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- //ver 1.1
- Mal_EllyBM_processTurn = BattleManager.processTurn;
- BattleManager.processTurn = function() {
- Mal_EllyBM_processTurn.call(this);
- if (BattleManager.isTickBased() && BattleManager.timeBasedCooldowns()) {
- this._subject.updateCooldownTicks();
- this._subject.updateWarmupTicks();
- };
- };
- Yanfly.SCD.Game_Battler_updateTick = Game_Battler.prototype.updateTick;
- Game_Battler.prototype.updateTick = function() {
- Yanfly.SCD.Game_Battler_updateTick.call(this);
- };
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