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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Blueprint
- {
- public string itemName;
- public string Req1;
- public string Req2;
- public int Req1amount;
- public int Req2amount;
- public int numOfRequirements;
- public int numberOfItemsToProduce;
- public Blueprint(string name, int producedItems, int reqNUM, string R1, int R1num, string R2, int R2num)
- {
- itemName = name;
- numOfRequirements = reqNUM;
- numberOfItemsToProduce = producedItems;
- Req1 = R1;
- Req2 = R2;
- Req1amount = R1num;
- Req2amount = R2num;
- }
- }
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