Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- Made by Tentergram
- Damage Fixed by Cronizete
- --]]
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Mouse = Player:GetMouse()
- local Head = Character.Torso:WaitForChild("Neck")
- local RootPart = Character:WaitForChild("HumanoidRootPart")
- local Torso = RootPart:WaitForChild("RootJoint")
- local RealTorso = Character:WaitForChild("Torso")
- local LeftArm = RealTorso:WaitForChild("Left Shoulder")
- local RightArm = RealTorso:WaitForChild("Right Shoulder")
- local RightLeg = RealTorso:WaitForChild("Right Hip")
- local LeftLeg = RealTorso:WaitForChild("Left Hip")
- local isKneeing = false
- local Attacking = false
- local PlayMainAnims = true
- local CharHum = Character:WaitForChild("Humanoid")
- local timeDamage = 0
- local AttackSeq = 0
- local HumanTimeStop = false
- local ArmSpreadL = math.random(-10, 10)
- local ArmSpreadR = math.random(-10, 10)
- char = Player.Character
- mud = false
- attac = false
- local player = game.Players.LocalPlayer
- local shirt = player.Character:WaitForChild("Shirt")
- local pants = player.Character:WaitForChild("Pants")
- wait()
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=536831523"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=547264976"
- char.Humanoid.MaxHealth = math.huge
- char.Humanoid.Health = math.huge
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:destroy()
- end
- end
- local Hair = Instance.new("Part")
- Hair.Parent = char
- Hair.Name = "Hair"
- Hair.Size = Vector3.new(1, 1, 1)
- Hair.CFrame = char.Head.CFrame
- Hair:BreakJoints()
- Hair.CanCollide = false
- Hair.TopSurface = "Smooth"
- Hair.BottomSurface = "Smooth"
- Hair.BrickColor = BrickColor.new("Gold")
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Part0 = char.Head
- Weld.Part1 = Hair
- Weld.Parent = char.Head
- Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair
- Mesh.MeshId = "rbxassetid://886288384"
- Mesh.TextureId = "rbxassetid://886289004"
- Mesh.Scale = Vector3.new(0.11,0.1,0.08)
- local r6 = {
- "Head",
- "Torso",
- "Left Arm",
- "Right Arm",
- "Left Leg",
- "Right Leg"
- }
- local r15 = {
- "Head",
- "LowerTorso",
- "UpperTorso",
- "LeftFoot",
- "LeftUpperLeg",
- "LeftLowerLeg",
- "RightFoot",
- "RightUpperLeg",
- "RightLowerLeg",
- "LeftHand",
- "RightHand",
- "RightUpperArm",
- "RightLowerArm",
- "LeftUpperArm",
- "LeftLowerArm"
- }
- local Animation = {class = "Animation"}
- local Keyframe = {class = "Keyframe"}
- local pow = math.pow
- local sin = math.sin
- local cos = math.cos
- local pi = math.pi
- local sqrt = math.sqrt
- local abs = math.abs
- local asin = math.asin
- local linear = function(t, b, c, d)
- return c * t / d + b
- end
- local function inQuad(t, b, c, d)
- t = t / d
- return c * pow(t, 2) + b
- end
- local outQuad = function(t, b, c, d)
- t = t / d
- return -c * t * (t - 2) + b
- end
- local function inOutQuad(t, b, c, d)
- t = t / d * 2
- if t < 1 then
- return c / 2 * pow(t, 2) + b
- else
- return -c / 2 * ((t - 1) * (t - 3) - 1) + b
- end
- end
- local function outInQuad(t, b, c, d)
- if t < d / 2 then
- return outQuad(t * 2, b, c / 2, d)
- else
- return inQuad(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- local function inCubic(t, b, c, d)
- t = t / d
- return c * pow(t, 3) + b
- end
- local function outCubic(t, b, c, d)
- t = t / d - 1
- return c * (pow(t, 3) + 1) + b
- end
- local inOutCubic = function(t, b, c, d)
- t = t / d * 2
- if t < 1 then
- return c / 2 * t * t * t + b
- else
- t = t - 2
- return c / 2 * (t * t * t + 2) + b
- end
- end
- local function outInCubic(t, b, c, d)
- if t < d / 2 then
- return outCubic(t * 2, b, c / 2, d)
- else
- return inCubic(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- local function inQuart(t, b, c, d)
- t = t / d
- return c * pow(t, 4) + b
- end
- local function outQuart(t, b, c, d)
- t = t / d - 1
- return -c * (pow(t, 4) - 1) + b
- end
- local function inOutQuart(t, b, c, d)
- t = t / d * 2
- if t < 1 then
- return c / 2 * pow(t, 4) + b
- else
- t = t - 2
- return -c / 2 * (pow(t, 4) - 2) + b
- end
- end
- local function outInQuart(t, b, c, d)
- if t < d / 2 then
- return outQuart(t * 2, b, c / 2, d)
- else
- return inQuart(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- local scriptName, inQuint = pow, nil
- local function outQuint(t, b, c, d)
- t = t / d - 1
- return c * (pow(t, 5) + 1) + b
- end
- local function inOutQuint(t, b, c, d)
- t = t / d * 2
- if t < 1 then
- return c / 2 * pow(t, 5) + b
- else
- t = t - 2
- return c / 2 * (pow(t, 5) + 2) + b
- end
- end
- local function outInQuint(t, b, c, d)
- if t < d / 2 then
- return outQuint(t * 2, b, c / 2, d)
- else
- return inQuint(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- scriptName = cos
- local scriptName, inSine = pi, nil
- local function outSine(t, b, c, d)
- return c * sin(t / d * (pi / 2)) + b
- end
- local function inOutSine(t, b, c, d)
- return -c / 2 * (cos(pi * t / d) - 1) + b
- end
- local function outInSine(t, b, c, d)
- if t < d / 2 then
- return outSine(t * 2, b, c / 2, d)
- else
- return inSine(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- local function inExpo(t, b, c, d)
- if t == 0 then
- return b
- else
- return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001
- end
- end
- local function outExpo(t, b, c, d)
- if t == d then
- return b + c
- else
- return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b
- end
- end
- local function inOutExpo(t, b, c, d)
- if t == 0 then
- return b
- end
- if t == d then
- return b + c
- end
- t = t / d * 2
- if t < 1 then
- return c / 2 * pow(2, 10 * (t - 1)) + b - c * 5.0E-4
- else
- t = t - 1
- return c / 2 * 1.0005 * (-pow(2, -10 * t) + 2) + b
- end
- end
- local function outInExpo(t, b, c, d)
- if t < d / 2 then
- return outExpo(t * 2, b, c / 2, d)
- else
- return inExpo(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- local function outCirc(t, b, c, d)
- t = t / d - 1
- return c * sqrt(1 - pow(t, 2)) + b
- end
- local function inOutCirc(t, b, c, d)
- t = t / d * 2
- if t < 1 then
- return -c / 2 * (sqrt(1 - t * t) - 1) + b
- else
- t = t - 2
- return c / 2 * (sqrt(1 - t * t) + 1) + b
- end
- end
- local function outInCirc(t, b, c, d)
- if t < d / 2 then
- return outCirc(t * 2, b, c / 2, d)
- else
- return inCirc(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- local function outElastic(t, b, c, d, a, p)
- if t == 0 then
- return b
- end
- t = t / d
- if t == 1 then
- return b + c
- end
- p = p or d * 0.3
- local s
- if not a or a < abs(c) then
- a = c
- s = p / 4
- else
- s = p / (2 * pi) * asin(c / a)
- end
- return a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b
- end
- local function inOutElastic(t, b, c, d, a, p)
- if t == 0 then
- return b
- end
- t = t / d * 2
- if t == 2 then
- return b + c
- end
- p = p or d * 0.44999999999999996
- a = a or 0
- local s
- if not a or a < abs(c) then
- a = c
- s = p / 4
- else
- s = p / (2 * pi) * asin(c / a)
- end
- if t < 1 then
- t = t - 1
- return -0.5 * (a * pow(2, 10 * t) * sin((t * d - s) * (2 * pi) / p)) + b
- else
- t = t - 1
- return a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) * 0.5 + c + b
- end
- end
- local function outInElastic(t, b, c, d, a, p)
- if t < d / 2 then
- return outElastic(t * 2, b, c / 2, d, a, p)
- else
- return inElastic(t * 2 - d, b + c / 2, c / 2, d, a, p)
- end
- end
- local inBack = function(t, b, c, d, s)
- s = s or 1.70158
- t = t / d
- return c * t * t * ((s + 1) * t - s) + b
- end
- local outBack = function(t, b, c, d, s)
- s = s or 1.70158
- t = t / d - 1
- return c * (t * t * ((s + 1) * t + s) + 1) + b
- end
- local inOutBack = function(t, b, c, d, s)
- s = s or 1.70158
- s = s * 1.525
- t = t / d * 2
- if t < 1 then
- return c / 2 * (t * t * ((s + 1) * t - s)) + b
- else
- t = t - 2
- return c / 2 * (t * t * ((s + 1) * t + s) + 2) + b
- end
- end
- local function outInBack(t, b, c, d, s)
- if t < d / 2 then
- return outBack(t * 2, b, c / 2, d, s)
- else
- return inBack(t * 2 - d, b + c / 2, c / 2, d, s)
- end
- end
- local outBounce
- local function inBounce(t, b, c, d)
- return c - outBounce(d - t, 0, c, d) + b
- end
- local function inOutBounce(t, b, c, d)
- if t < d / 2 then
- return inBounce(t * 2, 0, c, d) * 0.5 + b
- else
- return outBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b
- end
- end
- local function outInBounce(t, b, c, d)
- if t < d / 2 then
- return outBounce(t * 2, b, c / 2, d)
- else
- return inBounce(t * 2 - d, b + c / 2, c / 2, d)
- end
- end
- local easingStyles = {
- linear = linear,
- inQuad = inQuad,
- outQuad = outQuad,
- inOutQuad = inOutQuad,
- outInQuad = outInQuad,
- inCubic = inCubic,
- outCubic = outCubic,
- inOutCubic = inOutCubic,
- outInCubic = outInCubic,
- inQuart = inQuart,
- outQuart = outQuart,
- inOutQuart = inOutQuart,
- outInQuart = outInQuart,
- inQuint = inQuint,
- outQuint = outQuint,
- inOutQuint = inOutQuint,
- outInQuint = outInQuint,
- inSine = inSine,
- outSine = outSine,
- inOutSine = inOutSine,
- outInSine = outInSine,
- inExpo = inExpo,
- outExpo = outExpo,
- inOutExpo = inOutExpo,
- outInExpo = outInExpo,
- inCirc = inCirc,
- outCirc = outCirc,
- inOutCirc = inOutCirc,
- outInCirc = outInCirc,
- inElastic = inElastic,
- outElastic = outElastic,
- inOutElastic = inOutElastic,
- outInElastic = outInElastic,
- inBack = inBack,
- outBack = outBack,
- inOutBack = inOutBack,
- outInBack = outInBack,
- inBounce = inBounce,
- outBounce = outBounce,
- inOutBounce = inOutBounce,
- outInBounce = outInBounce
- }
- function Animation:init(keyframes, looped, priority)
- if looped == nil then
- looped = false
- end
- local self = setmetatable({}, {
- __index = Animation,
- __call = function(self, ...)
