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Hoshi_star

Void

Jun 6th, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Arcade"
  17. text.TextStrokeColor3 = Color3.new(45,0,50)
  18. text.Text = "Void Chain."
  19.  
  20. --//====================================================\\--
  21. --|| CREATED BY SHACKLUSTER
  22. --\\====================================================//--
  23.  
  24.  
  25.  
  26. wait(0.2)
  27.  
  28.  
  29.  
  30. Player = game:GetService("Players").LocalPlayer
  31. PlayerGui = Player.PlayerGui
  32. Cam = workspace.CurrentCamera
  33. Backpack = Player.Backpack
  34. Character = Player.Character
  35. Humanoid = Character.Humanoid
  36. Mouse = Player:GetMouse()
  37. RootPart = Character["HumanoidRootPart"]
  38. Torso = Character["Torso"]
  39. Head = Character["Head"]
  40. RightArm = Character["Right Arm"]
  41. LeftArm = Character["Left Arm"]
  42. RightLeg = Character["Right Leg"]
  43. LeftLeg = Character["Left Leg"]
  44. RootJoint = RootPart["RootJoint"]
  45. Neck = Torso["Neck"]
  46. RightShoulder = Torso["Right Shoulder"]
  47. LeftShoulder = Torso["Left Shoulder"]
  48. RightHip = Torso["Right Hip"]
  49. LeftHip = Torso["Left Hip"]
  50. local sick = Instance.new("Sound",Character)
  51. sick.SoundId = "rbxassetid://427649630"
  52. sick.Looped = true
  53. sick.Pitch = 1
  54. sick.Volume = 20
  55. sick:Play()
  56.  
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73.  
  74. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  75. local NEWMESH = IT(MESH)
  76. if MESH == "SpecialMesh" then
  77. NEWMESH.MeshType = MESHTYPE
  78. if MESHID ~= "nil" and MESHID ~= "" then
  79. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  80. end
  81. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  82. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  83. end
  84. end
  85. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  86. NEWMESH.Scale = SCALE
  87. NEWMESH.Parent = PARENT
  88. return NEWMESH
  89. end
  90.  
  91. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  92. local NEWPART = IT("Part")
  93. NEWPART.formFactor = FORMFACTOR
  94. NEWPART.Reflectance = REFLECTANCE
  95. NEWPART.Transparency = TRANSPARENCY
  96. NEWPART.CanCollide = false
  97. NEWPART.Locked = true
  98. NEWPART.Anchored = true
  99. if ANCHOR == false then
  100. NEWPART.Anchored = false
  101. end
  102. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  103. NEWPART.Name = NAME
  104. NEWPART.Size = SIZE
  105. NEWPART.Position = Torso.Position
  106. NEWPART.Material = MATERIAL
  107. NEWPART:BreakJoints()
  108. NEWPART.Parent = PARENT
  109. return NEWPART
  110. end
  111.  
  112. --//=================================\\
  113. --|| CUSTOMIZATION
  114. --\\=================================//
  115.  
  116. Class_Name = "Void Face"
  117. Weapon_Name = "Add-ons"
  118.  
  119. Player_Size = 1 --Size of the player.
  120. Animation_Speed = 3
  121. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  122.  
  123. local Speed = 16
  124. local Effects2 = {}
  125.  
  126. --//=================================\\
  127. --|| END OF CUSTOMIZATION
  128. --\\=================================//
  129.  
  130. local function weldBetween(a, b)
  131. local weldd = Instance.new("ManualWeld")
  132. weldd.Part0 = a
  133. weldd.Part1 = b
  134. weldd.C0 = CFrame.new()
  135. weldd.C1 = b.CFrame:inverse() * a.CFrame
  136. weldd.Parent = a
  137. return weldd
  138. end
  139.  
  140. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  141. local acs = Instance.new("Part")
  142. acs.CanCollide = false
  143. acs.Anchored = false
  144. acs.Size = Vector3.new(0,0,0)
  145. acs.CFrame = attachmentpart.CFrame
  146. acs.Parent = Character
  147. acs.BrickColor = color
  148. local meshs = Instance.new("SpecialMesh")
  149. meshs.MeshId = mesh
  150. meshs.TextureId = texture
  151. meshs.Parent = acs
  152. meshs.Scale = scale
  153. meshs.Offset = offset
  154. weldBetween(attachmentpart,acs)
  155. end
  156.  
  157. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  158. if TYPE == "Gem" then
  159. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  160. acs.Anchored = false
  161. acs.CanCollide = false
  162. acs.CFrame = PART.CFrame
  163. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  164. weldBetween(PART,acs)
  165. elseif TYPE == "Skull" then
  166. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  167. acs.Anchored = false
  168. acs.CanCollide = false
  169. acs.CFrame = PART.CFrame
  170. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  171. weldBetween(PART,acs)
  172. elseif TYPE == "Eye" then
  173. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  174. acs.Anchored = false
  175. acs.CanCollide = false
  176. acs.CFrame = PART.CFrame
  177. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  178. weldBetween(PART,acs)
  179. end
  180. end
  181.  
  182. --//=================================\\
  183. --|| USEFUL VALUES
  184. --\\=================================//
  185.  
  186. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  189. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  190. local CHANGEDEFENSE = 0
  191. local CHANGEDAMAGE = 0
  192. local CHANGEMOVEMENT = 0
  193. local ANIM = "Idle"
  194. local ATTACK = false
  195. local EQUIPPED = false
  196. local HOLD = false
  197. local COMBO = 1
  198. local Rooted = false
  199. local SINE = 0
  200. local KEYHOLD = false
  201. local CHANGE = 2 / Animation_Speed
  202. local WALKINGANIM = false
  203. local WALK = 0
  204. local VALUE1 = false
  205. local VALUE2 = false
  206. local ROBLOXIDLEANIMATION = IT("Animation")
  207. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  208. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  209. --ROBLOXIDLEANIMATION.Parent = Humanoid
  210. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  211. WEAPONGUI.Name = "Weapon GUI"
  212. local Weapon = IT("Model")
  213. Weapon.Name = Weapon_Name
  214. local Effects = IT("Folder", Weapon)
  215. Effects.Name = "Effects"
  216. local ANIMATOR = Humanoid.Animator
  217. local ANIMATE = Character.Animate
  218. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  219. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  220. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  221. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  222. local TAUNTS = {"368794227","368794903","368794985"}
  223. local UNANCHOR = true
  224.  
