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- 925 Looks, I'm so proud of how far I have come on this. And it's all thanks to you! Anyways, it's time for the next script.
- Here, enjoy the Elemental Master script!
- repeat wait() until script:WaitForChild'Owner'.Value
- local Player = script:WaitForChild'Owner'.Value
- script.Owner:destroy()
- local FakeMouse = script.FakeMouse:Clone();
- FakeMouse.Parent = Player.Character;
- script.FakeMouse:Destroy()
- do
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- local oPlayer = Player
- local Player = oPlayer
- local loudnesses={}
- script.Parent = Player.Character
- local CoAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInputEvent"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={}}
- t.Connect = function(self,f)self.Function=f; for id,_ in next, t.Waited do t.Waited[id] = true end end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat swait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local Run = {RenderStepped=fakeEvent()}
- function CoAS:BindAction(name,fun,touch,...)
- CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CoAS:UnbindAction(name)
- CoAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- Run.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- --[[table.foreach(io,print)
- print'---']]
- if io.Mouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.KeyEvent then
- m:TrigEvent('Key'..io.KeyEvent,io.Key)
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- end
- if(not io.KeyEvent and not io.Mouse)then
- for n,t in pairs(CoAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- UsIS:TrigEvent("InputBegan",io,false)
- else
- UsIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Func.OnServerInvoke = function(plr,inst,play)
- if plr~=Player then return end
- if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
- loudnesses[inst]=play
- end
- end
- function GetClientProperty(inst,prop)
- --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end
- if(prop == 'PlaybackLoudness' and loudnesses[inst])then
- return loudnesses[inst]
- elseif(prop == 'PlaybackLoudness')then
- return Func:InvokeClient(Player,'RegSound',inst)
- end
- return Func:InvokeClient(Player,inst,prop)
- end
- local oldGame = game;
- local function GetService(s,i)
- local service = s:GetService(i)
- if(i == 'Players')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- if(i == 'LocalPlayer' or i == 'localPlayer')then
- local oldPlayer = Player;
- local fakePlayer = newproxy(true)
- getmetatable(fakePlayer).__index = function(s,i)
- if(i == 'GetMouse')then
- return function() return m; end
- end
- return Player[i]
- end
- getmetatable(fakePlayer).__newindex = function(s,i,v)
- Player[i]=v
- end
- getmetatable(fakePlayer).__call=function(self,...)
- if(self == fakePlayer)then self = Player end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- if(name == 'GetMouse')then
- return m;
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakePlayer).__namecall=function(self,...)
- if(self == fakePlayer)then self = Player end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- if(name == 'GetMouse')then
- return m;
- else
- return self[name](self,unpack(tuple))
- end
- end
- return fakePlayer
- elseif(i == 'oPlayer')then
- return oPlayer
- else
- return s[i]
- end
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'RunService')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- return Run[i] or s[i]
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'UserInputService')then
- return UsIS
- elseif(i == 'ContextActionService')then
- return CoAS;
- else
- return service
- end
- end
- local serviceFunctions={
- service=true,
- GetService=true,
- }
- local fakeGame = newproxy(true)
- getmetatable(fakeGame).__index = function(s,i)
- if(s == fakeGame)then s=oldGame end
- local serv = GetService(oldGame,i)
- if serviceFunctions[i] then
- return GetService
- elseif(serv)then
- return serv
- else
- return s[i]
- end
- end
- getmetatable(fakeGame).__newindex = function(s,i,v)
- if(s == fakeGame)then s=oldGame end
- s[i]=v
- end
- getmetatable(fakeGame).__call=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fakeGame)then v = oldGame end
- wh[i]=v
- end
- if serviceFunctions[name] then
- return GetService(self,unpack(wh))
- else
- return self(name,unpack(wh))
- end
- end
- getmetatable(fakeGame). __namecall=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- local funcToCall=self[name]
- if serviceFunctions[name] then
- return GetService(self,unpack(tuple))
- else
- return self[name](self,unpack(tuple))
- end
- end
- getmetatable(fakeGame).__metatable = 'gay'
- coroutine.wrap(function()
- while true do
- Run:TrigEvent('RenderStepped')
- swait()
- end
- end)()
- game=fakeGame
- UserInputService,ContextActionService = UsIS,CoAS
- end
- -- Created by Nebula_Zorua --
- -- Elemental Master --
- -- Combines elements for combat --
- -- Discord: Nebula the Zorua#6969
- -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
- wait(1/60)
- --// Shortcut Variables \\--
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- --// Initializing \\--
- local Plr = Plrs.LocalPlayer
- local Char = Plr.Character
- local Hum = Char:FindFirstChildOfClass'Humanoid'
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Morph = script:FindFirstChild'Morph'
- local Torso = Char.Torso
- local Head = Char.Head
- local NeutralAnims = true
- local Attack = false
- local Debounces = {Debounces={}}
- local Mouse = Plr:GetMouse()
- local Hit = {}
- local Sine = 0
- local Change = 1
- local BloodPuddles = {}
- local Stunned = {}
- local FXFolder = script:FindFirstChild'Effects'
- FXFolder.Parent = nil
- local Circle = FXFolder:WaitForChild'MagicCircle':Clone()
- local Fireball = FXFolder:WaitForChild'Fireball':Clone()
- local FireburstPart = FXFolder:WaitForChild'Fireburst':Clone()
- local Fist = FXFolder:WaitForChild'Fist':Clone()
- local AttackNo = 0
- local Keydown = {}
- local Effects = IN("Folder",Char)
- Effects.Name = "Effects"
- --// Debounce System \\--
- function Debounces:New(name,cooldown)
- local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
- setmetatable(aaaaa,{__index = Debounces})
- Debounces.Debounces[name] = aaaaa
- return aaaaa
- end
- function Debounces:Use(overrideUsable)
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.Usable or overrideUsable)then
- self.Usable = false
- self.CoolingDown = true
- local LastUse = time()
- self.LastUse = LastUse
- delay(self.Cooldown or 2,function()
- if(self.LastUse == LastUse)then
- self.CoolingDown = false
- self.Usable = true
- end
- end)
- end
- end
- function Debounces:Get(name)
- assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
- for i,v in next, Debounces.Debounces do
- if(i == name)then
- return v;
- end
- end
- end
- function Debounces:GetProgressPercentage()
