Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local plr = game.Players.LocalPlayer
- local Player = plr.Character
- local Mouse = plr:GetMouse()
- local hum = Player.Humanoid
- local rarm = Player["Right Arm"]
- local larm= Player["Left Arm"]
- local rleg= Player["Right Leg"]
- local lleg = Player["Left Leg"]
- local root = Player.HumanoidRootPart
- local tors = Player.Torso
- local head = Player.Head
- local shirtid = 496506720
- local pantsid = 496512137
- local punching = false
- local skinCol = "Lavender"
- local damaged = {}
- local t = tick()
- local faceid = 405587215
- local auras = {}
- local idle = true
- local kiBlasting = false
- local pwr10 = true
- local bv = nil
- local flying = false
- local pwr40 = false
- local pwr80 = false
- local pwr100 = false
- local ascendcooldown = false
- local descendcooldown = false
- local leftArmdamaging = false
- local rightArmdamaging = false
- local punching = false
- local action = ""
- local mouseDownF = false
- local punchDamage = 15
- local KiDamage = 30
- local armKi = "Right"
- Player:WaitForChild("Health"):Remove()
- local Render = game:GetService("RunService").RenderStepped
- game.Chat:Chat(Player, "Pathetic beings.. I guess its time to teach them a lesson.", "White")
- for i,s in pairs(Player:GetChildren()) do
- if s:IsA("Hat") or s:IsA("Accessory") or s:IsA("Accoutrement") or s:IsA("CharacterMesh") then
- s:Destroy()
- end
- end
- local bd = Player:FindFirstChild("Body Colors")
- if bd then
- bd.HeadColor = BrickColor.new(skinCol)
- bd.TorsoColor = BrickColor.new(skinCol)
- bd.LeftLegColor = BrickColor.new(skinCol)
- bd.RightLegColor = BrickColor.new(skinCol)
- bd.LeftArmColor = BrickColor.new(skinCol)
- bd.RightArmColor = BrickColor.new(skinCol)
- else
- bd = Instance.new("BodyColors", Player)
- bd.HeadColor = BrickColor.new(skinCol)
- bd.TorsoColor = BrickColor.new(skinCol)
- bd.LeftLegColor = BrickColor.new(skinCol)
- bd.RightLegColor = BrickColor.new(skinCol)
- bd.LeftArmColor = BrickColor.new(skinCol)
- bd.RightArmColor = BrickColor.new(skinCol)
- end
- shirt = Player:FindFirstChild("Shirt")
- if shirt then
- shirt.ShirtTemplate = "rbxassetid://".. shirtid ..""
- else
- shirt = Instance.new("Shirt", Player)
- shirt.ShirtTemplate = "rbxassetid://".. shirtid ..""
- end
- pants = Player:FindFirstChild("Pants")
- if pants then
- pants.PantsTemplate = "rbxassetid://".. pantsid ..""
- else
- pants = Instance.new("Pants", Player)
- pants. PantsTemplate = "rbxassetid://".. pantsid ..""
- end
- face = head:FindFirstChild("face")
- if face then
- face.Texture = "rbxassetid://".. faceid ..""
- else
- face = Instance.new("Decal", head)
- face.Name = "face"
- face.Texture = "rbxassetid://".. faceid ..""
