C3(0, 0, 0),
  1963. SoundID = nil,
  1964. SoundPitch = nil,
  1965. SoundVolume = nil
  1966. })
  1967. WACKYEFFECT({
  1968. Time = 65,
  1969. EffectType = "Sphere",
  1970. Size = VT(2, 2, 2),
  1971. Size2 = VT(0, 0, 500),
  1972. Transparency = 1,
  1973. Transparency2 = 0,
  1974. CFrame = CF(POS),
  1975. MoveToPos = nil,
  1976. RotationX = MRANDOM(-2, 2),
  1977. RotationY = MRANDOM(-12, 12),
  1978. RotationZ = MRANDOM(-2, 2),
  1979. Material = "Neon",
  1980. Color = C3(0, 0, 0),
  1981. SoundID = nil,
  1982. SoundPitch = nil,
  1983. SoundVolume = nil
  1984. })
  1985. WACKYEFFECT({
  1986. Time = 65,
  1987. EffectType = "Sphere",
  1988. Size = VT(2, 2, 2),
  1989. Size2 = VT(0, 0, 500),
  1990. Transparency = 1,
  1991. Transparency2 = 0,
  1992. CFrame = CF(POS),
  1993. MoveToPos = nil,
  1994. RotationX = MRANDOM(-2, 2),
  1995. RotationY = MRANDOM(-12, 12),
  1996. RotationZ = MRANDOM(-2, 2),
  1997. Material = "Neon",
  1998. Color = C3(0, 0, 0),
  1999. SoundID = nil,
  2000. SoundPitch = nil,
  2001. SoundVolume = nil
  2002. })
  2003. WACKYEFFECT({
  2004. Time = 65,
  2005. EffectType = "Sphere",
  2006. Size = VT(2, 2, 2),
  2007. Size2 = VT(0, 0, 500),
  2008. Transparency = 1,
  2009. Transparency2 = 0,
  2010. CFrame = CF(POS),
  2011. MoveToPos = nil,
  2012. RotationX = MRANDOM(-2, 2),
  2013. RotationY = MRANDOM(-12, 12),
  2014. RotationZ = MRANDOM(-2, 2),
  2015. Material = "Neon",
  2016. Color = C3(0, 0, 0),
  2017. SoundID = nil,
  2018. SoundPitch = nil,
  2019. SoundVolume = nil
  2020. })
  2021. WACKYEFFECT({
  2022. Time = 65,
  2023. EffectType = "Sphere",
  2024. Size = VT(2, 2, 2),
  2025. Size2 = VT(0, 0, 500),
  2026. Transparency = 1,
  2027. Transparency2 = 0,
  2028. CFrame = CF(POS),
  2029. MoveToPos = nil,
  2030. RotationX = MRANDOM(-2, 2),
  2031. RotationY = MRANDOM(-12, 12),
  2032. RotationZ = MRANDOM(-2, 2),
  2033. Material = "Neon",
  2034. Color = C3(0, 0, 0),
  2035. SoundID = nil,
  2036. SoundPitch = nil,
  2037. SoundVolume = nil
  2038. })
  2039. WACKYEFFECT({
  2040. Time = 65,
  2041. EffectType = "Sphere",
  2042. Size = VT(2, 2, 2),
  2043. Size2 = VT(0, 0, 500),
  2044. Transparency = 1,
  2045. Transparency2 = 0,
  2046. CFrame = CF(POS),
  2047. MoveToPos = nil,
  2048. RotationX = MRANDOM(-2, 2),
  2049. RotationY = MRANDOM(-12, 12),
  2050. RotationZ = MRANDOM(-2, 2),
  2051. Material = "Neon",
  2052. Color = C3(0, 0, 0),
  2053. SoundID = nil,
  2054. SoundPitch = nil,
  2055. SoundVolume = nil
  2056. })
  2057. WACKYEFFECT({
  2058. Time = 65,
  2059. EffectType = "Sphere",
  2060. Size = VT(2, 2, 2),
  2061. Size2 = VT(0, 0, 500),
  2062. Transparency = 1,
  2063. Transparency2 = 0,
  2064. CFrame = CF(POS),
  2065. MoveToPos = nil,
  2066. RotationX = MRANDOM(-2, 2),
  2067. RotationY = MRANDOM(-12, 12),
  2068. RotationZ = MRANDOM(-2, 2),
  2069. Material = "Neon",
  2070. Color = C3(0, 0, 0),
  2071. SoundID = nil,
  2072. SoundPitch = nil,
  2073. SoundVolume = nil
  2074. })
  2075. WACKYEFFECT({
  2076. Time = 65,
  2077. EffectType = "Sphere",
  2078. Size = VT(2, 2, 2),
  2079. Size2 = VT(0, 0, 500),
  2080. Transparency = 1,
  2081. Transparency2 = 0,
  2082. CFrame = CF(POS),
  2083. MoveToPos = nil,
  2084. RotationX = MRANDOM(-2, 2),
  2085. RotationY = MRANDOM(-12, 12),
  2086. RotationZ = MRANDOM(-2, 2),
  2087. Material = "Neon",
  2088. Color = C3(0, 0, 0),
  2089. SoundID = nil,
  2090. SoundPitch = nil,
  2091. SoundVolume = nil
  2092. })
  2093. WACKYEFFECT({
  2094. Time = 65,
  2095. EffectType = "Sphere",
  2096. Size = VT(2, 2, 2),
  2097. Size2 = VT(0, 0, 500),
  2098. Transparency = 1,
  2099. Transparency2 = 0,
  2100. CFrame = CF(POS),
  2101. MoveToPos = nil,
  2102. RotationX = MRANDOM(-2, 2),
  2103. RotationY = MRANDOM(-12, 12),
  2104. RotationZ = MRANDOM(-2, 2),
  2105. Material = "Neon",
  2106. Color = C3(0, 0, 0),
  2107. SoundID = nil,
  2108. SoundPitch = nil,
  2109. SoundVolume = nil
  2110. })
  2111. WACKYEFFECT({
  2112. Time = 65,
  2113. EffectType = "Sphere",
  2114. Size = VT(2, 2, 2),
  2115. Size2 = VT(0, 0, 500),
  2116. Transparency = 1,
  2117. Transparency2 = 0,
  2118. CFrame = CF(POS),
  2119. MoveToPos = nil,
  2120. RotationX = MRANDOM(-2, 2),
  2121. RotationY = MRANDOM(-12, 12),
  2122. RotationZ = MRANDOM(-2, 2),
  2123. Material = "Neon",
  2124. Color = C3(0, 0, 0),
  2125. SoundID = nil,
  2126. SoundPitch = nil,
  2127. SoundVolume = nil
  2128. })
  2129. WACKYEFFECT({
  2130. Time = 65,
  2131. EffectType = "Sphere",
  2132. Size = VT(2, 2, 2),
  2133. Size2 = VT(0, 0, 500),
  2134. Transparency = 1,
  2135. Transparency2 = 0,
  2136. CFrame = CF(POS),
  2137. MoveToPos = nil,
