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ArcDesLHK

Lunar Wolf

Jun 19th, 2023
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  1. Lunar Wolf Cub
  2. Level 2 DARK Beast/Effect
  3. 500/500
  4. If this card is destroyed by battle or card effect and sent to the GY: Target 1 card in your opponent's GY; banish it, then you can Special Summon any number of "Lunar Wolf Cub" from your Deck in face-up Defense Position.
  5.  
  6. Lunar Wolf Coyote
  7. Level 4 DARK Beast/Effect
  8. 1600/1400
  9. If this card is Special Summoned: You can target 1 "Lunar Wolf" monster you control, except "Lunar Wolf Coyote"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunar Wolf Coyote" once per turn. If this card on the field is destroyed by battle or card effect: You can add 1 "Lunar Wolf" card from your Deck to your hand, except "Lunar Wolf Coyote".
  10.  
  11. Lunar Wolf Spirit
  12. Level 3 LIGHT Beast/Effect
  13. 800/1500
  14. If this card is in your hand or GY: You can target 1 "Lunar Wolf" card you control, except "Lunar Wolf Spirit"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Lunar Wolf" monsters. If this card is Special Summoned: You can add 1 "Lunar Wolf" card from your Deck to your hand, except "Lunar Wolf Spirit". You can only use each effect of "Lunar Wolf Spirit" once per turn.
  15.  
  16. Lunar Wolf Alpha
  17. Level 4 LIGHT Beast/Effect
  18. 1800/800
  19. If you control a "Lunar Wolf" monster, you can Special Summon this card (from your hand). You can only Special Summon "Lunar Wolf Alpha" once per turn this way. If this card battles an opponent's monster, it gains 400 ATK during the Damage Step only.
  20.  
  21. Lunar Wolf Akela
  22. Level 3 DARK Beast/Tuner/Effect
  23. 1300/500
  24. If this card is Normal or Special Summoned: You can add 1 "Lunar Wolf" monster from your Deck to your hand, except "Lunar Wolf Akela". If this card is in your GY: You can destroy 1 "Lunar Wolf" card from your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Lunar Wolf Akela" once per turn.
  25.  
  26. Lunar Wolf Beast
  27. Level 4 DARK Beast/Effect
  28. 1500/900
  29. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Lunar Wolf Beast" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent, you can: Immediately after this effect resolves, Synchro Summon using this card you control.
  30.  
  31. Lunar Wolf Canis
  32. Level 2 LIGHT Beast/Effect
  33. 1000/0
  34. If this card is destroyed by battle or card effect and sent to the GY: Target 1 Spell/Trap on the field; destroy it, then you can Special Summon any number of "Lunar Wolf Canis" from your Deck in face-up Defense Position.
  35.  
  36. Lunar Wolf Dingo
  37. Level 5 DARK Beast/Effect
  38. 2000/1100
  39. If you control a "Lunar Wolf" monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Lunar Wolf Dingo" once per turn. You can target 1 "Lunar Wolf" card in your GY, except "Lunar Wolf Dingo"; add it to your hand. If this card on the field is destroyed by battle or card effect: You can target 1 "Lunar Wolf" monster in your GY, except "Lunar Wolf Dingo"; Special Summon it.
  40.  
  41. Lunar Wolf Jackal
  42. Level 6 DARK Beast/Effect
  43. 2200/600
  44. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Lunar Wolf Jackal" once per turn this way. Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
  45.  
  46. Lunar Wolf Coywolf
  47. Level 2 LIGHT Beast/Tuner/Effect
  48. 600/1000
  49. When this card is Normal Summoned: You can Special Summon 1 "Lunar Wolf" monster from your hand. If this card is in your GY: You can destroy 1 "Lunar Wolf" card from your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Lunar Wolf Coywolf" once per turn.
  50.  
  51. Lunar Wolf Randoph
  52. Level 4 LIGHT Beast/Effect
  53. 1500/900
  54. You can target 1 "Lunar Wolf" monster in your GY, except "Lunar Wolf Randoph"; Special Summon this card from your hand, and if you do, add that monster to your hand. You can only use this effect of "Lunar Wolf Randoph" once per turn. If this card is sent to the GY as Synchro Material: That Synchro Monster can make a second attack during each Battle Phase this turn.