  225. local SKILLTEXTCOLOR = C3(0.3,0,0.3)
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231. --//=================================\\
  232. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  233. --\\=================================//
  234.  
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "ArtificialHB"
  237.  
  238. script:WaitForChild("ArtificialHB")
  239.  
  240. frame = Frame_Speed
  241. tf = 0
  242. allowframeloss = false
  243. tossremainder = false
  244. lastframe = tick()
  245. script.ArtificialHB:Fire()
  246.  
  247. game:GetService("RunService").Heartbeat:connect(function(s, p)
  248. tf = tf + s
  249. if tf >= frame then
  250. if allowframeloss then
  251. script.ArtificialHB:Fire()
  252. lastframe = tick()
  253. else
  254. for i = 1, math.floor(tf / frame) do
  255. script.ArtificialHB:Fire()
  256. end
  257. lastframe = tick()
  258. end
  259. if tossremainder then
  260. tf = 0
  261. else
  262. tf = tf - frame * math.floor(tf / frame)
  263. end
  264. end
  265. end)
  266.  
  267. --//=================================\\
  268. --\\=================================//
  269.  
  270.  
  271.  
  272.  
  273.  
  274. --//=================================\\
  275. --|| SOME FUNCTIONS
  276. --\\=================================//
  277.  
  278. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  279. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  280. end
  281.  
  282. function PositiveAngle(NUMBER)
  283. if NUMBER >= 0 then
  284. NUMBER = 0
  285. end
  286. return NUMBER
  287. end
  288.  
  289. function NegativeAngle(NUMBER)
  290. if NUMBER <= 0 then
  291. NUMBER = 0
  292. end
  293. return NUMBER
  294. end
  295.  
  296. function Swait(NUMBER)
  297. if NUMBER == 0 or NUMBER == nil then
  298. ArtificialHB.Event:wait()
  299. else
  300. for i = 1, NUMBER do
  301. ArtificialHB.Event:wait()
  302. end
  303. end
  304. end
  305.  
  306. function QuaternionFromCFrame(cf)
  307. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308. local trace = m00 + m11 + m22
  309. if trace > 0 then
  310. local s = math.sqrt(1 + trace)
  311. local recip = 0.5 / s
  312. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313. else
  314. local i = 0
  315. if m11 > m00 then
  316. i = 1
  317. end
  318. if m22 > (i == 0 and m00 or m11) then
  319. i = 2
  320. end
  321. if i == 0 then
  322. local s = math.sqrt(m00 - m11 - m22 + 1)
  323. local recip = 0.5 / s
  324. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325. elseif i == 1 then
  326. local s = math.sqrt(m11 - m22 - m00 + 1)
  327. local recip = 0.5 / s
  328. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329. elseif i == 2 then
  330. local s = math.sqrt(m22 - m00 - m11 + 1)
  331. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  332. end
  333. end
  334. end
  335.  
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337. local xs, ys, zs = x + x, y + y, z + z
  338. local wx, wy, wz = w * xs, w * ys, w * zs
  339. local xx = x * xs
  340. local xy = x * ys
  341. local xz = x * zs
  342. local yy = y * ys
  343. local yz = y * zs
  344. local zz = z * zs
  345. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347.  
  348. function QuaternionSlerp(a, b, t)
  349. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  350. local startInterp, finishInterp;
  351. if cosTheta >= 0.0001 then
  352. if (1 - cosTheta) > 0.0001 then
  353. local theta = ACOS(cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((1 - t) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = 1 - t
  359. finishInterp = t
  360. end
  361. else
  362. if (1 + cosTheta) > 0.0001 then
  363. local theta = ACOS(-cosTheta)
  364. local invSinTheta = 1 / SIN(theta)
  365. startInterp = SIN((t - 1) * theta) * invSinTheta
  366. finishInterp = SIN(t * theta) * invSinTheta
  367. else
  368. startInterp = t - 1
  369. finishInterp = t
  370. end
  371. end
  372. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  373. end
  374.  
  375. function Clerp(a, b, t)
  376. local qa = {QuaternionFromCFrame(a)}
  377. local qb = {QuaternionFromCFrame(b)}
  378. local ax, ay, az = a.x, a.y, a.z
  379. local bx, by, bz = b.x, b.y, b.z
  380. local _t = 1 - t
  381. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  382. end
  383.  
  384. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  385. local frame = IT("Frame")
  386. frame.BackgroundTransparency = TRANSPARENCY
  387. frame.BorderSizePixel = BORDERSIZEPIXEL
  388. frame.Position = POSITION
  389. frame.Size = SIZE
  390. frame.BackgroundColor3 = COLOR
  391. frame.BorderColor3 = BORDERCOLOR
  392. frame.Name = NAME
  393. frame.Parent = PARENT
  394. return frame
  395. end
  396.  
  397. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  398. local label = IT("TextLabel")
  399. label.BackgroundTransparency = 1
  400. label.Size = UD2(1, 0, 1, 0)
  401. label.Position = UD2(0, 0, 0, 0)
  402. label.TextColor3 = TEXTCOLOR
  403. label.TextStrokeTransparency = STROKETRANSPARENCY
  404. label.TextTransparency = TRANSPARENCY
  405. label.FontSize = TEXTFONTSIZE
  406. label.Font = TEXTFONT
  407. label.BorderSizePixel = BORDERSIZEPIXEL
  408. label.TextScaled = false
  409. label.Text = TEXT
  410. label.Name = NAME
  411. label.Parent = PARENT
  412. return label
  413. end
  414.  
  415. function NoOutlines(PART)
  416. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  417. end
  418.  
  419.  
  420. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  421. local NEWWELD = IT(TYPE)
  422. NEWWELD.Part0 = PART0
  423. NEWWELD.Part1 = PART1
  424. NEWWELD.C0 = C0
  425. NEWWELD.C1 = C1
  426. NEWWELD.Parent = PARENT
  427. return NEWWELD
  428. end
  429.  
  430. local sound = IT("Sound",nil)
  431.  