  2138. RotationX = MRANDOM(-2, 2),
  2139. RotationY = MRANDOM(-12, 12),
  2140. RotationZ = MRANDOM(-2, 2),
  2141. Material = "Neon",
  2142. Color = C3(0, 0, 0),
  2143. SoundID = nil,
  2144. SoundPitch = nil,
  2145. SoundVolume = nil
  2146. })
  2147. WACKYEFFECT({
  2148. Time = 85,
  2149. EffectType = "Sphere",
  2150. Size = VT(0.2,0.2,0.2),
  2151. Size2 = VT(0, 1000, 0),
  2152. Transparency = 0.5,
  2153. Transparency2 = 1,
  2154. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2155. MoveToPos = nil,
  2156. RotationX = MRANDOM(-50, 50) / 10,
  2157. RotationY = MRANDOM(-50, 50) / 10,
  2158. RotationZ = MRANDOM(-50, 50) / 10,
  2159. Material = "Neon",
  2160. Color = C3(0,0,0),
  2161. SoundID = nil,
  2162. SoundPitch = nil,
  2163. SoundVolume = nil
  2164. })
  2165. WACKYEFFECT({
  2166. Time = 85,
  2167. EffectType = "Sphere",
  2168. Size = VT(0.2,0.2,0.2),
  2169. Size2 = VT(0, 1000, 0),
  2170. Transparency = 0.5,
  2171. Transparency2 = 1,
  2172. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2173. MoveToPos = nil,
  2174. RotationX = MRANDOM(-50, 50) / 10,
  2175. RotationY = MRANDOM(-50, 50) / 10,
  2176. RotationZ = MRANDOM(-50, 50) / 10,
  2177. Material = "Neon",
  2178. Color = C3(0,0,0),
  2179. SoundID = nil,
  2180. SoundPitch = nil,
  2181. SoundVolume = nil
  2182. })
  2183. WACKYEFFECT({
  2184. Time = 85,
  2185. EffectType = "Sphere",
  2186. Size = VT(0.2,0.2,0.2),
  2187. Size2 = VT(0, 1000, 0),
  2188. Transparency = 0.5,
  2189. Transparency2 = 1,
  2190. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2191. MoveToPos = nil,
  2192. RotationX = MRANDOM(-50, 50) / 10,
  2193. RotationY = MRANDOM(-50, 50) / 10,
  2194. RotationZ = MRANDOM(-50, 50) / 10,
  2195. Material = "Neon",
  2196. Color = C3(0,0,0),
  2197. SoundID = nil,
  2198. SoundPitch = nil,
  2199. SoundVolume = nil
  2200. })
  2201. local POS = RootPart.Position
  2202. WACKYEFFECT({
  2203. Time = 15,
  2204. EffectType = "Sphere",
  2205. Size = VT(2,2,2),
  2206. Size2 = VT(0, 0, 0),
  2207. Transparency = 1,
  2208. Transparency2 = 0,
  2209. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2210. MoveToPos = Eon.Position,
  2211. RotationX = 0,
  2212. RotationY = 0,
  2213. RotationZ = 0,
  2214. Material = "Neon",
  2215. Color = C3(0,0,0),
  2216. SoundID = nil,
  2217. SoundPitch = nil,
  2218. SoundVolume = nil
  2219. })
  2220. end
  2221. wait(1)
  2222. ApplyAoE(POS, 450, true)
  2223. for i = 1, 5 do
  2224. Swait()
  2225. WACKYEFFECT({
  2226. Time = 85,
  2227. EffectType = "Wave",
  2228. Size = VT(25, 0, 25),
  2229. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  2230. Transparency = 0,
  2231. Transparency2 = 1,
  2232. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2233. MoveToPos = nil,
  2234. RotationX = 0,
  2235. RotationY = 3,
  2236. RotationZ = 0,
  2237. Material = "Neon",
  2238. Color = C3(0,0,0),
  2239. SoundID = nil,
  2240. SoundPitch = nil,
  2241. SoundVolume = nil
  2242. })
  2243. WACKYEFFECT({
  2244. Time = 85,
  2245. EffectType = "Round Slash",
  2246. Size = VT(3, 0, 3) / 13,
  2247. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  2248. Transparency = 0,
  2249. Transparency2 = 1,
  2250. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2251. MoveToPos = nil,
  2252. RotationX = 0,
  2253. RotationY = 0,
  2254. RotationZ = 0,
  2255. Material = "Neon",
  2256. Color = C3(0,0,0),
  2257. SoundID = nil,
  2258. SoundPitch = nil,
  2259. SoundVolume = nil
  2260. })
  2261. WACKYEFFECT({
  2262. Time = 75,
  2263. EffectType = "Sphere",
  2264. Size = VT(22, 22, 22),
  2265. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  2266. Transparency = 0,
  2267. Transparency2 = 1,
  2268. CFrame = CF(POS),
  2269. MoveToPos = nil,
  2270. RotationX = 0,
  2271. RotationY = 0,
  2272. RotationZ = 0,
  2273. Material = "Neon",
  2274. Color = C3(0,0,0),
  2275. SoundID = nil,
  2276. SoundPitch = nil,
  2277. SoundVolume = nil
  2278. })
  2279. end
  2280. WACKYEFFECT({
  2281. Time = 85,
  2282. EffectType = "Sphere",
  2283. Size = VT(120, 120, 120),
  2284. Size2 = VT(350, 350, 350),
  2285. Transparency = 0,
  2286. Transparency2 = 1,
  2287. CFrame = CF(POS),
  2288. MoveToPos = nil,
  2289. RotationX = 0,
  2290. RotationY = 0,
  2291. RotationZ = 0,
  2292. Material = "Neon",
  2293. Color = C3(0, 0, 0),
  2294. SoundID = nil,
  2295. SoundPitch = 1,
  2296. SoundVolume = 10
  2297. })
  2298. for i = 1, 20 do
  2299. WACKYEFFECT({
  2300. Time = 85,
  2301. EffectType = "Sphere",
  2302. Size = VT(120, 120, 120),
  2303. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2304. Transparency = 0.8,