  55.  
  56. Lunar Wolf Caesar
  57. Level 7 LIGHT Beast/Effect
  58. 2500/1500
  59. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. You can banish 1 "Lunar Wolf" Synchro Monster from your field or GY; Special Summon this card from your hand or GY. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use each effect of "Lunar Wolf Caesar" once per turn.
  60.  
  61. Lunar Wolf Wild Dog
  62. Level 4 DARK Beast/Effect
  63. 1900/600
  64. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Lunar Wolf" monster from your Deck. If this card on the field is destroyed by battle or card effect: You can add 1 "Lunar Wolf" Spell/Trap from your Deck to your hand.
  65.  
  66. Lunar Wolf Canidae
  67. Level 1 DARK Beast/Tuner/Effect
  68. 100/100
  69. During damage calculation, if your "Lunar Wolf" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. If this card is in your GY: You can destroy 1 "Lunar Wolf" card from your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Lunar Wolf Canidae" once per turn.
  70.  
  71. Lunar Wolf Silver
  72. Level 4 LIGHT Beast/Effect
  73. 1700/1200
  74. Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 "Lunar Wolf" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card on the field is destroyed by battle or card effect: You can target 1 "Lunar Wolf" card in your GY, except "Lunar Wolf Silver"; add it to your hand.
  75.  
  76. Lunar Wolf Jasper
  77. Level 1 LIGHT Beast/Tuner/Effect
  78. 200/800
  79. A "Lunar Wolf" Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle. If this card is in your GY: You can destroy 1 "Lunar Wolf" card from your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Lunar Wolf Jasper" once per turn.
  80.  
  81. Lunar Wolf Fenrir
  82. Level 8 LIGHT Beast/Synchro/Effect
  83. 2800/2000
  84. 1 Tuner + 1+ non-Tuner monsters
  85. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. Banish any monster destroyed by battle with this card. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 of your Level 7 or lower "Lunar Wolf" monsters that is banished or in your GY; Special Summon it. You can only use this effect of "Lunar Wolf Fenrir" once per turn.
  86.  
  87. Lunar Wolf Amarok
  88. Level 7 DARK Beast/Synchro/Effect
  89. 2500/1900
  90. 1 Tuner + 1+ non-Tuner monsters
  91. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 of your Level 6 or lower "Lunar Wolf" monsters that is banished or in your GY; Special Summon it. You can only use this effect of "Lunar Wolf Amarok" once per turn.
  92.  
  93. Lunar Wolf Asena
  94. Level 6 LIGHT Beast/Synchro/Effect
  95. 2300/1200
  96. 1 Tuner + 1+ non-Tuner monsters
  97. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 of your Level 5 or lower "Lunar Wolf" monsters that is banished or in your GY; Special Summon it. You can only use this effect of "Lunar Wolf Asena" once per turn.
  98.  
  99. Lunar Wolf Garmr
  100. Level 5 DARK Beast/Synchro/Effect
  101. 1900/2500
  102. 1 Tuner + 1+ non-Tuner monsters
  103. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can place that opponent's monster to the bottom of the Deck. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 of your Level 4 or lower "Lunar Wolf" monsters that is banished or in your GY; Special Summon it. You can only use this effect of "Lunar Wolf Garmr" once per turn.
  104.  
  105. Lunar Wolf Lupa
  106. Level 5 LIGHT Beast/Synchro/Effect
  107. 2000/2000
  108. 1 Tuner + 1+ non-Tuner monsters
  109. During your Main Phase: You can inflict 1000 damage to your opponent. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 of your Level 4 or lower "Lunar Wolf" monsters that is banished or in your GY; Special Summon it. You can only use each effect of "Lunar Wolf Lupa" once per turn.
  110.  
  111. Lunar Wolf Warg
  112. Level 6 DARK Beast/Synchro/Effect
  113. 2400/1600
  114. 1 Tuner + 1+ non-Tuner monsters
  115. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Lunar Wolf" monsters you control. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 of your Level 5 or lower "Lunar Wolf" monsters that is banished or in your GY; Special Summon it. You can only use each effect of "Lunar Wolf Warg" once per turn.
