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OofeyDoofy

Animation 1

Jan 26th, 2018
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  1.  
  2. function waitForChild(parent, childName)
  3. local child = parent:findFirstChild(childName)
  4. if child then return child end
  5. while true do
  6. child = parent.ChildAdded:wait()
  7. if child.Name==childName then return child end
  8. end
  9. end
  10.  
  11. local Figure = script.Parent
  12. local Torso = waitForChild(Figure, "Torso")
  13. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  14. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  15. local RightHip = waitForChild(Torso, "Right Hip")
  16. local LeftHip = waitForChild(Torso, "Left Hip")
  17. local Neck = waitForChild(Torso, "Neck")
  18. local Humanoid = waitForChild(Figure, "Humanoid")
  19. local pose = "Standing"
  20.  
  21. local currentAnim = ""
  22. local currentAnimInstance = nil
  23. local currentAnimTrack = nil
  24. local currentAnimKeyframeHandler = nil
  25. local currentAnimSpeed = 1.0
  26. local animTable = {}
  27. local animNames = {
  28. idle = {
  29. { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
  30. { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
  31. },
  32. walk = {
  33. { id = "http://www.roblox.com/asset/?id=1345606438" }
  34. },
  35. run = {
  36. { id = "run.xml", weight = 10 }
  37. },
  38. jump = {
  39. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  40. },
  41. fall = {
  42. { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
  43. },
  44. climb = {
  45. { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
  46. },
  47. sit = {
  48. { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
  49. },
  50. toolnone = {
  51. { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
  52. },
  53. toolslash = {
  54. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  55. -- { id = "slash.xml", weight = 10 }
  56. },
  57. toollunge = {
  58. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  59. },
  60. wave = {
  61. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  62. },
  63. point = {
  64. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  65. },
  66. dance1 = {
  67. { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
  68. { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
  69. { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
  70. },
  71. dance2 = {
  72. { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
  73. { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
  74. { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
  75. },
  76. dance3 = {
  77. { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
  78. { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
  79. { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
  80. },
  81. laugh = {
  82. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  83. },
  84. cheer = {
  85. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  86. },
  87. }
  88. local dances = {"dance1", "dance2", "dance3"}
  89.  
  90. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  91. local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  92.  
  93. function configureAnimationSet(name, fileList)
  94. if (animTable[name] ~= nil) then
  95. for _, connection in pairs(animTable[name].connections) do
  96. connection:disconnect()
  97. end
  98. end
  99. animTable[name] = {}
  100. animTable[name].count = 0
  101. animTable[name].totalWeight = 0
  102. animTable[name].connections = {}
  103.  
  104. -- check for config values
  105. local config = script:FindFirstChild(name)
  106. if (config ~= nil) then
  107. -- print("Loading anims " .. name)
  108. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  109. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  110. local idx = 1
  111. for _, childPart in pairs(config:GetChildren()) do
  112. if (childPart:IsA("Animation")) then
  113. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  114. animTable[name][idx] = {}
  115. animTable[name][idx].anim = childPart
  116. local weightObject = childPart:FindFirstChild("Weight")
  117. if (weightObject == nil) then
  118. animTable[name][idx].weight = 1
  119. else
  120. animTable[name][idx].weight = weightObject.Value
  121. end
  122. animTable[name].count = animTable[name].count + 1
  123. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  124. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  125. idx = idx + 1
  126. end
  127. end
  128. end
  129.  
  130. -- fallback to defaults
  131. if (animTable[name].count <= 0) then
  132. for idx, anim in pairs(fileList) do
  133. animTable[name][idx] = {}
  134. animTable[name][idx].anim = Instance.new("Animation")
  135. animTable[name][idx].anim.Name = name
  136. animTable[name][idx].anim.AnimationId = anim.id
  137. animTable[name][idx].weight = anim.weight
  138. animTable[name].count = animTable[name].count + 1
  139. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  140. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  141. end
  142. end
  143. end
  144.  
  145. -- Setup animation objects
  146. function scriptChildModified(child)
  147. local fileList = animNames[child.Name]
  148. if (fileList ~= nil) then
  149. configureAnimationSet(child.Name, fileList)
  150. end
  151. end
  152.  
