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ELC_AC 4.3

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  27.  
  28.                              Anti-Cheat(ELC_AC)
  29.  
  30.                                 PROTECTIONS :
  31.                               Anti-Weapon HACK
  32.                                Anti-Ammo HACK
  33.                             Anti-Ammo Block HACK
  34.                                Anti-Money HACK
  35.                                Anti-Speed HACK
  36.                         Anti-Teleport & Anti-Airbreak
  37.                               Anti-Health HACK
  38.                               Anti-Armour HACK
  39.                           Anti-VEHICLE TELEPORT HACK
  40.                                 Anti-Crasher
  41.  
  42.                                     BUG :
  43.                                   Nothing
  44.  
  45.                                   VERSION :
  46.                                    V4.3
  47.  
  48.                                  COMPATIBLE :
  49.                                  SA-MP 0.3x
  50.  
  51.                                   CREDITS :
  52.                               ELOCTRO (SCRIPT)
  53.                        SIM (GetTickCount for linux)
  54.                             Donya(Anti-Crasher)
  55.                        Mineralo(OnPlayerCheat Update)
  56.  
  57.                           ELC_AC THE BEST PROTECTION
  58.                                       !
  59.  
  60.                                     \**/
  61. /*/- Anti-Cheat By Eloctro -----------------------------------------------------
  62.  
  63.                             ELC PRODUCTION(FRANCE)
  64.  
  65.                          http://eloctro.blogspot.com/
  66. */
  67. #include <a_samp>
  68. /*----------------------------------------------------------------------------*/
  69. //Anti-Cheat Statut defaut :
  70. #define ANTI_WEAPON_&_AMMO_HACK     1
  71. #define ANTI_AMMO_BLOCK_HACK        1
  72. #define ANTI_MONEY_HACK             1
  73. #define ANTI_SPEED_HACK             1
  74. #define ANTI_TELEPORT/AIBREAK_HACK  1
  75. #define ANTI_HEALTH_HACK            0//Not fix
  76. #define ANTI_ARMOUR_HACK            0//Not fix
  77. #define ANTI_VEHICLE-TELEPORT_HACK  1//1->Normal Protection,2->Hight Proection
  78. //Configuration :
  79. #define MAX_SPEED_VEHICLE                   380.0 // SPEED VEHICLE MAX(380=default)
  80. #define MAX_VEHICLE_DISTANCE_PER_SECOND     180   // DISTANCE PARCOUR MAX VEHICLE PER SECOND(180=default)
  81. #define MAX_PED_DISTANCE_PER_SECOND         100   // DISTANCE PARCOUR MAX AT PED PER SECOND(100=default)
  82. #define SPRINT_SPEED                        30.0  // (30=DEFAULT/BETA)
  83. #define TIRE_RATE                           2000  // (2000=default)
  84. #define TIMER_CHEAT_RATE                    3500
  85. #define TIME_GRANULITY                      50    // Granulity GetTickCount
  86. #define DELAY_LOAD_AFTER_SPAWN              5000
  87. #define MAX_DELAY_SEND_STATS                2000
  88. #define MAX_DELAY_WAIT_AFTER_SPAWN          3000
  89. #define MAX_VEHICLE_DISTANCE_UCM            10.0
  90. //STATUS MODE :
  91. //#define NO_TICK_COUNT  //uncomment If GetTickCount() bug(linux?)
  92. #define INCLUDE_BASE_MODE //uncomment to pass in mod include
  93. #define MODE_DELAY_SEND_STATS //uncomment if the sending of stats is a bit slow(RECOMMANDED)
  94. #define DISABLE_MONEY_DEATHLOSE //uncomment if you disable the lose of 100$ after death
  95. //Calcul(DON'T TOUCH)----------------------------------------------------------
  96. #define XMAX_VEHICLE_DISTANCE_PER_SECOND MAX_VEHICLE_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  97. #define XMAX_PED_DISTANCE_PER_SECOND MAX_PED_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
  98. #define SaveTime(%0,%1) %0=%1+MAX_DELAY_SEND_STATS
  99. #define IsPassTime(%0,%1,%2) (%1<%2&&CheatPlayerInfo[%0][elc_LastUpdate]!=0&&CheatPlayerInfo[%0][elc_LastUpdate]<%2)//Time Action ,Time Now
  100. #define IsPlayerCheatPos(%0) (((GetPlayerSurfingVehicleID(%0)!=INVALID_VEHICLE_ID || IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_posx],CheatPlayerInfo[%0][elc_posy],CheatPlayerInfo[%0][elc_posz]))||!IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_posx],CheatPlayerInfo[%0][elc_posy],CheatPlayerInfo[%0][elc_posz]))
  101.  
  102. #define IsPlayerCheatAllowTelPos(%0) (((GetPlayerSurfingVehicleID(%0)!=INVALID_VEHICLE_ID || IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_AllowTelX],CheatPlayerInfo[%0][elc_AllowTelY],CheatPlayerInfo[%0][elc_AllowTelZ]))|| \
  103. !IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][elc_AllowTelX],CheatPlayerInfo[%0][elc_AllowTelY],CheatPlayerInfo[%0][elc_AllowTelZ]))
  104.  
  105. #define IsPlayerUpdatePos(%0) !IsPlayerInRangeOfPoint(%0,0.5,CheatPlayerInfo[%0][elc_posx],CheatPlayerInfo[%0][elc_posy],CheatPlayerInfo[%0][elc_posz])
  106.  
  107. #define ELC_AC_IsCreatedVehicle(%0) (GetVehicleModel(%0)!=0)
  108. /*----------------------------------------------------------------------------*/
  109. enum aELCp
  110. {
  111.     elc_money,
  112.     elc_ammo[13],
  113.     elc_weapon[13],
  114.     elc_tickfire,
  115.     elc_ammoFire,
  116.     elc_weaponFire,
  117.     Float:elc_health,
  118.     Float:elc_armour,
  119.     elc_timer,
  120.     Float:elc_posx,
  121.     Float:elc_posy,
  122.     Float:elc_posz,
  123.     Float:elc_AllowTelX,
  124.     Float:elc_AllowTelY,
  125.     Float:elc_AllowTelZ,
  126.     elc_AntiTeleportHack,
  127.     elc_AntiWeaponHack,
  128.     elc_AntiAmmoBlockHack,
  129.     elc_AntiMoneyHack,
  130.     elc_AntiSpeedHack,
  131.     elc_AntiHealthHack,
  132.     elc_AntiArmourHack,
  133.     elc_AntiVehicleTelportHack,
  134. #if defined MODE_DELAY_SEND_STATS
  135.     elc_GiveWeaponTime,
  136.     elc_GiveMoneyTime,
  137.     elc_GiveHealthTime,
  138.     elc_GiveArmourTime,
  139. #endif
  140.     elc_SetPositionTime,
  141.     elc_PlayerEnterTime,
  142.     elc_PlayerEnterVeh,
  143.     elc_PossibleVehicleHack,
  144.     elc_LastUpdate,
  145.     elc_TimeSpawn
  146. };
  147.  
  148. new CheatPlayerInfo[MAX_PLAYERS][aELCp];
  149. enum aELCv
  150. {
  151.     Float:elc_vHealth,
  152.     Float:elc_vX,
  153.     Float:elc_vY,
  154.     Float:elc_vZ,
  155.     Float:elc_vAngle,
  156.     elc_vSetPositionTime,
  157.     elc_vPossiblePlayerHack,
  158.     elc_vPossibleHackTime,
  159.     elc_vStatut
  160. };
  161. new CheatVehicleInfo[MAX_VEHICLES][aELCv];
  162. #if defined NO_TICK_COUNT
  163. enum aELCs
  164. {
  165.     elc_TickCount,
  166.     elc_TimerTick
  167. };
  168. new CheatServerInfo[aELCs];
  169. #endif
  170. /*stock SENDPOS(playerid)
  171. {
  172.     new Float:Px[3],Ps[128];
  173.     GetPlayerPos(playerid,Px[0],Px[1],Px[2]);
  174.     format(Ps, 128,"ACUTEL : %f,%f,%f | AVANT : %f,%f,%f",Px[0],Px[1],Px[2],CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  175.     SendClientMessageToAll(0xBD0000FF,Ps);
  176. }*/
  177. /*----------------------------------------------------------------------------*/
  178. stock Float:elc_GetPlayerSpeedXY(playerid)
  179. {
  180. new Float:elc_SpeedX, Float:elc_SpeedY, Float:elc_SpeedZ;
  181. new Float:elc_Speed;
  182. if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), elc_SpeedX, elc_SpeedY, elc_SpeedZ);
  183. else GetPlayerVelocity(playerid, elc_SpeedX, elc_SpeedY, elc_SpeedZ);
  184. elc_Speed = floatsqroot(floatadd(floatpower(elc_SpeedX, 2.0), floatpower(elc_SpeedY, 2.0)));
  185. return floatmul(elc_Speed, 200.0);
  186. }
  187. #if defined NO_TICK_COUNT
  188.     #define GetTickCount()                          (CheatServerInfo[TickCount])
  189.     forward TimeUpdate();
  190.     public TimeUpdate()
  191.     {
  192.         CheatServerInfo[elc_TickCount] +=TIME_GRANULITY;
  193.         return 1;
  194.     }
  195. #endif
  196. forward OnPlayerCheckCheat(playerid);
  197. forward OnPlayerCheat(playerid, cheatid, source[]);
  198. forward ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable);
  199. forward OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he);
  200. forward RemovePlayerWeapon(playerid, weaponid);
  201. /*----------------------------------------------------------------------------*/
  202. forward ELC_AC_GivePlayerMoney(playerid, money);
  203. public ELC_AC_GivePlayerMoney(playerid, money)
  204. {
  205.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=2;
  206.     CheatPlayerInfo[playerid][elc_money] += money;
  207.     GivePlayerMoney(playerid, money);
  208.     #if defined MODE_DELAY_SEND_STATS
  209.     SaveTime(CheatPlayerInfo[playerid][elc_GiveMoneyTime],GetTickCount());
  210.     #endif
  211.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==2)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=1;
  212.     return 1;
  213. }
  214. stock initial_GivePlayerMoney(playerid, money)
  215. {
  216.     return GivePlayerMoney(playerid, money);
  217. }
  218. #if defined INCLUDE_BASE_MODE
  219. //ALS_SYSTEME --------------------
  220. #if defined _ALS_GivePlayerMoney
  221.     #undef GivePlayerMoney
  222. #else
  223.     #define _ALS_GivePlayerMoney
  224. #endif
  225. #define GivePlayerMoney ELC_AC_GivePlayerMoney
  226. #endif
  227. //ALS_OFF_SYSTEME ----------------
  228. /*----------------------------------------------------------------------------*/
  229. forward ELC_AC_ResetPlayerMoney(playerid);
  230. public ELC_AC_ResetPlayerMoney(playerid)
  231. {
  232.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=2;
  233.     ResetPlayerMoney(playerid);