  116.  
  117. Full Moon Power
  118. Normal Spell
  119. If you control a "Lunar Wolf" monster: Until the end of your opponent's next turn, "Lunar Wolf" Synchro Monsters you control are unaffected by the effects of your opponent's Spell/Trap Cards.
  120.  
  121. Lunar Wolf Reborn
  122. Normal Spell
  123. Target 1 "Lunar Wolf" monster in your GY; Special Summon it. You can banish this card from your GY; Special Summon 1 "Lunar Wolf" Synchro Monster from your GY. You can only use 1 "Lunar Wolf Reborn" effect per turn, and only once that turn.
  124.  
  125. Howling Wolf
  126. Quick-Play Spell
  127. Target 1 "Lunar Wolf" Synchro Monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  128.  
  129. Lunar Wolf Den
  130. Field Spell
  131. You can activate the effects of "Lunar Wolf" Synchro Monsters you control as Quick Effects. You can only use each of the following effects of "Lunar Wolf Den" once per turn. When a monster declares an attack: You can Tribute 1 "Lunar Wolf" monster; negate that attack. If you Synchro Summon a "Lunar Wolf" Synchro Monster: You can target 1 monster your opponent controls; inflict damage to your opponent equal to half its original ATK.
  132.  
  133. Lunar Wolf Claw Fang
  134. Equip Spell
  135. Equip only to a "Lunar Wolf" Synchro Monster you control. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Lunar Wolf" Synchro Monster you control that was Special Summoned from the GY, it gains 1000 ATK. You can only control 1 "Lunar Wolf Claw Fang".
  136.  
  137. Dynamic Marking
  138. Quick-Play Spell
  139. If you control a "Lunar Wolf" Synchro Monster: Target 1 card on the field; destroy that target. You can banish this card from your GY; Special Summon 1 "Lunar Wolf" Synchro Monster from your GY. You can only use 1 "Dynamic Marking" effect per turn, and only once that turn.
  140.  
  141. Wolf Packed
  142. Normal Trap
  143. Target 1 "Lunar Wolf" Synchro Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. You can banish this card from your GY; Special Summon 1 "Lunar Wolf" Synchro Monster from your GY. You can only use 1 "Wolf Packed" effect per turn, and only once that turn.
  144.  
  145. Lunar Wolf Altar
  146. Continuous Trap
  147. If a face-up "Lunar Wolf" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; return it to the hand. If you control a "Lunar Wolf" Synchro Monster: You can banish this card from your GY; destroy 1 card in your opponent's hand (at random) or their field. You can only use each effect of "Lunar Wolf Altar" once per turn.
  148.  
  149. Lunar Wolf Fury
  150. Counter Trap
  151. When your opponent activates a monster effect on the field, while you control a "Lunar Wolf" Synchro Monster: Negate the activation, and if you do, destroy that card, then, you can inflict damage to your opponent equal to the original ATK of the monster that was destroyed and sent to the GY by this effect. You can only activate 1 "Lunar Wolf Fury" per turn.
  152.  
  153. Lunar Wolf Resurrection
  154. Continuous Trap
  155. If a "Lunar Wolf" Synchro Monster is on the field: You can target 1 face-up monster on the field; destroy it. If you control a "Lunar Wolf" Synchro Monster: You can banish this card from your GY; Special Summon 1 "Lunar Wolf" monster from your Deck, but destroy it during the End Phase. You can only use each effect of "Lunar Wolf Resurrection" once per turn.
  156.  
  157. Wolf Instinct
  158. Normal Trap
  159. If you control a "Lunar Wolf" Synchro Monster: This turn, all monsters your opponent controls must attack, if able, also you choose the attack targets for your opponent's attacks.
  160.  
  161. Lunar Wolf Dragon
  162. Level 7 DARK Dragon/Synchro/Effect
  163. 2400/2000
  164. 1 Tuner + 1+ non-Tuner monsters
  165. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can gain 2400 LP. You can only use this effect of "Lunar Wolf Dragon" once per turn.
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