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- ------------------
- --EVOLVE OR DIE.--
- ------------------
- --By CKbackup--
- ---------------
- player = game.Players.LocalPlayer
- mouse = player:GetMouse()
- chara = player.Character
- equipped = false
- del = false
- attacking = false
- atkd = false
- hum = chara:FindFirstChildOfClass("Humanoid")
- hum.WalkSpeed = 32
- debby = game.Debris
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num*30 do
- ArtificialHB.Event:wait()
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- for i,v in pairs(chara:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Destroy()
- elseif v.Name == "Chest" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name ~= "Tail" and b.Name ~= "MainPart" then
- b:Destroy()
- end
- end
- elseif v.Name == "FakeHeadM" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name == "SpecPart" then
- b:Destroy()
- end
- end
- end
- end
- CMLA = New("CharacterMesh",chara,"CMLA",{MeshId = "111777907",OverlayTextureId = 1041971410,BodyPart = Enum.BodyPart.LeftArm})
- CMLL = New("CharacterMesh",chara,"CMLL",{MeshId = "111777942",OverlayTextureId = 1041971410,BodyPart = Enum.BodyPart.LeftLeg})
- CMRA = New("CharacterMesh",chara,"CMRA",{MeshId = "111777972",OverlayTextureId = 1041971410,BodyPart = Enum.BodyPart.RightArm})
- CMRL = New("CharacterMesh",chara,"CMRL",{MeshId = "111778023",OverlayTextureId = 1041971410,BodyPart = Enum.BodyPart.RightLeg})
- CMTO = New("CharacterMesh",chara,"CMTO",{MeshId = "111777866",OverlayTextureId = 1041971410,BodyPart = Enum.BodyPart.Torso})
- XenoHat = New("Part",chara,"XenoHat",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(5, 4.5999999, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",XenoHat,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=13652771",TextureId = "http://www.roblox.com/asset/?id=79274385",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",XenoHat,"Weld",{Part0 = XenoHat,Part1 = chara.Head,C1 = CFrame.new(-0.000579833984, 0.100032806, -0.000616014004, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- ChestArmour = New("Model",chara,"ChestArmour",{})
- AMainPart = New("Part",ChestArmour,"AMainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(11.000658, 3.00000095, -0.500622988, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Weld = New("ManualWeld",AMainPart,"Weld",{Part0 = AMainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000036, 0.400000155, 0.400000006),CFrame = CFrame.new(10.4006586, 3.20000386, 0.59937799, 0.707106829, 0, 0.707106829, 0, -0.999988794, 0, 0.707106829, 0, -0.707106829),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829),C1 = CFrame.new(-0.599999428, 0.200004101, 1.10000098, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1.00000012, 0.400000036),CFrame = CFrame.new(11.6006575, 3.899997, 0.599377036, 0.707106829, 0, 0.707106829, 0, 0.999988794, 0, -0.707106829, 0, 0.707106829),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829),C1 = CFrame.new(0.599999428, 0.900001049, 1.10000002, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.20000005, 1.00000012, 1),CFrame = CFrame.new(11.000658, 2.5000124, 0.0993770361, 1, 0, 0, 0, -0.999988794, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.499991417, 0.600000024, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000036, 0.400000155, 0.400000006),CFrame = CFrame.new(11.6006575, 3.20000386, 0.599375963, 0.707106829, 0, -0.707106829, 0, -0.999988794, 0, -0.707106829, 0, -0.707106829),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0, -1, 0, -0.707106829, 0, -0.707106829),C1 = CFrame.new(0.599999428, 0.200004101, 1.09999895, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Wing1WPart = New("Part",ChestArmour,"Wing1WPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000155, 0.400000036),CFrame = CFrame.new(10.4006557, 4.19999123, 0.599375963, 0.707106829, 0, -0.707106829, 0, 0.999988794, 0, 0.707106829, 0, 0.707106829),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Wing1WPart,"Weld",{Part0 = Wing1WPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829),C1 = CFrame.new(-0.600002289, 1.19999671, 1.09999895, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.20000005, 1.00000012, 1),CFrame = CFrame.new(11.000658, 3.50000119, 0.0993770361, 1, 0, 0, 0, 0.999988794, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0, 0.500003099, 0.600000024, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1.00000012, 0.400000036),CFrame = CFrame.new(10.4006557, 3.899997, 0.599375963, 0.707106829, 0, -0.707106829, 0, 0.999988794, 0, 0.707106829, 0, 0.707106829),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829),C1 = CFrame.new(-0.600002289, 0.900001049, 1.09999895, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.20000005, 0.200000003, 0.400000036),CFrame = CFrame.new(11.000658, 4.09999561, 0.399376988, -1, 0, 0, 0, 0.999988794, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Torso,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.10000062, 0.899999976, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Wing2WPart = New("Part",ChestArmour,"Wing2WPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000155, 0.400000036),CFrame = CFrame.new(11.6006556, 4.19999123, 0.599379063, 0.707106829, 0, 0.707106829, 0, 0.999988794, 0, -0.707106829, 0, 0.707106829),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Wing2WPart,"Weld",{Part0 = Wing2WPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829),C1 = CFrame.new(0.59999752, 1.19999671, 1.10000205, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 2.40000033, 0.800000012),CFrame = CFrame.new(10.0747738, 4.19658566, -0.000622987747, 0.965925872, -0.258818984, 0, 0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 1, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(-0.925884247, 1.19659162, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.400000006, 0.800000012),CFrame = CFrame.new(9.76419258, 5.35567856, -0.000622987747, 0.965925872, -0.258818984, 0, 0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.10000002, 1.14999998, 1.10000002),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(-1.23646545, 2.35569072, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.400000006, 0.800000012),CFrame = CFrame.new(12.2371159, 5.35567999, -0.000622987747, 0.965925872, 0.258818984, 0, -0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.10000002, 1.14999998, 1.10000002),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(1.23645782, 2.35569215, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 2.40000033, 0.800000012),CFrame = CFrame.new(11.9265375, 4.1965847, -0.000622987747, 0.965925872, 0.258818984, 0, -0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 1, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(0.925879478, 1.19659066, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- CannonPart1 = New("Part",ChestArmour,"CannonPart1",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.400000006, 0.800000012),CFrame = CFrame.new(9.76419258, 5.35567856, -0.000622987747, 0.965925872, -0.258818984, 0, 0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("CylinderMesh",CannonPart1,"Mesh",{Scale = Vector3.new(1.29999995, 1.10000002, 1.29999995),})
- Weld = New("ManualWeld",CannonPart1,"Weld",{Part0 = CannonPart1,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(-1.23646545, 2.35569072, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.800000012, 0.800000012),CFrame = CFrame.new(10.3853579, 3.03748775, -0.000622987747, 0.965925872, -0.258818984, 0, 0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 1.20000005, 1),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(-0.615300179, 0.03748703, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Part = New("Part",ChestArmour,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.800000012, 0.800000012),CFrame = CFrame.new(11.6159534, 3.03748679, -0.000622987747, 0.965925872, 0.258818984, 0, -0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 1.20000005, 1),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(0.61529541, 0.0374860764, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- CannonPart2 = New("Part",ChestArmour,"CannonPart2",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.400000006, 0.800000012),CFrame = CFrame.new(12.2371159, 5.35567999, -0.000622987747, 0.965925872, 0.258818984, 0, -0.258816063, 0.965915024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("CylinderMesh",CannonPart2,"Mesh",{Scale = Vector3.new(1.29999995, 1.10000002, 1.29999995),})