  2305. Transparency2 = 1,
  2306. CFrame = CF(POS),
  2307. MoveToPos = nil,
  2308. RotationX = 0,
  2309. RotationY = 0,
  2310. RotationZ = 0,
  2311. Material = "Neon",
  2312. Color = C3(0, 0, 0),
  2313. SoundID = nil,
  2314. SoundPitch = 1,
  2315. SoundVolume = 10
  2316. })
  2317. WACKYEFFECT({
  2318. Time = 100,
  2319. EffectType = "Wave",
  2320. Size = VT(25, 2, 25),
  2321. Size2 = VT(400, 0, 400) * 1.2,
  2322. Transparency = 0,
  2323. Transparency2 = 1,
  2324. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2325. MoveToPos = nil,
  2326. RotationX = 0,
  2327. RotationY = 0,
  2328. RotationZ = 0,
  2329. Material = "Neon",
  2330. Color = C3(0, 0, 0),
  2331. SoundID = nil,
  2332. SoundPitch = nil,
  2333. SoundVolume = nil
  2334. })
  2335. end
  2336. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2337. for i = 1, 5 do
  2338. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2339. WACKYEFFECT({
  2340. Time = 120,
  2341. EffectType = "Wave",
  2342. Size = VT(150, 2, 150),
  2343. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2344. Transparency = 0,
  2345. Transparency2 = 1,
  2346. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2347. MoveToPos = nil,
  2348. RotationX = 0,
  2349. RotationY = 0,
  2350. RotationZ = 0,
  2351. Material = "Neon",
  2352. Color = C3(0, 0, 0),
  2353. SoundID = nil,
  2354. SoundPitch = nil,
  2355. SoundVolume = nil
  2356. })
  2357. end
  2358. for i = 0, 1, 0.1 / Animation_Speed do
  2359. Swait()
  2360. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. end
  2367. ATTACK = false
  2368. Rooted = false
  2369. end
  2370. COR1 = false
  2371. CORMODE = false
  2372. CHOSENBRICK = "Lime green"
  2373. CHARGE = true
  2374. VOID1 = false
  2375. end
  2376.  
  2377. function Warp()
  2378. ATTACK = true
  2379. Rooted = true
  2380. UNANCHOR = false
  2381. RootPart.Anchored = true
  2382. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Lime green",VT(2,2,2))
  2383. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Lime green",VT(2,2,2))
  2384. for i=0, 0.5, 0.1 / Animation_Speed do
  2385. Swait()
  2386. WACKYEFFECT({
  2387. Time = 5,
  2388. EffectType = "Round Slash",
  2389. Size = VT(0, 0, 0),
  2390. Size2 = VT(0.01, 0, 0.01),
  2391. Transparency = 0.5,
  2392. Transparency2 = 1,
  2393. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2394. MoveToPos = nil,
  2395. RotationX = MRANDOM(-50, 50) / 10,
  2396. RotationY = MRANDOM(-50, 50) / 10,
  2397. RotationZ = MRANDOM(-50, 50) / 10,
  2398. Material = "Neon",
  2399. Color = C3(1, 0, 0),
  2400. SoundID = nil,
  2401. SoundPitch = nil,
  2402. SoundVolume = nil
  2403. })
  2404. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2411. end
  2412. for i = 1, 10 do
  2413. Swait()
  2414. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2415. end
  2416. for i=0, 1, 0.1 / Animation_Speed do
  2417. Swait()
  2418. WACKYEFFECT({
  2419. Time = 5,
  2420. EffectType = "Round Slash",
  2421. Size = VT(0, 0, 0),
  2422. Size2 = VT(0.01, 0, 0.01),
  2423. Transparency = 0.5,
  2424. Transparency2 = 1,
  2425. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2426. MoveToPos = nil,
  2427. RotationX = MRANDOM(-50, 50) / 10,
  2428. RotationY = MRANDOM(-50, 50) / 10,
  2429. RotationZ = MRANDOM(-50, 50) / 10,
  2430. Material = "Neon",
  2431. Color = C3(1, 0, 0),
  2432. SoundID = nil,
  2433. SoundPitch = nil,
  2434. SoundVolume = nil
  2435. })
  2436. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2443. end
  2444. local ORIGIN = RootPart.Position
  2445. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2446. for i=0, 1, 0.1 / Animation_Speed do
  2447. Swait()
  2448. WACKYEFFECT({
  2449. Time = 5,
  2450. EffectType = "Round Slash",
  2451. Size = VT(0, 0, 0),
  2452. Size2 = VT(0.01, 0, 0.01),
  2453. Transparency = 0.5,
  2454. Transparency2 = 1,
  2455. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2456. MoveToPos = nil,
  2457. RotationX = MRANDOM(-50, 50) / 10,
  2458. RotationY = MRANDOM(-50, 50) / 10,
  2459. RotationZ = MRANDOM(-50, 50) / 10,
  2460. Material = "Neon",
  2461. Color = C3(1, 0, 0),
  2462. SoundID = nil,
  2463. SoundPitch = nil,
  2464. SoundVolume = nil
  2465. })
  2466. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2473. end
  2474. UNANCHOR = true
  2475. RootPart.Anchored = false
  2476. for i = 1, 10 do
  2477. Swait()
  2478. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2479. end
  2480. ATTACK = false
  2481. Rooted = false
  2482. end
  2483. function a()
  2484. FIRE1 = true
  2485. end
  2486. function s()
  2487. FROZ1 = true
  2488. end
  2489. function d()
  2490. VOID1 = true
  2491. end
  2492.  