- end
- function aura()
- local aura = Instance.new("ParticleEmitter", root)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(69, 0, 220))
- aura.Size = NumberSequence.new(0,1)
- aura.Transparency = NumberSequence.new(0,1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.Rate = 200
- aura.Speed = NumberRange.new(2)
- aura.SpreadAngle = Vector2.new(0,0)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = head
- table.insert(auras, aurah)
- auralarm = aura:Clone()
- auralarm.Parent = larm
- table.insert(auras, auralarm)
- aurararm = aura:Clone()
- aurararm.Parent = rarm
- table.insert(auras, aurararm)
- auralleg = aura:Clone()
- auralleg.Parent = lleg
- table.insert(auras, auralleg)
- aurarleg = aura:Clone()
- aurarleg.Parent = rleg
- table.insert(auras, aurarleg)
- end
- function aura40()
- local aura = Instance.new("ParticleEmitter", root)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(137, 0, 217))
- aura.Size = NumberSequence.new(0,1)
- aura.Transparency = NumberSequence.new(0,1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.Rate = 200
- aura.Speed = NumberRange.new(2)
- aura.SpreadAngle = Vector2.new(0,0)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = head
- table.insert(auras, aurah)
- auralarm = aura:Clone()
- auralarm.Parent = larm
- table.insert(auras, auralarm)
- aurararm = aura:Clone()
- aurararm.Parent = rarm
- table.insert(auras, aurararm)
- auralleg = aura:Clone()
- auralleg.Parent = lleg
- table.insert(auras, auralleg)
- aurarleg = aura:Clone()
- aurarleg.Parent = rleg
- table.insert(auras, aurarleg)
- local aura2 = Instance.new("ParticleEmitter", root)
- aura2.Texture = "rbxassetid://445231746"
- aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
- aura2.Size = NumberSequence.new(0,1)
- aura2.Transparency = NumberSequence.new(0,1)
- aura2.LockedToPart = true
- aura2.LightEmission = 0
- aura2.LightInfluence = 0
- aura2.ZOffset = -1.1
- aura2.Lifetime = NumberRange.new(0.4)
- aura2.Rate = 100000
- aura2.Speed = NumberRange.new(2)
- aura2.SpreadAngle = Vector2.new(0,0)
- aura2.Enabled = true
- table.insert(auras, aura2)
- aurah2 = aura2:Clone()
- aurah2.Parent = head
- table.insert(auras, aurah2)
- auralarm2 = aura2:Clone()
- auralarm2.Parent = larm
- table.insert(auras, auralarm2)
- aurararm2 = aura2:Clone()
- aurararm2.Parent = rarm
- table.insert(auras, aurararm2)
- auralleg2 = aura2:Clone()
- auralleg2.Parent = lleg
- table.insert(auras, auralleg2)
- aurarleg2 = aura2:Clone()
- aurarleg2.Parent = rleg
- table.insert(auras, aurarleg2)
- end
- function aura80()
- local aura = Instance.new("ParticleEmitter", root)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(137, 0, 217))
- aura.Size = NumberSequence.new(0,1)
- aura.Transparency = NumberSequence.new(0,1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.Rate = 100000
- aura.Speed = NumberRange.new(2)
- aura.SpreadAngle = Vector2.new(0,0)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = head
- table.insert(auras, aurah)
- auralarm = aura:Clone()
- auralarm.Parent = larm
- table.insert(auras, auralarm)
- aurararm = aura:Clone()
- aurararm.Parent = rarm
- table.insert(auras, aurararm)
- auralleg = aura:Clone()
- auralleg.Parent = lleg
- table.insert(auras, auralleg)
- aurarleg = aura:Clone()
- aurarleg.Parent = rleg
- table.insert(auras, aurarleg)
- local aura2 = Instance.new("ParticleEmitter", root)
- aura2.Texture = "rbxassetid://445231746"
- aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
- aura2.Size = NumberSequence.new(0,1)
- aura2.Transparency = NumberSequence.new(0,1)
- aura2.LockedToPart = true