- return self
- end,
- __metatable = {}
- })
- self.keyframes = keyframes or {}
- self.looped = looped
- self.playing = false
- return self
- end
- function Animation:play(weld)
- if self.playing then
- self.playing = false
- end
- if weld == nil then
- return
- end
- self.playing = true
- return function()
- while self.playing do
- local lastSetFrame
- for i = 1, #self.keyframes do
- if not self.playing then
- break
- end
- local previousFrame
- if i == 1 then
- previousFrame = weld.C0
- elseif self.keyframes[i - 1].pause then
- previousFrame = lastSetFrame
- else
- previousFrame = self.keyframes[i - 1].CFrame
- end
- local currentFrame = self.keyframes[i].CFrame
- if self.keyframes[i].pause == nil or self.keyframes[i].pause == false then
- lastSetFrame = currentFrame
- for t = 0, self.keyframes[i].duration, 0.016666666666666666 do
- if not self.playing then
- break
- end
- local theta = self.keyframes[i]:getTheta(t)
- weld.C0 = previousFrame:lerp(currentFrame, theta)
- game:GetService("RunService").RenderStepped:wait()
- if not self.playing then
- break
- end
- end
- if self.playing then
- weld.C0 = currentFrame
- end
- else
- local start = tick()
- repeat
- wait()
- until tick() - start >= self.keyframes[i].duration or not self.playing
- end
- if not self.playing then
- break
- end
- end
- if not self.looped then
- self.playing = false
- break
- end
- end
- end
- end
- function Animation:stop()
- self.playing = false
- end
- function Keyframe:add(cframe, duration, style, pause)
- local self = setmetatable({}, {
- __index = Keyframe,
- __call = function(self, ...)
- return self
- end,
- __metatable = {}
- })
- self.ease = easingStyles[style] or easingStyles.linear
- self.CFrame = cframe or CFrame.new()
- self.duration = duration or 1
- self.pause = pause
- return self
- end
- function Keyframe:getTheta(timeElapsed)
- return self.ease(timeElapsed, 0, 1, self.duration)
- end
- function TakeDamage()
- end
- local Context = game:GetService("ContextActionService")
- local Run = game:GetService("RunService")
- Character.Humanoid:ClearAllChildren()
- Character.Animate:Remove()
- local knife = Instance.new("Model")
- local time_knife = Instance.new("Part")
- local mesh = Instance.new("SpecialMesh")
- local part = Instance.new("Part")
- local mesh_2 = Instance.new("BlockMesh")
- local part_2 = Instance.new("Part")
- local motor6d = Instance.new("Motor6D")
- local motor6d_2 = Instance.new("Motor6D")
- local motor6d_3 = Instance.new("Motor6D")
- local motor6d_4 = Instance.new("Motor6D")
- local motor6d_5 = Instance.new("Motor6D")
- local motor6d_6 = Instance.new("Motor6D")
- local motor6d_7 = Instance.new("Motor6D")
- local motor6d_8 = Instance.new("Motor6D")
- local motor6d_9 = Instance.new("Motor6D")
- local motor6d_10 = Instance.new("Motor6D")
- local part_12 = Instance.new("Part")
- local mesh_3 = Instance.new("BlockMesh")
- local wedge = Instance.new("WedgePart")
- local part_9 = Instance.new("Part")
- local motor6d_11 = Instance.new("Motor6D")
- local motor6d_12 = Instance.new("Motor6D")
- local motor6d_13 = Instance.new("Motor6D")
- local motor6d_14 = Instance.new("Motor6D")
- local motor6d_15 = Instance.new("Motor6D")
- local motor6d_16 = Instance.new("Motor6D")
- local part_7 = Instance.new("Part")
- local part_18 = Instance.new("Part")
- local motor6d_17 = Instance.new("Motor6D")
- local motor6d_18 = Instance.new("Motor6D")
- local part_19 = Instance.new("Part")
- local motor6d_19 = Instance.new("Motor6D")
- local part_4 = Instance.new("Part")
- local part_6 = Instance.new("Part")
- local part_8 = Instance.new("Part")
- local part_10 = Instance.new("Part")
- local mesh_4 = Instance.new("SpecialMesh")
- local motor6d_20 = Instance.new("Motor6D")
- local motor6d_21 = Instance.new("Motor6D")
- local motor6d_22 = Instance.new("Motor6D")
- local motor6d_23 = Instance.new("Motor6D")
- local motor6d_24 = Instance.new("Motor6D")
- local motor6d_25 = Instance.new("Motor6D")
- local motor6d_26 = Instance.new("Motor6D")
- local part_22 = Instance.new("Part")
- local mesh_5 = Instance.new("BlockMesh")
- local part_23 = Instance.new("Part")
- local mesh_6 = Instance.new("BlockMesh")
- local part_20 = Instance.new("Part")
- local mesh_7 = Instance.new("BlockMesh")
- local part_21 = Instance.new("Part")
- local mesh_8 = Instance.new("BlockMesh")
- local part_15 = Instance.new("Part")
- local mesh_9 = Instance.new("BlockMesh")
- local part_3 = Instance.new("Part")
- local part_14 = Instance.new("Part")
- local mesh_10 = Instance.new("BlockMesh")
- local part_5 = Instance.new("Part")
- local part_11 = Instance.new("Part")
- local mesh_11 = Instance.new("BlockMesh")
- local part_24 = Instance.new("Part")
- local mesh_12 = Instance.new("BlockMesh")
- local wedge_2 = Instance.new("WedgePart")
- local part_17 = Instance.new("Part")
- local mesh_13 = Instance.new("SpecialMesh")
- local part_13 = Instance.new("Part")
- local mesh_14 = Instance.new("BlockMesh")
- local part_16 = Instance.new("Part")
- knife.Name = "Knife"
- knife.Parent = Character
- time_knife.Size = Vector3.new(0.21, 0.23, 0.05)
- time_knife.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- time_knife.Name = "Time Knife"
- time_knife.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- time_knife.Material = Enum.Material.SmoothPlastic
- time_knife.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- time_knife.BrickColor = BrickColor.new("Bright yellow")
- time_knife.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- time_knife.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- time_knife.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- time_knife.Parent = knife
- time_knife.CFrame = CFrame.new(-25.651, 7.665, 115.666) * CFrame.Angles(0, 1.571, 0)
- mesh.Scale = Vector3.new(0.375, 0.35, 0.395)
- mesh.MeshType = Enum.MeshType.FileMesh
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Parent = time_knife
- part.Size = Vector3.new(0.06, 0.05, 0.16)
- part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part.Material = Enum.Material.SmoothPlastic
- part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BrickColor = BrickColor.new("Really black")
- part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part.Parent = time_knife
- part.CFrame = CFrame.new(-25.65, 7.855, 114.706) * CFrame.Angles(1.571, 0, 0)
- mesh_2.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_2.Parent = part
- part_2.Size = Vector3.new(0.05, 0.24, 0.6)
- part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.Material = Enum.Material.SmoothPlastic
- part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.BrickColor = BrickColor.new("Bright yellow")
- part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.Parent = time_knife
- part_2.CFrame = CFrame.new(-25.651, 7.67, 115.201) * CFrame.Angles(0, 0, 0)
- motor6d.C1 = CFrame.new(0.465, 0.005, 0) * CFrame.Angles(0, -1.571, 0)
- motor6d.Part0 = part_2
- motor6d.Part1 = time_knife
- motor6d.Parent = part_2
- motor6d_2.C1 = CFrame.new(-0.01, -0.115, 0) * CFrame.Angles(0, 1.571, 0)
- motor6d_2.Part0 = part_2
- motor6d_2.Part1 = part_3
- motor6d_2.Parent = part_2
- motor6d_3.C1 = CFrame.new(-0.01, 0.125, 0) * CFrame.Angles(0, 1.571, 0)
- motor6d_3.Part0 = part_2
- motor6d_3.Part1 = part_4
- motor6d_3.Parent = part_2
- motor6d_4.C1 = CFrame.new(0, 0.11, 0.225)
- motor6d_4.Part0 = part_2
- motor6d_4.Part1 = part_5
- motor6d_4.Parent = part_2
- motor6d_5.C1 = CFrame.new(0, 0.11, 0.075)
- motor6d_5.Part0 = part_2
- motor6d_5.Part1 = part_6
- motor6d_5.Parent = part_2
- motor6d_6.C1 = CFrame.new(0, 0.11, -0.075)
- motor6d_6.Part0 = part_2
- motor6d_6.Part1 = part_7
- motor6d_6.Parent = part_2
- motor6d_7.C1 = CFrame.new(0, 0.11, -0.225)
- motor6d_7.Part0 = part_2
- motor6d_7.Part1 = part_8
- motor6d_7.Parent = part_2
- motor6d_8.C1 = CFrame.new(0, -0.01, 0.49) * CFrame.Angles(0, 0, 0)
- motor6d_8.Part0 = part_2
- motor6d_8.Part1 = part_9
- motor6d_8.Parent = part_2
- motor6d_9.C1 = CFrame.new(-0.485, 0.005, 0) * CFrame.Angles(0, -1.571, 0)