  234.     CheatPlayerInfo[playerid][elc_money] = 0;
  235.     #if defined MODE_DELAY_SEND_STATS
  236.     SaveTime(CheatPlayerInfo[playerid][elc_GiveMoneyTime],GetTickCount());
  237.     #endif
  238.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==2)CheatPlayerInfo[playerid][elc_AntiMoneyHack]=1;
  239.     return 1;
  240. }
  241. stock initial_ResetPlayerMoney(playerid)
  242. {
  243.     return ResetPlayerMoney(playerid);
  244. }
  245. #if defined INCLUDE_BASE_MODE
  246. //ALS_SYSTEME --------------------
  247. #if defined _ALS_ResetPlayerMoney
  248.     #undef ResetPlayerMoney
  249. #else
  250.     #define _ALS_ResetPlayerMoney
  251. #endif
  252. #define ResetPlayerMoney ELC_AC_ResetPlayerMoney
  253. #endif
  254. //ALS_OFF_SYSTEME ----------------
  255. /*----------------------------------------------------------------------------*/
  256. forward ELC_AC_GetPlayerMoney(playerid);
  257. public ELC_AC_GetPlayerMoney(playerid)
  258. {
  259.     new elc_gpm=GetPlayerMoney(playerid);
  260.     if(GetPlayerMoney(playerid)<CheatPlayerInfo[playerid][elc_money]) return elc_gpm;
  261.     return CheatPlayerInfo[playerid][elc_money];
  262. }
  263. stock initial_GetPlayerMoney(playerid)
  264. {
  265.     return GetPlayerMoney(playerid);
  266. }
  267. #if defined INCLUDE_BASE_MODE
  268. //ALS_SYSTEME --------------------
  269. #if defined _ALS_GetPlayerMoney
  270.     #undef GetPlayerMoney
  271. #else
  272.     #define _ALS_GetPlayerMoney
  273. #endif
  274. #define GetPlayerMoney ELC_AC_GetPlayerMoney
  275. #endif
  276. //ALS_OFF_SYSTEME ----------------
  277. /*----------------------------------------------------------------------------*/
  278. forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz);
  279. public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  280. {
  281.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=2;
  282.     CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  283.     CheatPlayerInfo[playerid][elc_AllowTelX]=ix; CheatPlayerInfo[playerid][elc_AllowTelY]=iy; CheatPlayerInfo[playerid][elc_AllowTelZ]=iz;
  284.     SetPlayerPos(playerid, ix, iy, iz);
  285.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==2)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  286.     return 1;
  287. }
  288. stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
  289. {
  290.     return SetPlayerPos(playerid, ix, iy, iz);
  291. }
  292. #if defined INCLUDE_BASE_MODE
  293. //ALS_SYSTEME --------------------
  294. #if defined _ALS_SetPlayerPos
  295.     #undef SetPlayerPos
  296. #else
  297.     #define _ALS_SetPlayerPos
  298. #endif
  299. #define SetPlayerPos ELC_AC_SetPlayerPos
  300. //ALS_OFF_SYSTEME ----------------
  301. #endif
  302. /*----------------------------------------------------------------------------*/
  303. forward ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid);
  304. public ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid)
  305. {
  306.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=2;
  307.     CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  308.     CheatPlayerInfo[playerid][elc_PlayerEnterVeh]=vehicleid;
  309.     GetVehiclePos(vehicleid,CheatPlayerInfo[playerid][elc_AllowTelX],CheatPlayerInfo[playerid][elc_AllowTelY],CheatPlayerInfo[playerid][elc_AllowTelZ]);
  310.     GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  311.     SaveTime(CheatPlayerInfo[playerid][elc_SetPositionTime],GetTickCount());
  312.     PutPlayerInVehicle(playerid,vehicleid, seatid);
  313.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==2)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  314.     return 1;
  315. }
  316. stock initial_PutPlayerInVehicle(playerid,vehicleid, seatid)
  317. {
  318.     return PutPlayerInVehicle(playerid,vehicleid, seatid);
  319. }
  320. #if defined INCLUDE_BASE_MODE
  321. //ALS_SYSTEME --------------------
  322. #if defined _ALS_PutPlayerInVehicle
  323.     #undef PutPlayerInVehicle
  324. #else
  325.     #define _ALS_PutPlayerInVehicle
  326. #endif
  327. #define PutPlayerInVehicle ELC_AC_PutPlayerInVehicle
  328. //ALS_OFF_SYSTEME ----------------
  329. #endif
  330. /*----------------------------------------------------------------------------*/
  331. forward ELC_AC_RemovePlayerFromVehicle(playerid);
  332. public ELC_AC_RemovePlayerFromVehicle(playerid)
  333. {
  334.     CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  335.     RemovePlayerFromVehicle(playerid);
  336.     return 1;
  337. }
  338. stock initial_RemovePlayerFromVehicle(playerid)
  339. {
  340.     return RemovePlayerFromVehicle(playerid);
  341. }
  342. #if defined INCLUDE_BASE_MODE
  343. //ALS_SYSTEME --------------------
  344. #if defined _ALS_RemovePlayerFromVehicle
  345.     #undef RemovePlayerFromVehicle
  346. #else
  347.     #define _ALS_RemovePlayerFromVehicle
  348. #endif
  349. #define RemovePlayerFromVehicle ELC_AC_RemovePlayerFromVehicle
  350. //ALS_OFF_SYSTEME ----------------
  351. #endif
  352. /*----------------------------------------------------------------------------*/
  353. forward ELC_AC_TogglePlayerSpectating(playerid, toggle);
  354. public ELC_AC_TogglePlayerSpectating(playerid, toggle)
  355. {
  356.     if(toggle==1)
  357.     {
  358.         if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]==1) CheatPlayerInfo[playerid][elc_AntiSpeedHack]=3;
  359.         if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1) CheatPlayerInfo[playerid][elc_AntiTeleportHack]=3;
  360.     }
  361.     else
  362.     {
  363.         if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]==3) CheatPlayerInfo[playerid][elc_AntiSpeedHack]=1;
  364.         if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==3)CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  365.         GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  366.         SaveTime(CheatPlayerInfo[playerid][elc_SetPositionTime],GetTickCount());
  367.     }
  368.     return TogglePlayerSpectating(playerid, toggle);
  369. }
  370. stock initial_TogglePlayerSpectating(playerid, toggle)
  371. {
  372.     return TogglePlayerSpectating(playerid, toggle);
  373. }
  374. #if defined INCLUDE_BASE_MODE
  375. //ALS_SYSTEME --------------------
  376. #if defined _ALS_TogglePlayerSpectating
  377.     #undef TogglePlayerSpectating
  378. #else
  379.     #define _ALS_TogglePlayerSpectating
  380. #endif
  381. #define TogglePlayerSpectating ELC_AC_TogglePlayerSpectating
  382. //ALS_OFF_SYSTEME ----------------
  383. #endif
  384. //Weapon------------------------------------------------------------------------
  385. /*#define elc_IsNotWeaponNoAmmo(%0) (%0!=0 && %0!=1 && %0!=10)
  386. #define elc_IsNotWeaponVise(%0,%1) (%0>1 && %0!=10 && %0!=6 && %0!=9 && %0!=11 && %0!=12 && %1!=35 && %1!=36 %1!=43)*/
  387. stock elc_IsNotWeaponNoAmmo(WeaponID)
  388. {
  389.     new elc_slot=elc_GetWeaponSlot(WeaponID);
  390.     if(elc_slot!=0 && elc_slot!=1 && elc_slot!=10)return 1;
  391.     return 0;
  392. }
  393. stock elc_IsNotWeaponVise(WeaponID)
  394. {
  395.     new elc_slot=elc_GetWeaponSlot(WeaponID);
  396.     if(elc_slot>1 && elc_slot!=10 && elc_slot!=6 && elc_slot!=9 && elc_slot!=11 && elc_slot!=12 && elc_slot!=35 && elc_slot!=36 && elc_slot!=43) return 1;
  397.     return 0;
  398. }
  399. stock elc_IsGiveVehicleWeapon(WeaponID)
  400. {
  401.     if(WeaponID==25 || WeaponID==46 || WeaponID==2) return 1;
  402.     return 0;
  403. }
  404. #define IsValidWeapon(%0) (%0>=1 && %0<=18 || %0>=21 && %0<=46)
  405. stock elc_GetWeaponSlot(weaponid)
  406. {
  407.     new elc_slot=-1;
  408.     switch(weaponid)
  409.     {
  410.         case 0,1: elc_slot = 0;
  411.         case 2 .. 9: elc_slot = 1;
  412.         case 10 .. 15: elc_slot = 10;
  413.         case 16 .. 18, 39: elc_slot = 8;
  414.         case 22 .. 24: elc_slot =2;
  415.         case 25 .. 27: elc_slot = 3;
  416.         case 28, 29, 32: elc_slot = 4;
  417.         case 30, 31: elc_slot = 5;
  418.         case 33, 34: elc_slot = 6;
  419.         case 35 .. 38: elc_slot = 7;
  420.         case 40: elc_slot = 12;
  421.         case 41 .. 43: elc_slot = 9;
  422.         case 44 .. 46: elc_slot = 11;
  423.     }
  424.     return elc_slot;
  425. }
  426. /*----------------------------------------------------------------------------*/
  427. forward ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo);
  428. public ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo)
  429. {
  430.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  431.     new slot=elc_GetWeaponSlot(Weapon);
  432.     if(IsValidWeapon(Weapon) && slot!=-1)
  433.     {
  434.         CheatPlayerInfo[playerid][elc_weapon][slot] = Weapon;
  435.         CheatPlayerInfo[playerid][elc_ammo][slot] += ammo;
  436.         GivePlayerWeapon(playerid,Weapon,ammo);
  437.         #if defined MODE_DELAY_SEND_STATS
  438.         SaveTime(CheatPlayerInfo[playerid][elc_GiveWeaponTime],GetTickCount());
  439.         #endif
  440.     }
  441.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  442.     return 1;
  443. }
  444. stock initial_GivePlayerWeapon(playerid,Weapon,ammo)
  445. {
  446.     return GivePlayerWeapon(playerid,Weapon,ammo);
  447. }
  448. #if defined INCLUDE_BASE_MODE
  449. //ALS_SYSTEME --------------------
  450. #if defined _ALS_GivePlayerWeapon
  451.     #undef GivePlayerWeapon
  452. #else
  453.     #define _ALS_GivePlayerWeapon
  454. #endif
  455. #define GivePlayerWeapon ELC_AC_GivePlayerWeapon
  456. //ALS_OFF_SYSTEME ----------------
  457. #endif