- aura2.LightEmission = 0
- aura2.LightInfluence = 0
- aura2.ZOffset = -1.1
- aura2.Lifetime = NumberRange.new(0.4)
- aura2.Rate = 100000
- aura2.Speed = NumberRange.new(2)
- aura2.SpreadAngle = Vector2.new(0,0)
- aura2.Enabled = true
- table.insert(auras, aura2)
- aurah2 = aura2:Clone()
- aurah2.Parent = head
- table.insert(auras, aurah2)
- auralarm2 = aura2:Clone()
- auralarm2.Parent = larm
- table.insert(auras, auralarm2)
- aurararm2 = aura2:Clone()
- aurararm2.Parent = rarm
- table.insert(auras, aurararm2)
- auralleg2 = aura2:Clone()
- auralleg2.Parent = lleg
- table.insert(auras, auralleg2)
- aurarleg2 = aura2:Clone()
- aurarleg2.Parent = rleg
- table.insert(auras, aurarleg2)
- local aura3 = Instance.new("ParticleEmitter", root)
- aura3.Texture = "rbxassetid://347730682"
- aura3.Color = ColorSequence.new(Color3.fromRGB(69, 0, 220))
- aura3.Size = NumberSequence.new(5,5)
- aura3.Transparency = NumberSequence.new(0,1)
- aura3.LockedToPart = true
- aura3.LightEmission = 1
- aura3.LightInfluence = 0
- aura3.ZOffset = -1.5
- aura3.Lifetime = NumberRange.new(0.1)
- aura3.Rate = 120
- aura3.Speed = NumberRange.new(20)
- aura3.SpreadAngle = Vector2.new(0,0)
- aura3.Enabled = true
- table.insert(auras, aura3)
- end
- function aura100()
- local aura = Instance.new("ParticleEmitter", root)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(137, 0, 217))
- aura.Size = NumberSequence.new(0,1)
- aura.Transparency = NumberSequence.new(0,1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.SpreadAngle = Vector2.new(1000,1000)
- aura.Rotation = NumberRange.new(200)
- aura.RotSpeed = NumberRange.new(200)
- aura.Rate = 100000
- aura.Speed = NumberRange.new(5)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = head
- table.insert(auras, aurah)
- auralarm = aura:Clone()
- auralarm.Parent = larm
- table.insert(auras, auralarm)
- aurararm = aura:Clone()
- aurararm.Parent = rarm
- table.insert(auras, aurararm)
- auralleg = aura:Clone()
- auralleg.Parent = lleg
- table.insert(auras, auralleg)
- aurarleg = aura:Clone()
- aurarleg.Parent = rleg
- table.insert(auras, aurarleg)
- local aura2 = Instance.new("ParticleEmitter", root)
- aura2.Texture = "rbxassetid://445231746"
- aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
- aura2.Size = NumberSequence.new(0,1)
- aura2.Transparency = NumberSequence.new(0,1)
- aura2.LockedToPart = true
- aura2.LightEmission = 0
- aura2.LightInfluence = 0
- aura2.ZOffset = -1.1
- aura2.Lifetime = NumberRange.new(0.4)
- aura2.Rate = 100000
- aura2.Rotation = NumberRange.new(200)
- aura2.RotSpeed = NumberRange.new(200)
- aura2.Speed = NumberRange.new(5)
- aura2.SpreadAngle = Vector2.new(1000,1000)
- aura2.Enabled = true
- table.insert(auras, aura2)
- aurah2 = aura2:Clone()
- aurah2.Parent = head
- table.insert(auras, aurah2)
- auralarm2 = aura2:Clone()
- auralarm2.Parent = larm
- table.insert(auras, auralarm2)
- aurararm2 = aura2:Clone()
- aurararm2.Parent = rarm
- table.insert(auras, aurararm2)
- auralleg2 = aura2:Clone()
- auralleg2.Parent = lleg
- table.insert(auras, auralleg2)
- aurarleg2 = aura2:Clone()
- aurarleg2.Parent = rleg
- table.insert(auras, aurarleg2)
- local aura3 = Instance.new("ParticleEmitter", root)
- aura3.Texture = "rbxassetid://347730682"
- aura3.Color = ColorSequence.new(Color3.fromRGB(69, 0, 220))
- aura3.Size = NumberSequence.new(5,5)
- aura3.Transparency = NumberSequence.new(0.9,0.9)
- aura3.LockedToPart = true
- aura3.LightEmission = 1
- aura3.LightInfluence = 0
- aura3.ZOffset = -1.5
- aura3.Lifetime = NumberRange.new(0.1)
- aura3.Rate = 120
- aura3.Speed = NumberRange.new(20)