- Weld = New("ManualWeld",CannonPart2,"Weld",{Part0 = CannonPart2,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1),C1 = CFrame.new(1.23645782, 2.35569215, 0.5, 1, 0, 0, 0, 0.999994397, 0, 0, 0, 1),})
- Wing1 = New("Model",chara,"Wing1",{})
- AWing1Part = New("Part",Wing1,"AWing1Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000155, 0.400000036),CFrame = CFrame.new(10.6006556, 5.70002699, 3.39744091, 1.00000072, 5.16189118e-08, 2.98027558e-08, 3.40647649e-14, -0.500007391, 0.866021216, 5.96046412e-08, -0.866021514, -0.500007629),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Part = New("Part",Wing1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000036, 1.00000012, 0.400000036),CFrame = CFrame.new(10.6006556, 6.19643688, 3.4572444, 1.00000179, 7.98555355e-09, 2.98028695e-08, -2.18170015e-08, -0.50000757, 0.866021156, 2.1817284e-08, -0.866021991, -0.500008166),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.18170122e-08, 2.18172751e-08, 7.98554289e-09, -0.50000757, -0.866021216, 2.98028091e-08, 0.866021037, -0.500007689),C1 = CFrame.new(0, -0.299999714, 0.399999142, 1.00000072, 3.40647649e-14, 5.96046412e-08, 5.16189118e-08, -0.500007391, -0.866021514, 2.98027558e-08, 0.866021216, -0.500007629),})
- Part = New("Part",Wing1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.400000036, 0.400000006, 0.600000024),CFrame = CFrame.new(10.6006565, 6.44284391, 3.0840373, 1.0000025, 2.98029583e-08, -7.98555266e-09, -2.1817085e-08, 0.866021633, 0.500007808, 2.18173533e-08, -0.500008285, 0.86602205),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2, 1, 1),MeshType = Enum.MeshType.Torso,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, 1.00000107, -2.18170939e-08, 2.18173479e-08, 2.98028944e-08, 0.866021454, -0.500007749, -7.98554112e-09, 0.500007808, 0.866021335),C1 = CFrame.new(9.53674316e-07, -0.0999999046, 0.799999237, 1.00000072, 3.40647649e-14, 5.96046412e-08, 5.16189118e-08, -0.500007391, -0.866021514, 2.98027558e-08, 0.866021216, -0.500007629),})
- NeonPart = New("Part",Wing1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 4.60000038, 0.800000012),CFrame = CFrame.new(10.6006556, 7.02324724, 5.289289, 1.00000036, 7.98554289e-09, 2.98028091e-08, -2.18170122e-08, -0.50000757, 0.866021037, 2.18172751e-08, -0.866021216, -0.500007689),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.18170122e-08, 2.18172751e-08, 7.98554289e-09, -0.50000757, -0.866021216, 2.98028091e-08, 0.866021037, -0.500007689),C1 = CFrame.new(0, -2.29999971, 0.199999094, 1, 2.41441083e-14, 5.96046199e-08, 5.16188763e-08, -0.500007391, -0.866021156, 2.98027274e-08, 0.866021156, -0.500007391),})
- NeonPart = New("Part",Wing1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.40000033, 0.800000012),CFrame = CFrame.new(10.6006556, 8.52327061, 7.8873539, -1.00000107, 2.18168026e-08, -6.41915321e-09, 5.34942401e-09, 0.500007749, 0.866021514, 2.21034497e-08, 0.86602211, -0.500007808),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, -1.00000036, 5.34943467e-09, 2.21034284e-08, 2.18167884e-08, 0.500007749, 0.866021752, -6.41915632e-09, 0.866021454, -0.50000757),C1 = CFrame.new(0, -5.30000067, 0.200000286, 1, 2.41441083e-14, 5.96046199e-08, 5.16188763e-08, -0.500007391, -0.866021156, 2.98027274e-08, 0.866021156, -0.500007391),})
- NeonPart = New("Part",Wing1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.40000033, 0.800000012),CFrame = CFrame.new(10.6006556, 6.75149822, 6.82745457, -1.00000072, -1.77635684e-15, 3.55271368e-15, -7.10542736e-15, 0.258826911, 0.965923905, 7.10542736e-15, 0.965924203, -0.258827031),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.258826941, 0.965923786, 0, 0.965923786, -0.258826941),C1 = CFrame.new(0, -3.49620676, -0.804435015, 1, 2.41441083e-14, 5.96046199e-08, 5.16188763e-08, -0.500007391, -0.866021156, 2.98027274e-08, 0.866021156, -0.500007391),})
- NeonPart = New("Part",Wing1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 3.00000072, 0.800000012),CFrame = CFrame.new(10.6006556, 6.18207741, 4.7024231, 1.00000143, 7.10542736e-15, 1.95399252e-14, 1.42108547e-14, -0.258826941, 0.965923846, -1.42108547e-14, -0.96592468, -0.25882718),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.258826941, -0.965923786, 0, 0.965923667, -0.258826911),C1 = CFrame.new(0, -1.37117052, -0.235034466, 1.00000072, 3.40647649e-14, 5.96046412e-08, 5.16189118e-08, -0.500007391, -0.866021514, 2.98027558e-08, 0.866021216, -0.500007629),})
- NeonPart = New("Part",Wing1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.80000043, 0.800000012),CFrame = CFrame.new(10.6006556, 5.5632515, 4.27856827, 1.00000072, 1.0658141e-14, 3.55271368e-15, 7.10542736e-15, 2.98023224e-08, 1, -7.10542736e-15, -1.00000048, -2.98023224e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, -0.694685936, -0.559020281, 1, 2.41441083e-14, 5.96046199e-08, 5.16188763e-08, -0.500007391, -0.866021156, 2.98027274e-08, 0.866021156, -0.500007391),})
- NeonPart = New("Part",Wing1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.40000033, 0.800000012),CFrame = CFrame.new(10.6006556, 5.56327009, 5.87856817, -1.00000072, -1.0658141e-14, 3.55271368e-15, -7.10542736e-15, -2.98023224e-08, 1, 7.10542736e-15, 1.00000048, -2.98023224e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing1Part,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(0, -2.08032846, -1.3590157, 1, 2.41441083e-14, 5.96046199e-08, 5.16188763e-08, -0.500007391, -0.866021156, 2.98027274e-08, 0.866021156, -0.500007391),})
- Wing2 = New("Model",chara,"Wing2",{})
- AWing2Part = New("Part",Wing2,"AWing2Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000155, 0.400000036),CFrame = CFrame.new(11.4006548, 5.70002556, 3.39743686, 1.00000095, 5.1618926e-08, 2.98027629e-08, 2.43586008e-14, -0.50000751, 0.866021216, 5.9604659e-08, -0.866021931, -0.500007808),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Part = New("Part",Wing2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000036, 1.00000012, 0.400000036),CFrame = CFrame.new(11.4006548, 6.19643688, 3.45724511, 1.00000226, 7.98557931e-09, 2.98028766e-08, -2.1817014e-08, -0.500007808, 0.866021216, 2.18172982e-08, -0.866022885, -0.500008523),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.18170122e-08, 2.18172751e-08, 7.98554289e-09, -0.50000757, -0.866021216, 2.98028091e-08, 0.866021037, -0.500007689),C1 = CFrame.new(0, -0.300004482, 0.399998188, 1.00000095, 2.43586008e-14, 5.9604659e-08, 5.1618926e-08, -0.50000751, -0.866021931, 2.98027629e-08, 0.866021216, -0.500007808),})
- Part = New("Part",Wing2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.400000036, 0.400000006, 0.600000024),CFrame = CFrame.new(11.4006557, 6.44284439, 3.08403707, 1.00000298, 2.98029583e-08, -7.98557487e-09, -2.18170975e-08, 0.866021574, 0.500007987, 2.18173657e-08, -0.500008523, 0.866022944),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2, 1, 1),MeshType = Enum.MeshType.Torso,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, 1.00000107, -2.18170939e-08, 2.18173479e-08, 2.98028944e-08, 0.866021454, -0.500007749, -7.98554112e-09, 0.500007808, 0.866021335),C1 = CFrame.new(9.53674316e-07, -0.100004196, 0.799998522, 1.00000095, 2.43586008e-14, 5.9604659e-08, 5.1618926e-08, -0.50000751, -0.866021931, 2.98027629e-08, 0.866021216, -0.500007808),})
- NeonPart = New("Part",Wing2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 4.60000038, 0.800000012),CFrame = CFrame.new(11.4006548, 7.02324724, 5.289289, 1.00000036, 7.98554289e-09, 2.98028091e-08, -2.18170122e-08, -0.50000757, 0.866021037, 2.18172751e-08, -0.866021216, -0.500007689),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.18170122e-08, 2.18172751e-08, 7.98554289e-09, -0.50000757, -0.866021216, 2.98028091e-08, 0.866021037, -0.500007689),C1 = CFrame.new(0, -2.30000305, 0.199998617, 1.00000024, 1.59872116e-14, 5.96046341e-08, 5.16188976e-08, -0.50000751, -0.866021514, 2.98027345e-08, 0.866021216, -0.50000757),})
- NeonPart = New("Part",Wing2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.40000033, 0.800000012),CFrame = CFrame.new(11.4006548, 8.52327251, 7.88736153, -1.00000226, 2.18168097e-08, -6.41916031e-09, 5.34944178e-09, 0.500007927, 0.866021633, 2.21034906e-08, 0.866023362, -0.500008404),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, -1.00000036, 5.34943467e-09, 2.21034284e-08, 2.18167884e-08, 0.500007749, 0.866021752, -6.41915632e-09, 0.866021454, -0.50000757),C1 = CFrame.new(0, -5.30000973, 0.199997425, 1.00000095, 2.43586008e-14, 5.9604659e-08, 5.1618926e-08, -0.50000751, -0.866021931, 2.98027629e-08, 0.866021216, -0.500007808),})