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.CoolingDown and not self.Usable)then
- return math.max(
- math.floor(
- (
- (time()-self.LastUse)/self.Cooldown or 2
- )*100
- )
- )
- else
- return 100
- end
- end
- --// Instance Creation Functions \\--
- local baseSound = IN("Sound")
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = baseSound:Clone()
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent =parent or Torso
- return Sound
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = IN("Part")
- part.Parent = parent or Char
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or V3.N(1,1,1)
- part.CFrame = cframe or CF.N(0,0,0)
- part.CanCollide = cancollide or false
- part.Anchored = anchored or false
- return part
- end
- function Weld(part0,part1,c0,c1)
- local weld = IN("Weld")
- weld.Parent = part0
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0 or CF.N()
- weld.C1 = c1 or CF.N()
- return weld
- end
- function Mesh(parent,meshtype,meshid,textid,scale,offset)
- local part = IN("SpecialMesh")
- part.MeshId = meshid or ""
- part.TextureId = textid or ""
- part.Scale = scale or V3.N(1,1,1)
- part.Offset = offset or V3.N(0,0,0)
- part.MeshType = meshtype or Enum.MeshType.Sphere
- part.Parent = parent
- return part
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function Clone(instance,parent,properties)
- local inst = instance:Clone()
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
- local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- soundPart:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent = soundPart
- return Sound
- end
- --// Extended ROBLOX tables \\--
- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
- --// Require stuff \\--
- function CamShake(who,times,intense,origin)
- coroutine.wrap(function()
- if(FXFolder:FindFirstChild'CamShake')then
- local cam = FXFolder.CamShake:Clone()
- cam:WaitForChild'intensity'.Value = intense
- cam:WaitForChild'times'.Value = times
- if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
- cam.Parent = who
- wait()
- cam.Disabled = false
- end
- end)()
- end
- function CamShakeAll(times,intense,origin)
- for _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
- end
- end
- function ServerScript(code)
- if(script:FindFirstChild'Loadstring')then
- local load = script.Loadstring:Clone()
- load:WaitForChild'Sauce'.Value = code
- load.Disabled = false
- load.Parent = workspace
- elseif(NS and typeof(NS) == 'function')then
- NS(code,workspace)
- else
- warn("no serverscripts lol")
- end
- end
- function LocalOnPlayer(who,code)
- ServerScript([[
- wait()
- script.Parent=nil
- if(not _G.Http)then _G.Http = game:service'HttpService' end
- local Http = _G.Http or game:service'HttpService'
- local source = ]].."[["..code.."]]"..[[
- local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
- local asd = Http:PostAsync(link,source)
- repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
- local ID = Http:JSONDecode(asd).Result.Require_ID
- local vs = require(ID).VORTH_SCRIPT
- vs.Parent = game:service'Players'.]]..who.Name..[[.Character
- ]])
- end
- function Nametag(color,tag)
- local r,g,b = C3.tRGB(color)
- local c3 = C3.RGB(r/2,g/2,b/2)
- local name = script:FindFirstChild'Nametag' and script.Nametag:Clone();
- if(not name)then
- name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)})
- NewInstance("TextLabel",name,{Name='PlayerName',BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=Plr.Name,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextSize=14,TextScaled=true,TextWrapped=true,})
- NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,.9,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,})
- end
- name.Title.Text = tag
- name.Title.TextColor3 = color
- name.Title.TextStrokeColor3 = c3
- name.PlayerName.Text = Plr.Name
- name.PlayerName.TextColor3 = color
- name.PlayerName.TextStrokeColor3 = c3
- name.Parent = Char
- name.Adornee = Head
- name.PlayerToHideFrom = Plr
- return name
- end
- --// Customization \\--
- local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
- local Remove_Hats = false
- local Remove_Clothing = false
- local PlayerSize = 1
- local DamageColor = BrickColor.new'White'
- local MusicID = 157460916
- local God = false
- local Muted = false
- local WalkSpeed = 24
- --// Weapon and GUI creation, and Character Customization \\--
- if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
- if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
- if(PlayerSize ~= 1)then
- for _,v in next, Char:GetDescendants() do
- if(v:IsA'BasePart' and not v:IsDescendantOf(script))then
- v.Size = v.Size*PlayerSize
- end
- end
- end
- local Music = Sound(Char,MusicID,1,3,true,false,true)
- Music.Name = 'Music'
- --// Stop animations \\--
- for _,v in next, Hum:GetPlayingAnimationTracks() do
- v:Stop();
- end
- pcall(game.Destroy,Char:FindFirstChild'Animate')
- pcall(game.Destroy,Hum:FindFirstChild'Animator')
- --// Joints \\--
- local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
- local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
- local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
- local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
- local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
- local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
- local LSC0 = LS.C0
- local RSC0 = RS.C0
- local NKC0 = NK.C0
- local LHC0 = LH.C0
- local RHC0 = RH.C0
- local RJC0 = RJ.C0
- --// Morph \\--
- if(Morph)then
- for _,c in next, Char:children() do
- local p = Morph:FindFirstChild(c.Name)
- if(p)then
- print(p.Name)
- p.Parent = Char
- c.Transparency = 1
- p:SetPrimaryPartCFrame(c.CFrame)
- for _,e in next, p:GetDescendants() do
- if(e:IsA'BasePart')then
- e.CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0)
- e.Anchored=false
- Weld(c,e,c.CFrame:inverse()*e.CFrame)
- e.CanCollide=false
- e.Locked=true
- end
- end
- end
- end
- end
- --// Artificial HB \\--
- local ArtificialHB = IN("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- local tf = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- local frame = 1/Frame_Speed
- ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- --// Effect Function(s) \\--
- function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
- local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
- local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
- local Scale = 1
- local speeder = Speed
- if(Type == "Multiply")then
- Scale = 1*Inc
- elseif(Type == "Divide")then
- Scale = 1/Inc
- end
- coroutine.wrap(function()
- for i = 0,10/Lifetime,.1 do
- if(Type == "Multiply")then
- Scale = Scale - 0.01*Inc/Lifetime
- elseif(Type == "Divide")then
- Scale = Scale - 0.01/Inc*Lifetime
- end
- speeder = speeder - 0.01*Speed*Lifetime
- fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
- fxP.Transparency = fxP.Transparency + 0.01*Lifetime
- if(Axis == 'x')then
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
- elseif(Axis == 'y')then
- fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
- elseif(Axis == 'z')then
- fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
- elseif(Axis == 'xyz')then
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
- elseif(Axis == 'yz')then
- fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
- elseif(Axis == 'xz')then
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
- else
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
- end
- if(fxP.Transparency >= 1)then break end
- swait()
- end
- fxP:destroy()
- end)()
- return fxP
- end
- function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
- local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
- local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
- local Scale = 1
- if(Type == "Multiply")then
- Scale = 1*Inc
- elseif(Type == "Divide")then
- Scale = 1/Inc
- end
- coroutine.wrap(function()
- for i = 0,10/Lifetime,.1 do
- if(Type == "Multiply")then
- Scale = Scale - 0.01*Inc/Lifetime
- elseif(Type == "Divide")then
- Scale = Scale - 0.01/Inc*Lifetime
- end
- fxP.Transparency = fxP.Transparency + 0.01*Lifetime
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
- swait()
- end
- fxP:destroy()
- end)()
- end
- function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
- local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
- local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
- local Scale = 1
- local speeder = Speed
- if(Type == "Multiply")then
- Scale = 1*Inc
- elseif(Type == "Divide")then
- Scale = 1/Inc
- end
- coroutine.wrap(function()
- for i = 0,10/Lifetime,.1 do
- if(Type == "Multiply")then
- Scale = Scale - 0.01*Inc/Lifetime
- elseif(Type == "Divide")then
- Scale = Scale - 0.01/Inc*Lifetime
- end
- if(Fade)then
- fxP.Transparency = i/(10/Lifetime)
- end
- speeder = speeder - 0.01*Speed*Lifetime/10
- fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
- fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
- swait()
- end
- fxP:destroy()
- end)()
- end
- function Bezier(startpos, pos2, pos3, endpos, t)
- local A = startpos:lerp(pos2, t)
- local B = pos2:lerp(pos3, t)
- local C = pos3:lerp(endpos, t)
- local lerp1 = A:lerp(B, t)
- local lerp2 = B:lerp(C, t)
- local cubic = lerp1:lerp(lerp2, t)
- return cubic
- end
- function Puddle(hit,pos,norm,data)
- local material = data.Material or Enum.Material.SmoothPlastic
- local color = data.Color or BrickColor.new'Crimson'
- local size = data.Size or 1
- if(hit.Name ~= 'BloodPuddle')then
- local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
- local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
- BloodPuddles[Puddle] = 0
- else
- local cyl = hit:FindFirstChild'CylinderMesh'
- if(cyl)then
- BloodPuddles[hit] = 0
- cyl.Scale = cyl.Scale + V3.N(size,0,size)
- hit.Transparency = 0
- end
- end
- end
- function Droplet(data)
- --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
- local Size = data.Size or 1
- local Color = data.Color or BrickColor.new'Crimson'
- local StudsPerFrame = data.Speed or 1
- local Shape = data.Shape or 'Ball'
- local Frames = (data.Frames or 160)+1
- local Pos = data.Origin or Root.CFrame
- local Direction = data.Direction or Root.CFrame.lookVector*100000
- local Material = data.Material or Enum.Material.SmoothPlastic
- local Drop = data.Drop or .05
- local Ignorelist = data.Ignorelist or nil
- local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
- local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
- if(Shape == 'Ball')then
- BMesh.MeshType = Enum.MeshType.Sphere
- elseif(Shape == 'Head')then
- BMesh.MeshType = Enum.MeshType.Head
- elseif(Shape == 'Cylinder')then
- BMesh.MeshType = Enum.MeshType.Cylinder
- end
- coroutine.wrap(function()
- for i = 1, Frames do
- Pos = Pos * CF.N(0,-(Drop*i),0)
- local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
- if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
- Puddle(hit,pos,norm,data)
- break;
- else
- Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
- end
- swait()
- end
- Bullet:destroy()
- end)()
- end
- function SphereFX(duration,color,scale,pos,endScale,increment)
- return Effect{
- Effect='ResizeAndFade',
- Color=color,
- Size=scale,
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=pos,
- FXSettings={
- EndSize=endScale,
- EndIsIncrement=increment
- }
- }
- end
- function BlastFX(duration,color,scale,pos,endScale,increment)
- return Effect{
- Effect='ResizeAndFade',
- Color=color,
- Size=scale,
- Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
- CFrame=pos,
- FXSettings={
- EndSize=endScale,
- EndIsIncrement=increment
- }
- }
- end
- function BlockFX(duration,color,scale,pos,endScale,increment)
- return Effect{
- Effect='ResizeAndFade',
- Color=color,
- Size=scale,
- CFrame=pos,
- FXSettings={
- EndSize=endScale,
- EndIsIncrement=increment
- }
- }
- end
- function ShootBullet(data)
- --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
- local Size = data.Size or V3.N(2,2,2)
- local Color = data.Color or BrickColor.new'Crimson'
- local StudsPerFrame = data.Speed or 10
- local Shape = data.Shape or 'Ball'
- local Frames = data.Frames or 160
- local Pos = data.Origin or Torso.CFrame
- local Direction = data.Direction or Mouse.Hit
- local Material = data.Material or Enum.Material.Neon
- local OnHit = data.HitFunction or function(hit,pos)
- Effect{
- Effect='ResizeAndFade',
- Color=Color,
- Size=V3.N(10,10,10),
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=CF.N(pos),
- FXSettings={
- EndSize=V3.N(.05,.05,.05),
- EndIsIncrement=true
- }
- }
- for i = 1, 5 do
- local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
- Effect{
- Effect='Fade',
- Frames=65,
- Size=V3.N(5,5,10),
- CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
- Mesh = {MeshType=Enum.MeshType.Sphere},
- Material=Enum.Material.Neon,
- Color=Color,
- MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
- }
- end
- end
- local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
- local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
- if(Shape == 'Ball')then
- BMesh.MeshType = Enum.MeshType.Sphere
- elseif(Shape == 'Head')then
- BMesh.MeshType = Enum.MeshType.Head
- elseif(Shape == 'Cylinder')then
- BMesh.MeshType = Enum.MeshType.Cylinder
- end
- coroutine.wrap(function()
- for i = 1, Frames+1 do
- local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
- if(hit)then
- OnHit(hit,pos,norm,dist)
- break;
- else
- Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
- end
- swait()
- end
- Bullet:destroy()
- end)()
- end
- function Zap(data)
- local sCF,eCF = data.StartCFrame,data.EndCFrame
- assert(sCF,"You need a start CFrame!")
- assert(eCF,"You need an end CFrame!")
- local parts = data.PartCount or 15
- local zapRot = data.ZapRotation or {-5,5}
- local startThick = data.StartSize or 3;
- local endThick = data.EndSize or startThick/2;
- local color = data.Color or BrickColor.new'Electric blue'
- local delay = data.Delay or 35
- local delayInc = data.DelayInc or 0
- local lastLightning;
- local MagZ = (sCF.p - eCF.p).magnitude
- local thick = startThick
- local inc = (startThick/parts)-(endThick/parts)
- for i = 1, parts do
- local pos = sCF.p
- if(lastLightning)then
- pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
- end
- delay = delay + delayInc
- local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
- local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
- if(parts == i)then
- local MagZ = (pos-eCF.p).magnitude
- zapPart.Size = V3.N(endThick,endThick,MagZ)
- zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
- Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
- else
- zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
- end
- lastLightning = zapPart
- Effect{Effect='Fade',Manual=zapPart,Frames=delay}
- thick=thick-inc
- end
- end
- function Zap2(data)
- local Color = data.Color or BrickColor.new'Electric blue'
- local StartPos = data.Start or Torso.Position
- local EndPos = data.End or Mouse.Hit.p
- local SegLength = data.SegL or 2
- local Thicc = data.Thickness or 0.5
- local Fades = data.Fade or 45
- local Parent = data.Parent or Effects
- local MaxD = data.MaxDist or 200
- local Branch = data.Branches or false
- local Material = data.Material or Enum.Material.Neon
- local Raycasts = data.Raycasts or false
- local Offset = data.Offset or {0,360}
- local AddMesh = (data.Mesh == nil and true or data.Mesh)
- if((StartPos-EndPos).magnitude > MaxD)then
- EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
- end
- local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
- if(Raycasts)then
- hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
- end
- local segments = dist/SegLength
- local model = IN("Model",Parent)
- model.Name = 'Lightning'
- local Last;
- for i = 1, segments do
- local size = (segments-i)/25
- local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
- if(AddMesh)then IN("CylinderMesh",prt) end
- if(Last and math.floor(segments) == i)then
- local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
- prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
- elseif(not Last)then
- prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- else
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- end
- Last = prt
- if(Branch)then
- local choice = M.RNG(1,7+((segments-i)*2))
- if(choice == 1)then
- local LastB;
- for i2 = 1,M.RNG(2,5) do
- local size2 = ((segments-i)/35)/i2
- local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
- if(AddMesh)then IN("CylinderMesh",prt) end
- if(not LastB)then
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- else
- prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- end
- LastB = prt
- end
- end
- end
- end
- if(Fades > 0)then
- coroutine.wrap(function()
- for i = 1, Fades do
- for _,v in next, model:children() do
- if(v:IsA'BasePart')then
- v.Transparency = (i/Fades)
- end
- end
- swait()
- end
- model:destroy()
- end)()
- else
- S.Debris:AddItem(model,.01)
- end
- return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
- end
- function Tween(obj,props,time,easing,direction,repeats,backwards)
- local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
- local tween = S.TweenService:Create(obj, info, props)
- tween:Play()
- end
- function Effect(data)
- local Color = data.Color or C3.N(0,0,0)
- local Material = data.Material or Enum.Material.Neon;
- local MeshD = data.Mesh or {};
- local SoundD = data.Sound or nil;
- local Shape = data.Shape or Enum.PartType.Block;
- local Size = data.StartSize or V3.N(.1,.1,.1);
- local ESize = data.EndSize or V3.N(6,6,6);
- local Direction = data.Direction or nil;
- local Speed = data.Speed or .1; -- studs per second
- local Boomerang = data.Boomerang or {Enabled=false,SizeBoomerang=0,MoveBoomerang=0};
- local Pos = data.CFrame or Torso.CFrame;
- local Frames = data.Frames or 60;
- local RotInc = data.RotInc or {0,0,0}
- local StartTrans = data.TransStart or 0;
- local EndTrans = data.TransEnd or 1;
- local KeepOrientation = data.KeepOrien or false;
- if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc}; end
- local S,PM,P;
- coroutine.wrap(function()
- P = Part(Effects,Color,Material,V3.N(1,1,1),Pos,true,false)
- if(MeshD == "Blast")then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://20329976','',Size,V3.N(0,0,-Size.X/8))
- elseif(MeshD == 'Ring')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://559831844','',Size,V3.N(0,0,0))
- elseif(MeshD == 'Slash1')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://662586858','',V3.N(Size.X/10,.001,Size.Z/10),V3.N(0,0,0))
- elseif(MeshD == 'Slash2')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://448386996','',V3.N(Size.X/1000,Size.Y/100,Size.Z/100),V3.N(0,0,0))
- elseif(MeshD == 'Tornado1')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://443529437','',Size/10,V3.N(0,0,0))
- elseif(MeshD == 'Tornado2')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://168892432','',Size/4,V3.N(0,0,0))
- elseif(MeshD == 'Skull')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size*2,V3.N(0,0,0))
- elseif(MeshD == 'Crystal')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://9756362','',Size,V3.N(0,0,0))
- elseif(MeshD == 'Cloud')then
- PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://1095708','',Size,V3.N(0,0,0))
- elseif(typeof(MeshD) == 'table')then
- local Type = MeshD.Type or Enum.MeshType.Brick
- local ID = MeshD.ID or '';
- local Tex = MeshD.Texture or '';
- local Offset = MeshD.Offset or V3.N(0,0,0)
- PM = Mesh(P,Type,ID,Tex,Size,Offset)
- else
- PM = Mesh(P,Enum.MeshType.Brick,'','',Size)
- end
- if(typeof(SoundD) == 'table' and SoundD.ID and SoundD.ID ~= '')then
- local ID = SoundD.ID or '';
- local Pitch = SoundD.Pitch or 1;
- local Volume = SoundD.Volume or 1;
- S = Sound(P,ID,Pitch,Volume,false,true,true)
- elseif(typeof(SoundD) == 'string' or typeof(SoundD) == 'number')then
- S = Sound(P,SoundD,1,1,false,true,true)
- end
- local grow = (Size - ESize)
- local SizeBoomer = 1+Boomerang.SizeBoomerang/50
- local MoveBoomer = 1+Boomerang.MoveBoomerang/50
- if(Boomerang and Boomerang.Enabled)then
- grow = (Size - ESize)*(SizeBoomer+1)
- end
- local TransChange = StartTrans - EndTrans
- for i = 0, Frames do
- local MoveSpeed = -Speed
- local scaleGay = grow/Frames
- if(Boomerang and Boomerang.Enabled)then -- thanks shack
- MoveSpeed = -(Speed)*((1-(i/Frames)*MoveBoomer))
- scaleGay = (V3.N((grow.X)*((1 - (i/Frames)*SizeBoomer)),(grow.Y)*((1 - (i/Frames)*SizeBoomer)),(grow.Z)*((1 - (i/Frames)*SizeBoomer)))*SizeBoomer)/Frames
- end
- PM.Scale = PM.Scale - scaleGay
- if(PM.MeshId == 'rbxassetid://20329976')then
- PM.Offset = V3.N(0,0,-PM.Scale.Z/8)
- elseif(PM.MeshId == 'rbxassetid://4770583')then
- scaleGay = scaleGay*2
- elseif(PM.MeshId == 'rbxassetid://168892432')then
- scaleGay = scaleGay/4
- elseif(PM.MeshId == 'rbxassetid://443529437')then
- scaleGay = scaleGay/10
- elseif(PM.MeshId == 'rbxassetid://443529437')then
- scaleGay = scaleGay/10
- end
- P.Transparency = P.Transparency - TransChange/Frames
- if(RotInc == 'random')then
- P.CFrame=P.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
- elseif(typeof(RotInc) == 'table')then
- P.CFrame=P.CFrame*CF.A(unpack(RotInc))
- end
- if(Direction and Speed)then
- local Orientation = P.Orientation
- P.CFrame = CF.N(P.Position,P.Position+Direction)*CF.N(0,0,MoveSpeed)
- if(KeepOrientation)then P.Orientation = Orientation end
- end
- swait()
- end
- P.Transparency = 1
- if(S and S.Playing)then
- repeat swait() until not S.Parent or not S.Playing
- end
- if(S and S.Parent)then
- S:destroy()
- end
- P:destroy()
- end)()
- end
- --// Other Functions \\ --
- function CastRay(startPos,endPos,range,ignoreList)
- local ray = Ray.new(startPos,(endPos-startPos).unit*range)
- local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
- return part,pos,norm,(pos and (startPos-pos).magnitude)
- end
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
- end
- function clerp(startCF,endCF,alpha)
- return startCF:lerp(endCF, alpha)
- end
- function GetTorso(char)
- return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
- end
- function ShowDamage(Pos, Text, Time, Color)
- coroutine.wrap(function()
- local Rate = (1 / Frame_Speed)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = NewInstance("Part",Effects,{
- Material=Enum.Material.SmoothPlastic,
- Reflectance = 0,
- Transparency = 1,
- BrickColor = BrickColor.new(Color),
- Name = "Effect",
- Size = Vector3.new(0,0,0),
- Anchored = true,
- CFrame = CF.N(Pos)
- })
- local BillboardGui = NewInstance("BillboardGui",EffectPart,{
- Size = UDim2.new(1.25, 0, 1.25, 0),
- Adornee = EffectPart,
- })
- local TextLabel = NewInstance("TextLabel",BillboardGui,{
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency=0,
- TextScaled = true,
- })
- S.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = workspace
- delay(0, function()
- Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- swait()
- local Percent = (Frame / Frames)
- TextLabel.TextTransparency = Percent
- TextLabel.TextStrokeTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end) end)()
- end
- function DealDamage(data)
- local Who = data.Who;
- local MinDam = data.MinimumDamage or 15;
- local MaxDam = data.MaximumDamage or 30;
- local MaxHP = data.MaxHP or 1e5;
- local DB = data.Debounce or .2;
- local CritData = data.Crit or {}
- local CritChance = CritData.Chance or 0;
- local CritMultiplier = CritData.Multiplier or 1;
- local DamageEffects = data.DamageFX or {}
- local DamageType = DamageEffects.Type or "Normal"
- local DeathFunction = DamageEffects.DeathFunction
- assert(Who,"Specify someone to damage!")
- local Humanoid = Who:FindFirstChildOfClass'Humanoid'
- local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
- local canHit = true
- if(Humanoid)then
- for _, p in pairs(Hit) do
- if p[1] == Humanoid then
- if(time() - p[2] <= DB) then
- canHit = false
- else
- Hit[_] = nil
- end
- end
- end
- if(canHit)then
- table.insert(Hit,{Humanoid,time()})
- local HitTorso = GetTorso(Who)
- local player = S.Players:GetPlayerFromCharacter(Who)
- CamShake(Who,2,150,HitTorso.Position)
- if(not player or player.UserId ~= 5719877 and player.UserId ~= 19081129)then
- if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
- print'Got kill'
- Humanoid.Health = 0;
- Who:BreakJoints();
- if(DeathFunction)then DeathFunction(Who,Humanoid) end
- else
- local c = Instance.new("ObjectValue",Hum)
- c.Name = "creator"
- c.Value = Plrs.oPlayer
- S.Debris:AddItem(c,0.35)
- if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
- ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
- end
- if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
- Humanoid.Health = Humanoid.Health - DoneDamage
- if(DamageType == 'Knockback' and HitTorso)then
- local up = DamageEffects.KnockUp or 25
- local back = DamageEffects.KnockBack or 25
- local origin = DamageEffects.Origin or Root
- local decay = DamageEffects.Decay or .5;
- local bfos = Instance.new("BodyVelocity",HitTorso)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
- S.Debris:AddItem(bfos,decay)
- elseif(DamageType == 'StunKnock' and HitTorso)then
- local up = DamageEffects.KnockUp or 25
- local back = DamageEffects.KnockBack or 25
- local origin = DamageEffects.Origin or Root
- local decay = DamageEffects.Decay or .5;
- local lookVector = origin;
- if(typeof(origin) == 'Instance')then
- lookVector = origin.CFrame.lookVector
- elseif(typeof(origin) == 'CFrame')then
- lookVector = origin.lookVector
- end
- local bfos = Instance.new("BodyVelocity",HitTorso)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bfos.Velocity = Vector3.new(0,up,0) + (lookVector * back)
- S.Debris:AddItem(bfos,decay)
- if(not Stunned[Who] and player)then
- local stunScr=FXFolder:FindFirstChild'Stunner' and FXFolder:FindFirstChild'Stunner':Clone()
- local t = {0,M.RNG(time()+3,time()+5),nil}
- if(stunScr)then
- stunScr.Disabled=false
- stunScr.Parent=Who
- local stunEmit = FXFolder:FindFirstChild'AttEffects' and FXFolder.AttEffects:FindFirstChild'Stun'
- local hed = Who:FindFirstChild'Head'
- if(stunEmit)then
- local e = stunEmit:Clone()
- e.Name='StunEmitter'
- e.Parent=hed
- Weld(e,hed)
- t[3]=e
- end
- end
- Stunned[Who] = t
- end
- elseif(DamageType == 'Stun' and HitTorso and not Stunned[Who] and player)then
- local stunScr=FXFolder:FindFirstChild'Stunner' and FXFolder:FindFirstChild'Stunner':Clone()
- local t = {0,M.RNG(time()+3,time()+5),nil}
- if(stunScr)then
- stunScr.Disabled=false
- stunScr.Parent=Who
- local stunEmit = FXFolder:FindFirstChild'AttEffects' and FXFolder.AttEffects:FindFirstChild'Stun'
- local hed = Who:FindFirstChild'Head'
- if(stunEmit)then
- local e = stunEmit:Clone()
- e.Name='StunEmitter'
- e.Parent=hed
- Weld(e,hed)
- t[3]=e
- end
- end
- Stunned[Who] = t
- end
- end
- end
- end
- end
- end
- function AOEDamage(where,range,options)
- local hit = {}
- for _,v in next, getRegion(where,range,{Char}) do
- if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
- local callTable = {Who=v.Parent}
- hit[v.Parent] = true
- for _,v in next, options do callTable[_] = v end
- DealDamage(callTable)
- end
- end
- return hit
- end
- function AOEBurn(where,range,options)
- local hit = {}
- for _,v in next, getRegion(where,range,{Char}) do
- if(v:IsA'BasePart' and (v.Material == Enum.Material.Wood or v.Material == Enum.Material.WoodPlanks))then
- -- TODO: Burn shit
- end
- end
- return hit
- end
- function AOEHeal(where,range,amount)
- local healed = {}
- for _,v in next, getRegion(where,range,{Char}) do
- local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
- if(hum and not healed[hum])then
- hum.Health = hum.Health + amount
- if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
- end
- end
- end
- end
- function FireBurst(hit,pos,damage,silent)
- local explosion = FireburstPart:Clone()
- explosion.CFrame = pos
- explosion.Particles.Enabled=true
- explosion.PointLight.Range=20
- explosion.Parent = Effects
- if(not silent)then Sound(explosion,304529688,1.25,1,false,true,true) end
- delay(.2,function()
- explosion.Particles.Enabled=false
- wait(.3)
- explosion.PointLight.Enabled=false
- end)
- if(damage>0)then
- AOEDamage(explosion.Position,22.5,{
- MinimumDamage=damage,
- MaximumDamage=damage,
- })
- end
- delay(2,function()
- explosion:destroy()
- end)
- end
- function FireballSpell()
- Attack = true
- NeutralAnims = false
- Root.Anchored=true
- WalkSpeed=0
- local Charge = 0;
- local magicCircle = Circle:Clone();
- magicCircle.Parent = Effects
- magicCircle.Anchored=false
- magicCircle.Shine:Emit(10)
- Sound(magicCircle,313945165,1.25,2,false,true,true)
- local weld = Weld(magicCircle,RArm,CF.N(0,0,2)*CF.A(M.R(90),0,0))
- for i = 0, 1, 0.1 do
- swait()
- local Alpha = .3
- magicCircle.Mesh.Scale=magicCircle.Mesh.Scale+Vector3.new(.7,.7,0)
- Root.CFrame = CF.N(Root.CFrame.p,Mouse.Hit.p)
- RJ.C0 = RJ.C0:lerp(CFrame.new(-0.00613903953, 0.00628685951, 0.00286255172, 0.684637189, 0, 0.728884161, 0, 1, 0, -0.728884161, 0, 0.684637189),Alpha)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.477180183, -0.989661753, 0.00763072772, 0.997303426, 0.0733890384, -4.17232513e-07, -0.073389031, 0.997303426, 5.92281481e-07, 4.76837158e-07, -5.58793545e-07, 1.00000012),Alpha)
- RH.C0 = RH.C0:lerp(CFrame.new(0.49552381, -0.98963362, 0.0170124341, 0.99842298, -0.056141004, 5.66244125e-07, 0.0561410002, 0.998422921, 1.16993164e-07, -5.66244125e-07, -8.38190317e-08, 1.00000012),Alpha)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.52261209, 0.626422524, 0.000381739461, 0.971170783, 0.238385111, -9.23871994e-07, -0.238385096, 0.971170723, 3.82314255e-07, 9.83476639e-07, -1.49011612e-07, 1.00000024),Alpha)
- RS.C0 = RS.C0:lerp(CFrame.new(1.39878774, 0.493852645, 0.0957473963, 0.684637129, -0.72888422, 3.18605409e-08, 0, -4.37113883e-08, -1, 0.72888422, 0.684637129, -2.992644e-08),Alpha)
- NK.C0 = NK.C0:lerp(CFrame.new(0.00997409597, 1.49900126, -0.000828668475, 0.684637189, 0, -0.728884161, 0, 1, 0, 0.728884161, 0, 0.684637189),Alpha)
- end
- repeat swait()
- Root.CFrame = CF.N(Root.CFrame.p,Mouse.Hit.p)
- if(Charge<60)then
- Charge=Charge+.5
- magicCircle.Mesh.Scale=magicCircle.Mesh.Scale+Vector3.new(.033,.033,0)
- end
- until not Keydown.z
- for i = 1, Charge/12+6 do
- local projectile = Fireball:Clone();
- projectile.CFrame = magicCircle.CFrame
- projectile.Parent = Effects
- Sound(projectile,304448425,1.25,1,false,true,true)
- Root.CFrame = CF.N(Root.CFrame.p,Mouse.Hit.p)
- coroutine.wrap(function()
- local velocity = Mouse.Hit
- for i = 1, 600 do
- velocity=velocity*CFrame.new(0,0,-1)
- local hit,pos,norm,dist = CastRay(projectile.CFrame.p,CF.N(projectile.CFrame.p,velocity.p)*CF.N(0,0,-5).p,7)
- if(hit)then
- projectile.Particles.Enabled=false
- FireBurst(hit,CF.N(pos),10+Charge/2)
- projectile.PointLight.Enabled=false
- wait(1)
- break
- else
- projectile.CFrame = CF.N(projectile.CFrame.p,velocity.p)*CF.N(0,0,-5)
- end
- swait()
- end
- projectile:destroy()
- end)()
- wait(.1)
- end
- coroutine.wrap(function()
- local start = magicCircle.Mesh.Scale
- weld:destroy()
- magicCircle.Anchored=true
- wait(.5)
- for i = 0, 1, .05 do
- magicCircle.Mesh.Scale=start:lerp(Vector3.new(0,0,0),i)
- magicCircle.Back.Transparency = i
- magicCircle.Front.Transparency = i
- swait()
- end
- magicCircle:destroy()
- end)()
- WalkSpeed = 24
- Root.Anchored=false
- Attack = false
- NeutralAnims = true
- end
- function FirePunch()
- Attack = true
- NeutralAnims = false
- --WalkSpeed = 0
- local magicCircle = Circle:Clone();
- magicCircle.Parent = Effects
- magicCircle.Anchored=false
- local weld = Weld(magicCircle,RArm,CF.N(0,0,2)*CF.A(M.R(90),0,0))
- for i = 0, 1, 0.1 do
- swait()
- local Alpha = .3
- RJ.C0 = RJ.C0:lerp(CFrame.new(0.00876712799, 0.00628685951, 0.00824260712, 0, 0, -1, 0, 1, 0, 1, 0, 0),Alpha)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.47773385, -1.05271745, 0.00763320923, 0.984459341, 0.175613061, 0, -0.175613061, 0.984459341, 0, 0, 0, 1),Alpha)
- RH.C0 = RH.C0:lerp(CFrame.new(0.487425029, -1.00636411, 0.0170097351, 0.984691381, -0.174307063, 0, 0.174307063, 0.984691381, 0, 0, 0, 1),Alpha)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.49135685, 0.501278877, 0.000385284424, 0, 1, 0, 0, 0, -1, -1, 0, 0),Alpha)
- RS.C0 = RS.C0:lerp(CFrame.new(0.798054039, 0.410905868, -0.42839992, 0.335944802, 0.941881657, 1.46846153e-08, 4.37113883e-08, 1.91068547e-15, -1, -0.941881657, 0.335944802, -4.11709564e-08),Alpha)
- NK.C0 = NK.C0:lerp(CFrame.new(-0.0132169724, 1.49900126, 0.0086812973, 0, 0, 1, 0, 1, 0, -1, 0, 0),Alpha)
- end
- magicCircle.Shine:Emit(10)
- Sound(magicCircle,313945165,1.25,2,false,true,true)
- for i = 0, .7, 0.1 do
- swait()
- magicCircle.Mesh.Scale=magicCircle.Mesh.Scale+Vector3.new(.7,.7,0)
- local Alpha = .3
- RJ.C0 = RJ.C0:lerp(CFrame.new(0.0846859813, 0.00628685951, -1.30178809, 0.666946054, 0, 0.745106041, 0, 1, 0, -0.745106041, 0, 0.666946054),Alpha)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.602384865, -0.990931034, 0.0419017226, 0.971215248, 0, 0.238203585, 0, 1, 0, -0.238203615, 0, 0.971215308),Alpha)
- RH.C0 = RH.C0:lerp(CFrame.new(0.533700585, -1.00146437, -0.0745356157, 0.622861147, 0.131178856, -0.771256208, -0.0987099782, 0.991140902, 0.0888603702, 0.776080191, 0.0207830146, 0.63029182),Alpha)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.35173285, 0.608601332, 0.000362926279, 0.912227154, 0.409684956, 1.22487545e-05, -0.409684986, 0.912227094, 2.32488328e-05, -1.66893005e-06, -2.62260437e-05, 1),Alpha)
- RS.C0 = RS.C0:lerp(CFrame.new(1.37284052, 0.474084795, -0.319298357, 0.856939018, -0.515390158, -0.00534040015, 0.00142899936, 0.012737005, -0.999917865, 0.515415847, 0.856861055, 0.0116513278),Alpha)
- NK.C0 = NK.C0:lerp(CFrame.new(-0.125598311, 1.49900126, -0.00111817941, 0.666946054, 0, -0.745106041, 0, 1, 0, 0.745106041, 0, 0.666946054),Alpha)
- end
- local fist = Fist:Clone();
- fist.CFrame = magicCircle.CFrame*CF.N(0,0,-2)*CF.A(M.R(90),0,0)
- fist.Parent = Effects
- AOEDamage(fist.CFrame.p,10,{
- MinimumDamage=5,
- MaximumDamage=15,
- DamageFX={
- Type='Knockback',
- KnockBack=45,
- KnockUp=15,
- Origin=Root,
- Decay=.5;
- }
- })
- FireBurst(nil,fist.CFrame,0)
- magicCircle.Anchored = true
- weld:destroy()
- coroutine.wrap(function()
- local start = magicCircle.Mesh.Scale
- local start2 = fist.Size
- local start3 = fist.Transparency
- wait(1)
- for i = 0, 1, .05 do