- aura3.SpreadAngle = Vector2.new(0,0)
- aura3.Enabled = true
- table.insert(auras, aura3)
- end
- function removeAura()
- -- aura fade
- for i,a in pairs(auras) do
- a.Enabled = false
- game:GetService("Debris"):AddItem(a, 3)
- end
- auras = {}
- end
- hum.JumpPower = 0
- hum.HipHeight = 1
- hum.WalkSpeed = 10
- hum.MaxHealth = 25000
- wait()
- hum.Health = 25000
- hum:WaitForChild("Animator"):Remove()
- function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
- local joint = Instance.new("Weld", wp0)
- joint.Part0 = wp0
- joint.Part1 = wp1
- joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
- joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
- joint.Name = name
- return joint
- end
- local RS = createJoint(tors, rarm, 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
- local TS = createJoint(root, tors, 0, 0, 0, 0, 0, 0, "RootJoint")
- local LS = createJoint(tors, larm, -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
- local RH = createJoint(tors, rleg, 0.5, -1, 0, 0, 1, 0, "Right Hip")
- local LH = createJoint(tors, lleg, -0.5, -1, 0, 0, 1, 0, "Left Hip")
- local NK = createJoint(tors, head, 0, 1, 0, 0, -1/2, 0, "Neck")
- local rsc0 = RS.C0
- local lsc0 = LS.C0
- local tsc0 = TS.C0
- local rhc0 = RH.C0
- local lhc0 = LH.C0
- local nkc0 = NK.C0
- local ears = Instance.new("Part", Player)
- ears.Size = Vector3.new(1, 1, 1)
- ears.CanCollide = false
- ears.BrickColor = BrickColor.new(skinCol)
- local earsMesh = Instance.new("SpecialMesh", ears)
- earsMesh.MeshId = "rbxassetid://"
- earsMesh.Scale = Vector3.new(0.9, 1, 0.9)
- createJoint(head, ears, 0, 0.9, 0, 0, 0, 0, "EarWeld")
- local tail = Instance.new("Part", Player)
- tail.Size = Vector3.new(1, 1, 1)
- tail.CanCollide = false
- tail.BrickColor = BrickColor.new(skinCol)
- local tailMesh = Instance.new("SpecialMesh", tail)
- tailMesh.MeshId = "rbxassetid://"
- tailMesh.Scale = Vector3.new(0.7, 0.7, 0.7)
- tailWeld = createJoint(tors, tail, 0, 0.5, 1.5, 0, 0, 0, "TailWeld")
- tailWeld.C0 = tailWeld.C0 * CFrame.Angles(math.rad(-50), 0, math.rad(-90))
- function createSound(soundid, volume, looped, parent, pitch, lifetime)
- local sound = Instance.new("Sound", parent)
- sound.SoundId = "rbxassetid://".. soundid ..""
- sound.Volume = volume
- sound.Pitch = pitch
- game:GetService("Debris"):AddItem(sound, lifetime)
- return sound
- end
- function damageLeftarm()
- function Damage(model)
- for i,s in pairs(model:GetChildren()) do
- Damage(s)
- if s.Name == "HumanoidRootPart" and s:IsA("BasePart") and s.Parent ~= Player then
- if (larm.Position - s.Position).magnitude < 2.364 and leftArmdamaging and punching then
- local hum = s.Parent:FindFirstChild("Humanoid")
- if hum then
- if damaged[hum.Parent] == nil then
- if vel then
- vel:Remove()
- end
- vel = Instance.new("BodyVelocity", s)
- vel.Velocity = CFrame.new(s.CFrame.p, Player.HumanoidRootPart.CFrame.lookVector * 120).lookVector
- game:GetService("Debris"):AddItem(vel, 0.25)
- damaged[hum.Parent] = true
- hum:TakeDamage(punchDamage +(math.random(-10, 10)/10))
- local punchSound = createSound("161823027", 1, false, Player.Head, 1 + (math.random(0, 5)/10), 1)
- punchSound:Play()
- end
- end
- end
- end
- end
- end
- Damage(workspace)
- end
- function damageRightarm()
- function Damage(model)
- for i,s in pairs(model:GetChildren()) do
- Damage(s)
- if s.Name == "HumanoidRootPart" and s:IsA("BasePart") and s.Parent ~= Player then
- if (rarm.Position - s.Position).magnitude < 2.364 and rightArmdamaging and punching then
- local hum = s.Parent:FindFirstChild("Humanoid")
- if hum then
- if damaged[hum.Parent] == nil then