- NeonPart = New("Part",Wing2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.40000033, 0.800000012),CFrame = CFrame.new(11.4006548, 6.75149822, 6.82745361, -1.00000119, -1.95399252e-14, 0, 1.0658141e-14, 0.25882709, 0.965923905, 2.30926389e-14, 0.965924978, -0.258827209),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.258826941, 0.965923786, 0, 0.965923786, -0.258826941),C1 = CFrame.new(0, -3.49620819, -0.804434776, 1.00000024, 1.70449795e-14, 5.9604627e-08, 5.16188976e-08, -0.500007391, -0.866021395, 2.98027345e-08, 0.866021156, -0.50000751),})
- NeonPart = New("Part",Wing2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 3.00000072, 0.800000012),CFrame = CFrame.new(11.4006548, 6.18207788, 4.702425, 1.00000191, 2.13162821e-14, 3.55271368e-15, 0, -0.25882709, 0.965923846, -1.95399252e-14, -0.965925574, -0.258827269),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.258826941, -0.965923786, 0, 0.965923667, -0.258826911),C1 = CFrame.new(0, -1.37117577, -0.235035658, 1.00000095, 2.43586008e-14, 5.9604659e-08, 5.1618926e-08, -0.50000751, -0.866021931, 2.98027629e-08, 0.866021216, -0.500007808),})
- NeonPart = New("Part",Wing2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.80000043, 0.800000012),CFrame = CFrame.new(11.4006548, 5.56325102, 4.2785697, 1.00000191, 1.95399252e-14, 0, 0, -8.94069672e-08, 1.00000024, -1.95399252e-14, -1.00000179, 8.94069672e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0, -0.694690704, -0.559022188, 1.00000095, 2.43586008e-14, 5.9604659e-08, 5.1618926e-08, -0.50000751, -0.866021931, 2.98027629e-08, 0.866021216, -0.500007808),})
- NeonPart = New("Part",Wing2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 1.40000033, 0.800000012),CFrame = CFrame.new(11.4006548, 5.56327009, 5.87857342, -1.00000191, -1.95399252e-14, 0, 0, 8.94069672e-08, 1.00000024, 1.95399252e-14, 1.00000179, 8.94069672e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AWing2Part,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(0, -2.08033562, -1.35901856, 1.00000095, 2.43586008e-14, 5.9604659e-08, 5.1618926e-08, -0.50000751, -0.866021931, 2.98027629e-08, 0.866021216, -0.500007808),})
- Wing1Weld = New("ManualWeld",AWing1Part,"Wing1Weld",{Part0 = AWing1Part,Part1 = Wing1WPart,})
- Wing2Weld = New("ManualWeld",AWing2Part,"Wing2Weld",{Part0 = AWing2Part,Part1 = Wing2WPart,})
- ArmGun1 = New("Model",chara,"ArmGun1",{})
- AMainPart = New("Part",ArmGun1,"AMainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(20.5, 9, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,})
- Weld = New("ManualWeld",AMainPart,"Weld",{Part0 = AMainPart,Part1 = chara["Left Arm"],})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.2999992, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.2999992, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.59999847, -10.6999998, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(-0.5, -1.40000153, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.2999992, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.2999992, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.7000008, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.5, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.99999809, -10.3000002, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-0.5, -1.00000191, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.599998, -10.3000002, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-0.5, -1.400002, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.599998, -10.3000002, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.5, -1.400002, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.99999809, -10.3000002, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.5, -1.00000191, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.7000008, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.5, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.199999854, 0.800000012),CFrame = CFrame.new(20.6000004, 7.69999981, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(1.25, 1, 1.25),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.30000019, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1, 1),CFrame = CFrame.new(19.8999977, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 0.800000012, 0.600000024),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(-0.600002289, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1, 1),CFrame = CFrame.new(19.8999977, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.39999998, 0.600000024, 0.400000006),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(-0.600002289, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 1),CFrame = CFrame.new(19.9999981, 8.29999924, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.04999995, 0.699999988),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(-0.500001907, -0.700000763, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.199999973, 0.600000024),CFrame = CFrame.new(19.9999981, 7.29999924, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(-0.500001907, -1.70000076, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.39999998, 0.600000024),CFrame = CFrame.new(20, 6.49999952, -10.6999998, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.100000001, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(-0.5, -2.50000048, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.39999998, 0.600000024),CFrame = CFrame.new(19.9999981, 6.49999952, -10.2999992, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.100000001, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-0.500001907, -2.50000048, 0.200000763, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.800000012, 0.600000024, 1),CFrame = CFrame.new(20.6000004, 8.69999981, -10.499999, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -0.300000191, 9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.600000024, 1),CFrame = CFrame.new(20.5, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.699999988),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1, 1),CFrame = CFrame.new(19.9999981, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.10000002, 1, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(-0.500001907, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.600000024, 0.400000036),CFrame = CFrame.new(19.9999981, 9.5, -10.8000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(-0.500001907, 0.5, -0.300001144, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.600000024, 0.400000036),CFrame = CFrame.new(19.9999981, 9.5, -10.2000017, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.500001907, 0.5, 0.299998283, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1, 0.200000003),CFrame = CFrame.new(19.9999981, 8.69999981, -10.1000013, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-0.500001907, -0.300000191, 0.399998665, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1, 0.200000003),CFrame = CFrame.new(19.9999981, 8.69999981, -10.9000006, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(-0.500001907, -0.300000191, -0.400000572, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(19.9999981, 9.30000019, -10.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.500001907, 0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun1,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(19.9999981, 9.30000019, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(-0.500001907, 0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.59999847, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(-0.5, -1.40000153, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.99999809, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(-0.5, -1.00000191, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(20, 7.99999809, -10.6999998, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(-0.5, -1.00000191, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.999999821, 0.800000012),CFrame = CFrame.new(20.6000004, 7.89999962, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(1.20000005, 1.20000005, 1.20000005),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.10000038, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.9000015, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun1,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.799999952, 0.200000003),CFrame = CFrame.new(19.9999981, 7.79999876, -10.500001, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(-0.500001907, -1.20000124, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.199999854, 0.800000012),CFrame = CFrame.new(20.6000004, 7.5, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(1.10000002, 2.0999999, 1.10000002),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.5, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Hitbox1 = New("Part",ArmGun1,"Hitbox1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 2.4000001, 1),CFrame = CFrame.new(19.9999981, 6.99999905, -10.5, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Hitbox1,"Weld",{Part0 = Hitbox1,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-0.500001907, -2.00000095, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.9000015, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Chamber1 = New("Part",ArmGun1,"Chamber1",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 0.599999845, 0.200000003),CFrame = CFrame.new(20.4000015, 7.89999962, -10.9000006, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",Chamber1,"Mesh",{Scale = Vector3.new(1.25, 1, 1.25),})