  153. script.ChildAdded:connect(scriptChildModified)
  154. script.ChildRemoved:connect(scriptChildModified)
  155.  
  156.  
  157. for name, fileList in pairs(animNames) do
  158. configureAnimationSet(name, fileList)
  159. end
  160.  
  161. -- ANIMATION
  162.  
  163. -- declarations
  164. local toolAnim = "None"
  165. local toolAnimTime = 0
  166.  
  167. local jumpAnimTime = 0
  168. local jumpAnimDuration = 0.3
  169.  
  170. local toolTransitionTime = 0.1
  171. local fallTransitionTime = 0.3
  172. local jumpMaxLimbVelocity = 0.75
  173.  
  174. -- functions
  175.  
  176. function stopAllAnimations()
  177. local oldAnim = currentAnim
  178.  
  179. -- return to idle if finishing an emote
  180. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  181. oldAnim = "idle"
  182. end
  183.  
  184. currentAnim = ""
  185. currentAnimInstance = nil
  186. if (currentAnimKeyframeHandler ~= nil) then
  187. currentAnimKeyframeHandler:disconnect()
  188. end
  189.  
  190. if (currentAnimTrack ~= nil) then
  191. currentAnimTrack:Stop()
  192. currentAnimTrack:Destroy()
  193. currentAnimTrack = nil
  194. end
  195. return oldAnim
  196. end
  197.  
  198. function setAnimationSpeed(speed)
  199. if speed ~= currentAnimSpeed then
  200. currentAnimSpeed = speed
  201. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  202. end
  203. end
  204.  
  205. function keyFrameReachedFunc(frameName)
  206. if (frameName == "End") then
  207.  
  208. local repeatAnim = currentAnim
  209. -- return to idle if finishing an emote
  210. if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
  211. repeatAnim = "idle"
  212. end
  213.  
  214. local animSpeed = currentAnimSpeed
  215. playAnimation(repeatAnim, 0.0, Humanoid)
  216. setAnimationSpeed(animSpeed)
  217. end
  218. end
  219.  
  220. -- Preload animations
  221. function playAnimation(animName, transitionTime, humanoid)
  222.  
  223. local roll = math.random(1, animTable[animName].totalWeight)
  224. local origRoll = roll
  225. local idx = 1
  226. while (roll > animTable[animName][idx].weight) do
  227. roll = roll - animTable[animName][idx].weight
  228. idx = idx + 1
  229. end
  230. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  231. local anim = animTable[animName][idx].anim
  232.  
  233. -- switch animation
  234. if (anim ~= currentAnimInstance) then
  235.  
  236. if (currentAnimTrack ~= nil) then
  237. currentAnimTrack:Stop(transitionTime)
  238. currentAnimTrack:Destroy()
  239. end
  240.  
  241. currentAnimSpeed = 1.0
  242.  
  243. -- load it to the humanoid; get AnimationTrack
  244. currentAnimTrack = humanoid:LoadAnimation(anim)
  245.  
  246. -- play the animation
  247. currentAnimTrack:Play(transitionTime)
  248. currentAnim = animName
  249. currentAnimInstance = anim
  250.  
  251. -- set up keyframe name triggers
  252. if (currentAnimKeyframeHandler ~= nil) then
  253. currentAnimKeyframeHandler:disconnect()
  254. end
  255. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  256.  
  257. end
  258.  
  259. end
  260.  
  261. -------------------------------------------------------------------------------------------
  262. -------------------------------------------------------------------------------------------
  263.  
  264. local toolAnimName = ""
  265. local toolAnimTrack = nil
  266. local toolAnimInstance = nil
  267. local currentToolAnimKeyframeHandler = nil
  268.  
  269. function toolKeyFrameReachedFunc(frameName)
  270. if (frameName == "End") then
  271. -- print("Keyframe : ".. frameName)
  272. playToolAnimation(toolAnimName, 0.0, Humanoid)
  273. end
  274. end
  275.  
  276.  
  277. function playToolAnimation(animName, transitionTime, humanoid)
  278.  