- motor6d_9.Part0 = part_2
- motor6d_9.Part1 = part_10
- motor6d_9.Parent = part_2
- motor6d_10.C1 = CFrame.new(0, -0.005, 0.295) * CFrame.Angles(0, 0, 0)
- motor6d_10.Part0 = part_2
- motor6d_10.Part1 = part_11
- motor6d_10.Parent = part_2
- part_12.Size = Vector3.new(0.06, 0.05, 0.16)
- part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.Material = Enum.Material.SmoothPlastic
- part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.BrickColor = BrickColor.new("Really black")
- part_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.Parent = time_knife
- part_12.CFrame = CFrame.new(-25.651, 7.635, 114.656) * CFrame.Angles(2.618, 0, 0)
- mesh_3.Scale = Vector3.new(1.1, 0.325, 1)
- mesh_3.Parent = part_12
- wedge.Size = Vector3.new(0.05, 0.14, 0.1)
- wedge.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.Material = Enum.Material.SmoothPlastic
- wedge.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.BrickColor = BrickColor.new("Institutional white")
- wedge.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.Parent = time_knife
- wedge.CFrame = CFrame.new(-25.651, 7.6, 113.671) * CFrame.Angles(0, 0, -3.142)
- part_9.Shape = Enum.PartType.Cylinder
- part_9.Size = Vector3.new(0.05, 0.42, 0.43)
- part_9.BrickColor = BrickColor.new("Institutional white")
- part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.Material = Enum.Material.SmoothPlastic
- part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.Parent = time_knife
- part_9.CFrame = CFrame.new(-25.651, 7.68, 114.711) * CFrame.Angles(0, 0, 0)
- motor6d_11.C1 = CFrame.new(0, 0.014, -0.065) * CFrame.Angles(0.436, 0, 0)
- motor6d_11.Part0 = part_9
- motor6d_11.Part1 = part_13
- motor6d_11.Parent = part_9
- motor6d_12.C1 = CFrame.new(0, -0.011, -0.07) * CFrame.Angles(-2.618, 0, 0)
- motor6d_12.Part0 = part_9
- motor6d_12.Part1 = part_12
- motor6d_12.Parent = part_9
- motor6d_13.C1 = CFrame.new(0, 0.01, -0.056) * CFrame.Angles(1.484, 0, 0)
- motor6d_13.Part0 = part_9
- motor6d_13.Part1 = part_14
- motor6d_13.Parent = part_9
- motor6d_14.C1 = CFrame.new(0, 0.016, -0.201) * CFrame.Angles(-0.785, 0, 0)
- motor6d_14.Part0 = part_9
- motor6d_14.Part1 = part_15
- motor6d_14.Parent = part_9
- motor6d_15.C1 = CFrame.new(0, -0.28, 0.13) * CFrame.Angles(0, 0, 0)
- motor6d_15.Part0 = part_9
- motor6d_15.Part1 = part_16
- motor6d_15.Parent = part_9
- motor6d_16.C1 = CFrame.new(-0.135, -0.275, 0) * CFrame.Angles(0, -1.571, 0)
- motor6d_16.Part0 = part_9
- motor6d_16.Part1 = part_17
- motor6d_16.Parent = part_9
- part_7.Size = Vector3.new(0.05, 0.08, 0.05)
- part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.Material = Enum.Material.SmoothPlastic
- part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.BrickColor = BrickColor.new("Bright yellow")
- part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.Parent = time_knife
- part_7.CFrame = CFrame.new(-25.651, 7.56, 115.276) * CFrame.Angles(0, 0, 0)
- part_18.Size = Vector3.new(0.05, 0.28, 0.95)
- part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.Material = Enum.Material.SmoothPlastic
- part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.BrickColor = BrickColor.new("Institutional white")
- part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.Parent = time_knife
- part_18.CFrame = CFrame.new(-25.651, 7.67, 114.196)
- motor6d_17.C1 = CFrame.new(0, -0.07, 0.41)
- motor6d_17.Part0 = part_18
- motor6d_17.Part1 = part_19
- motor6d_17.Parent = part_18
- motor6d_18.C1 = CFrame.new(0, -0.07, 0.525) * CFrame.Angles(0, 0, 3.142)
- motor6d_18.Part0 = part_18
- motor6d_18.Part1 = wedge
- motor6d_18.Parent = part_18
- part_19.Size = Vector3.new(0.05, 0.14, 0.33)
- part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.Material = Enum.Material.SmoothPlastic
- part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.BrickColor = BrickColor.new("Institutional white")
- part_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.Parent = time_knife
- part_19.CFrame = CFrame.new(-25.651, 7.74, 113.786)
- motor6d_19.C1 = CFrame.new(0, 0, 0.19) * CFrame.Angles(0, 0, 3.142)
- motor6d_19.Part0 = part_19
- motor6d_19.Part1 = wedge_2
- motor6d_19.Parent = part_19
- part_4.Shape = Enum.PartType.Cylinder
- part_4.Size = Vector3.new(0.66, 0.13, 0.05)
- part_4.BrickColor = BrickColor.new("Bright yellow")
- part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.Material = Enum.Material.SmoothPlastic
- part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.Parent = time_knife
- part_4.CFrame = CFrame.new(-25.65, 7.545, 115.211) * CFrame.Angles(0, -1.571, 0)
- part_6.Size = Vector3.new(0.05, 0.08, 0.05)
- part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.Material = Enum.Material.SmoothPlastic
- part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.BrickColor = BrickColor.new("Bright yellow")
- part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.Parent = time_knife
- part_6.CFrame = CFrame.new(-25.651, 7.56, 115.126) * CFrame.Angles(0, 0, 0)
- part_8.Size = Vector3.new(0.05, 0.08, 0.05)
- part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.Material = Enum.Material.SmoothPlastic
- part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.BrickColor = BrickColor.new("Bright yellow")
- part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.Parent = time_knife
- part_8.CFrame = CFrame.new(-25.651, 7.56, 115.426) * CFrame.Angles(0, 0, 0)
- part_10.Size = Vector3.new(0.21, 0.23, 0.05)
- part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.Material = Enum.Material.SmoothPlastic
- part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.BrickColor = BrickColor.new("Bright yellow")
- part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.Parent = time_knife
- part_10.CFrame = CFrame.new(-25.651, 7.665, 114.716) * CFrame.Angles(0, 1.571, 0)
- mesh_4.Scale = Vector3.new(0.45, 0.45, 0.395)
- mesh_4.MeshType = Enum.MeshType.FileMesh
- mesh_4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_4.Parent = part_10
- motor6d_20.C1 = CFrame.new(0, -0.013, -0.192) * CFrame.Angles(0.785, 1.571, 0)
- motor6d_20.Part0 = part_10
- motor6d_20.Part1 = part_20
- motor6d_20.Parent = part_10
- motor6d_21.C1 = CFrame.new(0, 0.01, 0.19) * CFrame.Angles(-1.571, 1.571, 0)
- motor6d_21.Part0 = part_10
- motor6d_21.Part1 = part
- motor6d_21.Parent = part_10
- motor6d_22.C1 = CFrame.new(0, 0.008, 0.193) * CFrame.Angles(-0.785, 1.571, 0)
- motor6d_22.Part0 = part_10
- motor6d_22.Part1 = part_21
- motor6d_22.Parent = part_10
- motor6d_23.C1 = CFrame.new(0, -0.01, 0.2) * CFrame.Angles(0, 1.571, 0)
- motor6d_23.Part0 = part_10
- motor6d_23.Part1 = part_22
- motor6d_23.Parent = part_10
- motor6d_24.C1 = CFrame.new(0, -0.013, 0.198) * CFrame.Angles(0.785, 1.571, 0)
- motor6d_24.Part0 = part_10
- motor6d_24.Part1 = part_23
- motor6d_24.Parent = part_10
- motor6d_25.C1 = CFrame.new(0, 0.01, -0.19) * CFrame.Angles(-1.571, 1.571, 0)
- motor6d_25.Part0 = part_10
- motor6d_25.Part1 = part_24
- motor6d_25.Parent = part_10
- motor6d_26.C1 = CFrame.new(0, -0.005, 0.52) * CFrame.Angles(0, 1.571, 0)
- motor6d_26.Part0 = part_10
- motor6d_26.Part1 = part_18
- motor6d_26.Parent = part_10
- part_22.Size = Vector3.new(0.06, 0.05, 0.16)
- part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.Material = Enum.Material.SmoothPlastic
- part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.BrickColor = BrickColor.new("Really black")
- part_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.Parent = time_knife
- part_22.CFrame = CFrame.new(-25.65, 7.675, 114.516) * CFrame.Angles(0, 0, 0)
- mesh_5.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_5.Parent = part_22
- part_23.Size = Vector3.new(0.06, 0.05, 0.16)
- part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.Material = Enum.Material.SmoothPlastic
- part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.BrickColor = BrickColor.new("Really black")
- part_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.Parent = time_knife
