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- on mine of stone:
- player is holding a wooden pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a stone pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding an iron pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a gold pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a diamond pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}%&r &4۞&c%{level.%player%}%"
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