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- --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- --[[Credits to SazErenos for his Artificial Heartbeat]]--
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local function GetNearest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
- function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i, v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Character.Name then
- local find = v:FindFirstChild("DebounceHit")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui"){
- Parent = v.Parent.Head,
- Size = UDim2.new(1, 0, 1, 0),
- Adornee = v.Parent.Head,
- StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
- }
- local TL = Create("TextLabel"){
- Parent = BillG,
- Size = UDim2.new(3, 3, 3, 3),
- BackgroundTransparency = 1,
- Text = tostring(damage).."-",
- TextColor3 = Color1.Color,
- TextStrokeColor3 = Color2.Color,
- TextStrokeTransparency = 0,
- TextXAlignment = Enum.TextXAlignment.Center,
- TextYAlignment = Enum.TextYAlignment.Center,
- FontSize = Enum.FontSize.Size18,
- Font = "ArialBold",
- }
- coroutine.resume(coroutine.create(function()
- swait(1)
- for i = 0, 1, .1 do
- swait(.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
- end
- BillG:Destroy()
- end))
- end
- v.Health = v.Health - damage
- local bool = Create("BoolValue"){
- Parent = v,
- Name = "DebounceHit",
- }
- if HSound ~= nil and HPitch ~= nil then
- CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- end
- end
- end
- end
- function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
- end
- end
- end
- end
- end
- MainHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainHandle", Vector3.new(1, 1, 1))
- MainHandleWeld = CFuncs["Weld"].Create(m, RootPart, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005))
- MainFakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainFakeHandle", Vector3.new(1, 1, 1))
- MainFakeHandleWeld = CFuncs["Weld"].Create(m, MainHandle, MainFakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
- Handle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
- Handle1Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- Handle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
- Handle2Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- Handle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
- Handle3Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- FakeHandle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
- FakeHandle1Weld = CFuncs["Weld"].Create(m, Handle1, FakeHandle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", FakeHandle1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Hitbox1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox1", Vector3.new(2.16348028, 0.343398035, 5.22720051))
- Hitbox1Weld = CFuncs["Weld"].Create(m, FakeHandle1, Hitbox1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Hitbox1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- FakeHandle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
- FakeHandle2Weld = CFuncs["Weld"].Create(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Hitbox2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox2", Vector3.new(2.16348028, 0.343398035, 5.22720051))
- Hitbox2Weld = CFuncs["Weld"].Create(m, FakeHandle2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Hitbox2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- FakeHandle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
- FakeHandle3Weld = CFuncs["Weld"].Create(m, Handle3, FakeHandle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Hitbox3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox3", Vector3.new(2.16348028, 0.343398035, 5.22720051))
- Hitbox3Weld = CFuncs["Weld"].Create(m, FakeHandle3, Hitbox3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Hitbox3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
- CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- Effects = {
- ["Block"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- ["Cylinder"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- Effects[#Effects + 1] = {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- }
- end;
- };
- ["Sphere"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- ["Ring"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- ["Wave"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- ["Break"] = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- }
- Shoot = function(orgpos)
- rand = 1.5
- spread = Vector3.new((math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand) * (orgpos - mouse.Hit.p).magnitude / 100
- local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p + spread)
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 1, 1, 1, 0.1)
- table.insert(Effects, {
- MouseLook.lookVector,
- "Shoot",
- 50,
- orgpos,
- 5,
- 7,
- 0,
- 1,
- 2
- })
- end
- Shoot2 = function(orgpos)
- local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
- table.insert(Effects, {
- MouseLook.lookVector,
- "Shoot2",
- 50,
- orgpos,
- 5,
- 7,
- 0,
- 1,
- 2
- })
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 3.5) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
- end
- for i = 1, 2 do
- for i = 0, 1, 0.2 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -3, -8) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .4)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
- end
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-10, -3, 2.5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
- end
- for i = 0, 1, 0.1 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(2, -3, -15) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(3, 0, -5) * angles(math.rad(0), math.rad(0), math.rad(-50)), .4)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
- end
- for i = 0, 1, 0.17 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -8) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
- end
- for i = 0, 1, 0.2 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(70), math.rad(40), math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
- end
- for i = 0, 1, 0.17 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(5, -2, -6) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(70)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(80)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(90)), .3)
- end
- attack = false
- end
- function attackfour()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(4, -2, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), .5)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(40), math.rad(0)), .5)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(50), math.rad(0)), .5)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(60), math.rad(0)), .5)
- end
- for i = 0, 1, 0.12 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-3, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(-30), math.rad(0)), .5)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(-10), math.rad(0)), .5)
- end
- attack = false
- end
- local Aim = false
- function AutoShot()
- attack = true
- Aim = true
- for i = 1, 10 do
- for i = 0, 1, 0.2 do
- swait()
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
- end
- CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox1, .5, 2.3)
- CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox1, 1, 1.5)
- Shoot(Hitbox1.Position)
- for i = 0, 1, 0.2 do
- swait()
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
- end
- CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox2, .5, 2.3)
- CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox2, 1, 1.5)
- Shoot(Hitbox2.Position)
- for i = 0, 1, 0.2 do
- swait()
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
- end
- CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox3, .5, 2.3)
- CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox3, 1, 1.5)
- Shoot(Hitbox3.Position)
- end
- Aim = false
- attack = false
- end
- function AutoShot2()
- attack = true
- Aim = true
- for i = 1, 10 do
- for i = 0, 1, 0.1 do
- swait()
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
- end
- CFuncs["Sound"].Create("rbxassetid://301033949", Hitbox3, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://300916057", Hitbox3, 1, 1.5)
- Shoot2(MainHandle.Position)
- end
- Aim = false
- attack = false
- end
- --[[Attacks]]--
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == 'z' then
- AutoShot()
- elseif attack == false and k == 'x' then
- AutoShot2()
- end
- end)
- local donum = 0
- while true do
- swait()
- local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
- offset = (Torso.Position.y - mouse.Hit.p.y) / 60
- local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
- offset = offset / mag
- if Aim == true then
- MainHandleWeld.C1 = clerp(MainHandleWeld.C1, cn(0, 10, -3) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), .5)
- elseif Aim == false then
- MainHandleWeld.C1 = CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005)
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Hat") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA'Model' then
- for _, c in pairs(v:GetChildren()) do
- if c:IsA'Part' then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- donum = donum + 0.003
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 2.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
- MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(180) + donum / .1, math.rad(0)), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 1 * math.cos(sine / 20), -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
- FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local hit, pos = rayCast(Thing[4], Look, 15, Character)
- local mag = (Thing[4] - pos).magnitude
- Thing[9] = Thing[9] + 0.5
- Thing[5] = Thing[5] + 0.2
- Thing[6] = Thing[6] + 0.2
- Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
- Thing[4] = Thing[4] + Look * 15
- Thing[3] = Thing[3] - 1
- if hit ~= nil then
- Thing[3] = 0
- ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- if Thing[2] == "Shoot2" then
- local Look = Thing[1]
- local hit, pos = rayCast(Thing[4], Look, 3, Character)
- local mag = (Thing[4] - pos).magnitude
- Thing[9] = Thing[9] + 0.5
- Thing[5] = Thing[5] + 0.2
- Thing[6] = Thing[6] + 0.2
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
- Thing[4] = Thing[4] + Look * 3
- Thing[3] = Thing[3] - 1
- if hit ~= nil then
- Thing[3] = 0
- ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.1)
- Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.08)
- CFuncs["Sound"].Create("rbxassetid://300916057", ref, 1, 1.5)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder2" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
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