  279. local roll = math.random(1, animTable[animName].totalWeight)
  280. local origRoll = roll
  281. local idx = 1
  282. while (roll > animTable[animName][idx].weight) do
  283. roll = roll - animTable[animName][idx].weight
  284. idx = idx + 1
  285. end
  286. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  287. local anim = animTable[animName][idx].anim
  288.  
  289. if (toolAnimInstance ~= anim) then
  290.  
  291. if (toolAnimTrack ~= nil) then
  292. toolAnimTrack:Stop()
  293. toolAnimTrack:Destroy()
  294. transitionTime = 0
  295. end
  296.  
  297. -- load it to the humanoid; get AnimationTrack
  298. toolAnimTrack = humanoid:LoadAnimation(anim)
  299.  
  300. -- play the animation
  301. toolAnimTrack:Play(transitionTime)
  302. toolAnimName = animName
  303. toolAnimInstance = anim
  304.  
  305. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  306. end
  307. end
  308.  
  309. function stopToolAnimations()
  310. local oldAnim = toolAnimName
  311.  
  312. if (currentToolAnimKeyframeHandler ~= nil) then
  313. currentToolAnimKeyframeHandler:disconnect()
  314. end
  315.  
  316. toolAnimName = ""
  317. toolAnimInstance = nil
  318. if (toolAnimTrack ~= nil) then
  319. toolAnimTrack:Stop()
  320. toolAnimTrack:Destroy()
  321. toolAnimTrack = nil
  322. end
  323.  
  324.  
  325. return oldAnim
  326. end
  327.  
  328. -------------------------------------------------------------------------------------------
  329. -------------------------------------------------------------------------------------------
  330.  
  331.  
  332. function onRunning(speed)
  333. if speed>0.01 then
  334. playAnimation("walk", 0.1, Humanoid)
  335. if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
  336. setAnimationSpeed(speed / 14.5)
  337. end
  338. pose = "Running"
  339. else
  340. if emoteNames[currentAnim] == nil then
  341. playAnimation("idle", 0.1, Humanoid)
  342. pose = "Standing"
  343. end
  344. end
  345. end
  346.  
  347. function onDied()
  348. pose = "Dead"
  349. end
  350.  
  351. function onJumping()
  352. playAnimation("jump", 0.1, Humanoid)
  353. jumpAnimTime = jumpAnimDuration
  354. pose = "Jumping"
  355. end
  356.  
  357. function onClimbing(speed)
  358. playAnimation("climb", 0.1, Humanoid)
  359. setAnimationSpeed(speed / 12.0)
  360. pose = "Climbing"
  361. end
  362.  
  363. function onGettingUp()
  364. pose = "GettingUp"
  365. end
  366.  
  367. function onFreeFall()
  368. if (jumpAnimTime <= 0) then
  369. playAnimation("fall", fallTransitionTime, Humanoid)
  370. end
  371. pose = "FreeFall"
  372. end
  373.  
  374. function onFallingDown()
  375. pose = "FallingDown"
  376. end
  377.  
  378. function onSeated()
  379. pose = "Seated"
  380. end
  381.  
  382. function onPlatformStanding()
  383. pose = "PlatformStanding"
  384. end
  385.  
  386. function onSwimming(speed)
  387. if speed>0 then
  388. pose = "Running"
  389. else
  390. pose = "Standing"
  391. end
  392. end
  393.  
  394. function getTool()
  395. for _, kid in ipairs(Figure:GetChildren()) do
  396. if kid.className == "Tool" then return kid end
  397. end
  398. return nil
  399. end
  400.  
  401. function getToolAnim(tool)
  402. for _, c in ipairs(tool:GetChildren()) do
  403. if c.Name == "toolanim" and c.className == "StringValue" then
  404. return c
  405. end
  406. end
  407. return nil
  408. end
  409.  
  410. function animateTool()
  411.  
  412. if (toolAnim == "None") then
  413. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  414. return
  415. end
  416.  
  417. if (toolAnim == "Slash") then
  418. playToolAnimation("toolslash", 0, Humanoid)
  419. return
  420. end
  421.  
  422. if (toolAnim == "Lunge") then
  423. playToolAnimation("toollunge", 0, Humanoid)
  424. return
  425. end
  426. end
  427.  