- part_23.CFrame = CFrame.new(-25.65, 7.534, 114.566) * CFrame.Angles(-0.785, 0, 0)
- mesh_6.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_6.Parent = part_23
- part_20.Size = Vector3.new(0.06, 0.05, 0.16)
- part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.Material = Enum.Material.SmoothPlastic
- part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.BrickColor = BrickColor.new("Really black")
- part_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.Parent = time_knife
- part_20.CFrame = CFrame.new(-25.65, 7.809, 114.842) * CFrame.Angles(-0.785, 0, 0)
- mesh_7.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_7.Parent = part_20
- part_21.Size = Vector3.new(0.06, 0.05, 0.16)
- part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.Material = Enum.Material.SmoothPlastic
- part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.BrickColor = BrickColor.new("Really black")
- part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.Parent = time_knife
- part_21.CFrame = CFrame.new(-25.65, 7.795, 114.573) * CFrame.Angles(0.785, 0, 0)
- mesh_8.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_8.Parent = part_21
- part_15.Size = Vector3.new(0.06, 0.05, 0.16)
- part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.Material = Enum.Material.SmoothPlastic
- part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.BrickColor = BrickColor.new("Really black")
- part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.Parent = time_knife
- part_15.CFrame = CFrame.new(-25.651, 7.527, 114.842) * CFrame.Angles(0.785, 0, 0)
- mesh_9.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_9.Parent = part_15
- part_3.Shape = Enum.PartType.Cylinder
- part_3.Size = Vector3.new(0.66, 0.13, 0.05)
- part_3.BrickColor = BrickColor.new("Bright yellow")
- part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.Material = Enum.Material.SmoothPlastic
- part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.Parent = time_knife
- part_3.CFrame = CFrame.new(-25.65, 7.785, 115.211) * CFrame.Angles(0, -1.571, 0)
- part_14.Size = Vector3.new(0.06, 0.05, 0.16)
- part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.Material = Enum.Material.SmoothPlastic
- part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.BrickColor = BrickColor.new("Really black")
- part_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.Parent = time_knife
- part_14.CFrame = CFrame.new(-25.651, 7.735, 114.726) * CFrame.Angles(-1.484, 0, 0)
- mesh_10.Scale = Vector3.new(1.1, 0.325, 0.75)
- mesh_10.Parent = part_14
- part_5.Size = Vector3.new(0.05, 0.08, 0.05)
- part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.Material = Enum.Material.SmoothPlastic
- part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.BrickColor = BrickColor.new("Bright yellow")
- part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.Parent = time_knife
- part_5.CFrame = CFrame.new(-25.651, 7.56, 114.976) * CFrame.Angles(0, 0, 0)
- part_11.Size = Vector3.new(0.06, 0.05, 0.16)
- part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.Material = Enum.Material.SmoothPlastic
- part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.BrickColor = BrickColor.new("Really black")
- part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.Parent = time_knife
- part_11.CFrame = CFrame.new(-25.65, 7.675, 114.906) * CFrame.Angles(0, 0, 0)
- mesh_11.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_11.Parent = part_11
- part_24.Size = Vector3.new(0.06, 0.05, 0.16)
- part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.Material = Enum.Material.SmoothPlastic
- part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.BrickColor = BrickColor.new("Really black")
- part_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.Parent = time_knife
- part_24.CFrame = CFrame.new(-25.65, 7.475, 114.706) * CFrame.Angles(1.571, 0, 0)
- mesh_12.Scale = Vector3.new(1, 0.125, 0.2)
- mesh_12.Parent = part_24
- wedge_2.Size = Vector3.new(0.05, 0.14, 0.05)
- wedge_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.Material = Enum.Material.SmoothPlastic
- wedge_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.BrickColor = BrickColor.new("Institutional white")
- wedge_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.Parent = time_knife
- wedge_2.CFrame = CFrame.new(-25.651, 7.74, 113.596) * CFrame.Angles(0, 0, -3.142)
- part_17.Size = Vector3.new(0.21, 0.23, 0.05)
- part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.Material = Enum.Material.SmoothPlastic
- part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.BrickColor = BrickColor.new("Bright yellow")
- part_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.Parent = time_knife
- part_17.CFrame = CFrame.new(-25.651, 7.955, 114.576) * CFrame.Angles(0, 1.571, 0)
- mesh_13.Scale = Vector3.new(0.225, 0.225, 0.365)
- mesh_13.MeshType = Enum.MeshType.FileMesh
- mesh_13.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_13.Parent = part_17
- part_13.Size = Vector3.new(0.06, 0.05, 0.16)
- part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.Material = Enum.Material.SmoothPlastic
- part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.BrickColor = BrickColor.new("Bright red")
- part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.Parent = time_knife
- part_13.CFrame = CFrame.new(-25.651, 7.695, 114.776) * CFrame.Angles(-0.436, 0, 0)
- mesh_14.Scale = Vector3.new(1, 0.35, 0.85)
- mesh_14.Parent = part_13
- part_16.Shape = Enum.PartType.Cylinder
- part_16.Size = Vector3.new(0.05, 0.42, 0.21)
- part_16.BrickColor = BrickColor.new("Institutional white")
- part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.Material = Enum.Material.SmoothPlastic
- part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.Parent = time_knife
- part_16.CFrame = CFrame.new(-25.651, 7.96, 114.581) * CFrame.Angles(0, 0, 0)
- for _, v in pairs(time_knife:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- v.Locked = true
- end
- end
- local voices = {
- 616576465,
- 877367823,
- 794070439,
- 877368036,
- 877370450
- }
- local hit_sfx = {553324113, 879339588}
- local AWeld = Instance.new("Motor")
- AWeld.Parent = Character
- AWeld.Part0 = Character["Left Arm"]
- AWeld.Part1 = part_2
- AWeld.C0 = CFrame.new(0, -1, 0.15) * CFrame.Angles(0, math.pi, 0)
- local KeyAnims = {
- UpKick = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(75), math.rad(180), 0), 0.16, "inOutQuad"),
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(55), math.rad(180), 0), 0.16, "inOutQuad")
- }, false),
- T = Animation:init({
- Keyframe:add(CFrame.Angles(math.rad(105), math.rad(180), 0), 0.16, "inOutQuad"),
- Keyframe:add(CFrame.Angles(math.rad(125), math.rad(180), 0), 0.14, "inOutQuad")
- }, false),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(90), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.16, "inOutQuad"),
- Keyframe:add(CFrame.new(1, 0.5, 0.4) * CFrame.Angles(math.rad(53), math.rad(90), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.14, "OutCirc")
- }, false),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-52), math.rad(-72), 0) * CFrame.Angles(math.rad(37), 0, 0), 0.16, "inOutQuad")
- }, false),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -0.65, -0.85) * CFrame.Angles(math.rad(-36), math.rad(90), 0), 0.16, "inOutQuad"),
- Keyframe:add(CFrame.new(1, -0.5, -1.2) * CFrame.Angles(math.rad(-47), math.rad(90), 0), 0.14, "OutQuad")
- }, false),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-90), 0), 0.16, "inOutSine"),
- Keyframe:add(CFrame.new(-1, -1.1, 0) * CFrame.Angles(math.rad(-35), math.rad(-90), 0), 0.15, "OutExpo")
- }, false)
- },
- Punch = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(200), math.rad(-69)), 0.2, "inOutQuad")
- }, false),
- T = Animation:init({
- Keyframe:add(CFrame.Angles(math.rad(70), math.rad(160), math.rad(69)), 0.18, "inOutQuad")