  432. function CreateSound(ID, PARENT, VOLUME, PITCH)
  433. local NEWSOUND = nil
  434. coroutine.resume(coroutine.create(function()
  435. NEWSOUND = sound:Clone()
  436. NEWSOUND.Parent = PARENT
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  440. Swait()
  441. NEWSOUND:play()
  442. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  443. end))
  444. return NEWSOUND
  445. end
  446.  
  447. function CFrameFromTopBack(at, top, back)
  448. local right = top:Cross(back)
  449. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  450. end
  451.  
  452. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  454. local mesh = IT("SpecialMesh",wave)
  455. mesh.MeshType = "FileMesh"
  456. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  457. mesh.Scale = SIZE
  458. mesh.Offset = VT(0,0,-SIZE.X/8)
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  467. end
  468. wave.Transparency = wave.Transparency + (0.5/WAIT)
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475.  
  476. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  477. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  478. local mesh = IT("SpecialMesh",wave)
  479. mesh.MeshType = "FileMesh"
  480. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  481. mesh.Scale = SIZE
  482. mesh.Offset = VT(0,0,-SIZE.X/8)
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale + GROW
  488. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  489. if DOESROT == true then
  490. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  491. end
  492. wave.Transparency = wave.Transparency + (0.5/WAIT)
  493. if wave.Transparency > 0.99 then
  494. wave:remove()
  495. end
  496. end
  497. end))
  498. end
  499.  
  500. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  502. local mesh = IT("SpecialMesh",wave)
  503. mesh.MeshType = "FileMesh"
  504. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  505. mesh.Scale = SIZE
  506. mesh.Offset = VT(0,0,-SIZE.X/8)
  507. wave.CFrame = CFRAME
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, WAIT do
  510. Swait()
  511. mesh.Scale = mesh.Scale + GROW
  512. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  513. if DOESROT == true then
  514. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  515. end
  516. wave.Transparency = wave.Transparency + (0.5/WAIT)
  517. if wave.Transparency > 0.99 then
  518. wave:remove()
  519. end
  520. end
  521. end))
  522. end
  523.  
  524. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  525. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  526. local mesh = IT("SpecialMesh",wave)
  527. mesh.MeshType = "FileMesh"
  528. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  529. mesh.Scale = SIZE
  530. mesh.Offset = VT(0,0,-SIZE.X/8)
  531. wave.CFrame = CFRAME
  532. coroutine.resume(coroutine.create(function(PART)
  533. for i = 1, WAIT do
  534. Swait()
  535. mesh.Scale = mesh.Scale + GROW
  536. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  537. if DOESROT == true then
  538. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  539. end
  540. wave.Transparency = wave.Transparency + (0.5/WAIT)
  541. if wave.Transparency > 0.99 then
  542. wave:remove()
  543. end
  544. end
  545. end))
  546. end
  547.  
  548. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  549. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  550. local mesh = IT("SpecialMesh",wave)
  551. mesh.MeshType = "FileMesh"
  552. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  553. mesh.Scale = SIZE
  554. wave.CFrame = CFRAME
  555. coroutine.resume(coroutine.create(function(PART)
  556. for i = 1, WAIT do
  557. Swait()
  558. mesh.Scale = mesh.Scale + GROW
  559. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  560. if DOESROT == true then
  561. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  562. end
  563. wave.Transparency = wave.Transparency + (0.5/WAIT)
  564. if wave.Transparency > 0.99 then
  565. wave:remove()
  566. end
  567. end
  568. end))
  569. end
  570.  
  571. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  573. local mesh = IT("SpecialMesh",wave)
  574. mesh.MeshType = "FileMesh"
  575. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  576. mesh.Scale = SIZE
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. if DOESROT == true then
  583. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  584. end
  585. wave.Transparency = wave.Transparency + (0.5/WAIT)
  586. if wave.Transparency > 0.99 then
  587. wave:remove()
  588. end
  589. end
  590. end))
  591. end
  592.  
  593. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  594. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  595. local mesh = IT("SpecialMesh",wave)
  596. mesh.MeshType = "FileMesh"
  597. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  598. mesh.Scale = SIZE
  599. mesh.Offset = VT(0,0,0)
  600. wave.CFrame = CFRAME
  601. coroutine.resume(coroutine.create(function(PART)
  602. for i = 1, WAIT do
  603. Swait()
  604. mesh.Scale = mesh.Scale + GROW
  605. if DOESROT == true then
  606. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  607. end
  608. wave.Transparency = wave.Transparency + (0.5/WAIT)
  609. if wave.Transparency > 0.99 then
  610. wave:remove()
  611. end
  612. end
  613. end))
  614. end
  615.  
  616. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  617. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  618. local mesh = IT("SpecialMesh",wave)
  619. mesh.MeshType = "Sphere"
  620. mesh.Scale = SIZE
  621. mesh.Offset = VT(0,0,0)
  622. wave.CFrame = CFRAME
  623. coroutine.resume(coroutine.create(function(PART)
  624. for i = 1, WAIT do
  625. Swait()
  626. mesh.Scale = mesh.Scale + GROW
  627. wave.Transparency = wave.Transparency + (1/WAIT)
  628. if wave.Transparency > 0.99 then
  629. wave:remove()
  630. end
  631. end
  632. end))
  633. end
  634.  
  635. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  636. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  637. local mesh = IT("BlockMesh",wave)
  638. wave.CFrame = CFRAME
  639. coroutine.resume(coroutine.create(function(PART)
  640. for i = 1, WAIT do
  641. Swait()
  642. mesh.Scale = mesh.Scale + GROW
  643. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  644. wave.Transparency = wave.Transparency + (1/WAIT)
  645. if wave.Transparency > 0.99 then
  646. wave:remove()
  647. end
  648. end
  649. end))
  650. end
  651.  
  652. function MakeForm(PART,TYPE)
  653. if TYPE == "Cyl" then
  654. local MSH = IT("CylinderMesh",PART)
  655. elseif TYPE == "Ball" then
  656. local MSH = IT("SpecialMesh",PART)
  657. MSH.MeshType = "Sphere"
  658. elseif TYPE == "Wedge" then
  659. local MSH = IT("SpecialMesh",PART)
  660. MSH.MeshType = "Wedge"
  661. elseif TYPE == "Head" then
  662. local MSH = IT("SpecialMesh",PART)
  663. MSH.Scale = VT(1.25,1.25,1.25)
  664. end
  665. end
  666.  