- if vel then
- vel:Remove()
- end
- vel = Instance.new("BodyVelocity", s)
- vel.Velocity = CFrame.new(s.CFrame.p, Player.HumanoidRootPart.CFrame.lookVector * 120).lookVector
- game:GetService("Debris"):AddItem(vel, 0.25)
- damaged[hum.Parent] = true
- hum:TakeDamage(punchDamage +(math.random(-10, 10)/10))
- local punchSound = createSound("161823027", 1, false, Player.Head, 1 + (math.random(0, 5)/10), 1)
- punchSound:Play()
- end
- end
- end
- end
- end
- end
- Damage(workspace)
- end
- Render:connect(function()
- t = t + 0.5
- if flying then
- Player.HumanoidRootPart.CFrame = CFrame.new(Player.HumanoidRootPart.Position, Vector3.new(Mouse.Hit.p.x, Player.HumanoidRootPart.Position.y, Mouse.Hit.p.z))
- if mouseDownF then
- if bv then
- bv.Velocity = Mouse.Hit.lookVector * 100
- end
- else
- if bv then
- bv.Velocity = Vector3.new(0, 0, 0)
- end
- end
- end
- local exactVel = CFrame.new(Player.HumanoidRootPart.CFrame:vectorToObjectSpace(Player.HumanoidRootPart.Velocity))
- if idle then
- if math.abs(Player.HumanoidRootPart.Velocity.x) < 1 and math.abs(Player.HumanoidRootPart.Velocity.z) < 1 then
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, math.sin(t/10)/5, 0), 0.05)
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.cos(t/10)/10, 0, 0), 0.05)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0.5, 0.05 + math.cos(t/10)/10, 0)
- * CFrame.Angles(math.rad(-45), 0, math.rad(25) + -math.cos(t/10)/10), 0.05)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(-0.5, 0.05 + math.cos(t/10)/10, 0)
- * CFrame.Angles(math.rad(-45), 0, math.rad(-25) + math.cos(t/10)/10), 0.05)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, 0.3 + math.cos(t/10)/10, -0.2)
- * CFrame.Angles(math.rad(-5) + math.cos(t/10)/10/20, 0, math.rad(5)), 0.05)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, 0.3 + math.cos(t/10)/10, -0.2)
- * CFrame.Angles(math.rad(-5) + math.cos(t/10)/10/20, 0, math.rad(-5)), 0.05)
- else
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, math.cos(t/10)/5, 0)
- * CFrame.Angles(math.rad(exactVel.p.z), 0, math.rad(-exactVel.p.x)), 0.05)
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2,0, math.rad(exactVel.p.x)/2), 0.05)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(exactVel.p.z)/2, 0, math.rad(10) + math.cos(t/10)/30 + math.rad(-exactVel.p.x)), 0.05)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(exactVel.p.z)/2, 0, math.rad(-10) + -math.cos(t/10)/30 + math.rad(-exactVel.p.x)), 0.05)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(5) + math.cos(t/10)/30 + math.rad(-exactVel.p.x))
- * CFrame.new(0, 0.3, -0.2), 0.05)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-5) + -math.cos(t/10)/30 + math.rad(-exactVel.p.x))
- * CFrame.new(0, 0.3, -0.2), 0.05)
- end
- else
- if action == "Punch1" then
- local speed = 0.8
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
- * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
- * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(50), 0), speed)
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(-40), 0), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(30), math.rad(-45), 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, math.rad(-45), 0)
- * CFrame.Angles(math.rad(-45), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(-45), math.rad(-20))
- * CFrame.Angles(math.rad(90), 0, math.rad(-45)), speed)
- elseif action == "Punch2" then
- local speed = 0.8
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
- * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
- * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(-50), 0), speed)
