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- kelvar = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- kelvar.Size = game.Players.LocalPlayer.Character.Torso.Size
- kelvar.CanCollide = false
- kelvar.Position = Vector3.new(0,10,0)
- weld = Instance.new("Weld", kelvar)
- weld.Part0 = kelvar
- weld.Part1 = game.Players.LocalPlayer.Character.Torso
- mesh = Instance.new("SpecialMesh", kelvar)
- mesh.MeshId = "http://www.roblox.com/asset/?id=108788572"
- mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
- mesh.TextureId = "http://www.roblox.com/asset/?id=290267501"
- allahuakbar1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- allahuakbar1.Volume = 50
- allahuakbar1.PlaybackSpeed = 0.25
- allahuakbar1.SoundId = "rbxassetid://396873260"
- allahuakbar2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- allahuakbar2.Volume = 200
- allahuakbar2.SoundId = "rbxassetid://258057783"
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
- game.Workspace.CurrentCamera.CameraType = "Custom"
- print(game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0)
- mouse = game.Players.LocalPlayer:GetMouse()
- bam = false
- crash = false
- function boom(key)
- key = key:lower()
- if not bam then
- if key == "q" then
- bam = true
- allahuakbar1:Play()
- local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- for i = 1,10 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,1)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.5) * CFrame.Angles(0.6,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.5)
- end
- for i = 1,10 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,1)
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local exp = Instance.new("Explosion", game.Players.LocalPlayer.Character)
- exp.Position = kelvar.Position
- exp.BlastRadius = 50
- exp.BlastPressure = 600000
- wait(2)
- ff:destroy()
- bam = false
- end
- end
- if not crash then
- if key == "e" then
- crash = true
- --local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- local plane = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- game.Workspace.CurrentCamera.CameraSubject = plane
- game.Workspace.CurrentCamera.CameraType = "Watch"
- local allahuakbar3 = Instance.new("Sound", plane)
- allahuakbar3.Volume = 150
- allahuakbar3.SoundId = "rbxassetid://172992561"
- allahuakbar3:Play()
- mesh = Instance.new("SpecialMesh", plane)
- mesh.MeshId = "rbxassetid://469688087"
- mesh.TextureId = "rbxassetid://469688092"
- mesh.Scale = Vector3.new(0.4,0.4,0.6)
- plane.CanCollide = false
- plane.Anchored = true
- local tower = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- tower.CanCollide = false
- tower.Anchored = true
- tower.Position = game.Players.LocalPlayer.Character.Torso.Position
- tower.Position = tower.Position + Vector3.new(100,0,0)
- tower.Size = Vector3.new(70,450,70)
- plane.Position = tower.Position
- plane.Position = plane.Position + Vector3.new(0,250,1000)
- tower.Position = tower.Position + Vector3.new(0,200,0)
- for i = 1,180 do
- wait()
- plane.Rotation = plane.Rotation + Vector3.new(0,0,0.2)
- plane.Position = plane.Position + Vector3.new(0,0,-4)
- end
- allahuakbar1:Play()
- for i = 1,30 do
- wait()
- plane.Rotation = plane.Rotation + Vector3.new(0,0,0.2)
- plane.Position = plane.Position + Vector3.new(0,0,-4)
- end
- allahuakbar3:destroy()
- allahuakbar2:Play()
- local bom = Instance.new("Explosion", plane)
- bom.Position = plane.Position
- bom.BlastRadius = 450
- bom.BlastPressure = 30000
- wait(1.5)
- for i = 1,120 do
- wait()
- plane.Position = plane.Position + Vector3.new(0,-2,0)
- plane.Rotation = plane.Rotation + Vector3.new(0,0,-0.2)
- end
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
- game.Workspace.CurrentCamera.CameraType = "Custom"
- wait()
- allahuakbar2:Play()
- local bom = Instance.new("Explosion", plane)
- bom.Position = plane.Position
- bom.BlastRadius = 450
- bom.BlastPressure = 200000
- wait(2)
- --ff:destroy()
- wait(10)
- tower:destroy()
- plane:destroy()
- crash = false
- end
- end
- end
- plr = game.Players.LocalPlayer
- rig = plr.Character.Torso
- char = plr.Character
- mouse = plr:GetMouse()
- wait(2)
- local rekt = false
- print(rig["Left Shoulder"].C0)
- sound2 = Instance.new("Sound", rig)
- sound2.SoundId = "rbxassetid://186311262"
- sound2.Volume = 10
- sound2.Looped = false
- sound3 = Instance.new("Sound", rig)
- sound3.SoundId = "rbxassetid://162194532"
- sound3.Volume = 10
- sound3.Looped = false
- sword = Instance.new("Part", char["Right Arm"])
- sword.Position = sword.Position + Vector3.new(0,10,0)
- sword.Size = Vector3.new(1, 11, 1)
- mesh = Instance.new("SpecialMesh", sword)
- mesh.MeshId = "http://www.roblox.com/asset/?id=12591873"
- mesh.TextureId = "http://www.roblox.com/asset/?id=12591860"
- weld = Instance.new("Weld", sword)
- weld.Part0 = char["Left Arm"]
- weld.Part1 = sword
- weld.C0 = weld.C0 * CFrame.Angles(0,3.3,-4.7) * CFrame.new(-1.1,0,2.1)
- sword.CanCollide = false
- mouse.KeyDown:connect(boom)
- wait(1)
- cut = false
- function headoff(machette)
- if not cut then
- cut = true
- local Head = machette.Parent:FindFirstChild("Head")
- print(Head)
- local hum = machette.Parent:FindFirstChild("Humanoid")
- hum.JumpPower = 0
- hum.WalkSpeed = 0
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- for i = 1,7 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,0.2)
- end
- wait(1)
- for i = 1,7 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.4)
- end
- sound2:Play()
- local w3ld = Instance.new("Weld", sword)
- w3ld.Part0 = Head
- w3ld.Part1 = sword
- wait()
- for i = 1,7 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,0.2)
- end
- char.Humanoid.WalkSpeed = 16
- char.Humanoid.JumpPower = 50
- wait(1)
- hum:destroy()
- wait(5)
- w3ld:destroy()
- wait(3)
- cut = false
- end
- end
- char["Left Arm"].Touched:connect(headoff)
- --[[
- ROOTJOINT: 0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
- --]]
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