  458. /*----------------------------------------------------------------------------*/
  459. forward ELC_AC_SetPlayerAmmo(playerid,weapon,ammo);
  460. public ELC_AC_SetPlayerAmmo(playerid,weapon,ammo)
  461. {
  462.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  463.     new slot=elc_GetWeaponSlot(weapon);
  464.     if(weapon>0 && 47>weapon && slot!=-1)
  465.     {
  466.         CheatPlayerInfo[playerid][elc_ammo][slot]=ammo;
  467.         SetPlayerAmmo(playerid,weapon,ammo);
  468.         #if defined MODE_DELAY_SEND_STATS
  469.         SaveTime(CheatPlayerInfo[playerid][elc_GiveWeaponTime],GetTickCount());
  470.         #endif
  471.     }
  472.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  473.     return 1;
  474. }
  475. stock initial_SetPlayerAmmo(playerid,weapon,ammo)
  476. {
  477.     return SetPlayerAmmo(playerid,weapon,ammo);
  478. }
  479. #if defined INCLUDE_BASE_MODE
  480. //ALS_SYSTEME --------------------
  481. #if defined _ALS_SetPlayerAmmo
  482.     #undef SetPlayerAmmo
  483. #else
  484.     #define _ALS_SetPlayerAmmo
  485. #endif
  486. #define SetPlayerAmmo ELC_AC_SetPlayerAmmo
  487. //ALS_OFF_SYSTEME ----------------
  488. #endif
  489. /*----------------------------------------------------------------------------*/
  490. forward ELC_AC_ResetPlayerWeapons(playerid);
  491. public ELC_AC_ResetPlayerWeapons(playerid)
  492. {
  493.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  494.     for(new i = 0; i <13; i++)
  495.     {
  496.         CheatPlayerInfo[playerid][elc_weapon][i]=0;
  497.         CheatPlayerInfo[playerid][elc_ammo][i]=0;
  498.     }
  499.     ResetPlayerWeapons(playerid);
  500.     #if defined MODE_DELAY_SEND_STATS
  501.     SaveTime(CheatPlayerInfo[playerid][elc_GiveWeaponTime],GetTickCount());
  502.     #endif
  503.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  504.     return 1;
  505. }
  506. stock initial_ResetPlayerWeapons(playerid)
  507. {
  508.     return ResetPlayerWeapons(playerid);
  509. }
  510. #if defined INCLUDE_BASE_MODE
  511. //ALS_SYSTEME --------------------
  512. #if defined _ALS_ResetPlayerWeapons
  513.     #undef ResetPlayerWeapons
  514. #else
  515.     #define _ALS_ResetPlayerWeapons
  516. #endif
  517. #define ResetPlayerWeapons ELC_AC_ResetPlayerWeapons
  518. //ALS_OFF_SYSTEME ----------------
  519. #endif
  520. /*----------------------------------------------------------------------------*/
  521. forward ELC_AC_SetPlayerHealth(playerid,Float:health);
  522. public ELC_AC_SetPlayerHealth(playerid,Float:health)
  523. {
  524.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==1)CheatPlayerInfo[playerid][elc_AntiHealthHack]=2;
  525.     CheatPlayerInfo[playerid][elc_health]=health;
  526.     SetPlayerHealth(playerid,health);
  527.     #if defined MODE_DELAY_SEND_STATS
  528.     SaveTime(CheatPlayerInfo[playerid][elc_GiveHealthTime],GetTickCount());
  529.     #endif
  530.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==2)CheatPlayerInfo[playerid][elc_AntiHealthHack]=1;
  531.     return 1;
  532. }
  533. stock initial_SetPlayerHealth(playerid,Float:health)
  534. {
  535.     return SetPlayerHealth(playerid,health);
  536. }
  537. #if defined INCLUDE_BASE_MODE
  538. //ALS_SYSTEME --------------------
  539. #if defined _ALS_SetPlayerHealth
  540.     #undef SetPlayerHealth
  541. #else
  542.     #define _ALS_SetPlayerHealth
  543. #endif
  544. #define SetPlayerHealth ELC_AC_SetPlayerHealth
  545. //ALS_OFF_SYSTEME ----------------
  546. #endif
  547. /*----------------------------------------------------------------------------*/
  548. forward ELC_AC_SetPlayerArmour(playerid,Float:armour);
  549. public ELC_AC_SetPlayerArmour(playerid,Float:armour)
  550. {
  551.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==1)CheatPlayerInfo[playerid][elc_AntiArmourHack]=2;
  552.     CheatPlayerInfo[playerid][elc_armour]=armour;
  553.     SetPlayerArmour(playerid,armour);
  554.     #if defined MODE_DELAY_SEND_STATS
  555.     SaveTime(CheatPlayerInfo[playerid][elc_GiveArmourTime],GetTickCount());
  556.     #endif
  557.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==2)CheatPlayerInfo[playerid][elc_AntiArmourHack]=1;
  558.     return 1;
  559. }
  560. stock initial_SetPlayerArmour(playerid,Float:armour)
  561. {
  562.     return SetPlayerArmour(playerid,armour);
  563. }
  564. #if defined INCLUDE_BASE_MODE
  565. //ALS_SYSTEME --------------------
  566. #if defined _ALS_SetPlayerArmour
  567.     #undef SetPlayerArmour
  568. #else
  569.     #define _ALS_SetPlayerArmour
  570. #endif
  571. #define SetPlayerArmour ELC_AC_SetPlayerArmour
  572. //ALS_OFF_SYSTEME ----------------
  573. #endif
  574. /*----------------------------------------------------------------------------*/
  575. forward ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z);
  576. public ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
  577. {
  578.     CheatVehicleInfo[vehicleid][elc_vX]=x;
  579.     CheatVehicleInfo[vehicleid][elc_vY]=y;
  580.     CheatVehicleInfo[vehicleid][elc_vZ]=z;
  581.     SetVehiclePos(vehicleid,x,y,z);
  582.     CheatVehicleInfo[vehicleid][elc_vStatut]=0;
  583.     return 1;
  584. }
  585. stock initial_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
  586. {
  587.     return SetVehiclePos(vehicleid,x,y,z);
  588. }
  589. #if defined INCLUDE_BASE_MODE
  590. //ALS_SYSTEME --------------------
  591. #if defined _ALS_SetVehiclePos
  592.     #undef SetVehiclePos
  593. #else
  594.     #define _ALS_SetVehiclePos
  595. #endif
  596. #define SetVehiclePos ELC_AC_SetVehiclePos
  597. //ALS_OFF_SYSTEME ----------------
  598. #endif
  599. //Core--------------------------------------------------------------------------
  600. public OnPlayerCheckCheat(playerid)
  601. {
  602.     new elc_IsTime=GetTickCount();
  603.     #if defined MODE_DELAY_SEND_STATS
  604.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveMoneyTime],elc_IsTime))
  605.     #else
  606.     if(CheatPlayerInfo[playerid][elc_AntiMoneyHack]==1)
  607.     #endif
  608.     {
  609.         new elc_getmoney=initial_GetPlayerMoney(playerid);
  610.         if(elc_getmoney>CheatPlayerInfo[playerid][elc_money])
  611.         {
  612.             new elc_str[60];
  613.             format(elc_str,sizeof(elc_str),"%d", elc_getmoney-CheatPlayerInfo[playerid][elc_money]);
  614.             initial_ResetPlayerMoney(playerid);
  615.             initial_GivePlayerMoney(playerid, CheatPlayerInfo[playerid][elc_money]);
  616.             CallRemoteFunction("OnPlayerCheat", "dds", playerid,1,elc_str);
  617.         }
  618.         #if defined DISABLE_MONEY_DEATHLOSE
  619.         else if(((elc_getmoney+100)<=CheatPlayerInfo[playerid][elc_money])&&((GetTickCount()-CheatPlayerInfo[playerid][elc_TimeSpawn])<(TIMER_CHEAT_RATE+MAX_DELAY_SEND_STATS+5000)))
  620.         {
  621.             initial_ResetPlayerMoney(playerid);
  622.             initial_GivePlayerMoney(playerid, elc_getmoney+100);
  623.         }
  624.         #endif
  625.     }
  626.     if(CheatPlayerInfo[playerid][elc_AntiTeleportHack]==1 && IsPlayerUpdatePos(playerid))
  627.     {
  628.         #if defined MODE_DELAY_SEND_STATS
  629.         if(CheatPlayerInfo[playerid][elc_SetPositionTime]!=0)
  630.         {
  631.             if(IsPassTime(playerid,CheatPlayerInfo[playerid][elc_SetPositionTime],elc_IsTime))
  632.             {
  633.                 CheatPlayerInfo[playerid][elc_SetPositionTime]=0;
  634.                 GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  635.             }
  636.         }
  637.         else if(IsPlayerCheatPos(playerid))
  638.         #else
  639.         if(IsPlayerCheatPos(playerid))
  640.         #endif
  641.         {
  642.             if(!IsPlayerCheatAllowTelPos(playerid))
  643.             {
  644.                 GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  645.                 CheatPlayerInfo[playerid][elc_AllowTelX]=0;
  646.                 CheatPlayerInfo[playerid][elc_AllowTelY]=0;
  647.                 CheatPlayerInfo[playerid][elc_AllowTelZ]=0;
  648.             }
  649.             else
  650.             {
  651.                 CallRemoteFunction("OnPlayerCheat", "dds", playerid,6," ");
  652.                 GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  653.             }
  654.         }
  655.         else GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  656.     }
  657.     #if defined MODE_DELAY_SEND_STATS
  658.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveWeaponTime],elc_IsTime))
  659.     #else
  660.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1&&GetPlayerSpecialAction(playerid)!=SPECIAL_ACTION_ENTER_VEHICLE&&GetPlayerSpecialAction(playerid)!=SPECIAL_ACTION_EXIT_VEHICLE)
  661.     #endif
  662.     {
  663.         //ANTI BLOCK MUNITIONS
  664.         if(CheatPlayerInfo[playerid][elc_tickfire]!=0 && CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]==1)
  665.         {
  666.             if((elc_IsTime-CheatPlayerInfo[playerid][elc_tickfire]) >= TIRE_RATE)
  667.             {
  668.                 if(CheatPlayerInfo[playerid][elc_weaponFire]==GetPlayerWeapon(playerid))
  669.                 {
  670.                     if(CheatPlayerInfo[playerid][elc_ammoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
  671.                     CheatPlayerInfo[playerid][elc_tickfire]=0;
  672.                     CheatPlayerInfo[playerid][elc_ammoFire]=0;
  673.                     CheatPlayerInfo[playerid][elc_weaponFire]=0;
  674.  
  675.                 }
  676.                 else
  677.                 {
  678.  