  2493. function VoidCore()
  2494. ATTACK = true
  2495. Rooted = true
  2496. COR1 = true
  2497. CHOSENBRICK = "Really black"
  2498. local CHARGE = false
  2499. local BLASTS = {468991944, 468991990}
  2500. for i = 1, 30 do
  2501. wait(0.01)
  2502. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2503. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2504. if HITFLOOR then
  2505. ApplyAoE(HITPOS, 65)
  2506. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2507. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2508. WACKYEFFECT({
  2509. Time = 25,
  2510. EffectType = "Sphere",
  2511. Size = VT(22, 22, 22),
  2512. Size2 = VT(85, 85, 85),
  2513. Transparency = 0,
  2514. Transparency2 = 1,
  2515. CFrame = CF(HITPOS),
  2516. MoveToPos = Torso.Position,
  2517. RotationX = 0,
  2518. RotationY = 0,
  2519. RotationZ = 0,
  2520. Material = "Neon",
  2521. Color = C3(0, 0, 0),
  2522. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2523. SoundPitch = MRANDOM(9, 12) / 10,
  2524. SoundVolume = 10
  2525. })
  2526. for e = 1, 3 do
  2527. WACKYEFFECT({
  2528. EffectType = "Wave",
  2529. Size = VT(25, 0, 25),
  2530. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2531. Transparency = 0,
  2532. Transparency2 = 1,
  2533. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2534. MoveToPos = nil,
  2535. RotationX = 0,
  2536. RotationY = 0,
  2537. RotationZ = 0,
  2538. Material = "Neon",
  2539. Color = C3(0, 0, 0),
  2540. SoundID = nil,
  2541. SoundPitch = nil,
  2542. SoundVolume = nil
  2543. })
  2544. WACKYEFFECT({
  2545. Time = 35,
  2546. EffectType = "Sphere",
  2547. Size = VT(22, 45, 22),
  2548. Size2 = VT(25, 45 + e * 75, 25),
  2549. Transparency = 0,
  2550. Transparency2 = 1,
  2551. CFrame = CF(HITPOS) * TURN,
  2552. MoveToPos = Torso.Position,
  2553. RotationX = 0,
  2554. RotationY = 0,
  2555. RotationZ = 0,
  2556. Material = "Neon",
  2557. Color = C3(0, 0, 0),
  2558. SoundID = nil,
  2559. SoundPitch = MRANDOM(9, 12) / 10,
  2560. SoundVolume = 10
  2561. })
  2562. end
  2563. end
  2564. end
  2565. repeat
  2566. Swait()
  2567. WACKYEFFECT({
  2568. Time = 15,
  2569. EffectType = "Sphere",
  2570. Size = VT(60, 60, 60),
  2571. Size2 = VT(5, 5, 5),
  2572. Transparency = 1,
  2573. Transparency2 = 0,
  2574. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  2575. MoveToPos = nil,
  2576. RotationX = MRANDOM(-5,5),
  2577. RotationY = MRANDOM(-5,5),
  2578. RotationZ = MRANDOM(-5,5),
  2579. Material = "Neon",
  2580. Color = C3(0, 0, 0),
  2581. SoundID = nil,
  2582. SoundPitch = nil,
  2583. SoundVolume = nil
  2584. })
  2585. Swait()
  2586. WACKYEFFECT({
  2587. Time = 15,
  2588. EffectType = "Sphere",
  2589. Size = VT(60, 60, 60),
  2590. Size2 = VT(0, 0, 0),
  2591. Transparency = 1,
  2592. Transparency2 = 0.7,
  2593. CFrame = CF(RootPart.Position),
  2594. MoveToPos = nil,
  2595. RotationX = 0,
  2596. RotationY = 0,
  2597. RotationZ = 0,
  2598. Material = "Neon",
  2599. Color = C3(0, 0, 0),
  2600. SoundID = nil,
  2601. SoundPitch = nil,
  2602. SoundVolume = nil
  2603. })
  2604. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. until VOID1 == true
  2611.  
  2612. if VOID1 == true then
  2613. local POS = RootPart.Position
  2614. wait(0.2)
  2615. for i = 1, 5 do
  2616. WACKYEFFECT({
  2617. Time = 65,
  2618. EffectType = "Sphere",
  2619. Size = VT(2, 2, 2),
  2620. Size2 = VT(0, 0, 500),
  2621. Transparency = 1,
  2622. Transparency2 = 0,
  2623. CFrame = CF(POS),
  2624. MoveToPos = nil,
  2625. RotationX = MRANDOM(-2, 2),
  2626. RotationY = MRANDOM(-12, 12),
  2627. RotationZ = MRANDOM(-2, 2),
  2628. Material = "Neon",
  2629. Color = C3(0, 0, 0),
  2630. SoundID = nil,
  2631. SoundPitch = nil,
  2632. SoundVolume = nil
  2633. })
  2634. WACKYEFFECT({
  2635. Time = 65,
  2636. EffectType = "Sphere",
  2637. Size = VT(2, 2, 2),
  2638. Size2 = VT(0, 0, 500),
  2639. Transparency = 1,
  2640. Transparency2 = 0,
  2641. CFrame = CF(POS),
  2642. MoveToPos = nil,
  2643. RotationX = MRANDOM(-2, 2),
  2644. RotationY = MRANDOM(-12, 12),
  2645. RotationZ = MRANDOM(-2, 2),
  2646. Material = "Neon",
  2647. Color = C3(0, 0, 0),
  2648. SoundID = nil,
  2649. SoundPitch = nil,
  2650. SoundVolume = nil
  2651. })
  2652. WACKYEFFECT({
  2653. Time = 65,
  2654. EffectType = "Sphere",
  2655. Size = VT(2, 2, 2),
  2656. Size2 = VT(0, 0, 500),
  2657. Transparency = 1,
