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- package net.sf.l2j.gameserver.network.serverpackets;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.data.NpcTable;
- import net.sf.l2j.gameserver.data.manager.CursedWeaponManager;
- import net.sf.l2j.gameserver.model.actor.instance.Player;
- import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
- import net.sf.l2j.gameserver.model.location.Location;
- import net.sf.l2j.gameserver.skills.AbnormalEffect;
- public class CharInfo extends L2GameServerPacket
- {
- private final Player _activeChar;
- private final Inventory _inv;
- public CharInfo(Player cha)
- {
- _activeChar = cha;
- _inv = _activeChar.getInventory();
- }
- @Override
- protected final void writeImpl()
- {
- boolean gmSeeInvis = false;
- if (_activeChar.getAppearance().getInvisible())
- {
- Player tmp = getClient().getActiveChar();
- if (tmp != null && tmp.isGM())
- gmSeeInvis = true;
- }
- writeC(0x03);
- writeD(_activeChar.getX());
- writeD(_activeChar.getY());
- writeD(_activeChar.getZ());
- writeD(_activeChar.getHeading());
- writeD(_activeChar.getObjectId());
- writeS(_activeChar.getName());
- writeD(_activeChar.getRace().ordinal());
- writeD(_activeChar.getAppearance().getSex().ordinal());
- if (_activeChar.getClassIndex() == 0)
- writeD(_activeChar.getClassId().getId());
- else
- writeD(_activeChar.getBaseClass());
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
- writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
- // c6 new h's
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeH(0x00);
- writeD(_activeChar.getPvpFlag());
- writeD(_activeChar.getKarma());
- writeD(_activeChar.getMAtkSpd());
- writeD(_activeChar.getPAtkSpd());
- writeD(_activeChar.getPvpFlag());
- writeD(_activeChar.getKarma());
- int _runSpd = _activeChar.getStat().getBaseRunSpeed();
- int _walkSpd = _activeChar.getStat().getBaseWalkSpeed();
- int _swimSpd = _activeChar.getStat().getBaseSwimSpeed();
- writeD(_runSpd); // base run speed
- writeD(_walkSpd); // base walk speed
- writeD(_swimSpd); // swim run speed
- writeD(_swimSpd); // swim walk speed
- writeD(_runSpd);
- writeD(_walkSpd);
- writeD(_activeChar.isFlying() ? _runSpd : 0); // fly run speed
- writeD(_activeChar.isFlying() ? _walkSpd : 0); // fly walk speed
- writeF(_activeChar.getStat().getMovementSpeedMultiplier()); // run speed multiplier
- writeF(_activeChar.getStat().getAttackSpeedMultiplier()); // attack speed multiplier
- if (_activeChar.getMountType() != 0)
- {
- writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionRadius());
- writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionHeight());
- }
- else
- {
- writeF(_activeChar.getCollisionRadius());
- writeF(_activeChar.getCollisionHeight());
- }
- writeD(_activeChar.getAppearance().getHairStyle());
- writeD(_activeChar.getAppearance().getHairColor());
- writeD(_activeChar.getAppearance().getFace());
- if (gmSeeInvis)
- writeS("Invisible");
- else
- writeS(_activeChar.getTitle());
- writeD(_activeChar.getClanId());
- writeD(_activeChar.getClanCrestId());
- writeD(_activeChar.getAllyId());
- writeD(_activeChar.getAllyCrestId());
- writeD(0);
- writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
- writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
- writeC(_activeChar.isInCombat() ? 1 : 0);
- writeC(_activeChar.isAlikeDead() ? 1 : 0);
- if (gmSeeInvis)
- writeC(0);
- else
- writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
- writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
- writeC(_activeChar.getStoreType().getId()); // 1 - sellshop
- writeH(_activeChar.getCubics().size());
- for (int id : _activeChar.getCubics().keySet())
- writeH(id);
- writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
- if (gmSeeInvis)
- writeD((_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()));
- else
- writeD(_activeChar.getAbnormalEffect());
- writeC(_activeChar.getRecomLeft());
- writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
- writeD(_activeChar.getClassId().getId());
- writeD(_activeChar.getMaxCp());
- writeD((int) _activeChar.getCurrentCp());
- writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
- if (_activeChar.getTeam() == 1 || (Config.PLAYER_SPAWN_PROTECTION > 0 && _activeChar.isSpawnProtected()))
- writeC(0x01); // team circle around feet 1= Blue, 2 = red
- else if (_activeChar.getTeam() == 2)
- writeC(0x02); // team circle around feet 1= Blue, 2 = red
- else
- writeC(0x00); // team circle around feet 1= Blue, 2 = red
- writeD(_activeChar.getClanCrestLargeId());
- writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
- writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura
- writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
- Location loc = _activeChar.getFishingLoc();
- if (loc != null)
- {
- writeD(loc.getX());
- writeD(loc.getY());
- writeD(loc.getZ());
- }
- else
- {
- writeD(0);
- writeD(0);
- writeD(0);
- }
- writeD(_activeChar.getAppearance().getNameColor());
- writeD(0x00); // isRunning() as in UserInfo?
- writeD(_activeChar.getPledgeClass());
- writeD(_activeChar.getPledgeType());
- writeD(_activeChar.getAppearance().getTitleColor());
- if (_activeChar.isCursedWeaponEquipped())
- writeD(CursedWeaponManager.getInstance().getCurrentStage(_activeChar.getCursedWeaponEquippedId()) - 1);
- else
- writeD(0x00);
- }
- }
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