  679.                     new elc_keys,elc_ud,elc_lr;
  680.                     GetPlayerKeys(playerid,elc_keys,elc_ud,elc_lr);
  681.                     if(elc_keys==4 && elc_IsNotWeaponVise(GetPlayerWeapon(playerid)))
  682.                     {
  683.                         CheatPlayerInfo[playerid][elc_tickfire]=elc_IsTime;
  684.                         CheatPlayerInfo[playerid][elc_ammoFire]=GetPlayerAmmo(playerid);
  685.                         CheatPlayerInfo[playerid][elc_weaponFire]=GetPlayerWeapon(playerid);
  686.                     }
  687.                     else if(elc_keys==132 && elc_IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (elc_GetPlayerSpeedXY(playerid) < 1))
  688.                     {
  689.                         CheatPlayerInfo[playerid][elc_tickfire]=elc_IsTime;
  690.                         CheatPlayerInfo[playerid][elc_ammoFire]=GetPlayerAmmo(playerid);
  691.                         CheatPlayerInfo[playerid][elc_weaponFire]=GetPlayerWeapon(playerid);
  692.                     }
  693.                     else
  694.                     {
  695.                         CheatPlayerInfo[playerid][elc_tickfire]=0;
  696.                         CheatPlayerInfo[playerid][elc_ammoFire]=0;
  697.                         CheatPlayerInfo[playerid][elc_weaponFire]=0;
  698.                     }
  699.                 }
  700.             }
  701.         }
  702.         new elc_WA_VAR[2];
  703.         new elc_NeedRemove;
  704.         /*new actweap=GetPlayerWeapon(playerid);
  705.         if(actweap!=0&&actweap!=CheatPlayerInfo[playerid][elc_weapon][elc_GetWeaponSlot(actweap)])
  706.         {
  707.             if(!elc_IsGiveVehicleWeapon(actweap))
  708.             {
  709.                 new elc_str[32];
  710.                 GetWeaponName(elc_WA_VAR[0][i],str,32);
  711.                 CallRemoteFunction("OnPlayerCheat", "dds", playerid,2,elc_str);
  712.             }
  713.             elc_NeedRemove=1;
  714.         }*/
  715.         for(new i = 0; i <13; i++)
  716.         {
  717.             elc_WA_VAR[0]=0; elc_WA_VAR[1]=0;
  718.             GetPlayerWeaponData(playerid,i,elc_WA_VAR[0],elc_WA_VAR[1]);
  719.             if(CheatPlayerInfo[playerid][elc_weapon][i]!=elc_WA_VAR[0] && elc_WA_VAR[0]!=0 && elc_WA_VAR[1]!=0)// && elc_WA_VAR[0][i]!=actweap
  720.             {
  721.                 //CHEAT WEAPON
  722.                 if(!elc_IsGiveVehicleWeapon(elc_WA_VAR[0])&&elc_NeedRemove==0)
  723.                 {
  724.                     new elc_str[32];
  725.                     GetWeaponName(elc_WA_VAR[i],elc_str,sizeof(elc_str));
  726.                     CallRemoteFunction("OnPlayerCheat", "dds", playerid,2,elc_str);
  727.                 }
  728.                 elc_NeedRemove=1;
  729.                 //SetPlayerAmmo(playerid, elc_WA_VAR[0], 0);
  730.             }
  731.             else if(((CheatPlayerInfo[playerid][elc_ammo][i]-elc_WA_VAR[1]) < 0) && elc_IsNotWeaponNoAmmo(elc_WA_VAR[0]) && elc_WA_VAR[0]!=0)
  732.             {
  733.                 //CHEAT AMMO
  734.                 if(elc_NeedRemove<=1)
  735.                 {
  736.                     new elc_str[60];
  737.                     format(elc_str,sizeof(elc_str),"%d",elc_WA_VAR[1]-CheatPlayerInfo[playerid][elc_ammo][i]);
  738.                     CallRemoteFunction("OnPlayerCheat", "dds", playerid,3,elc_str);
  739.                 }
  740.                 elc_NeedRemove=2;
  741.                 //SetPlayerAmmo(playerid, elc_WA_VAR[0], 0);
  742.             }
  743.             else if(CheatPlayerInfo[playerid][elc_weapon][i]!=0 && elc_WA_VAR[0]==0 && elc_WA_VAR[1]==0)
  744.             {
  745.                 CheatPlayerInfo[playerid][elc_weapon][i]=0;
  746.                 CheatPlayerInfo[playerid][elc_ammo][i]=0;
  747.             }
  748.             else if(elc_WA_VAR[1]!=0) CheatPlayerInfo[playerid][elc_ammo][i]=elc_WA_VAR[1];
  749.  
  750.         }
  751.         if(elc_NeedRemove>=1)
  752.         {
  753.             new WepUse=GetPlayerWeapon(playerid);
  754.             initial_ResetPlayerWeapons(playerid);
  755.             for(new i = 0; i <13; i++)if(CheatPlayerInfo[playerid][elc_weapon][i] != 0)initial_GivePlayerWeapon(playerid, CheatPlayerInfo[playerid][elc_weapon][i], CheatPlayerInfo[playerid][elc_ammo][i]);
  756.             SetPlayerArmedWeapon(playerid,WepUse);
  757.         }
  758.     }
  759.     #if defined MODE_DELAY_SEND_STATS
  760.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveHealthTime],elc_IsTime) && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveMoneyTime],elc_IsTime))
  761.     #else
  762.     if(CheatPlayerInfo[playerid][elc_AntiHealthHack]==1)
  763.     #endif
  764.     {
  765.         new Float:velc_health;
  766.         GetPlayerHealth(playerid,velc_health);
  767.         if(velc_health!=CheatPlayerInfo[playerid][elc_health])
  768.         {
  769.             if(velc_health<=100 && velc_health>0 && CheatPlayerInfo[playerid][elc_health]==0) CheatPlayerInfo[playerid][elc_health]=velc_health;
  770.             else if(velc_health>CheatPlayerInfo[playerid][elc_health])
  771.             {
  772.                 //Cheat Health
  773.                 initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][elc_health]);
  774.                 CallRemoteFunction("OnPlayerCheat", "dds", playerid,7," ");
  775.             }
  776.             else if(velc_health<CheatPlayerInfo[playerid][elc_health] && velc_health!=0)CheatPlayerInfo[playerid][elc_health]=velc_health;
  777.         }
  778.     }
  779.     #if defined MODE_DELAY_SEND_STATS
  780.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==1 && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveArmourTime],elc_IsTime) && IsPassTime(playerid,CheatPlayerInfo[playerid][elc_GiveMoneyTime],elc_IsTime))
  781.     #else
  782.     if(CheatPlayerInfo[playerid][elc_AntiArmourHack]==1)
  783.     #endif
  784.     {
  785.         new Float:velc_armour;
  786.         GetPlayerArmour(playerid,velc_armour);
  787.         if(velc_armour!=CheatPlayerInfo[playerid][elc_armour])
  788.         {
  789.             if(velc_armour>CheatPlayerInfo[playerid][elc_armour])
  790.             {
  791.                 //Cheat Armour
  792.                 initial_SetPlayerArmour(playerid,CheatPlayerInfo[playerid][elc_armour]);
  793.                 CallRemoteFunction("OnPlayerCheat", "dds", playerid,8," ");
  794.             }
  795.             else if(velc_armour<CheatPlayerInfo[playerid][elc_armour])CheatPlayerInfo[playerid][elc_armour]=velc_armour;
  796.         }
  797.     }
  798.     if(CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]==2 && CheatPlayerInfo[playerid][elc_PossibleVehicleHack]!=0 && IsPassTime(playerid,CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vPossibleHackTime],elc_IsTime))
  799.     {
  800.         if(ELC_AC_IsCreatedVehicle(CheatPlayerInfo[playerid][elc_PossibleVehicleHack]))
  801.         {
  802.             CallRemoteFunction("OnPlayerCheat", "dds", playerid,9," ");
  803.             SetVehiclePos(CheatPlayerInfo[playerid][elc_PossibleVehicleHack], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vX], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vY], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vZ]);
  804.             SetVehicleZAngle(CheatPlayerInfo[playerid][elc_PossibleVehicleHack],CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vAngle]);
  805.             CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vPossiblePlayerHack]=0;
  806.             CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PossibleVehicleHack]][elc_vPossibleHackTime]=0;
  807.         }
  808.         CheatPlayerInfo[playerid][elc_PossibleVehicleHack]=0;
  809.     }
  810.     else if(GetPlayerVehicleSeat(playerid)==0)
  811.     {
  812.         new vehicleid=GetPlayerVehicleID(playerid);
  813.         if(vehicleid!=0)
  814.         {
  815.             GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][elc_vX], CheatVehicleInfo[vehicleid][elc_vY], CheatVehicleInfo[vehicleid][elc_vZ]);
  816.             GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][elc_vAngle]);
  817.         }
  818.     }
  819.     return 1;
  820. }
  821. /*----------------------------------------------------------------------------*/
  822. stock ELC_AC_StartCheckPlayerFaceWall(playerid)
  823. {
  824.     if(IsPlayerConnected(playerid))
  825.     {
  826.         if(CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]==1)CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=2;
  827.         new Float:x,Float:y,Float:z,Float:a,Float:lx,Float:ly,Float:lhealth;
  828.         GetPlayerPos(playerid, x, y ,z);
  829.         GetPlayerFacingAngle(playerid, a);
  830.         GetPlayerHealth(playerid,lhealth);
  831.         lx = (0.5 * floatsin(-a, degrees));
  832.         ly = (0.5 * floatcos(-a, degrees));
  833.         SetPlayerVelocity(playerid,lx,ly,0.0);
  834.         SetTimerEx("OnPlayerCheckFaceWall",500,0,"iffffff",playerid,x+lx,y+ly,z,x,y,lhealth);
  835.     }
  836.     return 1;
  837. }
  838. /*----------------------------------------------------------------------------*/
  839. public OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he)
  840. {
  841.     if(IsPlayerConnected(playerid))
  842.     {
  843.         new Float:elc_x,Float:elc_y,Float:elc_z;
  844.         GetPlayerPos(playerid, elc_x, elc_y ,elc_z);
  845.         if(IsPlayerInRangeOfPoint(playerid,0.25,wall_x,wall_y,elc_z))
  846.         {
  847.             //Cheat Block Ammo
  848.             CallRemoteFunction("OnPlayerCheat", "dds", playerid,4," ");
  849.             initial_ResetPlayerWeapons(playerid);
  850.         }
  851.         SetPlayerHealth(playerid,wall_he);
  852.         initial_SetPlayerPos(playerid, nwall_x,nwall_y,wall_z);
  853.         if(CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]==2)CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=1;
  854.     }
  855.     return 1;
  856. }
  857.  