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(40), 0), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, math.rad(45), 0)
- * CFrame.Angles(math.rad(-45), 0, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(30), math.rad(45), 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(45), math.rad(20))
- * CFrame.Angles(math.rad(100), 0, math.rad(45)), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
- elseif action == "Punch3" then
- local speed = 0.8
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
- * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
- * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(40), 0), speed)
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(-40), 0), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(30), math.rad(-45), 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, math.rad(-45), 0)
- * CFrame.Angles(math.rad(-45), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(-45), math.rad(-20))
- * CFrame.Angles(math.rad(80), 0, 0), speed)
- elseif action == "Punch4" then
- local speed = 0.8
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
- * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
- * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(-40), 0), speed)
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(40), 0), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, math.rad(45), 0)
- * CFrame.Angles(math.rad(-45), 0, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(30), math.rad(45), 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(45), math.rad(-20))
- * CFrame.Angles(math.rad(70), 0, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
- end
- damageLeftarm()
- damageRightarm()
- end
- end)
- function ascend()
- if pwr10 == true then
- pwr40 = true
- punchDamage = 30
- KiDamage = 50
- hum.WalkSpeed = 24
- pwr10 = false
- removeAura()
- aura40()
- elseif pwr40 == true then
- pwr80 = true
- punchDamage = 60
- KiDamage = 60
- hum.WalkSpeed = 38
- pwr40 = false
- removeAura()
- aura80()
- elseif pwr80 == true then
- pwr100 = true
- punchDamage = 90
- KiDamage = 70
- hum.WalkSpeed = 56
- pwr80 = false
- removeAura()
- aura100()
- end
- end
- function descend()
- if pwr100 == true then
- pwr80 = true
- punchDamage = 60
- KiDamage = 60
- hum.WalkSpeed = 38
- pwr100 = false
- removeAura()
- aura80()
- elseif pwr80 == true then
- pwr40 = true
- punchDamage = 30
- KiDamage = 60
- hum.WalkSpeed = 24
- pwr80 = false
- removeAura()
- aura40()
- elseif pwr40 == true then
- pwr10 = true
- punchDamage = 20
- KiDamage = 30
- hum.WalkSpeed = 16
- pwr40 = false
- removeAura()
- end
- end
- function base()
- pwr10 = true
- pwr40 = false
- pwr80 = false
- pwr100 = false
- punchDamage = 20
- hum.WalkSpeed = 16
- removeAura()
- end
- function lerpt(item,max,num,speed)
- for i = num, max, speed do
- item.Transparency = i
- wait()
- end
- item:Destroy()
- end
- function blast(pos)
- spawn(function()
- local damaged = {}
- local x = math.random(-5, 5)
- local y = math.random(-5, 5)
- local z = math.random(-5, 5)
- local ki = Instance.new("Part", Player)
- ki.Size = Vector3.new(1.1,1.1,1.1)
- ki.Material = "Neon"
- ki.CFrame = tors.CFrame * CFrame.new(x, y, -2)
- ki.Anchored = false
- ki.CanCollide = false
- ki.TopSurface = 10
- ki.BottomSurface = 10
- ki.BrickColor = BrickColor.new("Lilac")
- ki.LeftSurface = 10
- ki.RightSurface = 10
- ki.FrontSurface = 10
- ki.BackSurface = 10
- local kim = Instance.new("SpecialMesh", ki)
- kim.MeshType = "Sphere"
- local bp = Instance.new("BodyPosition", ki)
- bp.Position = pos + Vector3.new(x, y, z)