- Weld = New("ManualWeld",Chamber1,"Weld",{Part0 = Chamber1,Part1 = AMainPart,C1 = CFrame.new(-0.0999984741, -1.10000038, -0.400000572, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.9000015, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.9000015, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.5, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.7000008, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.7000008, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun1,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(20.5, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- FirePart1 = New("Part",ArmGun1,"FirePart1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.199999854, 0.800000012),CFrame = CFrame.new(20.6000004, 7.0999999, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",FirePart1,"Weld",{Part0 = FirePart1,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.9000001, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- ArmGun2 = New("Model",chara,"ArmGun2",{})
- AMainPart = New("Part",ArmGun2,"AMainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(23.2999992, 9, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,})
- Weld = New("ManualWeld",AMainPart,"Weld",{Part0 = AMainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(-0.200000763, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Chamber2 = New("Part",ArmGun2,"Chamber2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000036, 0.599999845, 0.200000003),CFrame = CFrame.new(23.6000023, 7.89999962, -10.9000006, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",Chamber2,"Mesh",{Scale = Vector3.new(1.25, 1, 1.25),})
- Weld = New("ManualWeld",Chamber2,"Weld",{Part0 = Chamber2,Part1 = AMainPart,C1 = CFrame.new(0.300003052, -1.10000038, -0.400000572, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- FirePart2 = New("Part",ArmGun2,"FirePart2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.199999854, 0.800000012),CFrame = CFrame.new(23.3999996, 7.0999999, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",FirePart2,"Weld",{Part0 = FirePart2,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.9000001, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Hitbox2 = New("Part",ArmGun2,"Hitbox2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 2.4000001, 1),CFrame = CFrame.new(24, 6.99999905, -10.5, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Hitbox2,"Weld",{Part0 = Hitbox2,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.700000763, -2.00000095, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.7000008, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.199999854, 0.800000012),CFrame = CFrame.new(23.3999996, 7.5, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(1.10000002, 2.0999999, 1.10000002),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.5, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.2999992, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.5, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.199999854, 0.800000012),CFrame = CFrame.new(23.3999996, 7.69999981, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(1.25, 1, 1.25),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.30000019, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.7000008, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.2999992, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.2999992, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.7000008, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.5, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.5, 7.30000019, -10.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, 0.199997902, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.0999985, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.0999985, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.0999985, 7.30000019, -10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.5, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.2999992, 7.30000019, -10.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.600000024, 2.20000005, 0.600000024),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0, -1.69999981, -0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.0999985, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(-0.200000763, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.199999854, 0.200000003),CFrame = CFrame.new(23.7000008, 7.30000019, -10.7000017, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(0.899999976, 2.0999999, 0.899999976),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.400001526, -1.69999981, -0.200001717, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- MinigunPart = New("Part",ArmGun2,"MinigunPart",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 0.999999821, 0.800000012),CFrame = CFrame.new(23.3999996, 7.89999962, -10.6000004, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("CylinderMesh",MinigunPart,"Mesh",{Scale = Vector3.new(1.20000005, 1.20000005, 1.20000005),})
- Weld = New("ManualWeld",MinigunPart,"Weld",{Part0 = MinigunPart,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -1.10000038, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.599998, -10.3000002, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.70000267, -1.400002, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.99999809, -10.3000002, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.70000267, -1.00000191, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.99999809, -10.3000002, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.70000267, -1.00000191, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.599998, -10.3000002, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.70000267, -1.400002, 0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.59999847, -10.6999998, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.70000267, -1.40000153, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.39999998, 0.600000024),CFrame = CFrame.new(24.0000019, 6.49999952, -10.6999998, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.100000001, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.70000267, -2.50000048, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.39999998, 0.600000024),CFrame = CFrame.new(24, 6.49999952, -10.2999992, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Offset = Vector3.new(0, 0, 0.0500000007),Scale = Vector3.new(0.100000001, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.700000763, -2.50000048, 0.200000763, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.199999973, 0.600000024),CFrame = CFrame.new(24, 7.29999924, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(0.700000763, -1.70000076, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.799999952, 0.200000003),CFrame = CFrame.new(24, 7.79999876, -10.500001, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(0.700000763, -1.20000124, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.99999809, -10.6999998, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.70000267, -1.00000191, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.99999809, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(0.70000267, -1.00000191, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- NeonPart = New("Part",ArmGun2,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.200000003),CFrame = CFrame.new(24.0000019, 7.59999847, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),})