  858. /*----------------------------------------------------------------------------*/
  859. public OnPlayerUpdate(playerid)
  860. {
  861.     new elc_tick=GetTickCount();
  862.     if(CheatPlayerInfo[playerid][elc_LastUpdate]+1000<elc_tick)
  863.     {
  864.         GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  865.     }
  866.     CheatPlayerInfo[playerid][elc_LastUpdate]=elc_tick;
  867.     if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]==1)
  868.     {
  869.         //if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (elc_GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE))
  870.         if(elc_GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE)CallRemoteFunction("OnPlayerCheat", "dds", playerid,5," ");
  871.     }
  872.     #if defined INCLUDE_BASE_MODE
  873.     return CallLocalFunction("ELC_AC_OnPlayerUpdate", "i",playerid);
  874.     #else
  875.     return 1;
  876.     #endif
  877. }
  878. /*----------------------------------------------------------------------------*/
  879. #if defined INCLUDE_BASE_MODE
  880. //ALS_SYSTEME --------------------
  881. #if defined _ALS_OnPlayerUpdate
  882.     #undef OnPlayerUpdate
  883. #else
  884.     #define _ALS_OnPlayerUpdate
  885. #endif
  886. #define OnPlayerUpdate ELC_AC_OnPlayerUpdate
  887. forward ELC_AC_OnPlayerUpdate(playerid);
  888. #endif
  889. //ALS_OFF_SYSTEME ----------------
  890. /*----------------------------------------------------------------------------*/
  891. #if defined INCLUDE_BASE_MODE
  892. public OnGameModeInit()
  893. #else
  894. public OnFilterScriptInit()
  895. #endif
  896. {
  897.     #if defined NO_TICK_COUNT
  898.     CheatServerInfo[elc_TimerTick]=SetTimer("TimeUpdate", TIME_GRANULITY, true);
  899.     #endif
  900.     #if defined INCLUDE_BASE_MODE
  901.     return CallLocalFunction("ELC_AC_OnGameModeInit", " ");
  902.     #else
  903.     return 1;
  904.     #endif
  905. }
  906. /*----------------------------------------------------------------------------*/
  907. #if defined INCLUDE_BASE_MODE
  908. //ALS_SYSTEME --------------------
  909. #if defined _ALS_OnGameModeInit
  910.     #undef OnGameModeInit
  911. #else
  912.     #define _ALS_OnGameModeInit
  913. #endif
  914. #define OnGameModeInit ELC_AC_OnGameModeInit
  915. forward ELC_AC_OnGameModeInit();
  916. #endif
  917. //ALS_OFF_SYSTEME ----------------
  918. /*----------------------------------------------------------------------------*/
  919. #if defined INCLUDE_BASE_MODE
  920. public OnGameModeExit()
  921. #else
  922. public OnFilterScriptExit()
  923. #endif
  924. {
  925.     #if defined NO_TICK_COUNT
  926.     KillTimer(CheatServerInfo[elc_TimerTick]);
  927.     #endif
  928.     #if defined INCLUDE_BASE_MODE
  929.     return CallLocalFunction("ELC_AC_OnGameModeExit", " ");
  930.     #else
  931.     return 1;
  932.     #endif
  933. }
  934. /*----------------------------------------------------------------------------*/
  935. #if defined INCLUDE_BASE_MODE
  936. //ALS_SYSTEME --------------------
  937. #if defined _ALS_OnGameModeExit
  938.     #undef OnGameModeExit
  939. #else
  940.     #define _ALS_OnGameModeExit
  941. #endif
  942. #define OnGameModeExit ELC_AC_OnGameModeExit
  943. forward ELC_AC_OnGameModeExit();
  944. #endif
  945. //ALS_OFF_SYSTEME ----------------
  946. /*----------------------------------------------------------------------------*/
  947. public OnPlayerConnect(playerid)
  948. {
  949.     for(new i = 0; i <_:aELCp; i++)CheatPlayerInfo[playerid][aELCp:i]=0;
  950.     if (!IsPlayerNPC(playerid))
  951.     {
  952.         CheatPlayerInfo[playerid][elc_armour]=100;
  953.         CheatPlayerInfo[playerid][elc_health]=100;
  954.         CheatPlayerInfo[playerid][elc_timer]=SetTimerEx("OnPlayerCheckCheat", TIMER_CHEAT_RATE, 1, "i", playerid);
  955.         CheatPlayerInfo[playerid][elc_AntiWeaponHack]=ANTI_WEAPON_&_AMMO_HACK;
  956.         CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=ANTI_AMMO_BLOCK_HACK;
  957.         CheatPlayerInfo[playerid][elc_AntiMoneyHack]=ANTI_MONEY_HACK;
  958.         CheatPlayerInfo[playerid][elc_AntiSpeedHack]=0;
  959.         CheatPlayerInfo[playerid][elc_AntiArmourHack]=ANTI_ARMOUR_HACK;
  960.         CheatPlayerInfo[playerid][elc_AntiHealthHack]=ANTI_HEALTH_HACK;
  961.         CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]=ANTI_VEHICLE-TELEPORT_HACK;
  962.         #if defined MODE_DELAY_SEND_STATS
  963.         CheatPlayerInfo[playerid][elc_GiveWeaponTime]=1;
  964.         CheatPlayerInfo[playerid][elc_GiveMoneyTime]=1;
  965.         CheatPlayerInfo[playerid][elc_GiveHealthTime]=1;
  966.         CheatPlayerInfo[playerid][elc_GiveArmourTime]=1;
  967.         #endif
  968.         CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  969.         SendClientMessage(playerid,0xBD0000FF,"[ANTI-CHEAT]Ce serveur est protégé par ELC_AC(By Eloctro)");
  970.     }
  971.     #if defined INCLUDE_BASE_MODE
  972.     return CallLocalFunction("ELC_AC_OnPlayerConnect", "d", playerid);
  973.     #else
  974.     return 1;
  975.     #endif
  976. }
  977. /*----------------------------------------------------------------------------*/
  978. #if defined INCLUDE_BASE_MODE
  979. //ALS_SYSTEME --------------------
  980. #if defined _ALS_OnPlayerConnect
  981.     #undef OnPlayerConnect
  982. #else
  983.     #define _ALS_OnPlayerConnect
  984. #endif
  985. #define OnPlayerConnect ELC_AC_OnPlayerConnect
  986. forward ELC_AC_OnPlayerConnect(playerid);
  987. #endif
  988. //ALS_OFF_SYSTEME ----------------
  989. /*----------------------------------------------------------------------------*/
  990. public OnPlayerSpawn(playerid)
  991. {
  992.     if (!IsPlayerNPC(playerid))
  993.     {
  994.         GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  995.         SaveTime(CheatPlayerInfo[playerid][elc_SetPositionTime],GetTickCount()+MAX_DELAY_WAIT_AFTER_SPAWN);
  996.         CheatPlayerInfo[playerid][elc_TimeSpawn]=GetTickCount();
  997.         if(CheatPlayerInfo[playerid][elc_AntiSpeedHack]!=2)
  998.         {
  999.             CheatPlayerInfo[playerid][elc_AntiTeleportHack]=ANTI_TELEPORT/AIBREAK_HACK;
  1000.             CheatPlayerInfo[playerid][elc_AntiSpeedHack]=ANTI_SPEED_HACK;
  1001.         }
  1002.         CheatPlayerInfo[playerid][elc_health]=100;
  1003.         CheatPlayerInfo[playerid][elc_armour]=100;
  1004.     }
  1005.     #if defined INCLUDE_BASE_MODE
  1006.     return CallLocalFunction("ELC_AC_OnPlayerSpawn", "d", playerid);
  1007.     #else
  1008.     return 1;
  1009.     #endif
  1010. }
  1011. /*----------------------------------------------------------------------------*/
  1012. #if defined INCLUDE_BASE_MODE
  1013. //ALS_SYSTEME --------------------
  1014. #if defined _ALS_OnPlayerSpawn
  1015.     #undef OnPlayerSpawn
  1016. #else
  1017.     #define _ALS_OnPlayerSpawn
  1018. #endif
  1019. #define OnPlayerSpawn ELC_AC_OnPlayerSpawn
  1020. forward ELC_AC_OnPlayerSpawn(playerid);
  1021. #endif
  1022. //ALS_OFF_SYSTEME ----------------
  1023. /*----------------------------------------------------------------------------*/
  1024. public OnPlayerDeath(playerid, killerid, reason)
  1025. {
  1026.     if (!IsPlayerNPC(playerid))
  1027.     {
  1028.         CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  1029.         CheatPlayerInfo[playerid][elc_AntiTeleportHack]=0;
  1030.         CheatPlayerInfo[playerid][elc_AntiSpeedHack]=0;
  1031.     }
  1032.     #if defined INCLUDE_BASE_MODE
  1033.     return CallLocalFunction("ELC_AC_OnPlayerDeath", "ddd", playerid, killerid, reason);
  1034.     #else
  1035.     return 1;
  1036.     #endif
  1037. }
  1038. /*----------------------------------------------------------------------------*/
  1039. #if defined INCLUDE_BASE_MODE
  1040. //ALS_SYSTEME --------------------
  1041. #if defined _ALS_OnPlayerDeath
  1042.     #undef OnPlayerDeath
  1043. #else
  1044.     #define _ALS_OnPlayerDeath
  1045. #endif
  1046. #define OnPlayerDeath ELC_AC_OnPlayerDeath
  1047. forward ELC_AC_OnPlayerDeath(playerid, killerid, reason);
  1048. #endif
  1049. //ALS_OFF_SYSTEME ----------------
  1050. /*----------------------------------------------------------------------------*/
  1051. public OnPlayerDisconnect(playerid, reason)
  1052. {
  1053.     if (!IsPlayerNPC(playerid))KillTimer(CheatPlayerInfo[playerid][elc_timer]);
  1054.     //for(new i = 0; i <_:aELCp; i++)CheatPlayerInfo[playerid][aELCp:i]=0;
  1055.     #if defined INCLUDE_BASE_MODE
  1056.     return CallLocalFunction("ELC_AC_OnPlayerDisconnect", "dd", playerid, reason);
  1057.     #else
  1058.     return 1;
  1059.     #endif
  1060. }
  1061. /*----------------------------------------------------------------------------*/
  1062. #if defined INCLUDE_BASE_MODE
  1063. //ALS_SYSTEME --------------------
  1064. #if defined _ALS_OnPlayerDisconnect
  1065.     #undef OnPlayerDisconnect
  1066. #else
  1067.     #define _ALS_OnPlayerDisconnect
  1068. #endif
  1069. #define OnPlayerDisconnect ELC_AC_OnPlayerDisconnect
  1070. forward ELC_AC_OnPlayerDisconnect(playerid, reason);
  1071. #endif
  1072. //ALS_OFF_SYSTEME ----------------
  1073. /*----------------------------------------------------------------------------*/
  1074. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1075. {
  1076.     if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
  1077.     {
  1078.         if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1 && CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]==1)
  1079.         {
  1080.             if(newkeys==4)
  1081.             {
  1082.                 new Float:XPOS[3]; GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