  428. function moveSit()
  429. RightShoulder.MaxVelocity = 0.15
  430. LeftShoulder.MaxVelocity = 0.15
  431. RightShoulder:SetDesiredAngle(3.14 /2)
  432. LeftShoulder:SetDesiredAngle(-3.14 /2)
  433. RightHip:SetDesiredAngle(3.14 /2)
  434. LeftHip:SetDesiredAngle(-3.14 /2)
  435. end
  436.  
  437. local lastTick = 0
  438.  
  439. function move(time)
  440. local amplitude = 1
  441. local frequency = 1
  442. local deltaTime = time - lastTick
  443. lastTick = time
  444.  
  445. local climbFudge = 0
  446. local setAngles = false
  447.  
  448. if (jumpAnimTime > 0) then
  449. jumpAnimTime = jumpAnimTime - deltaTime
  450. end
  451.  
  452. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  453. playAnimation("fall", fallTransitionTime, Humanoid)
  454. elseif (pose == "Seated") then
  455. playAnimation("sit", 0.5, Humanoid)
  456. return
  457. elseif (pose == "Running") then
  458. playAnimation("walk", 0.1, Humanoid)
  459. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  460. -- print("Wha " .. pose)
  461. stopAllAnimations()
  462. amplitude = 0.1
  463. frequency = 1
  464. setAngles = true
  465. end
  466.  
  467. if (setAngles) then
  468. desiredAngle = amplitude * math.sin(time * frequency)
  469.  
  470. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  471. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  472. RightHip:SetDesiredAngle(-desiredAngle)
  473. LeftHip:SetDesiredAngle(-desiredAngle)
  474. end
  475.  
  476. -- Tool Animation handling
  477. local tool = getTool()
  478. if tool and tool:FindFirstChild("Handle") then
  479.  
  480. animStringValueObject = getToolAnim(tool)
  481.  
  482. if animStringValueObject then
  483. toolAnim = animStringValueObject.Value
  484. -- message recieved, delete StringValue
  485. animStringValueObject.Parent = nil
  486. toolAnimTime = time + .3
  487. end
  488.  
  489. if time > toolAnimTime then
  490. toolAnimTime = 0
  491. toolAnim = "None"
  492. end
  493.  
  494. animateTool()
  495. else
  496. stopToolAnimations()
  497. toolAnim = "None"
  498. toolAnimInstance = nil
  499. toolAnimTime = 0
  500. end
  501. end
  502.  
  503. -- connect events
  504. Humanoid.Died:connect(onDied)
  505. Humanoid.Running:connect(onRunning)
  506. Humanoid.Jumping:connect(onJumping)
  507. Humanoid.Climbing:connect(onClimbing)
  508. Humanoid.GettingUp:connect(onGettingUp)
  509. Humanoid.FreeFalling:connect(onFreeFall)
  510. Humanoid.FallingDown:connect(onFallingDown)
  511. Humanoid.Seated:connect(onSeated)
  512. Humanoid.PlatformStanding:connect(onPlatformStanding)
  513. Humanoid.Swimming:connect(onSwimming)
  514.  
  515. -- setup emote chat hook
  516. game.Players.LocalPlayer.Chatted:connect(function(msg)
  517. local emote = ""
  518. if msg == "/e dance" then
  519. emote = dances[math.random(1, #dances)]
  520. elseif (string.sub(msg, 1, 3) == "/e ") then
  521. emote = string.sub(msg, 4)
  522. elseif (string.sub(msg, 1, 7) == "/emote ") then
  523. emote = string.sub(msg, 8)
  524. end
  525.  
  526. if (pose == "Standing" and emoteNames[emote] ~= nil) then
  527. playAnimation(emote, 0.1, Humanoid)
  528. end
  529.  
  530. end)
  531.  
  532.  
  533. -- main program
  534.  
  535. local runService = game:service("RunService");
  536.  
  537. -- initialize to idle
  538. playAnimation("idle", 0.1, Humanoid)
  539. pose = "Standing"
  540.  
  541. while Figure.Parent~=nil do
  542. local _, time = wait(0.1)
  543. move(time)
  544. end
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