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glitchdetector

[GML] GlitchDetector's Script HUB

Apr 9th, 2015
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  1. These are some scripts that may or may not be of assistance.
  2. Not all of them were written by me, and I may have done changes to most of them.
  3.  
  4. draw_self()
  5. http://pastebin.com/hhXsSuvq
  6. This is the same as GM8.1+ draw_self().
  7. Returns nothing.
  8.  
  9. create_model()
  10. http://pastebin.com/vy2dbJJU
  11. .OBJ file importer
  12. Returns a model index.
  13.  
  14. object_tile_connect()
  15. http://pastebin.com/Qv6Q0ZpX
  16. A way to quickly connect objects so they all look like one.
  17. Returns nothing.
  18.  
  19. draw_shadow_all()
  20. http://pastebin.com/i8EvPeeR
  21. Basic script to draw shadows.
  22. Returns nothing.
  23.  
  24. is_even()
  25. http://pastebin.com/9RTHz8gm
  26. Returns if a number is even. (Only works for whole numbers)
  27. Returns a boolean.
  28.  
  29. mouse_within()
  30. http://pastebin.com/x3VUtqHK
  31. Returns if the mouse is between the specified points.
  32. Returns a boolean.
  33.  
  34. mouse_within()
  35. http://pastebin.com/wSbL5pwm
  36. Returns if the mouse is between the specified points.
  37. Returns a boolean.
  38.  
  39. draw_text_multicolor()
  40. http://pastebin.com/ax8mJW8D
  41. A script to draw multi-colored and formatted text, easily expandable.
  42. Returns nothing.
  43.  
  44. get_pokemon_name()
  45. http://pastebin.com/WMd6W8yt
  46. This will convert a national dex number to a Pokémon name.
  47. Returns a string.
  48.  
  49. get_pokemon_dex()
  50. http://pastebin.com/9TRErNPr
  51. This will convert a Pokémon name to its national dex number.
  52. Returns a real.
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