  1083.                 if(CheatPlayerInfo[playerid][elc_tickfire]==0 && elc_IsNotWeaponVise(GetPlayerWeapon(playerid)) && CheatPlayerInfo[playerid][elc_posz]==XPOS[2])
  1084.                 {
  1085.                     CheatPlayerInfo[playerid][elc_tickfire]=GetTickCount();
  1086.                     CheatPlayerInfo[playerid][elc_ammoFire]=GetPlayerAmmo(playerid);
  1087.                     CheatPlayerInfo[playerid][elc_weaponFire]=GetPlayerWeapon(playerid);
  1088.                 }
  1089.             }
  1090.             else if(newkeys==132)
  1091.             {
  1092.                 if(CheatPlayerInfo[playerid][elc_tickfire]==0 && elc_IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (elc_GetPlayerSpeedXY(playerid) < 1))
  1093.                 {
  1094.                     CheatPlayerInfo[playerid][elc_tickfire]=GetTickCount();
  1095.                     CheatPlayerInfo[playerid][elc_ammoFire]=GetPlayerAmmo(playerid);
  1096.                     CheatPlayerInfo[playerid][elc_weaponFire]=GetPlayerWeapon(playerid);
  1097.                 }
  1098.             }
  1099.             else if(oldkeys==4&&newkeys!=132 || oldkeys==132&&newkeys!=4)
  1100.             {
  1101.                 if(CheatPlayerInfo[playerid][elc_tickfire]!=0)
  1102.                 {
  1103.                     if((GetTickCount()-CheatPlayerInfo[playerid][elc_tickfire]) >= TIRE_RATE)
  1104.                     {
  1105.                         new Float:elc_XPOS[3];
  1106.                         GetPlayerPos(playerid,elc_XPOS[0],elc_XPOS[1],elc_XPOS[2]);
  1107.                         if(CheatPlayerInfo[playerid][elc_posz]==elc_XPOS[2] && CheatPlayerInfo[playerid][elc_weaponFire]==GetPlayerWeapon(playerid)&& CheatPlayerInfo[playerid][elc_ammoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
  1108.                     }
  1109.                     CheatPlayerInfo[playerid][elc_tickfire]=0;
  1110.                     CheatPlayerInfo[playerid][elc_ammoFire]=0;
  1111.                     CheatPlayerInfo[playerid][elc_weaponFire]=0;
  1112.                 }
  1113.             }
  1114.         }
  1115.     }
  1116.     #if defined INCLUDE_BASE_MODE
  1117.     return CallLocalFunction("ELC_AC_OnPlayerKeyStateChange", "ddd",playerid, newkeys, oldkeys);
  1118.     #else
  1119.     return 1;
  1120.     #endif
  1121. }
  1122. /*----------------------------------------------------------------------------*/
  1123. #if defined INCLUDE_BASE_MODE
  1124. //ALS_SYSTEME --------------------
  1125. #if defined _ALS_OnPlayerKeyStateChange
  1126.     #undef OnPlayerKeyStateChange
  1127. #else
  1128.     #define _ALS_OnPlayerKeyStateChange
  1129. #endif
  1130. #define OnPlayerKeyStateChange ELC_AC_OnPlayerKeyStateChange
  1131. forward ELC_AC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  1132. #endif
  1133. //ALS_OFF_SYSTEME ----------------
  1134. /*----------------------------------------------------------------------------*/
  1135. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1136. {
  1137.     CheatPlayerInfo[playerid][elc_PlayerEnterVeh]=vehicleid;
  1138.     #if defined INCLUDE_BASE_MODE
  1139.     return CallLocalFunction("ELC_AC_OnPlayerEnterVehicle", "ddd",playerid, vehicleid, ispassenger);
  1140.     #else
  1141.     return 1;
  1142.     #endif
  1143. }
  1144. /*----------------------------------------------------------------------------*/
  1145. #if defined INCLUDE_BASE_MODE
  1146. //ALS_SYSTEME --------------------
  1147. #if defined _ALS_OnPlayerEnterVehicle
  1148.     #undef OnPlayerEnterVehicle
  1149. #else
  1150.     #define _ALS_OnPlayerEnterVehicle
  1151. #endif
  1152. #define OnPlayerEnterVehicle ELC_AC_OnPlayerEnterVehicle
  1153. forward ELC_AC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  1154. #endif
  1155. //ALS_OFF_SYSTEME ----------------
  1156. /*----------------------------------------------------------------------------*/
  1157. public OnPlayerStateChange(playerid, newstate, oldstate)
  1158. {
  1159.     if(newstate == PLAYER_STATE_DRIVER)
  1160.     {
  1161.         if(CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]>=1&&CheatPlayerInfo[playerid][elc_PlayerEnterVeh]!=GetPlayerVehicleID(playerid))
  1162.         {
  1163.             CheatPlayerInfo[playerid][elc_PlayerEnterTime] = GetTickCount();
  1164.             new elc_vehicleid=GetPlayerVehicleID(playerid);
  1165.             if(elc_vehicleid!=0)
  1166.             {
  1167.                 CheatPlayerInfo[playerid][elc_PlayerEnterVeh]=elc_vehicleid;
  1168.                 CheatVehicleInfo[elc_vehicleid][elc_vStatut]=1;
  1169.             }
  1170.         }
  1171.     }
  1172.     else if(oldstate == PLAYER_STATE_DRIVER)
  1173.     {//220 def
  1174.         if(CheatPlayerInfo[playerid][elc_PlayerEnterTime]!=0&&(GetTickCount()-CheatPlayerInfo[playerid][elc_PlayerEnterTime]) < 220)//player entered and exited vehicle faster than 220 ms.
  1175.         {
  1176.             //if(CheatPlayerInfo[playerid][elc_PlayerEnterVeh]!=0)SetVehiclePos(CheatPlayerInfo[playerid][elc_PlayerEnterVeh], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PlayerEnterVeh]][elc_vX], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PlayerEnterVeh]][elc_vY], CheatVehicleInfo[CheatPlayerInfo[playerid][elc_PlayerEnterVeh]][elc_vZ]);
  1177.             CallRemoteFunction("OnPlayerCheat", "dds", playerid,9," ");
  1178.         }
  1179.         CheatPlayerInfo[playerid][elc_PlayerEnterTime]=0;
  1180.     }
  1181.     #if defined INCLUDE_BASE_MODE
  1182.     return CallLocalFunction("ELC_AC_OnPlayerStateChange", "ddd",playerid, newstate, oldstate);
  1183.     #else
  1184.     return 1;
  1185.     #endif
  1186. }
  1187. /*----------------------------------------------------------------------------*/
  1188. #if defined INCLUDE_BASE_MODE
  1189. //ALS_SYSTEME --------------------
  1190. #if defined _ALS_OnPlayerStateChange
  1191.     #undef OnPlayerStateChange
  1192. #else
  1193.     #define _ALS_OnPlayerStateChange
  1194. #endif
  1195. #define OnPlayerStateChange ELC_AC_OnPlayerStateChange
  1196. forward ELC_AC_OnPlayerStateChange(playerid, newstate, oldstate);
  1197. #endif
  1198. //ALS_OFF_SYSTEME ----------------
  1199. /*----------------------------------------------------------------------------*/
  1200. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  1201. {
  1202.     if (CheatPlayerInfo[playerid][elc_AntiVehicleTelportHack]==2&&ELC_AC_IsCreatedVehicle(vehicleid))
  1203.     {
  1204.         new Float:elc_oldposx, Float:elc_oldposy, Float:elc_oldposz;
  1205.         new Float:elc_tempposx, Float:elc_tempposy, Float:elc_tempposz;
  1206.         GetVehiclePos(vehicleid, elc_oldposx, elc_oldposy, elc_oldposz);
  1207.         elc_tempposx = (elc_oldposx -CheatVehicleInfo[vehicleid][elc_vX]);
  1208.         elc_tempposy = (elc_oldposy -CheatVehicleInfo[vehicleid][elc_vY]);
  1209.         elc_tempposz = (elc_oldposz -CheatVehicleInfo[vehicleid][elc_vZ]);
  1210.         if(CheatVehicleInfo[vehicleid][elc_vStatut]==1||CheatVehicleInfo[vehicleid][elc_vX]==0 || ((elc_tempposx < MAX_VEHICLE_DISTANCE_UCM) && (elc_tempposx > -MAX_VEHICLE_DISTANCE_UCM)) && ((elc_tempposy < MAX_VEHICLE_DISTANCE_UCM) && (elc_tempposy > -MAX_VEHICLE_DISTANCE_UCM)) && ((elc_tempposz < MAX_VEHICLE_DISTANCE_UCM) && (elc_tempposz > -MAX_VEHICLE_DISTANCE_UCM)))
  1211.         {
  1212.             /*if(CheatVehicleInfo[vehicleid][elc_vStatut]==1)
  1213.             {
  1214.                 new Float:vvelo[3];
  1215.                 GetVehicleVelocity(vehicleid,vvelo[0],vvelo[1],vvelo[2]);
  1216.                 if(vvelo[0]!=0||vvelo[1]!=0||vvelo[2]!=0)return 1;
  1217.             }*/
  1218.             if(CheatVehicleInfo[vehicleid][elc_vStatut]==1)CheatVehicleInfo[vehicleid][elc_vStatut]=0;
  1219.             CheatVehicleInfo[vehicleid][elc_vX]=elc_oldposx;
  1220.             CheatVehicleInfo[vehicleid][elc_vY]=elc_oldposy;
  1221.             CheatVehicleInfo[vehicleid][elc_vZ]=elc_oldposz;
  1222.             GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][elc_vAngle]);
  1223.         }
  1224.         else if(playerid!=INVALID_PLAYER_ID)// && IsPlayerInRangeOfPoint(playerid,MAX_VEHICLE_DISTANCE_UCM,oldposx,oldposy,oldposz)
  1225.         {
  1226.             if(CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]==0)
  1227.             {
  1228.                 CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]=playerid+1;
  1229.                 SaveTime(CheatVehicleInfo[vehicleid][elc_vPossibleHackTime],GetTickCount());
  1230.                 CheatPlayerInfo[playerid][elc_PossibleVehicleHack]=vehicleid;
  1231.             }
  1232.             else if(CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]!=playerid+1)
  1233.             {
  1234.                 CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]=0;
  1235.                 CheatVehicleInfo[vehicleid][elc_vPossibleHackTime]=0;
  1236.                 if(IsPlayerConnected(CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]-1))CheatPlayerInfo[CheatVehicleInfo[vehicleid][elc_vPossiblePlayerHack]-1][elc_PossibleVehicleHack]=0;
  1237.                 SetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][elc_vX], CheatVehicleInfo[vehicleid][elc_vY], CheatVehicleInfo[vehicleid][elc_vZ]);
  1238.                 SetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][elc_vAngle]);
  1239.             }
  1240.         }
  1241.     }
  1242.     #if defined INCLUDE_BASE_MODE
  1243.     return CallLocalFunction("ELC_AC_OnUnoccupiedVehicle", "ddd",vehicleid, playerid, passenger_seat);
  1244.     #else
  1245.     return 1;
  1246.     #endif
  1247. }
  1248.  
  1249. /*----------------------------------------------------------------------------*/
  1250. #if defined INCLUDE_BASE_MODE
  1251. //ALS_SYSTEME --------------------
  1252. #if defined _ALS_OnUnoccupiedVehicleUpdate
  1253.     #undef OnUnoccupiedVehicleUpdate
  1254. #else
  1255.     #define _ALS_OnUnoccupiedVehicleUpdate
  1256. #endif
  1257. #define OnUnoccupiedVehicleUpdate ELC_AC_OnUnoccupiedVehicle
  1258. forward ELC_AC_OnUnoccupiedVehicle(vehicleid, playerid, passenger_seat);
  1259. #endif
  1260. //ALS_OFF_SYSTEME ----------------
  1261. /*----------------------------------------------------------------------------*/
  1262. public OnVehicleSpawn(vehicleid)
  1263. {
  1264.     GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][elc_vX], CheatVehicleInfo[vehicleid][elc_vY], CheatVehicleInfo[vehicleid][elc_vZ]);
  1265.     #if defined INCLUDE_BASE_MODE
  1266.     return CallLocalFunction("ELC_AC_OnVehicleSpawn", "d",vehicleid);
  1267.     #else
  1268.     return 1;
  1269.     #endif
  1270. }
  1271. /*----------------------------------------------------------------------------*/
  1272. #if defined INCLUDE_BASE_MODE
  1273. //ALS_SYSTEME --------------------
  1274. #if defined _ALS_OnVehicleSpawn
  1275.     #undef OnVehicleSpawn
  1276. #else
  1277.     #define _ALS_OnVehicleSpawn
  1278. #endif
  1279. #define OnVehicleSpawn ELC_AC_OnVehicleSpawn
  1280. forward ELC_AC_OnVehicleSpawn(vehicleid);
  1281. #endif
  1282. //ALS_OFF_SYSTEME ----------------
  1283. /*----------------------------------------------------------------------------*/
  1284. public OnVehicleDeath(vehicleid)
  1285. {
  1286.     CheatVehicleInfo[vehicleid][elc_vX]=0;
  1287.     #if defined INCLUDE_BASE_MODE
  1288.     return CallLocalFunction("ELC_AC_OnVehicleDeath", "d",vehicleid);
  1289.     #else
  1290.     return 1;
  1291.     #endif
  1292. }
  1293. /*----------------------------------------------------------------------------*/
  1294. #if defined INCLUDE_BASE_MODE
  1295. //ALS_SYSTEME --------------------
  1296. #if defined _ALS_OnVehicleDeath
  1297.     #undef OnVehicleDeath
  1298. #else
  1299.     #define _ALS_OnVehicleDeath
  1300. #endif
  1301. #define OnVehicleDeath ELC_AC_OnVehicleDeath
  1302. forward ELC_AC_OnVehicleDeath(vehicleid);
  1303. #endif
  1304. //ALS_OFF_SYSTEME ----------------
  1305. /*----------------------------------------------------------------------------*/
  1306. public ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable)
  1307. {
  1308.     if(cheatid==1)//Money
  1309.     {
  1310.         if(enable==1)
  1311.         {
  1312.             CheatPlayerInfo[playerid][elc_AntiMoneyHack]=1;
  1313.         }
  1314.         else CheatPlayerInfo[playerid][elc_AntiMoneyHack]=0;
  1315.     }
  1316.     else if(cheatid==2)//Weapon
  1317.     {
  1318.         if(enable==1)
  1319.         {
  1320.             for(new i = 0; i <13; i++)
  1321.             {
  1322.                 GetPlayerWeaponData(playerid,i,CheatPlayerInfo[playerid][elc_weapon][i],CheatPlayerInfo[playerid][elc_ammo][i]);
  1323.             }
  1324.             CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  1325.         }
  1326.         else CheatPlayerInfo[playerid][elc_AntiWeaponHack]=0;
  1327.     }
  1328.     else if(cheatid==3)//AirBreak/SpeedHack
  1329.     {
  1330.         if(enable==1) CheatPlayerInfo[playerid][elc_AntiSpeedHack]=1;
  1331.         else CheatPlayerInfo[playerid][elc_AntiSpeedHack]=0;
  1332.     }
  1333.     else if(cheatid==4)//Anti-Teleport
  1334.     {
  1335.         if(enable==1)
  1336.         {
  1337.             GetPlayerPos(playerid,CheatPlayerInfo[playerid][elc_posx],CheatPlayerInfo[playerid][elc_posy],CheatPlayerInfo[playerid][elc_posz]);
  1338.             CheatPlayerInfo[playerid][elc_AntiTeleportHack]=1;
  1339.         }
  1340.         else CheatPlayerInfo[playerid][elc_AntiTeleportHack]=0;
  1341.     }
  1342.     else if(cheatid==5)//Anti-Ammo_Block
  1343.     {
  1344.         if(enable==1)
  1345.         {
  1346.             CheatPlayerInfo[playerid][elc_tickfire]=0;
  1347.             CheatPlayerInfo[playerid][elc_ammoFire]=0;
  1348.             CheatPlayerInfo[playerid][elc_weaponFire]=0;
  1349.             CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=1;
  1350.         }
  1351.         else CheatPlayerInfo[playerid][elc_AntiAmmoBlockHack]=0;
  1352.     }
  1353.     else if(cheatid==6)//Anti_HEALTH_HACK
  1354.     {
  1355.         if(enable==1)
  1356.         {
  1357.             CheatPlayerInfo[playerid][elc_AntiHealthHack]=1;
  1358.         }
  1359.         else CheatPlayerInfo[playerid][elc_AntiHealthHack]=0;
  1360.     }
  1361.     else if(cheatid==7)//Anti_ARMOUR_HACK
  1362.     {
  1363.         if(enable==1)
  1364.         {
  1365.             CheatPlayerInfo[playerid][elc_AntiArmourHack]=1;
  1366.         }
  1367.         else CheatPlayerInfo[playerid][elc_AntiArmourHack]=0;
  1368.     }
  1369.     return 1;
  1370. }
  1371. /*----------------------------------------------------------------------------*/
  1372. #define EnablePlayerCheatID ELC_AC_EnablePlayerCheatID
  1373. /*----------------------------------------------------------------------------*/
  1374. #if defined INCLUDE_BASE_MODE
  1375. #else
  1376. public OnPlayerCheat(playerid, cheatid, source[])
  1377. {
  1378.     new elc_str[120],elc_reason[60],elc_name[MAX_PLAYER_NAME];
  1379.     GetPlayerName(playerid, elc_name, sizeof(elc_name));
  1380.     format(elc_str,sizeof(elc_str),"( ! ) %s has been cheated for: ",elc_name);
  1381.     switch(cheatid)
  1382.     {
  1383.         case 1: format(elc_reason,sizeof(elc_reason),"Money Cheat ( %s $ )",source);
  1384.         case 2: format(elc_reason,sizeof(elc_reason),"Weapon Cheat ( %s )",source);
  1385.         case 3: format(elc_reason,sizeof(elc_reason),"Ammo Cheat ( %s Bullets )",source);
  1386.         case 4: format(elc_reason,sizeof(elc_reason),"Ammo Block Cheat");
  1387.         case 5: format(elc_reason,sizeof(elc_reason),"Speed Cheat");
  1388.         case 6: format(elc_reason,sizeof(elc_reason),"Airbreak/Teleport Cheat");
  1389.         case 7: format(elc_reason,sizeof(elc_reason),"Health Cheat");
  1390.         case 8: format(elc_reason,sizeof(elc_reason),"Armour Cheat");
  1391.         case 9: format(elc_reason,sizeof(elc_reason),"Vehicle Spawn Cheat");
  1392.         case 10: format(elc_reason,sizeof(elc_reason),"Vehicle Crasher");
  1393.     }
  1394.     strcat(elc_str,elc_reason);
  1395.     SendClientMessageToAll(0xBD0000FF,elc_str);
  1396.     return 1;
  1397. }
  1398. #endif
  1399. /*----------------------------------------------------------------------------*/
  1400. public RemovePlayerWeapon(playerid, weaponid)
  1401. {
  1402.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==1)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=2;
  1403.     new WeaponsID[13];
  1404.     new AmmoID[13];
  1405.     new WepUse=GetPlayerWeapon(playerid);
  1406.     new slotremove=elc_GetWeaponSlot(weaponid);
  1407.     for(new slot = 0; slot <13; slot++)
  1408.     {
  1409.         if(slotremove!=slot)GetPlayerWeaponData(playerid, slot, WeaponsID[slot], AmmoID[slot]);
  1410.     }
  1411.     initial_ResetPlayerWeapons(playerid);
  1412.     for(new slot = 0; slot <13; slot++)if(WeaponsID[slot]!=0 && AmmoID[slot] != 0)initial_GivePlayerWeapon(playerid, WeaponsID[slot], AmmoID[slot]);
  1413.     SetPlayerArmedWeapon(playerid,WepUse);
  1414.     if(CheatPlayerInfo[playerid][elc_AntiWeaponHack]==2)CheatPlayerInfo[playerid][elc_AntiWeaponHack]=1;
  1415.     return 1;
  1416. }
  1417. /*----------------------------------------------------------------------------*/
  1418. public OnVehicleMod(playerid, vehicleid, componentid)
  1419. {
  1420.     switch(componentid)
  1421.     {
  1422.         case 1008..1010: if(ELC_IsPlayerInInvalidNosVehicle(playerid)) RemoveVehicleComponent(vehicleid, componentid);
  1423.     }
  1424.     if(!ELC_IsComponentidCompatible(GetVehicleModel(vehicleid), componentid))
  1425.     {
  1426.         RemoveVehicleComponent(vehicleid, componentid);
  1427.         CallRemoteFunction("OnPlayerCheat", "dds", playerid,10," ");
  1428.     }
  1429.     #if defined INCLUDE_BASE_MODE
  1430.     return CallLocalFunction("ELC_AC_OnVehicleMod", "ddd",playerid, vehicleid, componentid);
  1431.     #else
  1432.     return 1;
  1433.     #endif
  1434. }
  1435. /*----------------------------------------------------------------------------*/
  1436. #if defined INCLUDE_BASE_MODE
  1437. //ALS_SYSTEME --------------------
  1438. #if defined _ALS_OnVehicleMod
  1439.     #undef OnVehicleMod
  1440. #else
  1441.     #define _ALS_OnVehicleMod
  1442. #endif
  1443. #define OnVehicleMod ELC_AC_OnVehicleMod
  1444. forward ELC_AC_OnVehicleMod(playerid, vehicleid, componentid);
  1445. #endif
  1446. //ALS_OFF_SYSTEME ----------------
  1447. /*----------------------------------------------------------------------------*/
  1448. stock ELC_IsPlayerInInvalidNosVehicle(playerid)
  1449. {
  1450.     new elc_vehicleid = GetPlayerVehicleID(playerid);
  1451.     #define MAX_INVALID_NOS_VEHICLES 52
  1452.     new ELC_InvalidNosVehicles[MAX_INVALID_NOS_VEHICLES] =
  1453.     {
  1454.         581,523,462,521,463,522,461,448,468,586,417,425,469,487,512,520,563,593,
  1455.         509,481,510,472,473,493,520,595,484,430,453,432,476,497,513,533,577,
  1456.         452,446,447,454,590,569,537,538,570,449,519,460,488,511,519,548,592
  1457.     };
  1458.     if(IsPlayerInAnyVehicle(playerid))
  1459.     {
  1460.         for(new i = 0; i < MAX_INVALID_NOS_VEHICLES; i++)
  1461.         {
  1462.             if(GetVehicleModel(elc_vehicleid) == ELC_InvalidNosVehicles[i]) return true;
  1463.         }
  1464.     }
  1465.     return false;
  1466. }
  1467. stock ELC_IsComponentidCompatible(modelid, componentid)
  1468. {
  1469.     if(componentid == 1025 || componentid == 1073 || componentid == 1074 || componentid == 1075 || componentid == 1076 ||
  1470.          componentid == 1077 || componentid == 1078 || componentid == 1079 || componentid == 1080 || componentid == 1081 ||
  1471.          componentid == 1082 || componentid == 1083 || componentid == 1084 || componentid == 1085 || componentid == 1096 ||
  1472.          componentid == 1097 || componentid == 1098 || componentid == 1087 || componentid == 1086)
  1473.          return true;
  1474.  
  1475.     switch (modelid)
  1476.     {
  1477.         case 400: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010);
  1478.         case 401: return (componentid == 1005 || componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 114 || componentid == 1020 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1479.         case 402: return (componentid == 1009 || componentid == 1009 || componentid == 1010);
  1480.         case 404: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1002 || componentid == 1016 || componentid == 1000 || componentid == 1017 || componentid == 1007);
  1481.         case 405: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1014 || componentid == 1023 || componentid == 1000);
  1482.         case 409: return (componentid == 1009);
  1483.         case 410: return (componentid == 1019 || componentid == 1021 || componentid == 1020 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1484.         case 411: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1485.         case 412: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1486.         case 415: return (componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1487.         case 418: return (componentid == 1020 || componentid == 1021 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1016);
  1488.         case 419: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1489.         case 420: return (componentid == 1005 || componentid == 1004 || componentid == 1021 || componentid == 1019 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1003);
  1490.         case 421: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1014 || componentid == 1023 || componentid == 1016 || componentid == 1000);
  1491.         case 422: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1017 || componentid == 1007);
  1492.         case 426: return (componentid == 1005 || componentid == 1004 || componentid == 1021 || componentid == 1019 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1003);
  1493.         case 429: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1494.         case 436: return (componentid == 1020 || componentid == 1021 || componentid == 1022 || componentid == 1019 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1495.         case 438: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1496.         case 439: return (componentid == 1003 || componentid == 1023 || componentid == 1001 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1017 || componentid == 1007 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1013);
  1497.         case 442: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1498.         case 445: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1499.         case 451: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1500.         case 458: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1501.         case 466: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1502.         case 467: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1503.         case 474: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1504.         case 475: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1505.         case 477: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1017 || componentid == 1007);
  1506.         case 478: return (componentid == 1005 || componentid == 1004 || componentid == 1012 || componentid == 1020 || componentid == 1021 || componentid == 1022 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010);
  1507.         case 479: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1508.         case 480: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1509.         case 489: return (componentid == 1005 || componentid == 1004 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1016 || componentid == 1000);
  1510.         case 491: return (componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1014 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1511.         case 492: return (componentid == 1005 || componentid == 1004 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1016 || componentid == 1000);
  1512.         case 496: return (componentid == 1006 || componentid == 1017 || componentid == 1007 || componentid == 1011 || componentid == 1019 || componentid == 1023 || componentid == 1001 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1003 || componentid == 1002 || componentid == 1142 || componentid == 1143 || componentid == 1020);
  1513.         case 500: return (componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1013 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010);
  1514.         case 506: return (componentid == 1009);
  1515.         case 507: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1516.         case 516: return (componentid == 1004 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1002 || componentid == 1015 || componentid == 1016 || componentid == 1000 || componentid == 1017 || componentid == 1007);
  1517.         case 517: return (componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1002 || componentid == 1023 || componentid == 1016 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1518.         case 518: return (componentid == 1005 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1018 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1519.         case 526: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1520.         case 527: return (componentid == 1021 || componentid == 1020 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1014 || componentid == 1015 || componentid == 1017 || componentid == 1007);
  1521.         case 529: return (componentid == 1012 || componentid == 1011 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1522.         case 533: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1523.         case 534: return (componentid == 1126 || componentid == 1127 || componentid == 1179 || componentid == 1185 || componentid == 1100 || componentid == 1123 || componentid == 1125 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1180 || componentid == 1178 || componentid == 1101 || componentid == 1122 || componentid == 1124 || componentid == 1106);
  1524.         case 535: return (componentid == 1109 || componentid == 1110 || componentid == 1113 || componentid == 1114 || componentid == 1115 || componentid == 1116 || componentid == 1117 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1120 || componentid == 1118 || componentid == 1121 || componentid == 1119);
  1525.         case 536: return (componentid == 1104 || componentid == 1105 || componentid == 1182 || componentid == 1181 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1184 || componentid == 1183 || componentid == 1128 || componentid == 1103 || componentid == 1107 || componentid == 1108);
  1526.         case 540: return (componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1527.         case 541: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1528.         case 542: return (componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1014 || componentid == 1015);
  1529.         case 545: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1530.         case 546: return (componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1019 || componentid == 1018 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1531.         case 547: return (componentid == 1142 || componentid == 1143 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1016 || componentid == 1003 || componentid == 1000);
  1532.         case 549: return (componentid == 1012 || componentid == 1011 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1533.         case 550: return (componentid == 1005 || componentid == 1004 || componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003);
  1534.         case 551: return (componentid == 1005 || componentid == 1020 || componentid == 1021 || componentid == 1019 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1002 || componentid == 1023 || componentid == 1016 || componentid == 1003);
  1535.         case 555: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1536.         case 558: return (componentid == 1092 || componentid == 1089 || componentid == 1166 || componentid == 1165 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1168 || componentid == 1167 || componentid == 1088 || componentid == 1091 || componentid == 1164 || componentid == 1163 || componentid == 1094 || componentid == 1090 || componentid == 1095 || componentid == 1093);
  1537.         case 559: return (componentid == 1065 || componentid == 1066 || componentid == 1160 || componentid == 1173 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1159 || componentid == 1161 || componentid == 1162 || componentid == 1158 || componentid == 1067 || componentid == 1068 || componentid == 1071 || componentid == 1069 || componentid == 1072 || componentid == 1070 || componentid == 1009);
  1538.         case 560: return (componentid == 1028 || componentid == 1029 || componentid == 1169 || componentid == 1170 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1141 || componentid == 1140 || componentid == 1032 || componentid == 1033 || componentid == 1138 || componentid == 1139 || componentid == 1027 || componentid == 1026 || componentid == 1030 || componentid == 1031);
  1539.         case 561: return (componentid == 1064 || componentid == 1059 || componentid == 1155 || componentid == 1157 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1154 || componentid == 1156 || componentid == 1055 || componentid == 1061 || componentid == 1058 || componentid == 1060 || componentid == 1062 || componentid == 1056 || componentid == 1063 || componentid == 1057);
  1540.         case 562: return (componentid == 1034 || componentid == 1037 || componentid == 1171 || componentid == 1172 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1149 || componentid == 1148 || componentid == 1038 || componentid == 1035 || componentid == 1147 || componentid == 1146 || componentid == 1040 || componentid == 1036 || componentid == 1041 || componentid == 1039);
  1541.         case 565: return (componentid == 1046 || componentid == 1045 || componentid == 1153 || componentid == 1152 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1150 || componentid == 1151 || componentid == 1054 || componentid == 1053 || componentid == 1049 || componentid == 1050 || componentid == 1051 || componentid == 1047 || componentid == 1052 || componentid == 1048);
  1542.         case 566: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1543.         case 567: return (componentid == 1129 || componentid == 1132 || componentid == 1189 || componentid == 1188 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1187 || componentid == 1186 || componentid == 1130 || componentid == 1131 || componentid == 1102 || componentid == 1133);
  1544.         case 575: return (componentid == 1044 || componentid == 1043 || componentid == 1174 || componentid == 1175 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1176 || componentid == 1177 || componentid == 1099 || componentid == 1042);
  1545.         case 576: return (componentid == 1136 || componentid == 1135 || componentid == 1191 || componentid == 1190 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1192 || componentid == 1193 || componentid == 1137 || componentid == 1134);
  1546.         case 579: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1547.         case 580: return (componentid == 1020 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1548.         case 585: return (componentid == 1142 || componentid == 1143 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1003 || componentid == 1017 || componentid == 1007);
  1549.         case 587: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1550.         case 589: return (componentid == 1005 || componentid == 1004 || componentid == 1144 || componentid == 1145 || componentid == 1020 || componentid == 1018 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1024 || componentid == 1013 || componentid == 1006 || componentid == 1016 || componentid == 1000 || componentid == 1017 || componentid == 1007);
  1551.         case 600: return (componentid == 1005 || componentid == 1004 || componentid == 1020 || componentid == 1022 || componentid == 1018 || componentid == 1013 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1017 || componentid == 1007);
  1552.         case 602: return (componentid == 1008 || componentid == 1009 || componentid == 1010);
  1553.         case 603: return (componentid == 1144 || componentid == 1145 || componentid == 1142 || componentid == 1143 || componentid == 1020 || componentid == 1019 || componentid == 1018 || componentid == 1024 || componentid == 1008 || componentid == 1009 || componentid == 1010 || componentid == 1006 || componentid == 1001 || componentid == 1023 || componentid == 1017 || componentid == 1007);
  1554.     }
  1555.     return false;
  1556. }
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