- }, false),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, -0.3) * CFrame.Angles(math.rad(110), math.rad(90), 0) * CFrame.Angles(math.rad(-69), 0, 0), 0.18, "OutCirc")
- }, false),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-52), math.rad(-52), 0) * CFrame.Angles(math.rad(37), 0, 0), 0.2, "inOutQuad")
- }, false),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -0.65, -0.5) * CFrame.Angles(math.rad(-50), math.rad(90), 0), 0.18, "OutQuad")
- }, false),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.18, "OutExpo")
- }, false)
- },
- UpperCut = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(200), math.rad(-58)), 0.13, "inOutQuad"),
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(160), math.rad(60)), 0.285, "inQuint")
- }, false),
- T = Animation:init({
- Keyframe:add(CFrame.Angles(math.rad(70), math.rad(160), math.rad(58)), 0.13, "inOutQuad"),
- Keyframe:add(CFrame.Angles(math.rad(70), math.rad(200), math.rad(-60)), 0.285, "inQuint")
- }, false),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, -0.3) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(72), 0, 0), 0.13, "OutQuad"),
- Keyframe:add(CFrame.new(1, 0.5, -0.3) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.285, "inQuint")
- }, false),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-52), 0) * CFrame.Angles(math.rad(37), 0, 0), 0.135, "inOutQuad"),
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(135), math.rad(-52), 0) * CFrame.Angles(math.rad(10), math.rad(-60), 0), 0.285, "inQuint")
- }, false),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -0.65, -0.5) * CFrame.Angles(math.rad(-50), math.rad(90), 0), 0.13, "inOutQuad"),
- Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(90), 0), 0.285, "inQuint")
- }, false),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(-90), 0), 0.13, "inOutQuad"),
- Keyframe:add(CFrame.new(-1, -0.65, -0.5) * CFrame.Angles(math.rad(-50), math.rad(-90), 0), 0.285, "inQuint")
- }, false)
- },
- Kick = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(60), math.rad(180), math.rad(-52)), 0.32, "inOutSine"),
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(60), math.rad(180), math.rad(-90)), 0.27, "outSine")
- }, false),
- T = Animation:init({
- Keyframe:add(CFrame.Angles(math.rad(120), math.rad(180), math.rad(52)), 0.32, "inOutSine"),
- Keyframe:add(CFrame.Angles(math.rad(120), math.rad(180), math.rad(90)), 0.32, "inOutSine")
- }, false),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(80), math.rad(90), 0) * CFrame.Angles(math.rad(75), 0, 0), 0.32, "inOutSine")
- }, false),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-90), 0), 0.32, "inOutSine")
- }, false),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -0.65, -0.62) * CFrame.Angles(math.rad(-43), math.rad(90), 0) * CFrame.Angles(math.rad(20), 0, 0), 0.285, "inOutQuart"),
- Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(-65), 0, 0), 0.23, "inBack")
- }, false),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -0.85, -0.5) * CFrame.Angles(math.rad(-50), math.rad(-90), 0), 0.32, "inOutSine"),
- Keyframe:add(CFrame.new(-1, -0.85, -0.5) * CFrame.Angles(math.rad(-50), math.rad(-90), 0) * CFrame.Angles(math.rad(17), 0, 0), 0.27, "outSine")
- }, false)
- },
- Stomp = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(102), math.rad(180), 0), 0.32, "outBack")
- }, false),
- T = Animation:init({
- Keyframe:add(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(52), math.rad(180), 0), 0.32, "outBack")
- }, false),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(90), 0) * CFrame.Angles(math.rad(55), 0, 0), 0.32, "outBack")
- }, false),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-18), math.rad(-90), 0), 0.32, "outBack")
- }, false),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -0.2, -0.5) * CFrame.Angles(math.rad(38), math.rad(90), 0), 0.32, "outBack")
- }, false),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.32, "outBack")
- }, false)
- },
- TimeStop = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(80)), 0.28, "inOutCubic")
- }, false),
- T = Animation:init({
- Keyframe:add(CFrame.Angles(math.rad(90), math.rad(180), math.rad(-80)), 0.28, "inOutCubic")
- }, false),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-13), math.rad(90), 0) * CFrame.Angles(math.rad(-6), 0, 0), 0.28, "inOutCubic")
- }, false),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(82), math.rad(-90), 0) * CFrame.Angles(math.rad(-90), 0, 0), 0.28, "inOutCubic")
- }, false),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.28, "inOutCubic")
- }, false),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.28, "inOutCubic")
- }, false),
- Kni = Animation:init({
- Keyframe:add(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-50), 0, 0), 0.28, "inOutCubic")
- }, false)
- },
- SurroundTimeStop = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.21, "linear"),
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(115), math.rad(180), 0), 0.25, "linear")
- }, false),
- T = Animation:init({
- Keyframe:add(CFrame.Angles(math.rad(90), math.rad(180), 0), 0.21, "linear"),
- Keyframe:add(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(65), math.rad(180), 0), 0.25, "outQuad")
- }, false),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(90), 0), 0.21, "linear"),
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-36), math.rad(90), 0) * CFrame.Angles(math.rad(-35), 0, 0), 0.34, "inOutBack")
- }, false),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(105), math.rad(-90), 0), 0.21, "linear"),
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(82), math.rad(-90), 0) * CFrame.Angles(math.rad(34), 0, 0), 0.34, "inOutBack")
- }, false),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.21, "linear"),
- Keyframe:add(CFrame.new(1, 0.55, -0.5) * CFrame.Angles(math.rad(25), math.rad(90), 0), 0.25, "outQuad")
- }, false),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.21, "linear"),
- Keyframe:add(CFrame.new(-1, -0.2, -0.3) * CFrame.Angles(math.rad(-25), math.rad(-90), 0), 0.25, "outQuad")
- }, false)
- },
- Mooda = {
- H = Animation:init({
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(-73)), 0.075, "inQuart"),
- Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(71)), 0.075, "inQuart")
- }, true),
- T = Animation:init({
- Keyframe:add(CFrame.Angles(math.rad(80), math.rad(180), math.rad(75)), 0.075, "inQuart"),
- Keyframe:add(CFrame.Angles(math.rad(80), math.rad(180), math.rad(-75)), 0.075, "inQuart")
- }, true),
- RA = Animation:init({
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(97 + ArmSpreadR), math.rad(90), 0) * CFrame.Angles(math.rad(-60), 0, 0), 0.075, "inQuart"),
- Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(80), math.rad(90), 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.075, "inQuart")
- }, true),
- LA = Animation:init({
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(80), math.rad(-90), 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.075, "inQuart"),
- Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(97 + ArmSpreadL), math.rad(-90), 0) * CFrame.Angles(math.rad(-60), 0, 0), 0.075, "inQuart")
- }, true),
- RL = Animation:init({
- Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(15), math.rad(30), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.075, "inQuart"),
- Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.075, "inQuart")
- }, true),
- LL = Animation:init({
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.075, "inQuart"),
- Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(15), math.rad(-30), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.075, "inQuart")
- }, true)
- }
- }
- local Hitbox = Instance.new("Part")
- Hitbox.Size = Vector3.new(4.2, 5, 3.5)
- Hitbox.CanCollide = false
- Hitbox.Transparency = 1
- local Hit_Sound = Instance.new("Sound")
- Hit_Sound.Parent = Hitbox
- Hit_Sound.SoundId = "rbxassetid://" .. hit_sfx[math.random(1, #hit_sfx)]
- Hit_Sound.Pitch = math.random(0.9, 1.4)
- Hit_Sound.Volume = 3.5
- function attackseq()