- bp.P = math.random(20000,100000)
- bp.D = 1000
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- repeat wait() until (ki.Position-bp.Position).magnitude < 3
- local ki2 = Instance.new("Part", Player)
- function Damage(model)
- for i,s in pairs(model:GetChildren()) do
- Damage(s)
- if s.Name == "HumanoidRootPart" and s:IsA("BasePart") and s.Parent ~= Player then
- if (ki2.Position - s.Position).magnitude < 7 then
- local hum = s.Parent:FindFirstChild("Humanoid")
- if hum then
- if damaged[hum.Parent] == nil then
- damaged[hum.Parent] = true
- if vel then
- vel:Remove()
- end
- vel = Instance.new("BodyVelocity", s)
- vel.Velocity = CFrame.new(s.CFrame.p, Player.HumanoidRootPart.CFrame.lookVector * 120).lookVector
- game:GetService("Debris"):AddItem(vel, 0.5)
- hum:TakeDamage(KiDamage +(math.random(-10, 10)/10))
- end
- end
- end
- end
- end
- end
- ki2.Size = Vector3.new(1,1,1)
- ki2.Material = "Neon"
- ki2.Anchored = true
- ki2.BrickColor = BrickColor.new("Lilac")
- ki2.CFrame = CFrame.new(pos + Vector3.new(x, y, z))
- ki2.CanCollide = false
- ki2.TopSurface = 10
- ki2.BottomSurface = 10
- ki2.LeftSurface = 10
- ki2.RightSurface = 10
- ki2.FrontSurface = 10
- ki2.BackSurface = 10
- local kim2 = Instance.new("SpecialMesh", ki2)
- kim2.MeshType = "Sphere"
- spawn(function()
- for i = 0,15,3 do
- wait()
- ki2.Size = Vector3.new(i,i,i)
- Damage(workspace)
- end
- spawn(function()
- lerpt(ki2,1,0,0.2)
- end)
- end)
- ki:Destroy()
- end)
- end
- Mouse.KeyDown:connect(function(k)
- if k:lower() == "b" and not ascendcooldown then
- spawn(function()
- ascendcooldown = true
- wait(5)
- ascendcooldown = false
- end)
- ascend()
- elseif k:lower() == "n" and not descendcooldown then
- spawn(function()
- descendcooldown = true
- wait(2)
- descendcooldown = false
- end)
- descend()
- elseif k == "m" then
- base()
- elseif k == "q" then
- action = "Punching"
- idle = false
- punching = true
- repeat
- if punching == false then
- attacking = false
- idle = true
- end
- damaged = {}
- action = "Punch1"
- leftArmdamaging = false
- rightArmdamaging = true
- wait(speed)
- if punching == false then
- attacking = false
- idle = true
- end
- damaged = {}
- action = "Punch2"
- leftArmdamaging = true
- rightArmdamaging = false
- wait(speed)
- if keyDown == false then
- attacking = false
- idle = true
- end
- damaged = {}
- action = "Punch3"
- leftArmdamaging = false
- rightArmdamaging = true
- wait(speed)
- if keyDown == false then
- attacking = false
- idle = true
- end
- damaged = {}
- action = "Punch4"
- wait(speed)
- until punching == false
- elseif k:lower() == "f" then
- if flying then
- flying = false
- if bv then
- bv:Remove()
- end
- else
- flying = true
- bv = Instance.new("BodyVelocity", root)
- bv.Velocity = Vector3.new(0, 0, 0)
- end
- elseif k:lower() == "e" then
- kiBlasting = true
- repeat
- idle = false
- if armKi == "Right" then
- action = "Punch3"
- else
- action = "Punch4"
- end
- blast(Mouse.Hit.p)
- wait(0.05)
- if armKi == "Right" then
- armKi = "Left"
- else
- armKi = "Right"
- end
- until kiBlasting == false
- end
- end)
- Mouse.KeyUp:connect(function(k)
- if k:lower() == "q" then
- action = ""
- punching = false
- idle = true
- leftArmdamaging = false
- rightArmdamaging = false
- elseif k:lower() == "e" and kiBlasting then
- kiBlasting = false
- action = ""
- idle = true
- end
- end)
- Mouse.Button1Down:connect(function()
- if flying then
- mouseDownF = true
- end
- end)
- Mouse.Button1Up:connect(function()
- if flying then
- mouseDownF = false
- end
- end)
- base()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement