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- _G.bad = function()
- local v3 = Vector3.new
- function lol(id,vol)
- local sound = Instance.new("Sound",workspace)
- sound.Volume = vol
- sound.SoundId = "rbxassetid://"..id
- sound:Play()
- coroutine.resume(coroutine.create(function()
- repeat
- wait()
- until sound.Playing == false
- sound:Destroy()
- end))
- end
- local trapgdis = false
- owner.Chatted:Connect(function(msg)
- local msm = msg:lower()
- if string.find(msm,"non") then
- print("ohok")
- script:Destroy()
- end
- if string.find(msm,"entrap") then
- trapgundis = true
- elseif string.find(msm,"distrap") then
- trapgundis = false
- end
- end)
- while true do
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA("TextLabel") then
- if v.Text == "Noti˅ɐ " or v.Text == "Noti?? " or v.Text == "JJ" or v.Text == "Squɑƚing." or v.Text == "Bɑldi?" or v.Text == "Gumbɑll" or v.Text == "Gumball" then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("Removed "..v.Parent.Parent.Name.." for Notive!")
- end
- if v.Text == "Thinking..." or v.Text == "Meme Guy" then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("Removed "..v.Parent.Parent.Name.." for WAO!")
- end
- if v.Text == "Solitude" or v.Text == "Sweet Dreams" or v.Text == "Label" and v.TextColor == Color3.new(0, 0, 0) then
- game:GetService("Debris"):AddItem(v.Parent.Parent.Parent,0) print("Removed "..v.Parent.Parent.Parent.Name.." for SG!")
- end
- if v.Text == "WHY WONT YOU PEOPLE..." then
- game:GetService("Debris"):AddItem(v.Parent.Parent.Parent,0)
- print("Removed "..v.Parent.Parent.Parent.." for SG Server Kill Move Edit aka 'WHY WONT YOU PEOPLE...DIE!!'!")
- end
- if v.Text == "Tech" then
- game:GetService("Debris"):AddItem(v.Parent.Parent.Parent,0) print("Removed "..v.Parent.Parent.Parent.Name.." for Bad SGR Edit!")
- end
- if v.Text == "Baldi Justice" then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("EW "..v.Parent.Parent.Name)
- end
- if v.Text == "#####" then
- game:GetService("Debris"):AddItem(v.Parent.Parent or v.Parent.Parent.Parent,0) print("EW "..v.Parent.Parent.Name)
- end
- if v.Text == "CORRUPTUION" or v.Text == "MAYHEM" then
- game:GetService("Debris"):AddItem(v.Parent.Parent.Parent,0) print("Removed "..v.Parent.Parent.Parent.Name.." for SGR!")
- end
- if v.Text == "Enlightened" then
- game:GetService("Debris"):AddItem(v.Parent.Parent.Parent,0) print("Removed "..v.Parent.Parent.Parent.Name.." for GG!")
- end
- if string.find(v.Text,"Guest") and not string.find(v.Text,"Dancing Guest") or string.find(v.Text,"# BY") or string.find(v.Text,"STAR") or string.find(v.Text,"Foxy")or string.find(v.Text,"FoXy") or string.find(v.Text,"FOXY") or string.find(v.Text,"Derpz") or string.find(v.Text,"Error") or string.find(v.Text,"G,u,e,s,t") then
- game:GetService("Debris"):AddItem(v.Parent.Parent.Parent,0) print("Removed "..v.Parent.Parent.Parent.Name.." for Bad SGR Edit!")
- end
- if string.find(v.Text,"Sin") then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("Removed "..v.Parent.Parent.Name.." for Sin thing or bad edit!")
- end
- end
- if v:IsA("Model") then
- if v.Name == "LuvGun" and trapgundis then
- game:GetService("Debris"):AddItem(v.Parent,0)
- end
- end
- if v:IsA("Part") then
- if v.Name == "Gauntlet Part" or v.Name == "Neon Gauntlet Part" then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("Removed "..v.Parent.Parent.Name.." for OP/Laggy script!")
- end
- end
- if v:IsA("Weld") then
- if v.Name == "GunWeld" then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("Removed "..v.Parent.Parent.Name.." for KG script!")
- end
- end
- if v.Name == "Eye" then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("Removed "..v.Parent.Parent.Name.." for Dumb Banisher Edit or Eyo-Zen script!")
- end
- if v.Name == "shockwav" then
- game:GetService("Debris"):AddItem(v.Parent.Parent,0) print("Removed "..v.Parent.Parent.Name.." for Final Explosion script!")
- end
- if v:IsA("Sound") then
- if v.Name == "RAINING MEN" then
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA("Script") then
- v.Disabled = true
- v:Destroy()
- end
- end
- end
- end
- end
- wait(.1)
- end
- end
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