  667. function CheckTableForString(Table, String)
  668. for i, v in pairs(Table) do
  669. if string.find(string.lower(String), string.lower(v)) then
  670. return true
  671. end
  672. end
  673. return false
  674. end
  675.  
  676. function CheckIntangible(Hit)
  677. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  678. if Hit and Hit.Parent then
  679. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  680. return true
  681. end
  682. end
  683. return false
  684. end
  685.  
  686. Debris = game:GetService("Debris")
  687.  
  688. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  689. local Direction = CFrame.new(StartPos, Vec).lookVector
  690. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  691. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  692. if RayHit and CheckIntangible(RayHit) then
  693. if DelayIfHit then
  694. wait()
  695. end
  696. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  697. end
  698. return RayHit, RayPos, RayNormal
  699. end
  700.  
  701. function CreateMagicCircle()
  702. local sinkhole = IT("Part")
  703. sinkhole.Size = VT(0,0,0)
  704. sinkhole.Parent = Effects
  705. sinkhole.Material = "Neon"
  706. sinkhole.Color = C3(0,0,0)
  707. sinkhole.Anchored = true
  708. sinkhole.CanCollide = false
  709. sinkhole.Transparency = 1
  710. local decal = IT("Decal",sinkhole)
  711. decal.Face = "Top"
  712. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  713. local decal2 = IT("Decal",sinkhole)
  714. decal2.Face = "Bottom"
  715. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  716. return sinkhole
  717. end
  718.  
  719. function CreateGUICircle(TARGET)
  720. local GUI = Instance.new("BillboardGui",Character)
  721. GUI.Size = UDim2.new(0,0,0,0)
  722. GUI.Adornee = TARGET
  723. local GUI2 = IT("ImageLabel",GUI)
  724. GUI2.BackgroundTransparency = 1
  725. GUI2.BorderSizePixel = 0
  726. GUI2.Size = UDim2.new(1,0,1,0)
  727. GUI2.SizeConstraint = "RelativeYY"
  728. GUI.AlwaysOnTop = true
  729. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  730. return GUI,GUI2
  731. end
  732.  
  733. function CastWarpOutlines(TARGET)
  734. coroutine.resume(coroutine.create(function()
  735. local T = TARGET:GetChildren()
  736. for i = 1, # T do
  737. local child = T[i]
  738. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  739. local clone = child:Clone()
  740. clone.Parent = Effects
  741. clone.Anchored = true
  742. clone.CanCollide = false
  743. clone:ClearAllChildren()
  744. clone.CFrame = child.CFrame
  745. if clone.Name == "Head" then
  746. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  747. end
  748. if clone.ClassName == "MeshPart" then
  749. clone.TextureID = ""
  750. end
  751. clone.BrickColor = BRICKC"Black"
  752. clone.Material = "Neon"
  753. coroutine.resume(coroutine.create(function()
  754. for i = 1, 200 do
  755. Swait()
  756. clone.Transparency = clone.Transparency + 0.005
  757. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  758. end
  759. clone:remove()
  760. end))
  761. end
  762. end
  763. end))
  764. end
  765.  
  766. function turnto(position)
  767. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  768. end
  769.  
  770. --//=================================\\
  771. --|| SPEECH
  772. --\\=================================//
  773.  
  774. function chatfunc(text,waitt)
  775. local chat = coroutine.wrap(function()
  776. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  777. Character:FindFirstChild("TalkingBillBoard"):destroy()
  778. end
  779. local naeeym2 = Instance.new("BillboardGui",Character)
  780. naeeym2.Size = UDim2.new(0,100,0,40)
  781. naeeym2.StudsOffset = Vector3.new(0,5,0)
  782. naeeym2.Adornee = Character.Head
  783. naeeym2.Name = "TalkingBillBoard"
  784. naeeym2.AlwaysOnTop = true
  785. local tecks2 = Instance.new("TextLabel",naeeym2)
  786. tecks2.BackgroundTransparency = 1
  787. tecks2.BorderSizePixel = 0
  788. tecks2.Text = ""
  789. tecks2.Font = "SciFi"
  790. tecks2.TextSize = 30
  791. tecks2.TextStrokeTransparency = 1
  792. tecks2.TextColor3 = SKILLTEXTCOLOR
  793. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  794. tecks2.Size = UDim2.new(1,0,0.5,0)
  795. for i = 1,string.len(text),1 do
  796. tecks2.Text = string.sub(text,1,i)
  797. Swait()
  798. end
  799. wait(waitt)
  800. coroutine.resume(coroutine.create(function()
  801. for i = 1, 10 do
  802. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  803. Swait()
  804. end
  805. naeeym2:Destroy()
  806. end))
  807. end)
  808. chat()
  809. end
  810.  
  811. --//=================================\\
  812. --|| WEAPON CREATION
  813. --\\=================================//
  814.  
  815. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Face mask", VT(1.001,1.001,1.001),false)
  816. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  817. MakeForm(face,"Head")
  818. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Eye", VT(0.4,0.25,0.2),false)
  819. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  820. MakeForm(part,"Ball")
  821. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Eye", VT(0.1,0.1,0.15),false)
  822. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  823. MakeForm(Eye,"Ball")
  824.  
  825. for _, c in pairs(Weapon:GetChildren()) do
  826. if c.ClassName == "Part" then
  827. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  828. end
  829. end
  830.  
  831. Weapon.Parent = Character
  832.  
  833. Humanoid.Died:connect(function()
  834. ATTACK = true
  835. end)
  836.  
  837. print(Class_Name.." loaded.")
  838.  
  839. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  840. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  841. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  842. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  843.  
  844. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z ] Quick Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 0, 50, "Text 1")
  845. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[ B ] Void Chains", SKILLTEXTCOLOR, 8, "Antique", 0, 0, 50, "Text 2")
  846. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[ C ] Chain Eruption", SKILLTEXTCOLOR, 8, "Antique", 0, 0, 50, "Text 3")
  847. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[ V ] Void Prison", SKILLTEXTCOLOR, 8, "Antique", 0, 0, 50, "Text 4")
  848.  
  849. --//=================================\\
  850. --|| DAMAGE FUNCTIONS
  851. --\\=================================//
  852.  