- if not Attacking and PlayMainAnims and AttackSeq == 0 and 0 < Character.Humanoid.Health and not isKneeing then
- Attacking = true
- attac = true
- isKneeing = true
- PlayMainAnims = false
- do
- local HitCopy = Hitbox:Clone()
- HitCopy.Parent = Character
- local HitWeld = Instance.new("Motor")
- HitWeld.Parent = Character
- HitWeld.Part0 = RootPart
- HitWeld.Part1 = HitCopy
- local dmgdb = false
- local HitDetect = HitCopy.Touched:Connect(function(Hit)
- local Hum = Hit.Parent:FindFirstChild("Humanoid")
- if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- Hum:TakeDamage(Hum.MaxHealth/2/2/2)
- local Push = Instance.new("BodyVelocity")
- Push.Parent = Hit.Parent:WaitForChild("Head")
- Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
- Push.Velocity = (RootPart.CFrame.upVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4.3
- wait(0.45)
- Push:Remove()
- wait(1)
- dmgdb = false
- elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- timeDamage = timeDamage + 8
- spawn(function()
- while wait() do
- if not HumanTimeStop then
- TakeDamage(Hum, timeDamage)
- timeDamage = 0
- end
- end
- end)
- wait(1.45)
- dmgdb = false
- end
- end)
- local voice = Instance.new("Sound")
- voice.Parent = Character.Head
- voice.SoundId = "rbxassetid://" .. voices[math.random(1, #voices)]
- voice.PlayOnRemove = false
- voice:Play()
- spawn(function()
- local H = KeyAnims.UpKick.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.UpKick.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.UpKick.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.UpKick.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.UpKick.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.UpKick.LL:play(LeftLeg)
- LL()
- end)
- local Vel = Instance.new("BodyVelocity")
- Vel.Parent = Character.Torso
- Vel.MaxForce = Vector3.new(9000000000, 9900000000, 18000000000)
- Vel.Velocity = (RootPart.CFrame.upVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4.2
- wait(0.315)
- HitCopy:Remove()
- Vel:Remove()
- Attacking = false
- PlayMainAnims = true
- AttackSeq = 1
- wait(1)
- isKneeing = false
- end
- elseif not Attacking and PlayMainAnims and AttackSeq == 1 and 0 < Character.Humanoid.Health then
- Attacking = true
- PlayMainAnims = false
- do
- local HitCopy = Hitbox:Clone()
- HitCopy.Parent = Character
- local HitWeld = Instance.new("Motor")
- HitWeld.Parent = Character
- HitWeld.Part0 = RootPart
- HitWeld.Part1 = HitCopy
- local dmgdb = false
- local HitDetect = HitCopy.Touched:Connect(function(Hit)
- local Hum = Hit.Parent:FindFirstChild("Humanoid")
- if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- Hum:TakeDamage(Hum.MaxHealth/2/2/2)
- local Push = Instance.new("BodyVelocity")
- Push.Parent = Hit.Parent:WaitForChild("Head")
- Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
- Push.Velocity = (RootPart.CFrame.lookVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 2.4
- wait(0.45)
- Push:Remove()
- wait(1)
- dmgdb = false
- elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- timeDamage = timeDamage + 7
- spawn(function()
- while wait() do
- if not HumanTimeStop then
- TakeDamage(Hum, timeDamage)
- timeDamage = 0
- end
- end
- end)
- wait(1.45)
- dmgdb = false
- end
- end)
- spawn(function()
- local H = KeyAnims.Punch.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.Punch.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.Punch.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.Punch.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.Punch.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.Punch.LL:play(LeftLeg)
- LL()
- end)
- local Vel = Instance.new("BodyVelocity")
- Vel.Parent = Character.Torso
- Vel.MaxForce = Vector3.new(9000000000, 9900000000, 11700000000)
- Vel.Velocity = (RootPart.CFrame.lookVector * 1.4 * (450 / (Character.Torso:GetMass() * 1.1)) / 5 + Vector3.new(0, 0.375, 5)) / 2.45
- wait(0.35)
- HitCopy:Remove()
- Vel:Remove()
- Attacking = false
- PlayMainAnims = true
- AttackSeq = 2
- end
- elseif not Attacking and PlayMainAnims and AttackSeq == 2 and 0 < Character.Humanoid.Health then
- PlayMainAnims = false
- Attacking = true
- do
- local HitCopy = Hitbox:Clone()
- HitCopy.Parent = Character
- local HitWeld = Instance.new("Motor")
- HitWeld.Parent = Character
- HitWeld.Part0 = RootPart
- HitWeld.Part1 = HitCopy
- local dmgdb = false
- local HitDetect = HitCopy.Touched:Connect(function(Hit)
- local Hum = Hit.Parent:FindFirstChild("Humanoid")
- if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound").SoundId = "rbxassetid://730099250"
- HitCopy:WaitForChild("Sound"):Resume()
- Hum:TakeDamage(Hum.MaxHealth/2/2/2)
- local Push = Instance.new("BodyVelocity")
- Push.Parent = Hit.Parent:WaitForChild("Head")
- Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
- Push.Velocity = (RootPart.CFrame.lookVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 2.45
- wait(0.45)
- Push:Remove()
- wait(1)
- dmgdb = false
- elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- timeDamage = timeDamage + 12
- spawn(function()
- while wait() do
- if not HumanTimeStop then
- TakeDamage(Hum, timeDamage)
- timeDamage = 0
- end
- end
- end)
- wait(1.45)
- dmgdb = false
- end
- end)
- local slash = Instance.new("Sound")
- slash.Parent = Character["Left Arm"]
- slash.SoundId = "rbxassetid://200633029"
- slash.Pitch = math.random(1, 2)
- slash.Volume = 1.2
- slash:Play()
- spawn(function()
- local H = KeyAnims.UpperCut.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.UpperCut.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.UpperCut.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.UpperCut.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.UpperCut.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.UpperCut.LL:play(LeftLeg)
- LL()
- end)
- local Vel = Instance.new("BodyVelocity")
- Vel.Parent = Character.Torso
- Vel.MaxForce = Vector3.new(9000000000, 9900000000, 11700000000)
- Vel.Velocity = (RootPart.CFrame.lookVector * 1.4 * (450 / (Character.Torso:GetMass() * 1.1)) / 5.5 + Vector3.new(0, -0.375, 5)) / 2.5
- wait(0.55)
- HitCopy:Remove()
- Vel:Remove()
- PlayMainAnims = true
- Attacking = false
- AttackSeq = 3
- end
- elseif not Attacking and PlayMainAnims and AttackSeq == 3 and 0 < Character.Humanoid.Health then
- PlayMainAnims = false
- Attacking = true
- do
- local HitCopy = Hitbox:Clone()
- HitCopy.Parent = Character
- local HitWeld = Instance.new("Motor")
- HitWeld.Parent = Character
- HitWeld.Part0 = RootPart
- HitWeld.Part1 = HitCopy
- local dmgdb = false
- local HitDetect = HitCopy.Touched:Connect(function(Hit)
- local Hum = Hit.Parent:FindFirstChild("Humanoid")
- if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- Hum:TakeDamage(Hum.MaxHealth/2/2/2)
- local Push = Instance.new("BodyVelocity")
- Push.Parent = Hit.Parent:WaitForChild("Head")
- Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
- Push.Velocity = (RootPart.CFrame.lookVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 2
- wait(0.45)
- Push:Remove()
- wait(1)
- dmgdb = false
- elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- timeDamage = timeDamage + 9
- spawn(function()
- while wait() do
- if not HumanTimeStop then
- TakeDamage(Hum, timeDamage)
- timeDamage = 0
- end
- end
- end)
- wait(1.45)
- dmgdb = false
- end
- end)
- local voice = Instance.new("Sound")
- voice.Parent = Character.Head
- voice.SoundId = "rbxassetid://" .. voices[math.random(1, #voices)]
- voice.PlayOnRemove = false
- voice:Play()
- spawn(function()
- local H = KeyAnims.Kick.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.Kick.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.Kick.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.Kick.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.Kick.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.Kick.LL:play(LeftLeg)
- LL()
- end)
- local Vel = Instance.new("BodyVelocity")
- Vel.Parent = Character.Torso
- Vel.MaxForce = Vector3.new(9000000000, 9900000000, 11700000000)