  2658. Transparency2 = 0,
  2659. CFrame = CF(POS),
  2660. MoveToPos = nil,
  2661. RotationX = MRANDOM(-2, 2),
  2662. RotationY = MRANDOM(-12, 12),
  2663. RotationZ = MRANDOM(-2, 2),
  2664. Material = "Neon",
  2665. Color = C3(0, 0, 0),
  2666. SoundID = nil,
  2667. SoundPitch = nil,
  2668. SoundVolume = nil
  2669. })
  2670. WACKYEFFECT({
  2671. Time = 65,
  2672. EffectType = "Sphere",
  2673. Size = VT(2, 2, 2),
  2674. Size2 = VT(0, 0, 500),
  2675. Transparency = 1,
  2676. Transparency2 = 0,
  2677. CFrame = CF(POS),
  2678. MoveToPos = nil,
  2679. RotationX = MRANDOM(-2, 2),
  2680. RotationY = MRANDOM(-12, 12),
  2681. RotationZ = MRANDOM(-2, 2),
  2682. Material = "Neon",
  2683. Color = C3(0, 0, 0),
  2684. SoundID = nil,
  2685. SoundPitch = nil,
  2686. SoundVolume = nil
  2687. })
  2688. WACKYEFFECT({
  2689. Time = 65,
  2690. EffectType = "Sphere",
  2691. Size = VT(2, 2, 2),
  2692. Size2 = VT(0, 0, 500),
  2693. Transparency = 1,
  2694. Transparency2 = 0,
  2695. CFrame = CF(POS),
  2696. MoveToPos = nil,
  2697. RotationX = MRANDOM(-2, 2),
  2698. RotationY = MRANDOM(-12, 12),
  2699. RotationZ = MRANDOM(-2, 2),
  2700. Material = "Neon",
  2701. Color = C3(0, 0, 0),
  2702. SoundID = nil,
  2703. SoundPitch = nil,
  2704. SoundVolume = nil
  2705. })
  2706. WACKYEFFECT({
  2707. Time = 65,
  2708. EffectType = "Sphere",
  2709. Size = VT(2, 2, 2),
  2710. Size2 = VT(0, 0, 500),
  2711. Transparency = 1,
  2712. Transparency2 = 0,
  2713. CFrame = CF(POS),
  2714. MoveToPos = nil,
  2715. RotationX = MRANDOM(-2, 2),
  2716. RotationY = MRANDOM(-12, 12),
  2717. RotationZ = MRANDOM(-2, 2),
  2718. Material = "Neon",
  2719. Color = C3(0, 0, 0),
  2720. SoundID = nil,
  2721. SoundPitch = nil,
  2722. SoundVolume = nil
  2723. })
  2724. WACKYEFFECT({
  2725. Time = 65,
  2726. EffectType = "Sphere",
  2727. Size = VT(2, 2, 2),
  2728. Size2 = VT(0, 0, 500),
  2729. Transparency = 1,
  2730. Transparency2 = 0,
  2731. CFrame = CF(POS),
  2732. MoveToPos = nil,
  2733. RotationX = MRANDOM(-2, 2),
  2734. RotationY = MRANDOM(-12, 12),
  2735. RotationZ = MRANDOM(-2, 2),
  2736. Material = "Neon",
  2737. Color = C3(0, 0, 0),
  2738. SoundID = nil,
  2739. SoundPitch = nil,
  2740. SoundVolume = nil
  2741. })
  2742. WACKYEFFECT({
  2743. Time = 65,
  2744. EffectType = "Sphere",
  2745. Size = VT(2, 2, 2),
  2746. Size2 = VT(0, 0, 500),
  2747. Transparency = 1,
  2748. Transparency2 = 0,
  2749. CFrame = CF(POS),
  2750. MoveToPos = nil,
  2751. RotationX = MRANDOM(-2, 2),
  2752. RotationY = MRANDOM(-12, 12),
  2753. RotationZ = MRANDOM(-2, 2),
  2754. Material = "Neon",
  2755. Color = C3(0, 0, 0),
  2756. SoundID = nil,
  2757. SoundPitch = nil,
  2758. SoundVolume = nil
  2759. })
  2760. WACKYEFFECT({
  2761. Time = 65,
  2762. EffectType = "Sphere",
  2763. Size = VT(2, 2, 2),
  2764. Size2 = VT(0, 0, 500),
  2765. Transparency = 1,
  2766. Transparency2 = 0,
  2767. CFrame = CF(POS),
  2768. MoveToPos = nil,
  2769. RotationX = MRANDOM(-2, 2),
  2770. RotationY = MRANDOM(-12, 12),
  2771. RotationZ = MRANDOM(-2, 2),
  2772. Material = "Neon",
  2773. Color = C3(0, 0, 0),
  2774. SoundID = nil,
  2775. SoundPitch = nil,
  2776. SoundVolume = nil
  2777. })
  2778. WACKYEFFECT({
  2779. Time = 65,
  2780. EffectType = "Sphere",
  2781. Size = VT(2, 2, 2),
  2782. Size2 = VT(0, 0, 500),
  2783. Transparency = 1,
  2784. Transparency2 = 0,
  2785. CFrame = CF(POS),
  2786. MoveToPos = nil,
  2787. RotationX = MRANDOM(-2, 2),
  2788. RotationY = MRANDOM(-12, 12),
  2789. RotationZ = MRANDOM(-2, 2),
  2790. Material = "Neon",
  2791. Color = C3(0, 0, 0),
  2792. SoundID = nil,
  2793. SoundPitch = nil,
  2794. SoundVolume = nil
  2795. })
  2796. WACKYEFFECT({
  2797. Time = 65,
  2798. EffectType = "Sphere",
  2799. Size = VT(2, 2, 2),
  2800. Size2 = VT(0, 0, 500),
  2801. Transparency = 1,
  2802. Transparency2 = 0,
  2803. CFrame = CF(POS),
  2804. MoveToPos = nil,
  2805. RotationX = MRANDOM(-2, 2),
  2806. RotationY = MRANDOM(-12, 12),
  2807. RotationZ = MRANDOM(-2, 2),
  2808. Material = "Neon",
  2809. Color = C3(0, 0, 0),
  2810. SoundID = nil,
  2811. SoundPitch = nil,
  2812. SoundVolume = nil
  2813. })
  2814. WACKYEFFECT({
  2815. Time = 65,
  2816. EffectType = "Sphere",
  2817. Size = VT(2, 2, 2),
  2818. Size2 = VT(0, 0, 500),
  2819. Transparency = 1,
  2820. Transparency2 = 0,
  2821. CFrame = CF(POS),
  2822. MoveToPos = nil,