  853. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  854. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Effect", VT())
  855. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  856. local BODYGYRO = IT("BodyGyro", STATPART)
  857. local BODYPOSITION = IT("BodyPosition", STATPART)
  858. BODYPOSITION.P = 2000
  859. BODYPOSITION.D = 100
  860. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  861. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  862. game:GetService("Debris"):AddItem(STATPART ,5)
  863. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  864. BILLBOARDGUI.Adornee = STATPART
  865. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  866. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  867. BILLBOARDGUI.AlwaysOnTop = false
  868. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  869. TEXTLABEL.BackgroundTransparency = 1
  870. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  871. TEXTLABEL.Text = TEXT
  872. TEXTLABEL.Font = "SciFi"
  873. TEXTLABEL.FontSize="Size42"
  874. TEXTLABEL.TextColor3 = COLOR
  875. TEXTLABEL.TextStrokeTransparency = 1
  876. TEXTLABEL.TextScaled = true
  877. TEXTLABEL.TextWrapped = true
  878. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  879. if LABELTYPE == "Normal" then
  880. for i = 1, 20 do
  881. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  882. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  883. end
  884. elseif LABELTYPE == "Debuff" then
  885. for i = 1, 20 do
  886. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  887. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  888. end
  889. elseif LABELTYPE == "Shock" then
  890. local ORIGIN = STATPART.Position
  891. for i = 1, 20 do
  892. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  893. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  894. end
  895. end
  896. THEPART.Parent = nil
  897. end),STATPART, BODYPOSITION, TEXTLABEL)
  898. end
  899.  
  900.  
  901. --//=================================\\
  902. --|| DAMAGING
  903. --\\=================================//
  904.  
  905. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  906. local dmg = math.random(min,max)
  907. for i,v in ipairs(workspace:GetChildren()) do
  908. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  909. local body = v:GetChildren()
  910. for part = 1, #body do
  911. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  912. if(body[part].Position - position).Magnitude < radius then
  913. if v.ClassName == "Model" then
  914. if v:FindFirstChildOfClass("Humanoid") then
  915. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  916. if HUMAN.Health ~= 0 then
  917. if HasChain == true then
  918. local defence = Instance.new("BoolValue",v)
  919. defence.Name = ("HitBy"..Player.Name)
  920. game:GetService("Debris"):AddItem(defence, 1)
  921. coroutine.resume(coroutine.create(function()
  922. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  923. if TORSO then
  924. --print("Found "..v.Name.."'s Torso")
  925. local PART = IT("Part",Effects)
  926. PART.Anchored = true
  927. PART.CanCollide = false
  928. PART.Transparency = 1
  929. PART.CFrame = CF(position)
  930. Debris:AddItem(PART,15)
  931. local A = IT("Attachment",PART)
  932. --TORSO.Anchored = true
  933. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Pearl", "Chain head", VT(1,1,1),false)
  934. --print("Chain start")
  935. Front.CFrame = CF(position)
  936. Front.CanCollide = true
  937. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  938. local B = IT("Attachment",Front)
  939. local ChainLink = IT("Beam",Effects)
  940. ChainLink.Texture = "rbxassetid://1262544869"
  941. ChainLink.TextureSpeed = 0
  942. ChainLink.FaceCamera = true
  943. ChainLink.Width0 = 3
  944. ChainLink.Attachment0 = A
  945. ChainLink.Attachment1 = B
  946. ChainLink.TextureMode = "Static"
  947. local bv = Instance.new("BodyVelocity")
  948. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  949. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  950. bv.Parent = Front
  951. bv.Name = "MOVE"
  952. --print("Chain made")
  953. coroutine.resume(coroutine.create(function()
  954. Swait(30)
  955. bv:remove()
  956. local POS = Front.Position
  957. Front.CanCollide = false
  958. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  959. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  960. for i = 0, 1, 0.07 do
  961. Swait()
  962. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  963. end
  964. Front:remove()
  965. ChainLink:remove()
  966. end))
  967. local harm = Front.Touched:Connect(function(hit)
  968. impale(Front,hit)
  969. end)
  970. end
  971. end))
  972. elseif DoesWarp == true then
  973. local defence = Instance.new("BoolValue",v)
  974. defence.Name = ("HitBy"..Player.Name)
  975. game:GetService("Debris"):AddItem(defence, 0.001)
  976. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  977. Warp(TORSO,Instakill)
  978. else
  979. if CanBeDodgedByJumping == true then
  980. if body[part].Position.Y < position.Y+5 then
  981. if math.random(1,100) < critrate+1 then
  982. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  983. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  984. else
  985. HUMAN.Health = HUMAN.Health - dmg
  986. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  987. end
  988. local defence = Instance.new("BoolValue",v)
  989. defence.Name = ("HitBy"..Player.Name)
  990. game:GetService("Debris"):AddItem(defence, 0.01)
  991. end
  992. else
  993. if beserk == true then
  994. HUMAN.Health = 0
  995. end
  996. if math.random(1,100) < critrate+1 then
  997. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  998. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  999. else
  1000. HUMAN.Health = HUMAN.Health - dmg
  1001. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1002. end
  1003. local defence = Instance.new("BoolValue",v)
  1004. defence.Name = ("HitBy"..Player.Name)
  1005. game:GetService("Debris"):AddItem(defence, 0.01)
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1012. end
  1013. end
  1014. end
  1015. if v.ClassName == "Part" then
  1016. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1017. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023.  
  1024. function Warp(Victim,WarpToVoid)
  1025. print("Warping "..Victim.Name.."...")
  1026. Victim.Anchored = true
  1027. coroutine.resume(coroutine.create(function()
  1028. local GUI,GUI2 = CreateGUICircle(Victim)
  1029. CreateSound("1208650519", Victim, 10, 1)
  1030. for i = 1, 100 do
  1031. Swait()
  1032. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1033. GUI2.Rotation = GUI2.Rotation + 4
  1034. end
  1035. CastWarpOutlines(Victim.Parent)
  1036. if WarpToVoid == false then
  1037. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1038. CreateSound("1177785010", Victim, 10, 1)
  1039. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1040. if HUMANOID ~= nil then
  1041. local dmg = MRANDOM(75,95)
  1042. HUMANOID.Health = HUMANOID.Health - dmg
  1043. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1044. end
  1045. for i = 1, 50 do
  1046. Swait()
  1047. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1048. GUI2.Rotation = GUI2.Rotation - 8
  1049. end
  1050. Victim.Anchored = false
  1051. GUI:remove()
  1052. elseif WarpToVoid == true then
  1053. CastWarpOutlines(Victim.Parent)
  1054. q = Victim.Parent:GetChildren()
  1055. for i = 1, #q do
  1056. if q[i] ~= Victim then
  1057. q[i]:remove()
  1058. end
  1059. end
  1060. CreateSound("1177785010", Victim, 10, 1)
  1061. Victim.Transparency = 1
  1062. for i = 1, 50 do
  1063. Swait()
  1064. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1065. GUI2.Rotation = GUI2.Rotation - 8
  1066. end
  1067. Victim.Parent:remove()
  1068. end
  1069. end))
  1070. end
  1071.  
  1072. function killnearest(position,range,maxstrength)
  1073. for i,v in ipairs(workspace:GetChildren()) do
  1074. local body = v:GetChildren()
  1075. for part = 1, #body do
  1076. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1077. if(body[part].Position - position).Magnitude < range then
  1078. if v.ClassName == "Model" then
  1079. v:BreakJoints()
  1080. end
  1081. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1082. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1083. end
  1084. end
  1085. end
  1086. if v.ClassName == "Part" then
  1087. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1088. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1089. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1090. end
  1091. end
  1092. end
  1093. end
  1094.  
  1095. --//=================================\\
  1096. --|| ATTACK FUNCTIONS AND STUFF
  1097. --\\=================================//
  1098.  
  1099. function AttackTemplate()
  1100. ATTACK = true
  1101. Rooted = false
  1102. for i=0, 1, 0.1 / Animation_Speed do
  1103. Swait()
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1106. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. end
  1112. ATTACK = false
  1113. Rooted = false
  1114. end
  1115.  
  1116. function VoidWarp()
  1117. ATTACK = true
  1118. Rooted = false
  1119. for i=0, 0.2, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1123. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1128. end
  1129. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1130. CreateSound("1208650519", Torso, 10, 2.5)
  1131. local GUI,GUI2 = CreateGUICircle(Torso)
  1132. for i = 1, 50 do
  1133. Swait()
  1134. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1135. GUI2.Rotation = GUI2.Rotation + i/10
  1136. end
  1137. CastWarpOutlines(Character)
  1138. local POS = Torso.Position
  1139. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1140. Swait()
  1141. CreateSound("1177785010", Torso, 10, 1)
  1142. coroutine.resume(coroutine.create(function()
  1143. for i = 1, 50 do
  1144. Swait()
  1145. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1146. GUI2.Rotation = GUI2.Rotation - i/10
  1147. end
  1148. end))
  1149. ATTACK = false
  1150. Rooted = false
  1151. end
  1152.  
  1153. local asd = Instance.new("ParticleEmitter")
  1154. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1155. asd.LightEmission = .1
  1156. asd.Size = NumberSequence.new(0.2)
  1157. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1158. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1159. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1160. asd.Transparency = bbb
  1161. asd.Size = aaa
  1162. asd.ZOffset = .9
  1163. asd.Acceleration = Vector3.new(0, -15, 0)
  1164. asd.LockedToPart = false
  1165. asd.EmissionDirection = "Back"
  1166. asd.Lifetime = NumberRange.new(1, 2)
  1167. asd.Rotation = NumberRange.new(-100, 100)
  1168. asd.RotSpeed = NumberRange.new(-100, 100)
  1169. asd.Speed = NumberRange.new(25,35)
  1170. asd.Enabled = false
  1171. asd.VelocitySpread = 5
  1172.  
  1173. function getbloody(victim,amount)
  1174. local PART = IT("Part",Effects)
  1175. PART.Transparency = 1
  1176. PART.Size = victim.Size
  1177. PART.Anchored = true
  1178. PART.CanCollide = false
  1179. PART.CFrame = CF(victim.Position,Torso.Position)
  1180. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1181. Debris:AddItem(PART,5)
  1182. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1183. local prtcl = asd:Clone()
  1184. prtcl.Parent = PART
  1185. prtcl:Emit(amount*10)
  1186. end
  1187.  
  1188. function impale(chain,hit)
  1189. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1190. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1191. if humanoid.Health ~= 0 then
  1192. hit.Parent:BreakJoints()
  1193. getbloody(hit,15)
  1194. local prtcl = asd:Clone()
  1195. prtcl.Parent = chain
  1196. prtcl.Enabled = true
  1197. prtcl.Speed = NumberRange.new(0)
  1198. prtcl.Size = NumberSequence.new(0.2)
  1199. end
  1200. end
  1201. end
  1202.  
  1203. function clerp(a, b, t)
  1204. return a:lerp(b, t)
  1205. end
  1206.  
  1207. function newBezier(startpos, pos2, pos3, endpos, t)
  1208. local A = clerp(startpos, pos2, t)
  1209. local B = clerp(pos2, pos3, t)
  1210. local C = clerp(pos3, endpos, t)
  1211. local lerp1 = clerp(A, B, t)
  1212. local lerp2 = clerp(B, C, t)
  1213. local cubic = clerp(lerp1, lerp2, t)
  1214. return cubic
  1215. end
  1216.  