- Vel.Velocity = (RootPart.CFrame.lookVector * 1.4 * (450 / (Character.Torso:GetMass() * 1.1)) / 5.5 + Vector3.new(0, -0.375, 5)) / 1.9
- wait(0.715)
- HitCopy:Remove()
- Vel:Remove()
- PlayMainAnims = true
- Attacking = false
- AttackSeq = 4
- end
- elseif not Attacking and PlayMainAnims and AttackSeq == 4 and 0 < Character.Humanoid.Health then
- PlayMainAnims = false
- Attacking = true
- do
- local HitCopy = Hitbox:Clone()
- HitCopy.Size = Vector3.new(4.2, 2.5, 3.5)
- HitCopy.Parent = Character
- local HitWeld = Instance.new("Motor")
- HitWeld.Parent = Character
- HitWeld.Part0 = RootPart
- HitWeld.Part1 = HitCopy
- HitWeld.C0 = CFrame.new(0, -3, 0)
- local dmgdb = false
- local HitDetect = HitCopy.Touched:Connect(function(Hit)
- local Hum = Hit.Parent:FindFirstChild("Humanoid")
- if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- Hum:TakeDamage(Hum.MaxHealth/2/2/2)
- local Push = Instance.new("BodyVelocity")
- Push.Parent = Hit.Parent:WaitForChild("HumanoidRootPart")
- Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
- Push.Velocity = (RootPart.CFrame.upVector / -6 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4
- wait(0.45)
- Push:Remove()
- wait(1)
- dmgdb = false
- elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
- dmgdb = true
- HitCopy:WaitForChild("Sound"):Resume()
- timeDamage = timeDamage + 7
- spawn(function()
- while wait() do
- if not HumanTimeStop then
- TakeDamage(Hum, timeDamage)
- timeDamage = 0
- end
- end
- end)
- wait(1.45)
- dmgdb = false
- end
- end)
- local voice = Instance.new("Sound")
- voice.Parent = Character.Head
- voice.SoundId = "rbxassetid://" .. voices[math.random(1, #voices)]
- voice.PlayOnRemove = false
- voice:Play()
- spawn(function()
- local H = KeyAnims.Stomp.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.Stomp.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.Stomp.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.Stomp.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.Stomp.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.Stomp.LL:play(LeftLeg)
- LL()
- end)
- wait(0.65)
- HitCopy:Remove()
- AttackSeq = 0
- Attacking = false
- PlayMainAnims = true
- attac = false
- end
- end
- end
- local Cola = BrickColor.new("New Yeller")
- local rCola = Cola.Color
- local Attach0 = Instance.new("Attachment")
- Attach0.Parent = Character:WaitForChild("Head")
- local Attach1 = Instance.new("Attachment")
- Attach1.Parent = RealTorso
- local Trail = Instance.new("Trail")
- Trail.Color = ColorSequence.new(rCola)
- Trail.Enabled = false
- Trail.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.25, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- Trail.Parent = Character
- Trail.Attachment0 = Attach0
- Trail.Attachment1 = Attach1
- local AnchoredTable = {}
- function anchorparts(parent)
- spawn(function()
- for i, x in pairs(r6) do
- if parent:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R6 and parent:WaitForChild(x) and parent[x]:IsA("BasePart") and parent[x].Anchored == false and not parent[x]:IsDescendantOf(Character) then
- parent[x].Anchored = true
- table.insert(AnchoredTable, x)
- else
- return nil
- end
- end
- end)
- for i, x in pairs(r15) do
- if parent:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15 and parent:WaitForChild(x) and parent[x]:IsA("BasePart") and parent[x].Anchored == false and not parent[x]:IsDescendantOf(Character) then
- parent[x].Anchored = true
- table.insert(AnchoredTable, x)
- else
- return nil
- end
- end
- end
- function unanchorparts(parent)
- for _, v in pairs(parent:GetChildren()) do
- if v:IsA("BasePart") and v.Anchored == true then
- for i = 1, #AnchoredTable do
- if AnchoredTable[i] == v.Name then
- v.Anchored = false
- HumanTimeStop = false
- end
- end
- end
- end
- end
- local canTimeStop = false
- local DIIIOO = Instance.new("Sound")
- DIIIOO.Parent = Character.Head
- DIIIOO.SoundId = "rbxassetid://616576400"
- function TimeStop(a, State, b)
- if State == Enum.UserInputState.Begin and not Attacking and PlayMainAnims and not canTimeStop and CharHum.Health > 30 then
- canTimeStop = true
- Attacking = true
- PlayMainAnims = false
- DIIIOO:Resume()
- Trail.Enabled = true
- spawn(function()
- local H = KeyAnims.TimeStop.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.TimeStop.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.TimeStop.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.TimeStop.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.TimeStop.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.TimeStop.LL:play(LeftLeg)
- LL()
- end)
- spawn(function()
- local Kn = KeyAnims.TimeStop.Kni:play(AWeld)
- Kn()
- end)
- do
- local dmgdb = false
- local HitDetect = RealTorso.Touched:Connect(function(Hit)
- local Human = Hit.Parent:FindFirstChild("Humanoid")
- if Human and Human.Parent.Name ~= Player.Name and Human.Health > 0 and not dmgdb then
- dmgdb = true
- HumanTimeStop = true
- TakeDamage(Human, 16)
- anchorparts(Human.Parent)
- wait(3.2)
- HumanTimeStop = false
- unanchorparts(Human.Parent)
- dmgdb = false
- end
- end)
- wait(0.2)
- local passRayCast = Ray.new(RootPart.CFrame.p, RootPart.CFrame.lookVector.unit * 30)
- local Hit, Pos, Surface = workspace:FindPartOnRay(passRayCast, Character)
- local TpPart = Instance.new("Part")
- TpPart.Parent = Character
- TpPart.Size = Vector3.new(1, 1, 1)
- TpPart.CanCollide = false
- TpPart.Anchored = true
- TpPart.Transparency = 1
- TpPart.CFrame = CFrame.new(Pos) * CFrame.Angles(0, math.rad(RootPart.Rotation.Y), 0)
- RealTorso.CFrame = TpPart.CFrame
- wait(0.7)
- HitDetect:disconnect()
- Trail.Enabled = false
- TpPart:Remove()
- Attacking = false
- PlayMainAnims = true
- wait(15)
- canTimeStop = false
- end
- end
- end
- function surroundTimeStop(a, State, b)
- if State == Enum.UserInputState.Begin and not Attacking and PlayMainAnims and not canTimeStop and CharHum.Health > 30 then
- Attacking = true
- canTimeStop = true
- CharHum.WalkSpeed = 0
- PlayMainAnims = false
- local Wry = Instance.new("Sound")
- Wry.Parent = Character
- Wry.SoundId = "rbxassetid://955633944"
- Wry:Play()
- spawn(function()
- local H = KeyAnims.SurroundTimeStop.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.SurroundTimeStop.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.SurroundTimeStop.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.SurroundTimeStop.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.SurroundTimeStop.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.SurroundTimeStop.LL:play(LeftLeg)
- LL()
- end)
- local HitPart = Instance.new("Part")
- HitPart.Parent = Character.Torso
- HitPart.CanCollide = false
- HitPart.Anchored = true
- HitPart.CFrame = HitPart.Parent.CFrame
- HitPart.Transparency = 0.8
- HitPart.Size = Vector3.new(30, 20, 30)
- local function HitDetect(hit)
- local Hum = hit.Parent:FindFirstChild("Humanoid")
- if Hum and Hum.Parent.Name ~= Player.Name and not HumanTimeStop then
- anchorparts(Hum.Parent)
- wait(5)
- unanchorparts(Hum.Parent)
- end
- end
- HitPart.Touched:Connect(HitDetect)
- wait(1.8)
- CharHum.WalkSpeed = 16
- Attacking = false
- PlayMainAnims = true
- for i = 1,15 do
- HitPart.Transparency = HitPart.Transparency + 0.1
- end
- HitPart:Destroy()
- wait(20)
- Wry:Remove()
- canTimeStop = false
- end
- end
- local Muda = false
- local MudaSound = Instance.new("Sound")
- MudaSound.Parent = RealTorso
- MudaSound.SoundId = "rbxassetid://601465752"
- MudaSound.Looped = true
- MudaSound.Volume = 3
- function MudaMuda(a, State, b)
- if State == Enum.UserInputState.Begin and not Attacking and PlayMainAnims and not Muda then
- mud = true
- PlayMainAnims = false
- Attacking = true
- Muda = true
- CharHum.WalkSpeed = 6.5
- spawn(function()
- local H = KeyAnims.Mooda.H:play(Head)
- H()
- end)
- spawn(function()
- local T = KeyAnims.Mooda.T:play(Torso)
- T()
- end)
- spawn(function()
- local RA = KeyAnims.Mooda.RA:play(RightArm)
- RA()
- end)
- spawn(function()
