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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("gonna eat yo ass boi");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("boi smg4")
- --yo bitch-
- --Script made by Pedrorb03. Enjoy it ;)--
- --Set Up--
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 100000000000000000000000000000000000000000000000000000000
- game.Players.LocalPlayer.Character.Humanoid.Health = 100000000000000000000000000000000000000000000000000000000
- for _,anim in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
- anim:Stop()
- end
- game.Players.LocalPlayer.Character.Animate:remove()
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part.ClassName == "Body Colors" or part.ClassName == "Accessory" or part.ClassName == "Pants" or part.ClassName == "Shirt" or part.ClassName == "Shirt Graphic" then
- part:remove()
- end
- end
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") then
- part.BrickColor = BrickColor.new("Pastel brown")
- end
- end
- shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character) shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants = Instance.new("Pants",game.Players.LocalPlayer.Character) pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.Scale = Vector3.new(0.45,0.45,0.45)
- game.Players.LocalPlayer.Character.Head.Mesh.Offset = Vector3.new(0,0.3,-0.1)
- game.Players.LocalPlayer.Character.Head.face:remove()
- game.Players.LocalPlayer.Character.Head.Mesh.MeshId = "rbxassetid://494265290"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- game.Players.LocalPlayer.Character.Head.Jumping.SoundId = "rbxassetid://158309736"
- sound = nil
- while sound == nil do
- wait()
- sound = Instance.new("Sound")
- if sound ~= nil then
- break
- end
- end
- levelMusic = sound:Clone()
- levelMusic.SoundId = "rbxassetid://232553386"
- levelMusic.Looped = true
- levelMusic.Parent = game.Players.LocalPlayer.Character
- levelMusic.Volume = 0.3
- levelMusic:Play()
- takeCooldown = false
- lifes = 1049
- lastLife = lifes
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 65
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- --Map Set Up
- if not game.Workspace:FindFirstChild("Baseplate") then
- baseplate = Instance.new("Part") baseplate.Anchored = true baseplate.CFrame = CFrame.new(0,-10,0) baseplate.Name = "Baseplate" baseplate.Locked = true baseplate.Parent = game.Workspace
- end
- if game.Workspace:FindFirstChild("Baseplate") then
- game.Workspace.Baseplate.Size = Vector3.new(2048,20,2048)
- GroundTexture = Instance.new("Texture",game.Workspace.Baseplate) GroundTexture.Texture = "rbxassetid://1089643294" GroundTexture.StudsPerTileU = 3 GroundTexture.StudsPerTileV = 3
- GroundTexture.Face = "Top"
- game.Workspace.Baseplate.CFrame = CFrame.new(0,-9.5,0)
- end
- sky = Instance.new("Sky",game.Lighting)
- sky.SkyboxBk = "rbxassetid://1089701835"
- sky.SkyboxFt = "rbxassetid://1089701835"
- sky.SkyboxLf = "rbxassetid://1089701835"
- sky.SkyboxRt = "rbxassetid://1089701835"
- sky.SkyboxUp = "rbxassetid://1089702222"
- sky.SkyboxDn = "rbxassetid://1089702222"
- sky.SunTextureId = "rbxassetid://1089711654"
- sky.MoonTextureId = "rbxassetid://1089711897"
- sky.SunAngularSize = 10
- sky.MoonAngularSize = 5
- sky.StarCount = 0
- color = Instance.new("ColorCorrectionEffect",game.Lighting) color.Saturation = 1 color.Contrast = 1
- brick = Instance.new("Part") brick.Anchored = true brick.Size = Vector3.new(3.2,3.2,3.2)
- mesh = Instance.new("SpecialMesh",brick) mesh.MeshId = "rbxassetid://1089547491" mesh.TextureId = "rbxassetid://1089552092"
- bricks = {}
- for _=1,math.random(200,350) do
- local part = brick:Clone()
- part.CFrame = CFrame.new(math.random(-102400,102400)/100,11,math.random(-102400,102400)/100)
- part.Parent = game.Workspace
- table.insert(bricks,part)
- end
- block = Instance.new("Part") block.Anchored = true block.Size = Vector3.new(3,3,3)
- mesh = Instance.new("SpecialMesh",block) mesh.MeshId = "rbxassetid://1089565562" mesh.TextureId = "rbxassetid://1089562101"
- blocks = {}
- for _=1,math.random(100,150) do
- local part = block:Clone()
- part.CFrame = CFrame.new(math.random(-102400,102400)/100,11,math.random(-102400,102400)/100)
- part.Parent = game.Workspace
- table.insert(blocks,part)
- end
- coin = Instance.new("Part") coin.Anchored = true coin.Size = Vector3.new(2,2,2) coin.CanCollide = false
- mesh = Instance.new("SpecialMesh",coin) mesh.MeshId = "rbxassetid://652133659" mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
- coin.Color = Color3.fromRGB(255,245,0)
- coins = {}
- for _=1,math.random(300,350) do
- local part = coin:Clone()
- part.CFrame = CFrame.new(math.random(-102400,102400)/100,2,math.random(-102400,102400)/100)
- part.Parent = game.Workspace
- table.insert(coins,part)
- end
- gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- coinGui = Instance.new("TextLabel",gui) coinGui.BackgroundTransparency = 1 coinGui.TextScaled = true coinGui.Font = Enum.Font.Arcade coinGui.TextColor3 = Color3.fromRGB(255,255,255)
- coinGui.Size = UDim2.new(0.15,0,0.075,0)
- mushroom = Instance.new("Part") mushroom.Anchored = false mushroom.Size = Vector3.new(2.5,2.5,2.5)
- mesh = Instance.new("SpecialMesh",mushroom) mesh.MeshId = "rbxassetid://843546054" mesh.TextureId = "rbxassetid://843546065" mesh.Scale = Vector3.new(0.05, 0.05, 0.05)
- mushrooms = {}
- flower = Instance.new("Part") flower.Anchored = true flower.Size = Vector3.new(2.5,2.5,2.5)
- mesh = Instance.new("SpecialMesh",flower) mesh.MeshId = "rbxassetid://1091549739" mesh.TextureId = "rbxassetid://1091549771" mesh.Scale = Vector3.new(0.15, 0.15, 0.15)
- flowers = {}
- star = Instance.new("Part") star.Anchored = false star.Size = Vector3.new(2.5,2.5,2.5) star.CanCollide = false
- mesh = Instance.new("SpecialMesh",star) mesh.MeshId = "rbxassetid://491129029" mesh.TextureId = "rbxassetid://1092055458" mesh.Scale = Vector3.new(0.075, 0.075, 0.075)
- stars = {}
- fire = Instance.new("Part") fire.Anchored = false flower.Size = Vector3.new(1.5,1.5,1.5) fire.Transparency = 1
- meshhh = Instance.new("BillboardGui",fire) meshhh.LightInfluence = 0 meshhh.Size = UDim2.new(1.5,0,1.5,0)
- imagee = Instance.new("ImageLabel",meshhh) imagee.BackgroundTransparency = 1 imagee.Size = UDim2.new(1,0,1,0) imagee.Image = "rbxassetid://1091847477"
- fires = {}
- CoinsVal = 0
- --Animation Functions
- walking = false
- stopped = true
- jumping = false
- function walk()
- if lifes > 1049 then
- walking = true
- for i=1,1 do
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- else
- break
- end
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(30))
- else
- break
- end
- end
- walking = false
- else
- walking = true
- for i=1,1 do
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,-0.1,0.25)*CFrame.Angles(0,math.rad(90),math.rad(30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,-0.1,-0.25)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- else
- break
- end
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,-0.1,-0.25)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,-0.1,0.25)*CFrame.Angles(0,math.rad(90),math.rad(30))
- else
- break
- end
- end
- walking = false
- end
- end
- function walkStop()
- if lifes > 1049 then
- for i=1,1 do
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(0,0,math.rad(-90))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,1,-0.5)*CFrame.Angles(math.rad(90),0,math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,0,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-250))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-120))
- else
- break
- end
- wait(0.25)
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- break
- end
- end
- else
- for i=1,1 do
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-0.4,0.25,-0.75)*CFrame.Angles(0,0,math.rad(-90))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.5,0.75,-0.1)*CFrame.Angles(math.rad(90),0,math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0.5,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-250))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-120))
- else
- break
- end
- wait(0.25)
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- break
- end
- end
- end
- end
- function jump()
- if lifes > 1049 then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(150))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(150))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0.5,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- end
- end
- function land()
- if lifes > 1049 then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- end
- end
- growing = false
- function degrow()
- for i=1,5 do
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size/2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size/2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size/2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size/2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size/2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size/2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size*2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size*2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size*2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size*2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size*2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size*2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- end
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size/2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size/2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size/2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size/2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size/2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size/2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- end
- function grow()
- for i=1,5 do
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size*2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size*2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size*2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size*2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size*2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size*2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size/2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size/2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size/2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size/2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size/2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size/2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- end
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size*2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size*2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size*2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size*2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size*2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size*2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- end
- function firegrow()
- for i=1,5 do
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821700"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821953"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=1091724768"
- wait(.1)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- wait(.1)
- end
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821700"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821953"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=1091724768"
- end
- function defiregrow()
- for i=1,5 do
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- wait(.1)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821700"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821953"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=1091724768"
- wait(.1)
- end
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- end
- function fireThrow()
- local soundos = sound:Clone()
- soundos.SoundId = "rbxassetid://182755400"
- soundos.Parent = game.Players.LocalPlayer.Character.Torso
- soundos:Play()
- game:GetService("Debris"):AddItem(soundos,2)
- local fie = fire:Clone()
- fie.CanCollide = false
- fie.CFrame = CFrame.new(game.Players.LocalPlayer.Character["Right Arm"].Position,game.Players.LocalPlayer.Character["Right Arm"].Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*3)
- fie.Parent = game.Workspace
- table.insert(fires,fie)
- fie.Velocity = fie.CFrame.lookVector*30
- game:GetService("Debris"):AddItem(fie,3)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(90))
- wait(.1)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- end
- --Main
- game.Players.LocalPlayer.Character["Right Leg"].Touched:connect(function(hit)
- if hit.Parent then
- if hit.Parent ~= game.Players.LocalPlayer.Character then
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Humanoid.Health > 0 then
- hit.Parent.Humanoid.Health = 0
- hit.CanCollide = true
- hit.Size = Vector3.new(hit.Size.X,0.05,hit.Size.Z)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- local sond = sound:Clone()
- sond.SoundId = "rbxassetid://140439666"
- sond.Parent = game.Players.LocalPlayer.Character.Torso
- sond:Play()
- game:GetService("Debris"):AddItem(sond,2)
- end
- end
- end
- end
- end)
- game.Players.LocalPlayer.Character.Head.Touched:connect(function(part)
- local did = false
- local num = 0
- for number,part2 in pairs(bricks) do
- if part2 == part then
- did = true
- num = number
- end
- end
- if did == true then
- part:remove()
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://317619936"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(bricks,num)
- end
- local did = false
- local num = 0
- for number,part2 in pairs(blocks) do
- if part2 == part then
- did = true
- num = number
- end
- end
- if did == true then
- part.Mesh.MeshId = "rbxassetid://1089569418"
- part.Mesh.TextureId = "rbxassetid://1089568636"
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://317619936"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(blocks,num)
- local get = math.random(1,2)
- if get == 1 then
- local coinHolo = coin:Clone()
- coinHolo.Parent = part
- coinHolo.CFrame = part.CFrame
- CoinsVal = CoinsVal+10
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://138702491"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- for i=1,10 do
- wait()
- coinHolo.CFrame = coinHolo.CFrame+Vector3.new(0,0.25,0)
- end
- wait(1)
- coinHolo:remove()
- end
- if get == 2 then
- local chance = math.random(1,3)
- if chance > 1 then
- if lifes > 1049 then
- local flow = flower:Clone()
- flow.Parent = game.Workspace
- flow.CFrame = part.CFrame
- table.insert(flowers,flow)
- for i=1,10 do
- wait()
- flow.CFrame = flow.CFrame+Vector3.new(0,0.25,0)
- end
- end
- if lifes == 1049 then
- local mush = mushroom:Clone()
- mush.CFrame = part.CFrame+Vector3.new(0,2,0)
- mush.Parent = game.Workspace
- table.insert(mushrooms,mush)
- end
- end
- if chance == 1 then
- local sta = star:Clone()
- sta.CFrame = part.CFrame+Vector3.new(0,2,0)
- sta.Parent = game.Workspace
- table.insert(stars,sta)
- end
- end
- end
- end)
- starA = false
- cooldown = false
- colorz = 0
- starTimer = 0
- game:GetService("UserInputService").InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.C then
- if color then
- color.Enabled = not color.Enabled
- end
- end
- if key.KeyCode == Enum.KeyCode.Z then
- if lifes > 1049 then
- local flow = flower:Clone()
- flow.Parent = game.Workspace
- flow.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- table.insert(flowers,flow)
- end
- if lifes == 1049 then
- local mush = mushroom:Clone()
- mush.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- mush.Parent = game.Workspace
- table.insert(mushrooms,mush)
- end
- end
- if key.KeyCode == Enum.KeyCode.X then
- local sta = star:Clone()
- sta.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- sta.Parent = game.Workspace
- table.insert(stars,sta)
- end
- if key.KeyCode == Enum.KeyCode.E then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
- if lifes == 3 then
- if cooldown == false then
- cooldown = true
- fireThrow()
- cooldown = false
- end
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(key)
- if key.KeyCode == Enum.KeyCode.E then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- end
- end)
- starTimer = starTimer+1
- if starTimer > 1 then
- starTimer = 0
- colorz = colorz+1
- if colorz > 5 then
- colorz = 0
- end
- if starA == true then
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") then
- if part.Name == "HumanoidRootPart" then
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child ~= game.Players.LocalPlayer.Character then
- if child:FindFirstChild("Humanoid") then
- for _,parto in pairs(child:GetChildren()) do
- if parto:IsA("BasePart") then
- if (parto.Position-part.Position).magnitude <= 5 then
- parto:remove()
- end
- end
- end
- end
- end
- end
- end
- local clon = part:Clone()
- for _,child in pairs(clon:GetChildren()) do
- if child.ClassName ~= "SpecialMesh" then
- child:remove()
- else
- child.TextureId = ""
- end
- end
- clon.Anchored = true
- if colorz == 0 then
- clon.Color = Color3.fromRGB(255,0,0)
- end
- if colorz == 1 then
- clon.Color = Color3.fromRGB(255,255,0)
- end
- if colorz == 2 then
- clon.Color = Color3.fromRGB(0,255,0)
- end
- if colorz == 3 then
- clon.Color = Color3.fromRGB(0,255,255)
- end
- if colorz == 4 then
- clon.Color = Color3.fromRGB(0,0,255)
- end
- if colorz == 5 then
- clon.Color = Color3.fromRGB(255,0,255)
- end
- game:GetService("Debris"):AddItem(clon,0.5)
- clon.Transparency = 0
- clon.Anchored = true
- clon.CanCollide = false
- clon.Material = Enum.Material.SmoothPlastic
- clon.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.Parent = game.Workspace
- end
- end
- end
- end
- coinGui.Text = "Total Score: "..CoinsVal
- for number,part in pairs(fires) do
- if part == nil or not part:FindFirstChild("BillboardGui") then
- part:remove()
- table.remove(fires,number)
- break
- end
- part.BillboardGui.ImageLabel.Rotation = part.BillboardGui.ImageLabel.Rotation+7.5
- part.Touched:connect(function(hit)
- if hit.Parent ~= game.Players.LocalPlayer.Character then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- part:remove()
- end
- end
- part.Velocity = part.CFrame.lookVector*30 +Vector3.new(0,50,0)
- end)
- end
- for number,part in pairs(stars) do
- if part == nil then
- part:remove()
- table.remove(stars,number)
- break
- end
- part.Touched:connect(function(hit)
- part.Velocity = part.CFrame.lookVector*20 +Vector3.new(0,70,0)
- end)
- end
- for number,part in pairs(coins) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
- part:remove()
- takeCooldown = true
- CoinsVal = CoinsVal+10
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://138702491"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(coins,number)
- wait()
- takeCooldown = false
- end
- end
- end
- for number,part in pairs(mushrooms) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
- part:remove()
- takeCooldown = true
- local coinSound = sound:Clone()
- coinSound.Volume = 0.07
- coinSound.SoundId = "rbxassetid://162456532"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(mushrooms,number)
- if lifes == 1049 and lastLife == 1049 then
- CoinsVal = CoinsVal+20
- end
- if lifes == 1049 then
- lifes = 1049
- end
- if lifes == 1049 and lastLife == 1049 then
- growing = true
- grow()
- growing = false
- end
- lastLife = lifes
- wait(.1)
- takeCooldown = false
- end
- end
- end
- for number,part in pairs(stars) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 4 then
- part:remove()
- if starA == false then
- takeCooldown = true
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://162456532"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- levelMusic:Stop()
- wait(0.5)
- local starSound = sound:Clone()
- starSound.SoundId = "rbxassetid://1058165596"
- starSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- starSound:Play()
- starA = true
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") then
- part.Transparency = 1
- end
- end
- game.Players.LocalPlayer.Character.Parent = game.Workspace.CurrentCamera
- table.remove(stars,number)
- wait(.1)
- takeCooldown = false
- wait(15)
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 1
- game.Players.LocalPlayer.Character.Humanoid.Health = 1
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
- part.Transparency = 0
- end
- end
- levelMusic:Play()
- game.Players.LocalPlayer.Character.Parent = game.Workspace
- starA = false
- starSound:remove()
- end
- end
- end
- end
- for number,part in pairs(flowers) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
- part:remove()
- takeCooldown = true
- local coinSound = sound:Clone()
- coinSound.Volume = 0.07
- coinSound.SoundId = "rbxassetid://162456532"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(flowers,number)
- if lifes == 2 and lastLife == 3 then
- CoinsVal = CoinsVal+30
- end
- if lifes == 1049 then
- growing = true
- grow()
- growing = false
- lifes = 1049
- end
- if lifes == 1049 then
- growing = true
- firegrow()
- growing = false
- end
- lifes = 3
- wait(.1)
- takeCooldown = false
- lastLife = lifes
- end
- end
- end
- for _,part in pairs(coins) do
- part.CFrame = part.CFrame*CFrame.Angles(0,0.05,0)
- end
- for namba,mush in pairs(mushrooms) do
- if mush == nil then
- table.remove(mushrooms,namba)
- end
- mush.CFrame = (CFrame.new(mush.CFrame.p,Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,mush.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))-Vector3.new(0,0.1,0))*CFrame.Angles(0,math.rad(180),0)
- mush.Velocity = mush.CFrame.lookVector*5
- end
- for namba,flowo in pairs(flowers) do
- if flowo == nil then
- table.remove(flowers,namba)
- end
- end
- if game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude <= 1 then
- if stopped == false and jumping == false then
- stopped = true
- walking = false
- walkStop()
- end
- end
- if game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- if walking == false and jumping == false then
- stopped = false
- walk()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid.StateChanged:connect(function(old,new)
- if new == Enum.HumanoidStateType.Jumping or new == Enum.HumanoidStateType.Freefall then
- jump()
- jumping = true
- end
- if new == Enum.HumanoidStateType.Landed then
- land()
- wait(.05)
- jumping = false
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid.HealthChanged:connect(function(newhealth)
- if starA == false then
- if 1 > newhealth then
- if growing == false then
- lifes = lifes-1
- if lifes > 0 then
- game.Players.LocalPlayer.Character.Humanoid.Health = 3
- else
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child:IsA("BasePart") then
- if child.Name ~= "Baseplate" and child.Name ~= "Terrain" then
- child:remove()
- end
- end
- end
- if game.Workspace:FindFirstChild("Baseplate") then
- game.Workspace.Baseplate.Transparency = 1
- GroundTexture:remove()
- end
- levelMusic:remove()
- local gameover =sound:Clone()
- gameover.SoundId = "rbxassetid://187102994"
- gameover.Parent = game.Players.LocalPlayer.Character
- gameover:Play()
- color.Saturation = -1
- color.Contrast = 5
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=1091341494"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=1091341494"
- sky.SunAngularSize = 0
- sky.MoonAngularSize = 0
- wait(4)
- if game.Workspace:FindFirstChild("Baseplate") then
- game.Workspace.Baseplate.Transparency = 0
- end
- gameover:remove()
- color:remove()
- sky:remove()
- end
- if lifes == 1049 then
- growing = true
- degrow()
- growing = false
- end
- if lifes == 1049 then
- growing = true
- defiregrow()
- growing = false
- end
- else
- game.Players.LocalPlayer.Character.Humanoid.Health = 1
- end
- end
- end
- if starA == true then
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- end
- lastLife = lifes
- end)
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