  1217. function VoidChain()
  1218. ATTACK = true
  1219. Rooted = false
  1220. for i=0, 2, 0.1 / Animation_Speed do
  1221. turnto(Mouse.Hit.p)
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1225. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. end
  1231. CreateSound("1208650519", RightArm, 10, 2)
  1232. local RING = CreateMagicCircle()
  1233. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1234. for i = 1, 5 do
  1235. turnto(Mouse.Hit.p)
  1236. Swait()
  1237. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1238. MagicSphere(VT(0,0,5),25,FRAME,"Cyan",VT(0.2,0.2,0))
  1239. MagicSphere(VT(0,0,4.9),25,FRAME,"Pearl",VT(0.18,0.18,0))
  1240. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1241. RING.Size = RING.Size + VT(1,0,1)
  1242. end
  1243. coroutine.resume(coroutine.create(function()
  1244. local POS = Mouse.Hit.p
  1245. local A = IT("Attachment",RING)
  1246. for i = 1, 15 do
  1247. Swait(MRANDOM(0,5))
  1248. coroutine.resume(coroutine.create(function()
  1249. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Pearl", "Chain head", VT(1,1,1),false)
  1250. --print("Chain start")
  1251. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1252. Front.CanCollide = true
  1253. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1254. local B = IT("Attachment",Front)
  1255. local ChainLink = IT("Beam",RING)
  1256. ChainLink.Texture = "rbxassetid://1262544869"
  1257. ChainLink.TextureSpeed = 0
  1258. ChainLink.FaceCamera = true
  1259. ChainLink.Width0 = 3
  1260. ChainLink.Attachment0 = A
  1261. ChainLink.Attachment1 = B
  1262. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1263. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1264. ChainLink.TextureMode = "Static"
  1265. local bv = Instance.new("BodyVelocity")
  1266. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1267. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1268. bv.Parent = Front
  1269. bv.Name = "MOVE"
  1270. --print("Chain made")
  1271. coroutine.resume(coroutine.create(function()
  1272. Swait(50)
  1273. bv:remove()
  1274. local POS = Front.Position
  1275. Front.CanCollide = false
  1276. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1277. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1278. for i = 0, 1, 0.07 do
  1279. Swait()
  1280. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1281. end
  1282. Front:remove()
  1283. ChainLink:remove()
  1284. end))
  1285. local harm = Front.Touched:Connect(function(hit)
  1286. impale(Front,hit)
  1287. end)
  1288. end))
  1289. end
  1290. Swait(60)
  1291. for i = 1, 5 do
  1292. Swait()
  1293. RING.Size = RING.Size - VT(1,0,1)
  1294. end
  1295. RING:remove()
  1296. end))
  1297. ATTACK = false
  1298. Rooted = false
  1299. end
  1300.  
  1301. function VortexLeash()
  1302. ATTACK = true
  1303. Rooted = true
  1304. for i=0, 1, 0.1 / Animation_Speed do
  1305. Swait()
  1306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1308. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1313. end
  1314. local RING = CreateMagicCircle()
  1315. CreateSound("1208650519", RING, 10, 1.5)
  1316. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1317. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1318. for i = 1, 75 do
  1319. Swait()
  1320. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1321. MagicSphere(VT(0,0,5),25,FRAME,"Cyan",VT(0.2,0.2,0))
  1322. MagicSphere(VT(0,0,4.9),25,FRAME,"Pearl",VT(0.18,0.18,0))
  1323. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1324. RING.Size = RING.Size + VT(1,0,1)
  1325. end
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 1, 450 do
  1328. Swait(2)
  1329. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1330. MagicSphere(VT(0,0,5),25,FRAME,"Cyan",VT(0.2,0.2,0))
  1331. MagicSphere(VT(0,0,4.9),25,FRAME,"Pearl",VT(0.18,0.18,0))
  1332. MagicSphere(VT(0,0,0),10,RING.CFrame,"Cyan",VT(2,4,2))
  1333. MagicSphere(VT(0,0,0),10,RING.CFrame,"Pearl",VT(1.8,3.8,1.8))
  1334. local A = IT("Attachment",RING)
  1335. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1336. coroutine.resume(coroutine.create(function()
  1337. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Pearl", "Chain head", VT(1,1,1),false)
  1338. --print("Chain start")
  1339. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1340. Front.CanCollide = false
  1341. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1342. local B = IT("Attachment",Front)
  1343. local ChainLink = IT("Beam",RING)
  1344. ChainLink.Texture = "rbxassetid://1262544869"
  1345. ChainLink.TextureSpeed = 0
  1346. ChainLink.FaceCamera = true
  1347. ChainLink.Width0 = 3
  1348. ChainLink.Attachment0 = A
  1349. ChainLink.Attachment1 = B
  1350. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1351. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1352. ChainLink.TextureMode = "Static"
  1353. local bv = Instance.new("BodyVelocity")
  1354. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1355. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1356. bv.Parent = Front
  1357. bv.Name = "MOVE"
  1358. --print("Chain made")
  1359. coroutine.resume(coroutine.create(function()
  1360. Swait(50)
  1361. bv:remove()
  1362. local POS = Front.Position
  1363. Front.CanCollide = false
  1364. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1365. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1366. for i = 0, 1, 0.07 do
  1367. Swait()
  1368. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1369. end
  1370. Front:remove()
  1371. ChainLink:remove()
  1372. end))
  1373. local harm = Front.Touched:Connect(function(hit)
  1374. impale(Front,hit)
  1375. end)
  1376. end))
  1377. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1378. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1379. end
  1380. Swait(65)
  1381. for i = 1, 75 do
  1382. Swait()
  1383. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1384. RING.Size = RING.Size - VT(1,0,1)
  1385. end
  1386. RING:remove()
  1387. end))
  1388. ATTACK = false
  1389. Rooted = false
  1390. end
  1391.  
  1392. function VortexBarrier()
  1393. ATTACK = true
  1394. Rooted = true
  1395. chatfunc("VOID..",15)
  1396. for i=0, 2, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1405. end
  1406. for i=0, 0.5, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1410. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1415. end
  1416. chatfunc("PRISON!!!",2)
  1417. CreateSound("1208650519", Effects, 10, 1)
  1418. local GUI,GUI2 = CreateGUICircle(Torso)
  1419. local GUI3,GUI4 = CreateGUICircle(Torso)
  1420. for i = 1, 200 do
  1421. Swait()
  1422. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1423. MagicSphere(VT(0,0,5),25,FRAME,"Cyan",VT(0.2,0.2,0))
  1424. MagicSphere(VT(0,0,4.9),25,FRAME,"Pearl",VT(0.18,0.18,0))
  1425. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1426. MagicSphere(VT(0,0,5),25,FRAME,"Cyan",VT(0.2,0.2,0))
  1427. MagicSphere(VT(0,0,4.9),25,FRAME,"Pearl",VT(0.18,0.18,0))
  1428. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1429. GUI2.Rotation = GUI2.Rotation + i/10
  1430. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1431. GUI4.Rotation = GUI4.Rotation - i/10
  1432. end
  1433. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1434. Swait(25)
  1435. for i = 1, 100 do
  1436. Swait()
  1437. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1438. GUI2.Rotation = GUI2.Rotation - i/5
  1439. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1440. GUI4.Rotation = GUI4.Rotation + i/5
  1441. end
  1442. GUI:remove()
  1443. GUI3:remove()
  1444. ATTACK = false
  1445. Rooted = false
  1446. end
  1447.  