- local LA = KeyAnims.Mooda.LA:play(LeftArm)
- LA()
- end)
- spawn(function()
- local RL = KeyAnims.Mooda.RL:play(RightLeg)
- RL()
- end)
- spawn(function()
- local LL = KeyAnims.Mooda.LL:play(LeftLeg)
- LL()
- end)
- spawn(function()
- while Muda do
- do
- local HitCopy = Hitbox:Clone()
- HitCopy.Parent = Character
- local HitWeld = Instance.new("Motor")
- HitWeld.Parent = Character
- HitWeld.Part0 = RootPart
- HitWeld.Part1 = HitCopy
- HitCopy:WaitForChild("Sound").Parent = RootPart
- local dmgdb = false
- local HitDetect = HitCopy.Touched:Connect(function(Hit)
- local Hum = Hit.Parent:FindFirstChild("Humanoid")
- if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
- RootPart:WaitForChild("Sound"):Play()
- dmgdb = true
- TakeDamage(Hum, 2)
- local Push = Instance.new("BodyVelocity")
- Push.Parent = Hit.Parent:WaitForChild("HumanoidRootPart")
- Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
- Push.Velocity = (RootPart.CFrame.lookVector / 4 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4
- wait(0.45)
- Push:Remove()
- wait(0.08)
- dmgdb = false
- elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
- dmgdb = true
- timeDamage = timeDamage + 2
- RootPart:WaitForChild("Sound"):Play()
- spawn(function()
- while wait() do
- if not HumanTimeStop then
- TakeDamage(Hum, timeDamage)
- timeDamage = 0
- end
- end
- end)
- wait(0.08)
- dmgdb = false
- end
- end)
- wait(0.05)
- HitCopy:Remove()
- if Muda == false then
- else
- wait()
- end
- end
- end
- end)
- ArmSpreadL = math.random(-30, 30)
- ArmSpreadR = math.random(-30, 30)
- MudaSound:Resume()
- elseif State == Enum.UserInputState.End and Attacking and not PlayMainAnims and Muda then
- PlayMainAnims = true
- mud = false
- Attacking = false
- Muda = false
- spawn(function()
- KeyAnims.Mooda.H:stop()
- end)
- spawn(function()
- KeyAnims.Mooda.T:stop()
- end)
- spawn(function()
- KeyAnims.Mooda.RA:stop()
- end)
- spawn(function()
- KeyAnims.Mooda.LA:stop()
- end)
- spawn(function()
- KeyAnims.Mooda.RL:stop()
- end)
- spawn(function()
- KeyAnims.Mooda.LL:stop()
- end)
- MudaSound:Stop()
- CharHum.WalkSpeed = 16
- end
- end
- char["Left Arm"].Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and mud then
- local targ = hit.Parent
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2/2)
- elseif hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and attac then
- local targ = hit.Parent
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2)
- end
- end)
- char["Right Arm"].Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and mud then
- local targ = hit.Parent
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2/2)
- elseif hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and attac then
- local targ = hit.Parent
- local humtarg = targ:FindFirstChildOfClass'Humanoid'
- humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2)
- end
- end)
- Mouse.Button1Down:Connect(attackseq)
- attac = true
- local FreeFalling = false
- local Jumping = false
- Run.RenderStepped:Connect(function()
- local JumpRay = Ray.new(RootPart.CFrame.p, RootPart.CFrame.upVector.unit * -99999999999999)
- local hit, pos, surf = workspace:FindPartOnRay(JumpRay, Character)
- if PlayMainAnims then
- AWeld.C0 = CFrame.new(0, -1, 0.15) * CFrame.Angles(0, math.pi, 0)
- local CurrentAnimation = "Idle"
- local JumpDist = (pos - RootPart.CFrame.p).magnitude
- if Character.Humanoid.Jump then
- Jumping = true
- else
- Jumping = false
- end
- if (RealTorso.Velocity - Vector3.new(1, 0, 1)).magnitude < 2 and JumpDist < 3 then
- CurrentAnimation = "Idle"
- elseif (RealTorso.Velocity - Vector3.new(1, 0, 1)).magnitude > 2 and JumpDist < 3 then
- CurrentAnimation = "Walking"
- elseif JumpDist > 3 and 3 < RootPart.Velocity.Y and not Attacking and not isKneeing then
- CurrentAnimation = "Jumping"
- elseif JumpDist > 3 and RootPart.Velocity.Y < -3 and not Attacking and not isKneeing then
- CurrentAnimation = "Falling"
- end
- if CurrentAnimation == "Idle" then
- Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(95 + 10.5 * math.cos(tick() * 2.4) / 1.65), math.rad(170), math.rad(-38)), 0.16)
- Torso.C0 = Torso.C0:lerp(CFrame.Angles(math.rad(80 + 6 * math.sin(tick() * 2.4)), math.rad(180), math.rad(38)), 0.16)
- LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5 + math.sin(tick() * 2.4) / 10, 0) * CFrame.Angles(0, math.rad(-90), math.rad(17)) * CFrame.Angles(math.rad(-14 + 3 * math.cos(tick() * 2.4)), 0, 0), 0.16)
- RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5 + math.sin(tick() * 2.4) / 10, 0) * CFrame.Angles(0, math.rad(90), math.rad(15)) * CFrame.Angles(math.rad(-11 + 3 * math.cos(tick() * 2.4)), 0, 0), 0.16)
- LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -1.2 + math.sin(tick() * 2.4) / 6, 0.175) * CFrame.Angles(0, math.rad(-78), 0) * CFrame.Angles(math.rad(6 * math.sin(-tick() * 2.4)), 0, math.rad(6 * math.sin(tick() * 2.4))), 0.16)
- RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -1, 0.175) * CFrame.Angles(0, math.rad(47), 0) * CFrame.Angles(0, 0, math.rad(9 + 6 * math.sin(-tick() * 2.4))), 0.16)
- elseif CurrentAnimation == "Walking" then
- Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(112 - 5 * math.sin(tick() * 5.75)), math.rad(180), 0), 0.26)
- Torso.C0 = Torso.C0:lerp(CFrame.new(0, 0.1 + math.sin(tick() * 11.5) / 11, 0) * CFrame.Angles(math.rad(70 + 6 * math.sin(tick() * 5.75)), math.rad(180), 0), 0.26)
- RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(86 + 5 * math.sin(tick() * 5.75)), math.rad(90), 0) * CFrame.Angles(math.rad(74 + 2 * math.cos(tick() * 5.75)), 0, 0), 0.26)
- LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-30 + 16 * math.sin(-tick() * 5.75)), math.rad(-78), 0), 0.26)
- RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-28 * math.sin(-tick() * 5.75)), math.rad(90), 0), 0.26)
- LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-28 * math.sin(tick() * 5.75)), math.rad(-90), 0), 0.26)
- elseif CurrentAnimation == "Jumping" then
- Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(70), math.rad(180), 0), 0.35)
- Torso.C0 = Torso.C0:lerp(CFrame.Angles(math.rad(110), math.rad(180), 0), 0.35)
- RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(90), 0), 0.35)
- LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(-90), 0), 0.35)
- RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -0.6, -0.5) * CFrame.Angles(math.rad(-20), math.rad(90), 0), 0.35)
- LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-42), math.rad(-90), 0), 0.35)
- elseif CurrentAnimation == "Falling" then
- Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(110), math.rad(180), 0), 0.35)
- Torso.C0 = Torso.C0:lerp(CFrame.Angles(math.rad(70), math.rad(180), 0), 0.35)
- RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(90), 0), 0.35)
- LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(-90), 0), 0.35)
- RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-42), math.rad(90), 0), 0.35)
- LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -0.6, -0.5) * CFrame.Angles(math.rad(20), math.rad(-90), 0), 0.35)
- end
- attac = false
- end
- end)
- game:service("UserInputService").InputBegan:connect(function(iO, proc)
- if not proc then
- if iO.KeyCode == Enum.KeyCode.Z then
- MudaMuda(true, Enum.UserInputState.Begin, false)
- end
- if iO.KeyCode == Enum.KeyCode.C then
- surroundTimeStop(true, Enum.UserInputState.Begin, false)
- end
- if iO.KeyCode == Enum.KeyCode.X then
- TimeStop(true, Enum.UserInputState.Begin, false)
- end
- end
- end)
- game:service("UserInputService").InputEnded:connect(function(iO)
- if iO.KeyCode == Enum.KeyCode.Z then
- MudaMuda(true, Enum.UserInputState.End, false)
- end
- if iO.KeyCode == Enum.KeyCode.C then
- surroundTimeStop(true, Enum.UserInputState.End, false)
- end
- if iO.KeyCode == Enum.KeyCode.X then
- TimeStop(true, Enum.UserInputState.End, false)
- end
- end)
- local Stable_Stand = Instance.new("BodyGyro")
- Stable_Stand.Parent = RootPart
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement