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ThatOneGuy561

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Jun 14th, 2017
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  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34.  
  35. function clerp(a, b, t)
  36. return a:lerp(b, t)
  37. end
  38.  
  39. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  40.  
  41. ArtificialHB = Instance.new("BindableEvent", script)
  42. ArtificialHB.Name = "Heartbeat"
  43.  
  44. script:WaitForChild("Heartbeat")
  45.  
  46. frame = 1 / 30
  47. tf = 0
  48. allowframeloss = false
  49. tossremainder = false
  50. lastframe = tick()
  51. script.Heartbeat:Fire()
  52.  
  53. game:GetService("RunService").Heartbeat:connect(function(s, p)
  54. tf = tf + s
  55. if tf >= frame then
  56. if allowframeloss then
  57. script.Heartbeat:Fire()
  58. lastframe = tick()
  59. else
  60. for i = 1, math.floor(tf / frame) do
  61. script.Heartbeat:Fire()
  62. end
  63. lastframe = tick()
  64. end
  65. if tossremainder then
  66. tf = 0
  67. else
  68. tf = tf - frame * math.floor(tf / frame)
  69. end
  70. end
  71. end)
  72.  
  73. function swait(num)
  74. if num == 0 or num == nil then
  75. ArtificialHB.Event:wait()
  76. else
  77. for i = 0, num do
  78. ArtificialHB.Event:wait()
  79. end
  80. end
  81. end
  82.  
  83. local RbxUtility = LoadLibrary("RbxUtility")
  84. local Create = RbxUtility.Create
  85.  
  86. function RemoveOutlines(part)
  87. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  88. end
  89.  
  90. CFuncs = {
  91. ["Part"] = {
  92. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  93. local Part = Create("Part"){
  94. Parent = Parent,
  95. Reflectance = Reflectance,
  96. Transparency = Transparency,
  97. CanCollide = false,
  98. Locked = true,
  99. BrickColor = BrickColor.new(tostring(BColor)),
  100. Name = Name,
  101. Size = Size,
  102. Material = Material,
  103. }
  104. RemoveOutlines(Part)
  105. return Part
  106. end;
  107. };
  108.  
  109. ["Mesh"] = {
  110. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  111. local Msh = Create(Mesh){
  112. Parent = Part,
  113. Offset = OffSet,
  114. Scale = Scale,
  115. }
  116. if Mesh == "SpecialMesh" then
  117. Msh.MeshType = MeshType
  118. Msh.MeshId = MeshId
  119. end
  120. return Msh
  121. end;
  122. };
  123.  
  124. ["Mesh"] = {
  125. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  126. local Msh = Create(Mesh){
  127. Parent = Part,
  128. Offset = OffSet,
  129. Scale = Scale,
  130. }
  131. if Mesh == "SpecialMesh" then
  132. Msh.MeshType = MeshType
  133. Msh.MeshId = MeshId
  134. end
  135. return Msh
  136. end;
  137. };
  138.  
  139. ["Weld"] = {
  140. Create = function(Parent, Part0, Part1, C0, C1)
  141. local Weld = Create("Weld"){
  142. Parent = Parent,
  143. Part0 = Part0,
  144. Part1 = Part1,
  145. C0 = C0,
  146. C1 = C1,
  147. }
  148. return Weld
  149. end;
  150. };
  151.  
  152. ["Sound"] = {
  153. Create = function(id, par, vol, pit)
  154. coroutine.resume(coroutine.create(function()
  155. local S = Create("Sound"){
  156. Volume = vol,
  157. Pitch = pit or 1,
  158. SoundId = id,
  159. Parent = par or workspace,
  160. }
  161. wait()
  162. S:play()
  163. game:GetService("Debris"):AddItem(S, 6)
  164. end))
  165. end;
  166. };
  167.  