  2823. RotationX = MRANDOM(-2, 2),
  2824. RotationY = MRANDOM(-12, 12),
  2825. RotationZ = MRANDOM(-2, 2),
  2826. Material = "Neon",
  2827. Color = C3(0, 0, 0),
  2828. SoundID = nil,
  2829. SoundPitch = nil,
  2830. SoundVolume = nil
  2831. })
  2832. WACKYEFFECT({
  2833. Time = 65,
  2834. EffectType = "Sphere",
  2835. Size = VT(2, 2, 2),
  2836. Size2 = VT(0, 0, 500),
  2837. Transparency = 1,
  2838. Transparency2 = 0,
  2839. CFrame = CF(POS),
  2840. MoveToPos = nil,
  2841. RotationX = MRANDOM(-2, 2),
  2842. RotationY = MRANDOM(-12, 12),
  2843. RotationZ = MRANDOM(-2, 2),
  2844. Material = "Neon",
  2845. Color = C3(0, 0, 0),
  2846. SoundID = nil,
  2847. SoundPitch = nil,
  2848. SoundVolume = nil
  2849. })
  2850. WACKYEFFECT({
  2851. Time = 65,
  2852. EffectType = "Sphere",
  2853. Size = VT(2, 2, 2),
  2854. Size2 = VT(0, 0, 500),
  2855. Transparency = 1,
  2856. Transparency2 = 0,
  2857. CFrame = CF(POS),
  2858. MoveToPos = nil,
  2859. RotationX = MRANDOM(-2, 2),
  2860. RotationY = MRANDOM(-12, 12),
  2861. RotationZ = MRANDOM(-2, 2),
  2862. Material = "Neon",
  2863. Color = C3(0, 0, 0),
  2864. SoundID = nil,
  2865. SoundPitch = nil,
  2866. SoundVolume = nil
  2867. })
  2868. WACKYEFFECT({
  2869. Time = 65,
  2870. EffectType = "Sphere",
  2871. Size = VT(2, 2, 2),
  2872. Size2 = VT(0, 0, 500),
  2873. Transparency = 1,
  2874. Transparency2 = 0,
  2875. CFrame = CF(POS),
  2876. MoveToPos = nil,
  2877. RotationX = MRANDOM(-2, 2),
  2878. RotationY = MRANDOM(-12, 12),
  2879. RotationZ = MRANDOM(-2, 2),
  2880. Material = "Neon",
  2881. Color = C3(0, 0, 0),
  2882. SoundID = nil,
  2883. SoundPitch = nil,
  2884. SoundVolume = nil
  2885. })
  2886. WACKYEFFECT({
  2887. Time = 85,
  2888. EffectType = "Sphere",
  2889. Size = VT(0.2,0.2,0.2),
  2890. Size2 = VT(0, 1000, 0),
  2891. Transparency = 0.5,
  2892. Transparency2 = 1,
  2893. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2894. MoveToPos = nil,
  2895. RotationX = MRANDOM(-50, 50) / 10,
  2896. RotationY = MRANDOM(-50, 50) / 10,
  2897. RotationZ = MRANDOM(-50, 50) / 10,
  2898. Material = "Neon",
  2899. Color = C3(0,0,0),
  2900. SoundID = nil,
  2901. SoundPitch = nil,
  2902. SoundVolume = nil
  2903. })
  2904. WACKYEFFECT({
  2905. Time = 85,
  2906. EffectType = "Sphere",
  2907. Size = VT(0.2,0.2,0.2),
  2908. Size2 = VT(0, 1000, 0),
  2909. Transparency = 0.5,
  2910. Transparency2 = 1,
  2911. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2912. MoveToPos = nil,
  2913. RotationX = MRANDOM(-50, 50) / 10,
  2914. RotationY = MRANDOM(-50, 50) / 10,
  2915. RotationZ = MRANDOM(-50, 50) / 10,
  2916. Material = "Neon",
  2917. Color = C3(0,0,0),
  2918. SoundID = nil,
  2919. SoundPitch = nil,
  2920. SoundVolume = nil
  2921. })
  2922. WACKYEFFECT({
  2923. Time = 85,
  2924. EffectType = "Sphere",
  2925. Size = VT(0.2,0.2,0.2),
  2926. Size2 = VT(0, 1000, 0),
  2927. Transparency = 0.5,
  2928. Transparency2 = 1,
  2929. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2930. MoveToPos = nil,
  2931. RotationX = MRANDOM(-50, 50) / 10,
  2932. RotationY = MRANDOM(-50, 50) / 10,
  2933. RotationZ = MRANDOM(-50, 50) / 10,
  2934. Material = "Neon",
  2935. Color = C3(0,0,0),
  2936. SoundID = nil,
  2937. SoundPitch = nil,
  2938. SoundVolume = nil
  2939. })
  2940. local POS = RootPart.Position
  2941. WACKYEFFECT({
  2942. Time = 15,
  2943. EffectType = "Sphere",
  2944. Size = VT(2,2,2),
  2945. Size2 = VT(0, 0, 0),
  2946. Transparency = 1,
  2947. Transparency2 = 0,
  2948. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2949. MoveToPos = Eon.Position,
  2950. RotationX = 0,
  2951. RotationY = 0,
  2952. RotationZ = 0,
  2953. Material = "Neon",
  2954. Color = C3(0,0,0),
  2955. SoundID = nil,
  2956. SoundPitch = nil,
  2957. SoundVolume = nil
  2958. })
  2959. end
  2960. wait(1)
  2961. ApplyAoE(POS, 450, true)
  2962. for i = 1, 5 do
  2963. Swait()
  2964. WACKYEFFECT({
  2965. Time = 85,
  2966. EffectType = "Wave",
  2967. Size = VT(25, 0, 25),
  2968. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  2969. Transparency = 0,
  2970. Transparency2 = 1,
  2971. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2972. MoveToPos = nil,
  2973. RotationX = 0,
  2974. RotationY = 3,
  2975. RotationZ = 0,
  2976. Material = "Neon",
  2977. Color = C3(0,0,0),
  2978. SoundID = nil,
  2979. SoundPitch = nil,
  2980. SoundVolume = nil