- Mesh = New("SpecialMesh",NeonPart,"Mesh",{Scale = Vector3.new(0.100000001, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",NeonPart,"Weld",{Part0 = NeonPart,Part1 = AMainPart,C1 = CFrame.new(0.70000267, -1.40000153, -0.199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1, 1),CFrame = CFrame.new(24.1000004, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 0.800000012, 0.600000024),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.800001144, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 1),CFrame = CFrame.new(24.0000038, 8.30000019, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.04999995, 0.699999988),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.700004578, -0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.800000012, 0.600000024, 1),CFrame = CFrame.new(23.3999996, 8.69999981, -10.499999, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.100000381, -0.300000191, 9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1, 1),CFrame = CFrame.new(24, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.10000002, 1, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.700000763, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.600000024, 0.600000024, 1),CFrame = CFrame.new(23.5, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.699999988),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.200000763, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1, 1),CFrame = CFrame.new(24.1000004, 8.69999981, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.39999998, 0.600000024, 0.400000006),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.800001144, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1, 0.200000003),CFrame = CFrame.new(24, 8.69999981, -10.9000006, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0.700000763, -0.300000191, -0.400000572, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1, 0.200000003),CFrame = CFrame.new(24, 8.69999981, -10.1000013, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0.700000763, -0.300000191, 0.399998665, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(24, 9.30000019, -10.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.700000763, 0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(24, 9.30000019, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.700000763, 0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.600000024, 0.400000036),CFrame = CFrame.new(24, 9.5, -10.2000017, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.700000763, 0.5, 0.299998283, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",ArmGun2,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.600000024, 0.400000036),CFrame = CFrame.new(24, 9.5, -10.8000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.458824, 0, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = AMainPart,C1 = CFrame.new(0.700000763, 0.5, -0.300001144, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- lach = LeftArm:GetChildren()
- rach = RightArm:GetChildren()
- Shirt = chara:FindFirstChildOfClass("Shirt")
- Pants = chara:FindFirstChildOfClass("Pants")
- if Shirt == nil then
- Shirt = Instance.new("Shirt",chara)
- end
- if Pants == nil then
- Pants = Instance.new("Pants",chara)
- end
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=90811696"
- Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2577832"
- --Sounds--
- function LoadSnd(id,loop,vol,pit)
- local snd = New("Sound",chara.Head,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
- return snd
- end
- Music = LoadSnd(397962428,true,1,1)
- Music.Parent = chara
- Music:Play()
- StartUpSnd = LoadSnd(153092315,false,1,.8)
- SwingSnd = LoadSnd(200633108,false,1,1)
- Swing2Snd = LoadSnd(536642316,false,1,1)
- HitSnd = LoadSnd(153092274,false,1,1)
- HitPunchSnd = LoadSnd(153092227,false,1,1)
- SV2Snd = LoadSnd(2697431,false,1,.3)
- SVHitSnd = LoadSnd(62339698,false,1,.3)
- LaserSnd = LoadSnd(178452221,false,1,.6)
- --LaserSnd = LoadSnd(2974000,false,1,.8)
- PewSnd = LoadSnd(410543238,false,1,1)
- MissileSnd = LoadSnd(137991337,false,1,1)
- ExpSnd = LoadSnd(142070127,false,1,1)
- EquipSnd = LoadSnd(200289883,false,1,1)
- NeonSnd = LoadSnd(221727606,false,.5,1)
- FlySnd = LoadSnd(169445602,false,1,1)
- Fly2Snd = LoadSnd(142070127,false,1,1)
- --Play Sound in Part--
- function PlaySnd(snd,part,env)
- local sound = snd:Clone()
- sound.Pitch = snd.Pitch + (math.random(-env*100,env*100)/100)
- sound.PlayOnRemove = true
- sound.Parent = part
- sound:Destroy()
- end
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- return TEff
- end
- SlashT1 = CreateTrailObj(Hitbox1,"Really red","Really red",0,0)
- SlashT2 = CreateTrailObj(Hitbox2,"Really red","Really red",0,0)
- --PunchT = CreateTrailObj(chara["Left Arm"],"White","White",0,0)
- --KickT = CreateTrailObj(chara["Right Leg"],"White","White",0,0)
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- --Punch Hit Effect--
- function PunchEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 0,1,.2 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(2*i,2*i,2*i)
- end
- swait()
- p:Destroy()
- end)
- disp()
- end
- function SlashEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 0,1,.2 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(.3,10*i,.3)
- end
- swait()
- p:Destroy()
- end)
- disp()
- end
- --Damage Function--
- function dealdmg(dude,damage,env,toim,kby,kbx)
- coroutine.resume(coroutine.create(function()
- if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
- finaldmg = damage + math.random(-env,env)
- dudehum = dude:FindFirstChildOfClass("Humanoid")
- dudehum.MaxHealth = 100
- dudehum.Health = dudehum.Health - finaldmg
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsHit"
- game.Debris:AddItem(vall,toim)
- local bfos = Instance.new("BodyVelocity",dude.Head)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx
- game.Debris:AddItem(bfos,.1)
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-"..finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,0.6,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1, 5 do
- wait(.1)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end
- end))
- end
- --Explode Hitbox--
- function ExHitbox(rad,pos,damage,env,toim,kby,kbx)
- local E = Instance.new("Explosion")
- E.Position = pos
- E.Parent = game.Workspace
- E.BlastRadius = rad
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil then
- dealdmg(hit.Parent,damage,env,toim,kby,kbx)
- end
- end)
- end
- --Punch Touch--
- dela = .5
- punchactive = false
- function punchhit(hit)
- if punchactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,10,2,dela,0,5)
- PlaySnd(HitPunchSnd,hit.Parent.Head,.1)
- PunchEff(hit.CFrame)
- end
- end
- end
- --Emit2Part.Touched:connect(punchhit)
- EmitPart.Touched:connect(punchhit)
- --Kick Touch--
- kickactive = false
- function kickhit(hit)
- if kickactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- PlaySnd(HitPunchSnd,hit.Parent.Head,.1)
- PunchEff(hit.CFrame)
- dealdmg(hit.Parent,15,2,dela,0,10)
- end
- end
- end
- chara["Right Leg"].Touched:connect(kickhit)
- --Blade Touch--
- bladeactive = false
- function bladehit(hit)
- if bladeactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,15,2,.05,0,0)
- PlaySnd(HitSnd,hit.Parent.Head,.1)
- SlashEff(hit.CFrame)
- end
- end
- end
- Hitbox1.Touched:connect(bladehit)
- Hitbox2.Touched:connect(bladehit)
- --Grab Touch--
- weldd = nil
- exeact = false
- exed = false
- function grabhit(hit)
- if exeact == true and exed == false then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- PlaySnd(HitPunchSnd,hit.Parent.Head,0)
- SlashEff(hit.CFrame)
- local torsy = hit.Parent.Torso or hit.Parent.UpperTorso
- weldd = New("ManualWeld",hit.Parent,"weldd",{Part0 = torsy,Part1 = Emit2Part,})
- hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- exed = true
- end
- end
- end
- EmitPart.Touched:connect(grabhit)
- Emit2Part.Touched:connect(grabhit)
- --Chat Function--
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(1,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- swait(0.01)
- end
- swait(1)
- for i = 1, 5 do
- swait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- player.Chatted:connect(onChatted)
- --Clerp Animations--
- TC = chara.HumanoidRootPart.RootJoint
- HC = chara.Torso.Neck
- RAC = chara.Torso["Right Shoulder"]
- LAC = chara.Torso["Left Shoulder"]
- RLC = chara.Torso["Right Hip"]
- LLC = chara.Torso["Left Hip"]
- TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW = Instance.new("Weld",HC.Parent)
- RW.Part1 = HC.Parent
- RW.Part0 = chara["Right Arm"]
- RW.C0 = RWF
- LW = Instance.new("Weld",HC.Parent)
- LW.Part1 = HC.Parent
- LW.Part0 = chara["Left Arm"]
- LW.C0 = LWF
- RLW = nil
- LLW = nil
- grp = Instance.new("Model",chara)
- function AddLegWelds()
- RLW = Instance.new("Weld",chara["Right Leg"])
- RLW.Part1 = HC.Parent
- RLW.Part0 = chara["Right Leg"]
- RLW.C0 = RLWF
- LLW = Instance.new("Weld",chara["Left Leg"])
- LLW.Part1 = HC.Parent
- LLW.Part0 = chara["Left Leg"]
- LLW.C0 = LLWF
- end
- function DestroyLegWelds()
- RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
- LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
- RLW:Destroy()
- LLW:Destroy()
