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- These are some scripts that may or may not be of assistance.
- Not all of them were written by me, and I may have done changes to most of them.
- draw_self()
- http://pastebin.com/hhXsSuvq
- This is the same as GM8.1+ draw_self().
- Returns nothing.
- create_model()
- http://pastebin.com/vy2dbJJU
- .OBJ file importer
- Returns a model index.
- object_tile_connect()
- http://pastebin.com/Qv6Q0ZpX
- A way to quickly connect objects so they all look like one.
- Returns nothing.
- draw_shadow_all()
- http://pastebin.com/i8EvPeeR
- Basic script to draw shadows.
- Returns nothing.
- is_even()
- http://pastebin.com/9RTHz8gm
- Returns if a number is even. (Only works for whole numbers)
- Returns a boolean.
- mouse_within()
- http://pastebin.com/x3VUtqHK
- Returns if the mouse is between the specified points.
- Returns a boolean.
- mouse_within()
- http://pastebin.com/wSbL5pwm
- Returns if the mouse is between the specified points.
- Returns a boolean.
- draw_text_multicolor()
- http://pastebin.com/ax8mJW8D
- A script to draw multi-colored and formatted text, easily expandable.
- Returns nothing.
- get_pokemon_name()
- http://pastebin.com/WMd6W8yt
- This will convert a national dex number to a Pokémon name.
- Returns a string.
- get_pokemon_dex()
- http://pastebin.com/9TRErNPr
- This will convert a Pokémon name to its national dex number.
- Returns a real.
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