  168. ["ParticleEmitter"] = {
  169. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  170. local fp = Create("ParticleEmitter"){
  171. Parent = Parent,
  172. Color = ColorSequence.new(Color1, Color2),
  173. LightEmission = LightEmission,
  174. Size = Size,
  175. Texture = Texture,
  176. Transparency = Transparency,
  177. ZOffset = ZOffset,
  178. Acceleration = Accel,
  179. Drag = Drag,
  180. LockedToPart = LockedToPart,
  181. VelocityInheritance = VelocityInheritance,
  182. EmissionDirection = EmissionDirection,
  183. Enabled = Enabled,
  184. Lifetime = LifeTime,
  185. Rate = Rate,
  186. Rotation = Rotation,
  187. RotSpeed = RotSpeed,
  188. Speed = Speed,
  189. VelocitySpread = VelocitySpread,
  190. }
  191. return fp
  192. end;
  193. };
  194. }
  195.  
  196. function rayCast(Position, Direction, Range, Ignore)
  197. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  198. end
  199.  
  200. local function GetNearest(obj, distance)
  201. local last, lastx = distance + 1
  202. for i, v in pairs(workspace:GetChildren()) do
  203. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  204. local t = v.Torso
  205. local dist = (t.Position - obj.Position).magnitude
  206. if dist <= distance then
  207. if dist < last then
  208. last = dist
  209. lastx = v
  210. end
  211. end
  212. end
  213. end
  214. return lastx
  215. end
  216.  
  217. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  218.  
  219. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  220. for i, v in pairs(hit:GetChildren()) do
  221. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  222. local find = v:FindFirstChild("DebounceHit")
  223. if not find then
  224. if v.Parent:findFirstChild("Head") then
  225. local BillG = Create("BillboardGui"){
  226. Parent = v.Parent.Head,
  227. Size = UDim2.new(1, 0, 1, 0),
  228. Adornee = v.Parent.Head,
  229. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  230. }
  231. local TL = Create("TextLabel"){
  232. Parent = BillG,
  233. Size = UDim2.new(3, 3, 3, 3),
  234. BackgroundTransparency = 1,
  235. Text = tostring(damage).."-",
  236. TextColor3 = Color1.Color,
  237. TextStrokeColor3 = Color2.Color,
  238. TextStrokeTransparency = 0,
  239. TextXAlignment = Enum.TextXAlignment.Center,
  240. TextYAlignment = Enum.TextYAlignment.Center,
  241. FontSize = Enum.FontSize.Size18,
  242. Font = "ArialBold",
  243. }
  244. coroutine.resume(coroutine.create(function()
  245. swait(1)
  246. for i = 0, 1, .1 do
  247. swait(.1)
  248. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  249. end
  250. BillG:Destroy()
  251. end))
  252. end
  253. v.Health = v.Health - damage
  254. local bool = Create("BoolValue"){
  255. Parent = v,
  256. Name = "DebounceHit",
  257. }
  258. if HSound ~= nil and HPitch ~= nil then
  259. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  260. end
  261. game:GetService("Debris"):AddItem(bool, cooldown)
  262. end
  263. end
  264. end
  265. end
  266.  
  267. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  268. for _, c in pairs(workspace:children()) do
  269. local hum = c:findFirstChild("Humanoid")
  270. if hum ~= nil then
  271. local head = c:findFirstChild("Torso")
  272. if head ~= nil then
  273. local targ = head.Position - Part.Position
  274. local mag = targ.magnitude
  275. if mag <= magni and c.Name ~= Player.Name then
  276. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  277. end
  278. end
  279. end
  280. end
  281. end
  282.  
  283. MainHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainHandle", Vector3.new(1, 1, 1))
  284. MainHandleWeld = CFuncs["Weld"].Create(m, RootPart, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005))
  285. MainFakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainFakeHandle", Vector3.new(1, 1, 1))
  286. MainFakeHandleWeld = CFuncs["Weld"].Create(m, MainHandle, MainFakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
  287. Handle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  288. Handle1Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  289. Handle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  290. Handle2Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  291. Handle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  292. Handle3Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  293. FakeHandle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  294. FakeHandle1Weld = CFuncs["Weld"].Create(m, Handle1, FakeHandle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  295. CFuncs["Mesh"].Create("CylinderMesh", FakeHandle1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  296. Hitbox1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox1", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  297. Hitbox1Weld = CFuncs["Weld"].Create(m, FakeHandle1, Hitbox1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  298. CFuncs["Mesh"].Create("CylinderMesh", Hitbox1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  299. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  300. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  301. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  302. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  303. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  304. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  305. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  306. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  307. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  308. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  309. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  310. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  311. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  312. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  313. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  314. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  315. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  316. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  317. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  318. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  319. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  320. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  321. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  322. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  323. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  324. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  325. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  326. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  327. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  328. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  329. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  330. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  331. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  332. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  333. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  334. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  335. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  336. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  337. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  338. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  339. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  340. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  341. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  342. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  343. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  344. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  345. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  346. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  347. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  348. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  349. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  350. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  351. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  352. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  353. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  354. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  355. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  356. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  357. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  358. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  359. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  360. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  361. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  362. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  363. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  364. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  365. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  366. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  367. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  368. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  369. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  370. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  371. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  372. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  373. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  374. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  375. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  376. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  377. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  378. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  379. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  380. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  381. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  382. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  383. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  384. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  385. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  386. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  387. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  388. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  389. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  390. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  391. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  392. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  393. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  394. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  395. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  396. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  397. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  398. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  399. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  400. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  401. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  402. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  403. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  404. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  405. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  406. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  407. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  408. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  409. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  410. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  411. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  412. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  413. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  414. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  415. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  416. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  417. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  418. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  419. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  420. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  421. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  422. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  423. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  424. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  425. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  426. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  427. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  428. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  429. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  430. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  431. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  432. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  433. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  434. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  435. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  436. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  437. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  438. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  439. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  440. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  441. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  442. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  443. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  444. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  445. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  446. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  447. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  448. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  449. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  450. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  451. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  452. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  453. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  454. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  455. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  456. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  457. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  458. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  459. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  460. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  461. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  462. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  463. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  464. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  465. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  466. FakeHandle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  467. FakeHandle2Weld = CFuncs["Weld"].Create(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  468. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  469. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  470. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  471. Hitbox2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox2", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  472. Hitbox2Weld = CFuncs["Weld"].Create(m, FakeHandle2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  473. CFuncs["Mesh"].Create("CylinderMesh", Hitbox2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  474. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  475. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  476. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  477. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  478. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  479. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  480. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  481. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  482. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  483. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  484. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  485. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  486. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  487. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  488. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  489. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  490. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  491. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  492. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  493. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  494. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  495. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  496. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  497. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  498. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  499. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  500. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  501. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  502. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  503. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  504. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  505. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  506. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  507. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  508. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  509. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  510. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  511. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  512. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  513. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  514. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  515. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  516. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  517. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  518. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  519. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  520. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  521. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  522. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  523. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  524. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  525. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  526. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  527. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  528. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  529. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  530. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  531. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  532. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  533. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  534. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  535. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  536. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  537. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  538. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  539. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  540. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  541. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  542. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  543. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  544. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  545. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  546. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  547. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  548. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  549. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  550. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  551. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  552. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  553. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  554. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  555. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  556. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  557. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  558. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  559. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  560. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  561. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  562. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  563. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  564. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  565. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  566. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  567. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  568. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  569. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  570. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  571. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  572. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  573. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  574. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  575. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  576. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  577. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  578. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  579. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  580. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  581. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  582. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  583. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  584. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  585. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  586. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  587. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  588. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  589. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  590. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  591. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  592. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  593. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  594. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  595. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  596. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  597. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  598. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  599. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  600. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  601. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  602. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  603. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  604. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  605. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  606. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  607. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  608. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  609. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  610. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  611. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  612. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  613. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  614. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  615. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  616. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  617. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  618. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  619. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  620. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  621. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  622. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  623. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  624. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  625. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  626. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  627. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  628. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  629. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  630. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  631. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  632. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  633. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  634. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  635. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  636. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  637. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  638. FakeHandle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  639. FakeHandle3Weld = CFuncs["Weld"].Create(m, Handle3, FakeHandle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  640. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  641. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  642. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  643. Hitbox3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox3", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  644. Hitbox3Weld = CFuncs["Weld"].Create(m, FakeHandle3, Hitbox3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  645. CFuncs["Mesh"].Create("CylinderMesh", Hitbox3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  646. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  647. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  648. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  649. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  650. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  651. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  652. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  653. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  654. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  655. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  656. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  657. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  658. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  659. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  660. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  661. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  662. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  663. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  664. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  665. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  666. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  667. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  668. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  669. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  670. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  671. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  672. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  673. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  674. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  675. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  676. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  677. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  678. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  679. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  680. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  681. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  682. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  683. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  684. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  685. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  686. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  687. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  688. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  689. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  690. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  691. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  692. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  693. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  694. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  695. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  696. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  697. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  698. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  699. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  700. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  701. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  702. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  703. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  704. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  705. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  706. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  707. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  708. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  709. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  710. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  711. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  712. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  713. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  714. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  715. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  716. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  717. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  718. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  719. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  720. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  721. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  722. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  723. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  724. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  725. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  726. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  727. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  728. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  729. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  730. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  731. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  732. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  733. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  734. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  735. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  736. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  737. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  738. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  739. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  740. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  741. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  742. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  743. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  744. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  745. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  746. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  747. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  748. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  749. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  750. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  751. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  752. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  753. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  754. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  755. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  756. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  757. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  758. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  759. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  760. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  761. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  762. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  763. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  764. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  765. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  766. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  767. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  768. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  769. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  770. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  771. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  772. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  773. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  774. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  775. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  776. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  777. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  778. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  779. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  780. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  781. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  782. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  783. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  784. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  785. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  786. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  787. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  788. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  789. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  790. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  791. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  792. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  793. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  794. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  795. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  796. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  797. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  798. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  799. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  800. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  801. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  802. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  803. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  804. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  805. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  806. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  807. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  808. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  809. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  810.  
  811. EffectModel = Instance.new("Model", Character)
  812. EffectModel.Name = "Effects"
  813.  
  814. Effects = {
  815. ["Block"] = {
  816. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  817. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  818. prt.Anchored = true
  819. prt.CFrame = cframe
  820. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. game:GetService("Debris"):AddItem(prt, 10)
  822. if Type == 1 or Type == nil then
  823. table.insert(Effects, {
  824. prt,
  825. "Block1",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. elseif Type == 2 then
  833. table.insert(Effects, {
  834. prt,
  835. "Block2",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. end
  843. end;
  844. };
  845.  
  846. ["Cylinder"] = {
  847. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  848. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  849. prt.Anchored = true
  850. prt.CFrame = cframe
  851. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  852. game:GetService("Debris"):AddItem(prt, 2)
  853. Effects[#Effects + 1] = {
  854. prt,
  855. "Cylinder",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. }
  862. end;
  863. };
  864.  
  865. ["Sphere"] = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end;
  882. };
  883.  
  884. ["Ring"] = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end;
  901. };
  902.  
  903.  
  904. ["Wave"] = {
  905. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  906. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  907. prt.Anchored = true
  908. prt.CFrame = cframe
  909. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  910. game:GetService("Debris"):AddItem(prt, 10)
  911. table.insert(Effects, {
  912. prt,
  913. "Cylinder",
  914. delay,
  915. x3,
  916. y3,
  917. z3,
  918. msh
  919. })
  920. end;
  921. };
  922.  