- magicCircle.Mesh.Scale=start:lerp(Vector3.new(0,0,0),i)
- fist.Size = start2:lerp(Vector3.new(0,0,0),i)
- fist.Transparency = start3+(1-start3)*i
- magicCircle.Back.Transparency = i
- magicCircle.Front.Transparency = i
- swait()
- end
- fist:destroy()
- magicCircle:destroy()
- end)()
- --WalkSpeed = 24
- Attack = false
- NeutralAnims = true
- end
- function WaterSlap()
- Attack = true
- NeutralAnims = false
- local magicCircle = Circle:Clone();
- magicCircle:WaitForChild'Front'.Texture = 'rbxassetid://408441353'
- magicCircle:WaitForChild'Back'.Texture = 'rbxassetid://408441330'
- magicCircle.Shine.Color = ColorSequence.new(Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,255))
- magicCircle.Parent = Effects
- magicCircle.Anchored=false
- local weld = Weld(magicCircle,LArm,CF.N(0,0,2)*CF.A(M.R(90),0,0))
- for i = 0, 1, 0.1 do
- swait()
- local Alpha = .3
- RJ.C0 = RJ.C0:lerp(CFrame.new(0.0253826827, 0.00812374055, -0.257290602, 0.78052628, -2.55876301e-07, 0.625122964, -0.243553087, 0.920980513, 0.304099888, -0.575726151, -0.389608592, 0.718849421),Alpha)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.496665955, -0.990922153, 0.0076207961, 1, 1.49011612e-08, 2.98023224e-08, 1.49011612e-08, 0.99999994, 0, 2.98023224e-08, 0, 0.99999994),Alpha)
- RH.C0 = RH.C0:lerp(CFrame.new(0.543252945, -0.935092628, 0.00204178691, 0.95470798, -0.243553087, -0.170922846, 0.172396973, 0.920980513, -0.349391133, 0.242511868, 0.304099888, 0.921255291),Alpha)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.23207033, 0.493078738, 0.160156831, 1.40070915e-06, 0.905741692, 0.423830271, -1, 2.20537186e-06, -1.32620335e-06, -2.14576721e-06, -0.423830301, 0.905741692),Alpha)
- RS.C0 = RS.C0:lerp(CFrame.new(1.37682283, 0.701343179, -0.220273614, 0.886153698, -0.39422518, 0.243553117, 0.0838617459, -0.380476147, -0.920980513, 0.455739856, 0.836555004, -0.304099917),Alpha)
- NK.C0 = NK.C0:lerp(CFrame.new(0.00605266914, 1.49898243, -0.00365240639, 0.896775424, 7.4505806e-07, -0.442486018, -5.73694706e-07, 1, 5.06639481e-07, 0.442486048, -2.08616257e-07, 0.896775365),Alpha)
- end
- magicCircle.Shine:Emit(10)
- Sound(magicCircle,170264196,1.25,2,false,true,true)
- for i = 0, .8, 0.1 do
- swait()
- local Alpha = .3
- magicCircle.Mesh.Scale=magicCircle.Mesh.Scale+Vector3.new(.7,.7,0)
- RJ.C0 = RJ.C0:lerp(CFrame.new(0.00494207442, -0.146138459, -0.214696676, 0.595462084, -5.32384412e-08, -0.80338341, 0.41565606, 0.855754614, 0.308081269, 0.687499046, -0.517381907, 0.509569407),Alpha)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.650362015, -0.625687957, -0.106279731, 0.906900465, 0.41565606, -0.0690051019, -0.415656239, 0.855754614, -0.30808112, -0.0690043569, 0.308081269, 0.948854208),Alpha)
- RH.C0 = RH.C0:lerp(CFrame.new(0.502297759, -1.03493989, 0.0170234144, 0.940928638, -0.338604957, 1.08480453e-05, 0.338604987, 0.940928698, -1.64806843e-05, -4.67896461e-06, 1.92224979e-05, 1),Alpha)
- LS.C0 = LS.C0:lerp(CFrame.new(-1.33072042, 0.712415516, -0.104047954, -0.524101377, -0.430475205, -0.734853029, -0.786817193, -0.0854822248, 0.611237764, -0.325939536, 0.898545504, -0.293903857),Alpha)
- RS.C0 = RS.C0:lerp(CFrame.new(1.32530236, 0.468288094, 0.000397048425, 0.936763644, -0.349962771, 1.57952309e-06, 0.349962771, 0.936763525, -5.36441803e-06, 3.27825546e-07, 5.60283661e-06, 1),Alpha)
- NK.C0 = NK.C0:lerp(CFrame.new(8.87950882e-05, 1.49899459, -0.00496737426, 0.858393252, 1.51991844e-06, 0.512992144, -1.22189522e-06, 1, -8.64267349e-07, -0.512992203, 1.49011612e-07, 0.858393192),Alpha)
- end
- magicCircle.Anchored = true
- weld:destroy()
- coroutine.wrap(function()
- local start = magicCircle.Mesh.Scale
- wait(1.5)
- for i = 0, 1, .05 do
- magicCircle.Mesh.Scale=start:lerp(Vector3.new(0,0,0),i)
- magicCircle.Back.Transparency = i
- magicCircle.Front.Transparency = i
- swait()
- end
- magicCircle:destroy()
- end)()
- Attack = false
- NeutralAnims = true
- end
- --// Wrap it all up \\--
- Mouse.KeyDown:connect(function(k)
- if(k=='m')then
- Muted = not Muted
- end
- Keydown[k]=true
- if(Attack)then return end
- if(k == 'z')then
- FireballSpell()
- end
- end)
- Mouse.KeyUp:connect(function(k)
- Keydown[k]=false
- end)
- Mouse.Button1Down:connect(function()
- if(Attack)then return end
- AttackNo=AttackNo+1
- if(AttackNo>2)then AttackNo=1 end
- if(AttackNo==1)then
- FirePunch()
- elseif(AttackNo==2)then
- WaterSlap()
- end
- end)
- coroutine.resume(coroutine.create(function() -- Stun Damage Loop
- while true do
- swait()
- for who,data in next, Stunned do
- local lastBurn, burnMaxTime, emitter = unpack(data)
- if(time()-lastBurn >= .5)then
- data[1] = time()
- for _,v in next, who:children() do if(v.Name == 'Health' and v:IsA'Script')then v.Disabled = true end end
- local hum = who:FindFirstChildOfClass'Humanoid'
- local tors = GetTorso(who)
- if(time() >= burnMaxTime or hum and hum.Health <= 0)then
- local f=Instance.new("BoolValue")
- f.Name = 'ResumeControl'
- f.Parent = who
- if(emitter)then
- emitter:destroy()
- end
- Stunned[who] = nil;
- for _,v in next, who:children() do if(v.Name == 'Health' and v:IsA'Script')then v.Disabled = false end end
- end
- end
- end
- end
- end))
- while true do
- swait()
- Sine = Sine + Change
- if(not Music or not Music.Parent)then
- local tp = (Music and Music.TimePosition)
- Music = Sound(Char,MusicID,1,10,true,false,true)
- Music.Name = 'Music'
- Music.TimePosition = tp
