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- script.Parent = workspace.CurrentCamera
- local plr = game:GetService("Players").LocalPlayer
- local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
- tool.Grip = CFrame.new(.5,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- tool.Name = "AeIoU"
- local part = Instance.new("Part",tool)
- part.Name = "Handle"
- part.Size = Vector3.new(4,6,4)
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.CanCollide = false
- part:BreakJoints()
- local mesh = Instance.new("SpecialMesh",part)
- mesh.MeshId = "rbxassetid://431520495" --mesh.MeshId = "rbxassetid://132920499"
- mesh.TextureId = "rbxassetid://431520527" --"http://www.roblox.com/asset/?id=134479421"
- mesh.Scale = Vector3.new(.002,.002,.002)
- local sound = Instance.new("Sound",part)
- sound.SoundId = "rbxassetid://842712359"
- sound.Volume = 1000
- local sound2 = Instance.new("Sound",part)
- sound2.SoundId = "rbxassetid://280667448"
- sound2.Volume = 5
- local sound3 = Instance.new("Sound",part)
- sound3.SoundId = "rbxassetid://184046977"
- sound3.Volume = 10
- sound3.TimePosition = 22.5
- local sound4 = Instance.new("Sound",part)
- sound4.SoundId = "rbxassetid://11944350"
- sound4.Volume = 10
- local sound5 = Instance.new("Sound",part)
- sound5.SoundId = "rbxassetid://1093589689"
- sound5.Volume = 1000
- sound5.TimePosition = 0
- local sound6 = Instance.new("Sound",part)
- sound6.SoundId = "rbxassetid://177784375"
- sound6.Volume = 10
- sound6.TimePosition = 32
- function firstHum(target)
- for i,v in pairs(target:GetChildren()) do
- if v:IsA("Humanoid") then
- return v
- end
- end
- return nil
- end
- local slap = false
- local cd = false
- plr:GetMouse().Button1Down:connect(function()
- if tool.Parent == plr.Character then
- if slap == false then
- slap = true
- sound2:Play()
- local str = Instance.new("StringValue")
- str.Name = "toolanim"
- str.Value = "Slash"
- str.Parent = tool
- wait(1)
- slap = false
- end
- end
- end)
- part.Touched:connect(function(hit)
- if slap == true then
- if cd == false then
- if not hit:IsDescendantOf(plr.Character) then
- if hit.Parent:IsA("Model") then
- local fhum = firstHum(hit.Parent)
- if fhum then
- cd = true
- fhum.PlatformStand = true
- sound:Play()
- local con1
- con1 = game:GetService("RunService").Heartbeat:connect(function()
- fhum.PlatformStand = true
- end)
- wait(0.1)
- local vel = Instance.new("BodyVelocity",hit)
- vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
- vel.MaxForce = Vector3.new(10000000,10000000,10000000)
- wait(1)
- cd = false
- vel:Destroy()
- local vel2 = Instance.new("BodyVelocity",hit)
- vel2.Velocity = Vector3.new(0,12.5,0)
- vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
- local p2 = Instance.new("Part",hit)
- p2.Anchored = true
- p2.Transparency = 0.6
- p2.CanCollide = false
- p2.Size = Vector3.new(0.2,0.2,0.2)
- p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- p2.BrickColor = BrickColor.new("Rust")
- p2.Material = "Neon"
- local m2 = Instance.new("CylinderMesh",p2)
- m2.Scale = Vector3.new(60,10000,60)
- local scln = sound3:Clone()
- scln.Parent = hit
- scln:Play()
- local con2
- con2 = game:GetService("RunService").Heartbeat:connect(function()
- p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- end)
- wait(7)
- vel2.Velocity = Vector3.new(0,0,0)
- wait(0.5)
- scln:Stop()
- local scln3 = sound5:Clone()
- scln3.Parent = hit
- scln3:Play()
- wait(1)
- local bav = Instance.new("BodyAngularVelocity",hit)
- bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
- vel2.Velocity = Vector3.new(0,-250,0)
- p2.Transparency = 1
- p2.BrickColor = BrickColor.new("Really red")
- local scln6 = sound6:Clone()
- scln6.Parent = hit
- scln6:Play()
- local continue = false
- local htc
- htc = hit.Touched:connect(function(hitp)
- if not hitp:IsDescendantOf(hit.Parent) then
- continue = true
- scln6:Stop()
- vel2:Destroy()
- con2:Disconnect()
- con1:Disconnect()
- htc:Disconnect()
- p2:Destroy()
- end
- end)
- repeat wait() until continue == true
- local ctab = {}
- for i=1,4 do
- local p = Instance.new("Part",hit)
- p.Size = Vector3.new(30,30,30)
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Color = Color3.fromRGB(255,math.random(0,255),0)
- p.CFrame = hit.CFrame
- local con
- con = game:GetService("RunService").Heartbeat:connect(function()
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p.Transparency = p.Transparency + 0.01
- if p.Transparency >= 1 then
- con:Disconnect()
- end
- end)
- table.insert(ctab,con)
- end
- Instance.new("Explosion",workspace).Position = hit.Position
- local scln2 = sound4:Clone()
- scln2.Parent = hit
- scln2:Play()
- vel2:Destroy()
- hit.Parent:BreakJoints()
- repeat wait() until not hit:IsDescendantOf(workspace)
- con2:Disconnect()
- end
- end
- end
- end
- end
- end)
- --[[
- local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- --]]
- --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D)
- --die plz
- mouse = game.Players.LocalPlayer:GetMouse()
- function ragdoll()
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:destroy()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:destroy()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:destroy()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "http://www.roblox.com/asset/?id=121559691"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://546029423"
- hit.Volume = 5
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://906084456"
- ded.Volume = 10
- ded.TimePosition = 5
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- local welding = Instance.new("Weld", clone.Torso)
- welding.Part0 = clone.Torso
- welding.Part1 = head
- welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.7, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.Angles(0, 0, 80)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.7, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.Angles(0, 0, 80)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.Angles(0, 0, 80)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.8,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.Angles(0, 0, 80)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.." (John Madden?! ・ω・ )"
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- wait(4.47)
- hit1.Volume = 0
- hit2.Volume = 0
- hit3.Volume = 0
- hit.Volume = 0
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- --di ent
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