  923. ["Break"] = {
  924. Create = function(brickcolor, cframe, x1, y1, z1)
  925. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  926. prt.Anchored = true
  927. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  928. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  929. local num = math.random(10, 50) / 1000
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Shatter",
  934. num,
  935. prt.CFrame,
  936. math.random() - math.random(),
  937. 0,
  938. math.random(50, 100) / 100
  939. })
  940. end;
  941. };
  942. }
  943.  
  944. Shoot = function(orgpos)
  945. rand = 1.5
  946. spread = Vector3.new((math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand) * (orgpos - mouse.Hit.p).magnitude / 100
  947. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p + spread)
  948. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 1, 1, 1, 0.1)
  949. table.insert(Effects, {
  950. MouseLook.lookVector,
  951. "Shoot",
  952. 50,
  953. orgpos,
  954. 5,
  955. 7,
  956. 0,
  957. 1,
  958. 2
  959. })
  960. end
  961.  
  962. Shoot2 = function(orgpos)
  963. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  964. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  965. table.insert(Effects, {
  966. MouseLook.lookVector,
  967. "Shoot2",
  968. 50,
  969. orgpos,
  970. 5,
  971. 7,
  972. 0,
  973. 1,
  974. 2
  975. })
  976. end
  977.  
  978. function attackone()
  979. attack = true
  980. for i = 0, 1, 0.15 do
  981. swait()
  982. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 3.5) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  983. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
  984. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  985. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  986. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  987. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  988. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  989. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  990. end
  991. for i = 1, 2 do
  992. for i = 0, 1, 0.2 do
  993. swait()
  994. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -3, -8) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  995. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .4)
  996. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  997. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  998. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  999. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1000. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1001. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1002. end
  1003. end
  1004. attack = false
  1005. end
  1006.  
  1007. function attacktwo()
  1008. attack = true
  1009. for i = 0, 1, 0.1 do
  1010. swait()
  1011. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-10, -3, 2.5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1012. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
  1013. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1014. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1015. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1016. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1017. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1018. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1019. end
  1020. for i = 0, 1, 0.1 do
  1021. swait()
  1022. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(2, -3, -15) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1023. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
  1024. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1025. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1026. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1027. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1028. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1029. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1030. end
  1031. attack = false
  1032. end
  1033.  
  1034. function attackthree()
  1035. attack = true
  1036. for i = 0, 1, 0.2 do
  1037. swait()
  1038. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(3, 0, -5) * angles(math.rad(0), math.rad(0), math.rad(-50)), .4)
  1039. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1040. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1041. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1042. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1043. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1044. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1045. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1046. end
  1047. for i = 0, 1, 0.17 do
  1048. swait()
  1049. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -8) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1050. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .5)
  1051. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1052. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1053. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1054. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1055. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1056. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1057. end
  1058. for i = 0, 1, 0.2 do
  1059. swait()
  1060. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1061. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(70), math.rad(40), math.rad(0)), .5)
  1062. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1063. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1064. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1065. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1066. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1067. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1068. end
  1069. for i = 0, 1, 0.17 do
  1070. swait()
  1071. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(5, -2, -6) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1072. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(0)), .5)
  1073. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1074. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1075. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1076. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(70)), .3)
  1077. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(80)), .3)
  1078. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(90)), .3)
  1079. end
  1080. attack = false
  1081. end
  1082.  
  1083. function attackfour()
  1084. attack = true
  1085. for i = 0, 1, 0.2 do
  1086. swait()
  1087. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(4, -2, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), .5)
  1088. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
  1089. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1090. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1091. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1092. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(40), math.rad(0)), .5)
  1093. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(50), math.rad(0)), .5)
  1094. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(60), math.rad(0)), .5)
  1095. end
  1096. for i = 0, 1, 0.12 do
  1097. swait()
  1098. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-3, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1099. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
  1100. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1101. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1102. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1103. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(-30), math.rad(0)), .5)
  1104. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
  1105. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(-10), math.rad(0)), .5)
  1106. end
  1107. attack = false
  1108. end
  1109.  
  1110. local Aim = false
  1111.  
  1112. function AutoShot()
  1113. attack = true
  1114. Aim = true
  1115. for i = 1, 10 do
  1116. for i = 0, 1, 0.2 do
  1117. swait()
  1118. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1119. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1120. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1121. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1122. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1123. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1124. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1125. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1126. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1127. end
  1128. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox1, .5, 2.3)
  1129. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox1, 1, 1.5)
  1130. Shoot(Hitbox1.Position)
  1131. for i = 0, 1, 0.2 do
  1132. swait()
  1133. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1134. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1135. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1136. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1137. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1138. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1139. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1140. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1141. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1142. end
  1143. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox2, .5, 2.3)
  1144. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox2, 1, 1.5)
  1145. Shoot(Hitbox2.Position)
  1146. for i = 0, 1, 0.2 do
  1147. swait()
  1148. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1149. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1150. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1151. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1152. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1153. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1154. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1155. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1156. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1157. end
  1158. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox3, .5, 2.3)
  1159. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox3, 1, 1.5)
  1160. Shoot(Hitbox3.Position)
  1161. end
  1162. Aim = false
  1163. attack = false
  1164. end
  1165.  
  1166. function AutoShot2()
  1167. attack = true
  1168. Aim = true
  1169. for i = 1, 10 do
  1170. for i = 0, 1, 0.1 do
  1171. swait()
  1172. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1173. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
  1174. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1175. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1176. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1177. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1178. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1179. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1180. end
  1181. CFuncs["Sound"].Create("rbxassetid://301033949", Hitbox3, 1, 1)
  1182. CFuncs["Sound"].Create("rbxassetid://300916057", Hitbox3, 1, 1.5)
  1183. Shoot2(MainHandle.Position)
  1184. end
  1185. Aim = false
  1186. attack = false
  1187. end
  1188.  
  1189. --[[Attacks]]--
  1190.  
  1191. mouse.Button1Down:connect(function()
  1192. if attack == false and attacktype == 1 then
  1193. attacktype = 2
  1194. attackone()
  1195. elseif attack == false and attacktype == 2 then
  1196. attacktype = 3
  1197. attacktwo()
  1198. elseif attack == false and attacktype == 3 then
  1199. attacktype = 4
  1200. attackthree()
  1201. elseif attack == false and attacktype == 4 then
  1202. attacktype = 1
  1203. attackfour()
  1204. end
  1205. end)
  1206.  
  1207. mouse.KeyDown:connect(function(k)
  1208. k = k:lower()
  1209. if attack == false and k == 'z' then
  1210. AutoShot()
  1211. elseif attack == false and k == 'x' then
  1212. AutoShot2()
  1213. end
  1214. end)
  1215.  
  1216. local donum = 0
  1217.  
  1218.  
  1219. while true do
  1220. swait()
  1221. local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
  1222. offset = (Torso.Position.y - mouse.Hit.p.y) / 60
  1223. local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
  1224. offset = offset / mag
  1225. if Aim == true then
  1226. MainHandleWeld.C1 = clerp(MainHandleWeld.C1, cn(0, 10, -3) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), .5)
  1227. elseif Aim == false then
  1228. MainHandleWeld.C1 = CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005)
  1229. end
  1230. for i, v in pairs(Character:GetChildren()) do
  1231. if v:IsA("Part") then
  1232. v.Material = "SmoothPlastic"
  1233. elseif v:IsA("Hat") then
  1234. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1235. end
  1236. end
  1237. for i, v in pairs(Character:GetChildren()) do
  1238. if v:IsA'Model' then
  1239. for _, c in pairs(v:GetChildren()) do
  1240. if c:IsA'Part' then
  1241. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1242. end
  1243. end
  1244. end
  1245. end
  1246. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1247. velocity = RootPart.Velocity.y
  1248. sine = sine + change
  1249. donum = donum + 0.003
  1250. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1251. if equipped == true or equipped == false then
  1252. if attack == false then
  1253. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 2.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
  1254. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(180) + donum / .1, math.rad(0)), .3)
  1255. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 1 * math.cos(sine / 20), -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1256. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1257. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1258. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1259. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1260. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1261. end
  1262. end
  1263. if 0 < #Effects then
  1264. for e = 1, #Effects do
  1265. if Effects[e] ~= nil then
  1266. local Thing = Effects[e]
  1267. if Thing ~= nil then
  1268. local Part = Thing[1]
  1269. local Mode = Thing[2]
  1270. local Delay = Thing[3]
  1271. local IncX = Thing[4]
  1272. local IncY = Thing[5]
  1273. local IncZ = Thing[6]
  1274. if Thing[2] == "Shoot" then
  1275. local Look = Thing[1]
  1276. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  1277. local mag = (Thing[4] - pos).magnitude
  1278. Thing[9] = Thing[9] + 0.5
  1279. Thing[5] = Thing[5] + 0.2
  1280. Thing[6] = Thing[6] + 0.2
  1281. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  1282. Thing[4] = Thing[4] + Look * 15
  1283. Thing[3] = Thing[3] - 1
  1284. if hit ~= nil then
  1285. Thing[3] = 0
  1286. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1287. ref.Anchored = true
  1288. ref.CFrame = CFrame.new(pos)
  1289. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1290. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  1291. game:GetService("Debris"):AddItem(ref, 1)
  1292. end
  1293. if Thing[3] <= 0 then
  1294. table.remove(Effects, e)
  1295. end
  1296. end
  1297. do
  1298. if Thing[2] == "Shoot2" then
  1299. local Look = Thing[1]
  1300. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  1301. local mag = (Thing[4] - pos).magnitude
  1302. Thing[9] = Thing[9] + 0.5
  1303. Thing[5] = Thing[5] + 0.2
  1304. Thing[6] = Thing[6] + 0.2
  1305. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  1306. Thing[4] = Thing[4] + Look * 3
  1307. Thing[3] = Thing[3] - 1
  1308. if hit ~= nil then
  1309. Thing[3] = 0
  1310. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1311. ref.Anchored = true
  1312. ref.CFrame = CFrame.new(pos)
  1313. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.1)
  1314. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.08)
  1315. CFuncs["Sound"].Create("rbxassetid://300916057", ref, 1, 1.5)
  1316. game:GetService("Debris"):AddItem(ref, 1)
  1317. end
  1318. if Thing[3] <= 0 then
  1319. table.remove(Effects, e)
  1320. end
  1321. end
  1322. do
  1323. do
  1324. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1325. if Thing[1].Transparency <= 1 then
  1326. if Thing[2] == "Block1" then
  1327. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1328. Mesh = Thing[7]
  1329. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1330. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1331. else
  1332. if Thing[2] == "Block2" then
  1333. Thing[1].CFrame = Thing[1].CFrame
  1334. Mesh = Thing[7]
  1335. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1336. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1337. else
  1338. if Thing[2] == "Block3" then
  1339. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1340. Mesh = Thing[7]
  1341. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1342. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1343. else
  1344. if Thing[2] == "Cylinder" then
  1345. Mesh = Thing[7]
  1346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1348. else
  1349. if Thing[2] == "Cylinder2" then
  1350. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1351. Mesh = Thing[7]
  1352. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1353. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1354. else
  1355. if Thing[2] == "Blood" then
  1356. Mesh = Thing[7]
  1357. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1360. else
  1361. if Thing[2] == "Elec" then
  1362. Mesh = Thing[10]
  1363. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1364. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1365. else
  1366. if Thing[2] == "Disappear" then
  1367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1368. end
  1369. end
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376. else
  1377. Part.Parent = nil
  1378. table.remove(Effects, e)
  1379. end
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388. end
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