  2981. })
  2982. WACKYEFFECT({
  2983. Time = 85,
  2984. EffectType = "Round Slash",
  2985. Size = VT(3, 0, 3) / 13,
  2986. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  2987. Transparency = 0,
  2988. Transparency2 = 1,
  2989. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2990. MoveToPos = nil,
  2991. RotationX = 0,
  2992. RotationY = 0,
  2993. RotationZ = 0,
  2994. Material = "Neon",
  2995. Color = C3(0,0,0),
  2996. SoundID = nil,
  2997. SoundPitch = nil,
  2998. SoundVolume = nil
  2999. })
  3000. WACKYEFFECT({
  3001. Time = 75,
  3002. EffectType = "Sphere",
  3003. Size = VT(22, 22, 22),
  3004. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  3005. Transparency = 0,
  3006. Transparency2 = 1,
  3007. CFrame = CF(POS),
  3008. MoveToPos = nil,
  3009. RotationX = 0,
  3010. RotationY = 0,
  3011. RotationZ = 0,
  3012. Material = "Neon",
  3013. Color = C3(0,0,0),
  3014. SoundID = nil,
  3015. SoundPitch = nil,
  3016. SoundVolume = nil
  3017. })
  3018. end
  3019. WACKYEFFECT({
  3020. Time = 85,
  3021. EffectType = "Sphere",
  3022. Size = VT(120, 120, 120),
  3023. Size2 = VT(350, 350, 350),
  3024. Transparency = 0,
  3025. Transparency2 = 1,
  3026. CFrame = CF(POS),
  3027. MoveToPos = nil,
  3028. RotationX = 0,
  3029. RotationY = 0,
  3030. RotationZ = 0,
  3031. Material = "Neon",
  3032. Color = C3(0, 0, 0),
  3033. SoundID = nil,
  3034. SoundPitch = 1,
  3035. SoundVolume = 10
  3036. })
  3037. for i = 1, 20 do
  3038. WACKYEFFECT({
  3039. Time = 85,
  3040. EffectType = "Sphere",
  3041. Size = VT(120, 120, 120),
  3042. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  3043. Transparency = 0.8,
  3044. Transparency2 = 1,
  3045. CFrame = CF(POS),
  3046. MoveToPos = nil,
  3047. RotationX = 0,
  3048. RotationY = 0,
  3049. RotationZ = 0,
  3050. Material = "Neon",
  3051. Color = C3(0, 0, 0),
  3052. SoundID = nil,
  3053. SoundPitch = 1,
  3054. SoundVolume = 10
  3055. })
  3056. WACKYEFFECT({
  3057. Time = 100,
  3058. EffectType = "Wave",
  3059. Size = VT(25, 2, 25),
  3060. Size2 = VT(400, 0, 400) * 1.2,
  3061. Transparency = 0,
  3062. Transparency2 = 1,
  3063. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3064. MoveToPos = nil,
  3065. RotationX = 0,
  3066. RotationY = 0,
  3067. RotationZ = 0,
  3068. Material = "Neon",
  3069. Color = C3(0, 0, 0),
  3070. SoundID = nil,
  3071. SoundPitch = nil,
  3072. SoundVolume = nil
  3073. })
  3074. end
  3075. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3076. for i = 1, 5 do
  3077. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  3078. WACKYEFFECT({
  3079. Time = 120,
  3080. EffectType = "Wave",
  3081. Size = VT(150, 2, 150),
  3082. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  3083. Transparency = 0,
  3084. Transparency2 = 1,
  3085. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3086. MoveToPos = nil,
  3087. RotationX = 0,
  3088. RotationY = 0,
  3089. RotationZ = 0,
  3090. Material = "Neon",
  3091. Color = C3(0, 0, 0),
  3092. SoundID = nil,
  3093. SoundPitch = nil,
  3094. SoundVolume = nil
  3095. })
  3096. end
  3097. for i = 0, 1, 0.1 / Animation_Speed do
  3098. Swait()
  3099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3105. end
  3106. ATTACK = false
  3107. Rooted = false
  3108. end
  3109. COR1 = false
  3110. CORMODE = false
  3111. CHOSENBRICK = "Lime green"
  3112. CHARGE = true
  3113. VOID1 = false
  3114. end
  3115. function Taunt()
  3116. ATTACK = true
  3117. RELAX2 = true
  3118. Rooted = true
  3119. repeat
  3120. Swait()
  3121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3127. WACKYEFFECT({
  3128. EffectType = "Wave",
  3129. Size = VT(4, 1, 4),
  3130. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  3131. Transparency = 0.9,
  3132. Transparency2 = 1,
  3133. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3134. MoveToPos = nil,
  3135. RotationX = 0,
  3136. RotationY = 5,
  3137. RotationZ = 0,
  3138. Material = "Neon",
  3139. Color = C3(1, 1, 1),
  3140. SoundID = nil,
  3141. SoundPitch = nil,
  3142. SoundVolume = nil
  3143. })
  3144. until RELAX2 == false
  3145. ATTACK = false
  3146. Rooted = false
  3147. end
  3148. --//=================================\\
  3149. --|| ASSIGN THINGS TO KEYS
  3150. --\\=================================//
  3151.  
  3152. function MouseDown(Mouse)
  3153. if ATTACK == false then
  3154. end
  3155. end
  3156.  
  3157. function MouseUp(Mouse)
  3158. HOLD = false
  3159. end
  3160. RELAX = false
  3161. RELAX2 = false
  3162. function KeyDown(Key)
  3163. KEYHOLD = true
  3164. if Key == "z" and ATTACK == false and SVAL == false and VALUE2 == false then
  3165. Beam()
  3166. end
  3167. if Key == "q" and ATTACK == false and SVAL == false and VALUE2 == false then
  3168. Warp()
  3169. end
  3170. if Key == "c" and ATTACK == false and SVAL == false and VALUE2 == false then
  3171. Cooldown()
  3172. end
  3173. if Key == "b" and ATTACK == false and SVAL == false and VALUE2 == false then
  3174. CorMode()
  3175. end
  3176. if Key == "x" and ATTACK == false and SVAL == false and CORMODE == true then
  3177. HCore()
  3178. end
  3179. if Key == "f" and ATTACK == false and SVAL == false and CORMODE == true then
  3180. IceCore()
  3181. end
  3182. if Key == "r" and ATTACK == false and SVAL == false and CORMODE == true then
  3183. VoidCore()
  3184. end
  3185. if Key == "e" and ATTACK == false and SVAL == false then
  3186. CORMODE = false
  3187. end
  3188. if Key == "n" and ATTACK == false and SVAL == false and CORMODE == true then
  3189. FLCore()
  3190. end
  3191. ------------------------------------------------ACTIVATORS
  3192. if Key == "z" and COR1 == true and SVAL == false then
  3193. a()
  3194. end
  3195. if Key == "c" and COR1 == true and SVAL == false then
  3196. s()
  3197. end
  3198. if Key == "x" and COR1 == true and SVAL == false then
  3199. d()
  3200. end
  3201. ------------------------------------------------MISC
  3202. if RELAX == false and ATTACK == false or RELAX2 == true then
  3203. if Key == "t" then
  3204. if RELAX2 == false then
  3205. Taunt()
  3206. elseif RELAX2 == true then
  3207. RELAX2 = false
  3208. end
  3209. end
  3210. end
  3211. end
  3212.  
  3213. function KeyUp(Key)
  3214. KEYHOLD = false
  3215. end
  3216.  
  3217. Mouse.Button1Down:connect(function(NEWKEY)
  3218. MouseDown(NEWKEY)
  3219. end)
  3220. Mouse.Button1Up:connect(function(NEWKEY)
  3221. MouseUp(NEWKEY)
  3222. end)
  3223. Mouse.KeyDown:connect(function(NEWKEY)
  3224. KeyDown(NEWKEY)
  3225. end)
  3226. Mouse.KeyUp:connect(function(NEWKEY)
  3227. KeyUp(NEWKEY)
  3228. end)
  3229.  
  3230. --//=================================\\
  3231. --\\=================================//
  3232.  
  3233. function unanchor()
  3234. if UNANCHOR == true then
  3235. g = Character:GetChildren()
  3236. for i = 1, #g do
  3237. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  3238. g[i].Anchored = false
  3239. end
  3240. if g[i].ClassName == "Accessory" then
  3241. g[i].Handle.Anchored = false
  3242. end
  3243. end
  3244. if LIMITBROKEN == false then
  3245. RootPart.Anchored = false
  3246. end
  3247. end
  3248. end
  3249. --//=================================\\
  3250. --|| WRAP THE WHOLE SCRIPT UP
  3251. --\\=================================//
  3252.  
  3253. Humanoid.Changed:connect(function(Jump)
  3254. if Jump == "Jump" and (Disable_Jump == true) then
  3255. Humanoid.Jump = false
  3256. end
  3257. end)
  3258.  
  3259. while true do
  3260. Swait()
  3261. script.Parent = WEAPONGUI
  3262. ANIMATE.Parent = nil
  3263. if Humanoid then
  3264. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3265. IDLEANIMATION:Play()
  3266. end
  3267. SINE = SINE + CHANGE
  3268. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3269. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3270. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3271. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  3272. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3273. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3274. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3275. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3276. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3277. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3278. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3279. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3280. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3281. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3282. end
  3283. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3284. ANIM = "Jump"
  3285. if ATTACK == false then
  3286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3292. end
  3293. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3294. ANIM = "Fall"
  3295. if ATTACK == false then
  3296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3302. end
  3303. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3304. ANIM = "Idle"
  3305. if ATTACK == false then
  3306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3312. if VALUE1 == false and MRANDOM(1,200) == 1 then
  3313. coroutine.resume(coroutine.create(function()
  3314. VALUE1 = true
  3315. for i = 1, 25 do
  3316. Swait()
  3317. end
  3318. VALUE1 = false
  3319. end))
  3320. end
  3321. end
  3322.  
  3323. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3324. ANIM = "Walk"
  3325. if ATTACK == false then
  3326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3330. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3332. end
  3333. end
  3334. if COR1 == true then
  3335. SKILL1TEXT.Text = "[Z] Core explosion"
  3336. SKILL2TEXT.Text = "[_] ERROR"
  3337. SKILL3TEXT.Text = "[_] ERROR"
  3338. end
  3339. if COR1 == false then
  3340. SKILL1TEXT.Text = "[Z] Lava outburst"
  3341. SKILL2TEXT.Text = "[C] Cooldown"
  3342. SKILL3TEXT.Text = "[B] Core Mode"
  3343. end
  3344. if CORMODE == true then
  3345. SKILL1TEXT.Text = "[R,X] VoidCore"
  3346. SKILL2TEXT.Text = "[F,C] IceCore"
  3347. SKILL3TEXT.Text = "[X,Z] Core"
  3348. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  3349. end
  3350. sick.Parent = Torso
  3351. sick.Playing = true
  3352. sick.SoundId = "rbxassetid://1547042045"
  3353. for _, c in pairs(Weapon:GetChildren()) do
  3354. if c.Name == "Eon" then
  3355. c.BrickColor = BRICKC(CHOSENBRICK)
  3356. end
  3357. end
  3358.  
  3359. unanchor()
  3360. Humanoid.MaxHealth = "inf"
  3361. Humanoid.Health = "inf"
  3362. if Rooted == false then
  3363. Disable_Jump = false
  3364. Humanoid.WalkSpeed = Speed
  3365. elseif Rooted == true then
  3366. Disable_Jump = true
  3367. Humanoid.WalkSpeed = 0
  3368. end
  3369. refit()
  3370. Humanoid.PlatformStand = false
  3371. end
  3372.  
  3373. --//=================================\\
  3374. --\\=================================//
  3375.  
  3376.  
  3377.  
  3378.  
  3379.  
  3380. --//====================================================\\--
  3381. --|| END OF SCRIPT
  3382. --\\====================================================//--v
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