  1448.  
  1449. --//=================================\\
  1450. --|| ASSIGN THINGS TO KEYS
  1451. --\\=================================//
  1452.  
  1453. function MouseDown(Mouse)
  1454. if ATTACK == false then
  1455. end
  1456. end
  1457.  
  1458. function MouseUp(Mouse)
  1459. HOLD = false
  1460. end
  1461.  
  1462. function KeyDown(Key)
  1463. KEYHOLD = true
  1464. if Key == "z" and ATTACK == false then
  1465. VoidWarp()
  1466. end
  1467.  
  1468. if Key == "b" and ATTACK == false then
  1469. VoidChain()
  1470. end
  1471.  
  1472. if Key == "c" and ATTACK == false then
  1473. VortexLeash()
  1474. end
  1475.  
  1476. if Key == "v" and ATTACK == false then
  1477. VortexBarrier()
  1478. end
  1479.  
  1480. if Key == "x" and ATTACK == false then
  1481. end
  1482.  
  1483. if Key == "t" and ATTACK == false then
  1484. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1485. end
  1486. end
  1487.  
  1488. function KeyUp(Key)
  1489. KEYHOLD = false
  1490. end
  1491.  
  1492. Mouse.Button1Down:connect(function(NEWKEY)
  1493. MouseDown(NEWKEY)
  1494. end)
  1495. Mouse.Button1Up:connect(function(NEWKEY)
  1496. MouseUp(NEWKEY)
  1497. end)
  1498. Mouse.KeyDown:connect(function(NEWKEY)
  1499. KeyDown(NEWKEY)
  1500. end)
  1501. Mouse.KeyUp:connect(function(NEWKEY)
  1502. KeyUp(NEWKEY)
  1503. end)
  1504.  
  1505. --//=================================\\
  1506. --\\=================================//
  1507.  
  1508.  
  1509. function unanchor()
  1510. if UNANCHOR == true then
  1511. g = Character:GetChildren()
  1512. for i = 1, #g do
  1513. if g[i].ClassName == "Part" then
  1514. g[i].Anchored = false
  1515. end
  1516. end
  1517. end
  1518. end
  1519.  
  1520.  
  1521. --//=================================\\
  1522. --|| WRAP THE WHOLE SCRIPT UP
  1523. --\\=================================//
  1524.  
  1525. local FF = IT("ForceField",Character)
  1526. FF.Visible = false
  1527.  
  1528. Humanoid.Changed:connect(function(Jump)
  1529. if Jump == "Jump" and (Disable_Jump == true) then
  1530. Humanoid.Jump = false
  1531. end
  1532. end)
  1533.  
  1534. Speed = 45
  1535.  
  1536. while true do
  1537. Swait()
  1538. ANIMATE.Parent = nil
  1539. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1540. IDLEANIMATION:Play()
  1541. SINE = SINE + CHANGE
  1542. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1543. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1544. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1545. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1546. local WALKSPEEDVALUE = 3
  1547. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1548. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1549. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1550. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1551. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1552. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1553. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1557. end
  1558. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1559. ANIM = "Jump"
  1560. if ATTACK == false then
  1561. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1563. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1568. end
  1569. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1570. ANIM = "Fall"
  1571. if ATTACK == false then
  1572. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1574. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1579. end
  1580. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1581. ANIM = "Idle"
  1582. if ATTACK == false then
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1585. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1590. end
  1591. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1592. ANIM = "Walk"
  1593. WALK = WALK + 1 / Animation_Speed
  1594. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1595. WALK = 0
  1596. if WALKINGANIM == true then
  1597. WALKINGANIM = false
  1598. elseif WALKINGANIM == false then
  1599. WALKINGANIM = true
  1600. end
  1601. end
  1602. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1603. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1604. if ATTACK == false then
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1607. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1612. end
  1613. end
  1614. if #Effects2>0 then
  1615. for e=1,#Effects2 do
  1616. if Effects2[e]~=nil then
  1617. local Thing=Effects2[e]
  1618. if Thing~=nil then
  1619. local Part=Thing[1]
  1620. local Mode=Thing[2]
  1621. local Delay=Thing[3]
  1622. local IncX=Thing[4]
  1623. local IncY=Thing[5]
  1624. local IncZ=Thing[6]
  1625. local Part2=Thing[8]
  1626. if Thing[1].Transparency<=1 then
  1627. if Thing[2]=="Block1" then
  1628. Thing[1].CFrame=Thing[1].CFrame
  1629. Mesh=Thing[1].Mesh
  1630. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1631. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1632. elseif Thing[2]=="Cylinder" then
  1633. Mesh=Thing[1].Mesh
  1634. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1635. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1636. elseif Thing[2]=="Blood" then
  1637. Mesh=Thing[7]
  1638. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1639. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1640. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1641. elseif Thing[2]=="Elec" then
  1642. Mesh=Thing[1].Mesh
  1643. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1644. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1645. elseif Thing[2]=="Disappear" then
  1646. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1647. end
  1648. else
  1649. Part.Parent=nil
  1650. table.remove(Effects2,e)
  1651. end
  1652. end
  1653. end
  1654. end
  1655. end
  1656. unanchor()
  1657. Humanoid.MaxHealth = "inf"
  1658. Humanoid.Health = "inf"
  1659. if Rooted == false then
  1660. Disable_Jump = false
  1661. Humanoid.WalkSpeed = Speed
  1662. elseif Rooted == true then
  1663. Disable_Jump = true
  1664. Humanoid.WalkSpeed = 0
  1665. end
  1666. q = Character:GetChildren()
  1667. for u = 1, #q do
  1668. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1669. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1670. q[u].Handle.Transparency = 1
  1671. end
  1672. end
  1673. end
  1674. local MATHS = {"0","1"}
  1675. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1676. Humanoid.PlatformStand = false
  1677. end
  1678.  
  1679. --//=================================\\
  1680. --\\=================================//
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686. --//====================================================\\--
  1687. --|| END OF SCRIPT
  1688. --\\====================================================//--
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