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
- IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
- IRWF = (RWF - Vector3.new(-.5,.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-60),math.rad(-50),0)
- ILWF = (LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(50),0)
- function res()
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- end
- res()
- hum.Name = "hoomanood"
- Instance.new("ForceField",chara).Visible = false
- --InvisibleStuff--
- function WingsOpen(no)
- coroutine.resume(coroutine.create(function()
- PlaySnd(NeonSnd,chara.Head,.1)
- if no == true then
- for i = 0,1,.25 do
- Wing1Weld.C0 = clerp(CFrame.new(0,0,0),CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(120),0,0),i)
- Wing2Weld.C0 = clerp(CFrame.new(0,0,0),CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(120),0,0),i)
- for a, v in pairs(Wing1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1-i
- end
- end
- for a, v in pairs(Wing2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1-i
- end
- end
- swait()
- end
- for i, v in pairs(Wing1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 0
- end
- end
- for i, v in pairs(Wing2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 0
- end
- end
- Wing1Weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(120),0,0)
- Wing2Weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(120),0,0)
- elseif no == false then
- for i = 0,1,.25 do
- Wing1Weld.C0 = clerp(CFrame.new(0,0,0),CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(120),0,0),1-i)
- Wing2Weld.C0 = clerp(CFrame.new(0,0,0),CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(120),0,0),1-i)
- for a, v in pairs(Wing1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = i
- end
- end
- for a, v in pairs(Wing2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = i
- end
- end
- swait()
- end
- for i, v in pairs(Wing1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1
- end
- end
- for i, v in pairs(Wing2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1
- end
- end
- Wing1Weld.C0 = CFrame.new(0,0,0)
- Wing2Weld.C0 = CFrame.new(0,0,0)
- end
- end))
- end
- function BladeOut(no)
- PlaySnd(NeonSnd,chara.Head,.1)
- coroutine.resume(coroutine.create(function()
- if no == true then
- for i = 0,1,.25 do
- for a, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1-i
- end
- end
- for a, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1-i
- end
- end
- swait()
- end
- for i, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 0
- end
- end
- for i, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 0
- end
- end
- elseif no == false then
- for i = 0,1,.25 do
- for a, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = i
- end
- end
- for a, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = i
- end
- end
- swait()
- end
- for i, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1
- end
- end
- for i, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "NeonPart" then
- v.Transparency = 1
- end
- end
- end
- end))
- end
- function GunsOut(no)
- coroutine.resume(coroutine.create(function()
- PlaySnd(EquipSnd,chara.Head,.1)
- if no == true then
- for i = 0,1,.25 do
- for a, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber1" then
- v.Transparency = 1-i
- end
- end
- for a, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber2" then
- v.Transparency = 1-i
- end
- end
- swait()
- end
- for i, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber1" then
- v.Transparency = 0
- end
- end
- for i, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber2" then
- v.Transparency = 0
- end
- end
- elseif no == false then
- for i = 0,1,.25 do
- for a, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber1" then
- v.Transparency = i
- end
- end
- for a, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber2" then
- v.Transparency = i
- end
- end
- swait()
- end
- for i, v in pairs(ArmGun1:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber1" then
- v.Transparency = 1
- end
- end
- for i, v in pairs(ArmGun2:GetChildren()) do
- if v.Name == "MinigunPart" or v.Name == "Chamber2" then
- v.Transparency = 1
- end
- end
- end
- end))
- end
- --Rocket Barrage--
- function Rockets()
- del = true
- res()
- hum.WalkSpeed = 0
- AddLegWelds()
- local targetted = nil
- local aimpos = mouse.Hit.p
- if mouse.Target~=nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- targetted = mouse.Target.Parent
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- end
- local p1mit = Instance.new("ParticleEmitter")
- p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
- p1mit.Color = ColorSequence.new(Color3.new(1,0,0))
- p1mit.LightEmission = 1
- p1mit.Size = NumberSequence.new(.5,0)
- p1mit.Lifetime = NumberRange.new(2)
- p1mit.Rate = 10000
- p1mit.Rotation = NumberRange.new(0,359)
- p1mit.RotSpeed = NumberRange.new(100)
- p1mit.Speed = NumberRange.new(4)
- p1mit.EmissionDirection = "Back"
- p1mit.LockedToPart = true
- for i = 1,3 do
- aimpos = mouse.Hit.p
- MissileSnd:Play()
- coroutine.resume(coroutine.create(function()
- local dsd = Instance.new("Part",chara)
- dsd.Size = Vector3.new(0,0,0)
- dsd.Anchored = true
- dsd.CanCollide = false
- dsd.Position = CannonPart1.Position
- dsd.CFrame = CannonPart1.CFrame
- local msh = Instance.new("SpecialMesh",dsd)
- msh.MeshId = "http://www.roblox.com/asset/?id=1290033"
- msh.Scale = Vector3.new(0,0,0)
- for i = 0,1,.1 do
- swait()
- msh.Scale = Vector3.new(.5*i,1.5*i,.5*i)
- dsd.Transparency = i
- end
- dsd:Destroy()
- end))
- local missile = Instance.new("Part",workspace)
- missile.Size = Vector3.new(0,0,1.2)
- missile.Name = "Blast"
- missile.TopSurface = 0
- missile.BottomSurface = 0
- missile.Position = CannonPart1.Position
- missile.CFrame = CannonPart1.CFrame
- missile.Velocity = CannonPart1.CFrame.lookVector*100
- missile.CFrame = CFrame.new(CannonPart1.Position,CannonPart1.Position + CannonPart1.CFrame.upVector*2)
- p1mit:Clone().Parent = missile
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=111879014"
- mesh1.TextureId = "http://www.roblox.com/asset/?id=111878985"
- mesh1.Scale = Vector3.new(1.2,1.2,1.2)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
- force.Parent = missile
- local bf = Instance.new("BodyVelocity",missile)
- bf.P = 10000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = CannonPart1.CFrame.upVector*100
- local gy = Instance.new("BodyGyro",missile)
- gy.MaxTorque = Vector3.new(0,0,0)
- coroutine.resume(coroutine.create(function()
- swait(.3)
- while true do
- swait()
- if targetted ~= nil then
- local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- if torsy then
- aimpos = torsy.Position
- end
- else
- aimpos = mouse.Hit.p
- end
- bf.Velocity = (aimpos - missile.Position).unit*100
- missile.CFrame = CFrame.new(missile.Position, aimpos)
- end
- end))
- missile.Touched:connect(function(hit)
- if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile.Anchored == false) then
- missile.Anchored = true
- PlaySnd(ExpSnd,missile,.1)
- missile.ParticleEmitter:Destroy()
- mesh1.MeshId = "http://www.roblox.com/asset/?id=1290033"
- mesh1.TextureId = "http://www.roblox.com/asset/?id=3126553"
- ExHitbox(8,missile.Position,15,3,.05,30,50)
- for i = 0,1,.1 do
- swait()
- mesh1.Scale = Vector3.new(20*i,20*i,20*i)
- missile.Transparency = i
- missile.CFrame = missile.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- end
- missile:Destroy()
- end
- end)
- swait(.1)
- debby:AddItem(missile,20)
- coroutine.resume(coroutine.create(function()
- local dsd = Instance.new("Part",chara)
- dsd.Size = Vector3.new(0,0,0)
- dsd.Anchored = true
- dsd.CanCollide = false
- dsd.Position = CannonPart2.Position
- dsd.CFrame = CannonPart2.CFrame
- local msh = Instance.new("SpecialMesh",dsd)
- msh.MeshId = "http://www.roblox.com/asset/?id=1290033"
- msh.Scale = Vector3.new(0,0,0)
- for i = 0,1,.1 do
- swait()
- msh.Scale = Vector3.new(.5*i,1.5*i,.5*i)
- dsd.Transparency = i
- end
- dsd:Destroy()
- end))
- MissileSnd:Play()
- local missile2 = Instance.new("Part",workspace)
- missile2.Size = Vector3.new(0,0,1.2)
- missile2.Name = "Blast"
- missile2.TopSurface = 0
- missile2.BottomSurface = 0
- missile2.Position = CannonPart2.Position
- missile2.CFrame = CannonPart2.CFrame
- missile2.Velocity = CannonPart2.CFrame.lookVector*100
- missile2.CFrame = CFrame.new(CannonPart2.Position,CannonPart2.Position + CannonPart2.CFrame.upVector*2)
- p1mit:Clone().Parent = missile2
- local mesh2 = Instance.new("SpecialMesh",missile2)
- mesh2.MeshId = "http://www.roblox.com/asset/?id=111879014"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=111878985"
- mesh2.Scale = Vector3.new(1.2,1.2,1.2)
- local force2 = Instance.new("BodyForce")
- force2.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
- force2.Parent = missile2
- local bf2 = Instance.new("BodyVelocity",missile2)
- bf2.P = 10000
- bf2.MaxForce = Vector3.new(bf2.P,bf2.P,bf2.P)
- bf2.Velocity = CannonPart2.CFrame.upVector*100
- coroutine.resume(coroutine.create(function()
- swait(.3)
- while true do
- swait()
- if targetted ~= nil then
- local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- if torsy then
- aimpos = torsy.Position
- end
- else
- aimpos = mouse.Hit.p
- end
- bf2.Velocity = (aimpos - missile2.Position).unit*100
- missile2.CFrame = CFrame.new(missile2.Position, aimpos)
- end
- end))
- missile2.Touched:connect(function(hit)
- if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile2.Anchored == false) then
- missile2.Anchored = true
- PlaySnd(ExpSnd,missile2,.1)
- missile2.ParticleEmitter:Destroy()
- mesh2.MeshId = "http://www.roblox.com/asset/?id=1290033"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=3126553"
- ExHitbox(8,missile2.Position,15,3,.05,30,50)
- for i = 0,1,.1 do
- swait()
- mesh2.Scale = Vector3.new(20*i,20*i,20*i)
- missile2.Transparency = i
- missile2.CFrame = missile2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- end
- missile2:Destroy()
- end
- end)
- debby:AddItem(missile2,20)
- swait(.1)
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.6-i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LW.C0 = clerp(ILWF,LWF,.6-i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.6-i)
- end
- hum.WalkSpeed = 32
- DestroyLegWelds()
- res()
- walking = false
- del = false
- end
- --Miniguns--
- function lass(partt)
- PlaySnd(PewSnd,chara.Head,.1)
- local EffectPart = Instance.new("Part",chara)
- EffectPart.Size = Vector3.new(1,1,1)
- EffectPart.Anchored = true
- EffectPart.BrickColor = BrickColor.new("Really red")
- EffectPart.Position = mouse.Hit.p
- EffectPart.CFrame = mouse.Hit + Vector3.new((math.random(-5,5)/10),(math.random(-5,5)/10),(math.random(-5,5)/10))
- EffectPart.Material = "Neon"
- local mehs1 = Instance.new("SpecialMesh",EffectPart)
- mehs1.MeshType = "Sphere"
- mehs1.Scale = Vector3.new(0,0,0)
- local Place0 = partt.CFrame + partt.CFrame.upVector*(math.random(-5,5)/10) + partt.CFrame.rightVector*(math.random(-5,5)/10)
- local Place1 = EffectPart.CFrame
- local leng = (Place0.p - Place1.p).magnitude
- local P = Instance.new("Part")
- local meshla = Instance.new("BlockMesh", P)
- meshla.Scale = Vector3.new(0,0,0)
- P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude)
- P.Name = "Laser"
- P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p)
- P.Parent = chara
- P.BrickColor = BrickColor.new("Really red")
- P.Material = "Neon"
- P.Anchored = true
- P.CanCollide = false
- P.Locked = true
- P.BottomSurface = "Smooth"
- P.TopSurface = "Smooth"
- ExHitbox(2,Place1.p,6,1,.05,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.2 do
- swait()
- mehs1.Scale = Vector3.new(.7*i,.7*i,.7*i)
- meshla.Scale = Vector3.new(.5*i,.5*i,1)
- EffectPart.Transparency = i
- P.Transparency = i
- end
- ----
- P:Destroy()
- EffectPart:Destroy()
- end))
- end
- function Minigun()
- del = true
- res()
- hum.WalkSpeed = 16
- GunsOut(true)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),i)
- HC.C0 = clerp(IHCF,HCF,i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),i)
- end
- for i = 0,1,.25 do
- swait()
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),i)
- end
- for i = 1,20 do
- swait()
- LW.C0 = (LWF + Vector3.new(0,.6,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- RW.C0 = (RWF + Vector3.new(0,.6,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- lass(FirePart1)
- lass(FirePart2)
- swait()
- LW.C0 = (LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- RW.C0 = (RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0)
- end
- GunsOut(false)
- for i = 0,1,.25 do
- swait()
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),1-i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),1-i)
- end
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),1-i)
- HC.C0 = clerp(IHCF,HCF,1-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),1-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),1-i)
- end
- hum.WalkSpeed = 32
- res()
- walking = false
- del = false
- end
- --Flip Guns--
- function FlipGuns()
- del = true
- res()
- hum.WalkSpeed = 0
- AddLegWelds()
- WingsOpen(true)
- GunsOut(true)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- end
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,60,0) + chara.HumanoidRootPart.CFrame.lookVector*50
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- end
- bf.MaxForce = Vector3.new(bf.P,bf.P/15,bf.P)
- for i = 1,20 do
- swait()
- LW.C0 = (LWF + Vector3.new(0,.8,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0)
- RW.C0 = (RWF + Vector3.new(0,.8,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0)
- lass(FirePart1)
- lass(FirePart2)
- swait()
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0)
- RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0)
- end
- bf.MaxForce = Vector3.new(bf.P,0,bf.P)
- GunsOut(false)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- bf:Destroy()
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF,TCF - Vector3.new(0,1,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),LWF,i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),i)
- end
- WingsOpen(false)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.6-i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LW.C0 = clerp(ILWF,LWF,.6-i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.6-i)
- end
- DestroyLegWelds()
- res()
- hum.WalkSpeed = 32
- walking = false
- del = false
- end
- --Grab Move--
- function Grab()
- del = true
- res()
- hum.WalkSpeed = 0
- exeact = true
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),i)
- HC.C0 = clerp(IHCF,HCF,i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),i)
- end
- local bfos = Instance.new("BodyVelocity",chara.HumanoidRootPart)
- bfos.P = 100000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 50
- debby:AddItem(bfos,.1)
- PlaySnd(Swing2Snd,chara.Head,0)
- for i = 0,1,.25 do
- swait()
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),i)
- end
- swait(.5)
- exeact = false
- if exed == true then
- WingsOpen(true)
- AddLegWelds()
- FlySnd:Play()
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2,0)
- jtrace2.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2,0)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.01 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(50*i,20-17*i,50*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(45*i,30*i,45*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end))
- ExHitbox(20,chara.Torso.Position,10,2,.1,100,20)
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,300,0) + chara.HumanoidRootPart.CFrame.lookVector*5
- debby:AddItem(bf,.5)
- for i = 0,1,.1 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- end
- for i = 0,1,.1 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- swait(1.5)
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,-50,0) + chara.HumanoidRootPart.CFrame.lookVector*5
- debby:AddItem(bf,.1)
- local pos = Vector3.new(0,0,0)
- local hit, asd = RayCast(chara.Torso.Position - Vector3.new(0,3,0), Vector3.new(0, -1, 0), 9999999999, {Character})
- if hit then
- pos = asd + Vector3.new(0,5,0)
- end
- for i = 1, 5 do
- PlaySnd(Swing2Snd,chara.Head,.1)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- end
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- end
- repeat swait() until chara.Torso.Position.Y <= pos.Y
- chara.Torso.Velocity = Vector3.new(0,0,0)
- hum.WalkSpeed = 0
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- end
- Fly2Snd:Play()
- FlySnd:Play()
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = asd + Vector3.new(0,5,0)
- jtrace.CFrame = CFrame.new((asd + Vector3.new(0,5,0)).X,(asd + Vector3.new(0,5,0)).Y,(asd + Vector3.new(0,5,0)).Z)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Offset = Vector3.new(0,0,-.125)
- local jtrace2 = Instance.new("Part",chara)
- jtrace2.Size = Vector3.new(0,0,0)
- jtrace2.Position = asd + Vector3.new(0,5,0)
- jtrace2.CFrame = CFrame.new((asd + Vector3.new(0,5,0)).X,(asd + Vector3.new(0,5,0)).Y,(asd + Vector3.new(0,5,0)).Z)
- jtrace2.Anchored = true
- jtrace2.CanCollide = false
- local tmesh2 = Instance.new("SpecialMesh",jtrace2)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Offset = Vector3.new(0,0,-.125)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- jtrace.Transparency = i
- tmesh.Scale = Vector3.new(20*i,10-7*i,20*i)
- jtrace.CFrame = jtrace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- jtrace2.Transparency = i
- tmesh2.Scale = Vector3.new(19*i,20*i,19*i)
- jtrace2.CFrame = jtrace2.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- end
- jtrace:Destroy()
- jtrace2:Destroy()
- end))
- for i = 1, 10 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = hit.BrickColor
- gtrace.Material = hit.Material
- gtrace.Size = Vector3.new(4,4,4)
- gtrace.Anchored = true
- gtrace.CanCollide = false
- gtrace.CFrame = CFrame.new((asd + Vector3.new(0,5,0)).X + math.random(-10,10),(asd + Vector3.new(0,2,0)).Y,(asd + Vector3.new(0,5,0)).Z + math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- coroutine.resume(coroutine.create(function()
- swait(3)
- for i = 0,1,.05 do
- swait()
- gtrace.Transparency = i
- end
- gtrace:Destroy()
- end))
- end
- local dood = weldd.Parent
- weldd:Destroy()
- dood:BreakJoints()
- exed = false
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,20,0)
- debby:AddItem(bf,.1)
- WingsOpen(false)
- for i = 0,1,.1 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),IHCF,i)
- RW.C0 = clerp((RWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(-30)),IRWF,i)
- LW.C0 = clerp((LWF + Vector3.new(0,.7,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,math.rad(30)),ILWF,i)
- end
- DestroyLegWelds()
- elseif exed == false then
- for i = 0,1,.25 do
- swait()
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),1-i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-100),0,0),1-i)
- end
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),1-i)
- HC.C0 = clerp(IHCF,HCF,1-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),1-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),1-i)
- end
- end
- hum.WalkSpeed = 32
- res()
- walking = false
- del = false
- end
- --Flip--
- function Flip()
- del = true
- res()
- hum.WalkSpeed = 0
- AddLegWelds()
- Swing2Snd:Play()
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- Wings.Transparency = .6-i
- end
- Wings.Transparency = 0
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,60,0) + chara.HumanoidRootPart.CFrame.lookVector*30
- debby:AddItem(bf,.5)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- end
- bf.MaxForce = Vector3.new(bf.P,0,bf.P)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- swait(.5)
- bf:Destroy()
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF,TCF - Vector3.new(0,1,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),LWF,i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),i)
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.6-i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LW.C0 = clerp(ILWF,LWF,.6-i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.6-i)
- Wings.Transparency = .4+i
- end
- Wings.Transparency = 1
- DestroyLegWelds()
- res()
- hum.WalkSpeed = 10
- walking = false
- del = false
- end
- function BackFlip()
- del = true
- res()
- hum.WalkSpeed = 0
- AddLegWelds()
- Swing2Snd:Play()
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- Wings.Transparency = .6-i
- end
- Wings.Transparency = 0
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,60,0) + chara.HumanoidRootPart.CFrame.lookVector*-30
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- end
- bf.MaxForce = Vector3.new(bf.P,0,bf.P)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i)
- end
- swait(.5)
- bf:Destroy()
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF,TCF - Vector3.new(0,1,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),LWF,i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),i)
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.6-i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LW.C0 = clerp(ILWF,LWF,.6-i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.6-i)
- Wings.Transparency = .4+i
- end
- Wings.Transparency = 1
- DestroyLegWelds()
- res()
- hum.WalkSpeed = 10
- walking = false
- del = false
- end
- --Keys--
- combo = 0
- function onKeyDown(key)
- if del == false then
- if key == "z" then
- Minigun()
- elseif key == "x" then
- Rockets()
- elseif key == "c" then
- FlipGuns()
- elseif key == "v" then
- Grab()
- elseif key == "r" then
- WingsOpen(true)
- elseif key == "t" then
- WingsOpen(false)
- elseif key == "m" then
- if Music.IsPlaying == true then
- Music:Stop()
- elseif Music.IsPlaying == false then
- Music:Play()
- end
- end
- end
- end
- function onButton1Down()
- if del == false then
- del = true
- res()
- if combo == 0 then
- PlaySnd(SwingSnd,chara.Head,.1)
- bladeactive = true
- SlashT1.Enabled = true
- BladeOut(true)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- bladeactive = false
- swait(.1)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- SlashT1.Enabled = false
- BladeOut(false)
- combo = 1
- elseif combo == 1 then
- PlaySnd(SwingSnd,chara.Head,.1)
- bladeactive = true
- SlashT2.Enabled = true
- BladeOut(true)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- bladeactive = false
- swait(.1)
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- SlashT2.Enabled = false
- BladeOut(false)
- combo = 2
- elseif combo == 2 then
- bladeactive = true
- SlashT1.Enabled = true
- SlashT2.Enabled = true
- BladeOut(true)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF,i)
- HC.C0 = clerp(IHCF,HCF,i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),i)
- end
- for i = 1,2 do
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),i)
- end
- PlaySnd(SwingSnd,chara.Head,.1)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)),i)
- end
- PlaySnd(SwingSnd,chara.Head,.1)
- end
- bladeactive = false
- swait(.1)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF,1-i)
- HC.C0 = clerp(IHCF,HCF,1-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),1-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),1-i)
- end
- SlashT1.Enabled = false
- SlashT2.Enabled = false
- BladeOut(false)
- combo = 3
- elseif combo == 3 then
- bladeactive = true
- SlashT1.Enabled = true
- SlashT2.Enabled = true
- BladeOut(true)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF,i)
- HC.C0 = clerp(IHCF,HCF,i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),i)
- RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),i)
- end
- hum.WalkSpeed = 0
- local bfos = Instance.new("BodyVelocity",chara.HumanoidRootPart)
- bfos.P = 100000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 120
- debby:AddItem(bfos,.1)
- SwingSnd.Pitch = .8
- PlaySnd(SwingSnd,chara.Head,0)
- SwingSnd.Pitch = 1
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(40),0,0),i)
- LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6+i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6+i)
- end
- swait(.3)
- bladeactive = false
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(40),0,0),1-i)
- HC.C0 = clerp(IHCF,HCF,1-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),1-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),1-i)
- end
- SlashT1.Enabled = false
- SlashT2.Enabled = false
- BladeOut(false)
- combo = 0
- end
- res()
- hum.WalkSpeed = 32
- walking = false
- del = false
- end
- end
- if mouse then
- mouse.Button1Down:connect(onButton1Down)
- mouse.KeyDown:connect(onKeyDown)
- end
- --Loop Function--
- walking = false
- toim = 0
- while true do
- swait()
- toim = toim + .1
- if del == false then attacking = false elseif del == true then attacking = true end
- if atkd == true then
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- atkd = false
- end
- if atkdd == true then
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- atkdd = false
- end
- hum.Name = "hoomanood"
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if torvel < 1 and walking == true and del == false and atkd == false and attacking == false then
- for i = 0,1,.5 do
- swait(.001)
- if del == false and attacking == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(50),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,0),IHCF,i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,math.rad(10),math.rad(-10)),IRWF,i)
- LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(0,math.rad(-19),math.rad(10)),ILWF,i)
- end
- end
- walking = false
- elseif torvel > 1 and walking == false and del == false and atkd == false and attacking == false then
- for i = 0,1,.5 do
- swait(.001)
- if del == false and attacking == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(50),0,0),ITCF,1-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,0),IHCF,1-i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,math.rad(10),math.rad(-10)),IRWF,1-i)
- LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),math.rad(10)),ILWF,1-i)
- end
- end
- walking = true
- else
- end
- end
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