- end
- Music.SoundId = "rbxassetid://"..MusicID
- Music.Parent = Torso
- Music.Pitch = 1
- Music.Volume = 3
- if(not Muted)then
- Music:Resume()
- else
- Music:Pause()
- end
- if(God)then
- Hum.MaxHealth = 1e100
- Hum.Health = 1e100
- if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
- Hum.Name = M.RNG()*100
- end
- local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
- local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
- local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
- if(not Effects or not Effects.Parent)then
- Effects = IN("Model",Char)
- Effects.Name = "Effects"
- end
- if(State == 'Run')then
- local wsVal = 9 / (Hum.WalkSpeed/16)
- local Alpha = math.min(.4 * (Hum.WalkSpeed/16),1)
- Change = 1
- RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.25*M.C(Sine/wsVal)/2)*CF.A(M.R(5-45*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
- LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.25*M.C(Sine/wsVal)/2)*CF.A(M.R(5+45*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
- elseif(State == 'Walk')then
- local wsVal = 7 / (Hum.WalkSpeed/16)
- local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
- Change = 1
- RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-25*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
- LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+25*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
- else
- RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
- LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
- end
- Hum.WalkSpeed = WalkSpeed
- if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
- if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
- if(NeutralAnims)then
- if(State == 'Idle')then
- local Alpha = .1
- Change=1
- RJ.C0 = RJ.C0:lerp(CFrame.new(0.00245178537, -.1+.1*M.C(Sine/32), 0.000279115717, 0.957476616, 0, -0.288511187, 0, 1, 0, 0.288511187, 0, 0.957476616),Alpha)
- LH.C0 = LH.C0:lerp(CFrame.new(-0.496666014, -0.990931034-.1*M.C(Sine/32), 0.00763559435, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CF.A(0,0,M.R(-4+2*M.C(Sine/38))),Alpha)
- RH.C0 = RH.C0:lerp(CFrame.new(0.498346388, -0.991055012-.1*M.C(Sine/32), 0.0170083065, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CF.A(0,0,M.R(4-2*M.C(Sine/38))),Alpha)
- --[[LS.C0 = LS.C0:lerp(CFrame.new(-0.516406953, 0.464706182+.05*M.S(Sine/42), -0.534985006, 0.197841793, -0.980234087, 1.69277191e-05, 0.77649945, 0.156711236, -0.610319853, 0.598253667, 0.120759889, 0.792155206)*CF.A(M.R(0+5*M.S(Sine/42)),0,0),Alpha)
- RS.C0 = RS.C0:lerp(CFrame.new(0.706458271, 0.499285042+.05*M.S(Sine/42), -0.363079935, 0.42256853, 0.851608455, -0.310159862, -0.729046047, 0.116078667, -0.674550056, -0.538449585, 0.511164367, 0.669912934)*CF.A(M.R(0+5*M.S(Sine/42)),0,0),Alpha)
- ]]
- LS.C0 = LS.C0:lerp(CFrame.new(-0.917338252, 0.411551744, -0.575931072, -0.0951177329, -0.995466232, 1.58846378e-05, 0.788562357, -0.0753576159, -0.610320091, 0.607554078, -0.0580397546, 0.792155027)*CF.A(M.R(0+5*M.S(Sine/42)),M.R(0+1.9*M.S(Sine/51)),M.R(0-3*M.S(Sine/61))),Alpha)
- RS.C0 = RS.C0:lerp(CFrame.new(0.820931792, 0.388566852, -0.421563238, 0.37996459, 0.916040719, -0.128439352, -0.268703103, -0.0235590898, -0.962934971, -0.885113418, 0.400393188, 0.237191349)*CF.A(M.R(0-5*M.S(Sine/42)),M.R(0-1.5*M.S(Sine/49)),M.R(0-3*M.S(Sine/57))),Alpha)
- NK.C0 = NK.C0:lerp(CFrame.new(-0.00378017989, 1.49900126, -0.00434756465, 0.957476616, 0, 0.288511187, 0, 1, 0, -0.288511187, 0, 0.957476616)*CF.A(M.R(0+2*M.C(Sine/32)),0,0),Alpha)
- -- idle
- elseif(State == 'Run')then
- local wsVal = 9 / (Hum.WalkSpeed/16)
- local Alpha = math.min(.4 * (Hum.WalkSpeed/16),1)
- RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.05*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(4*M.C(Sine/wsVal)),0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.C(Sine/wsVal))*CF.A(M.R(0+45*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.C(Sine/wsVal))*CF.A(M.R(0-45*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
- elseif(State == 'Walk')then
- local wsVal = 7 / (Hum.WalkSpeed/16)
- local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
- local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1)
- RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha)
- LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(45*M.C(Sine/wsVal)),0,M.R(-5)+LArm.RotVelocity.y/75),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.27*M.C(Sine/wsVal))*CF.A(M.R(-45*M.C(Sine/wsVal)),0,M.R(5)-RArm.RotVelocity.y/75),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
- elseif(State == 'Jump')then
- local Alpha = .1
- local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- elseif(State == 'Fall')then
- local Alpha = .1
- local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- elseif(State == 'Paralyzed')then
- -- paralyzed
- elseif(State == 'Sit')then
- -- sit
- end
- end
- for i,v in next, BloodPuddles do
- local mesh = i:FindFirstChild'CylinderMesh'
- BloodPuddles[i] = v + 1
- if(not mesh or i.Transparency >= 1)then
- i:destroy()
- BloodPuddles[i] = nil
- elseif(v >= Frame_Speed*4)then
- local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
- i.Transparency = trans
- if(mesh.Scale.Z > 0)then
- mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
- end
- else
- i.Transparency = 0
- end
- end
- end
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