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- _G.Prediction = ( .50 )
- _G.FOV = ( 300 )
- _G.AimKey = ( "=" )
- --[[
- Do not edit anything under this.
- ]]
- local SilentAim = true
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Players = game:GetService("Players")
- local Mouse = LocalPlayer:GetMouse()
- local Camera = game:GetService("Workspace").CurrentCamera
- hookmetamethod = hookmetamethod
- Drawing = Drawing
- local FOV_CIRCLE = Drawing.new("Circle")
- FOV_CIRCLE.Visible = true
- FOV_CIRCLE.Filled = true
- FOV_CIRCLE.Thickness = 1
- FOV_CIRCLE.Transparency = 0.05
- FOV_CIRCLE.Color = Color3.new(0, 1, 0)
- FOV_CIRCLE.Radius = 25
- FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
- Options = {
- Head = "Head";
- Torso = "Torso";
- UpperTorso = "UpperTorso";
- }
- local function MoveFovCircle()
- pcall(function()
- local DoIt = true
- spawn(function()
- while DoIt do task.wait()
- FOV_CIRCLE.Position = Vector2.new(Mouse.X, (Mouse.Y + 36))
- end
- end)
- end)
- end coroutine.wrap(MoveFovCircle)()
- Mouse.KeyDown:Connect(function(KeyPressed)
- if KeyPressed == (_G.AimKey:lower()) then
- if SilentAim == true then
- FOV_CIRCLE.Color = Color3.new(0, 1, 0)
- SilentAim = true
- elseif SilentAim == false then
- FOV_CIRCLE.Color = Color3.new(1, 0, 0)
- SilentAim = false
- end
- end
- end)
- local oldIndex = nil
- oldIndex = hookmetamethod(game, "__index", function(self, Index)
- if self == Mouse and (Index == "Hit") then
- local Distance = 9e9
- local Targete = nil
- if SilentAim then
- for _, v in pairs(Players:GetPlayers()) do
- if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 then
- local Enemy = v.Character
- local CastingFrom = CFrame.new(Camera.CFrame.Position, Enemy[Options.Torso].CFrame.Position) * CFrame.new(0, 0, -4)
- local RayCast = Ray.new(CastingFrom.Position, CastingFrom.LookVector * 9000)
- local World, ToSpace = workspace:FindPartOnRayWithIgnoreList(RayCast, {LocalPlayer.Character:FindFirstChild("Head")})
- local RootWorld = (Enemy[Options.Torso].CFrame.Position - ToSpace).magnitude
- if RootWorld < 4 then
- local RootPartPosition, Visible = Camera:WorldToScreenPoint(Enemy[Options.Torso].Position)
- if Visible then
- local Real_Magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X, RootPartPosition.Y)).Magnitude
- if Real_Magnitude < Distance and Real_Magnitude < FOV_CIRCLE.Radius then
- Distance = Real_Magnitude
- Targete = Enemy
- end
- end
- end
- end
- end
- end
- if Targete ~= nil and Targete[Options.Torso] and Targete:FindFirstChild("Humanoid").Health > 0 then
- if SilentAim then
- local ShootThis = Targete[Options.Torso] -- or Options.UpperTorso
- local ShootThis = Targete[Options.Torso] -- or Options.Head
- local Predicted_Position = ShootThis.CFrame + (ShootThis.Velocity * _G.Prediction + Vector3.new(0,1,0)) -- (1) = Less blatant
- return ((Index == "Hit" and Predicted_Position))
- end
- end
- end
- return oldIndex(self, Index)
- end)
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